Recent entries

    Daily Dragon interview ()
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    Daily Dragon

    With all the focus on social media these days, what impact do you think fans might have on story development in the future?

    Brandon Sanderson

    Boy, I think that they will have some impact. What, I'm not sure. With Warbreaker I was able to read perspectives on the book online as I was working on it, and that certainly did inform how I did my revisions. Maybe you'll see more crowdsourcing on editing and that sort of thing. I do think that the ability to directly connect with fans helps me understand the way a reader's mind works. Usually that doesn't translate one-to-one to changes in a novel, because there are a few steps in between in deciding what the reader really actually wants and what they say they want—working on The Wheel of Time as both a fan and a writer has helped me figure that out, because there are things that as a fan I would have said I wanted, but looking at it as a writer I can say, "Oh, if I gave that to the fans, it would actually in the long run make the story less satisfying." So there is some work to be done there, but I think social media is a great resource.

    Daily Dragon interview ()
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    Daily Dragon

    You posted the chapters of Warbreaker on your website at BrandonSanderson.com as you wrote them. The first and some subsequent drafts of the novel are still available for download to help aspiring writers study your revision process. What are some of the positive and negative consequences of posting your work in progress?

    Brandon Sanderson

    For one thing it lets people see all of the pops and bells and whistles that go into a book, meandering, sometimes, toward becoming a better novel. My agent and editor's big worry is that readers would read an unfinished work and therefore have a wrong taste in their mouth for how my books are. So I'd say that's the biggest disadvantage. I don't think personally that there has been any sort of sales repercussion. I can't say for certain.

    I would like to say that it has been better for my books, particularly releasing it when I did, when a lot of Wheel of Time fans were discovering that I was taking over their series and wanting to know what kind of writer I would be. They were able to download the book for free and know a little about me and my writing. I think it was helpful. I think the big advantage is that I was able to give something back to my readers. I'm always looking for something I can give back. They support me; I get to do this job because of them, so I like to add as much value as I can to the books for them.

    Daily Dragon interview ()
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    Daily Dragon

    If you could have one Allomantic ability, which would you choose and why? (I still have my suspicions about you and speed bubbles.)

    Brandon Sanderson

    I would pick Steelpushing, because who doesn't want to fly, right? That's as close to flying as any of the powers get. As I'm walking or driving around I'm often noticing where the sources of metal are and considering where I could push off them to go where I want to go, and that's always exciting to think about.

    Daily Dragon interview ()
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    Daily Dragon

    The light-hearted banter in your recent standalone Mistborn book, The Alloy of Law, is an unexpected yet delightful change from the more serious tone of the original trilogy. Why did you decide to make such an abrupt shift? Will we get to read more about Waxillium and Wayne?

    Brandon Sanderson

    This was quite conscious on my part. One of the reasons I ended up writing The Alloy of Law as I did is because I personally wanted something to balance The Stormlight Archive, which is going to be more serious and have a tone more like the original Mistborn trilogy. I'm planning a five-book sequence to start off The Stormlight Archive, so I wanted something to go between those books that was faster paced, a little more lighthearted, and more focused.

    I love The Stormlight Archive—it's what I think will be the defining work of my career, but that said, sometimes you want a bag of potato chips instead of a steak. Sometimes you want to write that, and sometimes you want to read that. I knew not all readers would want to go along with me at the start on such a big, long series; they may want to wait until it's finished. So I wanted to be releasing smaller, more focused and more simply fun books in between, both for my own interest and for my readers. And I will keep doing this; there will be more Wax and Wayne books in the future, spaced among my bigger epics.

    Daily Dragon interview ()
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    Daily Dragon

    Your work is often praised for unique magic systems with interesting limitations, like the application of the laws of physics to the abilities of a Coinshot in the Mistborn series. What kinds of limitations do you think have the most potential?

    Brandon Sanderson

    There are lots of ways to go with this answer. It depends on how creative you are with your storytelling. I like to found my magics with certain rules so that I can force myself and my characters to be more creative in their application. I think that a good magic system is going to have some of this. Granted that my way is not the only way; there are a lot of great stories that don't do magic the way I do it. But if you're trying to tell a story where the way the magic works is a very big part of the story, then limitations are vital. I would say the best limitations are ones where creativity is forced on the part of the characters.

    I don't like limitations such as kryptonite—this one thing negates the magic, which focuses the story around having it or not having it. I like limitations that are intrinsic to the magic and have a logical sense. When I can, I like the limitations to be bounded by the laws of physics—what requirements will physics put upon this magic that will make the characters have to use it in a more natural way.

    The other big thing is that I split out costs and limitations in my head. A limitation is just what the magic can or cannot do, just like we have limits in our own world to what a physical body can achieve. Costs are what you pay for the magic, and these can add an economic component to a book and a magic system; they can add a lot of ties into the setting, and a great magic, I think, has a lot of ties into the setting.

    Daily Dragon interview ()
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    Daily Dragon

    Shallan's sketches in The Way of Kings are terrific additions that enhance the epic feel of the novel. What inspired you to push for these illustrations?

    Brandon Sanderson

    I wanted to use the form of this novel to try and enhance what epic fantasy can do, and downplay the things that are tough about it. One of the tough things about epic fantasy is the learning curve—how much you have to learn and pay attention to, how many things there are to just know. I felt that occasional illustrations could really help with that. For instance, how Shallan's sketchbook, or uses of multiple maps, could give us a visual component to the book. Pictures really are worth a thousand words. You can have on that page something that shows a creature much better than I can describe it. And so I felt that that would help deemphasize the problem of the learning curve, while at the same time helping to make this world real. Epic fantasy is about immersion, and I wanted to make this world real since that's one of the great things we can do with epic fantasy. We've got the space and the room to just build a completely real world, and I felt that the art would allow me to do that, which is why I decided to do "in world" art.

    I didn't want to take this toward a graphic novel. I like graphic novels, but it wasn't appropriate here to do illustrations of the scenes and characters from the books because I don't want to tell you what they look like. I want that to be up to your own imagination. And so we wanted that in-world ephemera feel to it, as though it were some piece of art that you found in the world and included.

    I think it goes back to Tolkien. There's a map in The Hobbit, and that map isn't just a random map, which has become almost a cliché of fantasy books and of epic fantasy. "Oh, of course there's a random map in the front!" Well, Tolkien wanted you to think this map was the actual map the characters carried around, and that's why he included it. He wrote his books as if he were the archivist putting them together and translating them and bringing them to you, this wonderful story from another world, and he included the map because the map was there with the notes. That's what I wanted the feel for this ephemera to be. As though whoever has put this book together—done the translation and included pieces of art and maps and things that they found in the world that had been collected during these events—that's what you're getting.

    Daily Dragon interview ()
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    Daily Dragon

    How did you find the time and energy to work on The Way of Kings while you were immersed in Jordan’s Wheel of Time? Are you a hidden Allomancer, a slider like Wayne in The Alloy of Law, with the ability to set up a mind-boggling speed bubble?

    Brandon Sanderson

    I wish I could magically create bubbles of time to give myself more space to do these things. After working on The Gathering Storm, I felt more and more that I needed to do The Way of Kings—I had done it and failed once, and I began to see all of the places where it went wrong and how I could fix it. When you get excited about a book that way, you kind of have to write it—strike while the iron is hot. It's something I never want to do again—working on that and Towers of Midnight at the same time just about killed my entire family. The hours were very long, and I'm still kind of recovering from that. How did I find the time? I didn't do much else during that year when I was getting those both ready. I think it was really good for me to do, and I don't think I'll ever do something like that again.

    Daily Dragon interview ()
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    Daily Dragon

    Your new epic fantasy series, The Stormlight Archive, has been in the works forquite some time. In an interview earlier this year with Fantasy-Faction.com, you said that you set the project aside in 2003 because you needed to "get better as a writer." During the interim, as you worked on other projects such as the Mistborn trilogy, Warbreaker, and your middle-grade Alcatraz series, which skills did you improve the most?

    Brandon Sanderson

    I would say that I learned to juggle multiple characters a lot better. That's one of the places where I needed to grow, and it's one of the aspects where the original Way of Kings that I wrote in 2002 flopped. I wasn't good at juggling all these viewpoints. Working on The Wheel of Time really forced me to learn that, and I think I've gotten much better at it. I've also learned to be more subtle with my writing; Robert Jordan was incredibly subtle in his foreshadowing. Going through his notes and rereading the books and seeing how he set up things for many books later, it impressed me quite a bit that he was able to do that. I think I've been able to learn from that.

    Emerald City Comic Con 2018 ()
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    Brandon Sanderson

    We'll have the Skyward beta coming up soon.

    Questioner

    Oh cool. Yeah, I'll bug Kara and Peter. See if they need some help with that.

    Brandon Sanderson

    Mmhmm, yep. We need teenagers for that one. We're going to have a separate teenager one, because it's a YA, and an adult one. And the adult one is to find all the nitpicky stuff, and the teenager one is just "respond to each chapter, what did you think of it?"

    Emerald City Comic Con 2018 ()
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    Questioner 1

    Is the perpendicularity that Dalinar made--is that one going to become permanent...

    Brandon Sanderson

    That one is not permanent, but I haven't said whether or not it can be done again.

    Questioner 2

    *inaudible*

    Brandon Sanderson

    We will have-- we will be involving Shadesmar a lot in the... I had a lot of fun with Shadesmar and planned it for a while.

    Emerald City Comic Con 2018 ()
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    Questioner

    Who is the fans favorite character, from your perspective, everybody that says it to you?

    Brandon Sanderson

    I would say that Kaladin tends to be the fan favorite viewpoint character in that he is the least controversial. Meaning most people just like Kaladin even when they are annoyed with him, it's just like "I get Kaladin." Shallan is the most divisive. The people who like Shallan scenes love Shallan scenes. The people who don't like Shallan scenes, she is their least favorite character. And that's a sign that I'm doing a character right. I really like-- I ran into this too, like, in any book where you have a wide cast you are going to have this sort of thing. But yeah, I would say, if you're just going ask, "Who's your favorite character?" it's probably The Lopen. Everybody should say that. But if it's not The Lopen then it's probably usually Kaladin.

    Emerald City Comic Con 2018 ()
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    Questioner

    I wanted to ask you question about your worlds in general. I've read Mistborn and Elantris, and now I'm reading The Way of Kings, and you seem to always associate such important parts of your magic system or your personality system or your dating system with the land, with the geography of wherever they live. Do you have a secret geography degree or...

    Brandon Sanderson

    No. The reason I do this comes down to a fundamental philosophy I have about epic fantasy. Epic fantasy is the genre of discovery and immersion. Grandpa Tolkien did this by taking a map and putting it in the book. And it wasn't just a map, it was the map they had. So the map becomes an artifact of the world. And I love that. I love the idea that you can have a map that's wrong, that it's not an exact map. I love that you can have a scientific table in the back of the book that represents their understanding and human beings' attempt to organize the world, but is actually flawed because it just represents their attempt at organizing things. And I love these ideas. I love the idea of the land and the artifact and the story all being one. I really--

    One of the books that I love, even though the maps aren't the thing, is Dune. Dune is about how your environment shapes your culture, and how your culture in turn interprets your environment. And I love how that works. I think it really influences how great epic fantasy creates its sense of immersion. I love how Watchmen did this with including ephemera in its books. By saying, and creating a form where one issue does this certain thing to enhance the feel of the issue. I love when the form and the shape of the book does the same thing, so this is all kind of my nerdy writer loving-the-shape-of-things-ism that I have, whatever that is.

    Emerald City Comic Con 2018 ()
    #6863 Copy

    Questioner

    Do you ever take inspiration for some of your characters from people you know, in your life?

    Brandon Sanderson

    Yes and no, meaning generally I don't base characters exactly on people I know. There are a few exceptions. Skar from Bridge Four is Skar my friend, Ethan Skarstedt, who is a person in my writing group, he's in the military, and he's the only person I knew who actually would do a good job in that situation I put him in. But most of the time what I'm doing is I'm taking some interesting aspect about a character. When I was writing Elantris I knew a woman who was 6'1" and she complained about her height a lot. And had never heard that, I'm like, "Wow, that's really interesting." I'd never considered that being 6'1" in our society as a woman would have all these extra associated problems, and I took that and used it in a character and then had her read it and said, "Does this feel right?" But it's not as if that character represents Annie. It means that one aspect of Annie sent me into an interesting character conflict or interesting trait a character could have that I found fascinating. That happens a lot.

    Emerald City Comic Con 2018 ()
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    Questioner

    Why do you have to make so many of your terms and names in your books so confusing? I'm going to be using Mistborn as an example: Feruchemy, Hemalurgy--

    Brandon Sanderson

    I think they're cool. Part of the answer is I look for the way languages are built. I try to do things in the way that it's going to feel natural but also foreign, and that is really tough. Like, it's going to feel alien, it comes from a different world, but it's natural to do and remember, and it is also based on the world.

    If you think Mistborn is hard, read Elantris. All of those names are based on some linguistics that, I realized as I wrote the book, this is one is even tougher. So sometimes I'm looking for things that are more familiar and less strange, sometimes I'm looking for things that are more strange. At the end of the day it's just whatever I think sounds cool.

    Emerald City Comic Con 2018 ()
    #6866 Copy

    Questioner

    Do you ever find that you are producing content so quickly that your mind comes up with a better idea after percolating for a while, and the book is already published? And if that does ever happen, how do you handle it?

    Brandon Sanderson

    This is dangerous, right? I think every author wants to go back and tweak things. And there is a fine line between pulling a Tolkien, where you go back to The Hobbit and you revise the ring conversation so it matches The Lord of the Rings, which has now become a classic conversation, we're all glad he did that, right? It ties The Hobbit and Lord of the Rings together better, it was a good revision. There is a fine line between that and Lucas-ing your work, right? Where instead of taking something and tweaking something to make it better, you tweak it just to make it different. I think there is a fine line there. There is a quote often ascribed to da Vinci, that a lot of people say it isn't his, but it's the idea that, he (maybe) said "Art is never finished, it is only abandoned."

    You really have to take that perspective as an artist, you have to eventually just let things go. Not to sing an Elsa song, but you just gotta be willing to say "I'm done." And you are always going to have better ideas later on or ways you could tweak it. And more, it's not that you have better ideas. What happens is you change as an artist, and your goals change over time and the way you would approach something changes over time. While I've played in this realm, I've settled on that I should just avoid this most of the time. You could always tweak it to be better, and you've got to release something sometime.

    I do find it very useful to finish something, write something else, then come back to the thing I've finished, because that gives me the right amount of balance between giving it time to rest so that I can approach it with fresh eyes, and also being regular with the releases. I haven't ever felt like I'm going too fast. I have had things that don't turn out too well, but those I just don't release. That happened with Apocalypse Guard last year where I wrote the book, I gave it some time, I came back and looked at it and it just wan't-- it didn't work. It was broken, it was not good, and I'm just like, "I've got to set this aside and think about it."

    It's weird. Writing has a little bit more performance art to it than as a non-writer you might think. Meaning who you are in the moment, when you are creating this thing, the connections you make while you're making it are deeply influential to how the piece of art turns out. It's like you're freezing a moment in time for that author. Rather than trying to create the perfect work you are creating a reflection of who they are when they made it, and you have to kind of be okay with that as a writer.

    Emerald City Comic Con 2018 ()
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    Questioner

    Where are the rest of Roshar's named gems? Like, we have the Hope diamond, we've got dozens of--

    Brandon Sanderson

    A lot of them are in the [Thaylen Gemstone Reserve] ...There's a lot of them around and there are places like that. One of the tricks, and I actually kind of was aware of this, particularly in book three, I was like "Yeah, I maybe should have named some of these things earlier." One of the tricks with a book like Way of Kings, there are already so many new names and terms that oftentimes I find myself finding ways to not include a new name or term because the overwhelming nature of the learning curve is so big. And I will admit, writing book three I'm like, "Ah, I should have named some of these earlier," this is what they would do.

    But it's kind of this Occam's razor, well, that's the wrong term. It's this idea of "Let's try to keep it as simple as possible for that fact that it's really complex." and that's why I naturally just didn't do it. 

    I would say in-world a lot of them are named. But you've also got to remember that gems are not as eternal on Roshar as they are. They are a little more ephemeral, you will often end up using them for something and they are wearing out, so to speak. So the idea that a diamond is forever is more of an Earth concept than a Roshar concept.

    Emerald City Comic Con 2018 ()
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    Questioner

    Shards. We started with fairly obvious ones, magic wise. Trying to keep this spoiler free, so: Ruin, Preservation, this kind of thing. Then we get the weird ones. Why do we have Shards that can only exist in the mind of a sentient creature? ...Like the concept of Honor can only be done when it's carried out, essentially, by a sentient creature.

    Brandon Sanderson

    So when I split Adonalsium I said, "I'm going to take aspects of Adonalsium's nature." And this involves personality to me. So the Shattering of Adonalsium was primal forces attached to certain aspects of personality. And so I view every one of them this way. And when I wrote Mistborn we had Ruin and Preservation. They are the primal forces of entropy and whatever you call the opposite, staying-the-same-ism-y. Like, you've got these two contrasts, between things changing and things not changing. And then humans do have a part, there's a personality. Ruin is a charged term for something that actually is the way that life exists. And Preservation is a charged term for stasis, for staying the same. And those are the personality aspects, and the way they are viewed by people and by the entity that was Adonalsium.

    So I view this for all of them. Like, Honor is the sense of being bound by rules, even when those rules, you wouldn't have to be bound by. And there's this sense that that is noble, that's the honor aspect to it, but there's also something not honorable about Honor if taken from the other direction. So a lot of them do kind of have this both-- cultural component, I would say, that is trying to represent something that is also natural. And not all of them are gonna have a 100% balance between those two things, I would say, because there's only so many fundamental laws of the universe that I can ascribe personalities to in that way. 

    So I find Honor very interesting, but I find Autonomy a very interesting one for the exact same reason. What does autonomy mean? We attach a lot to it, but what is the actual, if you get rid of the charged terms, what does it mean? And this is where you end up with things like Odium claiming "I am all emotion." Rather than-- But then there's a charged term for it that is associated with this Shard. I'm not going to tell you whether he's right or not, but he has an argument. 

    Emerald City Comic Con 2018 ()
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    Questioner

    What was your inspiration for Kaladin? What made you want to make him?

    Brandon Sanderson

    Kaladin's origin was in me reading about the interesting lives of surgeons in pre-industrial eras. Surgeons who were at times treated no different from a butcher, and at other times straddled this line between superstition and science in a really interesting way. And I wanted to write a surgeon who straddled that line. Where the superstition was against them, but in some ways the science that they knew also worked against them because the people didn't trust it. That's a really fascinating character. He started more as his dad, and as I worked the books he became Kaladin the son of a surgeon instead of the surgeon himself.

    Emerald City Comic Con 2018 ()
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    Questioner

    What was your inspiration for Steelheart's weakness...

    Brandon Sanderson

    Without spoiling Steelheart, the inspiration for the weakness was a direct outgrowth of who I saw him as a character before he gained powers. Kind of the bully sort of person given a little bit of power, exercises all kinds of terrible, just really mean to people with just a small amount of power. That character was really fascinating to me, the person who really doesn't have any authority, but still what little bit you give them they misuse. And I grew out of that, that idea. So, I kind of wanted to connect--slight spoilers for the series--but I kind of wanted the weaknesses to connect to the personalities of the characters in interesting ways, so it was a natural outgrowth there.

    Emerald City Comic Con 2018 ()
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    Questioner

    I just came off of the VR experience, and I thought it was really exciting. Glad I got to be a part of that. How much of that were you actually part of?

    Brandon Sanderson

    What happened is they came to me a couple years ago, and we brainstormed the experience. They had the pitch of being in the chasms and I was cool with that. I thought that was a good idea. We brainstormed, they picked my brain about what things looked like. They wrote it all down, they showed me some concept art, and they did show me the script when they had it. So I was involved, but it wasn't like I was completely overseeing it, and that's how I kind of prefer to do things. I prefer with the media interpretations that people listen to me and listen to the pitfalls and things they might be making, but at the end of the day I want them to be free to make the piece of art they want to make. 

    So for instance the Parshendi don't look 100% like I imagine them, but the chasms look very close to how I imagine them. But I kind of like that. I like how different artists interpret different ideas in my work. It's kind of exciting to me. So that's where I would go on that.

    Emerald City Comic Con 2018 ()
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    Questioner

    For the creatures on Roshar... where do you start in your worldbuilding for that kind of thing?

    Brandon Sanderson

    So where I started for Roshar was the highstorm. So I knew I had the highstorm and I was going to want to build out from that, and I would want an ecology that incorporated the magic. Those were kind of the two things I was looking for. I wanted everything to deal with the storms in some way and be affected by them, and I wanted Stormlight and spren to be integrated into the way that the worldbuilding happened because this was my big worldbuilding epic. So I started along those two lines, and that's where gemhearts came from. That is where-- The [singers] grew naturally out of that. A lot of the creatures and things I looked toward tidal pools because I figured this was kind of a similar sort of thing, an environment that has to deal with a drastic change, a biome that deals with this repeatedly every day.

    Emerald City Comic Con 2018 ()
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    Brandon Sanderson

    I appreciate the comment on Steris. I kind of feel that when I did Elantris, I was really interested in this, and I maybe didn't-- I kind of approached things in, like, a pop culture sort of way without really understanding it. And then I came to know some people with autism, and I'm like, "I need to do this better. I need to do this realistically and kind of help with the presentation rather than contributing to one narrow definition that is the pop culture definition." So I'm glad that that has worked for you.

    Emerald City Comic Con 2018 ()
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    Questioner

    Are the [singers] living computers, and are spren variables in a computer system?

    Brandon Sanderson

    Excellent question. The answer is: I would say no, I wouldn't consider this. But I have considered this idea, and there is a place in the cosmere where people are using spren-- not spren but something similar on another planet, for a little bit of computation. Which I want to be able to write that story some day, but-- It's a very fun thing that I dug down a rabbit hole in one time. You might see this somewhere in the cosmere, but it's not actually Roshar. I wouldn't call them that.

    Emerald City Comic Con 2018 ()
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    Questioner

    In the cosmere we've seen Investiture manifest in different ways all across the systems. So I was wondering, when it comes to the powers of Dalinar, is it possible for that power to open a Perpendicularity anywhere, say on Scadrial or any different planet? In a different way, where you could potentially combine all the Realms, open the doors for the Realms.

    Brandon Sanderson

    Let me say this very carefully. I'm being recorded now... Any time where you gather the right amount of Investiture in the right way, you are going to have kind of a version of a cosmere singularity, right? Which is where you are pulling the different Realms together into a kind of-- you are piercing between them with a large amount of Investiture. So what's happening with Dalinar is both the bug and the feature at the same time. But it is not necessarily the only way. And once things are kind of, once the Spiritual Realm is being involved, time and space don't mean anything anymore on the Spiritual Realm. That's your answer.

    Emerald City Comic Con 2018 ()
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    Questioner

    I was wondering, in Stormlight, what kind of gem the [singer] gemhearts were, or do they just, do they hold Stormlight well?

    Brandon Sanderson

    So, this is a good question. This is one that people have been asking me since the first book, if they had one, and I've finally kind of confirmed it in book three. So the reason people don't think [singers] have a gemheart is it is milky white, and looks like bone.

    Questioner

    But aren't their bones red?

    Brandon Sanderson

    Their bones, well-- Their bones are red-- not completely. If you're going to pull out the bone, what you're going to see-- I'll explain it in the next book. So what you're going to do is, if you break open the bone, you're going to find this white-- It's not marrow but it is, yeah I guess it's marrow. Anyway at the center kind of in their sternum there is a gemheart there, but it is fused to the bone and it is grown into the bone, and you have to kind of snap it open and find it inside, and it kind of just looks like marrow, but there's a gemheart in there. And it kind of relates to some stuff in Dragonsteel that I'm not gonna get into. But you'll see in the next books. But there's a good reason people just don't think that [singers] have a gemheart. 

    Questioner

    So they must not glow much then, I'm assuming.

    Brandon Sanderson

    Yeah, well, it's surrounded by bone. So it's a different special thing. We'll bring it out in the following books. It might not be the next one.

    Emerald City Comic Con 2018 ()
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    Questioner

    Have you ever been to the Free Kingdoms, and if you have what was it like?

    Brandon Sanderson

    I have not been to the Free Kingdoms. They won't let me in. They think that I'm a Librarian agent, which I keep telling them I'm not but they keep pointing to the fact that I write lots of books and I go speak at libraries, and I hang out with librarians, and some of my good friends are librarians, so they don't trust me. I can't get a pass.

    Emerald City Comic Con 2018 ()
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    Wetlander

    In the... wedding, Dalinar suddenly remembers Kadash... retching... My theory is that the reason he was upchucking everything since yesterday was that he just realized that it was Evi, and he did it. Everybody's like, "No, it's just because it was such a brutal attack and it was horrible, and he's beyond it." And I'm like, no, I think it was was because he realized who's down there, and he was the one who lit the match. That's my theory...

    Brandon Sanderson

    I will not confirm or deny, but you did see me going like this *nodding*, so--

    Emerald City Comic Con 2018 ()
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    Questioner

    And is Hoid now, like he can already basically Lightweave...

    Brandon Sanderson

    He can already-- I will have to delve into that during Hoid timed, but he was limited, and he's still limited. But there's stuff that he's been trying to do for a while that he can't quite get working.

    Questioner

    'Cause it seemed like when he and Shallan were creating that story together of the wall--

    Brandon Sanderson

    Right, he was using her power, right? And guiding it, he wasn't doing it himself.

    Questioner

    Is that something he can do in general, just help people with their powers?

    Brandon Sanderson

    Not necessarily. That was pretty special circumstances.

    Emerald City Comic Con 2018 ()
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    Questioner

    I'm gonna take a stab at Kaladin's fourth oath. Is it, "I will not feel bad about slaughtering my enemies?"

    Brandon Sanderson

    *RAFO card*

    ...You know I'm not going to answer that. But I tell you what, it's been recorded by the fan sites, everything I say, so if you're right you're on record. But I'm not going to tell you.

    Emerald City Comic Con 2018 ()
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    Questioner

    The Sharders have asked if I can find out if the Ars Arcanum for Elantris written at any specific time. Like, was it during the events of Elantris?

    Brandon Sanderson

    The Ars Arcanum is around the context of then, yes. It should be around the events of the first book. I would have to look at it and double check that. But you can take that as canon unless I look at it and find--

    Emerald City Comic Con 2018 ()
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    Questioner

    Why are you a plant in the back of the book?

    Brandon Sanderson

    Well, here's the thing. When I wanted to do a picture in the back of the books, the original versions that the other publisher did, I said I wanted a silly picture. And they wouldn't let me put a silly picture. So I wrote that I was a potted plant, and then put my own picture. But when we did the reissues, the new publisher's like, "Eh, I guess we gotta use a potted plant," and then they went and got one and put it there instead. And I was totally fine with it. The joke was that it was just me but it said it was a potted plant, but now it is a potted plant.

    Emerald City Comic Con 2018 ()
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    Questioner

    In Stormlight Archive before the full disadvantaged duel, there's foreshadowing of Shardblades being spren and Adolin talking to his Blade, tradition. But then also... Adolin says, "Oh I forgot my mom's lucky necklace," and I don't think there's ever a reference to that again. Do we see something come back up about that necklace?

    Brandon Sanderson

    The necklace is just pure superstition on his part, it's not seeding something in... I have to sometimes make certain things not relevant, otherwise everything is relevant. So the chicken and the necklace mean nothing, but obviously the talking to the sword is a tradition that has a meaning, and it comes into play in Oathbringer.

    Emerald City Comic Con 2018 ()
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    Questioner

    Dalinar can learn languages with the people he contacts. Venli knows all the languages. Could he learn all the languages? And how long would that last?

    Brandon Sanderson

    His Connection is going to work-- He has to kind of be active about it, so it needs to be-- let me see if I can get the specific words right...

    The mechanics I have in the notes is he has to touch someone and will learn to speak the language of their native country, that they spoke as a young person. He's making a direct Connection to that specific person and their way of speaking. So if you have learned another language and Dalinar shakes your hand and activates his Connection ability, he will Connect not to that language you've learned, but to your native language.

    Questioner

    How long does it last?

    Brandon Sanderson

    I have it lasting-- it does need to be renewed, but I have it lasting basically as long as-- days not months. But I didn't actually put a define on it, so I'm going to say that's not canon. I'm not canonizing that. But I didn't want him to have to keep renewing it every couple of hours. But he would have to do it again if he left and came back.

    Emerald City Comic Con 2018 ()
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    Questioner

    So, when there's wordplay in The Stormlight Archive, we know they aren't speaking English, so are you to assume that that is a translation of the...

    Brandon Sanderson

    This is what Tolkein said, and I always rely upon this. You're reading the book in translation, and the person translating it is going to try to use the closest in feel, but to also make it translate to English. So even when they use idioms and things like that, sometimes they translate and the translator can drop them in. Sometimes they just don't translate, so the translator comes up with something that works in English... It gets you a lot of loopholes, like if you accidentally call something an ottoman and people are like, "But there's not an Ottoman Empire in this fantasy world!" But you're like, "Yeah, all words work that way." It's in translation. This is why when you read something like Allomancy, and they're like, "Well, it's got Latin roots, right?" Yeah... it's just the roots in their language would be something old Terris, and the easiest way to convey that feeling is to use something that's got-- you know. Stuff like that.

    Emerald City Comic Con 2018 ()
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    Questioner

    What do you think of the VR experience.

    Brandon Sanderson

    I thought it was a lot of fun. I liked the feeling of the world quite a bit. The version I played was a little buggy, so I hope that they got the build working where it's not as buggy. But I thought the visuals were great, like the chull, the feel of the chasms. I think they did a great job with the feeling.

    Emerald City Comic Con 2018 ()
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    Questioner

    Anything about Jasnah.

    Brandon Sanderson

    Jasnah, I would say, is the character who changed the least between the draft I wrote in 2002 and the final version. I always knew who she was and how she was going to turn out, and she stayed really consistent. So I'm really excited, particularly for the back five, which will have more of a focus on her. I've started to tease in some viewpoints, but you'll really get to know her starting in like books six, seven.

    Emerald City Comic Con 2018 ()
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    Questioner

    One of the characters in this book replied with "I've got this," or "I got this." It seemed really modern, like colloquially modern.

    Brandon Sanderson

    I've got an answer for this. So here's the thing. I use Tolkien's philosophy on this, which is that you are reading the books in translation, and the person translating the English tries to use the closest English approximation to the same sentiment that would happen in the books.

    And we try to move away from being too modern colloquial, and things like that, but the actual answer is they said something that's a similar saying in this, and people did talk colloquially even if they didn't have modern slang. Like, the name Tiffany is a medieval name, people don't know that. There's all these sorts of things that people did even back then. But we try to find something that is not going to kick people out. We are less worried about historical accuracy, and more about what's going to convey the right idea. So just kind of pretend that. Pretend that it's being translated by someone like me, Brandon Sanderson, who can read the original Alethi and be like, "Oh, they said something that means this. What's the modern equivalent?"

    Emerald City Comic Con 2018 ()
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    Questioner

    You know the artwork... the arches with the faces? What are those?

    Brandon Sanderson

    Those are each of the Heralds. And those archways, Isaac picks based on what he thinks the themes of the chapter are. I don't pick which faces go on there. He reads the chapter... he tries to align what's happening with the emotions represented by the various characters. 

    Questioner

    And the thing underneath it is?

    Brandon Sanderson

    Generally the symbol of the viewpoint character. But those shift. Like for instance we sometimes start with a general one, and as the characters get more individual we add ones specifically for them. Usually you'll have one that's the viewpoint character, and then like for instance the ones for Jasnah and Shallan split apart when originally they just had one, and stuff like that.

    Emerald City Comic Con 2018 ()
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    Questioner

    I actually named my son named Kelsier.

    Brandon Sanderson

    Did you? That's awesome. I was actually realizing the other day that kids named after my books are starting, probably, to get old enough, the youngest ones, that they can be reading my books, which I'm not sure what I think about that.

    Emerald City Comic Con 2018 ()
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    Questioner

    What is the best advice you got from a beta reader or editor on your female characters?

    Brandon Sanderson

    Stop treating them like a role and start treating them like a person. Most of the times when guys write girls poorly, it is because they are saying  "Well, this is the X. This person's role in the story is X," and then they make the person not exist beyond that. Every character, regardless of gender, should have their own motives, passions, and you should be able to know what they were going to do with their life if the plot hadn't smashed into them, and that can go a long way toward helping with that.

    That was the big thing for me, was not writing anyone to a role... making everyone the hero of their own story. That was the big thing, but it was a process over time, figuring out treating people like characters instead of roles. That's kind of nebulous, right? Tell them to read a bunch of books by women, because a lot of them haven't, and that's part of the reason they're doing it poorly.

    Oh and here's another big thing. The first way of being sexist in your writing involves writing people into roles, right? Into stereotypes. The next thing that people generally do, you'll see this a lot in cinema right now, is take the underrepresented group, or the token female or something, and make them awesome, so that they don't actually have any sort of-- they're just good at everything. Right? That's the next level of doing something wrong, and the third is where you're like, "Wait a minute. Let's make everybody kind of quirky and interesting in their own way, rather than putting anyone on a pedestal," and things like that.

    And it's a process for all of us. You'll notice that like in the Mistborn books... I was so focused on making sure I had a strong female lead, that there is like no other women in whole the book. And that's a really common mistake... But you just get better at it the more you write.