Brandon's Blog 2015

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Name Brandon's Blog 2015
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Date Jan. 1, 2015
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Brandon Sanderson

Elantris 10th Anniversary

First, in relation to Elantris, May is the 10th anniversary of its release, my first published book! In celebration, we've been putting together a 10th Anniversary Edition, which is coming out later this year. It will be in trade paperback form (the paperback format which is more the size of a hardcover), and I'm hoping I can get Tor to print at least a few hardcovers for those who want to get them.

We've packed this edition with some cool extras. It includes a new foreword by Dan Wells, a retrospective by myself, an Ars Arcanum appendix (as this was the only one of my Cosmere books not to have one), brand-new redone maps by Isaac Stewart, and a very short extra scene. In addition, as I mentioned, we've changed a few things.

Now, this is the dangerous thing I talked about above. We've seen in certain high-profile films that changes done by the creator many years later are controversial. It's a slippery path. Part of creating a work of art is learning when to let it alone—most writers I know could just keep tweaking something forever. The quote (often attributed to da Vinci) that says “Art is never finished, just abandoned” is quite a true statement.

However, Elantris needed some attention. When I wrote it, I didn't have access to a good cartographer who could make the continuity of my crazy map-based ideas for the story work out. I did my best, but it never quite clicked. The maps didn't match the story, and the conceptualization of the ending was always kind of vague because of this disconnect.

Well, I have Isaac now, along with Peter who is really, really good with the minutiae of this sort of plotting. We've made two kinds of sweeping changes, then, to the text:

Map Continuity: We've had to shift the locations of some buildings and events as we've figured out a scale for the maps and for the city. We've tweaked the ending; the events are the same, but where certain things happen has been changed to fit. (Over the years, many of you have asked me about this, and I've had to admit that we just got it wrong.) This shouldn't change the story in any significant way except that now it actually makes sense, but I thought you should know.

Language Changes: Peter has done a very, very thorough copyedit, and has made some stylistic changes to remove some of the quirks of my earlier prose. (Extraneous commas, for example.) Again, this shouldn't change the story in any significant way except to make it more readable.

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Brandon Sanderson

Words of Radiance Tweak

Moving on to Words of Radiance, as we were entering typo fixes for the paperback of this book, I made changes to a few lines near the end. This isn't anywhere near as extensive as the changes in Elantris, but once again I figure I should be up-front about what I did and why I did it.

This part is going to have some spoilers for the book, so if you haven't read it, please stop right here. I'll put a number of blank lines here to prevent accidental spoilers. Scroll down if you've finished the book.

So, in Words of Radiance, I think the scene I worked on the longest both in my head and on the page was the final confrontation between Kaladin and Szeth.

There was something I wanted to do, and took a stab at it in the text, then backed off because I couldn't make it work. It was important to me that Kaladin refuse to kill Szeth at the end. Kaladin is about protection, not vengeance, and once he realized that Szeth really just wanted to be killed, I wanted Kaladin to hesitate.

It didn't end up working, and I moved on to a new version and submitted it. But this itched at me, and by the time the book was released, I felt I'd made the wrong choice for that scene. So I've taken this chance to roll it back to the previous idea, and written it in a new way, which I like much better.

The events are the same, except for that moment. Szeth is now killed by the storm instead of by Kaladin, which I think is more thematically appropriate.

The question this raises is about Szeth being stabbed by a Shardblade, then being resuscitated. I'm sad to lose this sequence, as it's an important plot point for the series that dead Shardblades cannot heal the soul, while living ones can. I'm going to have to work this into a later book, though I think it's something we can sacrifice here for the stronger scene of character for Kaladin and Szeth.

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Brandon Sanderson

As I was developing the Cosmere, I knew I wanted a few threads to span the entire mega-sequence, which was going to cover thousands of years. For this reason, I built into the outline a couple of "core" series.

One of these is the Stormlight Archive, where we have the Heralds who span ages, and which I eventually decided to break into two distinct arcs. Other series touch on the idea of long-standing characters. Dragonsteel, for example, will be kind of a bookend series. We'll get novels on Hoid's origins, then jump all the way to the end and get novels from his viewpoint late in the entire Cosmere sequence.

With Mistborn, I wanted to do something different. For aesthetic reasons, I wanted a fantasy world that changed, that grew updated and modernized. One of my personal mandates as a lover of the epic fantasy genre is to try to take what has been done before and push the stories in directions I think the genre hasn't looked at often enough.

I pitched Mistorn as a series of trilogies, which many of you probably already know. Each series was to cover a different era in the world (Scadrial), and each was to be about different characters—starting with an epic fantasy trilogy, expanding eventually into a space opera science fiction series. The magic would be the common thread here, rather than specific characters.

There was a greater purpose to this, more than just wanting a fantasy world that modernized. The point was to actually show the passage of time in the universe, and to make you, the reader, feel the weight of that passage.

Some of the Cosmere characters, like Hoid, are functionally immortal—in that, at least, they don't age and are rather difficult to kill. I felt that when readers approached a grand epic where none of the characters changed, the experience would be lacking something. I could tell you things were changing, but if there were always the same characters, it wouldn't feel like the universe was aging.

I think you get this problem already in some big epic series. (More on that below.) Here, I wanted the Cosmere to evoke a sense of moving through eras. There will be some continuing threads. (A few characters from Mistborn will be weaved through the entire thing.) However, to make this all work, I decided I needed to do something daring—I needed to reboot the Mistborn world periodically with new characters and new settings.

So how does Shadows of Self fit into this entire framework? Well, The Alloy of Law was (kind of) an accident. It wasn't planned to be part of the original sequence of Mistborn sub-series, but it's also an excellent example of why you shouldn't feel too married to an outline.

As I was working on Stormlight, I realized that it was going to be a long time (perhaps ten years) between The Hero of Ages and my ability to get back to the Mistborn world to do the first of the "second" series. I sat down to write a short story as a means of offering a stop-gap, but was disappointed with it.

That's when I took a step back and asked myself how I really wanted to approach all of this. What I decided upon was that I wanted a new Mistborn series that acted as a counterpoint to Stormlight. Something for Mistborn fans that pulled out some of the core concepts of the series (Allomantic action, heist stories) and mashed them with another genre—as opposed to epic fantasy—to produce something that would be faster-paced than Stormlight, and also tighter in focus.

That way, I could alternate big epics and tight, action character stories. I could keep Mistborn alive in people's minds while I labored on Stormlight.

The Alloy of Law was the result, an experiment in a second-era Mistborn series between the first two planned trilogies. The first book wasn't truly accidental, then, nor did it come from a short story. (I've seen both reported, and have tacitly perpetuated the idea, as it's easier than explaining the entire process.) I chose early 20th century because it's a time period I find fascinating, and was intrigued by the idea of the little-city lawman pulled into big-city politics.

Alloy wasn't an accident, but it was an experiment. I wasn't certain how readers would respond to not only a soft reboot like this, but also one that changed tone (from epic to focused). Was it too much?

The results have been fantastic, I'm happy to report. The Alloy of Law is consistently the bestselling book in my backlists, barring the original trilogy or Stormlight books. Fan reaction in person was enthusiastic.

So I sat down and plotted a proper trilogy with Wax and Wayne. That trilogy starts with Shadows of Self. It connects to The Alloy of Law directly, but is more intentional in where it is taking the characters, pointed toward a three-book arc.

You can see why this is sometimes hard to explain. What is Shadows of Self? It's the start of a trilogy within a series that comes after a one-off with the same characters that was in turn a sequel to an original trilogy with different characters.

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Brandon Sanderson

If [the Elantris Leatherbound] is popular (and it looks like it will be), then we will do the other books. Our goal will be to have them sell at around the same price, and to make them match on the bookshelf, so you can have an entire Cosmere sequence of leatherbound books.

The goal will be to proceed with the 10th anniversary idea, doing Mistborn: The Final Empire next year, The Well of Ascension the year after, and The Hero of Ages the year after that. From there, Warbreaker would be next. That’s all I’m willing to commit to now, but we would eventually like to do Stormlight in this treatment. (Assuming people like these editions we’re doing.)

Event details
Name
Name Brandon's Blog 2015
Date
Date Jan. 1, 2015
Entries
Entries 4
Upload sources