Have you seen the Deep Forger?
It seems like once the processing time comes down a bit, it'll be a pretty powerful tool for doing concept art and rough outlines, but I'm not really into the illustrating business. What are your thoughts on it?
It's pretty neat, but it's worth noting that what Deep Forger does is create an approximation based on certain distinct styles of painting, and then applies that effect to a photograph. It's not doing anything particularly creative, it can't produce a Monet or a Picasso from scratch, without input. And from looking at the samples, it seems that most of the time the photographic source origins are still pretty clear. Sorta the same way rotoscoping rarely fools anyone into thinking it's hand-keyed animation.
That being said, I'm often impressed by what I see people doing with Zbrush and other 3D sculpting software and then applying the right lighting and render techniques to create some very illustrated results. The trick is that it often takes as long (or longer) to produce content that way as opposed to illustrating it traditionally. The advantage is that you can often do a LOT more with a well-sculpted 3D model, even when it's a static object.
I don't feel that traditional illustration as a craft is particularly at threat, because the real value in an illustrator isn't in the skills their hands produce but in the brains that come up with ideas and new applications and twists, and that's some next-level AI stuff.
Digital painting has totally changed the landscape in which we work, but it hasn't changed the heart of the illustrator... just the tools. As such, we'll always be using the most effective and efficient tools that we can, but the fundamentals that lie beyond tools and techniques haven't changed much.
Yeah, I guess my real question is more along the lines of 'does this seem like it'll be a useful tool, and where would that fit in your normal workflow?'
I don't think it'd fit in the workflow of what I do... I could perhaps see some potential for it to serve as a method for creating photobash assets that would more easily merge with a larger painting (like serving as a method for creating backgrounds, if you have the right location or can dress a set), but part of the weakness of something like Deep Forger is that it requires an existing image to manipulate.
A huge part of what I do is visualize and illustrate things that don't exist, and often can't exist in the physical world. I can source reference and I do, pulling ideas from here and there to flesh out the kernel of a concept, but ultimately I don't have anything more than description and design mandates to build from... and that's something a computer can't quite do yet. Someday... maybe.