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    Elantris Annotations ()
    #14001 Copy

    Brandon Sanderson

    Chapter Sixteen

    Raoden's memory of Ien at the beginning of this chapter pretty much sums up what the seons are. A lot of readers have asked me for more on them, and I'll give it eventually. However, in this book, you simply need to know that they are what they appear. Servants bound out of love, rather than duty, force, or pay.

    The original inspiration for seons came, actually, when I was in high school. Visually, I was inspired by the Passage series–a collection of paintings by Michael Whelan. Every painting in the series contained little floating bubbles with what appeared to be a candle flames at their center. At the same time, I was getting the idea for a story. When I wrote it, I included a group of sentient balls of light.

    Well, that story didn't go anywhere. Six years later, however, I started Elantris. I wanted a sidekick for Sarene, and I knew I needed someone wise and cautious to off-set her sometimes reckless personality. I had already decided to use the Aon characters, and I considered transforming my old idea of balls of light into glowing Aons. As Ashe's character began to develop, I realized I had something quite strong, and I began to build the mythology and magic behind the seons. 

    The latest addition to the story regarding seons is the idea of "Passing." I only speak of it a few times, but in earlier drafts, I didn't have any definite indications that a person and their seon were bound. The only hint was what happened to seons whose masters were taken by the Shaod. When Moshe asked about this, I decide I'd include a little more information, and added a couple references to "Passing" seons in the book.

    Elantris Annotations ()
    #14002 Copy

    Brandon Sanderson

    One of the major post-sale revisions I did to Elantris came at the suggestion of my agent, Joshua Bilmes. He noted that I had several chapters where Hrathen just walked about, thinking to himself. He worried that these sections made the middle of the book drag a bit, and also feared that they would weaken Hrathen's character. So, instead, he suggested that I add Telrii to the book some more, and therefore give Hrathen opportunities to be clever in the way he achieved his goals.

    This is the first chapter that shows any major revision in this direction. In the original, Hrathen simply walked along, thinking to himself. I added Telrii to the second half of the chapter, putting some of Hrathen's internal musings into their discussion. I cut some of the more repetitive sections, and then left the others interspersed between lines of dialogue.

    The result is, I think, a very strong new section.

    Elantris Annotations ()
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    Brandon Sanderson

    Perhaps the most interesting of Hrathen's internal thoughts in these chapters is his conviction that it's better to do things that cause him guilt, as long as it saves people's souls. This is a logical conundrum I've considered on several occasions. Taking Christian theology–which says that a soul is best off when it is "saved"–wouldn't it be the ultimate sacrifice not to die for your fellow man, but to somehow sacrifice your own soul so that he could be saved? In short, what would happen if a man could condemn himself to hell so that another man could go to heaven? Wouldn't that act in itself be noble enough to un-condemn the man who unfairly went to hell? (Enter Douglas Adams, and god disappearing in a puff of logic.)

    Anyway, that's the logical fallacy I see Hrathen dealing with here. He knows he bears a heavy guilt for the bloodshed he caused in Duladel. However, he's willing to take that guilt–and all the damage it brings–in order that people might be saved. He allows his own soul to bear the burden, rather than turning it over to the church. Again, I see this as a fallacy–but it certainly does make for an interesting line of reasoning.

    Elantris Annotations ()
    #14004 Copy

    Brandon Sanderson

    Chapter Fifteen

    When I teach writing, one of my major educational philosophies is that an author must understand his or her strengths. If you do something well, play to that strength. Write books that show off what you can do. This isn't a reason to ignore, or to not work on, your weaknesses. However, like the opportunity cost laws of economics, the more time you spend on your strengths, the greater rewards you're going to receive. That translates to better books, a better chance of publication, and better sales.

    Every writer is different. We can't all do everything perfectly. As a writer, one of the things that I don't do is beautiful prose. I don't think my prose is bad, but it is somewhat utilitarian. Some authors, like Orson Scott Card, can turn this minimalism into a strength itself. I'm not there yet–I still write with a more flamboyant style, I'm just not a brilliant prose craftsman like Gene Wolfe or Ursula LeGuin. I think I do other things, however, that are better than those two can manage.

    Anyway, despite that acknowledgement, I occasionally write a paragraph that I just think is beautiful. The first paragraph of chapter fifteen is probably my favorite descriptive paragraph in the book. I love the imagery and language of it. Perhaps others will see it as trite–I had to end up changing the first line of the prologue, after all, which I also thought was beautiful. However, one of the nice thing about being published is that I can look at this paragraph in a bound hardcover and say, "I did that."

    Elantris Annotations ()
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    Brandon Sanderson

    Another interesting moment in this scene is Sarene's idiocy act. There's actually a good story behind this plotting device. I've always enjoyed this style of plot–where a character intentionally makes people underestimate them. You can see a similar plotting structure (pulled off quite a bit better) in my book The Way of Kings. (It should be published around 2008 or so. . . .) Anyway, some of my favorite plots of this type are found in Hamlet and Dragon Prince (by Melanie Rawn.)

    Sarene's own act, however, plays a much smaller role in the book than I'd originally intended. I soon discovered that I'd either have to go with it full-force–having her put on a very believable show for everyone around her–or I'd have to severely weaken it in the plot. I chose the second. There just wasn't a reason, in the political climate I created for the book, to have Sarene pretend to be less intelligent than she was. (The original concept–though this never made it to drafting–was to have her pretend to be less intelligent because of how many times she'd been burned in the past with people finding her overbearing and dominant.)

    I decided I liked having her personality manifest the way it is. The only remnant of the original feigning comes in the form of this little trick she plays on Iadon to try and manipulate him. Even this, I think, is a stretch–and it has annoyed a couple of readers. Still, it doesn't play a large part in the plot, and I think it does lead to some interesting moments in the story, so I left it in.

    Elantris Annotations ()
    #14006 Copy

    Brandon Sanderson

    Interestingly, one of the noblemen most important to the plot didn't appear very often in the original draft. Telrii was a much more minor character in the first versions of the book. As you'll see later, however, he has an important role to play.

    Some of you who read the very early drafts of the book might remember the Mad Prince. This is a character my agent successfully convinced me to cut–I'll talk about it more later on. However, the need for beefing up Telrii's character came from the loss of the Mad Prince. Telrii now does most of what Eton used to do.

    So, this addition of Telrii in the party scene was one of the more later revisions to the book. He showed up in draft eight or nine, and I'm glad to have him. He finally has a character–in the first drafts of the book, he was a non-entity. Spoken of occasionally, but really only in the book to show how much money Hrathen was willing to spend on overthrowing Arelon.

    Elantris Annotations ()
    #14007 Copy

    Brandon Sanderson

    I had a bit of trouble in this book devising personalities for all of the noblemen who would be hanging around Sarene. Some of them, such as Shuden, don't get very much screen time, and so it was a challenge to make them interesting and distinctive. In the end, however–after several drafts–I had their characters down so well that when my agent suggested cutting one of them, I just couldn't do it. So, perhaps there are a few too many names–but this is a political intrigue book. Lots of people to keep track of is a good thing.

    Elantris Annotations ()
    #14008 Copy

    Brandon Sanderson

    Chapter Fourteen

    Shuden's comments on marriage early in this chapter have often earned me smiles and jibes from my friends. An author puts a little of himself into every character he crafts, and sometimes we find a particular character being our voice in one way or another. I'll admit, the way marriage is treated in this book does have a little bit of a connection to my own personal thoughts on the subject. It isn't that I'm avoiding the institution. . .I just find the formalities leading up to it to be a dreadful pain.

    Ad Astra 2017 ()
    #14009 Copy

    Questioner

    This is a question I was wondering when you did Steelheart. When you were developing the story did you ever think of what kind of Epic you would be?

    Brandon Sanderson

    *laughs* Uh, no, I didn't really. My-- The Alcatraz books were kind of focused on dumb things I do. Steelheart I was really just kind of looking at comic book lore, and dealing with, you know, tropes from comic books.

    Questioner

    Thank you.

    Brandon Sanderson

    Uh-huh.

    TheHunter

    But in that car, where you thought, "If I had super powers..."

    Brandon Sanderson

    Oh yeah, that's true!

    TheHunter

    What were you going to do to that car?

    Brandon Sanderson

    I was gonna blow up the car.

    TheHunter

    So there's your answer.

    Brandon Sanderson

    Yeah, blow up the car, yeah.

    Ad Astra 2017 ()
    #14010 Copy

    Questioner

    How do you handle names, because it's like the hardest thing to do properly

    Brandon Sanderson

    So, easy mode is to pick a culture, a real world analog to your-- to one of your-- each culture in your book. Go get a list of baby names from that culture in our world. Play with those names. Don't steal them; play with them until you-- try to find something that works for you. That sounds right, and things like that. Hard mode is to come up with kind of some-- learn some linguistics, and build the names based on--

    Questioner

    From the ground up, kind of thing?

    Brandon Sanderson

    Yeah, don't build the whole language, but kind of build sounds, the morphemes, this sort of stuff. And then build names around that.

    Ad Astra 2017 ()
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    Questioner

    I was wondering, how do you feel about people using, like, the word "Allomancer" in their own stories?

    Brandon Sanderson

    Well, I would s-- Depends on how it's used. If you're saying, it's for-- if it's the same magic system, I would recommend against that. If you are referencing-- like there's an-- actually a word called alomancy, spelled slightly differently, that is using sand to foretell the future. It's not like I have the thing trademarked or anything like that. So--

    Questioner

    Right, like, I was unsure, so--

    Brandon Sanderson

    But I would suggest coming up with your own magic system in your own terms. It'd just be a stronger story. But it's not like-- yeah, I don't have it trademarked or anything.

    Elantris Annotations ()
    #14012 Copy

    Brandon Sanderson

    My favorite moment in this chapter? Probably a tie. One moment is when Raoden draws the Aon to stop the guard. A truly clever character doesn't need a fireball or a blast of power to defeat his enemies–he simply needs a wit quick enough to manipulate the resources he has. The other moment is when Raoden arrives back at the chapel and gives the sword to Seolin. This is the story's first big victory moment, and after this many chapters dealing with the pains and dirtiness of Elantris, I think Raoden and co. deserved it.

    Elantris Annotations ()
    #14013 Copy

    Brandon Sanderson

    Also, in this chapter we begin to get a few pay-offs from the building I've done in previous chapters. The foreshadowing with the well, the foreshadowing with Karata's escapes into the city, and the foreshadowing with the child Elantrians all come to head in this chapter.

    At the same time, I give foreshadowing for Iadon's paranoia, and foreshadowing regarding the passage out of his palace.

    These are the sorts of little plotting events that make writing exciting for me. When they pay off–when the reader has that moment of "oh, I get it"–is when I'm the happiest as a novelist.

    Elantris Annotations ()
    #14014 Copy

    Brandon Sanderson

    Chapter Thirteen

    This is easily one of my favorite chapters in the book. This chapter really shows off the core of Raoden's character–lets him be the hero that he is. I've never written another character like Raoden. In a way, he's not as rounded as some other characters (characters like Hrathen.) He doesn't have the flaws or internal battles of some of the more complex characters I've designed.

    That doesn't, however, make him any worse a character in this particular book. Raoden is something of a superman–he does the right thing at almost every turn, and his internal struggles only serve to make him more noble. You can't often get away with this in fiction. However, I do think that there are really people like him in the world–I've known a few of them. By including him in a book with Hrathen and Sarene, each of whom have their foibles and internal problems, I think I avoid making the characters of the book feel too shallow.

    And, there is a certain. . .beauty to a character who is simply noble. Often times, we as authors think that making a character "rounded" or "realistic" means corrupting them somehow. I think Raoden defies this concept. He probably wouldn't be a very compelling character outside of an extreme situation like Elantris. However, confronted by the almost overwhelming problems and tasks associated with the city, his strength only serves to make him feel more realistic to me. A weaker character would have broken beneath Elantris. Raoden can struggle on.

    In this chapter, I do begin to introduce what will become Raoden's main character struggle–that of his burden of leadership. He's taking a lot upon himself, and I think a man of his sincerity couldn't help but pause and wonder if he's worth all of the loyalty he is receiving.

    Elantris Annotations ()
    #14015 Copy

    Brandon Sanderson

    As a side note, I'm planning this seon here to make an appearance in the sequel (if I write one.) She would be Adien's own seon, as he would probably be the hero of the sequel. (Along with his brother and sister.) For those of you who think I didn't deal enough with the seons in this book—the sequel would have strong focus on them. In fact, I'm tempted to make this seon a viewpoint character. However, that would bump me up to four characters, which wouldn't let me use the chapter triad system.

    Elantris Annotations ()
    #14016 Copy

    Brandon Sanderson

    I didn't originally intend for Hrathen to have a seon. However, as I was working on this chapter, I realized how much sense it made. It lends a bit of hypocrisy to the Derethi religion, and I found that I liked that a great deal. The seon also allowed me to move more quickly with Hrathen's plans. I couldn't have made the storyline nearly as compact if Hrathen didn't have access to a seon.

    Elantris Annotations ()
    #14017 Copy

    Brandon Sanderson

    Dilaf's outburst in this chapter is my first real hint that things are not going to go well between him and Hrathen. In a way, this chapter is a paradigm for events to come—Hrathen sets up what he think is a perfect, careful presentation. Then Dilaf arrives and throws chaos into it. Yet, despite that chaos, Dilaf has a profound—and arguably successful—effect on those around him.

    Elantris Annotations ()
    #14018 Copy

    Brandon Sanderson

    I've spoken earlier about how fantasy books tend to place modern-like characters in more archaic settings. The seons in this book are one of my rationalizations for the way that people act. I believe that a lot of our civility and maturity as a global culture comes from our ability to communicate quickly and effectively with one another.

    Instantaneous communication changes the world. It makes countries seem less distant, and it allows for faster resolution of problems. Often times, when I'm creating a magic system, this idea is one of the first that I consider. Can this magic provide for instant communication or travel? If it can, I can use that to shrink the world, allowing me to place characters in more distant settings and still have them tied to the plot. (This isn't something I have to do often in this particular book. However, the ability to communicate with Wyrn and Sarene's father does have the effect of shrinking the world, making it easier to plot such drastic events in such a short period of time.)

    Elantris Annotations ()
    #14019 Copy

    Brandon Sanderson

    Chapter Twelve

    The language metaphor I use in this chapter is one of my favorites in the book. Hrathen's attitude can be quickly summed up in the way that he decides it is all right to preach to the people in their own language. He admits that he probably shouldn't do such a thing, but the logical justification is just too strong for him to deny.

    Elantris Annotations ()
    #14020 Copy

    Brandon Sanderson

    You'll notice the quick mention of the Widow's Trial in this chapter. This sub-plot was actually added later in the drafting process, and I had to come back and write these comments into this scene. It will become apparent why later on.

    Though, you spoilers already know how it is used. I needed to get Sarene into Elantris somehow, and I wasn't certain how I was going to do it. Somewhere along the way I devised the idea of the Widow's Trial. In the end, it worked quite well, as it provided the means for Raoden to create New Elantris.

    Elantris Annotations ()
    #14021 Copy

    Brandon Sanderson

    Chapter Eleven

    I certainly didn't want this book to turn into a political statement about female-empowerment. I think that sort of thing has been overdone in fantasy–the woman in an oppressive masculine world seeking to prove that she can be just as cool as they are. However, I did have to deal with some cultural issues in Elantris. There's no getting around the fact that Sarene is a strong female character, and I think it would be unrealistic not to address some of this issues this creates with the men around her.

    I actually used several women I know as a model for Sarene. I've often heard women say that they feel like men find an assertive, intelligent woman threatening. I suspect that there some strong foundations for feelings like this, though I would hope the men in question form a small percentage of the population. Still, I do think that it is an issue.

    In my own culture, people tend to get married early. This is partially due to the LDS Church's focus on families and marriage, and partially because I've lived mostly in the west and mid-west–where I think that the general attitude is more traditional than it is in big cities. Because of this, I've seen a number of people–many of them women–complain about how they feel excluded from society because they're still single. Sarene's own insecurity is related to the real emotions I've seen in some of my friends.

    However, I do have to point out that some of the reactions Sarene gets aren't because she's female–they're just because she's bull-headed. She tends to give too much stock to the fact that she's a woman, assuming that the resistance she receives is simply based on gender. I think a man with her personality, however, would encounter many of the same problems. The way she pushes Roial into a corner in this chapter is a good example. In my mind, she handled things in the kitchen quite well–but not perfectly. She still has some things to learn, some maturing to do.

    Elantris Annotations ()
    #14022 Copy

    Brandon Sanderson

    This chapter introduces a couple of minor characters for Raoden's gang. One thing you'll notice here is the good-natured humor I include in the chapter. (Or, at least, I hope you found it humorous.) I had a real worry that Elantris would be too dark a book, considering the things that Raoden has to go through. That's why Galladon's character is so important. In my mind, Galladon fits the most basic definition of a humorous character–he is a juxtaposition. He is a pessimist from a culture of optimists. He is a foil to Raoden, yet at the same time his comedic pessimism lifts the story and points out just how ridiculous their situations are.

    Galladon isn't simply comic relief–I have never used, and never intend to use, a comic-relief character. However, he allows for some farce and some fun-poking, which in turn lightens the air of what could otherwise be a very gloomy book. His relationship with Raoden proves that even in the hellpit of Elantris, things like friendship and trust can exist.

    Because I have three separate storylines in this book, I have to move quickly. (Or, at least, quickly for me.) This allowed me to keep up the pacing, and to have a good amount of tension in every chapter. Of the three viewpoints, however, I think Raoden's chapters seem to move the quickest, though Hrathen has the smallest number of pages.

    Elantris Annotations ()
    #14023 Copy

    Brandon Sanderson

    Chapter Ten

    Are the Elantrians zombies? I've been asked this question before. The answer is a little bit yes, a little bit no. I very intentionally don't make any references in the story to them being zombie-like, and I certainly don't call them "undead." Both words bring a lot of baggage with them.

    No, the Elantrians aren't "zombies." However, they certainly would fit the standard fantasy definition of being "undead." After all, their bodies aren't really alive, but they can think. Still, I resist comparisons to established fantasy traditions. I wanted the Elantrians to be their own genre of creatures. In the world I have created, they are simply "Elantrians." They are people who don't need to eat, whose bodies only function on a marginal level, and whose pains never go away. For the function they fill in the world and the story, I'd rather that they be compared to lepers.

    That said, I always have wanted to do a story with a zombie as a main character.

    Elantris Annotations ()
    #14024 Copy

    Brandon Sanderson

    This chapter is one of the prime "show Hrathen's competence" chapters. Most of what goes on here is in the way of character development for Hrathen. The plot of him swaying some of the noblemen is important, but not specifically so. However, I've always said that the stronger–and more clever–the villain is, the better the story is. By showing how Hrathen deals with the noblemen, I re-enforce his abilities, and justify him as a threat to the city.

    There were a few small edits to this chapter. The biggest one was a change where I slightly-weakened Hrathen's treasonous talk. In the original, he told the noblemen that he was the gyorn assigned to Duladel before it collapsed. Moshe pointed out that this was a little too subversive of him to imply in the middle of a group of men who may or may not end up supporting him, so I made the change.

    Elantris Annotations ()
    #14025 Copy

    Brandon Sanderson

    Chapter Nine

    This third "chapter triad" is the first one where I do a real intersection of the three viewpoints. Raoden sees Hrathen on the wall, Sarene and Hrathen spar, then Hrathen thinks about his run-in with Sarene on his way to the meeting with the noblemen.

    I'm not sure if I'd ever want to use the chapter triad system again. It made all kinds of problems for writing the book. Almost everything else I've written has been strictly chronological–if you jump from one viewpoint, or one chapter, to the next, you're always progressing forward in time. By jumping backward in two chapters out of three, I gave myself some challenging pacing and coordination issues. For instance, the important events in each of the three storylines had to happen on generally the same days. Also, I had to rotate the chapters strictly, and so I couldn't just skip a character during a given time-frame. That meant I had to have important events happening in all three viewpoints all the time.

    However, the benefits of this situation are moments like you see in this triad, where I could flow from one chapter to the next, having the timeframes play off of each other. You might have noticed from this triad that I had to fudge just a bit. Not all of the viewpoints happen at exactly the same time. The rule I set up for myself is that they had to all happen on the same day–preferably as close to overlapping each other as possible.

    Elantris Annotations ()
    #14026 Copy

    Brandon Sanderson

    The scene where the children talk about art is one I nearly cut from the book on a couple of different occasions. I worry that this is one of the scenes that contributes overly-much to the "Kiin's family is out of place" feeling that people occasionally get. In addition, I worry that I made Kaise too intelligent here. Three things make me retain the scene. First, I think it's kind of amusing. The second is a spoiler, so I won't say much on it—just let it suffice that I wanted to give Kaise and Daorn some good characterization.

    For you spoiler readers, those two would be the main characters of any sequel I wrote to Elantris. I'd set the book about ten years after the ending of this one.

    The third reason for retaining the scene is because I put it in, in the first place, quite intentionally. Kaise, and to a lesser extent Daorn, are a small reaction against Ender's Game. When I read that book, and some of Scott's other works (which, by the way, I think are all brilliant) I got to wondering if children who were as smart as his really would act the way they do in his books. Not to disagree with one of the greatest sf minds of our time, but I wanted to take a different spin on the "clever child" idea. So, I presented these children as being extremely intelligent, but also extremely immature with that intelligence. I'm not convinced that IQ brings maturity with it, and think there's only so much "adult" you can have in a kid. So, I put in Kaise and Daorn to let me play with this idea a little bit in Elantris.

    Elantris Annotations ()
    #14027 Copy

    Brandon Sanderson

    Chapter Eight

    The economy of Arelon is one of the interesting features of this book. Even still, I'm not certain if I made things a little too odd here. The idea of nobility being tied directly to money is described so often by the characters that I worry that readers will think the system too foolish to have arisen. However, I think that by establishing the king as a former merchant—and by pointing out how the system was created quickly, to fill the void after the fall of Elantris—I manage to keep the economic and social situation in Arelon within the realm of possibility.

    I think that too often fantasy writers are content with simply throwing in a slightly-original spin on magic—ignoring the fact that their cultures, governments, and religions are derivative. There is this idea of the "general" fantasy world, and writers draw upon it. However, I think an interesting cultural element can be just as fascinating—and as useful to the plot—as an interesting magic system. In the best cases, the two are inter-woven, like what one can find in brilliant genre books like Dune.

    Of course, the strange economic/governmental system of the book is only a descendant of another strange economic/governmental system. Sarene and Lukel discuss a few of the problems presented by having a race of people who can create whatever they want through use of magic. I don't get to deal with that aspect of AonDor very much in this particular book, since the novel is set during a time when the magic of Elantris doesn't work. However, there are a lot of interesting ramifications AonDor would present for a book set during Elantris' heyday. What good is gold if someone can create it from nothing? In fact, what good is a monetary system at all when everyone can have as much food as they want? What need is there for invention or ingenuity in the face of a group of people who can re-create any good, no matter how complex, with a mere flick of the magical wrist?

    The truth behind the Elantrian magical abilities is far more limited than Sarene or Lukel acknowledge in this chapter. If one were to go back fifteen years, one would find that the Elantrians who had the skill to fabricate complex materials "out of nothing" were actually quite rare.

    As we learn later in the book, AonDor is a very complicated, difficult skill to master. As I was writing this book, I imagined the complicated Aons that Raoden eventually learns how to draw being only springboards to massive equations that could take weeks to plan out and write. Fabricating something very complex would require a great deal of detail in the AonDor recipe.

    Even still, I think the tension between the Elantrians and the merchants is a natural outgrowth of this situation.

    Elantris Annotations ()
    #14028 Copy

    Brandon Sanderson

    This chapter, which Raoden and Galladon crouching atop the rooftop and watching for newcomers, reminds me of the early days of conceiving this novel. The seed for Elantris actually came several years before I got around to writing the book. I knew that I wanted to tell the story of a brutal city filled with people who has some sickness that kept them from dying.

    One of the initial scenes that came to my mind was that of the main character crouching atop a low building, watching the gates to the city. The gates open, and a newcomer is thrown in. At the same time, one of the wretches inside the city snaps–finally giving into his pain, and going mad. This man madly rushes toward the gates, trying to escape. The city guards–who don't have the disease–throw massive spears at the man rushing the gates. One of the spears hits him, piercing him all the way through.

    However, it's quickly explained that the spear wasn't meant to kill, for the man continues to struggle weakly, despite being impaled. However, the spear is so big and bulky that the poor creature can't move any more–obviously, the weapons are intended to slow and immobilize, not kill. After all, the inhabitants of this city can't be killed. The man gives up struggling, and lays there limply, whimpering with the massive spear stuck through his chest.

    At the same time, another sick one approaches the main character. "–Insert name– went mad last night," he whispers to the main character. "You are now the eldest." Meaning, of course, that the main character is now the person who's been in the city the longest without having gone mad.

    You should be able to see the evolution of this scene in the story that I eventually told. Many of the concepts are the same, though I changed the viewpoint character from a person who had been in the city for a long time to a newcomer who still had his optimism. I also shifted much of the focus of the novel to what was happening outside the city, adding the two other viewpoint characters. However, this scene still remains in my mind–it's actually the only real scene I can remember from the very early days of planning Elantris. As an homage to it, I left in the large, bulky spears carried by the Elantris City Guards. Hrathen mentions them in the previous chapter. Though the guards no longer carry them for the same purpose–indeed, the guard probably wouldn't even know what to do with them in case of an attack–I thought this little inside reference to be an interesting one.

    Elantris Annotations ()
    #14029 Copy

    Brandon Sanderson

    Chapter Seven

    It's interesting that this book would be the first one I publish. Many of you know that when I finally sold Elantris, I was working on my thirteenth novel. By the time Elantris was released, I'd written fifteen separate novels. Very few of these are sequels, and of the fifteen, Elantris is actually number six.

    One of the things I pride myself on as a writer are my magic systems. I spend a lot of effort and prewriting on them, and I strive very hard to make them feel like nothing a reader has ever experienced before. Mistborn, the book that will come out a year after Elantris, is a very good example of this.

    Elantris, however, is very interesting in that I don't actually get to spend much time with the magic. Or, at least, I don't get to spend much time showing it–the magic of this book is broken, and so while we find out a lot about it (and I think it's distinctive in its arrangement) we don't get to see it.

    In the end, when the magic finally gets restored, I think it actually loses just a bit of charm. I developed this magic system to be an interesting and original puzzle–and so, when you finally see it working, I think there's a fulfilling payoff. However, in its actual form, it isn't generally as distinctive as some of my other magic systems.

    Another interesting thing about this book, however, is that the setting includes a mixture of magical wonder itself–kind of as a balancing factor to the fact that we don't get to see the Aons doing anything. I think the problems associated with being an Elantrian, mixed with the interesting setting inside of the city, create an interesting magical ambiance for the book, one that seons serve to heighten.

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    Brandon Sanderson

    I worry, just a bit, that people will read this book and think that I'm anti-religion. Those of you who know me will realize how opposite this is of the truth–I'm actually rather devout in my own beliefs. However, because of this devotion, that I understand religion and the power it can have over people. I think that something so potentially good also provides great potential for evil. And, as a firm believer in religion–and religious freedom–I can think of few things quite as frightening or as evil as a religion gone bad.

    I am not anti-religion. In fact, I'm not even really anti Shu-Dereth. I tried to construct a religion in Shu-Dereth that had some very interesting, and valid, teachings. However, like some very good religions in our own world, an evil–or even misguided–leadership can transform good teachings into a force for destruction and evil.

    My own religion teaches that contrast is a good thing. Because of pain, we can appreciate joy. Because we understand evil (though we don't necessarily have to partake in it) we can understand and appreciate good. Because we have choices, we have the opportunity to take responsibility for our actions. In this way, I believe that a religion should have no qualms about teaching that it has the truth–and like the fact that we have many options in religions in our own world. When we get into trouble, however, is when we begin to enforce our religious opinions with sword or legislation.

    I guess this belief is the main basis for my painting of Hrathen as an antagonist in this book. Yes, his logic is good–Arelon probably is going to fall. However, that doesn't give him the right to speed that collapse, or even manipulate it to his own good. It doesn't give him the right to overthrow or suppress the beliefs of others. Resisting him as he tries to destroy the belief system of an entire people is a good far greater, in my mind, than the good of self-preservation.

    (Man. That last bit seems a little melodramatic, now that I look back at it. Forgive me a bit of that on occasion, if you please. Occupational hazard.)

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    Brandon Sanderson

    Chapter Six

    In this chapter, we first get to see some of the scars that Hrathen is hiding. Part of what makes him such a compelling character, I think, is the fact that he considers, questions, and seriously examines his own motivations. The things he did in Duladel are a serious source of guilt to him, and his determination to do what is right–even if what is "right" to him isn't necessarily what we would consider right–gives him a strength of character and personality that is hard to resist.

    He combines with this sincerity an actual force of logic. He's correct in his examination of Arelon. It has serious problems. It has weak leadership, weak military forces, and a weak economy. Hrathen's logical explanations in this chapter of why he feels justified in trying to overthrow the government should sound fairly convincing.

    On the other hand, we have his whole "Tyranny in three easy steps" discussion with Dilaf. It's this sense of twisted goodness that rounds out his personality as a villain. He's not just earnest, he's not just logical–he also has an edge of ruthlessness. That's a very dangerous combination in a character.

    Speaking of the "I will show you the way to destroy a nation" line, this concept–that line, actually–was one of the first things I came up with in my mind while imagining Hrathen. The way that he logically approaches something that would seem daunting–even impossible–to an outsider is a strong part of what defines who he is. I also really enjoy finding opportunities to show how Hrathen sees the world. Whenever I place him on the Elantris city wall and let him inspect the defensibility of the city, I give a clue as to how he was trained, and how he thinks. I don't believe that Sarene ever pauses to consider just how weakly fortified the city of Kae is–but Hrathen thinks about it on at least three separate occasions.

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    Brandon Sanderson

    The second important part of this chapter, obviously, is the introduction of Kiin's family. Sarene's personality makes her less independent than Raoden or Hrathen. It isn't that she lacks determination, or even stubbornness. However, her plots, plans, and personality all require other people–she needs politics, allies, and enemies. Ashe provides a wonderful way for her to talk through her problems. However, I felt that she needed someone within the court of Arelon with which to work and plan. As the book progresses, you'll notice that Sarene's chapters include far more side characters than Hrathen or Raoden's chapters. In fact, I'll bet she has more than the other two combined. This is just another manifestation of her communal personality–she excels in situations where she can coordinate groups, and she needs a lot of different people to interact with to make her personality really come out.

    I have gotten a little grief from readers regarding Kiin's family. Some think that the family as a whole feels too "modern." It is an anachronism that, to an extent, I'll admit. One of the quirks about the fantasy genre is how it generally prefers to deal with ancient governments, technologies, and societies without actually making its characters conform to more ancient personality patterns. In other words, most fantasy main characters are people who, if dusted off a bit and given a short history lesson, could fit-in quite well in the modern world.

    I'll be honest. I prefer the genre this way. I don't read fantasy because I want a history lesson, though learning things is always nice. I read for characters–and I want to like the characters I get to know. I like putting characters in situations and exploring how they would deal with extreme circumstances. I just don't think this kind of plotting would be as strong, or as interesting, if the characters weren't innately identifiable to a modern readership.

    My in-world explanation for this is simple. Just because our world placed a certain kind of cultural development alongside a certain level of technological development doesn't mean that it always has to be that way. In many of my worlds, culture has out-stripped technology. This does have some rational basis; I write worlds that involve very distinct–and often very prevalent–magic systems. Because of the benefit of these magics, many of my societies haven't been forced to rely as much on technology. There is more leisure time, more time for scholarship, and–as a result–the societies are more developed.

    That said, Kiin's family is a bit extreme, even for me. However, the honest truth is that I wrote them the way I like them. They work, for some reason, to me. They stand out just a little bit, but I'd like to think that it's their brilliance and forward-thinking–rather than a mistake in narrative–that makes them seem so much like a modern family.

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    Brandon Sanderson

    Chapter Five

    This chapter includes two very important events. The first is the establishment of Hrathen and Sarene's relationship. The "dramatic eye-lock" is, admittedly, over-used in fiction. However, I found it appropriate here, since I later have Hrathen remark on Sarene. I wanted to establish that the two had an understanding, and I needed to introduce an overplot for Sarene. Hrathen got his thirty-day timebomb in chapter three, and Raoden not only has his exile, but the problems with the gangs established in the last chapter. So far, Sarene only had her suspicion regarding Raoden's death, which really isn't enough to carry her sections of the novel.

    One of the plotting elements I had to establish in this book was the fact that a single man–in this case, Hrathen–can have a serious and profound effect on the future of an entire people. If I didn't establish this, then Sarene's sections would lack a sense of drama, since Hrathen himself wouldn't seem like much of a threat. You'll have to judge for yourself if I actually manage to do this or not.

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    Brandon Sanderson

    Other than that massive tangent, I don't know that I have much to say about this chapter. I thought that it was necessary to set Raoden up with a firm set of goals to accomplish–hence the three distinct gangs he has to overcome. Since Sarene and Hrathen's storylines were going to be a little more ambiguous plot-wise, I wanted a conflict for Raoden that could show distinct and consistent progress.

    I knew from the beginning that I wanted him to set up a new society for Elantris, and the gangs represented a way for him to approach this goal in an incremental manner.

    The cliffhanger at the end of this chapter, by the way, is one of my favorites. The chapter-triad system gave me some amazing opportunities for cliffhangers–as we'll see later.

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    Brandon Sanderson

    Chapter Four

    Moshe and I agreed on just about every edit or change made to Elantris. There is one small thing, however, that we kind of went the rounds about. The word Kolo.

    Galladon's "Kolos" are, in my mind, an integral part of his personality. I characterize him a great deal through his dialogue–he doesn't really get viewpoints of his own, so everything I do for him at least until the ending I either have to do through Raoden's thoughts or through Galladon's own words. When I was coming up with Galladon's character, I realized I would need a set of linguistic features that would reinforce his culture's relaxed nature. So, I went with smooth-sounds, and gave their dialect a very "chatty" feel. The Dula habit of calling everyone "friend" came from this–as did their habit of softening everything they say with a question tag. Linguistically, questions are less antagonistic than statements, and I figured a culture like the Dula one would be all about not antagonizing people.

    A number of languages in our own world make frequent use of similar tags. Korean, the foreign language I'm most familiar with, has a language construction like this. Closer to home, people often make fun of the Canadian propensity for adding a similar tag to their own statements. I hear that Spanish often uses these tags. In many of these languages, a large percentage of statements made will actually end in a softening interrogative tag.

    Anyway, enough linguistics. I'm probably using the standard "literary" posture of falling back on facts and explanations to make myself sound more authoritative. Either way, I liked having Galladon say "Kolo" a lot. In the original draft, the tags were added onto the ends of sentences, much like we might ask "eh?" or "understand?" in English. "It's hot today, kolo?"

    Moshe, however, found the excessive use of Kolo confusing–especially in connection with Sule. He thought that people might get the two words confused, since they're used similarly in the sentences. Simply put, he found the kolos distracting, and started to cut them right and left. I, in turn, fought to keep in as many as I could. It actually grew rather amusing–in each successive draft, he'd try to cut more and more, and I'd try to keep a hold of as many as possible. (I was half tempted to throw a "kolo" into the draft of Mistborn, just to amuse him.)

    Regardless, we ended up moving kolo to its own sentence to try and make it more understandable. "It's hot today. Kolo?" We also ended up cutting between a third and a half of the uses of the word, and losing each one was a great pain for me. (Well, not really. But I'm paid to be melodramatic.) So, if you feel like it, you can add them back in your mind as your read Galladon's lines.

    Elantris Annotations ()
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    Brandon Sanderson

    I can only think of two books I've written–out of sixteen–that use a literary "timebomb" as strict as the one in Elantris. Three months to convert the kingdom or Wyrn will destroy it. That's a pretty heavy motivator. Sometimes, timebombs can feel contrived, and I tried to make this one feel as realistic as possible.

    Later, when we discover that Hrathen was never intended to succeed in his conversion, I think this three-month limit makes a lot more sense.

    Elantris Annotations ()
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    Brandon Sanderson

    Chapter three marks the end of the first "chapter triad."

    The chapter triads are a major structural element of this novel. The viewpoints rotate Raoden-Sarene-Hrathen, in order, one chapter each. Each of the three chapters in the grouping cover pretty much the same time-frame, so they can overlap, and we can see the same scene sometimes from two different viewpoints. (Note the point in chapter two where Sarene sees Raoden being led to Elantris, wearing the sacrificial robes.)

    We always follow this same format, going from Raoden, to Sarene, to Hrathen.

    Until, that is, the system breaks down late in the book–but we’ll get into that.

    And, you might have noticed that the Aons at the beginnings of the chapters stay the same for three chapters before changing. Each triad, therefore, has a different Aon to mark it. (I did a little bit of fighting to get this through at Tor. The final decision was theirs, but once they realized what I was trying to do, they liked the idea and approved it.) The placing of the Aons is a little bit obscure, I'll admit, but it might be fun for people to notice. (They also grow increasingly complex, built out of more and more tracings of Aon Aon, as the triads progress. There are some special Aons marking the beginnings of sections.)

    I'll talk more on chapter triads later. You can read more about my theory on the format in the critical afterword to Elantris (which should eventually be posted in the Elantris "Goodies" section.) I might also do essay specifically about the format and the challenges it presented.

    Elantris Annotations ()
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    Brandon Sanderson

    Chapter Three

    There is some division among readers regarding their favorite viewpoint character. One group chooses Raoden, but I think the majority go with Hrathen. All things considered, I think he's probably the best villain I've ever written. His personality comes off quite well in this first chapter, and I think he might have the strongest introduction–at least personality-wise–of the three.

    ...

    Anyway, back to Hrathen. My hope in creating him was to present an antagonist for the story who would be believable, understandable, and sympathetic. He's a good man, after his own fashion–and he's certainly dedicated. He doesn't want to destroy the world; he wants to save it. It's not his fault he's serving an evil imperial force.

    Regardless, Hrathen certainly has the most interesting character progression in the story. Raoden and Sarene, despite many interesting attributes, are two of the most static characters I've designed. This book isn't about their growth as people, but rather their ability to overcome their desperate odds. Hrathen, on the other hand, has a real opportunity to grow, learn, and change. Perhaps this is what makes him people's favorite. It certainly made him the critic's favorite.

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    Brandon Sanderson

    Chapter Two

    So, this chapter gets the grand prize for most edited and revised chapter in the book. There are other chapters that have more new material–but only because they were added in completely after the original draft. This chapter, good old chapter two, was the one that underwent the most tweaks, face-lifts, additions, and edits during the ten drafts I did of Elantris.

    And, I think poor little Sarene is the cause of it.

    You could say that she played havoc with the book in much the same way she did with Hrathen, Iadon, and Raoden in the story.

    As I worked on the novel, Sarene as a character took on a much more dominant role in the plot than I had intended. Perhaps it's because she's the intermediary between the other two characters, or maybe it's because I liked her best of the three characters. Either way, in my mind, this book is about Sarene. She's the catalyst, the force of change.

    In the end, she's the one that provides the solutions to both Raoden and Hrathen's problems. She gives Raoden the hint he needs to fix Elantris, and she gives Hrathen the moment of courage he needs in order to turn against Dilaf.

    However, I've found that Sarene is many people's least-favorite of the three characters. I had a lot of trouble in the original drafts of this book, since many alpha readers didn't like her in this chapter. They thought she came off as too brusque and manipulative. It was always my intention to show a more sensitive side to her later in the novel, but I didn't intend to lead with it quite as quickly as I ended up doing.

    The first edit to the chapter came with the addition of the Sarene-and-Ashe-travel-to-the-palace scene. This is the section were Sarene sits in the carriage, thinking about her anger at Raoden and her insecurity. This counteracts a bit of the strength we see from her in the first scene at the docks, rounding her out as a character.

    The second big addition came in the form of the funeral tent scene. This was added as a tangent to one of Moshe's suggestions–he wanted us to have an opportunity to see Sarene investigating Raoden's death. In the original drafts of the book, we felt the narrative made it too obvious to outsiders that Raoden must have been thrown into Elantris. Moshe and I felt that it seemed silly that people wouldn't consider the possibility that Raoden wasn't dead. This wasn't what I wanted–I wanted most people to accept the event. Only someone as overly-curious as Sarene would have been suspicious.

    So, I revised the story to downplay the suspicion around Raoden's death. Instead of having Iadon rush through the funeral (an element of the original draft) I added the funeral tent and had Sarene (off-stage) attend the funeral itself. These changes made it more reasonable that very few people would have suspicions regarding the prince's death, and therefore made it more plausible that people wouldn't think that he had been thrown into Elantris.

    Other small tweaks to this chapter included the removal of a line that almost everyone seemed to hate but me. After Sarene meets Iadon for the first time, she is pulled away by Eshen to leave the throne room. At this time, I had Sarene mutter "Oh dear. This will never do." Everyone thought that was too forceful, and made her sound to callous, so I changed it to "Merciful Domi! What have I gotten myself into?" A piece of me, however, still misses Sarene's little quip there.

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    Brandon Sanderson

    Everything else in this chapter pretty much stayed the same. In the original draft, Galladon was actually named Galerion. I made the change because the name "Galerion" just didn't fit the eventual linguistic style I devised for Duladel. Again, I didn't do as much planning for this book as I do for books I write now, and I just kind of let the names and cultures develop as I wrote. In the end, Galerion's culture out-developed his name. I figured that the main Dula in the book needed to have a Dula-sounding name. Interestingly, Moshe–my editor–independently decided that he really didn't like Galerion's name. When I made the suggested change, he was very pleased. Originally, he didn't like Raoden's name either–but this came, mostly, because he had trouble pronouncing it. I actually really like the name, but understand that it can be difficult if you don't understand the Aonic language. Remember–two hard vowel sounds formed by the Aon, every other vowel is soft. RAY-OH-den. (Read the pronunciation guide for more.)

    Galladon/Galerion originally spoke with a much stronger dialect in this chapter. However, these dribbled off after the first few chapters, and I decided I didn't want him to be quite as difficult to understand. So, I went back and cut them. You'll notice, however, that Galladon still hits the dialect pretty hard in this first chapter.

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    Brandon Sanderson

    Chapter One

    There are a couple of interesting things about this chapter. First off, it didn't originally start with Raoden waking up. When I first wrote the book, I threw Raoden directly into the city, line one. That original line was: "It wasn't until Raoden heard the gate swing closed behind him, booming with a shocking sound of finality, that he realized he had been damned."

    While this line worked pretty well, I found I had to do an extended flashback showing him waking up and frightening the maid, etc. In the end, I realized that this was a bulky construction that didn't really speed the novel up–but rather slowed it down. So, I rewrote the first scene to have Raoden waking up, seeing Elantris, and then realizing he'd been taken by the Shaod.

    My books tend to have what are called "steep learning curves." In other words, they take a little getting used to. Fantasy in general has a steep learning curve, and I don't tend to write very standard fantasies–I like to push the genre a little bit, introducing strange settings and irregular magic systems. Because of this, I have to be very careful at the beginnings of my books not to overwhelm the reader. This book was a good example–taking it a little easier, giving the reader a more cautious ease into Elantris, proved the better route.

    Happily, I eventually managed to preserve the original line with its catchy feel. I don't usually do things like this–I don't believe in the standard "hook" idea. However, when I was thinking about this book, the first lines of the first three chapters were some of the first things that occurred to me. These three lines became the foundation for how I characterized the separate viewpoints, and they were part of what drew me to writing the book in the first place. If you go through and read them, I think they each have a little bit of zip, and hopefully invoke a sense of curiosity. These three lines introduce each character and one of their primary conflicts, and do it in a simple, clear way.

    Maintaining this feel with the new first scene was important to me, even though it could be argued that the first line of chapter one is a bit of POV error. I'm revealing information that the viewpoint character doesn't yet know. I avoid these, but in this case, I felt that cohesion was more important than strict POV, right here.

    I also did a second massive cut just after Raoden was thrown into the city. If you read the earlier draft, you'll see that he struggles with what has happened to him a bit more. There's even a brief section where he thinks about Ien and some of the seon's words of wisdom. I cut these sections because they just slowed the book too much. I figured Raoden's shorter soul-searching at the beginning, where he quickly comes to the decision to "look damnation in the face," helped the story move along. Again, I worry about my beginnings–perhaps too much–because they have a history of dragging just a bit. By pushing Raoden into walking through the city, I kept the pacing up.

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    Oversleep (paraphrased)

    People with mixed Investiture, coming from different Shards, with heritage from different worlds. Will we see them and how would they interact with magic systems?

    Brandon Sanderson (paraphrased)

    You have already seen them. How they're gonna... it depends on the magic system.

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    Oversleep (paraphrased)

    Back in Mistborn Marsh said that there is a pattern for higher metals. So that would mean that atium and gold would share a pattern but they're not really part of the same quadrant...

    Brandon Sanderson (paraphrased)

    Humans see patterns everywhere, that's it.

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    Oversleep (paraphrased)

    I asked about Radiant Surgebinder who would tap his Connection to the spren and would he be able to summon Shardblade even at First Ideal?

    Brandon Sanderson (paraphrased)

    He said it's possible but spren wouldn't like it. IIRC he said something about increasing flow of power (???)