Is he a sand master?
Hoid? You will have to read and find out in White Sand! I'm not gonna answer that.
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Is he a sand master?
Hoid? You will have to read and find out in White Sand! I'm not gonna answer that.
If Hoid was to get his hands on "bavadinium," could he alloy it with lerasium and get Sand Mastery?
This is theoretically possible.
Who would win in a fight between a Full Shardbearer and a Space Marine?
I don't know 40k well enough to say. But you will see Shardbearers in space some day.
...that's amazing. You've got high sci-fi fantasy coming? That'll be amazing.
Uh... Now I've got this image of Kaladin in modified shardplate(hell, can shardplate just serve as a spacesuit?) floating about in space and Syl appearing with a little bubble helmet.
The cosmere (the shared universe of my epic fantasy books) is interconnected, and eventually there will be space travel between them. Those books are quite a ways down the road, though.
I've known a long time of your cosmere! But I figured you'd take a "stargate" approach eventually -y'know, magical gates?
But actual Space travel?
I can imagine the various magical systems lending themselves well to that kind of stuff! I mean, gravity fabrials for artificial gravity, using some sort of cross-world steel pushing fabrial/biomechanical steel pushing device for a gauss rifle..
I mean, the last one is if you make this like space ship battles.
Windrunners and Skybreakers could just function as fighters themselves!
here's a question: how are cross world magics gonna work? Let's say a space freighter powered by fabrials enters Scadrial space. What happens to those fabrials?
Most of the magics are unaffected by being taken off world, though still subject to their own inherent flaws. Stormlight seeps out. Sand loses its glow. Metal can only be used by one with the right genetic code. Note that the magic from Sel is different, and is location dependent for reasons I don't think fandom has quite teased out.
Isn't Sel the original planet where Adonalsium happened?
Yolen is the original.
How significant will the White Sand be to the cosmere? Any hints on the Shard that resides there?
Moderately. (Its magic has some cool ramifications for off world use, and several characters factor prominently into the Cosmere.)
Is there more than one magic system in white sand?
Only one in the current outline.
Does the one magic have more than one variation? Because I got the impression that there was something going on on the Darkside? Though I guess the Sky Colors (I think that's what they're called, I read the draft you send out early 2014 so my recollection is a little fuzzy) don't have to be related to magic. Or you could have written them out if they were...
In intended the colors on Darkside to be more a matter of the ecology than the magic--though, on that planet, magic and ecology are very closely tied together. (Well, I guess most of the magics are.)
The two known uses of magic on Dayside are very - peculiar - when thought of together. Is it safe to assume that there are more 'ingenious' uses for the sand?
You've mentioned in the last couple of afterwords that you get interesting results when you mix types of Investiture.
Twinborn and Surgebinders on Roshar. Can you mix a form of magic with a source of Investiture? Can say Vasher use Stormlight in place of Breaths or would that require tampering via Hemalurgy or something like that?
Most of them require tampering. Some of them are a little bit easier than others. It depends on really what you mean. For instance, white sand can be charged in the presence of any Investiture right? It's just-- But that's not really using the magic, it's just charging it with other Investiture. But, you know, it would be very easy, for instance, if you can get yourself Invested-- Like, for instance, it'd be very easy to use Breaths to fuel Windrunning right? Because the oath and the bond and things like that are going to make it pretty easy. However fueling Allomancy with something else is going to be a lot harder. So it really depends on the magic. It's the sort of thing that there will be lots of science in the books dedicated to making happen in the future and you will find some of the processes these work easier than other ones.
I'm a new teacher; my students are really quick to jump on me when I make mistakes. I was wondering if there's any inconsistencies or characters or any of the aspects of the magic systems you made that you could go back--
Absolutely. Every book. Every book, there are things that I would want to change. And it ranges-- there's a huge gamut of different things.
For instance, in the White Sand books, my first book that I wrote, that we eventually turned into graphic novels. I had a really cool magic system that was about manipulating sand with your mind, and things like this. And then I added in a weird thing where you could transform sand into water for no good reason whatsoever. It doesn't match the rest of the magic system. Because I wanted to write myself out of a hole. And as a newer writer, I did that a lot more. It ended up kind of getting canonized, and when we went back, I didn't fix it that fast, and so it ended up in the first graphic novel, and I'm like, "We need to fix this." So, the third graphic novel-- we've given ourselves enough wiggle room, fortunately, that I can be like, "And that's not what people thought it was." Because I want it to be more consistent. So you get that third graphic novel, and you're like, "Wow, they can't do this anymore?" No one ever did it onscreen, so they were just wrong. 'Cause that totally just does not belong in that magic system.
The Mistborn books, the original trilogy, I worked very hard to make sure I had an interesting, tough, but also compelling female protagonist. But then I defaulted to guys for the rest of the crew. And this is-- If you want to write a story about that, doing it intentionally, that's a different conversation entirely. But when you just kind of do it accidentally, like, I did, I look back and I'm like, "Mmm, I didn't really want to do that". But I did anyway, because of just the way that every story I'd seen I was defaulting to (like Ocean's Eleven, and things like this), where my models were, and I didn't take enough time to think about it, where I think it would have actually been a better story if I would have thought a little bit more about that. Like, there are things like that all across the board.
I did get into a little-- trouble's the wrong term. But in Words of Radiance, I reverted it-- from the paperback, when it came out, I reverted to a previous version that I had written for part of the ending. And that caused all kinds of confusion among the fans, what is canon? And so I'm like, "Oh, I can't do that anymore." But I had gone back and forth on how a part of the ending was to play out. A pretty small element, but a part of the ending. And I had settled on one. And then immediately, as soon as we pushed print, felt that it was the wrong one. But you just gotta go with it.
I don't know. I don't think there's a strict answer on how much you can change, and how much you can't. Grandpa Tolkien went back and changed The Hobbit so it would match Lord of the Rings. And I think I'm glad he did. Even if I would have been annoyed if I'd had the first version that doesn't have the connection. When I read it, it had the connection, and it was so much cooler. I don't know if I have answers on that. But every book, there is something I would want to change.
Every Newsletter, I like to sit down and write something for you that will be a little different. Something that gives a window into what I’ve been doing lately, or things I’ve been thinking about.
Today, because of the White Sand release, I’ve been thinking a lot about the differences between Brandon the writer from the late 90’s (when the book was written) and today. I was 19 when I wrote the first draft of White Sand, and 24 when I wrote the second version (the one that was turned into the graphic novel.) Looking through it again, there is a lot about me and my writing that has changed.
The magic system is one. White Sand has a very cool magic system, where people control sand with their mind. The magic is powered by the water inside the person’s body, which is a neat system. You need to drink a lot in order to have power over the sand--but it’s on a tidally locked planet, where the sun never sets on that side of the world. (In fact, the sun recharges the sand’s power.) So everything is connected in a cool way. Sunlight recharges the sand, a person gives water to the sand (it’s actually a microscopic lichen-like substance living on the sand, and giving it its white color, that creates the magic. The Sand Master gives water to the lichen, fueling its magical life cycle, which in turn releases power that allows the Sand Master to control the sand.) But the sunlight also makes you more likely to dehydrate, which in turn stops you from being able to power the magic.
And then, it has the oddball--Sand Masters ALSO have the power to turn sand into water. I did this because it was cool to my then-writer brain. What if people who lived in a giant desert could make water? Wouldn’t that be useful? I use this to great effect in the story, and yet, it doesn’t fit the narrative. The modern me would never have added this power. It doesn’t fit into the entire system in a cohesive way. The rest makes logical sense; this (though I tried to justify it with worldbuilding behind the scenes) just doesn’t.
But in some ways, the old me was more willing to take chances. This is important to realize as well--I can't become so certain I know the way that things SHOULD be done, that I fall into doing the same thing over and over. I don't think the power to turn sand into water, ultimately, works in the novel. (Let me know what you think, if you read it.) But the fact that I was willing to add screwy, out-of-the-box powers to magic systems back then is a reminder that not everything in life is neat, able to be tied up with a bow. As much as I like playing video games, I don't want my books to feel like a video game--and that's a danger when every piece of the book, magic, and setting fits together to the point that it loses any sense of feeling organic.
A good lesson to learn from my old self.
I find a lot of the things I do in my writing now were there in these older books like White Sand, they just weren’t fully formed yet. I can also see my early self striving very hard not to fall into cliches, or to do just what was safe or expected. One of the book's two main protagonists, for example, is a black woman. I was trying hard to make sure my books weren’t only about white dudes. And yet, I was still young in my understanding of how to make a book feel real and vibrant, full of people who see the world in unique and different ways. For example, while I have a strong female protagonist, in the first draft she was basically the only only major female character. I did this a lot in the past--focused so hard on doing one thing well that I forgot to expand it to the greater story. (As a note, we changed one of the characters in the graphic novel version to be female, to help balance this out. It worked very well, and she's now one of my favorite characters in the whole book.)
It's hard to see past your biases in books though--and this is still something I fight against. I think great fiction somehow expresses the way the world truly is, the way the writer sees the world, and the way that people NOT the writer see the world, all at once. In this book, one of the main protagonists is dark skinned,. And yet, if you read the book, you’ll find that some of the villain groups are stereotypical, faceless, dark-skinned savages. While that same culture has some main characters who have real depth and characterization (thankfully) that didn’t stop me from relying on tropes for some of the broad brush strokes of the story.
Writing is a constant struggle of managing clichés and tropes, and figuring out when they serve you, and when they don’t. And the more you write, the more you become aware of things you lean upon--not just tropes like the ones I mentioned above, but things that are individual. I’ve been wondering a lot about these things with my own writing. At what point does, "Inventive magic system, religious politics, and people faced with difficult moral decisions" become a cliche to me any my writing? How can I push in new areas, doing new things, while preserving what people love about my writing?
Well, I'm still thinking about all these things. I'm very fond of White Sand, and when I was going back through it, I often found myself smiling. remember with great fondness the time I had back then to just write. There were no tours, no interviews, and nothing to distract me. I wouldn’t go back for anything, (I like actually having people read my books!) but there was something pure about that time, when I wasn't writing to deadline, I was just writing whatever I felt like at the moment. That's another thing I try to preserve today, the freedom to do odd projects now and then. Without it, I think I'd get very boring, very quickly.
Anyway, I hope you enjoy White Sand! This book needed far less revision to bring into graphic novel form than I thought it would. The dialogue was snappy, even after all these years, and the world was one of my more inventive. 20-years-ago-me wasn’t nearly as bad a writer as I sometimes pretend he was!