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    Babel Clash: Brandon Sanderson and Brent Weeks ()
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    Brent Weeks

    1) Brandon, multi-volume epic fantasy presents unique storytelling challenges and unique demands upon a reader. You said in your essay that with The Stormlight Archive, "I didn't want to intentionally build a story where I relied upon reader expectations." But I assume you meant that in a specific rather than a global way: you do intend that subplots will get wrapped up eventually, that there is a main plot, that characters have arcs, and that the story has an ending...right?

    2) If that's a valid assumption, then as a storyteller chunking a story out in ten volumes, how much do you worry about imposing the traditional limits of a novel on each volume? (i.e. Chekhov's Gun: "If you say in the first chapter that there is a rifle hanging on the wall, in the second or third chapter it must absolutely go off. If it's not going to be fired, it shouldn't be hanging there.")

    For example, I wrote a scene for The Black Prism which was interesting in its own right and introduced a cool monster and a setting that I plan to use later in the trilogy—but it didn't accomplish anything necessary for book 1. It slowed the headlong rush to the end of the book; it looked like gratuitous worldbuilding. It wasn't, but a critic wouldn't know that until they read book 3—which I haven't yet written. So I cut it.

    Would you have? Would you have cut an analogous scene in Mistborn 1, but not from TSA 1?

    Are you writing these books so that each volume has that rousing, bang-up finish, or are you fine with a cliffhanger, content that the series must be judged as a whole? In a ten-volume epic, do you conceive of them as telling one story or ten stories? Or both? Or more?

    Brandon Sanderson

    The short answer to your first comment is a yes, you are right. The realization I came to while working on The Way of Kings was that I was so accustomed to writing self-aware fantasy in the Mistborn books that I was searching to do the same with Kings. While anyone can enjoy Mistborn (I hope) it works best as a series for those who are familiar with (and expecting) tropes of epic fantasy to come their direction. That allows me to play with conventions and use reader expectations in a delightful way. But it also means that if you don't know those conventions, the story loses a little of its impact.

    But this is an interesting discussion as to the larger form of a novel. Is it okay, in an epic fantasy, to hang a gun on the mantle, then not fire it until book ten of the series written fifteen years later? Will people wait that long? Will it even be meaningful? My general instincts as a writer so far have been to make sure those guns are there, but to obscure them—or at least downplay them. People say this is so that I can be more surprising. But it's partially so that those weapons are there when I need them.

    It often seems to me that so much in a book is about effective foreshadowing. This deserves more attention than we give it credit. When readers have problems with characters being inconsistent, you could say this is a foreshadowing problem—the changes, or potential for change, within the character has not been presented in the right way. When you have a deus ex machina ending, you could argue that the problem was not in the ending, but the lack of proper framework at the start. Some of the biggest problems in books that are otherwise technically sound come from the lack of proper groundwork.

    In the case you mentioned, however, I think I would have cut the creature. Because you said it was slowing things down. There's an old rule of thumb in screenwriting that I've heard expressed in several ways, and think it works well applied to fiction. Don't save your best storytelling for the sequel. If your best storytelling isn't up front, you won't get a sequel. Of course, once you're done, you do need to come up with something as good or better for the sequel, otherwise it might not be worth writing.

    For The Way of Kings, I've had to walk a very careful balance. I do have ten books planned, but I had to make sure I was putting my best foot forward for the first book. I had to hang guns for the later novels, but not make this story about them—otherwise readers would be unsatisfied to only get part of a story.

    Pat's Fantasy Hotlist Interview ()
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    Patrick

    SFF authors such as Robert Jordan, George R. R. Martin, and Steven Erikson have all had problems keeping an adequate momentum over the course of long series. Looking forward and knowing that there are pitfalls associated with writing fantasy sagas of epic proportions, how do you plan to avoid this as you progress with The Stormlight Archive?

    Brandon Sanderson

    That is a wonderful question. The people you mention are brilliant writers whose skill and mastery of the genre I'm not sure I can ever get close to matching. I'll just put that out there. I do think, having read their work and seeing what they've had to do—I mean, if you look at something like the Wheel of Time or A Song of Ice and Fire, these authors have had to do this without a lot of guidance. When Robert Jordan wrote The Wheel of Time, there were no fantasy epics of that length out. There were trilogies; we had David Eddings' five-booker, but those were all much shorter than what The Wheel of Time became. There was just nothing like what Robert Jordan was doing. George R. R. Martin was kind of in the same boat. They've had to do this without examples to follow. What I have going for me is that I've been able to watch them do it—and as you said, watch them hit those pitfalls (and admirably do great jobs of crossing them)—and hopefully learn from their example. The main thing that I feel I need to do with this series is keep the viewpoints manageable. What Martin and Jordan both ran into is that the more viewpoints you add, the more trouble you get in, because when you get to the middle books you've got so many characters that either you have a book that doesn't include half of them, whereupon you have the latest George R. R. Martin book, or you do what Robert Jordan did famously in book 10 of the Wheel of Time, which is to give a little bit from each viewpoint and progress none of them very far. Which was also very problematic. Both of those solutions were very wonderful things to try, and I'm glad they did them, but what this says to me is, "Keep your viewpoints manageable." So that I won't run into that problem as much.

    Another big thing I'm doing is that I'm trying to make sure each book has its own beginning, middle, and end so that it is a complete story when you read it. When I would read the Wheel of Time as just a fan, and get only a small sliver of the story, it would be very frustrating. When I reread the Wheel of Time knowing and having read the ending, it was a very different experience. I didn't feel a lot of the slowing and the frustration, because I knew the ending, and I knew how long the book series was. So if I can give a full story in each book, I think it will help with that.

    The last thing I'm doing is this idea of the flashbacks for each character. I think that each character getting a book will fundamentally change the form of the epic fantasy, which will allow each book to have its own story without having to do something like Anne McCaffrey did, in which main characters in one book wouldn't have viewpoints in later stories. I think that made for a wonderful series, but for me it detracted a bit from the series' epic scope. I knew that if I read about a character, I wasn't going to get that character again, ever, and there was something sad about that. I don't want this series to be like that. Kaladin will be very important to the rest of the series—in fact, he's probably going to get another book, so he has two.

    Hopefully the books will remain epic without having that drag. We'll see if standing upon the shoulders of giants as I am will help me to approach this in a different way.

    Pat's Fantasy Hotlist Interview ()
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    Patrick

    What can readers expect from the second volume of The Stormlight Archive? Any tentative title or release date?

    Brandon Sanderson

    I originally had titled the second book Highprince of War. I'm not sure if I will keep that title, depending on who its central character ends up being. With the Stormlight Archive, I am playing with the form of the epic fantasy novel in a way that's very exciting to me that I haven't done since Elantris. If you read Elantris, the form of that book was very important in how it developed, with its chapter triad system. The books in this series also have a very specific form. Each book will focus on one character. That character will get flashbacks exploring their past, to show you how they arrived where they are. But the book will progress the narrative for everyone. For instance, this book was Kaladin's book, and you got flashbacks for him. He will appear substantially in the next book, and you'll have lots of viewpoints from him, but it will be someone else's book and that character will get flashbacks. Each book will have one central character, with two or three major characters who have no flashbacks and not quite as much screen time—characters like Dalinar and Shallan in the first book, and to a lesser extent Adolin and Szeth.

    The other thing that will continue is the interludes. I really enjoyed including those in the book; I'm not sure what people will think of them, but most of them are essentially going to be short stories set somewhere in the world, that enhance the main narrative and show different aspects of the world without forcing you to follow yet another plotline. They're just quick one-offs. You'll see those between parts in all of the other books.

    Tentative release date? I have to finish A Memory of Light first. I don’t know how long that will take to write. In a perfect world, which is probably not going to happen, the ideal case is that I’m able to finish A Memory of Light by around August of 2011, whereupon it gets published in November 2011 and I start Stormlight Two January of the next year and it's ready for publication in November 2012. That would be the ideal situation. I often do manage to hit the deadlines in ideal situations, but I'm not making any promises on this one. I'm thinking 2012 spring is more likely for A Memory of Light, but we'll see.

    Pat's Fantasy Hotlist Interview ()
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    Patrick

    The issue of faith, religious or otherwise, is often a theme in your writings. How has faith influenced your life and development as a writer?

    Brandon Sanderson

    Another very astute question. I am a person of faith. It's been interesting for me, in my life, to be a person of faith and also a person of reason. I have a science background; I like to ask questions; I like to think about questions. I think everyone has to find their own balance in this area. Some people decide they're going to be reason only, and some people decide they're going to be faith only. But I think there can be a balance, and I try to find my own balance in my life. I feel it's one of the most engaging and interesting aspects of life. It leads to a lot of pondering, a lot of thinking, and a lot of personal development. It's mostly just me finding out where I'm going to let faith reign and where I'm going to let reason reign, and whether I have to let one be suborned to the other.

    Faith is very important to my life. It's very important to my worldview and my philosophy. I believe that throughout the history of mankind, for the vast majority of people faith—or reacting against faith—has been important. I'm fascinated by the different ways people deal with it. I had in the Mistborn series a notable agnostic character, and I really wanted to have an atheist character in the Stormlight Archive. Whenever I approach something like that I try very hard to give that character the arguments that a person with their worldview would give that character if they were writing the book. I don't want to write books that exist simply to prove certain characters wrong. I include such characters because they fascinate me. You end up, hopefully, with a range of people in my books who approach faith in different ways—because that's interesting to me, and I hope it will be interesting to readers.

    Pat's Fantasy Hotlist Interview ()
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    Patrick

    Over your previous books you've developed a reputation as the 'magic system guy'. Was it therefore a deliberate move to hold back on the magic in The Way of Kings, at least compared to your earlier books?

    Brandon Sanderson

    Yes, it was. That's a very astute question. I've written a blog post that I'm not satisfied with, but that I'll probably be revising and posting very soon, that is going to talk about this. When I finished the Mistborn trilogy and Warbreaker, I felt that there were a few things that were becoming Brandon clichés that I needed to deal with. I don't mind being known as the magic system guy. But when I become known ONLY as the magic system guy, that worries me. It isn't that I sat down with this series and said, well, I'm gonna show them, I'm not going to do a magic system. But when I planned this series, it was not appropriate for me to shoehorn in a lot of the magic system in book one. Though my agent suggested that I do just that. He said, look, this is what you're known for, this is what people read you for; if you don't have this it's going to be glaringly obvious. My response was that I would hope that story and character are what carries a book, not any sort of gimmick—well, gimmick is the wrong word.

    Something that I pondered and wrote about a lot—just to myself—is that Mistborn was postmodern fantasy. If you look at the trilogy, in each of those books I intentionally took one aspect of the hero's journey and played with it, turned it on its head, and tried very hard to look at it postmodernly, in which I as a writer was aware of the tropes of the genre while writing and expected readers to be aware of them, to be able to grasp the full fun of what I was doing. And that worried me—that was fun with Mistborn, but I didn't want to become known as the postmodern fantasy guy, because inherently you have to rely on the genre conventions in order to tell your story—even if you're not exploiting them in the same way, you're still exploiting them.

    For that reason, I didn't want to write The Way of Kings as a postmodern fantasy. Or in other words, I didn't want to change it into one. And I also didn't want to change it into a book that became only about the magic, or at least not to the extent that Warbreaker was. I like Warbreaker; I think it turned out wonderfully. But I wanted to use the magic in this book as an accent. Personally, I think it's still as full of magic as the others, but the magic is happening much more behind the scenes, such as with the spren I've talked about in other interviews, which are all about the magic. We haven't mentioned Shardplate and Shardblades, but those are a very powerful and important part of the magic system, and a more important part of the world. I did intentionally include Szeth's scenes doing what he does with the Lashings to show that there was this magic in the world, but it just wasn't right for this book for that to be the focus. I do wonder what people will say about that. I wonder if that will annoy people who read the book. But again, this is its own book, its own series, and in the end I decided that the book would be as the story demanded, not be what whatever a Brandon Sanderson book should be. As a writer, that's the sort of trap that I don't want to fall into.

    Pat's Fantasy Hotlist Interview ()
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    Patrick

    In your previous fantasy series, you had one main character or plotline, with only a few secondary characters and subplots. But here in The Way of Kings, you expand this to three main plotlines and dozens of secondary characters. Was this division of the book into three main protagonists rather than just a single "lead" something that you had intended from the first draft, or did this story division develop over time and many drafts?

    Brandon Sanderson

    With how long this book has been around, it's hard to say what was in the first draft and what wasn't. If we look at The Way of Kings Prime—the book I wrote back in 2003, then tossed aside and rewrote to create this book—I did have quite a strong multi-character focus. It's always been something I wanted to do. I actually scaled back a little bit for this draft. In the previous version I used six main characters; there was another character who has not yet appeared in the new version, and Jasnah was a main character with as many viewpoints as the others. It was too distracting, too much to juggle. So I pulled back a little bit. But to me, this series is not about one person. That's just how I conceived it from the start, and that's what I want to do with it. That will continue.

    Pat's Fantasy Hotlist Interview ()
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    Patrick

    On several fantasy forums, there have been discussions of "black and white" characters and your name sometimes is mentioned as being one who creates "black and white," good/evil characters. What I'm curious about, however, is how do you think of your characters' traits when you develop them. Are there characters that you think, "well, this 'evil' character has this motivation' for acting like a jerk," or is there something else behind these character creations?

    Brandon Sanderson

    I would certainly say I do black and white more than someone like George R. R. Martin does. I would hope that I'm not doing directly black and white, but...this is a hard question for me to answer because I'm not sure that I look at it this way. I don't look at characters as evil or good; I just look at them as who they are and what their motivations are. I personally don't feel that I generally write all-evil characters, though if I look at it rationally from an armchair English major standpoint, I do tend to write very noble characters. Nobility is something that fascinates me, and something that I think we could use a little more of in our world. So I'm straying fairly often into the good, though I don't see any of my characters as entirely evil. Hrathen was not evil; the Lord Ruler was not wholly evil. I don't even look at Ruin as particularly evil; Ruin was a force of entropy, which is its own different thing. In this book, I would say there is a presence of evil that is on a higher level. Is Szeth evil? Well, I don't know. Is the person pulling Szeth's strings evil? Yes, by most definitions I think he would be called evil, but he certainly doesn't see himself that way. I could point at him and say, "You are doing the wrong thing," but he would not agree with me. I'm not trying to moralistically say here is black and here is white; I'm just telling stories about the characters I want to tell stories about.

    Pat's Fantasy Hotlist Interview ()
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    Patrick

    In Elantris and Mistborn it felt more like the world was there to support the story and characters, but outside the locales the characters were in little was revealed about them. The Way of Kings feels much more expansive, with a vast continent packed with different cultures, races, religions and so on. Was this simply a natural development of needing a world that could support ten long novels, or was there some other motive in making Roshar so much more detailed?

    Brandon Sanderson

    I'm going to reverse-engineer your question. When I wrote Elantris and Mistborn, I intentionally kept the world more sparse. The goal particularly of Mistborn was, "I'm going to take an epic fantasy story and condense it into three novels." The focus for me in those novels was plot. Of course I wanted to have great characters and great magic, but there was more of a plot focus, and I didn't want the world to distract. It was a conscious decision in Mistborn.

    When I sat down and wrote The Way of Kings, the plan from the start to do ten books influenced how I approached the world. But really, the world of Roshar is such a big part of the story, and of the history and the mysteries of the series, that I wanted it to be full and immersive. Immersion was one of my main driving forces. With Mistborn, one of my main driving forces was to keep it moving. I hope The Way of Kings still feels fast-paced, but it's a thousand pages long, twice as long as Mistborn. A lot of that extra space is dedicated to fleshing out the world and making it feel like a real place, because that's very important for the series. When I write a book, I look at what the book needs and what is required by the story I'm trying to achieve. Another valid element is that when I wrote Mistborn, I was a newer writer. Writing The Way of Kings, I'm more experienced. I think I'm better at making this sort of decision now, and I felt I could tackle in this book the sorts of things that I couldn't achieve in Mistborn.

    Pat's Fantasy Hotlist Interview ()
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    Patrick

    The settings of your novels often seem to be something quite different. It seems the majority of fantasy are basically earth with magic and maybe some cool animals to go along. The Way of Kings just feels different (and the Mistborn books for that matter)—harsher, darker, almost like what we would like call a wasteland. How and why did you create the world The Way of Kings in this way? The landscape of the Shattered Plains is especially unusual and evocative. Was it inspired by the landscape of the American Midwest?

    Brandon Sanderson

    The Southwest, particularly. My visits to places like Arches National Park, relatively close to where I live right now, certainly influenced me. More than that—and I've said this in numerous interviews before—I'm a fantasy reader foremost. Before I was a writer I was a reader, and I'm still a reader. As a reader, I grew a little bit annoyed with the generic setting that seemed to recur a lot in fantasy. I won't speak poorly of writers who used it very well—there are certain writers who used it extremely well—and yet a lot of other writers seemed to just take for granted that that's what you did. Which is not the way that I feel it should be done. I think that the genre could go many places it hasn't been before.

    When I approached writing the Stormlight Archive—when I approached creating Roshar—I very consciously said, "I want to create something that feels new to me." I'm not the only one who does this, and I'm certainly not the one who does it best, but I wanted a world that was not medieval Europe. At all. I wanted a world that was its own thing. I started with the highstorms and went from there. To a person of our world, Roshar probably does look barren like a wasteland. But to the people living there, it's not a barren wasteland. This is a lush world full of life. It's just that what we equate with lush and full of life is not how that world defines it. In Roshar, a rock wall can be a lush, vibrant, and fertile place. It may look like a wasteland to us, but we're seeing through the eyes of someone who's used to Earth's flora and fauna. I've also said before in interviews that science fiction is very good at giving us new things. I don't see why fantasy shouldn't be as good at doing the same. Perhaps even better. So that's what was driving me to do what I did.

    Pat's Fantasy Hotlist Interview ()
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    Patrick

    Your solo adult novels have these recurring elements such as the character of Hoid and references to the Shards. In Mistborn, Elantris and Warbreaker these elements are minor and more along the lines of easter eggs, but they seem to be more prominent in The Way of Kings. Can we expect these elements to be expanded on further in future Stormlight books? Will we find out Hoid's full story in this series or are you holding off on that for now?

    Brandon Sanderson

    I will mostly RAFO that. Yes, it will continue. No, you won't get a lot of it. The Stormlight Archive will not be about the story behind the story, though someday I will write a book series about that. There are basically two large epics in the greater sequence of books I'm writing, and the Stormlight Archive is one of them. There is another one, and both of the large epics will have certain amounts of influence from Hoid. Other books will be written that will not have nearly as much influence. But I'll go ahead and say that Hoid's origin story is not in the Stormlight Archive. That's not what this series is about.

    Pat's Fantasy Hotlist Interview ()
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    Patrick

    Do you think that the process of working on The Wheel of Time and The Stormlight Archive almost simultaneously has been beneficial to your writing of the two series, with influences from one creeping into the other?

    Brandon Sanderson

    Yes and no. I never write new material on more than one book at a time. I will be revising one while I'm writing new material for another, which really helps me keep my brain divided, if that makes any sense. It's good to be influenced by Robert Jordan's genius; it's bad to let themes and tropes from one book creep into the other. So I've tried to keep those things separate. Yet at the same time, who I am as a writer influences what themes and tropes I put into books. I do think people will be able to notice similarities in some of what I'm doing, in the same way that you can notice similarities between others of my books. Hopefully there is a larger gap because the Wheel of Time is Robert Jordan's rather than mine. I would say that there is an influence, but not an unhealthy amount.

    Pat's Fantasy Hotlist Interview ()
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    Patrick

    The Way of Kings is a book that you have been planning for a very long time. Is the finished book close to your original vision or has it altered significantly in that time, with the influence of your other work, particularly on The Wheel of Time?

    Brandon Sanderson

    I would say yes, it has altered significantly. Eventually I'll be able to release the previous version of The Way of Kings so people can see how. It's really kind of odd; I can now almost see it as a parallel world, with several important deviations that branch out and create spiraling different stories. In some ways it's very similar. Dalinar's character is essentially identical with who he has always been, yet Kaladin and his story have transformed extensively. Szeth is essentially the same person. Shallan didn't exist in the previous draft; she's new to this one. Some things are the same—the world, the history—and yet some things are different. The characters are more complex and have more depth now, and that certainly was influenced by the Wheel of Time. I think I'm better at foreshadowing, which something else the Wheel of Time influenced.

    Pat's Fantasy Hotlist Interview ()
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    Patrick

    The folks at Tor Books appear to be keeping you on a very tight leash ever since you accepted to complete Robert Jordan's magnus opus. Working on The Wheel of Time and The Stormlight Archive (a ten-volume saga) certainly means that you are juggling countless balls simultaneously. Add to that the fact that you are a teacher and a family man, with all that it entails. Are you concerned that keeping such a harsh schedule might at some point prove to be too much and hinder the creative process altogether?

    Brandon Sanderson

    Yes. Which is why I've decided to slow down. This last year was a very hard year, and it's something I did to myself by deciding that I really wanted to do The Way of Kings right now. I felt this was the time that it needed to be released. But now I get to slow down, and I'm not going to be releasing two epic fantasies a year from now on. This is the end of that. I'm going to focus on finishing the Wheel of Time right now, and then I won't have to juggle all of those balls anymore.

    When you describe it like that it looks a lot more impressive than it really is; when I teach, I only teach one class one night a week, for one semester—four months out of the year. It's not like I'm a professor. And I don't have a commute, which means that I can still work fourteen-hour days some days (twelve hours has been more common), yet spend a significant amount of time with my family. But I don't have to do that anymore. It was a really hard year. It really pushed me. I think both books turned out fantastically well, but if I had kept up that schedule, my writing would have begun to suffer. From now on I'll be working at a much more modest pace.

    Pat's Fantasy Hotlist Interview ()
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    Patrick

    With The Way of Kings about to be released, how well-received as the novel been thus far? Are you pleased with the advance praise and reviews?

    Brandon Sanderson

    So far so good. As with any book, there are some reviews that just make me happy and dance on the clouds, and there are others that are still good reviews but make me think, "Oh, they didn't quite get it," or that sort of thing. Asking an author or an artist about reviews is an interesting process, because we all want everyone to love everything that we've created, but not everyone is going to. It's hard, even as a writer, to judge what people are saying. So far it looks really good. We'll see.

    I do think that this is the best book that I've written, but I also think that there are some of my readers who are not going to like it as much. With every book that I write, I do something different. The Mistborn books felt slightly different from Elantris; Warbreaker felt slightly different from the Mistborn books. This newest book feels slightly different again. There are some readers who are going to wish that I were doing shorter, more fast-paced stories rather than longer, more epic stories. I will write more books like that later on, but this book is the book that I wanted it to be. I'm pleased with it.

    Boomtron Interview ()
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    Lexie

    Are the symbols going to be further explained throughout the series?

    Brandon Sanderson

    Yeah, you want me to- let me open this up *opens WoK* what she’s talking about are the symbols right here, this does relate to the magic and to the Knights Radiant. I will eventually explain what it is but for right now it’s just there to be interesting and to look at. It should be telling that one of them ended up on the front of the book, this is actually the same symbol as one of these, just done in a slightly different style. This is what we call in the books the glyphs, the writing system, they actually can be read phonetically, but they are also partially art.

    The inspiration for these that I gave to the artist was the Arabic writing, where people actually, often take words and will do them as designs and these beautiful works of art, changing the words, and that’s what happened with the-you probably can’t see that very well- the embossing on this but that’s what happens with the writing system on this world and so the glyphs will usually will write them in the shape of something and that’s one of the glyphs written in the shape of a sword. So that will be explained eventually, it is something for the entire series, every book will have the same end pages like this so slowly over time you will understand that and I haven’t said anything at all about the one in the back, and I don’t intend to for quite a while.

    Boomtron Interview ()
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    Lexie

    How many magic systems did you go through before deciding on the one in the book?

    Brandon Sanderson

    Building the magic for a world is not something I’ve simply been able to drop in, usually. I generally am working on lots of different themes and ideas in my head *laughter* When I’m planning a novel and the magic will fit a certain story and influence how it goes and I will do a lot of building and practice to see if that’s working and do a lot of, I’ll do a lot of pre-writing and see how the magic influences the plot, influences the setting. If these things are also intertwined then it’s not a drag and drop so to speak and usually even if I pull out a magic, I’ll really be pulling out parts of it and replacing it with other parts.

    For instance with the Mistborn books Allomancy was in one form there from the beginning and yet what the powers that Allomancy could do often I was ripping out and adding new ones in, in order to better fit the novel and the narrative I’m shooting for. So for Way of Kings I’ve kind of taken a—the series I’ve been working on for quite a while, people have read the online interviews and things like that. I generally took a ‘more is awesome' approach to the magic systems and yet because of that I didn’t want the first book to be overrun by them, it would be very easy for my books to simply become interesting gimmicks about a magic rather than a story about characters and the story that happens to them, and so I was actually very careful to not overwhelm with the magic in this book. Which is actually somewhat ironic because this book, I built into it somewhere around thirty magic systems and yet I didn’t want to overwhelm and so the first book, there are only hints of any of them but generally when I was world building this I came up with a great idea, I worked it into the magic system rather than saying "Oh, let’s do this instead."

    Boomtron Interview ()
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    Lexie

    Will we be seeing any more worlds from the cosmere?

    Brandon Sanderson

    There are other word-worlds you will see, there are several I haven’t visited yet at all. White Sand, the world of that book which was one of my earlier novels I never published. I intend to eventually do that series, it may not have the same title or anything but I do intend to do that series, there will be a sequel trilogy to Mistborn, eventually. I’m actually in the middle of working on a short story for that world right now to release online and there will be sequels to elantris but the sequels to elantris will deal with new characters they won’t they won’t, they’ll take place the second book will take place 10 years after the first book.

    Boomtron Interview ()
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    Lexie

    Will there be other crossover characters like Hoid?

    Brandon Sanderson

    There already have been.

    Lexie

    Really?

    Brandon Sanderson

    Yes.

    Lexie

    Can you tell?

    Brandon Sanderson

    I cannot say more than that, I think that they’re placed quite obviously, they were not very obvious before this book, they do exist, other crossovers do exist. But none so obvious as Hoid. I think there are several obvious ones in this novel, no one has yet found them that I know, but I think once they see them- once you look closely they’re there

    Boomtron Interview ()
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    Lexie

    Was Kaladin supposed to be Originally with the bridge crew or was that something that just built from while you were writing?

    Brandon Sanderson

    It’s actually built at the planning, it was not originally, in fact I did an entire draft of the Way of Kings, in 2003, so seven years ago, the version of the Way of Kings I wrote then didn’t have him as a member of the bridge crews at all. In fact the Shattered Plains weren’t even in Roshar at that point. They were something I’d been developing for another series and when it came time to do this version of this draft I hadn’t exactly been pleased with the one I wrote in 2003, I wanted to do the book again, actually tossed all that and started from scratch.

    I was looking for a really strong visual setting location for Kaladin's story to take place. I was building him separately as the soldier, and the surgeon, with both two sides of him warring within him at this part. This part of this book for me is about the contrast between the sides of, different sides of people, people who have different things pulling on their insides trying to wreck them, so I was looking for a great setting location and the Shattered Plains through various- actually doing artwork, some of the concept art for the world. I was working with an artist, just to give myself a better visual handle on things. The Shattered Plains appealed to me, it worked and so I built it in and it all kinda came together.

    Boomtron Interview ()
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    Lexie

    In reading the Way of Kings a very Ben Hur vibe can be felt from Kaladin., was this intentional and what other genres were your inspiration?

    Brandon Sanderson

    I wouldn’t say that I was specifically shooting for that vibe, certainly I am influenced by all the things around me, I was just looking to tell a really great story, and this is the story that came out. It was Kaladin's story in specific, it was - the genesis of the story was actually the Shattered Plains themselves, the area. I write fantasy and one of the reasons that I write fantasy is I want to tell stories about places that don’t exist, that maybe couldn’t exist in our world and so the geography of the shattered plains is sort of what appealed to me. I’d actually been planning this for many years and extrapolated from there, how would warfare be like in this place and then I extrapolated from there, what are they going to need, what types of troops. And Kaladin as a person was growing separately, and I just wanted the best place to put in- the place of most conflict and it ended up being that.

    Plot-wise to be perfectly honest I was looking more at- when I was building this plot- underdog sports narratives. To be perfectly honest, I like to, when I look for inspiration in plotting sequences I like to look far afield to try and take things and pull them into my books so that we aren’t getting some of the same repeated dealings over and over again. But certainly historical works like the ones you mentioned are a big part of my make up as well.

    The Fringe Magazine: Author Interview: Brandon Sanderson ()
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    Scott Wilson

    Do you have a passion for short stories and have you had many published, and if so, what market did you send them to?

    Brandon Sanderson

    I've had two science fiction short stories published, Defending Elysium in Asimov's Science Fiction and Firstborn on Tor.com. Both of my short stories are quite long, a bit shy of 15,000 words, and are technically novelettes. I can't compress my thoughts any farther. I guess I'm just a novelist at heart. That's the form I've practiced, and writing short stories is a very different art. I'm constantly in awe of what great short story writers (like my friend Eric James Stone) can do with just a few pages.

    The Fringe Magazine: Author Interview: Brandon Sanderson ()
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    Scott Wilson

    What advice would you offer to unpublished writers in approaching publishers for the first time?

    Brandon Sanderson

    A couple things. Start working on something new while you're submitting what you've finished. That would be my number one rule—always be working on something new. Don't depend too much on just one story. Secondly, do more research than just getting out the Writer's Market book, looking up what publishers publish, and submitting to them. Instead, actually take some time to learn about those publishers. If you can, find out the names of the editors who work there, read their blogs, find out who they are and what authors they've worked on. Try to really understand the vision of every publishing imprint, and figure out what it is that they like and try to match your books to their books. Make sure you're reading their books and finding the ones that are the best matches. But other than that, just keep on going.

    The Fringe Magazine: Author Interview: Brandon Sanderson ()
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    Scott Wilson

    What are you reading at the moment and who are your favorite authors?

    Brandon Sanderson

    At the moment sitting on my shelf next to be read is The Wee Free Men by Terry Pratchett. I also have a manuscript of Variant, a novel by a friend of mine, Robison Wells, which will be coming out in a year or so from Harper Teen.

    Favorite authors, in no particular order: Robert Jordan, Terry Pratchett, Victor Hugo, and Dan Wells. The list really depends on my mood at the time, who I've been reading a lot of recently. There are many authors from whom I'll love one book and not be as blown away by their other novels. Here's a sampling of single books I think are fantastic: A Fire Upon the Deep by Vernor Vinge, Dragonsbane by Barbara Hambly, Tigana by Guy Gavriel Kay, and Sabri El by Garth Nix.

    The Fringe Magazine: Author Interview: Brandon Sanderson ()
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    Scott Wilson

    You have really broken the mold and steered away from the usual races of the fantasy genre, is there any major reason why you avoided the standard tropes, such as elves and orcs?

    Brandon Sanderson

    A couple of reasons. Those are really two questions. Why did I avoid the standard tropes? For a long time I've felt that epic fantasy has relied too much on Tolkien, who did a wonderful job, but I feel that rather than doing what he did by creating races and mythologies and worlds of our own we've in some ways allowed ourselves to be strongly influenced by him and relied on some of the work he did. In other cases those tropes have just been overplayed and overdone by people who were very good writers and knew what they were doing. I certainly don't want to point any fingers at people like Stephen Donaldson who wrote brilliant books making use of some of the familiar tropes from Tolkien, but one of the things to remember is that when he did that they weren't familiar tropes. They were still fresh and new. The same can be said for Terry Brooks. I'm sure if I were writing back then that's what I would have done too, because we were still exploring the genre and trying to decide where it was going to go and what epic fantasy was and meant. But I feel that I belong to the generation after that. There was the generation who relied a lot on Tolkien and the generation who grew up reading those authors' books, and a lot of us in my generation of writers seem like we are reacting against the previous generations by saying, "Okay, that's been done, and you did a good job. Where else can we take this?" I have no interest in writing about elves or dwarves or any of these things that have been explored for the last four decades in intricate detail. I want to go my own directions.

    But personally, why do I include the races that I include? I'm just looking for interesting things that complement the story that I'm telling. The races in The Way of Kings come directly into the story and the mystery of what's happened before. If you pay close attention to what the races are, it tells you something about what's going to happen in the future and what's happened in the past. It's very conscious. This is just me trying to explore.

    I feel that epic fantasy as a genre has not yet hit its golden age yet. If you look at science fiction as a genre, science fiction very quickly got into extrapolating very interesting and different sorts of things. Fantasy, particularly in the late '90s, feels like it hit a bit of a rut where the same old things were happening again and again. We saw the same stories being told, we saw the same races show up, we saw variations only in the names for those races. For me as a reader, it was a little bit frustrating because I read this and felt that fantasy should be the genre that should be able to do anything. It should be the most imaginative genre. It should not be the genre where you expect the same stories and the same creatures. If we want to approach the heights of great storytelling and take it a few more steps so that we don't just copy what Tolkien did, we do what Tolkien did, which is look to the lore ourselves and build our own extrapolations. This is playing into what I like as a reader and my own personal philosophies and hobby horses, but it really just comes down to what I think makes the best story.

    The Fringe Magazine: Author Interview: Brandon Sanderson ()
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    Scott Wilson

    Your battle systems are both complex and innovative. In writing these scenes, was a significant amount of research necessary, and did you encounter any difficulties when writing the sequences?

    Brandon Sanderson

    It depends on what I was trying for in the various different books. For instance, in Mistborn, I wanted the battle sequences to be very personal. One-on-one, allomantic fights, or one-on-small group.

    As a novelist, feel that I need to approach action sequences differently from how movies approach them. In a film you can watch Jackie Chan going through this marvelous fifteen-minute blow-by-blow fight, but I think that in fiction the same thing written out descriptively would get very boring. I can't compete with movies in that regard. So I try to make my action sequences character-driven and problem-solving-driven, as well as how the magic system works. I look at what resources the character has, what they are trying to achieve, who they are and how that influences their actions.

    For The Way of Kings it was a little bit different in that I was trying to do large-scale warfare, and in that case I needed to look to historical accounts and research and read up on how actual battles played out. Something that gave me a bit of leeway was setting the battles in scenery like the Shattered Plains. One of the reasons I did that is because it's fantastical scenery that couldn't exist in our world, at least not in the same way, and it therefore allows me to exercise my fantasy worldbuilder muscles as well as my historical warfare muscles, such as they are. Putting all of that together let me create scenes that are hopefully unlike anything others have written or that my readers have read.

    The Fringe Magazine: Author Interview: Brandon Sanderson ()
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    Scott Wilson

    How much time would you spend writing on a typical day, (if a typical day exists for a writer that is)?

    Brandon Sanderson

    A basic writing day for me: I get up at noon or 1:00, depending on when I went to bed. I play with my son for about an hour, giving my wife a break. Then I go downstairs for four or five hours, check my email, write for a while, go up and have dinner, play with my son some more, then go back down and go back to work until I'm done for the night. The last couple of years have been pretty much a lot of me with my laptop on my couch or in my beanbag chair writing books.

    The Fringe Magazine: Author Interview: Brandon Sanderson ()
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    Scott Wilson

    How hard was it to write the last 3 books in the Robert Jordan series? Inevitably, there would be those that criticized your work no matter how good it was just because it wasn't written by Jordan.

    Brandon Sanderson

    I've said myself that I could never replace him—Robert Jordan should have been the one to finish the series. My main goal in writing the books has been not to imitate him, but to stay true to the souls of the characters. I think of it as taking over as director for a few scenes of a movie while maintaining the same actors and script. I can be proud of my role as director, but ultimately the end result still belongs to Robert Jordan—and to his fans. Part of me is sad that now I can't just be one of them; I didn't get to rush out and buy and read a new Robert Jordan book this past November like they did.

    When I was first offered the project, the fact that I could never write these books as well as Robert Jordan would have written them tempted me to decline. I knew that no matter what I did, it would not be the same as what could have been. I don't believe the books could be as good written by anyone else as they could have written by Robert Jordan. And so that was the main consideration for potentially saying no. But in the end, I decided if I did say no, and someone else got the book and screwed it up, that it would be partially my fault.

    I honestly and sincerely believe that I am the person who can do these books the best now that Robert Jordan is gone. I would rather he be here to write them, but if he can't be here to write them, I want to do it myself because at least I know they're in the hands of someone who has been reading them for decades and who sincerely cares about the series.

    The Fringe Magazine: Author Interview: Brandon Sanderson ()
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    Scott Wilson

    Thank you so much taking the time to chat with us here at The Fringe magazine. Like Stephen King's Dark Tower series, your worlds exist in the same universe and are linked somehow. Is there any particular reason to have this link rather than create a fresh and new world, with new systems and characters?

    Brandon Sanderson

    I started doing this early in my career before I got published, when I felt that writing sequels was not a good use of my time. Just look at the hypothetical; if I'm trying to get published and I write three books in the same, if an editor rejects book one, he or she is not going to want to see book two. But if an editor rejects book one but is optimistic about my writing, I can send them a book from another series and they can look at that.

    During my unpublished days I wrote thirteen books, only one of which was a sequel. So I had twelve new worlds, or at least twelve new books—some of them were reexaminations of worlds. But I wanted to be writing big epics. This is what I always wanted to do; something like the Wheel of Time. So I began plotting a large, massive series where all these books were connected, so I could kind of "stealth" have a large series without the editors knowing I was sending them books from the same series. It was mostly just a thing for me, to help me do the writing I wanted to be doing. And then when publication came I continued to do that, and told the story behind the story.

    Why not do separate worlds? Because it was more interesting for me this way. This is the story I want to tell. The big, overarching story that I've planned out. I've been talking recently about how my inspiration for this is the idea that in science people have for a long time been looking for a unified theory of physics, some theory that will explain all interactions of physics in a concise way. I wanted to tell about a universe where there was a unified theory of magic, where magic worked according to a unifying principle. Despite the magic systems looking very different and doing lots of different and interesting things, hopefully original for each book, there is an underlying rationale that is keeping them all together. I write what I find interesting, and that was interesting to me.

    Fantasy Faction Interview ()
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    Marc Aplin

    As a writer in the fantasy genre, but also a reader, how do you see it developing over the next twenty years? 

    Brandon Sanderson

    So how do I see the fantasy market going? Boy. You know...I'm really excited over what's happening in the fantasy genre right now. It feels like we're entering something of a golden age, where we are exploring the genre in new ways. I always talk about it as it seems like the generation after Tolkien was responding to Tolkien. Which is appropriate, because Tolkien was so awesome. And Tolkien changed the face of fantasy. And there were a lot of responses and perfecting of this type of story which I feel personally culminates in the Wheel of Time, which is kind of the majestic, best version of this sort of heroic arc story that was popular in the '70s and '80s. And then 1990, Robert Jordan starts the grand sort of culmination of them all. And after that, it felt like fantasy didn't quite know where to go. Certainly we had one branch that went into George R. R. Martin, which is kind of the new grittiness, which is great. There's a lot of cool things happening there, and that genre, the heroic gritty is still going strong. David Gemmell was a precursor to that, to what George R. R. Martin did, and certainly Moorcock and some of these also were doing it in the past. But there's a new wave of this.

    But epic fantasy didn't seem to know what to do with itself, for a little while. And now we're recovering and we have new authors that seem to be approaching it in new ways and expanding. Epic fantasy can have wonderful, inventive worlds to the extent that no other genre can do. Science fiction can do great worlds, but we can add added levels of magic upon it, to give us this wholly original sort of thing. And hopefully we're seeing more people take more risks in their world-building and their narrative structure, like you see in Hundred Thousand Kingdoms or the Patrick Rothfuss books. The narratives are getting very interesting and the worlds are getting very interesting. I see in fifty years from now, people looking back and saying, "That's where fantasy hit the golden age." And I hope that's the case. I hope we continue to explore and to innovate and to just have fun with this.

    Fantasy Faction Interview ()
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    Marc Aplin

    So this question I think was quite difficult for Brandon. I hope I didn't cause any kind of offense when I asked it, but I think it's a question that... It's a good question, because it shows a lot about Brandon, not only as a writer, and as the kind and respectful guy we know he is, but also it shows the feelings and kind of commitment he has to you fans as well, which I think was really great. I'll start by reading a quote which I'll read to you now. "I think the concept of anyone else working on the Wheel of Time series was very painful for Robert Jordan." Just to put it in context: he did go on to say that he was eventually happy that someone was continuing his series, so there's no issue with that. The question I wanted to ask Brandon was, for any reason if he couldn't write tomorrow, how would he feel if someone else was to continue his Stormlight series? Is it something he would allow, is it something he would be happy someone else is doing? And what are his thoughts?

    Brandon Sanderson

    Yes. I certainly would. If I were far enough along in it. If happened tomorrow, it were only one book in. At that point, I'd say, "You know what? Scrap the project. Don't make people... You know, don't..." I don't have enough notoriety for it to happen. But let's say I got seven books in and there were three books left. At that point I would say, "Definitely, it needs to be finished." I do keep very good notes. And so, basically, I would trust my editor to find somebody, and I would want them to work very closely with my assistant Peter who has known me for many years and is very... He's the one that knows the most about my books and my worlds, aside from myself. And there are lots of very talented authors. There are plenty of authors who are even more talented, you know...more talented than I am, certainly. Plenty of authors. And so, finding the right one, I would leave that up to editors and people like that. I mean, most people that I would want, that I would pick, are too popular in their own right to want to go write this dopey guy's books. I think Brent Weeks and I write very similarly, and I think he would be a fantastic choice, but there are plenty of authors out there that I think could do the job if I left the right notes.

    Fantasy Faction Interview ()
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    Marc Aplin

    Okay. So Brandon writes very fast, something people always point out. Something we wanted to know though from Brandon was, what in his mind is it he looks for in order for a book to be ready for release?

    Brandon Sanderson

    That's an excellent question that's going to be very difficult to answer. I will say on my speed that I'm not a really fast writer; I'm a persistent writer. I don't take time off. I just write, and I write every day. And that piles up. I think I'm just very fortunate—I have an advantage over a lot of authors in that I don't get writer's block. I don't necessarily write any faster than those authors, but I don't stop; I just keep going. And if you write ten pages a day—which is about what I do, which is not a ton—a lot of authors produce ten pages a day when they're writing, then they hit hang ups, they hit writer's block and things; and that doesn't happen to me, certainly not very often. And so I just write consistently, and I just love to do this, and so... But that's not an indication of quality really, in either way. One of the things I found becoming a writer is some books go fast, some books go slowly. And the reader can't usually tell because a lot of good quality books happen really fast and a lot of good quality books happen very slowly. If you look at Pat Rothfuss' books, Wise Man's Fear took us years to get and is a fantastic book worth every moment of the wait. But some of the great classics like... A Christmas Carol is a famous one—took only a few days to write. And that's happened with various books and classics through history, so we don't really...yeah. Speed is one thing.

    What makes a book ready? For me, a lot of whether a book is going to be ready or not comes in, 'Can I fix the problems?' 'Cause every book has problems when I write them. I do write very... I write my drafts beginning to end, pretty quick drafts. And then I need to spend a great deal of time tweaking them, fixing them, going over them again. I write my books much like a sculptor might create a sculpture. And we start...you know, the first pass over doesn't make it look much like a fix; you're just chopping off chunks. And then you refine, and then you refine, and then finally you're sanding. Get these little tiny imperfections out. And that's how I write. My first pass through is...I'm laying down character, dialogue, and plot. I'm not doing description. And in a lot of cases, I'm not doing—for instance, I'm doing a lot of telling rather than showing, because I'm getting on the page what needs to happen. And then I need to go back and take out huge chunks of, you know, people standing up and monologuing. Instead make this actually interesting. If that makes sense. So you get the whole story in the first draft, but it would be boring. And the first draft also often introduces lots of big problems. And when I do my revisions, I need to fix those problems. Primarily, can I get the characters right? Almost every time I write a book, one of the characters, there's something wrong with them. And I need to finish the book before I can figure out what it is that's wrong with them. And the book is ready when I've got them right. At that point, it's a matter of polishing, and the polishing, though it takes time, is easy. No, it's not easy... That's the wrong term. The polishing is expected; it can be done. If I take the right amount of time, I will polish it correctly. But...it's those pieces right before that need to be fixed.

    Fantasy Faction Interview ()
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    Marc Aplin

    Something I found interesting between Brandon Sanderson and other writers. Peter Brett, for example, when he finished his Painted Man/Warded Man book—depending on which country you're in—his agent did like it, but he said that there was some things in it that didn't quite fit the market. So Peter went away, he read this book—Writing to Sell, I believe it was called—and he came back and gave his book back to the agent after having kind of revised it from this book. And the agent loved it, and you know what happened with that one. It's one of the most popular fantasy series going on at the moment. Something similar happened to Brandon. When he sent his work out to publishers, they thought it was good, but they weren't really sure how it met with the market's expectations. Brandon went away, he started writing stories that he thought the market would like, and in his own words, he thought it killed his writing. So, what I wanted to know from Brandon is, what is it about his work that means he can't write towards the market successfully; instead he has to, in his own words again, write from the heart to make his story successful.

    Brandon Sanderson

    That's an excellent question, and there are different viewpoints on this. For instance, I remember talking to John Scalzi, and he said, "You know, when I wanted to publish, I went and looked and saw what was cool, what was selling. And I went and I wrote my own take on some of that." And that worked fantastically well for him. And I think for me part of the problem was—now, one thing I'll add as a caveat to this: yes, write from the heart, but make sure you are reading widely. Read widely what you want to write, but also read a lot of things from varying different genres and whatnot.

    I just found that if I tried to anticipate what people wanted, rather than writing what I wanted, I wrote terrible books. And when I gave no care to what people wanted and only gave care to what I thought made a fantastic book, I did a good job. And this might have to do with the fact that I was just bad at judging what people wanted. That could be it. But probably it has more to do with the fact that I naturally write... A lot of my books added a big, long epic length. And what people kept telling me is, you need to write shorter books. You need to write books like so-and-so. Or like so-and-so. And that was wrong advice for me. I didn't need to write books like so-and-so, or like so-and-so. I didn't need to write books like George R. R. Martin, as fantastic a writer as he is. I didn't need to write books like him; I needed to write books like me. And that's what worked for me.

    Different writers will have different things that work for them. And certainly I can write...I can write things that...like for instance, I write on the Wheel of Time. And in those cases, I'm taking very...I'm taking a lot of pain to make sure that what I'm writing fits with the genre, with the stories that have come before, and what the readers expect these stories to be like. And so I can do it. But I love doing it on the Wheel of Time. And I don't know what the difference is between doing it there on the Wheel of Time and those early days that I spent trying to write toward the market and having a horrible experience.

    For me, I need complete creative freedom; otherwise my books have no life to them. And even with the Wheel of Time, Harriet is giving me complete creative freedom to do whatever I think needs to be done to tell great stories. And I think I thrive in that situation. If I instead had come into the Wheel of Time and they would have said, "You have to do this exactly, this exactly, this exactly, this exactly," I think I would have done a poor job. I would have been the wrong author. But that's not what they wanted; they wanted someone they could turn it over to, who would really take ownership of it. In a small part; of course it doesn't belong to me, but you know what I mean. I take real pride and say, "I'm going to do this the best way that I know how." And not just write a book and be done with it, but say, "No, this is..." I can't even explain the difference. This is me now. The Wheel of Time, I am inexorably linked to it, and my soul is linked to it. And those aren't those books I wrote for these people. Those are books that I am deeply, deeply, emotionally involved in. And I can only, I think, do that because I've reading them for so long since I was a kid.

    Fantasy Faction Interview ()
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    Marc Aplin

    So, Brandon's always been a big fantasy fan, and he calls his characters from other fantasy novels that he's read buddies of his from college and university years. We wanted to know from Brandon, what five epic fantasy series would you recommend to the Fantasy-Faction.com readers?

    Brandon Sanderson

    Five epic fantasy series I recommend people to read. Tigana by Guy Gavriel Kay is my go-to recommendation; I think it's one of the most brilliant standalone epic fantasies ever written. Melanie Rawn's Sunrunner books are nowadays a little less known than they used to be, and I think that they are fantastic and people should read them. I really enjoyed Jim Butcher's Codex Alera books, and I would heartily recommend them to any reader of fantasy. Let's see. Other great epic fantasies...there are so many. I just finished The Hundred Thousand Kingdoms by N. K. Jemisin, and I really, really enjoyed that. I think I can recommend that one whole-heartedly; it's a Hugo Award nominee, so I'm not the only one that's really enjoying that. And fifth...let's see. Let's pick one more. Well, you know, I can recommend Pat Rothfuss, but you've all already read that. I can recommend Brent Weeks, but you've already read that. Let's see if I can find something you haven't all already read, that I think is great. Um... Well. I mean, I mention Dragonsbane all the time, and so people have already heard that recommendation from me, but that's a fantastic book. I absolutely, highly, strongly recommend that you read Dragonsbane by Barbara Hambly if you haven't.

    Marc Aplin

    This was the first, one of the first fantasy books...

    Brandon Sanderson

    First fantasy book I ever read, and the book that turned me into a fantasy writer, just simply because it was the one that...you know, it was the first. And I still very much love that book. So...I think that's a good list. Those are always the ones I recommend, though. And so...it's hard to think of new things, because you guys all read so much, you are already aware of all of them, but there you are.

    Fantasy Faction Interview ()
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    Marc Aplin

    So obviously Twitter... Brandon's a huge Twitter user, and most of you will know that and probably follow him. If you don't: BrandSanderson—that's his Twitter account. We have a great question from one of the forum users that I think deserves some time. What's the oddest, harshest, and most uplifting thing that someone has said to you over Twitter?

    Brandon Sanderson

    Man, that's rough. I do...you know, I see more than I can respond to. And I do apologize to people who tweet me on Twitter. I try to respond when I can, but I can't always respond. There's just too much happening. But I try to do batches where I respond for a little while to people. The most interesting things I see...oh, boy. The Internet is a weird, weird place, and you see... The most interesting would probably be some of the fanfiction ideas that I've seen passed around involving my characters in very strange situations. Uh, I won't go any further than that. The most uplifting is when a book of mine helps someone who is having just a hard time. I would say that, or even the book's... You know, I became a writer in part because of how much I loved what the great books that I read when I was younger did to me, what they did to me inside. I'm not naturally an emotional person, and stories are one of the few things that can evoke strong emotions in me. And so when my books do that for someone else, it's very humbling and gratifying. The harshest things that people say...it's really harsh when I let people down. When, you know, when someone has built up my books so much, loved them so much and give them to someone else who reads them and they just don't work for them. You know, not every story is going to work for everyone, and I understand that, and I know that logically, but it still hurts to know that I've let down readers who were expecting something wonderful and for them isn't

    Fantasy Faction Interview ()
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    Marc Aplin

    So, Mistborn, as you said, was originally planned, and I think still is, a trilogy of trilogies, and also you've got the Stormlight at the moment that you say is one to watch. Can you give us any insight to what's to come in the future, and is it in some ways hard to let go of the original trilogy? I know you've done the standalone, but then to really move on.

    Brandon Sanderson

    Letting go of the original trilogy will be kind of hard. But in some ways, it'll have to. Because the original trilogy has become the mythology and lore of the world, which is really fun to work with as a writer. Beyond that, there are continuing characters. There was always planned to be continuing characters. I can't say much without giving spoilers, but there are characters from the original trilogy appearing in this book, several of them. Some of them are hidden. You're going to have to search and figure out who's who. Some of them are less hidden.

    In the future, the second trilogy's going to be one that deals with a... By this point, in the world—and Alloy of Law is the same case—there are no Mistborn anymore. There are only Mistings, for various reasons that I don't want to give spoilers on, but there are Mistings. The second trilogy happens in a modern setting when we get to that. Alloy of Law is in an industrial setting. In the modern setting, there we will be doing a story eventually about a Mistborn serial killer and a SWAT team of Allomancers who... We're talking people with machine guns and, you know, Navy SEAL Allomancers whose job it is to hunt down Allomancer criminals, and then they'll reveal something, um...unexpected, how about that.

    Fantasy Faction Interview ()
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    Marc Aplin

    Okay, I'll go on to the next question. In January 2010 it was, you said that a Mistborn film had been optioned. There was also a game in progress. What's the state of this, I know a lot of people were excited to hear about it.

    Brandon Sanderson

    The Mistborn RPG game is a go, for sure. We've got cover art, they're trying to release it by GenCon—which is a big gaming convention this year—and have it available for purchase by fall. It is certainly happening; it's 100% now. The film—the producers have finished the screenplay, which is quite good; I'm very pleased with it. And they are pitching the film in Hollywood right now. We don't know what will happen, what will come of it, but they are pitching it in Hollywood right now.

    Fantasy Faction Interview ()
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    Marc Aplin

    Right, so Brandon's new novel is soon to be released, and it's obviously another Mistborn novel—it's a standalone. And we wanted to know, what can we expect?

    Brandon Sanderson

    That's Alloy of Law. Alloy of Law takes place several hundred years following the events of Hero of Ages. This was always the plan with the Mistborn series; I pitched it to my editor as a sequence of series set in the same world with an evolution of technology, which is not something I'd seen done very much in fantasy books—letting the technology process and seeing how magic interacts with it. Alloy of Law is the story of a man named Waxillium who has spent the last twenty years living out in the Roughs being a lawman. And his uncle dies, and we find out that Waxillium is actually the heir to his house. And back in the city of Elendel, they've got this sort of half lordship, half elected body that leads the government, and he has inherited a seat in this body and responsibility for thousands of people who work in his house. And so he has to leave the life of a lawman and come back to the city—which is patterned after 1910 New York—and live among, you know, the elite of the city. And yet he's kind of an unpolished sort of guy, having been out in the Roughs all this time. And it's his story, trying to make sense of this world. It's also a mystery; it's a very fast-paced sort of mystery, kind of... Imagine it this way, as I have been describing it lately. Imagine the Sherlock Holmes story. Now replace Sherlock Holmes with Clint Eastwood and add magic. And that's what you've got.

    Fantasy Faction Interview ()
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    Marc Aplin

    And that, again, fits in kind of with this question. Final one in this section. Could we ask... The pictures and the maps and the illustrations used are absolutely fantastic, and for me as a reader, really kind of added... Especially the way you kind of put pictures after you'd described them, in a way, because then you could compare what you thought to what you saw. How do you think that added to the book, and was that something you planned or was that something the publisher or...

    Brandon Sanderson

    This was all me. In fact, the publisher was kind of skeptical, because it's not something you see in epic fantasy. And publishers, you know, they have this weird sort of mix inside of them—they want to do what's been successful in the past. And yet, unless you innovate a little bit, you won't continue to be successful. And that's a hard balance. And to Tor's credit, they decided that what I was pitching on this book with all these illustrations was in the right direction. That it would be evolving, and it would help with the sense of immersion, rather than fight against it. But they really worried it would feel like a graphic novel. There's nothing wrong with graphic novels, but we don't want the audience to get the wrong opinion of the story.

    And one thing I was very careful to do is I don't illustrate the characters. I want the characters to be how you imagine them, and I don't want to give you a picture of them. So these illustrations I really wanted to be in-world illustrations done by someone...done by Shallan. And this was something I've wanted to do for a while, and I felt was integral and important to the book. And that without it, the book wouldn't work as well because Roshar is a pretty weird place. It's got some pretty bizarre feelings to it, and I wanted to give some illustrations to help the reader get a real sense this is a real place. So that was me. I'm glad that people are enjoying them; we did dedicate quite a bit of work making them all come across—there are four illustrators that worked on the book. And so...yeah.

    Fantasy Faction Interview ()
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    Marc Aplin

    Okay, another question that's kind of similar to that one. Why are so many Alethi point of views used as opposed to others?

    Brandon Sanderson

    Why are so many Alethi point of views used as opposed to others? This was basically one of the changes I made as I was working on the series. I originally had planned to show all of these viewpoints, from all across the world, and I found that, when...the original time I tried this book, that since people's plots weren't interwoven together, the book was very difficult to read. Because people weren't connected to one another, emotionally and spiritually. And so because of that, when I rewrote the book, when I started again, I made sure to put Dalinar and Kaladin and Adolin in proximity of one another. So that this story...their stories would play off of each other. And so you would have a consistent storyline.

    That said, we do have...you know, those three are all Alethi. But Shallan is not, and Szeth is not. And those two have fairly significant parts in this book. Most of the characters will be Alethi for that reason, that their stories are tied together. But you will....see, this is one of the reasons why, with this book, once I pulled everything back and was telling Alethi stories, I felt I needed to show the breadth of the world, and that's where the interludes came from, was me wanting to jump around the world and show all these different other characters and cultures, but shown in bite-sized portions so you didn't get overwhelmed with all of these different characters, that you knew when you go to an interlude, you can read this person and then you can kind of forget about them. You don't have to follow who they are, because they're there to show you the breadth of the world and what's going on, but not necessarily to show you...to go on a big distracting tangent.

    Fantasy Faction Interview ()
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    Marc Aplin

    Okay, the next question we have (I think this one you might have answered before) but have we met all the main point-of-view characters yet? Or, if not, what percentage are we talking?

    Brandon Sanderson

    You have met almost all of them. Let me do a count... Let's see. The main characters in the book are (in the series) Kaladin, and Dalinar, Adolin, Jasnah, Shallan, and Navani, whom you all met in this book and most of them had viewpoints. Szeth, Taravangian, and Taln. And one of the other Heralds; I'm not going to tell you who that is. But I think you've met...you have, I'm sure, met that person; I know which scene they're in. And so, I think you've met them all, basically. Taln is the person who shows up in the epilogue.

    Fantasy Faction Interview ()
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    Marc Aplin

    Okay. So The Way of Kings. The question that we had from the forum: Is The Way of Kings the rediscovery of old magic or the invention of new technology? Or maybe a combination of both. Could you elaborate?

    Brandon Sanderson

    That's an excellent question—somebody's been reading my mind. First, I do want to say, thank you, guys, all, for reading the books; thank you for all you're doing supporting me as a writer. With this series, one of things I wanted to approach was...both of those concepts, actually. A lot of fantasy has the feel of magic's going away. Magic is dying. This goes back to Tolkien, with the idea that, you know, the elves are leaving and magic is going to leave the world, and that's always made me a little bit sad, that these books have this theme. And so I did want to write a book about the return of magic. But beyond that, I'm very fascinated with technology, and the development of technology, particularly as it relates to magic. And so this series is about the rediscovery of magic and how magic interacts with science, and the treating of magic in a scientific way on a large scale. You know, you see that in each of my books, with magic being treated scientifically, but I really wanted to do it in a way that changes the lives of everyone. The common people—magic changes their lives as much as technology changed the lives of the common people in the technological revolution we went under. And so that's what I'm going to try to approach in these books.

    Fantasy Faction Interview ()
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    Marc Aplin

    Okay, so Way of Kings...the people who don't know the background, I'll just give you a little bit. The book was written actually before pretty much anything else of Brandon's was published. I think it was 2002, 2003 he finished it. Obviously he went on to publish Elantris, Warbreaker...Mistborn as well, of course. And the Wheel of Time books. Has his experiences with these other books changed the way that he sees the Stormlight series continuing from this point?

    Brandon Sanderson

    When I finished Way of Kings the first time in 2002, it wasn't ready yet. And I knew...when I finished it, I knew something was wrong. My skill wasn't up to writing a book of this length yet. I was very proud of it, but proud in the way that, you know, someone who finished their first marathon but with a horrible time would be proud of having run that marathon; and I knew I needed to get better as a writer before I could actually do it justice. And so, yes, it's evolved. There were flaws in the original book. The character of Kaladin was just boring, in the first write of it. Dalinar stayed about the same. Dalinar's plot changed the least, and who he was changed the least. But both Shallan and Kaladin had deep flaws in how I had written them, and I just wasn't...I wasn't creating characters deep enough yet. And so I set it aside, partially because I knew I needed to get better as writer. When I wrote it again in 2008—actually it was 2009, I think—I started over from scratch. I threw away everything and did it again. And my skill had increased by that point to the point that I could do it justice, I think.

    Fantasy Faction Interview ()
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    Marc Aplin

    So the series, people are presuming it's going to be ten books long because of a comment you've made, is that correct?

    Brandon Sanderson

    That is correct; it's going to be ten books. Ten is a holy number in the series. It's related to the Order of Knights Radiant and the number of magic systems and things like this. So ten books.

    Marc Aplin

    Is the 1000-page format something that's going to continue throughout the series?

    Brandon Sanderson

    Each of the books will be medium long. I'm not sure...you know, I can't tell you exactly how long they will be. Instinctively, looking at my outline, I feel that the first is probably one of the longest in the series, which is a bad way to do it, honestly. You really want to have the first ones be the quick pow, and the middle ones get to be the thick, meaty ones. But I'm expecting... This one was about 400,000 words; I'm expecting them all to be around 300,000 words. There may be some that go a little bit longer. It'll depend on the book and how many characters I decide to deal with in that book, and the plot structure of the books.

    Fantasy Faction Interview ()
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    Marc Aplin

    So, Way of Kings. Absolutely huge book, standing at 1000 pages. Even then, the book is taller than your average kind of novel. So, the question I had for Brandon was, with people like Patrick Rothfuss kind of realizing their works were too long—The Kingkiller Chronicles for example was one big book that he split into three parts so that it was publishable—what was it about Way of Kings that meant even though it was so big, it still had to be just that one book?

    Brandon Sanderson

    I couldn't do that same thing with this particular book because of the way the plot arcs work. It worked very well with Rothfuss' book—of course, I loved his books—but what he's got going on is sort of an episodic story where Kvothe does this and Kvothe does that and Kvothe does this. And you can kind of separate those as vignettes. With Way of Kings, what I was doing is...I've got three storylines for three separate characters who are each going through troubled times. And if we were to cut the book in half, for instance, you would get all of the set up, and all of the trouble, and none of the payoff. And so what'd happen is you'd have actually a really depressing first book, where nothing really good happens and people are in places that they...mentally, they haven't come to any decisions yet; they're struggling with problems. Essentially, you'd only get the first act; you'd get all of the setup and none of the payoff.

    Marc Aplin

    I see. The two books in front of you here, obviously being re-released... Which point is it that this cuts off at?

    Brandon Sanderson

    This cuts off... We decided we had a fairly good break point, because Shallan's storyline comes to...there's a resolution. And some decisions have been made, and it's kind of... We broke it right at the kind of middle point where people are deciding, you know, we've had these struggles, we've had these struggles; now we have some sort of promise of victory. But the victory or things haven't actually happened yet. And so I do strongly recommend that people read both books—have them both together to read together—because there is a certain poetry to the arcs that are built into this. The second half is lots of massive payoff for the first half. But we did find a decent break point. But conceptually it's one novel, even if you can break for a while and then pick up the second one. Conceptually, to me they are one.

    Epic Games interview ()
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    Epic Games

    What are the benefits of people becoming more comfortable consuming their books, games, etc. digitally?

    Brandon Sanderson

    Certainly there's just a convenience factor. In book sales, we lost a big convenience factor during the 90s and early 2000s, and that is that we lost mall stores. A lot of the bookstores in malls went away. And a lot of the distribution to little gas stations and corner stores went away, for various reasons that I can't explain in the length of this interview. Basically, our science fiction and fantasy books lost a lot of the places where readers could pick them up. As I said before, a lot of people when they run across a good book and start reading it, they love it. Yet now they don’t have as many opportunities to come across books. Recently they've been having to go to one of these big box stores, they have to make reading a destination. Because of that, all the people who would pick up a cool science fiction book that they would see in their corner store aren't reading anymore. Hopefully if we can show them books on their phone or in their game, they'll be reminded, and we can replace those distribution methods we lost with these new distribution methods where we can sell books for half the price and deliver them right to you in the moment of super convenience. I'm hoping this will encourage more people to look into our stories.

    Epic Games interview ()
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    Epic Games

    How do you think the digital space is changing the publishing industry?

    Brandon Sanderson

    It's doing a lot of things. It is making it easier for people who don't frequently read books to run across books. I'm hoping that people who love to play their Infinity Blade games will see the story there and download it, and remember that they once loved to read books. Because a lot of people who are playing games read occasionally. I've found that most people, when they read a good book, say, "Wow, I really do like reading great books. Why don't I do this more often?" It's just a factor of that it slips our mind or we don't find time, or video games and movies are really flashy and books are anything but flashy. But there's just a wonderful experience to reading a book. I think there's space for all of these things, and I hope that more people can discover and be reminded of why they love books.

    It's also taking away some of the constraints. Book length is no longer as much of a factor as it used to be. You can have a really long book or a really short book, and the binding doesn't dictate the length of your story, which I really like.

    Epic Games interview ()
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    Epic Games

    What are some of your favorite videogames and why?

    Brandon Sanderson

    When I was growing up I always really enjoyed the Final Fantasy games because they felt like they spent more time on story. I would list Final Fantasy 10 as one of my favorites of all time. That said, the last few installments I've found myself getting more and more bored with. I guess maybe you can only do the same thing so many times, I don't know. I haven't been excited about the most recent ones as much; maybe I played 10 and just loved it so much that after that, where does it have to go?

    Recently I've liked the game Demon Souls, in part because of the fantastic sense of immersion that everything went into in that game—the ambiance, the level design, the solitary feel. That is a way you can tell a great story without a lot of dialogue and a lot of forcing cutscenes down your throat. Batman: Arkham Asylum was just brilliant, for all of the reasons I stated above. And I've really enjoyed the games that ChAIR has made—Shadow Complex, Infinity Blade of course.

    Epic Games

    What is your most memorable gaming experience / best gaming memory?

    Brandon Sanderson

    Probably Final Fantasy 10 as I mentioned. At that time I was working the graveyard shift at a hotel, and I was doing a lot of writing on my own trying to get published. I would come home every morning at seven a.m. and play for a couple of hours alone in the quiet apartment, thinking about my own stories, experiencing the story of the game.

    Other than that, I would say, honestly, the game that sucked most of my time was probably the original X-Wing game, which really made me feel like I got to be an X-Wing pilot, which, you know—Star Wars geek! That was so much fun! In a lot of ways every space game since then has failed to live up to the sense that I got from that game.

    Epic Games interview ()
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    Epic Games

    How do you think games can improve their approach to storytelling?

    Brandon Sanderson

    Well, this is an interesting question because as a writer, I have to admit something about games. At its core, a game with great gameplay and a terrible story is still going to be a fun game. But a game with a great story and terrible gameplay is going to be a horrible game. There's no getting around the fact that first you have to have a very fun game. It just can't go the other way. So there's a reason why, historically, some of the writing for video games hasn’t been that great, and that's because you have to make sure you have a fun game first.

    That said, the more money that's being involved in video games, the more production time we have, and the more opportunity we have to really be taken seriously as a large mass media experience, the more time I think can legitimately be and should be devoted to the story. You've seen some really awesome games with great stories come out like the Infamous series, for example.

    I feel that the dialogue in video games tends to be cliched, and this bothers me because when you have cliched dialogue, you end up with cliched characters, you end up with cutscenes that are just jokes that people skip, and you lose a lot of depth of immersion for these stories. So I would like to see the dialogue get better, and I would also like to see character arcs get better. I frequently see video game characters making big decisions and changes in their lives based on very poor foreshadowing, or very poor character growth, where it's just—suddenly now I'm a bad guy, or suddenly now I'm a good guy, or whatnot. I would really like to see video games put more rigor into it, to let us experience a character's growth.

    Epic Games interview ()
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    Epic Games

    Which of the characters do you find most compelling and why?

    Brandon Sanderson

    Siris, our main character. I felt I really needed a protagonist who was compelling, so I did everything I could to make him fit the bill. I also think that Isa, the character I created to go alongside him, is very fun and very interesting, but certainly Siris is the most compelling.

    Epic Games interview ()
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    Epic Games

    How does the novel, Infinity Blade: Awakening, fit within the game universe?

    Brandon Sanderson

    It is a bridge directly from game one to game two. It begins basically right at the end of game one, and then game two overlaps. You get to play through the ending of the story, for the introduction to the game when you're going through the tutorial and whatnot. Then the game heads to new ground. This was actually really fun for me—I liked writing something and then having them say, "Wow, we're going to make this part of the game. It'll be our prologue."