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Elantris Annotations ()
#1 Copy

Brandon Sanderson

One of the major post-sale revisions I did to Elantris came at the suggestion of my agent, Joshua Bilmes. He noted that I had several chapters where Hrathen just walked about, thinking to himself. He worried that these sections made the middle of the book drag a bit, and also feared that they would weaken Hrathen's character. So, instead, he suggested that I add Telrii to the book some more, and therefore give Hrathen opportunities to be clever in the way he achieved his goals.

This is the first chapter that shows any major revision in this direction. In the original, Hrathen simply walked along, thinking to himself. I added Telrii to the second half of the chapter, putting some of Hrathen's internal musings into their discussion. I cut some of the more repetitive sections, and then left the others interspersed between lines of dialogue.

The result is, I think, a very strong new section.

Legion Release Party ()
#2 Copy

Questioner

What can you tell us about food in Arelon? Is there a specific Earth culture that it resembles? Because in Elantris, we only really see cooking an eating when it's Kiin's cooking. And he kind of has a mishmash.

Brandon Sanderson

I was looking at Renaissance Europe, maybe Spanish...with the coastline...Let's go with Spanish-esque. So some olives, something close to a paella. I would imagine it being somewhere along those likes, probably. The problem is I don't really know what they ate in Renaissance Spain. I only know what they eat in Spain right now. But I was looking at it like a Renaissance Mediterranean for Arelon when I was building it.

Elantris Annotations ()
#3 Copy

Brandon Sanderson

Chapter Forty

Originally, I had the steps leading up to Elantris from the outside be a construction put there by the people of Kae. I knew I wanted a large number of scenes on the wall–it is such a dominant visual feature of the book that I thought it would make a good stage for scenes. However, I quickly realized that it would be the people of Kae–not the Elantrians–who controlled the wall. The Elantris City Guard grew from this idea, as did the set of steps constructed on the outside, leading up.

As I worked more and more on the book, however, I came to realize that the pre-Reod Elantrians wouldn't have needed a city wall for protection.

Obviously, to those who've read more, there is a good Aon-based reason for the wall. However, there is more to it than that, as well.

The wall of the city is a symbol–it's part of the city's majesty. As such, it made more and more sense that there would be plenty of ways to get up on top of it.

When we got the cover art back from Stephen, we were amazed by its beauty. A few things, however, didn't quite mesh with the text. One of these was the set of steps–they were so ornate, so beautiful, that it didn't fit that they would have been designed by the people of Kae. At that point, things kind of fell together, and I realized that there was no reason why the Elantrians themselves wouldn't have put a large staircase outside the city leading up to the wall.

And so, in the final rewrite of the book (the ninth draft) I changed the staircase, and the general feel of the wall, to give the proper sense to the reader. The staircase was placed by the Elantrians as a means of getting up on top the wall. The wall itself became less a fortification, and more a wonder–like the Eiffel Tower. It is there to be climbed and experienced.

Elantris Annotations ()
#4 Copy

Brandon Sanderson

Chapter Sixty-Two - Part Two

Raoden's Teleportation

I had to work very hard to make this one work. I think it turned out, but it is a little bit of a stretch. Hopefully, readers will go with me on this one because of the climactic feeling of the near-ending.

Regardless, I do think I gave Raoden all the pieces he needed here. Adien always existed in the book for this one moment–to give Raoden the length measurement he needed to go try to save Sarene. I've established that seons have perfect senses of direction, and I've talked about how to use Aon Tia. More importantly, I think I've established that this is something that Raoden would do. He gets just a shade foolhardy when Sarene is concerned. (It's all her fault.)

There is another important element to this teleportation. I thought it important to involve deity in the climax of what has been such an overtly religious book. You may not believe in God, and it is never my intention to belittle your choices. However, the format of this book has been one that dealt with religion and the way that people interact with their faith. And so, I took this last moment of the book, and gave Raoden an opportunity to call upon the aid of providence.

Raoden arrives safely, despite the odds against his having gotten the distance, direction, and other factors right. You are free to simply think of this as luck, if you wish.

Elantris Annotations ()
#5 Copy

Brandon Sanderson

Chapter Thirty-One

Raoden failed in finding ways to defeat Shaor's gang on two separate occasions. First, there was the original infiltration with Galladon (in which Raoden hoped to convince Shaor to stop attacking.) This excursion was informative, but not successful. The second failure was in dealing with the wild men who were trying to get to the carts. Raoden's decision to simply cut them off from the courtyard was eventually a failure. I'm not sure what else he could have done, but he still failed. Saolin's death, among other things, was the cost.

I knew that Raoden had to have more difficulty dealing with Shaor's band than he did with the other two. "Defeating" Karata and Taan happened quickly, and with relative ease. If Shaor's band hadn't presented a problem, then I felt that the entire "three gangs" plot would have been unfulfilling.

So, in these chapters, I stepped up the danger from Shaor and the crew. In the early drafts of the book, this danger wasn't present enough. (In fact, this was one of the main comments that Tom Doherty, CEO of Tor, gave me when he read Elantris.) So, I increased Shaor's numbers–by giving them a larger percentage of Taan's men, not to mention a larger number of men to begin with–and made them more dangerous in the way they attacked.

Elantris Annotations ()
#6 Copy

Brandon Sanderson

Also, "The Call of Elantris"—the name of Part Two—is probably the weakest of my three sub-titles. I liked "Shadow" and "Spirit" a lot, and I knew that I had to use something parallel. I named this one "Call" because of the way Hrathen and Sarene both end up getting tossed into the city, then end up using that event to their advantage. Raoden also deals with the "call" of the Dor inside himself during this section, overcoming that particular conflict

Elantris Annotations ()
#7 Copy

Brandon Sanderson

Raoden and Sarene vs Dilaf

There's really only one way this battle could have ended–Dilaf had to win. Raoden might know his Aons, but Dilaf has been a Dakhor for decades. Sarene has practiced fencing, but Dilaf is a warrior monk with a supernaturally fast and powerful body. It makes sense to me that this little battle wouldn't even be much of a contest. Both Sarene and Raoden are people who succeed not based on their ability to beat up their enemies, but on their ability to manipulate their surroundings. By having the heroes defeated in combat by the villain at the end, I think I give a final nod to my desire to write a book that didn't use violence as the solution to problems.

Elantris Annotations ()
#8 Copy

Brandon Sanderson

Chapter Two

So, this chapter gets the grand prize for most edited and revised chapter in the book. There are other chapters that have more new material–but only because they were added in completely after the original draft. This chapter, good old chapter two, was the one that underwent the most tweaks, face-lifts, additions, and edits during the ten drafts I did of Elantris.

And, I think poor little Sarene is the cause of it.

You could say that she played havoc with the book in much the same way she did with Hrathen, Iadon, and Raoden in the story.

As I worked on the novel, Sarene as a character took on a much more dominant role in the plot than I had intended. Perhaps it's because she's the intermediary between the other two characters, or maybe it's because I liked her best of the three characters. Either way, in my mind, this book is about Sarene. She's the catalyst, the force of change.

In the end, she's the one that provides the solutions to both Raoden and Hrathen's problems. She gives Raoden the hint he needs to fix Elantris, and she gives Hrathen the moment of courage he needs in order to turn against Dilaf.

However, I've found that Sarene is many people's least-favorite of the three characters. I had a lot of trouble in the original drafts of this book, since many alpha readers didn't like her in this chapter. They thought she came off as too brusque and manipulative. It was always my intention to show a more sensitive side to her later in the novel, but I didn't intend to lead with it quite as quickly as I ended up doing.

The first edit to the chapter came with the addition of the Sarene-and-Ashe-travel-to-the-palace scene. This is the section were Sarene sits in the carriage, thinking about her anger at Raoden and her insecurity. This counteracts a bit of the strength we see from her in the first scene at the docks, rounding her out as a character.

The second big addition came in the form of the funeral tent scene. This was added as a tangent to one of Moshe's suggestions–he wanted us to have an opportunity to see Sarene investigating Raoden's death. In the original drafts of the book, we felt the narrative made it too obvious to outsiders that Raoden must have been thrown into Elantris. Moshe and I felt that it seemed silly that people wouldn't consider the possibility that Raoden wasn't dead. This wasn't what I wanted–I wanted most people to accept the event. Only someone as overly-curious as Sarene would have been suspicious.

So, I revised the story to downplay the suspicion around Raoden's death. Instead of having Iadon rush through the funeral (an element of the original draft) I added the funeral tent and had Sarene (off-stage) attend the funeral itself. These changes made it more reasonable that very few people would have suspicions regarding the prince's death, and therefore made it more plausible that people wouldn't think that he had been thrown into Elantris.

Other small tweaks to this chapter included the removal of a line that almost everyone seemed to hate but me. After Sarene meets Iadon for the first time, she is pulled away by Eshen to leave the throne room. At this time, I had Sarene mutter "Oh dear. This will never do." Everyone thought that was too forceful, and made her sound to callous, so I changed it to "Merciful Domi! What have I gotten myself into?" A piece of me, however, still misses Sarene's little quip there.

TWG Posts ()
#9 Copy

Peter Ahlstrom

Dark One. What is it?

Brandon Sanderson

YA novel I'm working on. I have a few sample chapters, if you want them. I may have to change the title, though, since a very dissimilar book just came out with a close title.

I'd rather not talk about the book too much, since I won't be able to get to it for a while, and I'd like to keep the ideas off the internet for a bit.

Brandon Sanderson

Well, anyone here can have the sample chapters if they want. In fact, anyone can have sample chapters of any of my books. I send those out pretty freely. I'm just not sure I want to go posting the ideas for this one about yet.

Also, if anyone wants any of my old books--anything pre-WAY OF KINGS--you need but ask. Most of them won't ever get published in their current form. So, if you're ever board, you can read an old, unpublished Brandon novel.

The complete Brandon Library is:

1) White Sand Prime (My first Fantasy Novel)

2) Star's End (Short, alien-relations sf novel.)

3) Lord Mastrell (Sequel to White Sand Prime)

4) Knight Life (Fantasy comedy.)

5) The Sixth Incarnation of Pandora (Far future sf involving immortal warriors)

6) Elantris (You have to buy this one!)

7) Dragonsteel (My most standard epic fantasy)

8) White Sand (Complete rewrite of the first attempt)

9) Mythwalker (Unfinished at about 600 pages. Another more standard epic fantasy.)

10) Aether of Night (Stand-Alone fantasy. A little like Elantris.)

11) Mistborn Prime (Eventually stole this world.)

12) Final Empire Prime (Cannibalized for book 14 as well.)

13) The Way of Kings (Fantasy War epic. Coming in 2008 or 2009)

14) Mistborn: The Final Empire (Coming June 2006)

15) Mistborn: The Well of Ascension (Early 2007)

16) Alcatraz Initiated (YA Fantasy. Being shopped to publishers)

17) Mistborn: Hero of Ages (Unfinished. Â Coming late 2007)

18) Dark One (Unfinished. YA fantasy)

19) Untitled Aether Project (Two sample chapters only.)

YouTube Livestream 2 ()
#10 Copy

Stephen Kundy

If you were to write Elantris now, with all the writing experience that you've gained over your career, would you change anything?

Brandon Sanderson

Yeah, there are a lot of things I would change about Elantris. I have an autistic character in Elantris that I did not do a very good job with. It's more of a pop science version of autism than it is an actual in-depth look at what it is to live with autism. My prose is pretty rough, back then. Prose has never been my strongest suit, granted, but I do think I've gotten a lot better over the last twenty years. (Published fifteen, but twenty years ago, I wrote it.) I think my prose has improved dramatically over the years, and I think my ability to do dialogue has improved, and a lot of things like that.

Would I change any major plot features of Elantris? No. I'm actually fairly pleased with Elantris, plot-wise. There are aspects to it, right? I mean, Raoden's character arc is primarily externally driven. He is not a character who is going through a big change internally. But that was intentional. When I sat down to write it, the book I had written right before was about a deep and angsty character who had one of these very, very dramatic character arcs. And I was tired of angst, and I wanted somebody who dealt with external pressure in a fantastic way and was put into a very extreme situation externally and was someone who was kind of a little more like me in that that didn't really faze him, and he did his best with the situation. And I like that aspect of it. It does mean that some people who read it think Raoden isn't as deep as someone like Kaladin. Which you are perfectly fine in thinking that, but I think they are just different types of characters. I wasn't trying to write somebody angsty in Raoden, and I am pleased with how he turned out.

Sarene, as a character, was always kind of me trying to write someone who was a little more confident than they, perhaps, deserved to be. And that's a personality trait of Sarene. I actually, when I was plotting Stormlight, I once described Jasnah to someone in my writing group as "the person that Sarene thinks she is." And I like that about Sarene. She's young. She's got gumption and grit. And she's not quite as capable as she thinks she is, but you know what? Thinking you're capable can get you a long ways, as long as you have a minimum level of capability. And she does.

And I'm very proud of Hrathen as an antagonist. It has taken me until The Way of Kings and Taravangian to find someone that I feel is as strong an antagonist as Hrathen from my very first book. I'm still very pleased with how he turned out.

Elantris Annotations ()
#11 Copy

Brandon Sanderson

Hrathen

So, Hrathen wasn't really dead. (Ironically, while many of you are probably saying "yeah, yeah. That was obvious," I actually didn't have him appear here in the first eight drafts of the book. I'll explain later.)

I think this is my favorite scene of this chapter. Not only is it written a little better than the rest of the book (I added it quite late–just this last summer) but it gives final closure to the Hrathen-Dilaf relationship. It uses Hrathen's time in Dakhor as an ironic twist against Dilaf. In short, it is a pretty good scene. Fulfills character, plot, and theme at the same time–while giving us a nice image to boot. (Though I do hate to do the "Hey look, a guy we thought was dead is really alive" twist.)

The story behind this scene is pretty recent. One of the original rewrites Moshe asked for was a fix of the ending, which he thought was too Deus Ex Machina. (Which, indeed, it was.) I don't think I'll go into the entire original version here–it was quite different. You can read the alternate ending in the deleted scenes section, when I throw it up next month. The short of it, however, is that Ien (Raoden's seon) showed up to save Raoden and Sarene from Dilaf. I used a mechanic of the magic system that I have since pretty much cut from the novel (since it was only in the book to facilitate this scene) that allowed Ien to complete his Aon, "healing" Dilaf. Except, since Ien's Aon was broken, it turned Dilaf into an Elantrian instead. (A non-glowing Elantrian. One like Raoden the group used to be–like Dilaf's own wife became after she was improperly healed in Elantris.)

I know that's probably confusing to you. The scene, over all, was just kind of weak. It relied on a barely-explained mechanic mixed with a tangential character showing up at just the right moment. When Moshe asked for the change, I immediately saw that I needed to bring Hrathen back to life for a few more moments. Letting him die on the street just wasn't dignified enough (though originally I wanted him to die this way because it felt more realistic.) I wanted a final confrontation between Hrathen and Dilaf, since it would give most people's favorite character a heroic send-off, and would also let me tie in the aforementioned Dakhor irony.

In the end, I was very pleased with the rewrite. It's good to have an editor.

Elantris Annotations ()
#12 Copy

Brandon Sanderson

Chapter three marks the end of the first "chapter triad."

The chapter triads are a major structural element of this novel. The viewpoints rotate Raoden-Sarene-Hrathen, in order, one chapter each. Each of the three chapters in the grouping cover pretty much the same time-frame, so they can overlap, and we can see the same scene sometimes from two different viewpoints. (Note the point in chapter two where Sarene sees Raoden being led to Elantris, wearing the sacrificial robes.)

We always follow this same format, going from Raoden, to Sarene, to Hrathen.

Until, that is, the system breaks down late in the book–but we’ll get into that.

And, you might have noticed that the Aons at the beginnings of the chapters stay the same for three chapters before changing. Each triad, therefore, has a different Aon to mark it. (I did a little bit of fighting to get this through at Tor. The final decision was theirs, but once they realized what I was trying to do, they liked the idea and approved it.) The placing of the Aons is a little bit obscure, I'll admit, but it might be fun for people to notice. (They also grow increasingly complex, built out of more and more tracings of Aon Aon, as the triads progress. There are some special Aons marking the beginnings of sections.)

I'll talk more on chapter triads later. You can read more about my theory on the format in the critical afterword to Elantris (which should eventually be posted in the Elantris "Goodies" section.) I might also do essay specifically about the format and the challenges it presented.

Elantris Annotations ()
#13 Copy

Brandon Sanderson

I suppose the most important scene in this chapter was the exchange between Sarene and Daora. It's hard, in writing, to avoid being heavy-handed with exposition and emotion. Show don't tell, as the proverb goes. Sometimes you get it right–like this particular scene. Sarene, obviously, is falling for Spirit–and Daora mistakes the emotion as being applied to Shuden. (Yes, I know, I shouldn't have to explain this. However, that's part of what these annotations are for–to explain things. I never can tell what people will get and what they'll miss. I've thrown in twists I thought were obvious, only to have everyone miss them–but instead they pick up on the foreshadowing that I never meant to be strong enough to give the ending away. )

Anyway, one of my challenges in this book was to make the romance between Sarene and Raoden realistic, considering the relatively small amount of time they had to spend together. I hoped to avoid any silly "love at first sight" type plottings, while at the same time making their relationship feel genuine and touching in as short a time as possible.

Elantris Annotations ()
#14 Copy

Brandon Sanderson

In the Mad Prince drafts of the book, I was still holding off on revealing him to the readers. His army was out there in this chapter–visible because of its fires in the night. I revealed that Hrathen considered the newcomer an ally, but I hadn't yet given away who the newcomer was.

The Mad Prince's disappearance was probably the most time-consuming cut I made, not to mention the one most difficult for me personally. I'm happy to know he lives on in his web presence–he's practically the star of the "Deleted Scenes" section. The cut came at the suggestion of Joshua "Axe Man" Bilmes. The stark truth is, the story didn't need another random diversion here. We're getting very close to the climax, and introducing another whole character–with his own plot, problems, and tangents–just wasn't good for the pacing. Eton was, in my opinion, a brilliant character. However, he just didn't belong in the book.

Elantris Annotations ()
#15 Copy

Brandon Sanderson

This chapter introduces a couple of minor characters for Raoden's gang. One thing you'll notice here is the good-natured humor I include in the chapter. (Or, at least, I hope you found it humorous.) I had a real worry that Elantris would be too dark a book, considering the things that Raoden has to go through. That's why Galladon's character is so important. In my mind, Galladon fits the most basic definition of a humorous character–he is a juxtaposition. He is a pessimist from a culture of optimists. He is a foil to Raoden, yet at the same time his comedic pessimism lifts the story and points out just how ridiculous their situations are.

Galladon isn't simply comic relief–I have never used, and never intend to use, a comic-relief character. However, he allows for some farce and some fun-poking, which in turn lightens the air of what could otherwise be a very gloomy book. His relationship with Raoden proves that even in the hellpit of Elantris, things like friendship and trust can exist.

Because I have three separate storylines in this book, I have to move quickly. (Or, at least, quickly for me.) This allowed me to keep up the pacing, and to have a good amount of tension in every chapter. Of the three viewpoints, however, I think Raoden's chapters seem to move the quickest, though Hrathen has the smallest number of pages.

Elantris Annotations ()
#16 Copy

Brandon Sanderson

Chapter Thirty-Two

Time for my second favorite chapter! (The first, if you recall, was the one where Raoden led Karata to the king's palace.)

There are so many things going on in this chapter that I don't quite know where to start. I guess I'll begin with the Mysteries. I drew part of this religion, including the name, from the mystery cults of ancient Greece. I added the ritual sacrifices to give them a bit of zing. You'll get a little bit more of an explanation of the Mysteries, and why someone might decide to join one, in a later Sarene chapter.

As I've noted before, religion–especially its dark side–is a theme in this book. I don't think I could have covered this subject well in the book without including a look at cult mentality. Now, I'll admit that "cult" is a word we bandy about too frequently in religious discussions. It has been noted that Christianity started out as a kind of cult, and it seems that many consider any unorthodox religion to be a "cult."

To me, however, a cult is something that twists who you are, changing you into a shadow of what you used to be. I firmly believe that you can judge a religion by the effects it produces in its practitioners. Does it make them better people? If so, then there's a good chance that the religion is worth something. Does it turn them into people who sacrifice their own servants in an effort to make evil spirits come and kill their daughters-in-law? If so, well. . .you might want to stay away from that one.

Anyway, the Mysteries were–in my mind–a natural outgrowth of the Mystical Jesker religion. Like Galladon is always saying, they're NOT the same religion. The Mysteries are a perversion and simplification of Jesker teachings. Jesker looks to the Dor–the power behind all things–and tries to understand it. The Mysteries treat the Dor like some kind of force to be manipulated. (Which actually, is what AonDor does. . . .)

Elantris Annotations ()
#18 Copy

Brandon Sanderson

Chapter Forty-Six - Part One

Raoden's reaction to Iadon's death is just a little bit cliché, but I think that cliché exists for a reason, so I wrote the scene this way.

Sometimes, I have difficulty in my writing because I try to be TOO original. I react pretty strongly against anything I've seen before, and don't want to include it in my books. This has served me well in some ways–Moshe bought Elantris partially because he found it refreshingly different from other fantasies on the market. I generally have a strong element of originality to my worlds, my magic systems, and my plot structures. This is part of what draws people to my work.

However, sometimes I go too far. If I see something written one way–even if that way is good–then I react against it, trying to find another way. I've stayed away from "Eternal Apprentice" plots (Thank you Craig Shaw Gardner for the name) even though they are extremely popular in fantasy–indeed, they are what got me into fantasy when I was younger. But, because of some things like this, my books can be more difficult to get into. The extremely steep learning curve of my works, the focus on strange settings and odd magic systems, might be off-putting for some readers. (Elantris, by the way, is only a hint at these kinds of things. Mistborn is a much better example.)

I try to walk a fine balance in my works. The trick is to write something that is original and new, breaking convention and tradition–yet at the same time have it FEEL like a fantasy. People read in the genre because they like the things it can do. I have to add the new, Sanderson, spin to things without tossing out all that is wonderful and resonant within the genre.

That's why you'll see some old archetypes showing up in my works occasionally. In a way, Mistborn is an old-fashioned "overthrow the evil empire" fantasy. When choosing my next project, I decided that I had enough sufficiently new material–both in setting and in plot–to tell the story in a way that would be fresh. I think it adds something to the genre, rather than just recycling what is there. So, I went ahead with it, hoping that the familiar and the original would work together.

Elantris is similar. I threw in odd (for fantasy) plotting structures, but I let the air of "standard medieval culture" remain in the book. (In fact, as I've noted, this is probably my most like-Earth book in that way.)

The balance between the new and the familiar. That's what it's all about.

Elantris Annotations ()
#19 Copy

Brandon Sanderson

Chapter Fifty-Eight - Part Four

I don't know if you've noticed this, but this chapter forms a mini-triad of its own. It shows all three characters in their traditional rotation. It's something fun I decided to, playing with my own format. The idea was to give an unconscious sense of urgency to the reader by giving them a whole triad compacted into one chapter. I don't expect anyone to pick up on it–actually, I don't want them to. For it to work right, the reader will be paying so much attention to the text that they don't consciously notice the speed up. However, I hope that it will make them read faster and faster as the book progresses.

Elantris Annotations ()
#20 Copy

Brandon Sanderson

Dilaf's Backstory

I hope that Dilaf's explanations about his past are suitably creepy. I also hope they give some explanation. He is a man who betrayed his religion when he thought it would save the woman he loved–only to find himself, in turn, betrayed by the Elantrians. His wife became Hoed, and he himself burned her. This would have something of an effect on a man's psyche, I think.

Now, recall that Elantris was at the height of its power when Dilaf took his wife in to be healed. I mentioned her earlier in the book, in a Raoden chapter. He found a story in one of his textbooks about a woman who was improperly-healed, and it turned her into what the Elantrians now are. This is Dilaf's wife. (Go re-read Chapter Twenty-Five for the story.) I find this little item beautifully circular.

Anyway, we now have an explanation for Dilaf's instability and his hatred. I really like how Dilaf, normatively, grows into being the prime villain for this book. He comes to it slowly, kind of stealthily, while the reader is focusing on Hrathen. Yet, Dilaf is there from the first Hrathen chapter, always dangerous, always trying to destroy Elantris, always making his own plans. I worked hard to bring about his rise to power in the book, and I hope that it worked. Puling off the Dilaf/Hrathen reversal was one of my main goals in the story.

YouTube Spoiler Stream 5 ()
#21 Copy

Argent

We've always understood Elantris to be one of the earliest books in the Cosmere, but we see Kaise as Codenames in The Lost Metal, one of the latest books. Has the timeline contracted significantly, or are we just looking at the typical Shadesmar time dilation tricks?

Brandon Sanderson

So, here's thing, Argent. I'm not going to be able to give you strict timelines until I write Elantris 2 and 3. So my plan, originally, which might have been a bad plan, was Elantris 2 to take place some ten or fifteen years after Elantris 1. Maybe a little less than that. But years have passed. It was called Dakhor, in my notes. And then for 3 to be hundreds of years later. I don't know if that's the right move anymore, and if 3 isn't hundreds of years later, then where we slot Elantris in is going to change because of where I need certain characters to be in some of these things, and certain things to happen. We are getting really close to where this is going to be nailed down and locked down, and I'll get locked down. Probably right when we start Era 3 is when all of this is just gonna start... I've promised you guys a timeline. Once we've released that, we don't want to retcon it, does that make sense? So that's why we're waiting to release it.

But Kaise does have some time dilation going on, though. Though I say her name wrong because I'm not from Sel. But yeah, she has time dilation going on, she is... yeah. More time has passed than the ten or so years that... she's like what, 7 in Elantris? And she's like young 20s now, visibly, the age that she appears. I believe, something like that. So yeah, there you go. There's some information for you on that. I'm playing loose and free with this until I really get down to writing these. My loose plan is still write Mistborn Era 3 book 1, Elantris 2, Era 3 book 2, Elantris 3, Era 3 book 3. Five years of writing there that I can't even really think about until I've got Stormlight 5 in Tor's hands, if not your hands.

Brandon's Blog 2008 ()
#22 Copy

Brandon Sanderson

MY HISTORY AS A WRITER

I’ve been thinking that I should give a little bit of an explanation of my history as a writer for those of you who don’t know. I think it might give you some context for some of the posts I’ve made, and things people are saying in the forums about my unpublished novels. Read on if you want a little context.

This all started in earnest when I was 21, about eleven years ago, back in 1997. That was the year when I decided for certain that I wanted to write novels for a living.

My first goal was to learn to write on a professional level. I had heard that a person’s first few books are usually pretty bad, and so I decided to just spend a few years writing and practicing. I wanted time to work on my prose without having to worry about publishing.

You might call this my “apprentice era.” Between 97 and 99 I wrote five novels, none of them very good. But being good wasn’t the point. I experimented a lot, writing a variety of genres. (All sf/f of course—but I did some epic, some humor, some sf.) As you can probably guess by me writing five books in two and a half years, none were very well edited and while I had a lot of fun writing them, they were done very quickly, and had a lot less planning than my later books. Not many people read any of these novels, and I only ever sent one out to publishers (the second one, STARS’ END.)

Around 1999 (I can’t remember the exact date) I started attending the science fiction magazine THE LEADING EDGE at BYU; I also took an important writing class, less because of what I learned about writing (though I did learn a lot) and more because of people I met. Through TLE and the class, I ended up as part of a community of writers, editors, and science fiction/fantasy readers who were serious about what they were doing. During this time, I founded a writing group with Dan Wells and Peter Ahlstrom (Fellfrosh and Ookla over on the TWG forums.) Other members included our friend Nate, who doesn’t hang out here any more, and Ben/Tage, who used to be one of the board’s mods and who is still often one of my alpha readers. Eric (St. Ehlers) was another of our good friends, as was Kristy (Brenna), among numerous others, many of whom don’t hang out here very much any more.

You might call this the “Golden Era” of my unpublished career. I was getting to one of the most creative points in my life, and was very energized and excited about the writing I’d learned to do. After practicing for five novels, I felt that I was finally in a position to do justice to an epic fantasy story. In 1999, I started a book I called THE SPIRIT OF ELANTRIS, which eventually just became ELANTRIS.

As I said, this was the golden era of my unpublished career—though I think the ‘unpublished’ part of that statement is important. I hope that I’ll grow and progress, and think that the books I’m writing now are better than the ones I wrote then—just as I hope that the books I’ll do in ten years will be better than the ones I do now.

However, the three novels from this era—ELANTRIS, DRAGONSTEEL, and WHITE SAND—represent some of the best worldbuilding I’ve ever done. Of the three, ELANTRIS turned out the best by far. WHITE SAND was good, though it will feel dated now if you read it, since my writing skill has improved quite a bit since then and it never got the level of editing and revision that ELANTRIS did. DRAGONSTEEL has moments of brilliance surrounded by some really boring sections; it had trouble because of the scope of what I was attempting. I think any of the three could have become publishable if they’d gotten the right editing and revisions.

Anyway, I wrote these books in 1999–2000. By 2001, however, this era was lapsing. I finished at BYU, and since TLE was for students, a younger crowd was taking over and I no longer quite fit in there. I continued my writing groups in various forms, and we started the Timewaster’s Guide as a project and forum for those who had worked together during that era of the magazine.

I was collecting rejection letters for ELANTRIS, WHITE SAND, and DRAGONSTEEL. I felt these books were good—very good. But nobody was giving them much attention. At the conventions, editors kept saying that fantasy novel submissions were too long, and that new writers shouldn’t be trying such beastly first books. I sat down to write MYTHWALKER, by ninth book, and halfway through just couldn’t continue. (It remains the only book I’ve ever given up on.) I was trying another epic fantasy, but I was increasingly disappointed in how poorly the first three had been received. MYTHWALKER felt like an inferior knock-off of my own DRAGONSTEEL, and needed to be rethought. So I stopped working on it. (Though one side story in the book about two cousins named Siri and Vivenna really interested me; they would later get their own book as WARBREAKER.)

The next little time is kind of the “Dark Era” of my unpublished writing career. After giving up on MYTHWALKER, I decided that New York wasn’t looking for my brand of epic fantasy, and that I’d try to see if I could write something else. I wrote three books during this era. MISTBORN PRIME (I added the prime later to differentiate it), THE AETHER OF NIGHT, and FINAL EMPIRE PRIME.

In MISTBORN PRIME, I tried to write a dark anti-hero involved in a story that was NOT epic. I tried to write something much shorter than I’d done before, forcing myself to stay away from grand stories or epic style plotting. The result was a 100k work (which is half the length of my other fantasy novels) which just . . . well, wasn’t very good. The magic (a preliminary form of Allomancy) was awesome, and the setting had great points to it. But the plot was unexciting, the character uninteresting, the story uninvolving.

Depressed by this failure, I didn’t send the book to a single editor. (Though I did show it to Joshua, who is now my agent, as he was curious and following my career at that point. He agreed that this book wasn’t publishable. He never saw ELANTRIS, he’d given up halfway through DRAGONSTEEL—which means he never got past the boring part—and had really liked WHITE SAND, but had wanted to see more from me before picking me up. He felt I still had room to grow, and he was right.

After MISTBORN PRIME, I wrote a book called AETHER OF NIGHT, which was far more successful. I think it’s the best of the four “Brandon tries to write more toward the market” books. At 150k, it was only 50k shorter than what I’d been doing during the ELANTRIS era, and I let myself play with slightly more epic stories and scope. At this point, I was trying for something with a little more humor in it, something with lighthearted, fun characters in a situation that was at times ridiculous and at times adventuresome. (A more David Eddings like approach, if you will.) It’s not a bad book. I probably won’t ever rewrite it, but it’s not a bad book. Joshua liked it just fine, and thought it was a step forward from Mistborn Prime.

At this point, my epic fantasy books got another round of rejections, including ELANTRIS rejected by DAW and DRAGONSTEEL rejected by ACE. I’d just sent ELANTRIS to Tor, but figured I’d never hear back. (They’d had WHITE SAND for several years at that point and never gotten back to me.)

Feeling uncertain about my writing and my career again, particularly since I felt that AETHER hadn’t come together just as I’d wanted, I turned my attention to trying the most basic of fantasy stories. Prophesied hero, orphaned, goes on a travel-log across the world to fight a dark lord. This was THE FINAL EMPIRE PRIME. Of course I was putting my own spin on it. But my heart wasn’t in it—I just couldn’t convince myself that I was adding anything new to the genre, and I was again trying for a ‘half-length’ story. Though there were no dragons, elves, or mythical objects to rescue, I felt that I was just plain writing a bad book. (Note that I was probably too down on this book, as it had some very inventive concepts in it, including a precursor to Feruchemy.)

I got done with FINAL EMPIRE PRIME and was just plain disappointed. This was the worst book I’d ever written. (And it is, I think, the worst—though MISTBORN PRIME is close.) Here I was, having written twelve novels, and I seemed to be getting WORSE with each one. I wasn’t selling, I was out of school working a wage job graveyard shift, and my social life consisted pretty much of my friends taking pity on me and coming to hang out at the hotel once in a while.

I think this was one of the big focus points of my career. That year, 2002, I made three decisions. The first was that I was NOT going to give up on writing. I loved it too much, even when I was writing books that didn’t turn out right. (I think this is important for every author to decide.) The second was that I was NEVER AGAIN going to write toward the market. It was killing my books. If I never got published, so be it. At least I would stop writing terrible stories mangled by my attempts to write what I thought people wanted. The final decision was that I’d go to graduate school in creative writing to get myself into that groove of being around writers again, and to also ‘delay’ for a few more years having to get a real job.

Enter THE WAY OF KINGS era. The last book I wrote before I got published was actually pretty darn good. I tossed out everything I was being told about how to get published, and just wrote from the heart. Over 18 months between 2002 and 2003 I wrote a 300k word book with a 180k outline/backstory/worldbuilding document. (Yes, the setting guide itself was LONGER than the previous three books I’d written.) Beyond that, I plotted the book as the first of TEN in a series.

KINGS was good. It had problems, but they were fixable problems, and I was extremely proud of the novel. I felt I’d found my place in writing again. I honestly think it’s the best of my unpublished books; almost as some of the published ones.

In 2003, I got the call from an editor wanting to buy ELANTRIS.

I suppose the story of my unpublished career ends there, though there’s one more side note. Why did I not published THE WAY OF KINGS? Well, a couple of reasons. First, my agent (Joshua) felt it needed a lot of work. (It did.) Secondly, it was so long that I think it scared Tor to consider it. They have published books longer before, but the market has changed since then, and approaching a book that length as an author’s second book made my editor apprehensive. He’d have done it, but he was already talking about how we’d need to slice it into two novels. (And I really didn’t want to do that.)

But more than that, I felt that it wasn’t time for KINGS yet. I can’t explain why; just gut instinct, I guess. I wanted to follow ELANTRIS up with a fast-paced trilogy. Something that could prove to people that I could finish a series, and that I really could write. I felt that launching from ELANTRIS into KINGS would be asking too much of my readers. I wanted to give them time to grow accustomed to me and my writing, and I wanted to practice writing a series before getting myself into something enormous.

And so—perhaps brashly—I looked at the two greatest disappointments of my career and said “Let’s do these the way they SHOULD have been done in the first place.” I took the best ideas from both, I added in a greater majority of other new good ideas, and I planned out a 600 thousand word epic told in three parts. My goal: A kind of calling card to fantasy readers. A trilogy they could read through and get a feel for who I was and what my writing was like.

Of course, then the WHEEL OF TIME came along and changed everything. I’m even more glad I did what I did, as I didn’t have to stop a series in the middle to work on AMoL. Plus, working on the WHEEL OF TIME has given me an unparalleled insight into the mind of the greatest master of the long-form fantasy series of our time.

Anyway, that’s a bit of history for those who are curious. Thanks for reading.

Elantris Annotations ()
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Brandon Sanderson

You'll notice the quick mention of the Widow's Trial in this chapter. This sub-plot was actually added later in the drafting process, and I had to come back and write these comments into this scene. It will become apparent why later on.

Though, you spoilers already know how it is used. I needed to get Sarene into Elantris somehow, and I wasn't certain how I was going to do it. Somewhere along the way I devised the idea of the Widow's Trial. In the end, it worked quite well, as it provided the means for Raoden to create New Elantris.

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Brandon Sanderson

Interestingly, one of the noblemen most important to the plot didn't appear very often in the original draft. Telrii was a much more minor character in the first versions of the book. As you'll see later, however, he has an important role to play.

Some of you who read the very early drafts of the book might remember the Mad Prince. This is a character my agent successfully convinced me to cut–I'll talk about it more later on. However, the need for beefing up Telrii's character came from the loss of the Mad Prince. Telrii now does most of what Eton used to do.

So, this addition of Telrii in the party scene was one of the more later revisions to the book. He showed up in draft eight or nine, and I'm glad to have him. He finally has a character–in the first drafts of the book, he was a non-entity. Spoken of occasionally, but really only in the book to show how much money Hrathen was willing to spend on overthrowing Arelon.

Elantris Annotations ()
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Brandon Sanderson

Chapter Twenty-Four

As you can probably deduce from what I've said before, this Telrii scene is a late addition. It's not one of my favorites between Hrathen and Telrii--re-reading it, it makes me feel like Telrii is simply there to be persuaded. While the intention of these scenes is, indeed, to show Hrathen as a stronger character, their secondary purpose is simply to let him voice out loud some of the thoughts he's been mulling over. If you have trouble characterizing or motivating one of your characters in a book you're writing, try giving them someone--either friend or foe--to talk to.

Anyway, this particular scene is a little weak, and I suppose I could cut it without too much loss. It is a good idea to keep people thinking about Telrii, however, since he will be important later in the story.

Also, there is his warning to Hrathen about not being a pawn, which is some good foreshadowing for what happens later, when he casts Hrathen off and tries to become a Gyorn himself.

ICon 2019 ()
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Brandon Sanderson

I didn't know the whole cosmere when I wrote Elantris. In fact, a lot of the things I put into Elantris, like the shardpool, I put in feeling like I would connect them later on, but I had no idea how they were going to connect. By Mistborn, I did have all the cosmere. I have an advantage in that, because I took so long to publish, I was able to do a lot of practice books, and it let me really settle in on what I wanted to do, and I was able to build the cosmere... For instance, Dragonsteel (which I wrote after Elantris) is Hoid's backstory and his origin story and things like that. (And also has Bridge Four in it. Back then, they were on a different planet.) I was able to really experiment in Aether of Night with what shardpools meant, and the gods and the Shards of Adonalsium. You can read that one, that one's on the internet just for free. I think the easiest way to do it is to go to my forums and ask them for a copy. I told them they could give it away. It's not very good. It's not terrible, but it does have a lot of shardpool stuff in it, so if you're interested in that.

So by the time I wrote Mistborn, I knew what I was doing with all of this. And I think kind of retrofit to make sure Elantris still fit it all. Hoid still had an appearance, the Shardpools worked the way I wanted to, the magic systems were based off the cosmere magic, the realmatics were all consistent, and things like that.

People ask me a lot, "Where did you get the cosmere?" It was a gradual evolution during the unpublished novels, and then was done by the time I wrote Mistborn.

FanX 2018 ()
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Questioner

What inspired Steris?

Brandon Sanderson

Partially, me feeling that I didn't do a fair shake by an autistic character in Elantris, and wanted to do a better job of it later on after I had read more and more about it, and I'd known some people with autism, and things like that, and I wanted to try approaching someone on the spectrum from a more realistic viewpoint. Not that Elantris is completely wrong, but it's more Hollywood interpretation, rather than the real-life way that a lot of people who have autism live with it. That was part of it.

Part of it was also, I wanted to write a character based on a friend of mine, who when I first met them, was very kind of abrasive. And as I got to know them, became one of my best friends ever. And I'm like, "I want a character like that for fans." So if you read the book, you're like, "I hate this character." But at the end, you're like, "Oh, when I can see from their eyes, suddenly they're one of my favorites."

TWG Posts ()
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Brandon Sanderson

Yes, it's looking like my next series--after Warbreaker, which is looking like it will be a two-book cycle--will be set in the Dragonsteel world. I'm revamping the setting significantly, mashing it together with Aether of Night, which always had a cool magic system but a weaker plot.

I have some sample chapters done, actually. Dragonsteel is now the series name, and the first book will be titled "The Liar of Partinel." (Probably.) The book you all read (now tentatively titled "The Eternal War") will be the third or fourth book in the series, and we will wait that long to introduce Jerick, Ryalla, and Bat'Chor. "Liar" will take place some five hundred years before "The Eternal War."

Brandon Sanderson

Mistborn was my fourteenth book, Elantris my sixth.  One, named Dragonsteel, was my seventh and a number of the people on my forums knew me when I started writing it.  It was, in a way, the book that 'made me famous' among my group of friends.  So, many of them are excited to hear that I'm reworking the setting and planning to do the book for the big leagues. Dragonsteel Prime, the original, just isn't publishable as is.  There were some great ideas, but I didn't have the skill at the time to make them work.  So, I'm stealing some of the best ideas--and characters--and planning a new series around them.  Hence Ookla calling me a cannibal, since I'm 'Cannibalizing' my old ideas to make new books. 

The following is a complete Brandon Sanderson Bibliography, published and unpublished.  Prime indicates an early attempt at a book which was later redone.  (Note that when I redo a book like this, it isn't a 'rewrite.'  Generally, it's me taking some elements from the setting and writing a whole new book in that setting, using old ideas and mixing them with fresh ones.)  Published books are in bold.

1) White Sand Prime (My first book, took two + years to write.  1998)

2) Star's End (Science fiction.  1998)

3) Lord Mastrell (Sequel to White Sand Prime.  1999)

4) Knight Life (Fantasy comedy.  1999)

5) The Sixth Incarnation of Pandora (Science fiction.  1999)

6) Elantris (2000.  Published by Tor: 2005)

7) Dragonsteel (2000)

8 ) White Sand (2001)

9) Mythwalker (Never finished. 2001)

10) Mistborn Prime (Stole the magic system and title for a later book.  2002)

11) Final Empire Prime (Stole a character, some setting elements, and title for a later book.  2002)

12) The Aether of Night (2002)

13) The Way of Kings (350,000 words.  Took a long time.  2003)

14) Mistborn: The Final Empire (2004, Published by Tor 2006)

15) Mistborn: The Well of Ascension (2005.  Contracted to Tor for 2006)

16) Alcatraz vs. The Evil Librarians (2005.  Contracted to Scholastic for 2006)

17) Mistborn: The Hero of Ages (2006.  Contracted to Tor for 2007)

18) Warbreaker (2006.  Tentatively to be released by Tor for 2007)

19) Alcatraz vs. The Scrivener's Bones (2006.  Contracted by Scholastic for 2008)

20) Dragonsteel: The Liar of Partinel (Unfinished.  2007?)

21) Alcatraz vs. The Knights of Crystallia (Planned.  2007  Contracted by Scholastic for 2009)

22) Nightblood (Planned.  2008)

23) Dragonsteel: The Lightweaver of Rens (Planned. 2008)

24) Alcatraz vs. The Dark Talent (Planned.  2008.  Contracted for Scholastic for 2010)

I'm not sure if I got all of those dates right, but the order is correct.  I'm finished with all the books up to Dragonsteel, though Mistborn 3, Warbreaker, and Alcatraz 2 are all only in the third draft stage.

Brandon Sanderson

You DON'T have to have read the other Dragonsteel to understand this. The other Dragonsteel will never be published. Some of the plots and characters in it, however, will eventually become book three of this series. Not because I'm doing a 'Dragonlance' type thing, but because when I sat down to work on this project, I realized that I'd rather start back in time a few hundred years. In other words, I'm writing the prequels first, if that's possible.

Brandon Sanderson

In worldbuilding this, I realized that I missed a big opportunity in Dragonsteel Prime by not dealing with fainlife all that much. It was a powerful world element that got mostly ignored. By writing a book here, where I can slam a city in to the middle of the fain assault--before people learned really how to keep the alien landscape back--I think I'll be able to focus more on the setting.

One thing that always bothered me about Dragonsteel Prime is that it felt rather generic for me. I like more distinctive settings, with more distinctive magics. Yet, Dragonsteel Prime had a fairly standard fantasy world (though one set in the bronze age) with magic that didn't really get used all that much in the first book. The idea here is to add the Aether magic in, which is a 'day-to-day' magic, and to enhance the originality of the setting by using fainlife more. Microkenisis, Realmatic Theory, Cognitive Ripples and Tzai Blows, and all of that will STILL be part of this world. I've simply folded the Aethers in as well, and hopefully I can make it all feel cohesive.

Elantris Annotations ()
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Brandon Sanderson

Part One Wrap-up

"The Shadow of Elantris." These section headings were added in the last real draft I did, while I was visiting my father in Massachusetts during the summer of '04. By then, the book's title had firmly been changed from The Spirit of Elantris to just Elantris. I knew I needed to divide the book into sections, and decided that I'd use "The Spirit of Elantris" as the final heading, as kind of a nod to the original title of the book.This presented me with several problems, however. First, I needed two more good sub-headings to go along with "The Spirit of Elantris." Second, I needed to find good places to divide the chapters. Because of the chapter triad system, I'd probably need to base my dramatic section cuts on Hrathen's chapters, since he came third in the rotation.

The Shadow of Elantris came easily as a title. It, of course, has reference to the first chapter, where Raoden looks out the window and feels like Elantris is looming over him. However, it's also a nice summary of the first section. Elantris looms over everything, dark and dirty, during the first section of the book. While we see the beginnings of light from Raoden's efforts in the city, they don't really come to much fruition.

If we throw out the nostalgia factor "Spirit" has going for itself, "Shadow" is my favorite of the three section titles.

Elantris Annotations ()
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Brandon Sanderson

Ah, and Hrathen's three month timebomb. It's always nice when you can have a timebomb go off early. Hrathen thinks in this very chapter about how he's got a month left on his deadline. However, I suspect that readers will look at the book and realize that there's less than a hundred pages left. Hopefully, with these chapters–Raoden crowned king, Hrathen apparently beaten–I invoke a sense of confusion in the reader. They'll be expecting something big, something they weren't looking for.

The arrival of the Dakhor monks is it. You'll get some more explanation of this later, of course. Anyway, now you know why I kept mentioning the Arelene market and how unprofitable it seemed. The merchants there weren't even really merchants.

In the first draft, I had the monks hiding on the merchants' ships. In a later rewrite, however, I realized that this wasn't as powerful as if I had them actually playing the part of the merchants. If I had them on the ships, I had to have Hrathen follow Dilaf all the way to the docks. In addition, those monks would have had to spend weeks cooped up in the holds of a bunch of merchant ships. So, I changed it so that the monks were impersonating the merchants themselves–a better plan, I think, on their part. This lets them infiltrate the city, move around and scout the area, and essentially hide in plain sight.

The Hope of Elantris Annotations ()
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Brandon Sanderson

Holes in the Story

In any novel, there are decisions you make regarding what to put in and what to leave out. A lot of authors talk about the "iceberg" theory—that for any good book, there's a lot of story and worldbuilding beneath the surface that the author knows, but the reader never discovers. These things give weight and a foundation for the story you do see, allowing it to feel more real and more engaging because the author has thought through so much of what isn't stated.

In Elantris, there are a couple of these holes. Places where I knew what was happening offscreen, but decided that I couldn't talk about it in the book. In this novel, there were generally two reasons for these holes. One was if I couldn't get a viewpoint character into the right location at the right time; the chapter triad format earned me a lot of things, but also constrained me sometimes. At the end of the book, however, the triad system fell apart on purpose, and so I could show random other viewpoints. In the case of what was happening with the children in Elantris, however, I decided that there was already too much happening during the climax, and these sections were the ones that had to be cut.

So I knew what was going on inside Elantris when the attack by the Dakhor came. In the back of my mind, I also knew that the children were saved and protected by Dashe and Ashe the seon, kept from being slaughtered in the attack. I didn't want them to fall like the others; Karata had worked so hard to protect them, and letting the children not have to suffer through the slaughter at New Elantris was my gift to her. A kind of compensation for her own sacrifice at the end of the novel.

Elantris Annotations ()
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Brandon Sanderson

Chapter One

There are a couple of interesting things about this chapter. First off, it didn't originally start with Raoden waking up. When I first wrote the book, I threw Raoden directly into the city, line one. That original line was: "It wasn't until Raoden heard the gate swing closed behind him, booming with a shocking sound of finality, that he realized he had been damned."

While this line worked pretty well, I found I had to do an extended flashback showing him waking up and frightening the maid, etc. In the end, I realized that this was a bulky construction that didn't really speed the novel up–but rather slowed it down. So, I rewrote the first scene to have Raoden waking up, seeing Elantris, and then realizing he'd been taken by the Shaod.

My books tend to have what are called "steep learning curves." In other words, they take a little getting used to. Fantasy in general has a steep learning curve, and I don't tend to write very standard fantasies–I like to push the genre a little bit, introducing strange settings and irregular magic systems. Because of this, I have to be very careful at the beginnings of my books not to overwhelm the reader. This book was a good example–taking it a little easier, giving the reader a more cautious ease into Elantris, proved the better route.

Happily, I eventually managed to preserve the original line with its catchy feel. I don't usually do things like this–I don't believe in the standard "hook" idea. However, when I was thinking about this book, the first lines of the first three chapters were some of the first things that occurred to me. These three lines became the foundation for how I characterized the separate viewpoints, and they were part of what drew me to writing the book in the first place. If you go through and read them, I think they each have a little bit of zip, and hopefully invoke a sense of curiosity. These three lines introduce each character and one of their primary conflicts, and do it in a simple, clear way.

Maintaining this feel with the new first scene was important to me, even though it could be argued that the first line of chapter one is a bit of POV error. I'm revealing information that the viewpoint character doesn't yet know. I avoid these, but in this case, I felt that cohesion was more important than strict POV, right here.

I also did a second massive cut just after Raoden was thrown into the city. If you read the earlier draft, you'll see that he struggles with what has happened to him a bit more. There's even a brief section where he thinks about Ien and some of the seon's words of wisdom. I cut these sections because they just slowed the book too much. I figured Raoden's shorter soul-searching at the beginning, where he quickly comes to the decision to "look damnation in the face," helped the story move along. Again, I worry about my beginnings–perhaps too much–because they have a history of dragging just a bit. By pushing Raoden into walking through the city, I kept the pacing up.

Elantris Annotations ()
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Brandon Sanderson

As I've mentioned before, the Hrathen chapters tend to be shorter than the other two. As Raoden and Sarene's chapters pick up, I was left struggling just a bit to find things to do in the complimentary Hrathen chapters. I probably could have sped up his plot through these middle chapters just a bit. However, the triad system means that I had to give him a viewpoint every third chapter. That is probably why he got so many contemplative sections–and, possibly, is what in turn made him into such an interesting character personality wise. It's kind of hard to dissect these kinds of things now that the book has been done for five years.

Anyway, I did need this chapter to give Hrathen a chance to do some more foreshadowing on Dilaf. The emergence of Dilaf in these chapters is, I think, one of the more interesting and surprising elements from the middle Hrathen chapters. When Dilaf is originally presented in the book, I expected people to see him as a simple sidekick to Hrathen, much in the same way that I established Galladon and Ashe to be counterparts to Raoden and Sarene. With this parallelism in servant characters, I hoped to pull of a subtle surprise with Dilaf when he started to make trouble for Hrathen, as he is doing in these chapters.

Elantris Annotations ()
#35 Copy

Brandon Sanderson

Chapter Twenty-One

Some of the most fulfilling experiences in writing this book came from the Hrathen chapters. Though Joshua still occasionally complains that he finds Hrathen's internal monologues to be slow and ponderous, I find them essential to the plot. Chapters like this—chapters where we really get to see how Hrathen thinks—are what makes this book more than just a nice adventure story.

The section where Hrathen tries to appoint a new Head Arteth is a more recent addition to the book. I wanted to show the power Dilaf was beginning to have over Hrathen's work in the city, and thought that this made another nice little sub-conflict for Hrathen to deal with.

The chapter used to begin with Hrathen trying to send Dilaf away. Though I added some new information at the beginning, that particular scene is pretty much intact from the first draft. I do worry that some of Hrathen and Dilaf's posturings don't come across as well as they could. This exchange is a wonderful example—I haven't had time in the book to do as much explaining about the Derethi religion as I would like. Because of this, I have to explain Dilaf's move as he tries to perform it. This is always a weaker narrative structure than if the move itself is an obvious outflow from the dynamics of the world. If readers had understood just what an Odiv and a Krondet were, then all Dilaf would have to do is mention that he'd sworn a bunch of Odivs, and the reader would know what he was doing.

Even still, I like what happens here. For the first time, the book expressly shows that Dilaf is planning and working against Hrathen. Before, he's always been able to fall behind his excuse of, I was caught up in the moment. This, however, is an obviously planned maneuver intended to give him power over Hrathen.

Elantris Annotations ()
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Brandon Sanderson

This chapter, which Raoden and Galladon crouching atop the rooftop and watching for newcomers, reminds me of the early days of conceiving this novel. The seed for Elantris actually came several years before I got around to writing the book. I knew that I wanted to tell the story of a brutal city filled with people who has some sickness that kept them from dying.

One of the initial scenes that came to my mind was that of the main character crouching atop a low building, watching the gates to the city. The gates open, and a newcomer is thrown in. At the same time, one of the wretches inside the city snaps–finally giving into his pain, and going mad. This man madly rushes toward the gates, trying to escape. The city guards–who don't have the disease–throw massive spears at the man rushing the gates. One of the spears hits him, piercing him all the way through.

However, it's quickly explained that the spear wasn't meant to kill, for the man continues to struggle weakly, despite being impaled. However, the spear is so big and bulky that the poor creature can't move any more–obviously, the weapons are intended to slow and immobilize, not kill. After all, the inhabitants of this city can't be killed. The man gives up struggling, and lays there limply, whimpering with the massive spear stuck through his chest.

At the same time, another sick one approaches the main character. "–Insert name– went mad last night," he whispers to the main character. "You are now the eldest." Meaning, of course, that the main character is now the person who's been in the city the longest without having gone mad.

You should be able to see the evolution of this scene in the story that I eventually told. Many of the concepts are the same, though I changed the viewpoint character from a person who had been in the city for a long time to a newcomer who still had his optimism. I also shifted much of the focus of the novel to what was happening outside the city, adding the two other viewpoint characters. However, this scene still remains in my mind–it's actually the only real scene I can remember from the very early days of planning Elantris. As an homage to it, I left in the large, bulky spears carried by the Elantris City Guards. Hrathen mentions them in the previous chapter. Though the guards no longer carry them for the same purpose–indeed, the guard probably wouldn't even know what to do with them in case of an attack–I thought this little inside reference to be an interesting one.

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Brandon Sanderson

Chapter Thirty-Three

Another short, but powerful, Hrathen chapter. This is the head of Hrathen's character climax for the first half of the book. He has been questioning his own faith ever since he first met Dilaf. It isn't that he questions the truthfulness of the Derethi religion–he just has become uncertain of his own place within it. I wanted this moment, when he's semi-consciously watching the eclipse, to be the moment where he finally decides upon an answer within himself.

This is a major turning-point for Hrathen. His part in the book pivots on this chapter, and the things he does later are greatly influenced by the decisions he makes here. I think the important realization he realizes here is that not every person's faith manifests in the same way. He's different from other people, and he worships differently. That doesn't make his faith inferior.

In fact, I think his faith is actually superior to Dilaf's. Hrathen has considered, weighed, and decided. That gives him more validity as a teacher, I think. In fact, he fits into the Derethi religion quite well–the entire Derethi idea was conceived as a logical movement.

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Brandon Sanderson

In the original drafts of the book, I had Sarene feeling a sense of foreboding here at the beginning of her section. My thought was that we'd just seen the Dakhor attack Raoden–the reader is going to be feeling some tension, so I thought I'd like to keep it up in the Sarene scene.

There's still a little bit of it there, but I cut most at Moshe's recommendation. He felt that having Sarene feel an unnatural eeriness about this particular night was too melodramatic, and implied a kind of psychic link. Personally, I think there's nothing psychic about it–it's just a general storytelling convention that characters can sense when something is wrong.

Either way, I do think the more subdued tone of this first part has its own advantages. By having Sarene completely ignorant, even unconsciously, of what is coming, I think I build a sense of tension. The reader knows danger is approaching.

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Brandon Sanderson

This chapter is one of the prime "show Hrathen's competence" chapters. Most of what goes on here is in the way of character development for Hrathen. The plot of him swaying some of the noblemen is important, but not specifically so. However, I've always said that the stronger–and more clever–the villain is, the better the story is. By showing how Hrathen deals with the noblemen, I re-enforce his abilities, and justify him as a threat to the city.

There were a few small edits to this chapter. The biggest one was a change where I slightly-weakened Hrathen's treasonous talk. In the original, he told the noblemen that he was the gyorn assigned to Duladel before it collapsed. Moshe pointed out that this was a little too subversive of him to imply in the middle of a group of men who may or may not end up supporting him, so I made the change.

JordanCon 2018 ()
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Questioner

At what point did you go, "Elantris was good, Mistborn was good, now let's do 40 more books"?

Brandon Sanderson

So, a brief, brief history (writer's side, not the in-world side) of the Cosmere is this. So, Elantris was written without the cosmere in mind. This was-- Elantris was the first, kind of, book in my--

So, the way my history works, I was told early on that your first five books are generally terrible. And this was actually really relieving to me, because I'm like "Oh, I don't have to be good until book six." So I wrote five books as, just, lots of experimenting. Lots of different types of stories. And I didn't really even try, I sent one or two of them out, but I didn't really aggressively try to publish them. They were White Sand--not White Sand that you can get from my newsletter signup, an earlier version--which is my first book. And then Star's End, which was a little science fiction book, and then a sequel to White Sand, and something called Knight Life, which was a comedy. Yes. But bits of that got repurposed into Alcatraz. And then The Sixth Incarnation of Pandora, which was a weird cyberpunk, far-future thing. And I got done with all of those, and I'm like, "All right. I kind of know what I want to do. I thought it was epic fantasy. I now know it's epic fantasy." And then I wrote Elantris. My next books were Elantris, a rewrite of White Sand, and Dragonsteel. And this was kind of me exploring "What do I want to do? How do I want to-- What is my-- What do I want to add to this genre?"

But the idea of the interconnected universe grew out of doing these things, writing these books. I started planning The Way of Kings then, I started planning the book that became Warbreaker then. It was called Mythwalker at the time. And I wrote a book called The Final Empire and a another one called Mistborn, which are neither of the ones that you guys actually have read. What eventually happened, is when I sold Elantris, this whole thing of the cosmere had really come together, this is what I wanted to do, I was really excited by it.

And so, the first book that I wrote knowing about the cosmere was Mistborn. And Elantris got retrofitted into this as I was writing the Mistborn trilogy. And it was while I was working on the Mistborn trilogy that I made the nine book arc that is kind of the core, though-line of the Cosmere, the past/present/future Mistborn. I called my editor in... 2005 with a really big, exciting, sort of huge outline for 40 books (it was 32 back then), I'm like, "It's gonna be this, it's gonna be this, it connects here, and all this stuff--" That's when it all kind of happened, and I built that all out. It was the process of working on the Mistborn original trilogy and building out the nine book arc for those that really solidified a lot of these ideas. By then, I had written Dragonsteel, so I knew--- Dragonsteel was book number seven, so I knew about Adonalsium and all of this stuff, but it was really kind of in Mistborn where I decided how I was gonna incorporate all of that. And even then, even in Mistborn, there are still things that I was still putting together.

So, yeah. There's a brief history of it. By the time I had those three books done, 'cause I wrote them in a row, I was pretty solid on how all of this was gonna come together.

Miscellaneous 2020 ()
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Brandon Sanderson

Hey, welcome to the Brandon Sanderson Frequently Asked Questions. We're going to take some of the questions I get the most often and record me answering them on YouTube. And our first one is, "What is the Cosmere?" This is indeed a frequently asked question. Most interviewers ask me this when I begin, though most fans have kind of figured it out by now. The Cosmere is my shared universe of epic fantasy stories. What happened is ... when I was 16-17 and was really getting into science fiction and fantasy, I read Isaac Asimov's later Robot books—later Foundation books, actually—he was combining Foundation with the Robot novels, and it blew my mind. I had never seen anything like this before. Now, granted, Marvel in comics and DC in comics had been doing shared universe for a long time with continuous continuity across multiple books. But in novels, Asimov was the first person I saw do something like this, and it really, really interested me.

Meanwhile, as I'd been reading these books, I really got into Anne McCaffrey's books, one of the very first authors I read, and then I got into Melanie Rawn's books, and then I got into David Eddings, and I got into Tad Williams, and I got into—I was just reading a lot of books. And however my mind works, I started to add my own characters to their books. It's a very weird thing. I've found out that other people do it too. So, I guess it's not individually weird, but we are collectively weird, those of us who do this. I would be reading a book and imagine a backstory to this side character, because I wanted to add something to the book, put something of myself into it, I guess. And then later on I'd pick up a different book by a different author and I'd be like, "Ooh, this side character, that's secretly the same person in disguise." And I started imagining this kind of back story where characters that I had devised were jumping between these different worlds and were having this big adventure behind the scenes where they were slipping in and out of other people's epic fantasy worlds. And I thought that was just really fun. It's something I continued doing all through my teens and 20s as I was reading. I still do this a little bit with games and books I read. I'll rewrite the story to match how I want it to be for me, particularly in video games, which gives me volition over my character. So, I figure I should be able to change what the character says, even if the dialogue option isn't there. My canon version of various video games is very different from the actual canon version.

Regardless, I had this character, Hoid, who was jumping in and out of books. When I started writing my own books in my early 20s, I started adding him as cameos to my books. I wrote 13 novels before I sold one. Book 6, Elantris, is the first one that got published, and it's the first time where I really sat down and said, "You know what? Epic fantasy is really what I want to do. Let's start building something here." And so, I wrote Hoid into that book. Then I wrote a book called Dragonsteel, where I jumped back, and I told his backstory on a different planet. Then I wrote something called Aether of Night a little bit later, where I delved into what had happened to some of those characters on a different planet far, far in the future. And I started building this thing that I called the Cosmere, which was an interconnected world of all these epic fantasy stories that people were moving around behind and jumping in and out of these worlds with different magic systems and different lore, but [which] all had some fundamental rules for the way the magic worked and where all these places had come from.

Well, eventually I sold Elantris, and Hoid was in there as a cameo. And I'd been giving a lot of thought to the Cosmere at that point. So as Elantris was getting published, I sat down and did an outline for the Mistborn trilogy, which I expanded to nine books in the middle of that outline and said, "what if I made this backbone series to the Cosmere", as I was then kind of officially calling it in my head. I went to my editor. I pitched it. I talked about Adonalsium, this god who was shattered long ago and sixteen individuals took up pieces of that god, the intents of the god, like that god's honor, or that god's sense of entropy, which was called Ruin, or things like this, and then went out into the Cosmere and were kind of ruling over these planets, or involved in these planets, or sometimes just lightly touching these planets. These sixteen Shards of Adonalsium, as we call them. And I grew, out of Mistborn and Stormlight, this idea for this large, super mega series, so to speak, behind the scenes.

Part of where this came from was me knowing that, as a new writer, pitching people on something that big was going to be tough. But if I could sell them a standalone novel like Elantris, they would be more likely to try that out, or a standalone trilogy like Mistborn. So, the whole goal was to have this hidden epic behind the scenes. And I wasn't even sure if I was ever going to get the chance to do more with it than just have it be cameos. You'll notice, if you watch for Hoid in the early books, they're just very cameo-ish. He briefly shows up here and there. In Mistborn 3 he's mentioned by name and you see him off in the distance. You don't even talk to him. This is because I wasn't sure if this was going to fly. One of the things that is difficult, particularly about storytelling back in the ‘80s and '90, was that you couldn't always rely on your audience being up to date with everything in the series. You couldn't expect them always to re-read everything. A lot of the books from the ‘80s and ‘90s will take a large chunk at the beginning to try to catch you up to speed in as non-annoying a way as possible. Well, that all changed once the Internet came around, and we were all able to just go look up summaries, or if we forget a character go to the wiki and find about them and things like that, which really is what I believe allowed something like the Marvel Cinematic Universe to actually exist and work, to have this deep and complex continuity.

And I was writing books just by happenstance that was doing all of this at the same time that this became a viable way of telling stories, at least a more viable way of telling stories. And people really latched onto the Cosmere and gave me the opportunity to really launch into it deep, so that there's a lot of interconnectedness growing between the books, as I always dreamed that I wanted to do but I wasn't sure if anyone would go along with me in it. And people have.

So, there's the long version of "What is the Cosmere?". The short version is it is my interconnected world of stories. But the long version is, it is the mega epic hiding behind the scenes, starring characters who make cameos in the other books.

Elantris Annotations ()
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Brandon Sanderson

The Pool

So, this is a SLIGHTLY contrived mechanic, and I realize that. I let Raoden off easily by having him simply choose not to be dissolved by the pool.

Partially, I did this simply because I couldn't think of a better way to get him out of it. In addition, however, I think it fits the form of the novel. The pool represents giving in–though it's giving in to peace instead of pain, it is still an admittance of defeat. I've mentioned over and over that the pain has no power against one who doesn't give in to it. I don't see why the peace should be any different. If you can resist one, then you can resist the other.

Besides, the image of Raoden bursting from the pool in front of Galladon and Karata was too good to pass up.

I'm honestly not sure what the pool is or how exactly it fits into the theory of this magic system. It was added as a plotting devise, as mentioned earlier, and therefore was never tied directly to the cosmology or theoretics of the world. When I do a sequel to this book, I think I'll try and find a way to tie it in. For now, however, it's kind of a loose thread. The only thing I know for certain is what I mentioned above. Just like the pain of an Elantrian, I think the peace offered by this pool is a supernatural force. It has something to do with the physical form of the Elantrians.

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Brandon Sanderson

Chapter Sixteen

Raoden's memory of Ien at the beginning of this chapter pretty much sums up what the seons are. A lot of readers have asked me for more on them, and I'll give it eventually. However, in this book, you simply need to know that they are what they appear. Servants bound out of love, rather than duty, force, or pay.

The original inspiration for seons came, actually, when I was in high school. Visually, I was inspired by the Passage series–a collection of paintings by Michael Whelan. Every painting in the series contained little floating bubbles with what appeared to be a candle flames at their center. At the same time, I was getting the idea for a story. When I wrote it, I included a group of sentient balls of light.

Well, that story didn't go anywhere. Six years later, however, I started Elantris. I wanted a sidekick for Sarene, and I knew I needed someone wise and cautious to off-set her sometimes reckless personality. I had already decided to use the Aon characters, and I considered transforming my old idea of balls of light into glowing Aons. As Ashe's character began to develop, I realized I had something quite strong, and I began to build the mythology and magic behind the seons. 

The latest addition to the story regarding seons is the idea of "Passing." I only speak of it a few times, but in earlier drafts, I didn't have any definite indications that a person and their seon were bound. The only hint was what happened to seons whose masters were taken by the Shaod. When Moshe asked about this, I decide I'd include a little more information, and added a couple references to "Passing" seons in the book.

Oathbringer San Francisco signing ()
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Questioner

Had you planned to write... the whole Cosmere when you initially started?

Brandon Sanderson

So, I wrote Elantris, had a bunch of the ideas. I started planning right then, and it has evolved a lot since. A lot of Elantris kind of got retrofitted into the things I came up with over the next four or five years... By the time I did Mistborn, I had most of this in mind, but it changes so much, even while I'm writing it. 

Questioner

So, like, when you had Warbreaker, it was--

Brandon Sanderson

Warbreaker, I wrote as a prequel to Stormlight. I had already written Stormlight One by that point, but I didn't like it, so I wrote about Kaladin's swordmaster, who was in the first book in that version.

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Brandon Sanderson

If you were wondering, most of the explanations we get in this chapter are true. The reason that Raoden was subject to the Dor attacks was because he spent so much time practicing with the Aons. He began to make a bridge between this world and the Dor, and because of that, he gave the Dor a slight opening into his soul. I imagine that he isn't the first one to suffer something like this during the ten years that Elantris has been fallen. Other Elantrians probably practiced with the Aons, and the Dor eventually destroyed them. When it was done, they simply became Hoed.

By finally using the Dor effectively, Raoden relieved a little bit of the pressure, letting the nearby buildup of the Dor (the one that he himself had created by practicing so much) rip through him and fuel that single Aon.

Originally, I had Raoden's conflict with the Dor continue on after this scene–I had it continue attacking him. In a later draft, however, I realized that I'd made a mistake. Raoden has other things to worry about in the upcoming chapters–he doesn't need the Dor attacks to create conflict and tension. So, after this chapter, the Dor attacks actually became distractions. I also realized that the way I'd set up the magic system, this chapter was probably the place where the Dor should stop attacking, since Raoden had fulfilled what he wanted it to do.

Hero of Ages Q&A - Time Waster's Guide ()
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Brandon Sanderson

Folks,

This essay I just posted:

http://www.brandonsanderson.com/article/55/EUOLogy-My-History-as-a-Writer

Started as a blog post for this thread, talking about the old books I wrote to give context to my previous post. It outgrew the length of a proper forum post, so I put it on the site instead. But this might help you understand some of my history as a writer, not to mention explain the origin of all these old books Ookla that references all the time.

Lightning Eater

I remembered a thread from ages ago in which Brandon posted a list of the books he'd written, I looked it up when I realised it wasn't in the article, and I figured you guys might be interested too, so here it is.

1) White Sand Prime (My first Fantasy Novel)

2) Star's End (Short, alien-relations sf novel.)

3) Lord Mastrell (Sequel to White Sand Prime)

4) Knight Life (Fantasy comedy.)

5) The Sixth Incarnation of Pandora (Far future sf involving immortal warriors)

6) Elantris (You have to buy this one!)

7) Dragonsteel (My most standard epic fantasy)

8) White Sand (Complete rewrite of the first attempt)

9) Mythwalker (Unfinished at about 600 pages. Another more standard epic fantasy.)

10) Aether of Night (Stand-Alone fantasy. A little like Elantris.)

11) Mistborn Prime (Eventually stole this world.)

12) Final Empire Prime (Cannibalized for book 14 as well.)

13) The Way of Kings(Fantasy War epic. Coming in 2008 or 2009)

14) Mistborn: The Final Empire (Coming June 2006)

15) Mistborn: The Well of Ascension (Early 2007)

16) Alcatraz Initiated (YA Fantasy. Being shopped to publishers)

17) Mistborn: Hero of Ages(Unfinished. Coming late 2007)

18) Dark One (Unfinished. YA fantasy)

19) Untitled Aether Project (Two sample chapters only.)

Brandon Sanderson

Thanks for posting that. Note that I can never quite remember which was first, Aether or Mistborn Prime. I always feel that Aether should be first, since it wasn't as bad as the two primes, but thinking back I think that the essay is more accurate and I wrote it between them.

This would be the new list:

1) White Sand Prime (My first Fantasy Novel)

2) Star's End (Short, alien-relations sf novel.)

3) Lord Mastrell (Sequel to White Sand Prime)

4) Knight Life (Fantasy comedy.)

5) The Sixth Incarnation of Pandora (Far future sf involving immortal warriors)

6) Elantris (First Published)

7) Dragonsteel (My most standard epic, other than the not-very-good Final Empireprime.)

8 ) White Sand (Complete rewrite of the first attempt, turned out much better.)

9) Mythwalker (Unfinished at about 600 pages. Another more standard epic fantasy.)

10) Aether of Night (Stand-Alone fantasy. A little like Elantris.)

11) Mistborn Prime (Shorter fantasy, didn't turn out so well.)

12) Final Empire Prime (Shorter fantasy, didn't turn out so well.)

13) The Way of Kings Prime (Fantasy War epic.)

14) Mistborn: The Final Empire (Came out 2006)

15) Mistborn: The Well of Ascension (Came out 2007)

16) Alcatraz Verus the Evil Librarians (Came out 2007)

17) Mistborn: Hero of Ages(Came out 2008)

18) Alcatraz Versus the Scrivener's Bones (Came out 2008)

19) Warbreaker (Comes out June 2009)

20) Alcatraz Versus the Knights of Crystallia(November 2009ish)

21) A Memory of Light(November 2009ish. Working on it now. Might be split into two.)

22) The Way of Kings Book One (2010ish. Not started yet.)

23) Alcatraz Four (2010. Not started yet)

Peter Ahlstrom

Will elements of your untitled Aether project be worked into the Dragonsteel series?

The Silence Divine(Working title. Stand alone Epic Fantasy. Unwritten.), Steelheart (YA Science Fiction. Unwritten), I Hate Dragons (Middle Grade fantasy. Maybe an Alcatraz follow up. Unwritten.), Zek Harbringer, Destroyer of Worlds (Middle Grade Sf. Maybe an Alcatraz follow up. Unwritten.)

These titles are news to me. You described two potential YA or middle-grade books to me and Karen when you came out to Book Expo, plus Dark One, but now I can't remember the plots except they were cool (and that one of them involved superheroes). Are they among this list? Also, is that really Harbringer or is it supposed to be Harbinger?

Brandon Sanderson

Bah! That's what I get for typing so quickly. Yes, Harbinger. It should be "Zeek" too. Short for Ezekiel.

Steelheart would be the superhero one, though that's a working title, since I'm not sure if it's trademarked or not. Haven't had much time for thinking about any of these books lately.

Peter Ahlstrom

Brandon, here you said Alcatraz 4 is called Alcatraz vs. The Dark Talent; is that still the working title? Also, you mentioned Dragonsteel: The Lightweaver of Rens, but now you say The Liar of Partinel is a standalone. Change of plans? (I know you can't get back to Dragonsteel for a while.)

Brandon Sanderson

The Alcatraz titles are in flux because I need to know if Scholastic wants the fifth one or not. (They only bought four.) Dark Talent will be one of them for certain.

The Liar of Partinel was part of a two-part story told hundreds of years before the Dragonsteel epic. However, since I've dropped plans to go with Liar anytime soon—A Memory of Light has priority, followed by Way of Kings—I don't know what I'll end up doing with the second book, or if I'll ever even write it. I was planning on not calling either of these "Dragonsteel" in print, actually, and just letting people connect the two series on their own. It wouldn't be hard to do, but I didn't want the first actual book in the main storyline to be launched by Tor as "Book Three" since there would be such a large gap of time.

Elantris Annotations ()
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Brandon Sanderson

Chapter Sixty-Two - Part Three

The Dakhor Monks

In the original write of the book, the Dakhor broke and ran before the Elantiran attack. My thought was that the Dakhor always been so much more powerful than their opponents that they didn't know what to do when faced with someone more powerful than they were. In a rewrite, however, I changed this. I'd spent too much time establishing that he Dakhor were fiercely loyal. I see them as fanatics–people who were either originally like Dilaf, or who became like him through their conditioning. They wouldn't break before a superior force–they'd attack it, even if it meant getting slaughtered.

This revision works far better for me–especially since I can have the scene where Dilaf wishes he could join them. Death is not something that scares a group like this.

Elantris Annotations ()
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Brandon Sanderson

Chapter Eighteen

This chapter went through some heavy edits. First off, I originally had Hrathen interrogate the Elantrian off-stage. At a suggestion from my editor, I put this in-scene, showing Hrathen talk to the Elantrian. The intention here was to give a little characterization to Hrathen by showing his logical approach to studying and interrogating his prisoner.

The other big change to this chapter came in the middle. As I was working on the later revisions, I realized–at Joshua's suggestion–that I really wanted something here in the early middle of the book that showed Hrathen sparring against Dilaf and winning. In certain sections of the book, Hrathen's character came off too weakly–and this was one of the chapters. Originally, I had Dilaf extinguish the torches of his own accord, then burn the Elantrian later, despite Hrathen's protests.

In the new version, I get to have Hrathen prove his competence by having him wrestle control of the crowd. He is the one who burns the Elantrian, which enhances the scene by letting Hrathen feel guilt for it. He comes off much stronger in this chapter than he did before.

Those of you who have read on realize how important this is to the plot, because from here out, Dilaf starts to get the better of Hrathen. I needed to reinforce Hrathen's strength at the beginning of the story, otherwise I feared that the scenes of Dilaf winning would make Hrathen seem too weak. Hopefully, things now feel like they are balanced–one gaining dominance for a time, then the other wrestling it away, and so on and so forth.

ICon 2019 ()
#50 Copy

Brandon Sanderson

I will speak up... I do like the American cover. Some people don't and I can understand... there's like... a lot of people who don't like it say that it looks too sci-fi. And Stephan Martinière was a concept artist for science fiction movies and the book, the cover feels too sci-fi for a lot of people.