I'm going to be cheeky and ask another question.
Is there a defense you think you'd favor as a Rithmatist? Either in a duel, the Melee, or at Nebrask? Do you think you'd be more offensive, or defensive? Would you favor chalklings or Lines of Vigor for attacks?
What style chalklings do you think you'd have? Melody made fantasy creatures, Fitch tended towards people, Nalizar made monsters. Do you think you'd tend towards a type?
OOooo, nobody ever asks me Rithmatist questions.
I think I'm reasonably good at eyeballing dimensions, but I got a bend towards symmetry, so I'd probably not be fast with a 9-point. The Eskridge and Matson defenses are 8-pointers though, with the Eskridge being more suited to a melee and the Matson for a duel. I'd probably favor the Matson in a pinch 'cause it's fast to draw.
I think I'd create a lot of fat octopus chalklings for defense, 'cause there's a strategic mobility advantage in those long tentacles, even if the body is anchored to a point. Not sure what I'd use for attack... probably something I can draw a lot of, very quickly, so I can try to Zerg Rush my opponent while using my octochalklings and Vigor lines to hold back their attacks. Millipedes, maybe, with lots of fast legs and pincers.
I've just realized my side of the field is all bugs and tentacles. I think I might be a thematic bad guy. Or worse, the bad guy's henchman.
Now I wanna see you and Isaac Stewart in a Rithmatic duel... or maybe fighting with Aons.
Really? No one asks you Rithmatist questions? I just finished a re-read. I love that book. Did you have to learn a lot of math to draw it all? Or did you know the math already? Or did you just draw it with the explanation and forget all the math?
I'm pretty sure I've deduced that the Line of Silencing is based on the involute of a circle, the way a Line of Warding is based on a circle marked by the significant points of a triangle...
I think the Rithmatist will be a lot more popular when we've got another book in the basket. Brandon has a very good idea for the second novel, but it involves getting into imaginary revisions of actual history and cultures with living descendants, and he's looking to be careful as he does that.
I'm actually not responsible for any of the mathy bits of the novel, Brandon designed every defense and wrote all the rules and descriptions himself. My job was to take his diagrams and drawings from MS Paint to finished renders.
Because I rendered the illustrations in Photoshop, it helped to ensure that the geometry was perfect. Flawless circles, razor-straight lines, symmetry and point-placement clocked and locked. I could have done the same thing with compass and ruler, but it was significantly easier to build geometric shapes in-system and then texture and revise.
I got to be nice and creative with chalklings, but that's my place on the team. When it comes to the rules and the math, that's 100% Brandon.