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Secret Project #2 Reveal and Livestream ()
#251 Copy

Devlee12

Would a big block of cheese stop a Shardblade? All I can think of is how hard it is to cut cheese with a knife no matter how sharp it is because the cheese can form a suction to the sides of the blade and make it way harder to cut. Would that be a problem for a Shardblade?

Brandon Sanderson

When I first designed Shardblades all the way back when, I added in my head a little bit of extra de-friction-izing to the Shardblade blade itself, and some little bit of magick-in going on to allow them to actually cut at the level I want them to. Because it's not just cheese that would do that. Cutting through stone, even if you have the sharpest thing in the earth, that stone... It doesn't work as easily as it would if you were just extra sharp. And so, Shardblades are magically good at cutting, to the point that they would cut through a block of cheese as easily as they would cut through something else. Or a wheel of cheese, a giant thing of cheese. Any editorial additions to this?

Peter Ahlstrom

Dalinar does, when he's using the Shardhammer to cut the latrine. He does talk about-

Brandon Sanderson

It does get wedged in, and you can wedge in and hang from it, but I think cutting any stone, unless you have a little bit of extra magic on it, I don't think it would work. Maybe I'm wrong, maybe it actually would.

Because I wanted Adolin to be able to hang off of it or people, when they build it like that. I particularly think when you cut a block and it actually falls, then it's gonna still put pressure on the blade. But when you slice into a rock, you're not getting rid of any of the stone with a blade. Where does that extra stone to make the hole go? Magic! That's where we're getting into magic-level sort of stuff, because I'm just not convinced that no matter how sharp you were, that you would be able to-

Peter Ahlstrom

Does it go to the Cognitive Realm, or the Spiritual Realm?

Brandon Sanderson

RAFO! Shardblades are magically good at slicing so we can actually have Shardblades that cut through stone. That's your answer. And so it would work on cheese the same way.

FanX 2018 ()
#252 Copy

Questioner

There is ironpulling and steelpushing. And then there's also the surge of a Windrunner that changes their center of gravity. Are those combined somehow?

Brandon Sanderson

Combined, no, but trying to deal with different facets of the same idea, yes.

Footnote: The Surge of Gravitation changes the direction of gravity.
Shadows of Self Chicago signing ()
#253 Copy

Questioner

If the spren that bond people scream when they touch a Shardblade, but then at the end of Words of Radiance Kaladin holds Szeth's honorblade and they do not have a problem with that, why does the Stormfather force Dalinar to get rid of his Honorblade at the end Words of Radiance?

Brandon Sanderson

So... He does not have an Honorblade at the end of Words of Radiance.

Questioner

He does not. Oh, I thought he got it from... [Taln]

Brandon Sanderson

Yes, that's what the assumption is. If you look very closely, the blade that you think he ends up with is described differently from the one that he actually does.

Footnote: We now know that Taln's Honorblade was swapped for a regular Shardblade somewhere between Kholinar and the Shattered Plains.
Oathbringer Edinburgh signing ()
#254 Copy

Questioner

VenDell, the kandra from the Wax & Wayne era. So, at the start of the book, coat is brown. End of the book, a light tan. Is he doing something specifically himself to change the color?

Brandon Sanderson

Uh, yeah.

Questioner

Is it what I think it is?

Brandon Sanderson

What do you think it is?

Questioner

It appears to be some sort of, kind of, almost Awakening?

Brandon Sanderson

No. More mundane than that.

Oathbringer San Diego signing ()
#255 Copy

Questioner

If there is universal truth and it changes, does it make it not true anymore?

Brandon Sanderson

That depends on your personal philosophy. My personal philosophy is that there are capital-T Truths, and those don't change, though a lot of the things around them do change. And it is through discussion, conflict, and approaching the spiritual that we step closer and closer to. It's a very Platonic sort of concept, that we are approaching perfection through our imperfections mashing together. And so, Truth hasn't changed, but our understanding and our capacity to get closer to it does change. And that's a personal philosophy of mine. I bet I can talk to people who have a different personal philosophy, that I would find very interesting. But for me, I think that's an excellent question to ask. If it's capital-T Truth, it shouldn't change over time. But we do, and we're not always the best at determining what it is.

YouTube Livestream 27 ()
#256 Copy

Wish Brown

How often do you wish you could go back and change something in one of your published works? Even something as small as a piece of dialogue or the name of a character or place?

Brandon Sanderson

I go back and forth on this. At the end of the day, I've kind of settled on "I'm fine not changing things." We do change things; every time we do an update for, like, a leatherbound or something, there are little continuity things we are going to tweak here and there, and I've talked about them kind of at length on stream. Way of Kings, we cut out a few of the references where I had made metaphors to things that characters in-world just wouldn't make metaphors to, because I had not written in Roshar long enough to really settle into how to use the language right for them. So that sort of stuff.

Large-scale changes, though, I've kind of decided that the books have to remain a snapshot of who I was when I wrote them and not become a continual work in progress, constantly having fundamental style and narrative changes. The artist in me wants to. Totally wants to. Wishes that that were normal for books. But the fans need to be able to rely on... if they've got a first edition copy of Way of Kings, that things are not going to fundamentally change between editions. A line here or there might get tweaked to work better or to fix continuity errors, but it's still gonna be the same book. And I kind of just have to accept that as an artist. Creating this large-scale thing that is the Cosmere, there's gotta be both give and take here. The give from me is: acknowledging some of the earlier books will end up being the weakest as I get better as a writer and as I understand what to do with the Cosmere. But the take is that I can kind of continue to give context to those earlier books by developing the rest of the Cosmere in interesting ways.

General Reddit 2015 ()
#257 Copy

amilynn

Are there any black people in Scadrial? Or any other races? I couldn't find an answer online, but the descriptions in the book all seem like white/European people.

Brandon Sanderson

The Terris had a lot more skin color diversity than the people of the central dominance. A large number of those preserved had darker skin, so in the W&W era, you are starting to see skin color become associated with them. During the Final Empire, skin color was basically ignored.

Note that for even people in the Elendel Basin, darker skin won't get nearly as dark as what you will find on Roshar or Taldain.

EDIT: Now that I'm on my computer instead of my tablet, I can dig into this a little more. What other posters have been saying is true--the region of the Final Empire we see in the first trilogy is very small, and the Final Empire itself isn't terribly big. There's not a lot of racial diversity at all.

That said, the Terris are a distinct ethnic group. I carefully didn't describe people in the original books with regard to a lot of racially identifying features. One of the Lord Ruler's goals over the years was to stamp these things out, to create a single unified people. While he couldn't change genetics, his work here did make people start to look at things like class and clothing more than accents or racial identifiers. In addition, it was important that the Terris be diverse enough that, while some looked Terris from just a glance, with others, you could meet them and (for obvious reasons that are spoilers) not know they were actually Terris.

That isn't to say they aren't there--they actually are. Elend and Straff would have a bit of an accent, and Cett a fairly strong one. Sazed would look racially distinct from Vin.

As we get further from the Final Empire, we see these things becoming more of a marker. The Terris work to preserve their cultural heritage, and this distinctiveness highlights other aspects about them, including the dark skin that many of them brought through the end of the world. The next trilogy (1980's era) is planned to star a Terriswoman right now, and she would likely resemble someone ethnically black to many of us on Earth.

sirgog

How far off your impression of Sazed was I in imagining him looking like Teferi from MTG?

Brandon Sanderson

I often give him a Teferi-like-look in my own head, but in actuality his skin tone is probably more akin to someone like Keegan-Michael Key.

Phantine

>While he couldn't change genetics, his work here did make people start to look at things like class and clothing more than accents or racial identifiers.

How did the 'skaa/noble' class genetic tinkering work out, anyway? Did the leadership of every nation just wake up the next morning and find themselves taller, more intelligent, and less fertile?

Brandon Sanderson

Most genetic differences between skaa and noble were exaggerated, even fabricated, by noble culture as justification for their perceived superiority. Height differences due to nutrition, 'intelligence' due to education and societal expectations, fertility due to common factors in urbanization. The LR did try some minor tinkering, to be played out over time through genetics, but in the end these changes weren't very successful.

emailanimal

This is actually good to know. I've seen your other responses to similar questions, where the inference was that there was indeed a significant difference.

The main changes were for dealing with the atmosphere, correct? And they were reverted by Sazed/Harmony?

Brandon Sanderson

There were also some general hardiness changes for the skaa and some fertility changes, but as I said, by the time of the books those were basically gone. And yes, Sazed reverted the ones designed to help survival in the ash.

Oathbringer San Diego signing ()
#258 Copy

Questioner

You were talking about change. Do you-- A lot of fantasy has this cyclic nature to it, as to the linear nature that a lot of times we think about. How do you think that plays with the idea of change, if you're just doing the same thing over again?

Brandon Sanderson

No, that's a great question... What I love about fantasy is the ability to play with theme. Obviously, with The Wheel of Time, this was one of the themes, that history repeats itself, which is a theme of our world as well, and things like this. I like how they're able to play with that. One of the things we do in fantasy is, we take a few concepts, and we'll often just kind of throw realism out the window, in order to try and do something. And that's the whole point of fantasy, right? Realism's out the window. We'll make you feel like it's plausible, but realism's out the window. We're gonna have a society that doesn't change very much across 2000 years of time, and then we're gonna have them change dramatically in a year and a half. And this concept allows you to exaggerate the things that we've all kind of felt in our life, that change is outpacing our ability to keep track of it, and play with that concept of nostalgia vs keeping up with change, and I think Robert Jordan did a really good job with that. And I wouldn't look at the genre and say "The genre is backward-thinking" because of that-- And some people do. Because I feel that fantasy, like science fiction, is fundamentally about the now, that's what we write about. Science fiction and fantasy approach it differently, but Stormlight Archive is not about what it's like to live a long time ago. I don't know what that's like. I'm not a historian. I'm writing about the now through the lens of everything I'm kind of interested and passionate about... The idea of what I'm interested and passionate about ends up in the books, even if I don't think about putting it in directly. This is how I explore the world.

General Reddit 2016 ()
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Phantine

I actually asked Peter Ahlstrom (who tends to handle math and magic system interactions with physics for Team Sanderson) about this a little while ago

A couple of friends and I are discussing if the iron feruchemy causing changes in speed is a retcon (since there's a mention in AoL that "increasing his weight manyfold would not affect his motion"), or if the effect is just more complicated (like only causing an instant change in speed if Wax changes weight while actively pushing on something).

Are you willing to weigh in on that, or is it just something we shouldn't be thinking too hard about?

Thanks :)

And his response was

I just don't know the answer to this question. :)

So I personally think the explanation is either 'Brandon thought it would be cooler for shifting your weight to change your velocity, and forgot he had mentioned it a couple times' or 'this is Wax's twinborn perk'. I'm leaning towards the latter, since the person who writes the magic system summaries at the end of the book specifically interrogated Wax about the effects, and mentioned she specifically was interested in his very unusual power combination.

As for the density thing, there is an explicit mention that you appear to get stronger when tapping, but only to the extent that you can still stand up and walk around - you still have more difficulty moving around overall. So (to pull out random numbers), if you're at 200% normal mass, you have 180% normal strength, and at 50% mass you have 60% normal strength. That means Wax habitually going around at 75% weight so he's 'light on his feet' makes sense - even if he's weaker overall, he's proportionally stronger.

The way I personally think about things for bullets or whatever, anything 'inside' the body (where 'inside' is defined in the same way that pushing/pulling metal 'inside' the body uses it) interacts with your body as if it were normal. So tapping iron doesn't cause your ultra-massive blood to be impossible for your heart to pump, but it also doesn't prevent a bullet from passing through your flesh. That seems to be consistent with how it's portrayed in the books.

Brandon Sanderson

Just a note: in the quote of mine above, I was trying (I believe) to find a way for Wax to indicate that weight doesn't influence the rate at which he falls. IE, acceleration in regards to gravity. It's tough, and I made the call (perhaps incorrectly) not to use modern physics terminology in the W&W books. It has been very hard then to explain:

1). Wax changing his weight doesn't change the pull of gravity on him, or the rate at which he falls. 2) He DOES follow the laws of conservation of momentum.

My talking around these things has let me to tie a few paragraphs in knots.

General Reddit 2019 ()
#260 Copy

uchoo786

So it is said that the Lord Ruler created the nobility out of the people who supported him in his rise to power, making them taller, stronger etc.

But how does that make sense? Wasn’t his rise to power after he ascended and used up the power at the Well of Ascension, so how exactly did he change human physiology after the fact?

Unless I’ve gotten it wrong and I’m misunderstanding what happened, this timeline doesn’t fit.

Brandon Sanderson

There are a lot of myths about things the Lord Ruler did that aren't accurate. Most of what is said about the skaa and nobility by characters should be taken with a grain of salt.

uchoo786

Ah gotcha, thanks for the reply! I guess I gave it more weight because Sazed speaks about the difference as fact in the HoA epigraphs.

Thanks for the clarification!

Brandon Sanderson

The LR did distribute beads to some people, essentially creating major noble families with access to Allomancy. So there is truth behind what people are saying. They have just taken it too far.

Phantine

Just to clarify, this is the Sazed thing he's talking about

The Balance. Is it real? We've almost forgotten this little bit of lore. Skaa used to talk about it, before the Collapse. Philosophers discussed it a great deal in the third and fourth centuries, but by Kelsier's time, it was mostly a forgotten topic. But it was real. There was a physiological difference between skaa and nobility. When the Lord Ruler altered mankind to make them more capable of dealing with ash, he changed other things as well. Some groups of people—the noblemen—were created to be less fertile, but taller, stronger, and more intelligent. Others—the skaa—were made to be shorter, hardier, and to have many children. The changes were slight, however, and after a thousand years of interbreeding, the differences had largely been erased.

Brandon Sanderson

Sorry, I don't think I read the topic closely enough. The issue here is that OP is, I believe, conflating the people the LR changed and the ones he gave beads to. The changes are real, but not nearly as important as people in world theorized about over the years. (At least when one talks about northern continent people.) What Sazed says here, however, is factual. (Though he doesn't know the LR's intentions, only what he did.)

uchoo786

To clarify, I meant to ask how did he decide who to make nobles and who to make skaa? From what I remember he made his supporters the nobility, which would imply that he made the changes in the balance after he had already used up the power. Right? Or am I misunderstanding and the nobility have nothing to do with who his supporters were?

Brandon Sanderson

He didn't have supporters at that point, not really. He did have people he liked, and groups of people he wanted to advantage--and other goals as well. But he was mostly a guy from the backwaters who didn't know a ton about world politics.

The people he liked later on were the ones he made Allomancers, and they became the most important noble houses. It's possible I didn't make this very clear in the text, though. It was a bit tricky to decide what I wanted to make clear and what I didn't.

General Reddit 2016 ()
#261 Copy

Rogaen

What would happen if a Feruchemist fills, for example, a tin metalmind then mixes it to make a pewter metalmind? Does the stored attribute change? Is the Investiture gone when you melt the metal? What if he just makes it into a tin metalmind again?

Brandon Sanderson

If you make it impure, you'll keep the investiture, but won't be able to get it out. If you make it back into the same thing, you'll be fine, and can access it normally. If you try to fill it, after changing the composition to make another viable metal, it will act a little like a computer hard drive with corrupted sectors. Some of it will work for the new investiture, but you won't be able to fill it nearly as full. (Depending on how full it was before you melted down.)

This holds for basic uses of the metallurgic arts. Once you start playing with some of the more advanced parts of the magic, you can achieve different results, which are currently RAFO.

eSPiaLx

Similarly, if you were to soulcast a metal would it have similar effects of corrupting the investiture and making it inaccessible? Like if you turned a steel metalmind into pewter.

Brandon Sanderson

I've stayed away from soulcasting and forging in these types of discussions, as I feel my answers will dig too deeply and prompt more questions that, eventually, will lead to lots of RAFO type questions. I don't really want to go there--but I will say this. Changing invested objects with other magics is hard, and often requires such a force of investiture yourself, that it becomes very power-inefficient. Just like we can technically turn lead into gold right now--by spending way more money than the gold is worth.

BipedSnowman

So you could, for example, use electrolysis to dissolve a metalmind in water, then reverse the reaction later to get the investiture?

OR, better question, if you store investiture in one allotrope of iron, can your retrieve it off you change to a different allotrope?

Brandon Sanderson

I see no reason why these wouldn't work.

dce42

So would forging with the blood of a radiant(kaladin, dalinar,etc) work on a shard blade from a fallen radiant to say change who they had bonded, or how the bond was broken (to say death instead of giving up on the oath)?

Brandon Sanderson

RAFO.

General Reddit 2015 ()
#262 Copy

Doom-Slayer

So how do the exact mechanics of Feruchemy in relation to Compounding work?

This confusion is primarily around how [the Lord Ruler] gets his near infinite age.

Okay. So first off, I understand the concept of how they work. Feruchemy is net zero, Allomancy is net positive, combine them and you end with a net positive Feruchemy ability.

So how Feruchemy normally works... you take say weight, store half your normal weight and then you can access it whenever you want. So you (originally X weight) are taking A weight, storing it, and then you are at (X-A) weight, with access to A. So we have a metalmind that store magnitude with the efficiency of how its received based on how quickly or slowly it is drawn upon.

All the metalminds except atium seem to act this way. Atium seems to work as storing magnitude/time rather than just magnitude. The way I understand it is that say a 30 year old person becomes 50 years old for 1 day, this would give access to 20 years difference for a 1 day period.

The Lord Ruler then exploits this by gaining access to say 20 years difference over 10 days (magnification by Compounding) which he then slowly feeds into himself to lower his age.

Why this difference? I'm assuming its to maintain a neutral "body age" because with just magnitude a person could permanently make themselves younger by Compounding.

With just magnitude of "20 years of youth" being stored, if the Lord Ruler magnified it, he could turn it into "200 years of youth" and then he would never need the constant stream off youth (and wouldn't have died without the bracelets)

Hope this makes sense.

Brandon Sanderson

All right, so there are a few things you have to understand about cosmere magics to grok all of this.

First, is that magics can be hacked together. You'll see more of this in the future of the cosmere, but an early one is the hack here--where you're essentially powering Feruchemy with Allomancy. (A little more complex than that, but it seems like you get the idea.)

The piece you're missing is the nature of a person's Spiritual aspect. This is similar to a Platonic idea--the idea that there's a perfect version of everyone somewhere. It's a mix of their connections to places, people, and times with raw Investiture. The soul, you might say.

(Note that over time, a person's perception of themselves shapes their Cognitive aspect as well, and the Cognitive aspect can interfere with the Spiritual aspect trying to make the Physical aspect repair itself.) Healing in the cosmere often works by aligning your Physical self with your Spiritual self--making the Physical regrow. More powerful forms of Investiture can repair the soul as well.

However, your age is part of your Connection to places, people, and times. Your soul "knows" things, like where you were born, what Investiture you are aligned with, and--yes--how old you are. When you're healing yourself, you're restoring yourself to a perfect state--when you're done, everything is good. When you're changing your age, however, you are transforming yourself to something unnatural. Against what your soul understands to be true.

So the Spiritual aspect will push for a restoration to the way you should be. With this Compounding hack, you're not changing connection; it's a purely Physical Realm change.

This dichotomy cannot remain for long. And the greater the disparity, the more pressure the spirit will exert. Ten or twenty years won't matter much. A thousand will matter a lot. So the only way to use Compounding to change your age is to store up all this extra youth in a metalmind, then be constantly tapping it to counteract the soul's attempt to restore you to how you should be.

Yes, all of this means there are FAR more efficient means of counteracting aging than the one used by the Lord Ruler. It's a hack, and not meant to be terribly efficient. Eventually, he wouldn't have been able to maintain himself this way at all. Changing Connection (or even involving ones Cognitive Aspect a little more) would have been far more efficient, though actively more difficult.

Though this is the point where I ping [Peter Ahlstrom] and get him to double-check all this. Once in a while, my fingers still type the wrong term in places. (See silvereye vs tineye.)

DragonCon 2019 ()
#263 Copy

tallakahath

So, on Nalthis, in the Warbreaker universe, when the color's pulled out of something, is that a physical or chemical change or is that a perceptual change?

Brandon Sanderson

It is actually a physical change, but the spirit of the thing is changing, and it's filtering through to the Physical Realm.

tallakahath

So, if I do that on a carrot, I can break beta carotin? If I do that on a piece of metal, I can reduce it and charge my battery that way?

Brandon Sanderson

Potentially, yeah! Yeah, that would work, you're changing it's Spiritual nature.

Writing for Charity Conference ()
#264 Copy

Zas678 (paraphrased)

A question that has it's roots in Dragonsteel. When Ruin changes words, is he actually changing words,or is he changing what people see?

Brandon Sanderson (paraphrased)

Did we canonize this question Peter? I'm pretty sure we did. I thought we answered this one already.

Let's just say that most of the time, Ruin was searching for a place to transition, where he could change what was being trans-transcribed. Or what was being heard, or what was being said.

Zas678 (paraphrased)

That's pretty interesting. 

Brandon Sanderson (paraphrased)

So the easiest time for him is when a scribe is writing in a new book, he's copying a new book down, and he just pops in and changes the words.

Zas678 (paraphrased)

Okay. That makes sense. 

/r/books AMA 2015 ()
#265 Copy

AGRooster

I am currently fascinated by your decision to alter the ending to WoR. I understand it was especially necessary for you considering how intent and self realization are inherently tied to the surgebinding magic system. It must have been a tough decision to move forward with a mass change like this nonetheless. What are the logistical implications? Do you know the time frame or if it will be possible at all to change the audiobooks? I'd think at the earliest those wouldn't be possible until the third book comes out (since Michael Kramer and Kate Reading will already be in the booth) but I'm just guessing at this point. How will the roll out of WoR 2.0 proceed?

Brandon Sanderson

It was a tough decision. I think Lucas has ruined doing things like this for a lot of people, and I was certain many readers would dislike it. (Turns out, there have been fewer voices against it than I'd assumed.)

One of the things I'll be doing is making sure Book Three works with either version of the ending. I consider the changes minor. The big reason I made the swap, however, was that (I hope) these books will be read for years to come, and I wanted to get the right ending.

It shouldn't be TOO bad logistically. Remember, the changes shouldn't matter too much for the story as a whole. We will be changing the audiobooks if we can, however, but you're probably right--book three will be when it happens.

I don't plan this to be a common occurrence, but at the same time, I was increasingly certain I wanted this tweak made. So I did it for my own peace of mind, though I figured the majority of fans would rather I not.

Idaho Falls signing ()
#266 Copy

Questioner

If you Hemalurgically steal a Shardblade, what <entropy takes place>?

Brandon Sanderson

Like, if you were going to steal someone's Connection to that Shardblade?

Questioner

The bond with the Shardblade.

Brandon Sanderson

The bond with the Shardblade?

Questioner

Would it take longer to summon?

Brandon Sanderson

Well, no, you just wouldn't summon it anymore, the person who got it Hemalurgically would summon it. That would be kind of a wasted use, to get a dead Shardblade. Lot easier ways to do that.

Questioner

I was just wondering if it would take longer to summon if somebody used Hemalurgy to steal it.

Brandon Sanderson

Oh, yeah, there's a little bit of leak to it, so probably.

Questioner

It wouldn't make sense for it to be less sharp.

Brandon Sanderson

No.

General Reddit 2016 ()
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cinderwild2323

What were you dissatisfied with in WoR?

Brandon Sanderson

It's twofold. Spoilers follow, obviously.

In the original draft, none of the alpha readers felt that I had 'sold' Jasnah dying to them, and were all like, "Ha. Nice try. No body. She's alive.' So I kicked the assassination scene up a notch, until betas were like, "Stormfather! Jasnah just died!"

That was a mistake, I now believe. (Though this didn't get changed, and won't get changed.) Sometimes, I over-emphasize to myself the importance of surprises and twists. The book is fine if readers suspect Jasnah is still alive--actually, I think it's stronger, because it is more satisfying to be right in that situation, and doesn't detract from Szeth's miraculous survival at the end.

I knew this soon after I'd released the book, but decided it was just too extensive a change to try tweaking.

The other one I did tweak. In the battle at the end between Kaladin and Szeth, I'd toyed with letting the storm take Szeth--him essentially committing suicide--as opposed to him spreading his hands and letting Kaladin kill him. I felt that after the oath Kaladin had just sworn, stabbing a docile opponent unwilling to fight back just didn't jive. This I tweaked, changing the paperback from the hardcover, which has produced mixed results.

Most people agree the change is better, but they also say they'd rather not have the hardcover and paperback have different accounts in it, and would rather I just stick to what we put in the hardcover. It was interesting to try, to see what the response would be like, but it seems that the better option all around is to just wait until I'm certain I don't want to revert any of the revisions or tweak anything new.

JordanCon 2018 ()
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Isaac Stewart

I think they might have [the Highprince glyphs] in order on the warcamps map, when I have them on the edge. They might be in order, but I might have put them together in a way that they just looks nice... I think I might have picked an order that looked cool. I'm like, "Ah, this one looks better here and moved them around."

Pagerunner

One of them's upside down, right?

Isaac Stewart

I think they go all into a symbol in the middle... You might have some of them upside down. I'll have to look at my old file that has the originals. And you can see, too, that their glyphs, they're starting to look different from what I do now stylistically.

Pagerunner

You talked about the Shard line, and I've seen that, they all have this line down the middle.

Isaac Stewart

Yeah, we started changing things. That's just how things work. Things evolve. But, it works in the history. There was probably a time when the calligraphy, it was just in the vogue to do it this way. The rules could have changed. If you're the Calligrapher's Guild, you're gonna want to change the style, see what's in vogue. Because, hey, now all the nobles need to change their house logos so their logos, their glyphs don't look... "Oh, that looks so old." They want to stay relevant, so they probably do things like that. It's interesting how that-- Even though there's a kind of way they look like mistakes, it's how things work in the real world, people make slight changes and people do things a slightly different way, but I imagine those particular glyphs are a little more simplified than some of the stuff that we're doing. If we were to go into, like, Sadeas's glyph, for example, it's really simple. But I have other places where it's got more lines and stuff. His personal banner is probably gonna have more stuff in it.

Pagerunner

One of the Kholin glyphs has all these extra letters. It's like, "Wait a minute, what are these letters?"

Isaac Stewart

People call them "screw with you" lines. No, they call them "screw you lines," and it was never meant to mess with people. It was meant to make it look cool.

Secret Project #1 Reveal and Livestream ()
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simonthekillerewok

How much have the aethers changed since Aether of Night? 

Brandon Sanderson

The big change I made to the aethers, other than adding this other world... A couple things going on with the aethers.

First off, when you finally meet people who bear the aethers (which we're calling aetherbound, currently, and I like that term), you will find that, in order to differentiate them from things like seons and things like spren bonds and things like that, I've decided that one core aether bonds a lot of people, and it's one entity that you are all bonding with. So, if you meet five aetherbound who have bound to the Verdant aether, they are all bound to the same individual, at least on the core aether world. And that just adds a different nuance to it. There is lore and worldbuilding that is different that I will leave. There's a lot that's the same; there's a lot that's different that I'll leave to you to discover. I am working quite a bit on this planet for future projects (which, no, I haven't secretly been writing yet). But that's the big change.

And the other change is that I decided that aethers would be able to... I would have different things happening with them, different strains. In their own lore, they were not... the aethers themselves don't believe they were created by Adonalsium. And so they're, like, a different sort of thing, a different entity, so to speak. And this goes back, even, to way back when I tried to write them into Liar of Partinel, them predating things like the Shattering and what not, and it feels right for how I want to treat them.

Those are a few little tweaks that you will eventually get. But the basic mechanics of how they work is the same as they worked in Aether of Night. I think that one of the things that really worked in Aether of Night was the mechanics of the aethers. I thought they had a lot of interesting storytelling play, I thought that they did different things than some of the other magics that I was writing did. And they have remained solidly a part of my brain for how the Cosmere will proceed. And that's why you see Mraize having a chunk of an aether and things like that in his trophy case. 

simonthekillerewok

We know there are multiple planets with aethers, so do both of these worlds exist simultaneously? Or is this one an evolution of The Aether of Night's Vaeria? 

Brandon Sanderson

They do both exist simultaneously; this one came from that one. The answer to both is "yes." 

YouTube Livestream 2 ()
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Pagerunner

Let's use a time machine and change the past. Let's say you aren't asked to finish the Wheel of Time, and instead fix Liar of Partinel. How do you think the Cosmere fan experience would have been different if mysteries like Hoid and the Shattering had been explored earlier?

Brandon Sanderson

Boy, this is an excellent question, and it's hypothetical enough that I can ignore my cheeky answer to time machine questions, [which] is always, "Don't go back in the past. I've seen that story too much."

In this case... Liar of Partinel. Liar of Partinel did not work. I had already abandoned it and started working on The Rithmatist. So, if I had not been asked to finish The Wheel of Time, most likely I would have thrown myself into The Rithmatist more. And then, the question becomes, would have I decided to do Way of Kings? Or would I have gone and taken another stab at Liar of Partinel? And for your hypothesis, I will say that I did that. I don't think I actually would have. I think that I was disappointed enough in Liar of Partinel and realizing that this wasn't the right time, that I would have gone a different direction.

But, for the hypothetical, let's say I did. What would it have changed? Certainly, I don't know that I would have gotten all the way through the Hoid series before starting Way of Kings. More likely, I would have done Liar of Partinel as a standalone, then done something else, and eventually released Book Two of that. Because, remember, back then, I had envisioned this as a seven-book series. I was looking for a big epic to do, and I thought, "Let's do the Dragonsteel series. And I'll do several books about Hoid. And then I'll do the full story of Bridge Four," which was then on Yolen, not on Roshar. So, you would have gotten that story on Yolen instead, and then, who knows where that would have gone. When I release Dragonsteel itself (which won't be too much longer), you guys will be able to read the earliest version of Bridge Four, back before Kaladin was involved, and it was on Yolen. So, I think, at that point, we would have learned more about Hoid, but we probably wouldn't have pushed all the way to the Shattering, I don't think.

But, hypothetically, let's say I do. I don't know how much of a change that makes, honestly, over Stormlight. Knowing the personalities of the three Shards involved and a little bit more on Hoid certainly would change your perspective on them, but Stormlight, assuming... I mean, it's so hard to go into these hypotheticals, because if I write Dragonsteel with Bridge Four, then Bridge Four isn't in Stormlight. It's very hard to imagine where Stormlight goes. It's possible that I make it completely Taln's story, and Stormlight becomes a five-book series, which focuses on what's going to be the back five. That would be my best guess of where that would go. So, instead of ten books, you get five books, and we focus on Taln as a main character. And Kaladin just vanishes. We don't have Kaladin as a character. He's replaced by whoever takes the lead in Dragonsteel. But, of course, the flip-flopping, what actually happened is, Dragonsteel shrunk to three books that focus on Hoid, 'cause I realized I was doing in Stormlight all the things that I intended to do in Dragonsteel, and they were working better in Stormlight, and I no longer needed that Bridge Four sequence in Dragonsteel because it worked so well in Stormlight.

So, it is hard to say what exactly would go on. You would know the personalities of the Shards, how about that? You would definitely know who they are. You would know a lot more about Hoid.

Perfect State Annotations ()
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Brandon Sanderson

Consequences of the cut

Cutting the last scene was not without costs to the story. For the longest time, after removing this scene, something about what remained bothered me. I had trouble placing what was wrong.

The story went through editorial revisions and beta reads, none of which revealed what was bothering me. This process did convince me to add two scenes. The first was scene with the “paintball” fight in the noir city, which was intended to mix some action and worldbuilding in while revealing more of Kai’s personality. The second was the flashback scene where Kai and Melhi meet on the “neutral zone” battlefield, intended to introduce Melhi as more of a present threat in the story.

Something was still bothering me, even after these additions. It took me time to figure out exactly what it was, and I was able to pinpoint it in the weeks leading up to the story’s publication. (Which was good, as it allowed me to make some last-minute changes. I’m still not sure if they fixed the problem, but we were satisfied with them.)

The problem is this: removing the final scene hugely undermined Sophie as a character.

The deleted scene provides for us two complete characters. We have Kai, who wants to retreat into his fantasy world and live there without ever being forced to think about the falsehood he’s living. He wants just enough artificial challenge to sate him, but doesn’t want to explore life outside of the perfect world prepared for him.

As a contrast, we have Sophie, who refuses to live in the perfect world provided for her—and is so upset by it that she insists on trying to open the eyes of others in a violently destructive way. She tries to ruin their States, forcing them to confront the flaws in the system.

Neither is an ideal character. Sophie is bold, but reckless. Determined, but cruel. Kai is heroic, but hides deep insecurities. He is kindly, but also willfully ignorant. Even obstinately so. Each of their admirable attributes brings out the flaws in the other.

This works until the ending, with its reversal, which yanks the rug out from underneath the reader. Sophie’s death and the revelation that Kai has been played works narratively because it accomplishes what I like to term the “two-fold heist.” These are scenes that not only trick the character, but also trick the reader into feeling exactly what the character does. Not just through sympathy, but through personal experience.

Let’s see if I can explain it directly. The goal of this scene is to show Kai acting heroically, then undermine that by showing that his heroism was manipulated. Hopefully (and not every scene works on every reader) at the same time, the reader feels cheated in having enjoyed a thrilling action sequence, only to find out that it was without merit or consequences.

Usually, by the way, making readers feel things like this is kind of a bad idea. I feel it works in this sequence, however, and am actually rather proud of how it all plays out—character emotions, action, and theme all working together to reinforce a central concept.

Unfortunately, this twist also does something troubling. With the twist, instead of being a self-motivated person bent on changing the mind of someone trapped by the establishment, Sophie becomes a pawn without agency, a robot used only to further Kai’s development.

Realizing this left me with a difficult conundrum in the story. If we have an inkling that Sophie is Melhi too early, then the entire second half of the plot doesn’t work. But if we never know her as Melhi, then we’re left with an empty shell of a character, a direct contradiction to the person I’d planned for her to be.

Now, superficially, I suppose it didn’t matter if Melhi/Sophi was a real character. As I said in the first annotation, the core of the story is about Kai being manipulated by forces outside his control.

However, when a twist undermines character, I feel I’m in dangerous territory—straying into gimmicks instead of doing what I think makes lasting, powerful stories. The ultimate goal of this story is not in the twist, but in leading the reader on a more complex emotional journey. One of showing Kai being willing to accept change and look outward. His transformation is earned by his interaction with someone wildly different from himself, but also complex and fascinating. Making her shallow undermines the story deeply, as it then undermines his final journey.

There’s also the sexism problem. Now, talking about sexism in storytelling opens a huge can of worms, but I think we have to dig into it here. You see, a certain sexism dominates Kai’s world. Sophie herself points it out on several occasions. Life has taught him that everyone, particularly women, only exist to further his own goals. He’s a kind man, don’t get me wrong. But he’s also deeply rooted in a system that has taught him to think about things in a very sexist way. If the story reinforces this by leaving Sophie as a robot—with less inherent will than even the Machineborn programs that surround Kai—then we’ve got a story that is not only insulting, it fails even as it seems to be successful.

Maybe I’m overthinking this. I do have a tendency to do that. Either way, hopefully you now understand what I viewed as the problem with the story—and I probably described this at too great a length. As it stands, the annotation is probably going to be two-thirds talking about the problem, with only a fraction of that spent on the fix.

I will say that I debated long on what that fix should be. Did I put the epilogue back in, despite having determined that it broke the narrative flow? Was there another way to hint to the reader that there was more going on with Melhi than they assumed?

I dove into trying to give foreshadowing that “Melhi” was hiding something. I reworked the dialogue in the scene where Kai and Melhi meet in person, and I overemphasized that Melhi was hiding her true nature from him by meeting via a puppet. (Also foreshadowing that future puppets we meet might actually be Melhi herself.) I dropped several hints that Melhi was female, then changed the ending to have Wode outright say it.

In the end, I was forced to confront the challenge that this story might not be able to go both ways. I could choose one of two things. I could either have the ending be telegraphed and ruined, while Sophie was left as a visibly strong character. Or I could have the ending work, while leaving Sophie as more of a mystery, hopefully picked up on by readers as they finished or thought about the story.

The version we went with has Sophie being hinted as deeper, while preserving the ending. Even still, I’m not sure if Perfect State works better with or without the deleted scene. To be perfectly honest, I think the best way for it to work is actually for people to read the story first, think about it, then discover the deleted scene after they want to know more about what was going on.

Even as I was releasing the story, I became confident that this was the proper “fix.” To offer the story, then to give the coda in the form of Sophie’s viewpoint later on. It’s the sort of thing that is much more viable in the era of ebooks and the internet.

Either way, feel free to drop me a line and let me know what you think. Does it work better with or without the deleted scene? Do you like having read the story, then discovered this later? Am I way overthinking what is (to most of you) just a lighthearted post-cyberpunk story with giant robots?

Regardless, as always, thanks for reading.

Warbreaker Annotations ()
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Brandon Sanderson

Character Shifts

This is a fun chapter, formatwise. It looks simple—we've got two alternating sequences with Siri and Vivenna. But what's going on here is that I'm trying to pull the first of many reversals in this book.

A reversal is more than just a plot twist—it's a swap. (Or at least that's how I define it in my head.) Just like Elantris's substructure was that of the chapter triads, Warbreaker's substructure is that of reversals. People change places or do 180-degree turns. This presented a challenge to me, as I had to work hard to make such often-abrupt changes well foreshadowed and rational. That's rather difficult to pull off. Most twists take characters in a slightly new direction; spinning them around completely required a lot more groundwork.

If you've read other annotations of mine, you'll probably know that I love twists—but I love them only in that I love to make them work. A good twist has to be rational and unexpected at the same time. Pulling off that balance is one of the great pleasures in writing.

In this chapter, we have the beginnings of the first big reversal in this book. It's more gradual—not an abrupt one-eighty, but a slow and purposeful one-eighty. But the seeds are here, even in this early chapter. If you look at it, we have this:

Scene One: Siri acts just like we expect Siri to. Blustering and emotional.

Scene Two: Vivenna acts just like we expect Vivenna to. Calm, rational, in control, and willing to do as she is told.

Scene Three: Siri grows calm, considers her situation with more care, and acts a little bit like a queen should in deciding to send her soldiers back.

Scene Three: Vivenna is very bothered by what is happening and acts just a little bit like Siri would—she decides upon a plan that is impetuous.

I'm very excited by the underlying structure of the chapter, even though I'm aware that most people probably wouldn't be. I'm just a screwy author type. I like how the changes are very subtle, and yet already there are hints at the way the characters are heading in life.

I like reversals and tone changes, but I still think that readers deserve to have an understanding of what the major plots and arcs for a character will be. There will be twists, but I don't want to just twist needlessly or endlessly. The characters are the most important part of the story, and one thing I rarely twist (particularly late in a book) is a character's personal arc. I keep personal arcs steady, as they're the foundation of a reader's attachment to the book.

General Reddit 2011 ()
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staircasewit

I suppose my question is about how you name your characters. I've been reading WoT and notice some similarities, for example Cenn, and Sarene, and Shalon (different spelling, but they probably sound the same). Is it purely by accident that you have characters with similar names, or is it a homage to a recent master of the fantasy genre? Or is it just that with RJ's 2000+ names, it's impossible to escape some overlap? :) So I guess I'm curious about how you name your characters in general (and even places. Urithiru is an awesome name.)

Brandon Sanderson

I ended up with a lot of unconscious similarities in KINGS as I was working on it for such an extended period of time. Cenn wasn't actually intentional. (At least, I don't think so; sometimes, it's hard to remember back to which names pop out intentionally and which do not.) The eyebrows of the Thaylens were, however, an intentional homage, as is the name of the mountains by where Szeth's people live.

There is going to be some overlap. Sarene is a great example of this; I'm pretty sure that one is just coincidence, though I'd lay odds on Cenn being an unconscious influence.

Some of the names in the book were constructed quite intentionally to fit linguistic paradigms of the setting. Urithiru, for example, is a palindrome--which are holy in the Alethi and Veden tongues. Some names, like Shallan, are intentionally one letter off of a holy word--as to not sound too arrogant. (Shallash would be the holy word; nobility will often change one letter to create a child's name to evoke the holy term, but not be blasphemous.)

With many, I just go for the right feel. I've worked these names over for years and years at this point. Dalinar's name has been set in place for a good ten years or so, but Kaladin used to be named Merin and Szeth used to be named Jek. (The first changed because I didn't like it; the second changed because the linguistics of the Shin people changed and I needed a name that better fit.)

JordanCon 2021 ()
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Questioner

 What are you most excited about for the Wheel of Time TV series?

Brandon Sanderson

Episode 6 is my favorite, Episode 7 is really good. Episodes 1 and 2 are both really good too. There are no bad episodes in Season 1. I haven't read Season 2, all of them, so I can't say. I've read the first two. But Season 1, I'll go beyond that. All of Season 1, every episode is above average in good television that I have seen. So no whammies, and the writing is really solid. Among the fanbase there are going to be discussions about the changes made. Like I said, there are on a level around the Tolkien movies. 

Questioner

And there are some significant changes in Lord of the Rings.

Brandon Sanderson

I would call them about equivalent to that. More changes than Game of Thrones, more like the Lord of the Rings films, less than something like I, Robot or one of those completely off the rails ones. I've been viewing it as a different turning of the Wheel. [...] Because none of the changes are such that I wouldn't see them fitting in another turning, so to speak.

Questioner

I'm so excited. You haven't actually seen it, right?

Brandon Sanderson

No, the only parts I've seen were the ones that were being filmed while I was in Prague. Moiraine is sooo good. Rosamund is really good as Moiraine. That's a casting choice on the level of Ian McKellen as Gandalf. She's so good in the role. I really only got to see her and Lan, and Lan was good. I got to see just a liiitle bit of the other ones, I didn't get enough to judge.

YouTube Livestream 39 ()
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Abandon the King

Is the current state of the Cosmere still true to your original vision? Or has it deviated much from those early development days?

Brandon Sanderson

Depends on what you mean. For instance, I would have guessed that I would have been back to Elantris sooner than I'm getting back to Elantris, if you would have asked me in 2006, when I was really building the Cosmere out, 2004 and 2005, I would have said, "Oh yeah, I'll be back to Elantris. And I don't know when I'll be back to Stormlight." And back then, I thought I would be getting to Dragonsteel pretty soon, actually, I would have imagined Dragonsteel was going to happen, and then Elantris was going to happen, and then Stormlight was going to happen. This was pre-Wheel of Time, pre-me figuring out how to fix Stormlight, and all of that. And Stormlight coming together and working in 2009 (from the version that I wrote in 2002 that didn't work) is a big upheaval for doing the Cosmere, because that's when Bridge Four moved out of Dragonsteel and into Stormlight, and Dalinar had already jumped ship, and Stormlight then became the flagship Cosmere epic, replacing Dragonsteel, which does change how I view things quite a bit. Dragonsteel is still going to be there, but it has become much more Hoid's story than anyone else's, and some of the characters in Dragonsteel probably may not even show up in it anymore, because other incarnations of them have made it into other books. So there is that.

The general scope and idea, though, that hasn't changed. The general idea of telling this interconnected web of epic fantasy stories that started moving together and coming together, that's all still working; the general plan for what the backstory of the cosmere is has remained the same, and it is working. So that's the big change, I would say. And the Elantris fans are probably in the chat going "Aww." I will get to you, I will, but Stormlight working has changed some things around.

Orem signing ()
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Questioner

So, Miles Hundredlives. If you were to spike his Allomantic gold out of him, would that change his Identity such that he could no longer access his metalminds?

Brandon Sanderson

That would not necessarily change his Identity, but it would change his Investiture. So if you took off the piece of his soul that could do Allomancy, and then gave him his metalminds. Well, no... No, this is more complicated than I was assuming. So you're saying if someone took away his ability to do Allomancy, could he still access his Feruchemy metalminds. Yes he could. He could still do that. That should work just fine. 

Questioner

Do the metalminds kind of have a pointer to his Identity, they don't have a copy of his Identity that they're keyed to? 

Brandon Sanderson

Yeah... he is still him unless you spike him and do something with the Identity specifically. 

Questioner

So you could potentially steal his Identity.

Brandon Sanderson

That strays into RAFO territory, so we'll go ahead and give you a RAFO card. But simply taking it away would not change his Identity to the point that it would prevent-- Good question. Very detailed.

Brandon's Blog 2015 ()
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Brandon Sanderson

As I was developing the Cosmere, I knew I wanted a few threads to span the entire mega-sequence, which was going to cover thousands of years. For this reason, I built into the outline a couple of "core" series.

One of these is the Stormlight Archive, where we have the Heralds who span ages, and which I eventually decided to break into two distinct arcs. Other series touch on the idea of long-standing characters. Dragonsteel, for example, will be kind of a bookend series. We'll get novels on Hoid's origins, then jump all the way to the end and get novels from his viewpoint late in the entire Cosmere sequence.

With Mistborn, I wanted to do something different. For aesthetic reasons, I wanted a fantasy world that changed, that grew updated and modernized. One of my personal mandates as a lover of the epic fantasy genre is to try to take what has been done before and push the stories in directions I think the genre hasn't looked at often enough.

I pitched Mistorn as a series of trilogies, which many of you probably already know. Each series was to cover a different era in the world (Scadrial), and each was to be about different characters—starting with an epic fantasy trilogy, expanding eventually into a space opera science fiction series. The magic would be the common thread here, rather than specific characters.

There was a greater purpose to this, more than just wanting a fantasy world that modernized. The point was to actually show the passage of time in the universe, and to make you, the reader, feel the weight of that passage.

Some of the Cosmere characters, like Hoid, are functionally immortal—in that, at least, they don't age and are rather difficult to kill. I felt that when readers approached a grand epic where none of the characters changed, the experience would be lacking something. I could tell you things were changing, but if there were always the same characters, it wouldn't feel like the universe was aging.

I think you get this problem already in some big epic series. (More on that below.) Here, I wanted the Cosmere to evoke a sense of moving through eras. There will be some continuing threads. (A few characters from Mistborn will be weaved through the entire thing.) However, to make this all work, I decided I needed to do something daring—I needed to reboot the Mistborn world periodically with new characters and new settings.

So how does Shadows of Self fit into this entire framework? Well, The Alloy of Law was (kind of) an accident. It wasn't planned to be part of the original sequence of Mistborn sub-series, but it's also an excellent example of why you shouldn't feel too married to an outline.

As I was working on Stormlight, I realized that it was going to be a long time (perhaps ten years) between The Hero of Ages and my ability to get back to the Mistborn world to do the first of the "second" series. I sat down to write a short story as a means of offering a stop-gap, but was disappointed with it.

That's when I took a step back and asked myself how I really wanted to approach all of this. What I decided upon was that I wanted a new Mistborn series that acted as a counterpoint to Stormlight. Something for Mistborn fans that pulled out some of the core concepts of the series (Allomantic action, heist stories) and mashed them with another genre—as opposed to epic fantasy—to produce something that would be faster-paced than Stormlight, and also tighter in focus.

That way, I could alternate big epics and tight, action character stories. I could keep Mistborn alive in people's minds while I labored on Stormlight.

The Alloy of Law was the result, an experiment in a second-era Mistborn series between the first two planned trilogies. The first book wasn't truly accidental, then, nor did it come from a short story. (I've seen both reported, and have tacitly perpetuated the idea, as it's easier than explaining the entire process.) I chose early 20th century because it's a time period I find fascinating, and was intrigued by the idea of the little-city lawman pulled into big-city politics.

Alloy wasn't an accident, but it was an experiment. I wasn't certain how readers would respond to not only a soft reboot like this, but also one that changed tone (from epic to focused). Was it too much?

The results have been fantastic, I'm happy to report. The Alloy of Law is consistently the bestselling book in my backlists, barring the original trilogy or Stormlight books. Fan reaction in person was enthusiastic.

So I sat down and plotted a proper trilogy with Wax and Wayne. That trilogy starts with Shadows of Self. It connects to The Alloy of Law directly, but is more intentional in where it is taking the characters, pointed toward a three-book arc.

You can see why this is sometimes hard to explain. What is Shadows of Self? It's the start of a trilogy within a series that comes after a one-off with the same characters that was in turn a sequel to an original trilogy with different characters.

Salt Lake City ComicCon 2017 ()
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Questioner

I was just wondering if a Shard's intent can change over time without changing holders?

Brandon Sanderson

Without changing holders? The holder can have a slight effect on how the-- a big effect on how the intent is interpreted, but what the intent is stays the same. So it's gonna be filtered. The way it manifests can change, and you'll see that happening, but it is the same intent. When it was broken off, it took a certain thing with it.

Warbreaker Annotations ()
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Brandon Sanderson

Vasher Explains Some Things, but Leaves Some Things Hidden

I'm worried about leaving Vivenna's two questions unanswered. One is pretty obvious—how Vasher can hide how he looks—but the other is unintuitive. I wish I could explain better in the book, as I said above, but I decided in the end to just leave it hanging. It's a bit of a violation of Sanderson's First Law, but not a big one. The reason I feel I can get away with it is because Vasher didn't use his nature as a Returned to solve any problems. It is more a flavoring for his character than it is important to him getting out of danger or fixing things. He could have done everything he needed to in this book without being Returned. So I feel it's okay not to explain why he can be Returned and not die when he gives away his Breaths.

Can Vivenna change her appearance more? She can indeed. She could actually stoke that fragment of a divine Breath inside of her and start glowing like a Returned. She can't change her physical features to look like someone else, but she can change her age, her height (within reason), and her body shape (to an extent). It takes practice.

And yes, the scraggly miscreant is how Vasher sees himself. Not noble and Returned, which is part of how he suppresses his divine Breath.

Events in the second book may change that.

YouTube Livestream 3 ()
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Many People

Inquiring about the sequel to The Rithmatist.

Brandon Sanderson

There's a couple things going on with The Rithmatist that make it difficult. The first one is that The Rithmatist was the book series I was working on when The Wheel of Time came along, and it is the biggest casualty of The Wheel of Time, in that when The Wheel of Time came along I dropped everything else. And a lot of authors have this issue. If you do a book, and then your career changes dramatically, it can be sometimes very hard to go back to that book and kind of recapture who you were back in that time. It's sometimes really hard to go back and capture who you were. When I tried to go back to the Ritmatist sequel, I had that problem. It was this sense of, "I have to make sure this sequel fits with the first one."

Now, I'm going to be doing this with Elantris sequels pretty soon. (Pretty soon in Cosmere writing terms, which means in five years or something, probably. After Stormlight Five.) So I will have to kind of learn how to do it. But when I went back, and I had a shot to do Rithmatist 2, years later. Like, Rithmatist was written in 2007, and then we sat on it for years, because I knew getting to a sequel was gonna be hard for me. And finally, Tor's just like, "We need to release this book." And I said, "Okay, we need to release this book." And I wish I had had the foresight to go back and change the ending a little bit so it didn't promise quite so much in a sequel. I do still intend to do one, but it was just really hard to get back into it.

And then there's some other things. Any time you're dealing with real world history, it requires a level of sensitivity that, particularly in the first book, I was not as aware of when I was writing during that part of my career. And I wrote some things that I now consider insensitive towards some Native American cultures. They aren't a big part of The Rithmatist, but they are there. So that puts The Rithmatist in this place where, if I go back to it, I need to be a little more aware of what I'm doing. It's rough, because it's alternate history, so there are things that I am changing about our history. But there are also things that I can change about our history that are insensitive to do. And, like I said, I don't think it is a thing that really ruins Rithmatist, but it's there when I see it now, and I'm like "Uh." I can do a better job, and I should. But that also means that I can't just rush into a sequel. So I want to be careful when I write that sequel, and be aware of what I'm doing.

So, this will happen. But I don't know when. And I can't promise when. Because both of those issues make it difficult for me to get back to it, and have repeatedly made it difficult for me to get back to it.

Firefight San Francisco signing ()
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Questioner

What's going on in the other pole of Scadrial?

Brandon Sanderson

Oooh that's a big ol' RAFO. But it is a RAFO with a promise that you will find out before too long.

Questioner

So in these coming two Mistborn books, maybe? Because there was some mention of something to do with that, I thought, briefly, in Alloy of Law, just some vague--like there was something that had been found, or some brief contact, maybe...

Brandon Sanderson

*Brandon clears his throat, significantly* let me say this, so I don't spoil things. By the time we do the 1980's level technology, the whole world will have been explored. I mean, I can't really do the second trilogy, with-- I mean, by then, you know what the continents look like, and things. Even in Scadrial, where they just haven't explored nearly as much, but they're kind of behind on that so far, so sometime between now and then, exploration of the world has to happen. 

Questioner

Good point. Because they didn't have the whole volcano thing going on. 

Brandon Sanderson

No they didn't. They did not.

Questioner

How is there anyone alive over there?

Brandon Sanderson

Well, I can tell you this because it's in the annotations. The people down there were placed as kind of a control group to the changes that were made to the people of the north, where changes were made to live with the ash and things like that. But other changes were still made to them. Or changes happened to them, shall I say. 

Idaho Falls signing ()
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Questioner

In White Sand 2, you changed the artist. 

Brandon Sanderson

Yes, that was-- we didn't want to do that, I actually hate doing that, but it was with-- keeping-- meeting deadlines and things we were having trouble with the old artist, and so we just needed to make the switch so that we could get the books out. And that's the thing I like the least about the comics industry, artists changing, it's really-- yeah. But it is something that had to happen, so we made the call. We do intend that the sec- now this artist will do the book three, so we shouldn't change again, but, yeah.

With the Dark One comic, which we're working on right now, one of the things I've said up front is we need an artist to make sure that we don't ever change, because I really don't like doing that, I like the same visual style. 

Questioner

Yeah, it's like an actor doing this huge thing--

Brandon Sanderson

Yeah, yeah, and then you get a new actor, it's like-- who?

Firefight Seattle UBooks signing ()
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Questioner

How do you choose ages for your characters and how often does that change throughout the writing process?

Brandon Sanderson

How do I choose ages for my characters and how often does that change the writing process. I choose my characters... It's really hard to talk about. Because I can really drill down into how I come up with settings, so magic systems and things, and I can talk a lot about how I plot and why I plot. Character is the one that I discovery write. Writers tend to fall somewhere on this spectrum generally between what we call discovery writers and we call outliners, and I'm mostly an outliner. I like a nice tight outline, I like to know where I'm going and what's going on in my world before I start writing. But I found that I have to free write my characters, I have to figure out who they are as I write. Otherwise this outline is going to be too restrictive and I'm going to end up with characters who feel wooden. And I think that's the real risk of outlining too much, is writing the life out of your characters. And so the ages do change, and the personalities change. The famous one is Mistborn, which stars a sixteen year old girl named Vin, she was a boy in the first chapter I tried to write of that. And then that didn't work so I tried a girl with a different personality and that didn't work either. So it was the third try where it's like I'm having people walk in and and try casting calls and seeing who works. And that's generally how I go about it.

With Steelheart the character didn't click for me, and I was really worried about that. Like the prologue worked wonderfully and I wrote the prologue separately, I wrote it years before I went back to the book. Because I just had that prologue pop into my head and I wrote it out. So if you read Steelheart the prologue is like 5,000 words, it's huge, it's like twenty pages or something like that. It may not be that long, but it's a big chunk. It was the first thing that I did, and then I put the book aside. And I was really worried when I started writing that I didn't have a voice for the character, because the prologue takes place ten years before when the main character is a child. So I started writing and it didn't work, and I started writing again and it didn't work, and the thing that ended up working, this is the silliest thing, but it was when I wrote a metaphor that was really bad, a simile, right? And I'm like "Oh that's stupid" because that's what normally happens. That's what you do when you are writing, you come up with something and go "Why did I write that, it's dumb?" and you delete it. And this time I started to delete it and thought "What if I ran with that?" So I started running with it and this character grew out of the fact that he makes bad metaphors. And that's just a simple trope, a simple thing, but it grew into an entire personality. This is a person who is really earnest, trying really, really hard. They are smart, they are putting things together, but they just don't think the same way that everyone else does and they are a little bit befuddled by things. It's like they are trying a little too hard. Ironically-- Or I guess coincidentally, not ironically, the metaphor of writing bad metaphors became what grew into the personality for David. His entire personality grew out of this idea of someone who is trying so hard, and you just love him because he is trying so hard but sometimes he just faceplants. And my children do this. Like I remember my child when he was five years old and he was running toward me so excited, telling me about something and this thing that he had in his hand and there was a pole in front of him but the thing was so important. And he smacked right into and fell right back over just stunned. Like "Who put this pole in front of me?" *laughter* It was at our house, it's not like he didn't know there was a pole there, right? He was just so excited by this thing Dad, this thing! And that was where David came from.

Stormlight Three Update #3 ()
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twixttwists

I couldn't help note that Adolin seems to have a somewhat special bond with his Shardblade. And there have been hints about reawakening the dead spren (mostly characters speculating it wouldn't be possible). But what I wanted to know is if someone like Adolin could convince his Shardblade's dead spren to become a spear or shield, like Kaladin gets to with Syl. Or does a spren need sentience to anticipate its bearer's needs?

Brandon Sanderson

Adolin's Shardblade is a RAFO, as I want this to play out naturally and not squelch discussion. Suffice it to say that a dead Shardblade, under normal circumstances, is locked into a single form.

Mistborn: The Final Empire Annotations ()
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Brandon Sanderson

Another big change was renaming the Lord Ruler's priests. Originally, they were called just that–priests. And, the Steel Ministry was the Steel Priesthood. I made the change to Steel Ministry and obligators because I didn't want the religion and government in the Final Empire to feel so stereotypical. This was a world where the priests were more spies and bureaucrats than they were true priests–and I wanted the names to reflect that. So, I took out "Priesthood" and "priests." I really like the change–it gives things a more appropriate feel, making the reader uncertain where the line between priests and government ministers is.

By the way, my friend Nate Hatfield is the one who actually came up with the word "obligator." Thanks, Nate!

Anyway, I when I changed the priests to obligators, I realized I wanted them to have a more controlling function in the Final Empire. So, I gave them the power of witnessing, and added in the aspect of the world where only they can make things legal or factual. This idea expanded in the culture until it became part of society that a statement wasn't considered absolutely true until an obligator was called in to witness it. That's why, in this chapter, we see someone paying an obligator to witness something rather trivial.

This was one of the main chapters where obligators were added in, to show them witnessing–and keeping an eye on the nobility. Moshe wanted me to emphasize this, and I think he made a good call. It also gave me the opportunity to point out Vin's father, something I didn't manage to do until chapter forty or so in the original draft.

Firefight Chicago signing ()
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Questioner

My question has to do with the color of Shallan's eyes currently, because we've noticed over the books that Kaladin's eyes, as he's continued to use his Surge, changed to lighter and lighter blue. Whereas one could argue that Shallan is farther in her Ideals than Kaladin is, yet her eyes have not changed at all.

Brandon Sanderson

Right, 'cause they were already light.

Questioner

'Cause they were already light? So it only affects lightness or darkness in the eyes, not necessarily any other color?

Brandon Sanderson

It's not like it is-- It's not like it's saying "Light minus 50%".

Questioner

It's not like Honor is blue and--

Brandon Sanderson

No. It is not. It is just kind of the way that the changes the Stormlight is making the body and certain people are already descended from people who had repeated, over time, changes by the body which stopped physically... That's not to say that all lighteyes that's where they came from. There are some that are natural mutations.

YouTube Spoiler Stream 2 ()
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m4ge

If a Splintered Shard is somehow reformed, is it possible to change the word that expresses its Intent?

Brandon Sanderson

Yes, but that's a very implausible thing depending on how... so, you're getting into some weird Cosmere stuff here. Most of the ways that these different Shards could manifest could be described differently. Odium is trying very hard to describe his Shard as something different, and there's an argument there. But it depends on if you're like actually changing it or if you just want to call it something different. You could just call Odium Hatred and it's not going to change anything, but if you wanted to change Odium to mean Passion like Odium thinks that it means, then that's more difficult.

YouTube Livestream 2 ()
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Stephen Kundy

If you were to write Elantris now, with all the writing experience that you've gained over your career, would you change anything?

Brandon Sanderson

Yeah, there are a lot of things I would change about Elantris. I have an autistic character in Elantris that I did not do a very good job with. It's more of a pop science version of autism than it is an actual in-depth look at what it is to live with autism. My prose is pretty rough, back then. Prose has never been my strongest suit, granted, but I do think I've gotten a lot better over the last twenty years. (Published fifteen, but twenty years ago, I wrote it.) I think my prose has improved dramatically over the years, and I think my ability to do dialogue has improved, and a lot of things like that.

Would I change any major plot features of Elantris? No. I'm actually fairly pleased with Elantris, plot-wise. There are aspects to it, right? I mean, Raoden's character arc is primarily externally driven. He is not a character who is going through a big change internally. But that was intentional. When I sat down to write it, the book I had written right before was about a deep and angsty character who had one of these very, very dramatic character arcs. And I was tired of angst, and I wanted somebody who dealt with external pressure in a fantastic way and was put into a very extreme situation externally and was someone who was kind of a little more like me in that that didn't really faze him, and he did his best with the situation. And I like that aspect of it. It does mean that some people who read it think Raoden isn't as deep as someone like Kaladin. Which you are perfectly fine in thinking that, but I think they are just different types of characters. I wasn't trying to write somebody angsty in Raoden, and I am pleased with how he turned out.

Sarene, as a character, was always kind of me trying to write someone who was a little more confident than they, perhaps, deserved to be. And that's a personality trait of Sarene. I actually, when I was plotting Stormlight, I once described Jasnah to someone in my writing group as "the person that Sarene thinks she is." And I like that about Sarene. She's young. She's got gumption and grit. And she's not quite as capable as she thinks she is, but you know what? Thinking you're capable can get you a long ways, as long as you have a minimum level of capability. And she does.

And I'm very proud of Hrathen as an antagonist. It has taken me until The Way of Kings and Taravangian to find someone that I feel is as strong an antagonist as Hrathen from my very first book. I'm still very pleased with how he turned out.

Arcanum Unbounded release party ()
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Questioner

With Warbreaker and Stormlight Archive, Vasher and Zahel. How does that transition occur?

Brandon Sanderson

He went to Roshar because he knew ahead of time, that you could get Stormlight, and how easy it was. So he made his way there because he was tired of sucking people's souls to stay alive.

Questioner

How did he know?

Brandon Sanderson

He, as part of a group of scholars, stumbled upon the nature of worldhopping long ago.

Questioner

Could he be the same group of scholars as Jasnah?

Brandon Sanderson

No, it's a group of scholars on Nalthis who were studying magic, Investiture, and stumbled upon the means by which you transition into the Cognitive Realm. So, he actually had experience with Shardblades before, and that was part of how he built... well, he was part of it, but really...

Questioner

So, is Nightblood kind of like a Shardblade? Is a Shardblade?

Brandon Sanderson

Nightblood is an attempt to make a Shardblade using a different magic. And it turned out poorly.

Questioner

Speaking of Nightblood, how did that transition from Nalthis?

Brandon Sanderson

I have not answered that yet. Eventually, you will find out how they ended up on Roshar.

Firefight Seattle Public Library signing ()
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Questioner

Can you talk a little about your editing process? After you get through the first draft-- You go through it, you look at the acknowledgements in a lot of your books, and other books, there's this huge team of people that have been pouring over this thing.

Brandon Sanderson

Yeah, so editing for me. Here's my drafting process. First draft I just write-- I write it straight through. I don't stop, I try not to let myself stop. If there is something major I need to change I just change it in the chapter and keep going forward. And then I can change it back later, like two chapters later if I think "No that was the wrong thing". So there will be a new character sometimes in my book that will just pop up for three chapters and everyone acts like they've always been there and then they vanish and no one talks about them not being there anymore. That's just so I can keep momentum and see what works. Draft number 2 I fix all of those things.  Draft number 3, polishing draft. Line by line trying to cut 10%, get rid of the passive voice, make descriptions more active, and make sure that I'm finding the right words and things like that. Really Draft 4 is where it turns into true drafting, and by that point I've given it to my editor and my alpha readers which are basically my assistants, my good friends, my wife, people like that. They read it, they come back with comments for me and I've been thinking about the book, working in my writing group with it and I make a goal-based document, where it's like "Here are the major issues. Here are the medium level issues.  Here are the little things I need to fix." And I start on page one, read through with this open on the screen next to the book when I'm working on it and I try to like-- It's almost like a bug report for programming, I'm trying to clear things off the list. Major things I have to re-write the whole way through so I can't clear them off until the end. Medium issues are things I can put in two or three times to fix through a couple of chapters where they are wrong and then clear it. Little things are just fix this one little thing and it's easy to clear off the list. I do that, I don't get to everything. I move around things on this list, like I maybe [???] I move it down the list.

Then I send the book out to beta readers, who are gathered by my assistant, he handles this, Peter Ahlstrom. Then they do a thing with us on a Google Doc, where it's chapter by chapter there is a document for each chapter and they all put their comments and interact with each other. It's like having a very large focus group, with like 15 people who are all reading the book at the same time and working on it. Once that is done and I've heard back from my editor on the new draft I will then make another draft.  I will do this as many times as necessary to make the book good. Last draft is proofreading and those people are also drawn from fandom, usually, my assistant picks them off forums and things like that and people we've used before. And they are just looking for-- At that point we can't change anything really bigger than a line or two. They are looking for continuity and things like that. But my process is that goal-based "I want to fix this let's see if I can do a draft where I fix this." And I'll do a couple more polishing drafts as I go along.

General Reddit 2019 ()
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Ilkhan2016

Breath and Stormlight are both forms of Investiture. AFAIK you can power any of the magic systems from any form of Investiture. Zahel is on Roshar, I believe, primarily due to how easy Investiture (Stormlight) is to come across.

AFAIK the form of Investiture doesn't change anything about the abilities. For example, Szeth was sucked out of Stormlight when he drew Nightblood; and Azure used Stormlight to Awaken in Shadesmar.

/u/mistborn is that right?

Brandon Sanderson

A lot of this depends on the Investiture and the magic in question. Azure was legit using Breaths, for example--ones she'd brought with her. But Szeth was able to feed Stormlight to Nightblood, much as Vasher uses Stormlight to keep himself alive.

To Awaken with Stormlight, the easiest thing to do would be to first change Stormlight into Breaths--something that Azure doesn't know how to do. (Admittedly, Hoid doesn't either, so it's not like it's a simple thing to achieve.) You could also theoretically use some magical (or mechanical) means to power your Awakening with a different form of Investiture.

Extesian

This is very interesting. Is it possible then in the Cosmere for the 'intent' (spin or however described) of Investiture to be changed? And I mean within reasonable limits (not the powers of six shards or any of that). Can a Shard effectively grow in power in a place (e.g. toward an avatar) through another Shard's Investiture being changed (not just corrupted)? Or is it just making one type ('intent' - you should canonize a word for this :D) of Investiture mimic the properties of another?

Brandon Sanderson

Most of the ways of accomplishing what you're talking about would involve either 1) fooling/overwriting your spiritual makeup somehow. (This is what Hemalurgy does, for example.) 2) Refining the power somehow into a more pure form.

But there are a lot of variables. The way magic from Nalthis works, for example, the system is just looking for any available Investiture to power itself--and so basically anything will do, regardless of the source. This includes consuming your own soul, in some cases...

You'll see terminology coming along eventually that facilitates talking about all of this. I'm not yet decided on some of it.

Celestial_Blu3

How many Breaths does [Azure] have by her final appearance in OB?

Brandon Sanderson

That's a RAFO, I'm afraid.

General Reddit 2017 ()
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WriterPGR

Not sure if this has been discussed. But the Oathbringer cover clearly has a new font from WoK and WoR. I thought it was just a placeholder and the final version would have the awesome Stormlight Archive font.

But today at the bookstore I noticed the Words of Radiance they had in stock also had the new (IMO boring) font. Anybody know why this got changed?

Brandon Sanderson

We were getting a lot of feedback that the old fond looked...gimmicky and outdated. The publisher came to us and suggested a change, I believe, but we'd been talking about it in house here too. The more we looked at the new book with the old font, the more we agreed. Somehow, it worked for TWOK but just didn't for Oathbringer.

I realized that some would like the old font, but gave the go ahead to change anyway. At some point, a font that drew that much attention to itself was going to become a millstone around our necks. We decided to change sooner rather than being dissatisfied for years. (Sorry.)

Peter Ahlstrom

So, this was a matter of much internal discussion between Dragonsteel and Tor. It basically comes down to legibility.

The old font is just not very legible. If you don't already know what it says, you have to stop for a few seconds to figure out what it says. If you're looking from a distance, Words of Radiance looks sort of like Wobos of Bhoihnce.

After Tor spent some time tweaking the letter shapes on Oathbringer to try to make it more legible, and really didn't get anywhere (it kept ending up looking basically the same), they floated the idea of just doing a redesign. We at Dragonsteel agreed this was the best time to do that if it was going to be done.

They tried quite a few different fonts, and the one they ended up with was one they had actually proposed to use for Brandon's name. We said keep Brandon's name the same, but try that font on the title. It's not just a standard like Times New Roman; the shapes of the letters have interesting little touches with the serifs and whatnot.

No, it's not an "awesome" font like was used previously, but it's a lot more legible for books sitting on the shelf and possibly catching someone's eye when they're walking past.

YouTube Livestream 8 ()
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Questioner

Can you talk a little bit about why you changed Khriss's personality so much between the White Sand prose and the White Sand graphic novel?

Brandon Sanderson

I felt that the biggest weakness to a lot of my early writing (this encompasses White Sand, Dragonsteel, and Elantris) is that my worldbuilding was really working, my magic systems were really coming together, and my characters were flat and kind of boring. And this early work of mine, I look at and there's a lot of external conflict to characters.

And it works in Elantris. Raoden is a bit boring, compared to some of my other characters. But he has an enormous external conflict to deal with, and that actually kind of works. There are lots of movies, I mentioned Mission Impossible earlier. Like Tom Cruise's character in those: not the most interesting character. But he doesn't have to be, because in fact it would probably make the movies worse if you spent a lot of time on that. That's not what those movies are about. So if you have lots of tension and lots of external conflict, then you can have a character who doesn't change as much, who doesn't go through big character arcs and things. And it's not just fine; it's a selling point of the story. It's just a different type of story.

But the problem with mine is, they were all kind of the same person. They're all kind of the same level of boring in a lot of my early works. And so, when we approached the graphic novel version, one of the things I wanted to do was see if I can liven up the characters a little, if I can make them more like I would write them now. And that's what happened with basically all the changes in White Sand were attempts to do that: make the story more like I write right now. And I'm pleased with those changes.

The only thing I don't like about White Sand is, as we were new into doing this, we did not get the worldbuilding across in a visual medium the way we wanted to. I don't think that the worldbuilding made the leap. And we're trying to fix that with future things that we're doing. We're hoping that we can play to the strengths of graphic novels and not have them lose some of the coolness. Some of the things that were working in the White Sand prose didn't make the jump to the graphic novel as well as we wanted them to.

Mistborn: The Final Empire Annotations ()
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Brandon Sanderson

Vin's attempt at killing the Lord Ruler was, I thought, rather clever. I made a point of making her be able to touch her past self when she was burning gold. There are a couple of reasons why this didn't work. First of all, the images are just that–images. When Vin touched the face of her past self, it was all part of the illusion that gold produced. None of it was real. So, even if she HAD been able to touch the image of the Lord Ruler's past self, she wouldn't have been able to hurt the Lord Ruler himself by killing it.

The other reason is important as well. The thing is, the Eleventh Metal isn't actually an alloy of gold, but an alloy of atium. If you understand Allomantic theory, you'll understand why this has to be. Each quartet of metals is made up of two base metals and two alloys. The base metals are the Pulling metals, like iron and zinc. They are also made up of two internal metals and two external metals. Two change things about you, two change things about other people.

The Eleventh Metal, like atium, changes something about someone else. Both have to be external metals–that's the way the pairing works. Gold (and its compliment) change things about the Allomancer.

So, atium shows the future of someone else, malatium shows the past of someone else. Gold shows the past of yourself, and electrum (gold's compliment) shows your own future. (We'll talk about that in a different book.)

So, anyway, the Eleventh Metal (malatium) matches with atium–both of which create images from other people. And, just like atium shadows are incorporeal, so are malatium shadows. That's why Vin couldn't touch the one she saw of the Lord Ruler.

JordanCon 2018 ()
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Argent

During past events and interviews you've said that you've had to make your peace, so to speak, with some fans guessing reveals in future books before those books have even come out. Obviously you can't write for just a fraction of your fans who obsess every detail, and every word that Hoid ever utters. (Balderdash.) But have you ever written anything specifically for those people going, "Oh, that's gonna blow their socks off"?

Brandon Sanderson

Oh, yeah. So, for any who didn't hear, I get the question of, "How do I feel about fans guessing things before I've revealed them in the books? How do I respond to that?" And I've said I have to just make peace with that. Because I feel like trying to change-- like, I'm such an outliner, that if I change the target, if I change what I'm doing, then it's just not gonna work at all. Changing the target after I've shot the arrow, it would mean me moving the target away so the arrow misses, and saying "Haha, you guys got it wrong!" just wouldn't work for the way I tell stories. But the way I tell stories, you need to be able to see the arrow flying. I like that. And when you get three years in between books, you're gonna see where those arrows are flying. So, I just had to make peace with the idea that the hardcore fans, and maybe even some of the medium-core fans, they're going to know, they're going to see these things. Like, the big revelation-- one of the big problems I had with this was: the big revelation at the end of Oathbringer was something that the hardcore fans had figured out in book one. But the characters hadn't, because they are steeped in this world, and in the lore, and in the customs of the world. So something that was mind-shattering to a lot of the characters was old hat to some of the readers. And I had to figure out how to-- one of the things the beta readers helped me with on that book was figuring how to make sure I layered surprises at the end of Oathbringer, so that ones would be emotionally impactful to the readers while the characters were reeling from something the readers might not be reeling from. That was a challenge.

Anyway, the actual question he asked is, "Are there things I write saying 'Oh, they're gonna love this one'? Do I tease?" Yes, I totally tease. I write in words that I'm like, "Oh, I'm gonna name-drop this person they have never heard of. Because I feel like the character would name-drop, and plus it's gonna drive them crazy." I try to hold myself to the cosmere-aware sections of the books for doing that. Things like Secret History or the Letter epigraphs, and things like this. Places where the casual reader will be like, "You know, I don't get any of this, so it doesn't matter. I can move on." Where I'm kind of, like, taking you and quarantining you in your own section of letters from the cosmere, and stuff like that. But I'm gonna read you one of those in a minute.

Skyward San Diego signing ()
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Questioner

I'm a new teacher; my students are really quick to jump on me when I make mistakes. I was wondering if there's any inconsistencies or characters or any of the aspects of the magic systems you made that you could go back--

Brandon Sanderson

Absolutely. Every book. Every book, there are things that I would want to change. And it ranges-- there's a huge gamut of different things.

For instance, in the White Sand books, my first book that I wrote, that we eventually turned into graphic novels. I had a really cool magic system that was about manipulating sand with your mind, and things like this. And then I added in a weird thing where you could transform sand into water for no good reason whatsoever. It doesn't match the rest of the magic system. Because I wanted to write myself out of a hole. And as a newer writer, I did that a lot more. It ended up kind of getting canonized, and when we went back, I didn't fix it that fast, and so it ended up in the first graphic novel, and I'm like, "We need to fix this." So, the third graphic novel-- we've given ourselves enough wiggle room, fortunately, that I can be like, "And that's not what people thought it was." Because I want it to be more consistent. So you get that third graphic novel, and you're like, "Wow, they can't do this anymore?" No one ever did it onscreen, so they were just wrong. 'Cause that totally just does not belong in that magic system.

The Mistborn books, the original trilogy, I worked very hard to make sure I had an interesting, tough, but also compelling female protagonist. But then I defaulted to guys for the rest of the crew. And this is-- If you want to write a story about that, doing it intentionally, that's a different conversation entirely. But when you just kind of do it accidentally, like, I did, I look back and I'm like, "Mmm, I didn't really want to do that". But I did anyway, because of just the way that every story I'd seen I was defaulting to (like Ocean's Eleven, and things like this), where my models were, and I didn't take enough time to think about it, where I think it would have actually been a better story if I would have thought a little bit more about that. Like, there are things like that all across the board.

I did get into a little-- trouble's the wrong term. But in Words of Radiance, I reverted it-- from the paperback, when it came out, I reverted to a previous version that I had written for part of the ending. And that caused all kinds of confusion among the fans, what is canon? And so I'm like, "Oh, I can't do that anymore." But I had gone back and forth on how a part of the ending was to play out. A pretty small element, but a part of the ending. And I had settled on one. And then immediately, as soon as we pushed print, felt that it was the wrong one. But you just gotta go with it.

I don't know. I don't think there's a strict answer on how much you can change, and how much you can't. Grandpa Tolkien went back and changed The Hobbit so it would match Lord of the Rings. And I think I'm glad he did. Even if I would have been annoyed if I'd had the first version that doesn't have the connection. When I read it, it had the connection, and it was so much cooler. I don't know if I have answers on that. But every book, there is something I would want to change.

Stormlight Three Update #4 ()
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BeskarKomrk

When you say Scadrial has an earth similar year, are you referring to the time it takes the planet to go around the sun? Or the year as people on the planet would measure it (e.g. Vin is fifteen years old when her brother leaves her)? Are these the same thing?

While I'm here, a selection of related questions for you if you have the time:

  1. Did the length of a year (as measured by the people on the planet) change when Scadrial was moved by The Lord Ruler/Harmony?
  2. I've assumed that lengths of time given in the books use that world's time lengths. For example, the Reod happens ten Selish years before Elantris (which may not correspond exactly to Scadrian years or Earth years), or that the 4500 years between the prelude and the prologue of Way of Kings is in Rosharan years. Is this an accurate assumption?
  3. I've assumed in the past that all the major shardworld planets we've seen have roughly earth similar years. Can you confirm/deny this for any of them specifically? I'm especially interested in Sel and Nalthis. (Specific numbers would be ideal, but even a yes/no for any of the planets would be super super awesome!)

Brandon Sanderson

  1. I mentioned in another post that I'll wait a bit to give you exact numbers, because I want to make sure Peter has run all the right calculations. But yes, changing the orbit had an effect on things--though official calendars didn't need to change, as they'd been used since before the original shift happened anyway. When we talk about 'Years' in the Final Empire, it's original (pre LR) orbit anyway. I knew I was going to go back to them later in the series, and when characters were actually aware of things like the calendar, it would be close to earth standard.

  2. Though, since you mention it, all numbers mentioned in their respective series are in-world numbers. This makes things tricky, as Rosharan years (with the five hundred days) are blatant enough to start the average reader wondering about these things.

  3. Mostly, Roshar is the big one (not in actual deviation--I think a Roshar year is only 1.1 Earth years--but in how the scope and terminology of the novel will make people start to notice and ask questions.) Other planets have deviations from Earth, but it's not as noticeable. We'll give specific numbers eventually. I promise.

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Questioner

How did working on the Wheel of Time series change the way that you made Way of Kings?

Brandon Sanderson

The biggest thing it did was it helped me juggle a large cast. When I wrote Way of Kings the first time (this was in 2002, this was the version I sent to my editor), the story really got away from me. To the point that, when he was saying "I don't want to publish it," he said, "Do you mind if we break it," I said, "Why don't I pitch you my new thing, because I want to do a new draft of Way of Kings." And it was because the characters, there were too many of them for me to juggle at that time. And working on the Wheel of Time, I had to learn how to juggle a lot of different characters very quickly. And by the end of writing the first one... I actually, after writing Gathering Storm, called my editor and said, "I think I can do Way of Kings now." Which is why Way of Kings came in such a weird place. It probably would have been better to write all three Wheel of Time books and then done the Stormlight Archive. Then you wouldn't have had a four-year wait because I had to finish four Wheel of Time books in between. But I was really excited at that point, and I had learned so much, and I'm like, "I have to write this book right now. It's in there; it's gotta come out." And so I took six months. And that draft was six months to write it, which is the fastest I've written in... basically, ever, for something that long. But I had already written a draft of the book. I did start on page one again, and write all the way through, and I changed a fundamental decision made in the first chapter. If you have read the first book, when you come the line you can ask about that if you're curious. But it's a spoiler for Way of Kings for me to tell you what I changed between what I call now Way of Kings Prime, the 2002 version, and the 2010 version that you guys read.