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Mistborn and Stormlight Films
These rights are held by DMG Entertainment, and they've been very good at working with me and showing me things. They have scripts for both Mistborn and The Way of Kings, which they are actively trying to make happen in Hollywood.
One way they're approaching this is to do a Stormlight VR experience, which we've talked about before. This is less about making a video game, and more about making something to show off to studios to kind of immerse them in the setting of the books. As I determined early on, this is an interesting but weird world, and having visuals (like the art in the books themselves) helps a lot with bringing people around to understanding.
They do plan to release the VR experience to fans on Steam, for those with VR headsets. It's not intended to be a full game, as I said, more a demo of the Shattered Plains—you'll get to personally experience the Shattered Plains from the novels and interact with the characters and creatures that inhabit them. We'll do some posts on it in coming months as it gears up to be released, and I've invited the developers to do some guest posts on my blog.
Regardless of what happens on the film and television front here, at the very least you have that to look forward to!
What do you think of the VR experience.
I thought it was a lot of fun. I liked the feeling of the world quite a bit. The version I played was a little buggy, so I hope that they got the build working where it's not as buggy. But I thought the visuals were great, like the chull, the feel of the chasms. I think they did a great job with the feeling.
I just came off of the VR experience, and I thought it was really exciting. Glad I got to be a part of that. How much of that were you actually part of?
What happened is they came to me a couple years ago, and we brainstormed the experience. They had the pitch of being in the chasms and I was cool with that. I thought that was a good idea. We brainstormed, they picked my brain about what things looked like. They wrote it all down, they showed me some concept art, and they did show me the script when they had it. So I was involved, but it wasn't like I was completely overseeing it, and that's how I kind of prefer to do things. I prefer with the media interpretations that people listen to me and listen to the pitfalls and things they might be making, but at the end of the day I want them to be free to make the piece of art they want to make.
So for instance the Parshendi don't look 100% like I imagine them, but the chasms look very close to how I imagine them. But I kind of like that. I like how different artists interpret different ideas in my work. It's kind of exciting to me. So that's where I would go on that.