So my method of plotting-- I've been asked about, "Do I use seven-point story structure? Do I use three act format?" I actually don't use any of these things. So they're tools that I think are good to study. For me I use just a very simple: Promise, Progress, Payoff. This is what I focus on for plot,and I subdivide my stories into subplots and things and say, "What's the promise? How do I early on promise what type of plot this is. What's the progress? What's the payoff?" And you're asking how do you make sure that the hype lives up to the promise, and that is dangerous. The longer you go between books, the more that hype almost like-- I feel part of the-- If you're looking at The Wheel of Time, there were books when we fans were waiting for them to come out, that we were super frustrated by when they came out, that when I reread them in the whole series I didn't-- were less bothered by. It felt like, when I waited three years for something, the hype of what that needed to deliver was way different than when it was book ten bridging between book nine and eleven. And so that is a consideration.
My job-- I think that if your progress is right, if you can kind of-- like if you say, "We're moving towards something here," this is the sort of emotional reaction you're going to get from it by showing-- for instance, an easy way to talk about this is a mystery, right? If you want the mystery to be really cool, then it's your progress toward the mystery that's going to indicate what kind of reveal and surprise that's going to be. If, you know, the characters discovering clues and getting more and more horrified, then the payoff at the end has to be something horrific, right? But if they're like, "Ooo! This connection and this connection together are making something really interesting. If I can just figure this out then it'll click together." Then the payoff is, instead of discovering horror, the payoff is then, "Oh, this comes together and I understand now." So you need the reader to understand that's their kind of payoff, is it clicks for them like it does for the character. And it's really-- that progress is the most important of those three in a lot of ways. If you can indicate to the reader, "This is just going to be satisfying. This character is finally going to let down this burden. That's the progress we're working toward. It's not going to be a surprise, it's just going to be satisfying. That's how you do that.
There are certain things that there's just no avoiding the hype on. In fact, the further the series gets the more I'm worried about that, because-- in part because I'm such a believer in this kind of progress and things like this-- there are very few things, like in the Stormlight for example, that you'll get to that you will be super surprised by if you've been reading the fan forums, because the clues are all there in previous books. And so you just, I think, as a writer have to be okay with, if you're going to lay the foreshadowing, people will figure it out. And I can talk more about like, the third book has some big reveals about the world that I think the casual reader's going to be like, "Woah, mind blown!" where the people who have been on forums are like, "That's it? We've know that for years Sanderson!" But, you know, if you don't-- the only way to really surprise people is to do something completely unexpected. Which is, sometimes can be really nice, but a lot of times it just makes for a twist just to twist for twist's sake, so. I don't know that I've figured this one out a hundred percent across a series, but within a given book, yeah.