Does double copper give you perfect memory?
Brandon Sanderson (paraphrased)
Good question. I haven't answered that one yet.
Does double copper give you perfect memory?
Good question. I haven't answered that one yet.
I've been listening to the audiobooks of Stormlight. There are some really great character voices. Have you told him how to do the characters?
I have not told him how to do characters. I leave that to him. I give him pronunciations.
So the Australian Lopen is all him.
Yeah, the Australian is all him. Which is weird, because they're, they're based off of Hispanic cultures, so, hearing the Australian... but at the same time, they're not Hispanic, because there are no Hispanics on Roshar, so an Australian's probably just as accurate as anything else. But yes, I intended the Herdazians to have a Hispanic flair to them.
How does the density of Roshar compare to the density of Earth?
Roshar's density? So, Roshar is less dense than Earth. As well as being a bit smaller. I mean, we're at .7 gravity, so you can run the numbers. I'm sure the people on here *nods at smartphone* will. And they'll figure that out.
For some of the planets you definitely need to have some kind of magical adjustment happen, otherwise it's very difficult. Others are easier to get between.
So Roshar's also high-oxygen, which does some weird things. That's how we justify the crustaceans. Which does weird things to people as well, so.
Are there any other Davars that are Invested?
*laughs* That is TOTALLY a RAFO.
I mean, I knew it, when I asked.
"Are there any?" is an odd question. Depends on what time you're talking about. But let's just say there are few people in all of Roshar who've gotten as far as Shallan.
Is being a little bit crazy a prerequisite to becoming a Knight Radiant?
Well, so, for many of the cosmere magics to work, you have to... it has to get into the soul somehow. Right? Sometimes you ram it in by spiking someone else's soul and ripping off a piece and sticking it into yours. Sometimes, it just seeps in the cracks. Sometimes the bond allows it to kind of bypass some of this, but it's usually traumatic experience. So crazy is not required, but there's got to be a place for the magic to go, to get in.
So Wax, in the prologue of Alloy of Law thinks of himself as Wax, and then as Waxillium for the rest of the book, and then that's reversed in the second one. Is that a thing of cosmere import, or is it just a--
It kind of indicated how he feels about himself.
Could it have any impact on his ability to use Investiture?
Not really. The investiture on Scadrial is not going to care how you're feeling about yourself. On other worlds, that's important, but not on Scadrial.
I have a question about the way that the brass symbol changed. It looks like brass no longer has a dot. Can you talk about that?
That is just Issac deciding how he wants the symbols to look. It is nothing of Cosmereological import.
Is there anything of cosmereological import about the way that the symbols have changed over time?
Yes, slight import. I mean, it's just the idea that as things have evolved, and we are moving toward typesetting; we've moved into typesetting in the modern era, you're going to see the symbols change to kind of match different eras.
When someone is inside a time bubble where time is going faster, do they age more quickly than they would outside?
So there's a sort of relativistic effect going on there?
Yes, I tried to keep it as close as possible to the actual effects. The only thing I didn't include, I think, is the red-shift of light when it leaves the bubble, because that would irradiate everything around it.
How much of Nightblood's personality and effects come from the Command he was given?
A moderate amount
Are the spren's behavior (in the scholar scene) related to how subatomic particles behave when separated over long distances?
Are the scholars influencing the behavior of the spren with their beliefs?
Belief and expectations influence all the magic systems.
Is the Fleet story indicative of future events/ending of SA?
Yes. Hoid is telling Kaladin things he needs to know. But Hoid's knowledge of the future doesn't extend that far... [or something like that].
I asked Brandon if it was possible that Hoid had any descendants running around in the books.
He replied "It's possible." But wouldn't give any details on whether or not we had or would see it.
Who's your favorite character that you've ever created?
Who's my favorite character that I've ever created? They're all like my children, and so I can't say who my favorite is. It's usually-- I use Robert Jordan's answer to this, which was, "The one I'm writing right now." And today I was writing... uhp, that's a spoiler. *crowd laughs*
What about a Magic-- like, card game? *interrupted*
A card game? So if the board game does well and people like it the next thing they want to do is a card game. Those I play. So, you know, not just Magic. I've played a lot of different TCGs and things. And so that we can do, and that I will be involved in if they do one. I can directly tell them if it's fun or not.
And so, the circle is complete. Sazed returns to the south and visits the Conventical again, Elend returns to the city wall.
Hopefully, I revealed this well enough for you to understand what you need to in order to make this book work. There are a lot of holes, I know. I've already apologized for that–we'll answer all of them in book three.
For now, understand that something was imprisoned, and it hijacked the Terris religion–the prophesies–and used the Well of Ascension to get free.
Book three is about the real theme of these books. Survival. It's going to be a tough road.
As a wrap up, I guess I'll say that for me, this book was about Vin and Elend testing and proving their standards. In the beginning, they both made certain determinations about themselves and what they wanted to accomplish. Elend intended to make a good government and not be an exception to his own rules.
Vin intended to love the good, kind man of Elend rather than the man of the street–the hard, strict man that was Kelsier. (See Chapter Ten, where Vin snuggles in the chair with Elend, for an in-dialogue outline of her belief system for this book. This is the offering of the challenge. The trial comes later.) They are both tested, then, in these assertions–Elend by losing his throne, Vin by being forced to take a long hard look at her own heart and what she really wanted. To her, Zane represented the past. Did she return to that, or did she look forward to the hope–and the future–that Elend represented?
They both hold strong. That's the true victory of this book. The release of Ruin disregarded, this book marks great success for the characters. They were tested in their absolute most vital of personal convictions, and they passed. This prepared them for the final book. Now that they'd proven their ideals, they could bear the weights and griefs of the empire.
Of course, there is also Sazed. One of my goals in writing this book was to fix Elend and Vin. But another big one was to break Sazed. While they held firm to who they were, he has been forced to reassess his convictions, and he finds them wanting. Chapter fifty-four was one of the saddest chapters for me, personally, to write. In many ways, Elend and Vin have nearly completed their arcs as characters. But Sazed and Spook have just begun. And that is what leads us into Book Three.
Nothing is worse than trying so hard to do the right thing, then discovering that it was the worst thing you could have done.
I wrote this final chapter to be a slight upswing in the plot so that we wouldn't end on such a sour note. No, I didn't kill Elend. I sure wanted you to think that I would, but I never planned to. I had always intended them to discover where the first Mistborn had come from when they reached the Well of Ascension, and this bead of metal is very important to the cosmology of Scadrial and, indeed, the entire overarching story of my books as a whole .
Elend was intended to become Mistborn from the very early stages of this book's development. So, I figured I ought to do something to him that would make him NEED to be Mistborn. Why did I want to make Elend Mistborn? I know it bothered some readers. I felt I'd explored his character as well I could in this book, and I needed something to upset the balance–tenuous as it is–that he'd arrived at here. He's not going to replace Vin–you'll see in the next book that Elend as a Mistborn doesn't change as much as you might think. But it does put him in new situations, and those situations allow him to progress as a character in the way I felt he needed to.
Anyway, this will make for a very interesting book three. Also, the mist spirit–now, maybe, you can see a little of what it was trying to do. It was struggling to find a way to get Vin to NOT go to the Well of Ascension. Giving hints to Sazed, scaring her, threatening Elend, pointing in the opposite direction. However, it is rather hampered in what it can do, as we'll find in the next book.
Originally, by the way, this cavern was discovered up in the mountains after Vin, Elend, and Spook traipsed through the snow for a while. Yeah. I know. This works so much better. I'll go ahead and post that as a deleted scene, but don't think too poorly of me. Sometimes, you try things in your books that just don't work. You can't be afraid to experiment, however.
Vin Gives up the Power
Writing toward this scene where Vin would have to take the power, then give it up, was one of my focuses in this novel. I had to get her, as a character, to a point where she'd be able to do something this gut-wrenching.
It was extremely cruel of me. And yet, there's a beauty to being cruel like this to characters. (It's why George R. R. Martin is a genius.) I plotted out this particular plot element from the beginning of the first book, as I wanted to not only upend some fantasy tropes in the series, but approach them from a post-modern perspective. If people are so powerfully motivated by the concept of prophesy and religion, then what better way would there be for a force like Ruin to manipulate them than to use that sensibility against them? In many ways, Book One was my look at the concept of the Dark Lord in fantasy fiction while Book Two is my look at the concept of prophesy as used by fantasy. (Book three is my look at the concept of the hero.)
Marsh Vs. Sazed
But first we have the Marsh Sazed battle. I really like this scene, since I get to do something very new with it. Do you remember when I promised you that you'd see some cool interactions between Allomancy and Feruchemy?
I realized almost immediately, when designing Feruchemy, that I could do some very fun things with it mixing with Allomancy. With how much that Mistborn depend on their Steelpushes and Ironpulls, a person who can change his weight would have an enormous advantage. Everyone always says that Allomancy is the better combat skill, but that's just because the resource it uses–metal–is far more plentiful than the resource Feruchemy uses. Put the two into a battle together with enough power to spare, and the Feruchemist will almost always win.
At the end of this, Ham gets to do something. Makes me glad that I wrote him back into the story after forgetting about him. . . .
Oh, and that blow to the head was no slight blow–Sazed's actually wrong. That strike will lay Marsh out for some time. Remember what Ham said about two pewter burners canceling each other out? Well, you just had a very strong soldier flaring pewter hit a man who was simply burning it in the back of the head with a stick hard enough to break it. Marsh is out cold.
So, yes. The crew has been manipulated. Everyone's been manipulated for a good thousand years. By this thing wanting to be released.
You'll find out more in the next chapter, but realize here that most everything about the traditions from the old days–the prophesies, all of that–has been manipulated.
One of the things about this novel is that the bookends–the beginning and the end–are very closely tied together, with only small strands weaving through the middle. Here, at the end, we come full circle. We find a body, just like the one that Sazed found in the first chapter where we introduced him. Next, we run into Marsh, who vanished so many months ago.
He's actually been in the city. Some of Demoux's people reported seeing an Inquisitor, if you recall, and Vin found footprints inside of Kredik Shaw. Marsh has been here the whole time, watching and waiting.
Now he has something to do.
I'm not sure if it's a good thing or a bad thing that the beginning and the ending are tied so closely together. On one hand, I worry that you've forgotten about Marsh and the killings the mists caused. On the other hand, I like the symmetry in this book. You think you're done with it after the siege of Luthadel.
Then this happens.
Vin Goes to Kredik Shaw
Originally, the Well of Ascension WAS in the mountains. That's the big reason for the rewrite of the ending. This section of the book felt TOO disjointed with the rest of the novel, and I felt that I needed to move the Well to Luthadel. That way, the fight for the city meant something–and I didn't have to send Vin out, have her come back, then send her north yet again.
It works far better this way. Of course, I had to do some major rewriting–and I had to explain why the Well isn't in the mountains. But, in this case, fixing one thing gave me motivation for fixing something else. I had worried about how easy it was to find the Well, and how difficult it would be to take Vin and Elend into the mountains to find it. All very awkward. Both the history and the current story work much better when I decided to have the Lord Ruler have moved the Well down and put his city on top of it.
Sazed In Charge of the City
Sazed's in charge here. There's one small problem with that. Sazed's not very good at leadership.
It's not his fault. He just doesn't have the skillset for it. Unlike Elend, who had a buried desire to lead–and the skills to become a king, if he learned how to use them–Sazed just wants to be a quiet scholar. We saw this when he gathered the crew and couldn't keep them from arguing. We see it again here.
He's much more in his element when he looks through the book he wrote with Tindwyl. Though, of course, losing her is starting to hit him pretty hard. He keeps wavering back in forth emotionally, and that's intentional. He is confused, and doesn't know what to do.
Here's another Couple of things we'll find answers to in book three:
How Vin drew on the mists, and why she could do it.
Why she can feel the pulsing of the Well and nobody else can.
Elend Runs into the Terris Refugees.
The point of the Terris refugees here is to show us that there is more to the world than just Luthadel. I wanted to hint at politics going on behind the scenes. That's been hard in this series, since so much of the book is focused in a certain geographic location.
In this case, we get wind of what the Inquisitors have been doing. Their strike was intended to kill the Terris leadership–but not just that. Hinted at in the very beginning of the next volume that the Inquisitors captured a large number of Keepers to use for drawing out their powers.
There is also a lot of foreshadowing going on here with Spook. I wanted to lay the groundwork here for him becoming a viewpoint character in the third book. Burning tin as strongly as he does as consistently as he does is not good for his body, and he's doing serious damage to it. But he's grief-stricken and confused, and he fells like he's been sent away from important events because he's useless. Reminding himself of his Allomantic power is one of the ways he's dealing (poorly) with his uncle's death.
Elend in the Mists after Vin Leaves
I wanted to include a reference to mistwraiths in this book. They're a minor world element, but aspects of their origins are a piece of the puzzle that gets explained further. . .in book three.
The mists are indeed coming earlier in the day, and they are staying later in the mornings. They're getting stronger, you might say. Elend doesn't know this, but some of the very outer parts of the empire already have mists lingering almost to the afternoon. The answers to why are coming. . .in book three.
The mist spirit doesn't want Elend to go to Luthadel. And yes, it was using Allomancy on him. (Influencing his emotions, as it's done several places through this book.) It doesn't work very well. The thing doesn't have much of a mind remaining. The answer to why. . .yes, you guessed it. Book three.
As you can tell, I'm using this last section of the book to set up The Hero of Ages. I didn't want to do this–I wanted all three books to stand well on their own. However, the events in the third book are just too large to deal with in one novel, so they spilled over into the end of this one. I actually began foreshadowing a lot of these things in book one–they were just easier to hide then.
By the way, the scene where Elend stands there, looking into the darkness, hearing leaves rustle and thinking how frightening it is. . .well, that's a scene from my life. Nothing big, but one night I was just walking past a darkened backyard and I heard rustling like that. I stood for a while, looking into that darkness, realizing just how creepy it was to stand in shadowed light and stare into the void without knowing what was back there. I had to put that in a book.
The name of this section was Snow and Ash. I think that's pretty self-explanatory. While some of the section titles were tough to come up with, this one was rather easy. The image of the snow and the ash mixing was powerful to me because of how similar, yet at the same time opposite, the two materials are.
It was a brutal section, and actually marks the pseudo-ending of the book. We've dealt with the major conflict that was raised in the first chapter. The armies are defeated with and the city is safe.
However, there's still something to do. I had a lot of trouble deciding how to work the separate climaxes of this book. Did I try to interweave them, having Vin find the Well of Ascension even as the koloss were attacking? That seemed too obvious, and I felt one of the two plots would overshadow the other. Beyond that, I worried it would all just become a big mess, hard to follow. It IS possible to have too much going on during an ending.
So I went with the other option—dealing with the armies, then moving on to a final, shorter section that focused on the Well of Ascension. We're getting into parts of the book that were very heavily revised, and so these are things that will probably end up with deleted scenes on the website, once I get around to posting them.
Sazed Watches Vin Defeat Straff's Army
Sazed's scene here was one that I rewrote a couple of times. He watches the battle and doesn't participate. He was particularly hard to write here. He's got so much going on inside of him–he just lost Tindwyl, and with her went his faith. But, at the same time, he is expected to be a part of things–and his natural curiosity still makes him wonder if Vin is the Hero of Ages.
The thing is, Sazed doesn't really believe in the Hero of Ages any more. So, the trick I had was how to make him perceive the scene here? Lacking faith, yet still curious? It was a difficult line to walk.
Elend becomes emperor despite all of his attempts to set up a democracy. He has the throne given to him by force. In a way, this isn't exactly betraying his wishes to let the people do what they want. Elend deserves this throne. Cett came looking for someone to follow, Elend is actually the rightful Venture heir to Straff's army, and Penrod. . .well, he was made a subject king beneath Elend, so he didn't really lose his throne.
It's a stretch, I know, and the Elend at the beginning of this book never would have accepted it. The Elend at the end, however, will take it and do his best for the people as emperor. Even if it hurts him to do so.
Cett Joins on Vin's Side
Cett is a good man. He's also a bad man.
He's a good man who thinks he has to be bad. He thinks that being harsh is the only way to secure his kingdom, and figures–since someone's going to do it–he might as well be the one. (I plan to deal with this entire concept of leadership more in a future book, by the way.)
But a piece of him hoped that he'd be able to find what he did in Luthadel. Someone he could follow. Someone he respected.
Vin Kills Straff
I told you that I couldn't just let Straff die to a random poisoning. He's been an antagonist for far too long–surviving through two whole books. He deserved a sword in the head.
Oddly, there was a great deal of conversation in my writing groups about how to describe Straff dying. The thing is, Vin pretty much chopped him in half–but I don't imagine the koloss sword being that sharp, so I think it would smash and crush as much as cut, particularly considering how hard Vin hit. Some disagreed, and thought the cut should be clean.
Eventually, after trying several things, I just went with this. It's abstract enough that you can imagine what you want. I didn't want to be TOO graphic, nor did I want to cause arguments about something that silly.
Sazed and Vin Talk to Penrod
Penrod, by the way, is shell shocked. He's not thinking clearly–he's lost it because of the horror of what he's seen and been through. He was at one of the gates when they fell–he didn't just hide in the keep all the time.
The scene where Vin walks away with the koloss in the mists, sword over her shoulder, all of them making silhouettes. . .well, that's one I wish someone would do an artistic rendering of sometime.
When I was designing the Three Metallurgic Arts for these books, I knew that I wanted Hemalurgy to have a built in flaw. A flaw that, as a deconstructionalist might say, was created intentionally and relied upon by the very force hoping it won't exploit it.
It was important to me that Ruin eventually be brought down, in part, because of things he did or flaws in his power. Preservation could simply build into the humans he created an innate goodness, then expect them to do as he hoped that they would. Ruin had to be able to directly corrupt and influence people. He felt himself stronger because he could MAKE them do exactly as he wanted.
The problem is, for his magic to work–for him to exercise control over someone–he had to leave a hole, so to speak, that other people could wiggle through and use. And so the entire "control the koloss" plot sequence in Book Two was intended to set up Hemalurgy, and in a way predict Ruin's fall.
Now, the only problem in all of this (for the heroes, at least) is that when Ruin actually got free, he was so strong that it was all but impossible for anyone else to "get through" the holes that he had left in his Hemalurgists. But it wasn't impossible. In a way, the foreshadowing in this book was meant to lay the seed that Ruin's control of his minions is not absolute. And an individual who wanted to resist him had that potential.
Vin Soothes the Koloss
She does it by Soothing the koloss. I think this is probably the easiest of the twists in the book–after all, I showed her doing the exact same thing to a kandra, then told you that kandra and koloss were very similar. So this shouldn't have been too much of a logical leap. If Vin hadn't been exhausted and overworked here, she probably would have figured it out earlier.
I thought it important, by the way, to show her fighting without her powers–and to show that she's still good, even when she doesn't have pewter steel or iron. She's a dangerous person. The metals just make her VERY dangerous.
By the way, I used Kelsier's last words–obliquely–as the thing that pulled her out of her stupor when she fell to the lack of pewter. She's been burning it far too much for this entire book, and hopefully you're expecting her to have to pay for that at some point. She would have dropped unconscious if she hadn't thought of her friends.
Kelsier would have been proud. His last words to her had been a chastisement, since she hadn't been treating their friends as well as she should have. He insisted on rescuing Spook from the cages, rushing into an obvious trap despite the danger. Vin has done nearly the same thing in returning to Luthadel.
Vin Versus A Whole Lot of Koloss
The Vin fight scene here is meant to be quick and a little bit abstract, giving you the sense that she's killed a lot without going into a lot of details on blocking and blow-by-blow. I figure you got enough fighting with Sazed, and now we need to advance the plot.
In this chapter, we have a number of really nice moments that hearken back to the first book. Vin mentions several of them directly. There's the scene where she spins around atop Kredik Shaw, looking at the fires in the night. We'll have a scene like this in book three–a city lit by fire in the night as things change. We got one in Book One as well. Also, we have a scene here with Vin her thinking about how useless it is to try fighting an army on her own, referencing the time Kelsier wanted to do just that, and Vin kept him back.
With this chapter, I'm pushing quickly for the end sequence. The real climax of the siege was meant to be Vin's arrival, and the rest of these chapters make for an unavoidable downswing. She still needs to save the city, and–now that she's arrived in time–I believe most readers are expecting her to succeed. The only question now is how she'll do it.
Straff and Cett Viewpoints
We also have brief Straff and Cett scenes in this chapter, mostly so that you don't forget about them. Things are working with them, bringing them closer to where they'll need to be for the next few chapters to work, but they're not really doing anything at the moment.
So we hop from them quickly, giving each of them a few poignant things to observe about the battle–and to let us take a breather from the action–before diving back in.
Clubs and Dockson die
And, speaking of Breeze, here we have Clubs's death scene, as seen by Breeze. So, in truth, Spook was prophetic when he said that Clubs had said good bye to him for good.
The simple truth is that felt I had too many characters in the books. I couldn't flesh them all out, and I really needed to get rid of a few. Clubs was, unfortunately, one of the casualties.
Of course, I didn't just kill him because I had too many characters cluttering the story. That was one of many reasons. I knew that I couldn't go through a siege without losing a few characters. It just wasn't realistic. The characters had dreaded this conflict too much, and they knew it was going to be dangerous–probably deadly–when the invasion came. I often say that I feel I can't protect my characters from the decisions they make. I did write in a little more power to some of Clubs' scenes in the book once it was certain that he would die here. The interactions between him and Sazed and him and Breeze in this novel were there partially because I knew he was going to die, and I wanted to give him some chances to participate in the story before going.
Dockson was the other one I decided to kill. In the initial draft, the scene with him dying ended with a koloss killing him from behind, without him looking at it.
My alpha readers complained profusely about this. So, at the request mainly of my friend Skar, I let Dockson grab a sword and charge before dying. Another send-off for Dockson is the comment he makes, noting that if the crew done things differently, turning on the nobility as he had wanted to in book one, he and the others would have been no better than beasts. It's his way of acknowledging that they'd done the right thing, and is a little bit of a redemption for him. He'd tried very hard to work with the noblemen, to make up for the atrocities he committed during younger years.
The final reason that I knew Dockson and Clubs had to die was because I wanted to REALLY make you think that Sazed was going to die too. If everything is working right in these chapters, you'll be sitting there, knowing that Vin is going to arrive in time. Yet, you'll question, you'll worry, and you'll begin to fret. You'll see Clubs drop, then Dockson die, in rapid succession. Then we come to Sazed, and he falls, out of metals, out of hope.
That's when I bring Vin in.
Sazed Defends the Gate
The Sazed fights scenes interest me because of how much of a contrast they are to the Vin fights. Sazed's scenes are so brutal–strength against strength, blunt fighter against blunt fighter. Vin fights with grace. Sazed is just trying to stay alive.
I worked a lot on the plotting here of making Sazed's gate hold so long. When I planned the siege of Luthadel, I knew that I would need a very deep, character driven set of scenes with Sazed. It was the only way I felt I could add something new to this plotting sequence. The heroes defending their city during a siege has been done before. (One notable example being in The Lord of the Rings.) I was worried that I would be bored of writing these scenes, and so I decided to head that off by focusing in on Sazed here, who I thought would approach a battle like this in a new way.
I don't know what readers thought, but I found myself drawn very much into writing the scenes, which is a good sign. They up going longer than I'd anticipated, which is another good sign. Something about the contrast of the quiet religious scholar in the middle of such a terrible war was fascinating to me.
So fascinating, actually, that I forgot to write Ham into any of the scenes in these chapters. I didn't remember him until about chapter fifty-five. It was then that I remembered that the best warrior in the group had disappeared for the entire fight. So, I wrote him in, and added him to this chapter where Sazed gets to Breeze.
You'd be surprised at how often writers do things like this, forgetting a character. It's a tough call sometimes to keep track of everyone who is involved in various parts of a complex plot. Don't even get me started on the challenge of keeping track of everyone while writing in the Wheel of Time world.
Vin Meets the Skaa in the Hovel, then does her Horseshoe trick
This scene was very important to the series as a whole. the people in the skaa hovel are just what Vin needed to see. We didn't get to experience a lot of it, but the run for Vin was very draining. It isn't easy to pewter drag. It wears you out, body and mind.
The skaa people laughing, however, recharges her. She gets what she needs to keep going, if in an unconventional way. And this gives her, and us, validation for all the work that Elend has been doing. It's working. For these people, at least, the struggle is worth fighting.
The series works best, I think, when read together as one long novel. I wrote them to feel separate enough that people wouldn't feel cheated when they read only one. However, so much of this story is meant to intertwine. For instance, this Vin scene will be made more powerful if you've 1) Seen how the skaa lived in their hovels back when Kelsier visited them in book one. 2) Remember what a pewter drag did to Vin in the last book. 3) Remember Vin using the spikeway from book one.
I would have liked to have shown another spikeway in this book, but again, there was no room. Still, readers have really liked her horseshoe trick. I would point out, however, that not just anyone–not even any Mistborn–could figure this out as quickly and as well as Vin. Kelsier trained her well in the Pushing and Pulling of metals. That was his specialty.
Vin Tries to get to Luthadel in Time
These scenes involving Vin running toward Luthadel formed one of the pivotal sequences for me during the plotting of the story. Unlike most focal scenes like this I write, however, I'm not completely satisfied with these. Not because I don't like the sequence; I think the writing in the scenes turned out very well. However, I do wonder if the tension behind them works.
You see, with the finished product in hand, the plot sequence I worked out feels just a tad contrived to me. It's hard to avoid this in novels; if you plot out as much ahead of time as I do, then often you end up with contrived sequences because they ARE contrived. You designed them to work a certain way. In these areas, however, the "smoke and mirrors" I often mention comes into play. How good is the author at hiding his hand on the work? How easy is it for the reader to feel what the characters feel, rather than being drawn into playing the game of the metastory.
If the smoke and mirrors work, then you'll feel anxiety here. Is Vin going to arrive on time? Will she get there and find her friends dead? Will she even be able to do anything if she arrives on time?
However, if the smoke and mirrors fail, the reader will feel manipulated by the fact that I sent Vin away, only to have her turn around and come back a few chapters later. The reader will think "Of course she's going to make it. That's what this sequence is all about."
Often, I'm pleased with how the plotting keeps my readers feeling that anxiety. But in this sequence, I think the author's hand shows a little more than usual. Could just be my critical eye inspecting my own work, but I see it. Hopefully, you can read and appreciate the sequence for the emotions the characters feel, rather than the slight awkwardness of the plotting.
The Battle Begins
You'll notice something about these next chapters. Instead of focusing on the trained warriors during the siege of Luthadel, I spend my time inside the heads of Breeze and Sazed–the two least experienced with war and killing in the entire crew.
This is intentional. I want to give the sense that Luthadel is a place unprepared for war. Even its soldiers aren't really fighters. There hasn't been much war in the Final Empire, and those veterans who do exist are in Cett or Straff's employ. I would rather show the battle against the koloss, then, through the eyes of men who will be horrified and confused at what to do, as I think that will be the norm for this conflict.
It heightens the tension, and the tragedy, of this all when you get to see Breeze and Sazed trying to cope with the horrors of a battlefield. Plus, the opposite has been done quite well a lot–whether it be in a David Gemmel book or in Lord of the Rings. You've seen brave warriors defend a city. Now watch a politician and a scholar try to do it.
Elend Discovers that the Koloss have been left to Destroy, then Elend Executes Jastes
And here we have the scene where Elend Kills Jastes. This, more than anything, is a sign to Elend of the way the real world works. This chapter is a sign of innocence lost, and a measure of the price of idealism. Elend will never be the same man after this.
Some of my alpha readers rebelled against this scene, but–unlike the scene where Kelsier used Demoux to kill a man in book one–I decided not to cut it. This event says too much about what has happened to Elend, and it means too much to his character. However, I did arrange things a little differently. In the original draft, Elend struck and killed Jastes, then explained why he did it. In this version, he outlines Jastes' sins first, then takes his head off.
Now, finally, Elend and Vin have discovered Sazed's lies. Did you wonder about him sending the two of them off to climb the mountain in the winter? Spook was around to stop that, in case you were wondering.
And yes, Spook knew. Considering how long it took Vin to get over the fact that OreSeur knew about Kelsier's plan to die, you can imagine that she's not soon going to forgive Spook for this one. In his defense, he was pulled about between some very strong emotions and motivations, not the least of which being his uncle explaining that if he DIDN'T go, nobody would be there to explain the truth to Vin and Elend and keep them from trekking all the way to Terris. Besides, Spook didn't want to die, and this path offered him an escape. Can you blame him?
He'll blame himself. Book Three.
Sazed Sees The Koloss Begin to Attack
Tindwyl is, indeed, going to help with city defense. She didn't even offer argument; when she decided to stay, she decided that she'd help. As a Keeper, she sees that she can justify trying to help protect the people inside of Luthadel from a slaughter. She probably wouldn't help fight against Straff–but against koloss, she is willing.
Vin Sees the Mist Spirit while Traveling
What is the mist spirit? You'll get that explanation later. . .in book three. Sorry to have to keep saying that. I wanted to delve into the nature of the Mist Spirit more in this novel, but there was just too much packed into it already. You'll get a little more on the mist spirit, but the whole of what it is can't be explained yet.
As the book progresses, we have seen more and more that it is divided into two separate plots. There's the defense of Luthadel, and there's the search for the Well of Ascension. Maybe now you can see why I decided to retreat from talking about the Well too much at the beginning, instead focusing on the politics. (See earlier annotations.) If I had focused on the Well too much early, I feel that readers would have been frustrated to be strung along, since the information about the Well really doesn't start to come out until the latter part of the novel.
This book IS about the Well, but it's also about Luthadel and the politics there. Though the book is named after the Well, I feel that the Siege of Luthadel is actually the primary story.
Sazed and Clubs, then Tindwyl in the Keep
Finally we get the Sazed scene. This is my favorite in the chapter, and it's a chapter filled with a lot of scenes I really like. Allrianne may make me chuckle, but Sazed MEANS something. Showing off the cost of Feruchemy like this made for some interesting worldbuilding, and having Sazed interact with Tindwyl and Clubs gave us some character.
Sazed is beginning to feel troubled by what he's done and what is happening around him, but he's not the type to show it yet–even in his thoughts. However, the fact that he preaches a religion to Clubs (the first time he's done that to anyone in a while) shows that he's stretching, trying to figure out who he is and find his place in this mess. He figures that with the fall of Luthadel, he'll probably end up dead–and so he wants to know who he is before that happens.
Which is also why he finally seeks out Tindwyl to confront her. The scene where he brings back his senses while holding her is one of the great moments that you can have as a fantasy novelists that those realistic writers just can't have.
Two little behind the scenes thoughts on this section. First, Clubs mentions that the latest messenger to visit Straff was executed. If you guessed that this was because Straff himself is now awake, you guessed right!
Also, the religion Sazed preaches here is one I decided to spin off into its own book, focusing Warbreaker around it. They aren't the same planet, but I wanted to do more about a religion that worships art, and that was one of the initial motivations for Warbreaker's setting.
Straff is, indeed, alive. A lot of alpha readers were surprised to read this scene because they figured he was dead after the last one. I, however, have a few more things for him to do–plus, you can't kill a villain in a fade out like that without some good confirmation. It's just not dignified.
Oh, and of course, he needs to be alive so that he can pull his armies back and let the koloss attack.
Vin and Elend Traveling North
Next, we have the happy couple scene. I figured that after all of the problems, confusion, indecision, and the like, these two deserved a couple of days to relax. This is, then, their version of a honeymoon. Not much to say, other than to note that Spook is going to start coming a little more to the forefront in the next few chapters. I want to introduce some of his conflicts and character issues to provide a lead-in to the next book, where he's one of the major viewpoint characters.
Allrianne Finds the Bandits
This is a "Little bits of everything" chapter. There's a lot I needed to tie up–or at least touch on–before I got to the battle. You may have noticed (or read in these Annotations) that I tend to start jumping viewpoints a lot more quickly once the end of a given book approaches. By then the characters are established, and it's time to start giving the reader a stronger feeling of motion and action. I think the scene breaks help do this, though I'm not that cognizant of it when I write. I just tell the story, jumping scenes as I find I need to show more and more perspectives.
The first in our list of scene jumps is an Allrianne viewpoint. I think she may have one other in the book later, I can't remember, but this is the one that really stands out to me. I wanted to make sure to have a little bit of lightness in the story before everything goes south, so you get to enjoy this scene and the next one.
Allrianne totally cracks me up. This scene makes me smile every time I read it. I'm not sure what it is about her that works so well for me. I tend to like characters who are quick-tongued, and who act far more foolish than they are. Allrianne, then, is a classic Brandon character. It was very nice to be able to dip into a viewpoint like that for a short time.
Straff Plot Climax with the Poison
And, finally, we get back to Straff. His cycle is filled with quite a few short little scenes, and I suspect that many readers won't pay attention to them. Still, if I'm going to give someone a viewpoint, I like to give them conflicts and problems unrelated to the other characters. It makes the characters and their lives more real. In this case, Straff's problems with a former mistress surface in a revenge ploy.
As I said, it's a small thing, rather unrelated to the overall plot of the novel. When Tor was pushing for me to cut the book (which I didn't end up doing) I left these scenes because I felt that they 1) Worked quite well and 2) I think they gave a little more depth to the story, showing that characters have lives other than the main plot.
The mistress lies here, by the way. Going cold turkey on that drug probably wouldn't have killed Straff. It might have, but probably not. Still, being under her power probably wouldn't have been very fun for him. He didn't kill her intentionally–he really was just losing control of his anger under the influence of panic and poison. This is one of those little twists that I hope feels very realistic under the circumstances, but is also unexpected.