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Warbreaker Annotations ()
#1 Copy

Brandon Sanderson

Everyone Is the Hero in Their Own Story

Another of the big plot events I wanted for this book was to have a character work for the wrong team for a long period of time without realizing it. I'd rarely seen this plot twist in a book, and even more rarely seen anything like it pulled off with any skill. So I wanted to try my hand at it.

Vasher is right here. Denth was playing with her when he told her that line about heroes. He said it partially because he was trying to justify what he was doing, and partially because he was amused that she thought she was doing what was right—when she was a major motivating force driving her people toward destruction.

Vivenna thought she was the hero, but she was the villain—at least for a good chunk of the book.

Warbreaker Annotations ()
#2 Copy

Brandon Sanderson

Vasher Explains the Different Kinds of BioChromatic Entities

This is a scene I'd been waiting to write for almost the entire book. Not just because I wanted to get into the scientific rules for Awakening, but because I wanted to pull a good reversal for Vasher. When he begins talking like this, I hope that the reader responds like Vivenna: Who is this guy?

A lot of readers, my editor included, resisted the term BioChroma. They wanted me to simply use Breath, as they thought BioChroma was just too scientific sounding. I like this concept, however. I want people to read the book and think it sounds scientific. My novels, my magic systems, have a kind of "hard magic" sense to them. I want there to be an edge of science to them, a feeling that people are studying them and trying to learn about them using the scientific method.

Vasher's explanations here are dead on. He's got a lot of good information, and he has a handle on what he doesn't understand. That alone should be a big clue about who he is. The fact that he never has to trim his beard is another one.

Warbreaker Annotations ()
#3 Copy

Brandon Sanderson

Anyway, as I've said before, I wasn't intending this to be a book to parallel the state of the United States and the war in Iraq. It just kind of came out as it has, and I think the main reason is one of pulling a reversal upon myself. You see, Mistborn was a book about a bloody revolution instigated by the protagonists. We don't see a lot of the death it caused, and fortunately much of the bloodshed was averted by a timely speech given by a certain young nobleman, but the fact remains that I wrote about overthrowing a government.

That seems to be a popular topic for novels. And anytime I notice that something is popular in the genre, I start wondering if I could write a book about the opposite. In this case, I began thinking of a book where the protagonists were trying to stop a war instead of start one. Where they wanted to stabilize the government instead of destabilize it. The opposite story of Mistborn, in some ways.

I had the name of the book, Warbreaker, long before I even knew who the Warbreaker would be or what the rest of the book would be about. I'm glad we were able to keep it, though my editor complained just a tad that he thought it didn't indicate the right sense of epic fantasy for the book.

Warbreaker Annotations ()
#4 Copy

Brandon Sanderson

Character Shifts

This is a fun chapter, formatwise. It looks simple—we've got two alternating sequences with Siri and Vivenna. But what's going on here is that I'm trying to pull the first of many reversals in this book.

A reversal is more than just a plot twist—it's a swap. (Or at least that's how I define it in my head.) Just like Elantris's substructure was that of the chapter triads, Warbreaker's substructure is that of reversals. People change places or do 180-degree turns. This presented a challenge to me, as I had to work hard to make such often-abrupt changes well foreshadowed and rational. That's rather difficult to pull off. Most twists take characters in a slightly new direction; spinning them around completely required a lot more groundwork.

If you've read other annotations of mine, you'll probably know that I love twists—but I love them only in that I love to make them work. A good twist has to be rational and unexpected at the same time. Pulling off that balance is one of the great pleasures in writing.

In this chapter, we have the beginnings of the first big reversal in this book. It's more gradual—not an abrupt one-eighty, but a slow and purposeful one-eighty. But the seeds are here, even in this early chapter. If you look at it, we have this:

Scene One: Siri acts just like we expect Siri to. Blustering and emotional.

Scene Two: Vivenna acts just like we expect Vivenna to. Calm, rational, in control, and willing to do as she is told.

Scene Three: Siri grows calm, considers her situation with more care, and acts a little bit like a queen should in deciding to send her soldiers back.

Scene Three: Vivenna is very bothered by what is happening and acts just a little bit like Siri would—she decides upon a plan that is impetuous.

I'm very excited by the underlying structure of the chapter, even though I'm aware that most people probably wouldn't be. I'm just a screwy author type. I like how the changes are very subtle, and yet already there are hints at the way the characters are heading in life.

I like reversals and tone changes, but I still think that readers deserve to have an understanding of what the major plots and arcs for a character will be. There will be twists, but I don't want to just twist needlessly or endlessly. The characters are the most important part of the story, and one thing I rarely twist (particularly late in a book) is a character's personal arc. I keep personal arcs steady, as they're the foundation of a reader's attachment to the book.

Warbreaker Annotations ()
#5 Copy

Brandon Sanderson

The Guard Approaches, and His Clothing Becomes Brighter

This is an essential part of the magic system. When you get close to someone's aura, their clothing—and everything else about them—brightens in color slightly. It's important to show it in this prologue.

Unfortunately, it also shouldn't be there. You see, Vasher should be smart enough to hide his Breath in his clothing, as the book later shows is quite easy to do. He shouldn't have left himself holding any Breath. It's suspicious. If those guards had noticed his aura—or if someone working in the prison had been of the First Heightening—Vasher would have been spotted. It's such an easy fix that he should have thought of it.

The problem is, I felt I needed to establish the way the magic works from the beginning. Having to explain why Vasher didn't make the clothing glow would have been awkward and confusing at this point in the book. So I left this as it is.

However, being who I am, I developed a background for why Vasher did it this way. He left his Breath in, and thought that maybe it would be noticed—but if it was, he knew that the guards would lock him in a cell much closer to Vahr. That would be convenient, as it would ensure that he was much closer to his quarry. Of course, in such a cell, he wouldn't be able to Awaken anything and escape. However, he'd planned for that too. He set a little straw figure outside the prison the night before, with specific Commands instructing it to search through the cells and find him, delivering a set of lock picks.

It was risky—but either way he did it would be risky. He couldn't know for certain that the guards would take him to the area he needed to be in, and even if he had hidden his Breath in his clothing, some prisons have rules in place requiring each prisoner to be stripped, just in case they've done just that. Fortunately, these guards were particularly lazy. Anyway, Vasher's contingency plan wasn't needed, as the guards didn't end up noticing his Breath.

The Great American Read: Other Worlds with Brandon Sanderson ()
#6 Copy

Questioner 1

[Warbreaker] ends on, you could totally write a second one. Is that in the works?

Brandon Sanderson

It is, but it's kind of a distant plan. It's kind of just more for fun. I wrote this-- I had already written Way of Kings, and I wrote this as a prequel to Way of Kings on a different world, and then it got published before Way of Kings got published. But the characters from this were already continuity in Way of Kings, so I just kept using them, because I figured it works out. Really, Warbreaker, I see it as Vasher's (and Nightblood, the sequel), the prequel, to where he came from, who was Kaladin's swordmaster in the first version of Way of Kings back when Kaladin was training to be a Shardbearer in the first book. Vasher was a major part of that, and Warbreaker was a flashback to where he'd come from.

Questioner 2

Vasher is Zahel, right?

Brandon Sanderson

Yes, Vasher is Zahel from The Stormlight Archive. Who is still kind of the swordmaster, but he's no longer Kaladin's, it didn't work out that way. But he ends up as Renarin's instead.

Warbreaker Annotations ()
#7 Copy

Brandon Sanderson

Vivenna Finds an Alley to Sleep In

One of the big stories I'm worried about channeling here is Les Misérables. It's one of my favorite stories of all time, so sometimes it's difficult not to find myself drawing upon Hugo's story and characters. That constant fight to keep myself from leaning too much on what has come before went into overdrive in these chapters.

In the end, however, I think that Vivenna's scenes belong here and accent the story. So yes, if you noticed them, there are some echoes of Fantine in these sections—Vivenna selling her hair and noticing the prostitutes most prominent among them. These two items, most of all, I considered cutting. But in the end, I decided that if there was anyone I was proud to have influencing my writing, it was Hugo, and I left the references. Partially as an homage, I guess—though that's always the excuse of someone who ends up echoing a great story of the past.

Warbreaker Annotations ()
#8 Copy

Brandon Sanderson

The King and Yarda Discuss Sending Vivenna

I go back and forth on this scene. Sometimes I think it's too long. Other times I worry that it's not long enough.

Through the history of the book, this particular scene inched longer and longer as I tried very hard to explain why a good man like Dedelin would send Siri to die in Hallandren. (And also, I wanted to be sure to explain why he was sure she would die there.) There's a whole lot of setup going on in this sequence between the king and his general.

And I worry that there should be more. While what they do makes intrinsic sense to me, a lot of readers have been confused about the tactics here. Why is the king doing what he's doing? Is it really needed? Isn't there another way? This section is the only answer we get to a lot of those questions, since it's the one and only scene in the book from Dedelin's viewpoint.

That said, I think this scene might also be too long. The more space I dedicate to Dedelin, the more readers are going to think that he might be a main character. Some are surprised to read on and find out that the king doesn't make another appearance in the novel. (Well, okay, he makes one more—but he doesn't have a viewpoint.) I don't want to put too much here or have readers focus too much on the tactics of his decision, since really all that matters is that readers understand that Siri has been sent unexpectedly to marry the God King.

I'm still iffy on the scene. Some test readers wanted to see the scene where Dedelin says farewell to Siri. (We skip it; the next scene begins with Siri riding away.) They feel they missed a chapter. But I eventually decided that I needed to keep this beginning flowing quickly, because the longer we spend in Idris, the longer it will take us to get to the real plots in Hallandren. If it weren't so important to set up Siri and Vivenna ahead of time (so that their reversal has impact), I would have just started the book with Siri arriving in Hallandren.

Warbreaker Annotations ()
#9 Copy

Brandon Sanderson

The High Priest Tells Siri She Needs to Produce an Heir

Note that in a previous section where I said that I couldn't delve as deeply into Siri's plot in this book as I could have in one where there was only one viewpoint character, I didn't mean that I didn't intend to give her a lot of political intrigue and plot twisting. I only meant that I decided it was best to keep things a little more focused for her, rather than adding a lot of subplots.

I've been wanting to do a story like this one, with a woman sent to marriage in a politically hostile country, since I wrote Elantris—where Sarene arrived and found out her wedding couldn't happen. Again, this is an attempt to turn in a new direction for me, but the inspiration is the same. Sarene arrived and found that her fiancé had died and the court didn't care about her. Siri arrives and does get married, then has far too many people paying attention to her.

Warbreaker Annotations ()
#10 Copy

Brandon Sanderson

The God King Approaches Siri in Bed

Siri wonders why the God King wears black, rather than white—which his BioChroma would distort. The answer is simple. To Awakeners, black is a symbol of power. It's a fuel, a color that can be used for Awakening. White, however, is useless. So to wear white would be foolish, except in certain cases where the priests want to prove how powerful the God King is by letting him dynamically bend the light. So while he occasionally appears in white, his everyday attire is black.

His ability to bend light into the prismatic colors, by the way, was added about halfway through the first draft. I wanted a stronger visual indication of someone who had reached the top Heightenings, and I like the imagery associated with it.

Warbreaker Annotations ()
#11 Copy

Brandon Sanderson

I wanted a good, strong scene where we could see that Siri made the decision to keep her hair in check. Again, I'm moving her and Vivenna into different roles, but I want it to be natural, an evolution of their characters brought on by who they are and how their surroundings affect them.

In this case, living in the Court of Gods, there is a very good reason to learn to control your hair. If many are like Treledees, who is of the Third Heightening, then even the most minute changes in your hair color will tip them off.

This is one of the interactions of the magic system that was nice to connect, an interaction I didn't expect or anticipate. With a lot of Breath, you can perceive very slight changes in color. With the Royal Locks, your hair responds to even your slightest emotions. Put the two together, and you get this scene. It was, in a way, inevitable from the beginning of the book.

Siri has come a long way. She's still stumbling about and making a lot of mistakes. But she's also winning some victories. There's nothing hidden to learn about this chapter; she really did just one-up Treledees and get what she wanted.

Warbreaker Annotations ()
#12 Copy

Brandon Sanderson

Chapter One - Part One

Tone

You can probably guess why I was worried about the transition from the prologue with Vasher to this chapter with Siri. The tone shift is quite dramatic. Actually, one of the things my agent complained a lot about with this book was the tone. Not just for this chapter shift, but for the entire book.

In his opinion, there were too many different tone shifts going on. We have Vasher's plot, which is dark and sometimes violent. We have the Siri plotline, which is romantic and sometimes whimsical. We have Lightsong, whose chapters are glib and smell faintly of an old comedic murder mystery. Then we have Vivenna, whose tone bounces around across all of these.

That's one of the things I like about the book. My agent complained, but I know he likes things more streamlined than I sometimes do. He loved the Mistborn books, and I do think they are excellent novels—but they are very focused. The characters are distinctive, but their plots are all centered on many of the same types of goals.

With Warbreaker, one of the main things I'm trying to do is contrast it to Mistborn. To do something different, something that harkens a little more back to Elantris, with its three very different viewpoints.

I want there to be a lot of different tones and feels to this book. It's part of the theme of the novel—that of vibrant Hallandren and its many wonders. I want it to feel like a lot is going on, and that in different parts of the city, very different stories can be told.

/r/books AMA 2015 ()
#13 Copy

platysaur

Well Mr. Sanderson, I finally finished Words of Radiance as well. I thank you for answering previous questions of mine on this thread.

I didn't read Warbreaker but I intend to. That said, if I don't get to it (college is quickly approaching now), will it be a setback? I know that Szeth's sword is now a character from Warbreaker, but I don't want to be at a disadvantage if I can't get to it.

Brandon Sanderson

If you don't read Warbreaker, I doubt you'll be confused. I wrote Warbreaker as a prequel novel (after writing the original draft of The Way of Kings) to give some backstory to side characters I knew where cosmere-aware, but the story should work just fine without having read it.

Warbreaker Annotations ()
#14 Copy

Brandon Sanderson

Chapter Twenty-One

Vasher Awakens His Clothing, Then Leaps off the Palace

One of the subtle, yet drastic, changes to Awakening that happened in this story came during the middle drafts. Originally, the Command was part of the process of Awakening—but wasn't as important as I eventually made it. I had intended for very difficult things to be accomplished through the use of very long and intricate Commands. However, as I wrote the first draft, I felt this was bulky. What it meant that was if you wanted to use a powerful Awakening in battle, you'd have to stop and spout several paragraphs of instructions. It really cut down on the tension of the battle sequences. (And Awakening was already slower than I preferred, with the need for all of the steps—Breathing, finding color, then Commanding.)

So during revisions, I changed this. Instead of requiring a lengthy Command to create a powerful Awakening, the strength and skill of the Awakener is instead determined by their ability to visualize what they want the Command to do. The Command is a focus, the spoken words an important part of the process, but the real trick is getting the right mental picture.

This way, someone can practice a lot, and still use simple Commands—like "grab things"—yet have them do very powerful things. It also allows me to have Commands be easier to learn and use, yet still require skill to master.

Warbreaker Annotations ()
#15 Copy

Brandon Sanderson

Lightsong Attacks

And we discover that Lightsong is no good with the sword. I toyed with making him able to use it, but I felt it was too much of a cut corner. Knowing who he was before he died, he'd not have needed to know the sword. Beyond that, I felt it would have been too expected. Lightsong himself built it up so much that I feel it would have been a boring plot twist to have him able to use the sword. Beyond that, it would have been just too convenient.

Reversals. I wanted to reverse what you assume about him, and to reverse how this scene would have probably played out in a lot of fantasy stories. Once again, I'm not reversing just to reverse. I'm reversing because it's appropriate for the characters, setting, and plot—and then finally because it's more interesting this way.

Warbreaker Annotations ()
#16 Copy

Brandon Sanderson

Siri Is Rescued

And here we have a big scene that a lot of readers have been waiting for. I apologize for making Siri need to be rescued like this, but I felt it was appropriate to the story. It's because of her teaching the God King and helping him become the man he is that he's able to do this.

Remember that the Seventh Heightening (I think that's the one) grants a person Instinctive Awakening, meaning that once you reach that Heightening, you don't need any practice to learn to Awaken. Your Commands are obeyed instinctively. This doesn't mean that everything you try will work, but that you can make most basic Commands (grab things, that sort) work without having to try. In fact, figuring out most of the more complicated, previously unknown Commands requires a person to be of the Seventh Heightening.

This power grew out of me wanting the upper Heightenings to do some very dramatic things. I do worry that this scene is a little deus ex machina. That keeps me from liking it quite as much as the Lightsong climax or the Denth/Vasher climax. But I feel that a story needs a great variety of climactic moments—some internal character moments, some external skill moments, some great twists, some expected payoffs, some big reveals, and some dramatic rescues. This chapter and the next take a shot at trying to cover a lot of those different types.

Warbreaker Annotations ()
#17 Copy

Brandon Sanderson

Chapter Twenty-Two - Part One

Lightsong Plays Tarachin With Three Other Gods

This is the newest scene in the book, added in the last revision before the novel went to copyedit. I added it for two reasons. My editor wanted to see another chapter between the previous Lightsong chapter and the next one. He felt that the god made up his mind to help Blushweaver too easily, and wanted to spend more time with Lightsong mulling over the decision.

I reacted quickly to the suggestion, as I'd been wanting to show Lightsong interacting with some of the other gods. It's sometimes too easy for me to build my books around a small core cast and rarely involve any others, and I have to force myself to include more characters to round things out. This book had a distinct lack of scenes with "ordinary" gods. We got to see a lot of the exceptions, but never the run-of-the-mill divinities who make up the ranks.

I wanted to show how they schemed and how they acted. Putting Lightsong with three of them here helps the book quite a bit, I think. It makes the world feel more real and helps his character by providing contrast.

The game is something I developed in order to make this scene work. I wanted a divine game—one that wouldn't require too much effort, would require a lot of preparation and extravagance, but would still qualify as a sport. So, we have a game where the gods can sit on a balcony attended by a fleet of servants and scribes tallying their throws.

When my editor read the scene, he loved it instantly. He called to tell me it was one of his favorites in the book, partially because of some particularly good Lightsong quips. He says that he fully expects some Sanderson book readers to develop the rules for the game someday, then play it at a con.

[Editor's note: Also compare the game of Stones in the deleted Mad Prince Eton scenes from Elantris. Warning: Contains spoilers, so do not read this if you have not read Elantris.]

Warbreaker Annotations ()
#18 Copy

Brandon Sanderson

Chapter Twenty-Eight

Vivenna Drinks Juice at an Outdoor Restaurant and Plans the Meeting with the Idrian Leaders in the City

Here we have Vivenna showing off her end of the reversal quite well. This is one of the few places where I have a character point out the reversal taking place. Vivenna has learned to blend into Hallandren—she's learned not to judge quite so much. She's still not where she needs to be, but the transformation is happening.

The conversation she has with Denth, where he discusses every man seeing himself as a hero in his own story, is a kind of subtheme for this book. In this novel, everyone does think they're doing what's best. The only exception to that is, perhaps, Denth himself—which makes the conversation particularly poignant.

This is one of the very first conversations I imagined for this book, as I knew it would be very important to a later one, where Vivenna talks to Vasher. And that particular conversation might just have been the first I came up with.

Warbreaker Annotations ()
#20 Copy

Brandon Sanderson

Siri Is Taken to the God King, Then Discovers Who Is Really Behind the Attacks

I'm hoping that by this point, readers will be very confused about the nature of this third force that is attacking. I hope it's the good kind of confusion, though.

Let me explain. When I write, I sometimes want to inspire confusion. It helps keep the mysteries of the book shadowed and vague. It helps the reader connect with the characters, who—presumably—are also confused. But there's a danger here in being too confusing. If the readers think that they've missed something, or if they can't follow what is going on at all, then they will just put down the book.

The trick is to make certain to telegraph that the characters are confused as well, as I mentioned above. If the reader knows that they are supposed to be searching for answers, then it will be all right. (As long as it doesn't get prolonged artificially.) If, instead, they get the impression that the author has simply made a mistake and isn't explaining things clearly, they'll react very differently.

Anyway, I hope that you have the first reaction and not the second. The twist of who is really behind everything should come as a shock, but I hope that it's also well foreshadowed. The big clincher is the question that, perhaps, you've been asking this entire book. If the war is going to be so bad for everyone involved, then who could possibly be pushing for it to occur?

I've seeded quite a number of hints about the Pahn Kahl in the book. The first is Vahr and his rebellion, but there are a number of others. The first time that Siri assumes Bluefingers worships the Returned, he purses his lips in annoyance. We've got a lot of little hints like that that the Pahn Kahl are frustrated by their place in the empire. They controlled this land long ago; we discovered that from Hoid's storytelling.

It's well foreshadowed, but I still worry that it will be too surprising to people. This is primarily because I think that readers will just pass over the Pahn Kahl while reading. They're forgettable by design. Easy to ignore, and most of the other characters have trouble remembering that they aren't just Hallandren. They aren't an angry and vocal minority, like the Idrians. They're just there, or at least that's how everyone sees them.

One of my big goals for this book, however, was to have a good reversal for who is the bad guy pulling the strings. It's not the high priest. It's not the crafty god. It's not even the brutal mercenary. It's the simple, quiet scribe. It's one of the biggest conceptual reversals in the book. Hopefully it works for you.

Warbreaker Annotations ()
#21 Copy

Brandon Sanderson

Chapter Five - Part Two

Lightsong's Dream

The Lightsong sections received two major upgrades during the last few drafts of the novel. The first was the enhancement of his memories of his dreams. We don't get to see the dreams, just their effect on him.

In the original draft, these dreams were far less ominous, particularly at the beginning of the book. My agent complained that the book felt like it lacked direction, particularly in the Lightsong sequences, and asked me to find a way to make it more tense. He didn't care if Lightsong joked; he just wanted to feel a tension underneath. A sense that all was not right.

The dreams came from this. Originally, Lightsong just dreamed about the ship leaving the port. In the later drafts, I added him remembering more in this chapter—the city on fire, the flames causing a red reflection on the ocean.

This actually wasn't a change to the dream. That's what I'd intended him to have dreamed; I just originally had him forgetting. I didn't start getting into the violent dreams until much later in the book, one chapter in particular. But because of Joshua's requests, I moved the sense of danger up from those later chapters to here to begin foreshadowing earlier.

Barnes and Noble Book Club Q&A ()
#22 Copy

Chaos2651

One other question, what is the name of the planet that Elantris is on?

Brandon Sanderson

Elantris: Sel

Warbreaker: Nalthis

Mistborn: Scadrial

Way of Kings: Roshar

White Sand: Taldain

Dragonsteel: Yolen

There are others, but I haven't talked much about those yet, so I'll leave them off for now.

Google+ Hangout ()
#23 Copy

Alex Stephens

I loved the character reversal that took place with [Vivenna] and Siri [Moderator: and actually I'm enjoying that at the moment]. Did you come up with that idea--was that an early idea in your planning or did it emerge as a result of the story writing itself?"

Brandon Sanderson

That's a good question, for most of those they were early ideas. I had two main themes for myself when writing Warbreaker, one was character reversals. I wanted to play with the idea of reversed roles, you see it from the very beginning when the two sisters are forced to reverse roles and also the role reversal between Vasher and Denth.

The other big thing was I wanted to work on my humor and try and approach new ways of being, of having humor in a book and seeing what different types of character humor I could use. It was really actually me delving into a lot of Shakespeare at the time and seeing the way he pulled reversals and the way he used multiple levels of humor and I wanted to play with that concept in fantasy novels, so a lot of those were planned. Some of them were not, some of them came spontaneously, as you're writing the book, you always come up with great ideas for books while you're working on them so you kind of see the evolution of a few of them.

Warbreaker is posted for free on my website, the complete draft of it and I actually posted the first draft all the way through to the last draft and so you can actually take and compare the published draft to the very first draft and even the chapters as I wrote them, you can see how some things were evolving and coming to be and I was realizing certain things while I was doing it and other things just were very well foreshadowed from the beginning.

Footnote: Many early ideas from Warbreaker, such as Vivenna and Siri and the role-reversal, came from an unfinished novel named Mythwalker.
Warbreaker Annotations ()
#24 Copy

Brandon Sanderson

Chapter Thirty-Five

Vivenna Awakes, Bound by Vasher

This chapter—with what happens in the latter part of it—is the most dangerous in the book. Dangerous to me as an author, I mean. I love good plot twists, but I worry about leaving them without proper foreshadowing. I've never done something as drastic as I have in this book, having a group of sympathetic characters turn out to be working for the wrong side. I hope it succeeds, but I know that if it doesn't, readers will be very mad. Nothing is sloppier than a book with unearned changes in character motivation.

But we're not there quite yet. Before that we have the first real interaction between Vivenna and Vasher. He gives her what he likes to think of as the Nightblood test. One nice thing about having a sword that "cannot tempt the hearts of those who are pure" is that when someone like Vivenna touches it, she gets sick. I didn't want Nightblood to come across as a "one ring" knockoff. He doesn't turn people's hearts or corrupt them. However, in order to be able to do his job and fulfill his Command, he needs the ability to determine who is good and who is evil.

This, of course, isn't an easy thing to determine. In fact, I don't think it's a black or white issue for most people. When Nightblood was created, the Breaths infused in him did their best to interpret their Command. What they decided was evil was someone who would try to take the sword and use it for evil purposes, selling it, manipulating and extorting others, that sort of thing. Someone who wouldn't want the sword for those reasons was determined to be good. If they touch the weapon, they feel sick. If others touch the weapon, their desire to kill and destroy with it is enhanced greatly.

Nightblood himself, unfortunately, doesn't quite understand what good and evil are. (This is mentioned later in the text.) However, he knows that his master can determine who is good and who is evil—using the sword's power to make people sick, or through other means. So, he pretty much just lets whoever is holding him decide what is evil. And if the one holding the sword determines—deep within their heart—that they are evil themselves, then they will end up killing themselves with the sword.

Vivenna passes the test, which surprises Vasher. He thought that she'd be the type who would use Nightblood to kill and destroy. (He doesn't have a high opinion of her, obviously. Of course, that's partially because he's let his temper dictate what he thinks.)

Warbreaker Annotations ()
#25 Copy

Brandon Sanderson

Chapter Thirty-Two

Siri Lies in Bed and Decides to Take Charge

Reading through this scene again, I feel like it needs a bit of a trim. Ah well. There are always going to be sections like that that make it through.

I felt that there needed to be a scene where Siri finally stopped looking toward the past and berating herself for not being more like Vivenna. For her to step forward and become the woman she must be, she needed to do it of her own choice, with her own motivations. She needed this chance.

Sometimes in writing classes or in books on telling stories, they'll mention a moment somewhere in act two where the character decides to take charge. I always dislike explanations like that, since I think it's too easy for newer writers to look at such explanations as an item on a checklist that you have to do. I never use things like that. I don't think, "This is act two, so the characters need to do X." The tendency to follow a formula like that is part of what bothers me about the screenwriting profession. It seems like if you always follow the rules, there's never any spontaneity in a book.

Still, those guidelines and suggestions are used by a lot of people who tell good stories, so I guess you use what works for you.

Warbreaker Annotations ()
#26 Copy

Brandon Sanderson

Chapter Eleven

Siri Visits the God King's Chamber Again

To be honest, in a perfect world, I'd probably slow this down just a tad. I'd insert another chapter from Siri's viewpoint with her going to the chambers, the God King watching her, and her being subservient. I wouldn't do this chapter, where she explodes at him, until their third scene together.

But that would only happen in a book where I don't have quite so much going on with other viewpoints. My books are already a tad on the long side, as far as the booksellers are concerned. They'd like it if epic fantasy novels shrank down to about 120,000 words (instead of my average of 240,000).

If I'd really thought it mattered, I'd have put the extra scene in. The real problem is that since Siri is only one of four major viewpoints, I needed to be careful. If this book were only about her, I could have filled her chapters with more political intrigue and added a lot of subplots. That would have made a slower pacing with the God King work. However, I decided not to go that direction with the book, so I needed instead to make sure the pacing was quicker on the main plot she's involved in.

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Brandon Sanderson

Chapter Six

Siri Is Bathed, Then Sent to the God King

This was a strange sequence of chapters to write. I've spoken before on writing characters of the opposite gender. This has grown easier and easier for me over the years, partially—I think—because I started out so bad at it that I insisted on forcing myself to practice and practice. Now, it's usually as easy for me as writing men. In fact, I don't even think about the gender of the character when I'm writing—I think about who the character is. What their motivations and conflicts are. How they see the world and how they react to things. True, their gender does influence this—just as it influences their personalities. But I don't sit down and say, "I'm going to write a woman now." I sit down and say, "I'm going to write Siri." I know who Siri is, so I can see through her eyes and show how she reacts.

All that said, I'd never before tried writing a wedding night from the viewpoint of a woman. It presented a few interesting challenges. For one, there's a whole lot more nudity in this book than in my other books. I don't shy away from this (even though I myself am probably more conservative than most of my readers in areas of sexuality), as I feel that what you do with your imagination is your own business. This scene could be done in a PG way, a PG-13 way, or an R way. It's completely up to you how you want to imagine it.

One interesting thing to note is that my own wedding happened during the process of writing this book. I wrote this chapter before then, but I was engaged at the time. While working on the novel I got to go through the entire progression of awkward moments of a wedding night myself. (Yes, it was our first time, by choice.)

I think that probably colored how I wrote Siri's viewpoints throughout the entire book.

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Questioner

Elantris, though, how you came out with The Emperor's Soul, it didn't involve any of the magic or anything, I have a feeling they're going to collide?

Brandon Sanderson

Yeah, there will be - you will see much more of that. Definitely.

Questioner

So we'll be able to see the actual Elantris again? Shining and beautiful again?

Brandon Sanderson

Yes, you will.

Questioner

It was very sad, to see them all in pain, the continual pain and...

Brandon Sanderson

One of the reasons I wrote Warbreaker was that I didn't think I could get back to Elantris yet, but I realized I'd written this entire book about the city of the gods, and you never got to see the city of the gods. So Warbreaker was another take on that idea.

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Brandon Sanderson

Sazed and Clubs, then Tindwyl in the Keep

Finally we get the Sazed scene. This is my favorite in the chapter, and it's a chapter filled with a lot of scenes I really like. Allrianne may make me chuckle, but Sazed MEANS something. Showing off the cost of Feruchemy like this made for some interesting worldbuilding, and having Sazed interact with Tindwyl and Clubs gave us some character.

Sazed is beginning to feel troubled by what he's done and what is happening around him, but he's not the type to show it yet–even in his thoughts. However, the fact that he preaches a religion to Clubs (the first time he's done that to anyone in a while) shows that he's stretching, trying to figure out who he is and find his place in this mess. He figures that with the fall of Luthadel, he'll probably end up dead–and so he wants to know who he is before that happens.

Which is also why he finally seeks out Tindwyl to confront her. The scene where he brings back his senses while holding her is one of the great moments that you can have as a fantasy novelists that those realistic writers just can't have.

Two little behind the scenes thoughts on this section. First, Clubs mentions that the latest messenger to visit Straff was executed. If you guessed that this was because Straff himself is now awake, you guessed right!

Also, the religion Sazed preaches here is one I decided to spin off into its own book, focusing Warbreaker around it. They aren't the same planet, but I wanted to do more about a religion that worships art, and that was one of the initial motivations for Warbreaker's setting.

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Brandon Sanderson

Siri Realizes That She Needs to Be Proactive

As I said in the other section, I think that Siri's plot here is just a tad accelerated from what I'd like—but that's necessary. Nothing is worse in a book than a character who never does anything. She needed to get through her fear and her worry and decide to become proactive. It was only then that interesting things could start to happen in her storyline.

So, I pushed through the moments of indecisiveness and inaction as fast as I could, getting to this moment where she decides to change. I feel that her character being what it is (impulsive and determined) justifies her quickly deciding to take responsibility for herself, now that she's been placed into a situation of great stress.

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Brandon Sanderson

Chapter Fifteen - Part One

Siri Sees the God King

I think this is my favorite plotline of the book. The Siri/God King one, I mean. It's hard to choose, but this is the one that I felt most interested in. (Though Lightsong's ending chapters are powerful too.)

I wanted the God King to be an enigma, much like Vasher is, at the beginning of the book. Well . . . that's not quite true. Right at the beginning, I wanted him to be scary and dangerous. I wanted the reader to perceive him as Siri did.

By now, however, you should be wondering more. Who is he? What are his motives? Is he angry with her or not?

The driving force behind this, actually, is the Lord Ruler. In Mistborn, a part of me always felt that he was just a little too stereotypical an evil emperor. True, I worked hard to round him out, particularly through the later books. But writing him made me want to take an evil emperor archetype in a very different direction.

I've spoken on the reversals in this book. Well, one thing I realized after the fact is that the novel is—in a lot of ways—about reversals of my own writing. Things I've done before, but taken the opposite direction. Almost like I need to react against myself and explore things in new ways, particularly in cases where (like the Lord Ruler) I did things that were more conventional to the genre.

I think that's why this book has so much resonance with my previous books. Or maybe it doesn't really, and I'm just seeing something that doesn't exist. A lot of my ideas in writing, however, come from seeing something done in a movie or a book (or even in one of my own books) and wondering if I could take it a new and different direction. I hope that doesn't make me feel like I'm repeating myself.

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Brandon Sanderson

Siri Does Her Show for the First Time

This little sequence is far more discomforting to me than the actual nudity, to be honest. Being somewhat of a prude as I am, I hesitated to put this into the book. I realize that to most readers, it's not even very risqué. But I'm the one writing the book, and I'm the one who decides what I include. I have to be willing to take responsibility for what's in my stories.

Why did I put this in if it discomforts me? Well, to be honest, there was no other way. It was what the story demanded. I couldn't see the priests not at least listening. (And, as I think will be mentioned later in the story, they did have some people watching the first nights—no matter what Bluefingers says in this chapter. He's not lying, he's just wrong. The priests would never let a potential assassin near their God King without taking precautions. There was even a soldier hiding under the bed that first night, and another watching from a secret chamber beside the hearth. It was still a risk to let Siri into the room, of course, but they were fairly certain—after taking her clothing and instructing the serving girls to watch carefully during the bathing—that Siri had no weapons on her.)

Regardless, it was ridiculous to think the priests wouldn't listen in, knowing what they do of the God King. That meant Siri had to either sleep with him for real, or find a way to distract them. This was a clever move on her part, and I like it when my characters can be appropriately clever. And so the scene stays. If I hadn't allowed her to do this, then I would have—as an author—been holding her back artificially.

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Brandon Sanderson

Prologue - Part One

The Origins of the Prologue

This began as a first chapter; I only later turned it into the prologue. My worry when I made the change (and it's still a bit of a worry) was that it was kind of a sneaky way to begin the book. Let me explain.

This novel focuses primarily on Siri, Vivenna, and Lightsong. Vasher, as the fourth viewpoint, is only in there fairly sparsely. True, he drives a lot of what is happening from behind the scenes, but he's a mysterious figure, and we don't know a lot about him. This prologue is pretty much the most extensive, lengthy, and in-depth scene we get of him.

Therefore, it's kind of sneaky to begin the book with him. I did it for a couple of reasons. First off—and this is the most important one—this scene is just a great hook. It shows off the magic system and the setting of the novel (most of the action takes place in T'Telir, even though the first few chapters are over in Idris). It's full of conflict and tension, with a mysterious character doing interesting things. In short, it's exactly how you want to begin a book.

My worries aren't about this prologue so much as they are about the following three chapters, where things slow down a lot. I was tempted to cut this scene and put it in later, but I eventually decided that giving it the mantle of a prologue was enough. A lot of times, particularly in fantasy, we writers use a prologue to highlight a character or conflict that might not show up again for a while.

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Brandon Sanderson

Vasher and Denth Spar; Vasher Gets Stabbed

I love scenes in books (when I read them) that imply a great weight of history that we don't get to see between characters. It gives me a sense that the story is real. That these characters lived before the story, and that they'll continue to live afterward (or, well, the ones who survive).

When I built this book, I knew that the Vasher/Denth relationship needed a lot of groundwork to give it that sense. I wanted them both to be complicated characters who have a twisted past. It all comes to head here, in this chapter, and we get the ending of a story over three centuries old. Will I ever tell those stories? Probably not. Like the story of Alendi and Rashek in Mistborn, I think the story between Vasher and Denth is stronger as it stands—as something to lend weight to this book. We will go more into the Vasher/Arsteel relationship (particularly as we deal with Yesteel) in the next book, if I write it.

By this point, you should be wondering just who Vasher is. He's been alive since the Manywar, and Denth implies that Vasher himself caused the conflict. There's obviously a lot more going on with him than you expect.

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Questioner

If I were to start reading your books, which you would recommend I start with?

Brandon Sanderson

Normally, I recommend that people either start with a book called Mistborn or a book called Warbreaker.  Warbreaker is a standalone.  It has a little more romance to it and it's a little lighter. Mistborn is a little more action oriented and a little more plot focused.  So it just depends what you're interested in.  

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Questioner

Can I ask you real quick: Where Warbreaker falls in Stormlight Achive?

Brandon Sanderson

Warbreaker is before Stormlight Archive. Vasher, before Warbreaker, had been to Roshar.

Questioner

Okay, that's what I needed to know. Nightblood.

Brandon Sanderson

Nightblood was patterned off of things that Vasher and the others saw on Roshar.

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Brandon Sanderson

Vasher Shows Her Some Commands with the Rope

I'm sorry it took so long in the book to get to a point where we could start exploring the magic system. I wanted to do it differently from the previous two books I'd written. In Elantris, we didn't get to learn about the magic system until the end. In Mistborn, we got it straight out. Here, I wanted to try putting it into the middle—to have us experience it and see it work before we got a lot of the rules. Plus, there just wasn't a good character to show learning about it until now.

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Brandon Sanderson

Vasher Takes Vivenna Captive

Now things are finally starting to move! My books, I know, can be kind of slow sometimes. That comes from the fact that I, myself, like to read books that are kind of slow. These two chapters were very important ones. Vivenna admitted something very important about herself, then in a way took the wrong sort of responsibility for her life. Siri realized something about herself, then took the right sort of responsibility for her life. A little bit of reversal going on, as the two sisters live their parallel—yet so different—lives in T'Telir.

But it was certainly time for a shake-up. The next Vivenna chapters turn a lot of things on their heads.

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Brandon Sanderson

Chapter Thirteen

Timing of This Chapter

My editor threw me a little curveball in the last edit for this book by asking me if I could move the first Vivenna chapter (the previous one) up a few spots so that she was introduced earlier in the book.

This presented a problem, since I had her arriving, meeting the mercenaries, going to Lemex, then going to see Siri all in the same day. (Though across three chapters.) That meant that I had to move two chapters forward, then, since I didn't want to break with the mercenaries telling her that they were there to kill her. I wanted to go directly to the next scene with her.

It took a lot of juggling. One of the revisions I had to make was to move this third chapter a day later in the process. She had to arrive, fall asleep, then get up the next morning and have a conversation about giving the Breaths away. Then she had to go see Siri that same day.

I still worry that this jumble caused timing issues. I think I caught them all, but I worry that at one point Lightsong says, "The presentation of the queen is two days away," then we have Vivenna arrive that same day, then fall asleep and go see Siri the next day. If that's the case, then the explanation is—unfortunately—that the chapters aren't happening quite in chronological order.

Usually, I try to make my chapters all chronological, even across different viewpoints. But once in a while, the story is better if they aren't. The distinction is very hard to pick up. But I think it may happen here. (Note that a lot of authors, like Robert Jordan, don't strive for chronology—they like it better if the chapters are out of order a little. In a Robert Jordan book, for instance, we'll often have characters doing things in one chapter, then jump to other characters doing things a few weeks earlier. The chapters are always chronological by viewpoint, but the viewpoints can be off from one another. In fact, he plays with this concept a lot, setting book ten mostly back during the same time as book nine.)

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Brandon Sanderson

Kalad's Phantoms

Kalad used to be Khlad, by the way. I didn't want his name to sound so Pahn Kahlish, which I signify with the extra h sounds to give them an airy feel to their words. I added the mythology of Kalad's Phantoms to the book late in the process, wishing to give some more depth to the superstitions of the world. And perhaps do some other things too. . . .

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Brandon Sanderson

Chapter Nineteen

Clod Arrives with Jewels

Early on in the development process, I knew that I wanted to have a Lifeless as a side character. They're such an interesting part of the world—in fact, they're a big part of the foundation of the setting, or at least what made me want to write it.

That meant having a Lifeless on Denth's team, and Clod as a character fit into place quite easily. I had worried about how to make Jewels distinctive in the team, after having Denth and Tonk Fah establish themselves for some twenty chapters before Jewels even makes an appearance. Working with that, I realized that by making her the Lifeless handler, I could add something unique to her—and to the team.

Denth knew that Vivenna wouldn't react well to there being a Lifeless on the team. That's part of why he kept Jewels away for so long. (In fact, when Jewels says, "Who's that woman?" in regards to Vivenna, it should have been slightly suspicious to you. She knew they had a new employer, and she should have made the connection. Indeed, she did. Denth had specifically ordered her to stay away until this moment, as he didn't want to scare Vivenna off.)

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Questioner

Is the sword at the end of Words of Radiance, is it the actual Nightblood from Warbreaker?

Brandon Sanderson

It is, actually. It's fun because when I first wrote Way of Kings in 2002, Vasher was one of the main characters. And then when I wrote Warbreaker in 2006, I wrote a book about him to do his past. And then when I re-wrote Way of Kings it's like, "Well, time for Vasher to come back." So he's been in Roshar, in my head, since the beginning, for some 20 years. But he wasn't-- He didn't originate there, but... He was one of the worldhoppers that I hid in the very first version. Which was a lot of fun to then be able to go write a book about him and come back.

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Brandon Sanderson

First Line Origins

Of course, this line got a tweak of its own in later drafts. I was fond of this first line, as I'd used it in the original short story with Vancer. However, in that story, he'd been thrown into prison for other reasons. In Warbreaker, I began the book with Vasher getting himself purposefully tossed into prison.

So, in the end, my editor pointed out that the line no longer worked quite right. We had to change it—why would Vasher complain about getting thrown into prison if he had done it to himself on purpose? So, it became "It's funny how many things begin with my getting thrown into prison."

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Denth Captures Vasher

So, between this chapter and the previous one, Denth's mercenaries—who were being hidden in the tunnels beneath the palace—quietly killed the two soldiers who were standing guard at Siri's door. They are also, along with the Lifeless that Bluefingers broke, securing the Lifeless compound, grabbing Blushweaver, and taking control of the palace.

The priests get wind of this, though, and react by marshaling their own forces. For most of the night, the priests assume that they're struggling with Idrian rebels who have tried to take the palace and rescue Siri.

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Questioner 1

You know how in, uh... the God King was engaged to Siri?

Brandon Sanderson

Mhm.

Questioner 1

And she went to his room few times?

Brandon Sanderson

Mhm.

Questioner 1

Will there be something like that in the second book? Or will you be avoiding that?

Brandon Sanderson

There will be a romance in the next book between different characters. Slightly different. The outline right now it's-- the romance is a married couple who, for political purposes act like they hate each other.

Questioner 1

Okay.

Questioner 2

*laughs* That's awesome.

Brandon Sanderson

But yes.

Questioner 1

But what I mean is there will be any-- like-- there won't be anything, like, prostrating or whatever...

Brandon Sanderson

Probably not... Um, I mean...

Questioner 1

Because if you avoid it I'll love to read the book. *laughs* I had a hard time recommending Warbreaker to others because of that. I mean, it's not a big criticism or anything, it's just more uncomfortable.

Brandon Sanderson

I understand that completely. It was a book about a wedding night. And I felt there were certain things that were appropriate for that book that may not have been appropriate for others.

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Brandon Sanderson

Yes, it's looking like my next series--after Warbreaker, which is looking like it will be a two-book cycle--will be set in the Dragonsteel world. I'm revamping the setting significantly, mashing it together with Aether of Night, which always had a cool magic system but a weaker plot.

I have some sample chapters done, actually. Dragonsteel is now the series name, and the first book will be titled "The Liar of Partinel." (Probably.) The book you all read (now tentatively titled "The Eternal War") will be the third or fourth book in the series, and we will wait that long to introduce Jerick, Ryalla, and Bat'Chor. "Liar" will take place some five hundred years before "The Eternal War."

Brandon Sanderson

The following is a complete Brandon Sanderson Bibliography, published and unpublished.  Prime indicates an early attempt at a book which was later redone.  (Note that when I redo a book like this, it isn't a 'rewrite.'  Generally, it's me taking some elements from the setting and writing a whole new book in that setting, using old ideas and mixing them with fresh ones.)  Published books are in bold.

1) White Sand Prime (My first book, took two + years to write.  1998)

2) Star's End (Science fiction.  1998)

3) Lord Mastrell (Sequel to White Sand Prime.  1999)

4) Knight Life (Fantasy comedy.  1999)

5) The Sixth Incarnation of Pandora (Science fiction.  1999)

6) Elantris (2000.  Published by Tor: 2005)

7) Dragonsteel (2000)

8 ) White Sand (2001)

9) Mythwalker (Never finished. 2001)

10) Mistborn Prime (Stole the magic system and title for a later book.  2002)

11) Final Empire Prime (Stole a character, some setting elements, and title for a later book.  2002)

12) The Aether of Night (2002)

13) The Way of Kings (350,000 words.  Took a long time.  2003)

14) Mistborn: The Final Empire (2004, Published by Tor 2006)

15) Mistborn: The Well of Ascension (2005.  Contracted to Tor for 2006)

16) Alcatraz vs. The Evil Librarians (2005.  Contracted to Scholastic for 2006)

17) Mistborn: The Hero of Ages (2006.  Contracted to Tor for 2007)

18) Warbreaker (2006.  Tentatively to be released by Tor for 2007)

19) Alcatraz vs. The Scrivener's Bones (2006.  Contracted by Scholastic for 2008)

20) Dragonsteel: The Liar of Partinel (Unfinished.  2007?)

21) Alcatraz vs. The Knights of Crystallia (Planned.  2007  Contracted by Scholastic for 2009)

22) Nightblood (Planned.  2008)

23) Dragonsteel: The Lightweaver of Rens (Planned. 2008)

24) Alcatraz vs. The Dark Talent (Planned.  2008.  Contracted for Scholastic for 2010)

I'm not sure if I got all of those dates right, but the order is correct.  I'm finished with all the books up to Dragonsteel, though Mistborn 3, Warbreaker, and Alcatraz 2 are all only in the third draft stage.

Brandon Sanderson

You DON'T have to have read the other Dragonsteel to understand this. The other Dragonsteel will never be published. Some of the plots and characters in it, however, will eventually become book three of this series. Not because I'm doing a 'Dragonlance' type thing, but because when I sat down to work on this project, I realized that I'd rather start back in time a few hundred years. In other words, I'm writing the prequels first, if that's possible.

Brandon Sanderson

In worldbuilding this, I realized that I missed a big opportunity in Dragonsteel Prime by not dealing with fainlife all that much. It was a powerful world element that got mostly ignored. By writing a book here, where I can slam a city in to the middle of the fain assault--before people learned really how to keep the alien landscape back--I think I'll be able to focus more on the setting.

One thing that always bothered me about Dragonsteel Prime is that it felt rather generic for me. I like more distinctive settings, with more distinctive magics. Yet, Dragonsteel Prime had a fairly standard fantasy world (though one set in the bronze age) with magic that didn't really get used all that much in the first book. The idea here is to add the Aether magic in, which is a 'day-to-day' magic, and to enhance the originality of the setting by using fainlife more. Microkenisis, Realmatic Theory, Cognitive Ripples and Tzai Blows, and all of that will STILL be part of this world. I've simply folded the Aethers in as well, and hopefully I can make it all feel cohesive.

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Brandon Sanderson

Denth's Plans

When I was posting chapters online as I wrote them, I remember one person in my forums noting (upon reading this chapter) that Denth's plans were a terrible way to help Idris. By attacking supply caravans and creating a crisis in the city, chances are very good that the war factions would be more likely to get the others to strike. Desperate times generally give more power to those who are willing to act, even if those actions might lead to even more problems.

This person on the forums is, of course, exactly right. I'm impressed that they caught it, since most everyone else seemed completely taken in by Denth. However, what Denth is doing here is using Vivenna to help continue plots he has long had in motion. He's lying when he says that he doesn't know what Lemex was involved in and has only seen pieces. In truth, Lemex was doing what Denth wanted him to—they were Denth's plans all along.

However, Lemex was beginning to grow more reticent, and Denth was having more trouble manipulating him. Another good reason for the poisoning. (And it took a lot of poison to off someone with that much Breath.)

If you're reading it through again, I hope that Tonk Fah's line about being able to stow a lot of bodies in the storage space is a creepy line. It's supposed to be.

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Brandon Sanderson

Vivenna Talks to Jewels about Religion

I'm very conscious of the fact that all of my major viewpoint characters in this book—Lightsong included—don't believe in the Hallandren religion. That worries me because the book presents a very one-sided view of their beliefs.

Religion isn't a simple thing. In my books so far, I fear that I've presented the religions in a far too one-sided way. Hrathen with his Shu-Dereth, the Lord Ruler and his religion—these were not the types of religions that are very enticing to readers. The characters, even those viewpoint characters who followed the religions, didn't present them very well. (And, in truth, the Lord Ruler's religion—the Steel Ministry—was a pretty despicable religion.)

In this book, I wanted to present several different viable religions. There is something to be said for Austrism, with its goodly monks and teachings on humility through the Five Visions. But it's a very superstitious and xenophobic religion at the same time, and it is very biased against the magic of the world. The Hallandren religion has more going for it than the characters would like to accept.

So, even though most readers might consider this a throwaway scene between Vivenna and Jewels, is a very important one to me. It is the place where we get to see a follower of the Iridescent Tones really stand up for what she believes. Vivenna deserves to be smacked down here, I think.

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Brandon Sanderson

Siri Is Locked Up, and Her Guards Change

Just a quick reminder here of what's going on with Siri. I worry about her next few sequences looking too "damsel in distress." I tried to counteract this in several places, which I'll mention. Still, I had a problem here. Once things turn to combat and fighting, there is very little that Siri can do. She's not Vin—she can't approach things the same way.

However, since Elend got to play damsel in distress fairly often in the Mistborn books, I think I've earned the right to put a female protagonist into that role here. It's appropriate to the plot, and I don't think it could have worked any other way.