What do the Terrismen who aren't stewards or breeders do? Are there castrated Terris craftsmen around in the Terris dominance? What do the Terriswomen who aren't breeders do?
Lots of things. There is a full society up there. Lots of small villages.
Just wondering, are you ever going to go back and write about The Further Adventures of Lestibournes? I think his character is pivotal to the Mistborn trilogy and felt cheated that the trilogy mostly focused on Vin, Kel, Sazed, and Elend. I would like to know more of his backstory and how he became the stud that he is.
He became quite the 'stud' in the years following the first trilogy. I might be persuaded to show some of this at some point. He also knew many things he really should not have.
How is heat a mental attribute in Feruchemy?
Because I messed up. I don't know if I've mentioned this before, but that power was supposed to be swapped with another one. (You might be able to guess which one.) However, by the time I realized my mistake, it had already been canonized in print in the trilogy, so I was stuck with it. I've been tempted to go back and correct the error, but it reaches pretty far back. People drawing upon warmth is mentioned in the first book. One thing to keep in mind, however, is that in general the 'physical, mental, etc' things are applied by people--they are boxes that people investigating the magic have used to describe it.
So, those things on the inside cover of [The Way of Kings]. Crabwasps, or crabdragons?
They range between the size of a hand to perhaps the size of a small melon. You'll find out more about them eventually. Like most things from Aimia, they're pretty odd, and are also now very rare since the Scouring.
In your books, we see a lot of really interesting and diverse world elements that make these places and cultures really come to life. What are some of the world elements you've had the most fun creating, and what do you like best about them?
I'd say that the spren on Roshar have been my favorite so far--they are so different, but also so RIGHT. They have a mythological fae-feel to them, but also fit into the cosmere arcanum just perfectly. I also like writing them.
How does Snapping work after Sazed changed it? If you don't want to reveal it all right now, are there any hints you can give us?
He couldn't get rid of this entirely. I don't want to spoil things, but Snapping was built into Allomancy primarily because of larger-scale magical issues. This is getting deep into the issue, but it has to do with a person's spiritual makeup and a 'wounded' spirit being easier to fill with something else, kind of like a cut would let something into the bloodstream. Sazed made this threshold on Scadrial much easier to obtain.
A lerasium Mistborn's kids would surely be Allomancers. If such a lerasium Mistborn traveled to, say, Nalthis, fell in love and had kids with a native [Nalthian], would those kids be Allomancers? Or something else?
In most cases, they would still be Allomancers. Mixed, potentially, with something else depending on the native innate Investiture. That mixture could do some strange things, though.
Is there a cosmere-specific term you use to describe, say, a Shard's power inside someone? For example, people on Scadrial had little bits of Preservation in them that made them sentient (and, with enough Preservation, Allomancy). This obviously doesn't make these people Slivers or Splinters, so I was just wondering if you had a word for it.
In my own terms, I refer to all of this as types of Investiture. The degree, and effects, can be very different--but those people are Invested. I term this innate Investiture, and it is similar to what happens with people on Nalthis. That is also innate.
Fair, and silly question. If you were a Magic card which one would you be?
If I were a Magic card which one would I be? Uhm...I don't know. I would be blue-white or mono white.
The personality I have is probably blue-white. Meaning that I am pretty straight-arrow Mormon; it's going to be hard for anyone who is straight-arrow Mormon to be anything but white. You mix that with the fact that I'm a writer for my profession; the storyteller is very blue--it could be red or blue, but I'm not very impulsive. So I'm going to say something blue-white. I would have to look and decide what card I am blue-white, but I'm definitely blue-white.
All right, thank you! It was a pleasure chatting with you again. I hope you enjoy the rest of the convention.
Do you mind if I ask one more Wheel of Time question? After A Memory of Light, Mat did he lose his luck, is he still ta'veren at all?
My perspective--now, I'm not speaking from a perspective of knowledge because Robert Jordan does not say in the notes, at least not that I saw. Speaking as Brandon the...very enfranchised fan and extra knowledgeable fan, but not as author of the series, I think he kept his luck but lost a portion of it. Meaning the luck is inherent to him, from the fact that the Heroes of the Horn know him as the Gambler. Luck and gambling are associated with him through all of his past lives, and I think that he naturally has some of that. When he was ta'veren it amplified and manifested, but he would still have it.
I was curious about that.
And I don't even know if he's not ta'veren anymore.
I remember in one of the books they said that they weren't always ta'veren for their whole life.
I think he expects that he's not anymore, but of the three he's the one that's still the center of global politics at the end of the books. If any of them was going to remain ta'veren, it would be him.
I've been trying to avoid Wheel of Time questions, but I've got one. We need to settle the score... who understood women better: Mat, Perrin, or Rand?
Oh wow, who understood women better? So I'll say this: Perrin understood his woman better than Mat or Rand understood the women that they were interacting with. Does that make sense?
I'm going to go with Perrin. Although by the end of the book Rand has recalled his past...no, Lews Therin was terrible with women, so I don't know. I'm still going to vote Perrin.
That's not just because he's your favorite?
No, I'm going to say it's because he understands human nature the best, despite having this whole wolf side. Or maybe it's because of this whole wolf side that he's able to look from an exterior perspective at the way humans are doing the things they are doing, and relating it.
Switching topics, your battle scenes are completely epic. Do you have to do a lot of research learning different battle stances and techniques?
I've done a lot of that in my life up to this point, so I draw on that. I write the scene and then I go to the experts. I read through sources and try to look for where I've done it wrong. I can usually do it right enough on the first write because of my experience, so that the first write is not fundamentally flawed, it's only flawed in little places.
I do a lot of reading of tactics and things like The Art of War, which was a very big help. A great place to get this type of thing is from good historical novels, but there are some good pop culture books as well. There's one I'm going to look up and email you about because I always forget the author, that you can read to give you an idea how different cultures have approached war.
It's sitting on my shelf--I can picture the cover, but now the name escapes me. Guns, Germs, and Steel is a famous one that is very good, but there is a better one on the history of warfare. I'll have to send the name of that to you later. [Confirmed later: it is A History of Warfare by John Keegan.]
Anyway, the pop science, pop history books I look at are more accessible than straight history books. They're written to be readable, for a mass audience, and they give me just enough to write the basics, and then I can polish the edges by going to an expert.
Not one where you have to read through the dry crusty pages.
Yeah, and really what you are looking for is the concepts. How different cultures fund a war, how they treat a war, and then you really only need some basic tactics. What are the different types, why would people use cavalry and what was the importance of cavalry. You get that from reading the history of warfare. I remember when I read how important the stirrup was as an invention, being able to fire bows from horseback, and why that changed warfare.
Suddenly I could construct a battlefield where I could say oh, okay, now that I understand why the stirrup is important, I see why this unit is important, why having a cavalry is important. I can now have them enter my battlefield in a way that undermines what someone else is trying to do, because I know the importance of the stirrup. Learning just a few fundamentals like that is essential. What the difference was between the way the Romans approached war and the way a medieval army approached war, and why the introduction of peasant warriors was so important, and things like that.
As well as the importance of stirrups, and how they can support the huge magical armor.
I still needed magical horses for that armor, but it's nice that I can have magically enhanced armor and make it all work together. The other big thing people have to remember about Roshar is it's point-seven gee, which helps a lot with things like this. 70% Earth gravity.
Yeah, I feel like it might be a big more difficult with our gravity.
It would be definitely more difficult. In fact when they get off the planet it's going to be a different experience for them, going to something like Scadrial where they have Earth gravity.
So is that something we are going to be seeing?
Eventually, but not for a while.
Because I was thinking when the Cosmere starts concluding, just multi-Cosmere world battles kind of things...or?
These are in the works.
No worming out information by coming up with theories on the spot?
You may come up with all the theories you want, but I'm not giving you any information.
You've done a lot of books; you've been writing for a long time. At this point in your career does it feel like more like a work job than play?
No. Telling the story still gives me the same feeling. You have to remember that by the time I broke in, I'd been doing this for ten years already. I've been doing it another ten now, so the breaking-in point was only the halfway point so far in my career. I still do what I used to do, which is jump to wacky new stories as they occur to me.
I think when you should start to worry is when I stop doing that--when I stop coming up with some weird thing that I have to do instead of writing the next book, or when I decide I'm going to write two Mistborn books because I have some great idea for the second one. When I stop doing things like that, worry. So if you start getting Stormlight books only--as you all want--that's when we are actually in trouble.
Or if you go to a convention and don't play Magic.
Yeah, if I don't play Magic, that would be bad!
I think everyone would just be truly concerned.
That is my reward for coming and doing publicity and things like that at the convention: I get to go play Magic.
I remember when you were at Polaris, we left a bunch of Magic cards on your hotel bed as your welcoming gift.
That was one of the best gifts I've ever received.
I'm glad you liked it.
The graphic novel we are working on right now is White Sand, which is one of my early unpublished novels. We felt we could adapt that to take the poorly written stuff out and leave the awesome stuff.
Do you have any updates for the progress of that?
Yeah, it's going really well. We just got a sample of the cover art for the first volume. I think they are collecting 6 chapters in a book, and there will be 18 chapters total. So three volumes, and I think we are almost done with the first six. One of the things that I told them is that I really want to be far along in this project before we release anything. Because The Wheel of Time fans got burned on their comic.
I think that there have been enough instances of things like that, so I want to be able to produce something complete and say, "Look, we've got this much of it done and this much more to do. We've at least got the first 6 chapters, a complete book you can read."
Or it's like, we've got all this and it's only six months to the last one, it's not 2, 3, maybe 4 years.
The Reckoners, it's got a lot of a comic book feel with superheroes. Are there any plans at all for that to be adapted to graphic novel or anything?
Not right now. The graphic novel rights would be owned by the people doing the movie, and if they ever get the movie off the ground then I would say they probably will do a graphic novel. I toyed with graphic novels for many years when I had the original idea for it, but the fun of Steelheart was me trying to take comic book tropes and do them in the novel form. You've seen how movies have taken comic book tropes and turned them into films, and I really have enjoyed that. But they do very different things; it's like its own new genre, the comic book film.
I wanted to do the same thing for books, thinking, what are the strengths for a prose narrative as opposed to a more visual storytelling method?
It's just one of those novels that when you're reading it, it seems like it could be easily adapted and it would suit either.
The electricity-based one, is that relating at all to the novella you just put out [Perfect State]?
No. The electricity one is Dark One. The original idea for the setting for that book is how Nikola Tesla wanted to provide wireless energy to the world, and the experiments he did. I want to have a planet where that is just the natural state of the world. The ground there has an electric current you can harvest; you can set down a lantern on the ground and it will glow, drawing a current up through it into the air or down from the air into the ground. I haven't decided which way it's going to go yet.
Along with that I want to have interesting ecological features. Big toad monsters shoot out a taser tongue, they use spittle that somehow conducts electricity back and forth. Stuff like this. I want to have electricity be my fun theme. The problem with that again is that is very science-based. When I make a big change to the world, like that you can draw an electric current from the ground, then I have to try and figure out the science of how that works.
Yeah, especially because you have bodies of water. That seems like it would be fun. You'd suddenly become 10 times more scared of rain.
Yes, if it rains, lightning is going to happen constantly. So how do we deal with this? I'm tempted to make it not rain, -but then making it not rain is yet another big change, so where do we go there? So that one's got lots of extrapolation to do, but I have some friends who are much better at these physics questions then I am. So I'm going to them, and they are pointing me in the right direction.
And do you have to do a lot of research for the magic systems or is most of it just imagination?
It really depends on the magic. For instance with some of them I need to work out the physics. For Mistborn, I often have to go my assistant and say, "Peter, go do the math." I used to have to look at the math myself and things like that. Mistborn magic is very science-derived, so looking at the math is essential.
How much time do you spend during the initial planning stages of writing your novel, developing your magic systems and going through the laws and such?
It really depends on the book. For Steelheart, I didn't need very much. On that I'm using a superhero-themed story, and all I really needed to know was: How did people start getting their powers? How are their weaknesses developed? How are these things interrelated? From there I can just look at each power set and say, "Okay, this person has this power set."
You don't have to extrapolate quite as far with superheroes. At the same time, they are very limited magics that only work within a certain small realm, so the reason you don't have to do as much extrapolation is because there isn't as much to do. In that case, it was the matter of a week.
With something like The Stormlight Archive, it was a matter of months or years of working on the magic systems. It really varies.
What would you say your proudest moment has been along this journey of 10 years so far?
There have been several of them, the same type of moment. It's when people come up to me, and they say to me, "Brandon I was not a reader, and your books turned me into one." Because my story, which people can find because I've told it a thousand times, was that I was a reluctant reader. I didn't like books until fantasy novels changed me. I got into this because I thought, "I have to learn to make people feel like Anne McCaffrey made me feel." So in those moments when they say that, that's when I know I'm doing what I set out to do.
A close second is when they tell me I kept them up late at night. I feel nice and evil when I've done that.
You have caused me many many sleepless nights. Like the moment I got Words of Radiance--I think I finished that in two or three sittings. Coincidentally, I did not finish my assignment that was due the next day.
Excellent. Corrupting the youth again. That is the theme of what I do in my life.
Anyway, your first published book Elantris came out 10 years ago next month. You've had quite a journey since then; you've published 15 novels and half a dozen novellas. What's been the most surprising or interesting thing you've learned along the way? I'm going to exclude anything pertaining to The Wheel of Time.
One of the most interesting things was how fast the fans became experts in the world. Bigger experts than I thought they would become, and faster. But I knew that was going to happen, because I was a Wheel of Time fan and I knew what the fans did for The Wheel of Time. So it was more of a mark of honor to me that they actually doing this for me. I'm surprised to see it happening for my books, though I'm not at all surprised that they can do it.
I think the biggest surprise is how little time I would have to actually write, after I became a writer. I had more time to write when I had a full-time job than I do now, because then I was working a graveyard shift at a hotel, and I could write overnight. I had a good six hours of writing time every day despite being a full-time student and having a full-time job.
Now that I'm full-time as a writer, I travel and tour and do interviews. These things are all important, and I enjoy them. But what it means is that I just can't work as much as I used to. I became a storyteller because I love doing the storytelling part. It's like I have to squeeze it between the cracks sometimes, the thing that actually is my job.
I'm going to skip asking you to tell us about yourself, I think you're already fairly well known. But are there any stories about yourself that readers wouldn't know?
Oh, I'm sure there are tons of stories about myself. The one my dad told at my wedding is a fun one. My parents, like any normal people, will occasionally let certain words slip through their lips around their children that they probably don't want their children repeating. I was 4 or 5 and I had learned to say, from my father, certain expletives. And I walked around saying them all the time. So my parents had to sit me down and say, "Ok we don't say these words because they are bad words." So I said, "All right, I got it."
I'm a Mormon, and in the LDS church children are assigned to talk in their own meeting. Your talk is like 30 seconds when you're a 5-year-old, and you're just supposed to get up and say, "I like Jesus," and that's the end. But I decided I would talk about these words, with nobody knowing, even my parents. So I got up in front of all the little primary kids and I said, "We don't say 'oh rust' because it's a bad word." And then I proceeded to talk about all the bad words I knew-to the other kids. That was my talk.
So there you go, Brandon swore from the pulpit in Mormon church when he was a kid.
Well done, corrupting the youth.
And just touching on this again, do you have any tentative dates for the sequel to Elantris?
I really don't. I was wanting to try and do it for this year, but the fact that I have Stormlight on my plate means that I won't. The time to have been able to do that would have been last year, but I wrote the new Wax and Wayne novels instead. It is going to happen, in the timeline of the Cosmere it needs to have happened by the time that I am doing Mistborn Era 3; the 1980s-level-technology trilogy. We need to be caught up on where Elantris is, so that the whole Cosmere timeline can happen. So it will happen, but I know it won't be for at least another few years.
I asked what planet we have seen the kandra worldhopper on.
He said "You have seen her before".
I asked if she was an agent of Sazed
He said yes.
I asked if Gaz had been replaced by a kandra.
He said no, that Gaz is still the real Gaz.
I asked him to tell me about one of the Herald's innate powers.
They have none.
And I was trying to figure out how jazz could possibly develop on Scadrial in Alloy of Law.
How jazz could develop on Scadrial.
*audio obscured* Would it be appropriate to compare the Steel Ministry to the Catholic Church? Not so much in doctrine but...
Sure, that would be appropriate. I mean when I'm writing Alloy of Law era they are only hitting big band stuff.
That's what I figured.
Their music would lag behind ours.
'Cause big band stuff started around the 1920's.
They're not even quite there yet. In the second or the third... anyway one of the Alloy books Wax hears someone and they've added to a band brass and he's like "that's not right" he's expecting violin concertos or a pianoforte and he's hearing brass.
Will we ever find out the when, how, and why Vasher and Nightblood moved to Roshar?
Yes, but I don't know when it will happen. I will get around to it.
And does [Odium] control the Voidbringers through the spren in the same way that the Inquisitors were controlled by Ruin?
There are definitely-- In fact what you have just seen with Eshonai shares an awful lot with what happened in Mistborn.
Have we seen a physical personification of Odium like how Vin was...
You have not.