The concept of bridge warfare and the life of a bridgeman was one of the most horrific things I've ever heard of. Was that inspired by something specific or...?
So, there's a couple of inspirations. One is some of the first-hand accounts of World War One I read, where tactics changed so dramatically that people were being thrown into battle not understanding that this was just terrible tactics, you know, charging machine guns, that's, turns out, bad idea in a lot of situations. And the other half of it is being inspired by actual siege warfare.
One of the things I like to do in my books is, I like to have fantastical versions of things that happen in our world, right? And this gives me a way I can look at history. I can read the accounts of, you know, what it's like to run a ladder, change it to suit my own desires and kind of have a bit more expertise where I can say, "In this situation, this is what they're doing." It allows people who know their medieval history to say, "Oh, that's cool," but also, at the same time, suspend their disbelief, right. Like, if you're a medieval historian and you're reading about actual siege warfare, I have to get it really right, or I'm gonna kick you out of the story. But if, instead, they're running bridges, it allows a lot of the mystique for medieval historians to say, "Oh, this is a different tactic, so we can't say one hundred percent what people would've done in that situation. I can enjoy the story too." And as long as I get enough right, that does that.
So you see me doing that sort of thing quite a bit. Otherwise, I do try to get the things that I do right--as right as I can--but I was just visiting some nice fellows who were showing me their sword fighting in Plate. And you'll see, Shardplate is another thing like this. Actual historical plate combat... I wanted to have Shardplate divorced from that a little bit for the same sort of reasons, right? Number one, it allows me to have the kind of epic fights the way I want to have them, it allows me to draw out the fights. And you'll notice if you watch a lot of historical people reenacting fights, the Shardplate fights will look a lot more like people sparring nowadays and not actually trying to kill each other. And that's intentional, because I can watch a lot of those online, right. I can go to conventions like this and see people doing that. You can't see first-hand two people in plate actually trying to kill each other. And if I can make the fight realistically have a good reason why it would feel like a bout, you know, with Shardplate and things like that, instead of what you'd try to do in a normal plate battle is shove a dagger under someone's armpit, right? Well, that doesn't work in Shardplate, so what do you want to do? You wanna hit them in the same place a couple times. Feels a lot more like a sparring duel in our world, and it just allows me to have this line between realism and theatricality that I really like, and allows people who know a little bit about it to be able to like, "Oh, that feels real, but I can also enjoy it." You see me doing that sort of thing a lot.
That's more than you asked, but that's occupational hazard, going on and on and on and on.