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General Reddit 2015 ()
#101 Copy

unknown

I'm wondering: do you have any other ideas for interesting magic systems you might use in the future?

Brandon Sanderson

I've always got a few bouncing around in my head. Lately, I've found myself more interested in curious and unusual settings than I have magics. (Latest is a world that is surrounded by an envelope of water, much as the ancients imagined water surrounding the earth before the flood happened. So, like, five or six hundred feet up into the air you have an ocean. Beyond that, space and the sun.)

/r/books AMA 2015 ()
#102 Copy

VindicationKnight

Can you use Forgery to enhance or diminish a person's intelligence? If so, could you use it to uplift a non-sentient animal to human levels of intelligence?

Brandon Sanderson

Uplifting requires extreme amounts of investiture, and needs to be affixed permanently to the soul. This is beyond what a normal person, even a Forger, usually has access to.

VindicationKnight

And if full uplifting is practically impossible then are more minor intelligence alterations (like Taravangian) feasible?

Brandon Sanderson

Uplifting isn't quite as impossible as I might have implied. It would be easier, say, than making Nightblood. But, of course, making Nightblood was VERY hard.

/r/books AMA 2015 ()
#103 Copy

defiantburrito

The Hero of Ages prophecy: For a while it seemed to me that the prophecy was entirely bogus (invented by Ruin as a lure), but it ended up coming true! So my question is, where did the prophecy actually come from? Was it Atium in some form, or something else entirely?

Brandon Sanderson

The religions of Scadrial had a lot of ups and downs. First, you have Ruin and Preservation working together as two gods. Then you have the schism between them, and Preservation betraying Ruin, with Preservation adapting the religion to his own needs and trying to hide in it practices that will keep Ruin imprisoned as long as possible, and then give a chance to defeat him when he escapes. (As Preservation assumes he'll be dead by then.) Finally, you have Ruin corrupting the religions with his influence, trying to figure out what he can twist to his own needs--while missing the hidden layers that Preservation left.

Phantine

Were there a lot of Hero of Ages who ascended beyond the ones we directly saw in the books?

Brandon Sanderson

I wouldn't say so.

/r/books AMA 2015 ()
#105 Copy

drabgod

When a Returned who has lots of extra Breath gives them away without suppressing his Divine Breath, does the Divine Breath stick to the regular Breath as they are transferred to the receiver? Will the receiver find himself suddenly possessing a Divine Breath? Or does it still vanish after healing the receiver?

Brandon Sanderson

Divine Breaths don't work quite like others. However, losing one is kind of a "Last resort." You'll give away all the others first, and then, if you push you can give it away as well. It never sticks around and makes the person you choose returned.

drabgod

Could you use it to heal Preservation's mind? (potentially with the Well)

Brandon Sanderson

Depends on what you mean by "Preservation's Mind." Do you mean Leras? During the events of Well/HoA he's WELL beyond the help of such a small bit of investiture, as available in a single Divine Breath. With the help of the Well itself? That's more realistic, but the real reason that he was suffering from such degradation was due to persistent attacks by Ruin.

/r/books AMA 2015 ()
#107 Copy

Botanica

Will Shallan undergo more apprenticeships in future SA books?

Brandon Sanderson

I think you'd find that she considers herself beyond that. Not because she's full of herself (though she is a little) but because she has started to resist boundaries placed on her by others.

/r/books AMA 2015 ()
#108 Copy

Chaos

You have once said, with regard to a question about Shards being the most powerful thing in the cosmere, that some would say that other "subtle forces" are being manifest. Are these subtle forces related to Adonalsium's opposition?

Brandon Sanderson

There is belief in a God who is not one of the Shards.

/r/books AMA 2015 ()
#109 Copy

Mailliw73

How many Epics have "unique" powers like Firefight or Mitosis?

Brandon Sanderson

Less than 10% are both unique and useful.

Mailliw73

What about unique and useless? ;)

Brandon Sanderson

Happens fairly often.

Mailliw73

So, a power to, say, conjure Big Macs out of their pocket wouldn't be too crazy?

Brandon Sanderson

No. That's actually well within reason.

And actually quite powerful if you don't put a limit on concurrent mass created or speed of creation.

Voidus

What about an Epic whose only ability is to accurately tell the time?

Brandon Sanderson

Sure.

Mailliw73

Can an Epic be given powers that are permanently countered by their weakness? Ex: Being able to breathe underwater, but whose weakness is water?

Brandon Sanderson

I'm going to say no on this one, unless the weakness is something more specific. (I.E, you can breathe under water, but your weakness is water with food coloring in it.) The weakness can relate somehow to the powers, but not in a way that if every time you use the abilities, they're automatically negated.

winter_cloud

What are some of the more common powers, then?

Brandon Sanderson

I based this off of comic books, so I assumed classic comic book superhero powers--various forms of flight, invulnerability, control over various types of matter, energy blasts--are common enough to have "standard powersets" for research purposes. Basically, this means that people like David and the lorists can make references that readers with a familiarity with comics can understand.

King_of_the_Kobolds

Is there any chance we could see the lorist categorization system published someday? As a sort of Reckonerverse Ars Arcanum?

Brandon Sanderson

This is possible, but likely only if I come back to the world for more books beyond the original trilogy.

Voidus

How common would teleporting be?

Brandon Sanderson

Rare.

Mailliw73

Are powers such as being able to negate others' powers or being immune to Epic powers possible?

Brandon Sanderson

Yes.

Firefight Chicago signing ()
#110 Copy

Questioner

If you could live on any one of the worlds, which one would it be?

Brandon Sanderson

If forced to, because I would stay here if I could 'cause internet, internet's really cool, mac & cheese, I like mac & cheese, I like instant ramen. But if I were forced I would pick Scadrial, the Mistborn world, because it's the closest to all of those things, but beyond that it would, post-Catacendre, a very good place to live...

Firefight Atlanta signing ()
#112 Copy

Questioner

Do you have a special way of coming up with your bad analogies?

Brandon Sanderson

Do I special way of coming up with bad analogies. Which are actually similes. So here's the thing-- So Steelheart, I wrote Steelheart in like 2008 or 2009, it was pretty early on, I had the idea-- I was touring for some book, I think-- I feel like it was Warbreaker or Mistborn 3, any way I was touring for one of these books and I get cut off in traffic, I get really mad at the person, and I imagine blowing up their car. I get horrified, like "If I had superpowers is this what I would do? Would I blow up cars of people who cut me off in traffic?" and I was like "OOh that's a story". So I went and wrote the prologue, like almost immediately, I think on that tour I wrote the prologue. I remember reading it at DragonCon that year, whenever year that was.

Then I put the whole book aside and had to wait for like 5 years because I'm like "I'm working on The Wheel of Time I have no time to write this other side project." I was much better at that and not going crazy on side projects when I was doing that. When I finally got back to it I had this prologue-- The prologue was ten years before in-world time, like the character grew ten years between the prologue and chapter 1, so I was "Alright I need a voice for this character" and I started writing, doing my standard thing. I was having so much trouble coming up with a distinctive voice for David, the main character, and I accidentally wrote a bad metaphor. That happens a lot when you're writing-- you just come across something and it's a terrible analogy and you delete it, but here I said "Well what if I ran with that?" The fun thing is by coincidence that became a metaphor for his entire personality. He tries so hard, is very earnest, but sometimes he tries a little too hard, and looks beyond the mark, and stumbles a bit. And that is who he became as a character, and the bad metaphors are a great metaphor for that.

Coming up with them now is really hard. Doing it on purpose is way harder than coming up with good metaphors. They are rough. Sometimes I'll sit-- Like the most time I spend staring at the screen when working on these books is coming up with one of David's metaphors.

Firefight San Francisco signing ()
#113 Copy

Questioner

I know you have an immense amount of your own work lined up but have you given any thought to revisiting The Wheel of Time?

Brandon Sanderson

So question is any thoughts of revisiting The Wheel of Time, ok. So, Robert Jordan was very uncomfortable with the idea of people writing in his universe. To the point that, if you read interviews with him, people would ask "So what happens if you die?" and he would say "I will order my hard drives to be bulldozed into a landfill and never accessed". He changed his mind at the end, partially because of the prodding on his wife who wanted to see it finished, and he said "I do want you to find somebody". But for those of us who know how uncomfortable he was with the idea, I just--

From the beginning when I sat down with Harriet in 2007 or 2008 when we were talking about this, I'm like "I don't know that it's right to do any more books" and she said "Yes, I agree with you". So we presented a united front, because the publisher wants more books. They always want more books. The publisher's job is to get more books right, and both of us together just said this should not happen, because of Robert Jordan's wishes. And beyond that, he didn't leave any notes, right, for other things. I mean Robert Jordan was one of these discovery writers who didn't outline a lot. What he did is he had touchstone moments through the series he knew he was going to get to and he would write towards those. When I was given the outline for the ending, the "outline", what it was was the scenes he'd already written, and Q&A's with his assistants where they asked him what's going to happen with this person, and then a few of those touchstones written as a paragraph. This is what's going to happen to this character, this is what's going to happen to this character. There was no, like, A-B-C, no outline or anything like that, and it was very free-form.

Anything else we would have to do, like he left two lines about what he was going to do for the sequel trilogy. It would have to be so much me that I don't think it would be appropriate. Now I can't speak for Harriet and the estate. Maybe they will change their mind on that. Certainly stranger things have happened, and if they do, I will support them and say go for it, but I probably wouldn't write them myself, just because I don't think it would be appropriate.

Firefight San Francisco signing ()
#114 Copy

Questioner

You're a lot faster at getting your books out, getting these really awesome books out, then many other writers. And I think you know who I'm thinking about. What’s the secret?

Brandon Sanderson

The secret is my work ethic. It's beaten into me by my parents I think. I write every day. It's like that classic pioneer work ethic. I just, I write my stories every day, I do this compulsively. I think the other thing is, we talk about someone like Pat Rothfuss. He is a perfectionist, to a level beyond me. I am okay getting my prose pretty good and then handing it to the editor, and letting them work on it, you know what I mean. He has to be perfect before he hands it on, if that makes sense. And I think that as a result, his biggest strength over me as a writer is his prose is more lyrical because he works so hard on it. So it shows. It's like he takes that extra one percent, but that extra one percent takes him like two extra years to get. Some other writers, as you get older, they just, the grind of it gets to them and they slow down. I just love what I do and I write every day.

Firefight Miami signing ()
#115 Copy

KChan

Just a random piece of worldbuilding, could be big or small, from the Final Empire, that we did not get to see in the books.

Brandon Sanderson

There's a whole bunch of stuff. Let's see what's good. Have I told people this one yet? There used to be very little water on [Scadrial]. In fact, it was mostly a dry planet; if you saw it from space, it looked like Mars, with little patches...

KChan

Did Preservation change that?

Brandon Sanderson

No, that was just the heat, and the things that were going on with moving the planet boiled off a lot of water.

KChan

I mean, putting the water back?

Brandon Sanderson

Oh, with Sazed? Yes, Sazed did. So, like, with the bodies of water you see in the map, are actually not really oceans... I mean-- like, that is the extent of it. Like, it's not actually-- I know people think that's a sea, but it's not. Well, it's an inland sea.

Questioner

It's just not that it's very habitable beyond that point?

Brandon Sanderson

Yeah.

Firefight release party ()
#116 Copy

Lady Radagu

Does being the donor of a Hemalurgic spike have any implications for your afterlife? Or how about the recipient?

Brandon Sanderson

That is actually going to depend on-- Okay. Yes it has implications for the afterlife. Yes.

Lady Radagu

Okay so are there a bunch of Scadrian souls wandering the afterlife with holes in their personalities or memory or identity? Or some with extra parts tacked on?

Brandon Sanderson

So it has implications, but they are not exactly ones that you are assuming. So in the cosmere there is "dead" and "mostly dead". Okay? And this has been shown several times so once someone dies there is a period before they transition. Sazed talks about this in Mistborn 3. And so most of the implications are for before transition. Does that make sense? Post-transition you are going to have to ask the philosophers and the theologians who are the ones that talk about that. So there is an afterlife and an after-afterlife. Not as many implications for after-afterlife. Middle? Yes. Okay?

Idaho Falls signing 2014 ()
#117 Copy

leftinspace

I've picked up in bits in pieces that it's possible, for some people at least, to use the Shardpools to worldhop...

Brandon Sanderson

Yes.

leftinspace

Can non-Invested people do that, or do you have to have some form of Investiture?

Brandon Sanderson

*hesitantly* Every individual is Invested to some extent...

leftinspace

Do you have to have any special Investiture above and beyond the normal spark of life?

Brandon Sanderson

I'm gonna go ahead and RAFO that.

General Reddit 2014 ()
#118 Copy

tenth

Possibility of a Stormlight Encyclopedia?

Just wondering when/if you think one of these will be made?I'm already just so...mentally torn apart trying to keep all the tiny details and nuances in my head, not just about cosmere stuff, but specific functions of spren, heralds and their secrets, voidbringers, parshendi culture, and all the other secrets, hints, tiny details, etc. So, maybe after the first 5 are finished or at least by the publication of the 10th we could get an encyclopedia of terms, maps, etc? Or maybe even just a Sanderson Encylopedia? Thoughts?

Ben McSweeney

Hopefully I'm not speaking out of school, but this is a topic close to my heart, and occasionally someone asks about it at conventions or online.

A companion book will almost certainly happen at some point, because there's a wealth of unpublished content that's collecting as the series is produced, and a companion book seems like the best way to make use of that additional material beyond it's actual purpose (serving as constructive steps on the way to the published work).

It will almost certainly not happen before the mid-point break. May not happen until the end, but based on the first two books I feel confident that we'll have plenty of material to make a good companion by the halfway mark... it will depend on the market demand when we reach that point, and various factors that can't be predicted until we're near that time will determine it's shape and content.

I would like to see it happen concurrently with Book V (last book of the current arc), to capitalize on market presence at the time of publication, but we'll see what happens in a few years. In the meantime, the archive continues to grow.

When Worlds Collide 2014 ()
#119 Copy

Khyrindor (paraphrased)

Shards can talk to dead people. Are the Tranquiline Halls where everyone in the cosmere goes when they die? Or does each world have its own heaven.

Brandon Sanderson (paraphrased)

There is an afterlife that is not heaven that the Shards don't know about, or can't look into. Each world has its own heaven depending on its religions. The real afterlife is different across the cosmere, and the Tranquiline Halls are different.

Salt Lake City signing ()
#120 Copy

Questioner

I've got a list of various Cosmere bits of metal and I was wondering if you would rank them from like one to ten or just easy to difficult on how hard it would be to steelpush on them. So with one being just a regular coin, ten being like when the Lord Ruler was moving bits of glass on the floor, so like metal inside a person's body.

Brandon Sanderson

It depends on how strong the Investiture in them is.

Questioner

Is that gonna be the answer for all of these?

Brandon Sanderson

Probably!

Questioner

How about a spike charged with Hemalurgy?

Brandon Sanderson

A spike charged with Hemalurgy... that depends on...

Questioner

Not in a person.

Brandon Sanderson

Depends on how strong, yeah, a spike is moderately, (in the realm of these kinds of things) moderately easy to push on because a spike does not rip off very much Investiture. Only enough to short circuit the soul, and less it over time. I would put that at the bottom, with the top being very hard, to be one of the easier things.

Questioner

How about a metalmind that is full?

Brandon Sanderson

That is full? That is going to be middle of the realm of the, yeah. Generally easier than, for instance, a Shardblade which is going to be very hard.

Questioner #2

A Shardblade is [inaudible] actually metal? [metal]-ish?

Brandon Sanderson

Ish. Is Lerasium a metal? Yeah.

Questioner

So that'd be the same for Shardplate too?

Brandon Sanderson

Shardplate and Blade are very hard. Blade is probably gonna be a little harder.

Questioner

A Half-shard?

Brandon Sanderson

A Half-shard shield? That's gonna be moderate.

Questioner

Nightblood? I imagine that being hard.

Brandon Sanderson

Hard, of all the things you've listed, that is going to be the hardest. Far beyond even a Sharblade.

Questioner

Far beyond metal inside a person? 

Brandon Sanderson

Uh, yes. Depending on how invested the person is.

Questioner

If somebody was invested as much as Nightblood?

Brandon Sanderson

Yes, for instance the God King, right. At the end with all those Breaths. Pushing something inside of him, getting through all of that? Gonna be real hard. Average person on Scadrial? You've seen how hard that is. A drab? Much easier.

Questioner

That was my next one, or no, sorry not a drab. A lifeless?

Brandon Sanderson

A Lifeless, yeah. Even... yeah. Lifeless are kind of weird because they've had their soul leave but then they've had a replacement stuck in in the form of Breath which leaves them in a very weird position compared to a drab which has had part of their Investiture ripped away but a majority remains, so, anyways. I'm going to give you one more. Pick your favorite.

Questioner

A soulstamped piece of metal?

Brandon Sanderson

A soulstamped piece of metal is going to be on the lower, easier side. Not a lot of Investiture going on in a soulstamp.

Words of Radiance Chicago signing ()
#121 Copy

Questioner

In the last part of the book [Words of Radiance], Wit is talking to <the songling>, and says "If you think hard, this sentence is really clever." Are there any implications beyond this, or was that him just talking?

Brandon Sanderson

Go compare to another sentence he used earlier in the book. He is making a pun off of the sentence he used before. [...] It's not as clever as he thinks he is, I'll just warn you that.

Footnote: The original line was, "Two blind men waited at the end of an era, contemplating beauty."
The Alloy of Law Annotations ()
#122 Copy

Brandon Sanderson

Chapter Ten

The Carriage Ride to the Forge

Note that Wayne sleeping here is a side effect of him getting really sickly for a short time, trying to recover a bit of healing power. Marasi thinks he's just relaxed, which . . . well, he kind of is, but he wouldn't be sleeping right now save for the effects of his Feruchemy.

As another side note, the city really is as miraculous as Marasi thinks to herself. Sazed created an Eden-esque little section of land here, a place of extreme bounty and fertility, in order to cradle the regrowth of mankind. The actual science (such that it is) of it has to do with the mists bringing fresh water and hugging the ground extra strongly here, as well as some molds that refertilize the ground.

Marewill flowers are named after Kelsier's wife. (Spook, the Lord Mistborn, came up with the name—as well as naming a lot of the things that held out until this time, such as the months of the year.) The other little worldbuilding item of note here is the idea of what Wayne calls the "God Beyond," which is an idea that has begun to creep into society, the idea that there is a greater God of the universe beyond people like Harmony or Kelsier. It's somewhat analogous to some of the Gnostic beliefs in early Christianity.

The Alloy of Law Annotations ()
#123 Copy

Brandon Sanderson

Chapter Six

The fight in the ballroom

From the early days of the Mistborn books, I'd been planning how an Allomantic gunfight would go down. I felt it the next evolution in what has been stylistically a big part of these books.

There is a fine line to walk in a lot of these sequences. I've made something of a name for myself in the fantasy world by attempting to mix some scientific reasoning with my magic systems. At the same time, Allomancy was designed precisely with action sequences in mind. I wanted them to be powerful and cinematic—and a cinematic fight sequence is often at odds with realism. (Watch two people who really know what they're doing fight with swords sometime, then watch any fight sequence in a film. Most of the time, the film sequences stray far from what would really happen.)

So, as I said, I walk a line. Sometimes, there are things I just can't do because they violate what I've set up as the rules of the world. Other times, I design the setting and nature of the fight specifically to allow for certain types of cinematic sequences. One thing I like a lot about Wax’s abilities is the power he has to manipulate his weight. There's some realism to what he does—for example, increasing his weight doesn't make him fall more quickly, but it allows him to do some powerful things while falling. Destroying the chandeliers is an example.

At the same time, I acknowledge that the weight manipulation aspect of Feruchemy is one of its more baffling powers, scientifically. Is he changing his mass? If so, he should become more dense, which I don't actually make the case when it plays out in fights. (Otherwise, increasing his weight enough would make him impervious to bullets.) So, if it's not mass manipulation, is it gravity manipulation, like Szeth and Kaladin do? Well, again, not really—as when his weight increases, his strength and ability to uphold that weight increase as well. Beyond that, Wax can't make himself so light that he has no weight at all.

So . . . well, at this point, the ability to explain it scientifically breaks down. I do like what it does, but I have to set its boundaries and stick to them—and accept that some of what's going on is irrational. (And don't get me started on what should really be happening scientifically when Wayne speeds up time.)

The Alloy of Law Annotations ()
#124 Copy

Brandon Sanderson

Chapter Three

Wax investigates

If you've read the book, then you probably won't be surprised to find that a partial inspiration for it was the Sherlock Holmes stories. Of course, you'd have to search pretty far to find any kind of detective story that isn't somehow influenced by good Mister Holmes. This story, however, is more consciously inspired along those lines. I purposely developed a mysterious (almost even magical) series of robberies along the lines of what you see in the Holmes stories. The technological era is similar as well.

Of course, the characters are much different—even down to the character roles and dynamics. I wanted Wax to be a thinker, but more of a lawman than an eccentric. Wayne has enough eccentricity for three characters. I wanted the way that Wax approached solving a problem like this to be more methodical, more like a lawman who has grown accustomed to doing things on his own—but who has procedures he follows.

Beyond that, I wanted Wax to be solid. Many people are going to prefer Wayne for obvious reasons, but I prefer this story to be about Wax. (I'll talk more about Wayne's origins later.) Wax's solidity helps anchor the story, I feel. Perhaps I find him more interesting than others will, but the different parts of him that are warring inside create for a stronger dynamic than some of the other characters, who are more static.

Words of Radiance Omaha signing ()
#125 Copy

Questioner

I have read White Sand and Aether of Night, and I don't know why they're not published because I loved both of them.

Brandon Sanderson

White Sand is not published because I don't feel that for one, Kenton has the depth of character that I like to have nowadays.  He's more an old school character of mine where he just isn't, personality wise, doesn't have quite enough.  Beyond that I feel that White Sand as a narrative meanders a little too much.  I feel if I cut back about a thousand words and fix him, we would have a good book.  Aether is not published because I feel that I wrote two different books and didn't blend them together very well.  There is the kind of farcical, Shakespearean, switched places, silliness, and it's fun, but it's like a mistaken identity almost sort of stuff and romance and things like that mixed with these dark things are coming out of the shard pool and destroying the world.  And those two stories never meshed together well enough for me to want to publish them.  

Questioner

So would you say it would take one more revision?

Brandon Sanderson

White Sand one more revision. I'm not sure what I could do with Aether of Night because those two just don't work together.  White Sand we are trying to do as a graphic novel.  

Words of Radiance Portland signing ()
#126 Copy

Kogiopsis

Finally, what point, usually, is society at when a Desolation comes? Because Taln was prepared to introduce them to bronze...

Brandon Sanderson

Yes.

Kogiopsis

...and Alethi society is so far beyond that.

Brandon Sanderson

Yes. Historically a lot of the-- What would happen with the Desolations would destroy all civilization and then the Heralds would leave, and leave people basically in the Stone Age again. And they came back numerous times and found humankind still in the Stone Age, after having left. And so they are prepared-- Sometimes they would come back and they would already be in the Bronze Age or-- and things like that and get them beyond that but frequently they had to be ready, the Heralds learned they had to be ready to try and bring humankind forward several thousand years worth of technology in a year.

Words of Radiance San Francisco signing ()
#127 Copy

Questioner

I love the Hoid scavenger hunts that have been going on. What does he-- what powers does he have, what magic has used *inaudible*?

Brandon Sanderson

If you watch in these books, he has used on screen so far three of the different magics.

Questioner

And have we seen those three-- do we know what those three are?

Brandon Sanderson

You know at least two of them. Very deep clues-- very more obvious clues are in this book [WoR].

Questioner

And I haven't gotten to yet-- you can see where I am.

Brandon Sanderson

Yeah; watch where he and Kaladin have some interactions. If you watch carefully you will see something in what he mentions. You've already seen him and Shallan, that scene in one of her flashbacks.

Questioner

I was almost-- I was reading that scene like "that has to be..."

Brandon Sanderson

Yeah, in that scene he uses one if you watch.

Footnote: Hoid references having at least the Second Heightening (Awakening) to Kaladin in jail; he likely uses emotional Allomancy on Shallan. This transcriber can't think of a third, beyond Yolish Lightweaving in WoK
Words of Radiance San Francisco signing ()
#128 Copy

Questioner

[Compliments artwork in The Way of Kings, asks how working with illustrators has changed the way Brandon sees the world]

Brandon Sanderson

One of my initial visions for The Way of Kings was one of these cross-genre books. I wanted to bring illustrations and-- you know there's this sense for whatever reason in contemporary fiction that illustrations are for kids, not for adults. That's not the way it always was. If you go back to the 1800's every book was illustrated, to an extent. And you'd get these beautiful bookplates and things like this that would be in the novels. I wanted to go back to something like that. Though I did want to be aware of the idea that you as a reader are participating, and I wanted to be careful not to define too much what people look like, particularly characters, because I wanted that to be through you.

So I wanted to be doing artwork in the books, but I didn't want to do artwork that was too specific to the characters—other than the cover art. This meant I wanted to do in-world stories, which is how Shallan started to develop as a character. She was based off of Pliny the Elder, as a character and my research about him and some of the people like him; and a little bit about Darwin and his travels and things like this. So I wanted-- I started to build her. She replaced a character in the original Way of Kings, what I call Way of Kings Prime, that I wasn't pleased with.

So I really want to do a lot of artwork for the books, and it's been a lot of fun. One of the first things I did when I went to pitch Way of Kings to Tor was I commissioned artwork of all the characters. Because it was going to be such a visual book, I wanted to have in hand for me reference material on characters, races, things like this. I wanted to have this like world book that you sometimes get in a book afterward, I wanted that in the before. So that I had it all in hand. Because there's a lot of screwy stuff going on in this world.

It really helped me to envision, to visualize how this book was supposed to go. Beyond that it's just awesome. Who here has read Watchmen? Have you guys read Watchmen? If you haven't read Watchmen it's amazing, particularly if you're a comic book geek like me. When I first read Watchmen-- what Watchmen does, it adds all sorts of ephemera. Like one of the characters is creating action figures of all the other characters and trying to market and sell them, and they include his pitch for the action figures and things like that. And it was part of what brought that book to life for me: not just the excellent writing, but it was the idea that this is not just a comic book, this is a comic book plus a world. And I wanted to write books that were not just a book, they were a book plus a world.

It's been a blast. I am in a position where I can hire the artists myself, which allows me to have a lot of control, and so the artwork inside the book is all stuff that I've commissioned. I've gone to the artists and I've talked to them myself, and I've picked my favorite artists and we do this awesome work just as part of it.

Hopefully it's something that people enjoy, it's something that I intend to keep doing and it's been a blast.

Words of Radiance San Francisco signing ()
#129 Copy

Questioner

How did you decide that you were going to tackle racism, classism, gender, all those things in The Way of Kings? What sort of things went into how you decided the various ways...?

Brandon Sanderson

One of the things I like about Fantasy is the ability to tackle things like this in a way that removes the baggage from our current society which is why you see me doing things like the gender relations based around whether the hand is sleeved or not; what are feminine and masculine arts... I want to do something that's one step removed—not too far removed, because I want it to be pertinent—but removed enough that we can remove some of the baggage and talk about things like this. That's where the lighteyes and darkeyes came from.

I just decided to do it because I felt it's an important part of who we are, and something important to discuss. Beyond the fact that the Parshendi-Human thing is going to be a big deal for this series so I wanted to introduce it early on in the book to let you know this is something that we're going to deal with. 

Words of Radiance Los Angeles signing ()
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Questioner

Will Lift become a recurring character in future novels?

Brandon Sanderson

Lift is one of the characters which I have seeded to be a main character in future novels. For those who don't know, the Stormlight Archive is two arcs of five. The first five book arc is basically about the characters we're dealing [with] now, and it's almost like its own series. But I really like the idea of the form of the novel. (Sorry if this gets boring to you... I'm a professor.) But I love the form of the novel, and I llike ove doing things with it, which is why I've got that big essay on tor.com, if your read that one, the idea that I plotted Words of Radiance as a series of three books, that I put together in one volume, to force you to read a trilogy bound together. I plotted exactly the same way as I would plot a trilogy. So when you read this book, you're getting a trilogy. But it goes beyond that, 'cause as you're a writer, what you're doing is, you take this... first, you start with a sentence. And you want the sentence to have some sort of contrast in the sentence. You want it to be doing multiple things and have a contrast with itself. And then you build a paragraph. And a really good paragraph has a bit of a rise and fall to itself. You begin with something, and then you go, you dig into an idea, and then you come out of that idea. And you combine those paragraphs into scenes, and the scenes have a beginning, middle, and end of their own arc. And then you combine those scenes into chapters. And each chapter, when it works really well, has its own sculpted feel. And then the chapters come together for character arcs. And the character arcs come together for books. And then those books came together to be bound into what we call Words of Radiance, which is really three books bound as one. And then these become part of a five-book arc, and then those two five-book arcs become a mega arc for what I'm trying to do. This is just me playing with this idea of, "How many brackets can I put in here? How can I make this scope work the way I want it to?"

And so, what you end up with is, hopefully, something that feels very cool, even though you have to wait a long time between them because of this. It takes a long time to write a trilogy. I really mean that... I don't know if you know how long this book is. But each of those pieces in there is longer than most novels, each of the three. And then there's a short story collection stapled in there, as well. In the interludes.

The back five will have different characters, though some of the characters from the first five will still show up. And I'm seeding characters who will be important in the back five, in the front five. And Lift is important. Lift is... In my outline, she's one of those things, I had her in my wiki. (I have an internal wiki. You can't find it. It's on my computers only.) There's entries for characters that my assistants get to, and they're like "Who is this? You have this character being a main character, and they haven't even shown up yet." And I'm like, "Oh, let me tell you about them!"

Steelheart Seattle signing ()
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Questioner

Will The Alloy of Law be a trilogy of its own or is it just going to be the one book you read from tonight?

Brandon Sanderson

Well, the 1st one was The Alloy of Law, the one I read from tonight is the sequel, so there's at least two. I signed a contract with, well, I haven'’t signed anything yet. I offered Tor two more beyond The Alloy of Law; so, Shadows of Self and one more. So, I have promised Tor three of them.

Questioner

So, there could be more?

Brandon Sanderson

I have not plotted this one. It does not have the same sort of interconnected arc as the others. It could go further. I think I would cautiously most likely do three or four and stop and if I wanted more short books like that, I'd pick different characters in a different location.

Steelheart release party ()
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Questioner

At the end of the trilogy, Sazed communicates with Kelsier, so they exist in the afterlife, of some sort. You've got some concept of an afterlife. Is it uniform across the cosmere?

Brandon Sanderson

What is happening there is not actually technically an afterlife, though it kind of is. It's what we call a cognitive shadow. It's when your spirit is not moving on yet. So there is a Beyond, but there is a -- basically that's what we would call in our world a ghost, and there are actually magic systems based around that. In fact, the story I have coming out in George R.R. Martin’s next anthology is a ghost story involving this same -- it is cosmere based. Yes, that would be consistent. They don’t all have the same mythology regarding it, but it would be consistent. What happened to Kelsier could have happened on any of the planets.

Chris King interview ()
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Chris King

We've seen some hints of the over-arching cosmere story arc, what was the inspiration behind that story originally?

Brandon Sanderson

I had an idea for a book when I was fifteen and just getting into fantasy novels—just getting into meaning, reading everything I could get my hands on and diving in face first—and I developed that idea over the next few years. I started writing and realized I was just no good as a writer yet. Which was okay, it wasn't a big deal to me. I realized this story was beyond my ability to approach, it was a vast, enormous story. And so, years later when I was writing Elantris I thought "Well let's just pretend I wrote that book and it was awesome and it's the prelude to what's going on here." That expanded into something much larger and much greater.

I've mentioned before, part of my inspiration for this was the fact that one of my favorite writers, Asimov, later decided to connect two of his main story universes, the Robot books and the Foundation books. It was really cool when he did it and I felt what would happen if I started doing something like this from the get go. I've known several authors who do it at the end of their careers—well I guess Stephen King's not even at the end of his career, in the middle of his career—saying let me tie a bunch of these things together. What if I seeded all of this from the get go and use this story, this awesome story, that I wasn't able to write when I was younger as a foundation for it.

WorldCon 2013 /r/Fantasy Flash AMA ()
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Myke Cole

And so, you had this dream of being a writer, and you achieved it. You achieved it probably beyond your expectations. Is it what you expected? I mean, you're on tour all the time, you have deadlines barking at you. How do you like it?

Brandon Sanderson

Man, that's a good question. You know, I like meeting readers—that's fun. Being on tour, as much as I go, is not so much fun. And I think this is the first year where I said "yes" to too many things. I've just made too many appearances, and it's impacting the writing. Nobody tells you—that's why you make such an astute question. No one warns you that when you first break into this business—you know, you think, "Oh, I'm going to sell a book, and then I can go full time as a writer, and all my time will be writing."

But then, you break in and you realize the touring and stuff almost becomes like a second job to you. You become . . . I describe it like in Hollywood you have the writer who writes the script and sends it off, and then the director who directs the script, and then the actors who go out and do the publicity later on. And in writing you're all those people, plus the business person financing it all in the back end. And so you have to wear so many hats. It's bizarre, how many things you have to do.

That said, I really love doing signings. I just wish that I could manage that a little bit better. So we're trying to, starting next year. Just a few fewer cons, making the tours a little bit shorter—make sure that I'm not stretched so thin. And it came about partially because we released three books this year, and last year released zero, which is a really stupid idea of us. Right? You really would rather be releasing a book or two a year, instead of three in one year and none the year before. But that's how things played out.

Brandon's Blog 2013 ()
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Brandon Sanderson

The origin of The Rithmatist

Six years ago, I was writing a book that I hated.

Now, that's both rare and common for me at the same time. I tire of pretty much every book I work on at some point, usually during the revision process. I push through and get over it. That's what you do as a writer. By the time I'm done with the process, I'm tired of the book—but it's the good kind of tired. The "I worked hard, and now have something awesome to show for it" tired.

Unfortunately, that wasn't happening for this book. Called The Liar of Partinel, every chapter was a chore to write. Though it had started very well, it continued to spiral farther and farther down the drain. I was familiar enough with my own writing by this point to realize the problems with Liar wouldn't work themselves out. The characters were boring, the plot forced. The worldbuilding elements never quite clicked together.

It had been years since I'd had such a bad feeling about a novel. (The last time, in fact, was Mythwalker—my sixth unpublished book—which I abandoned halfway through.) Part of the problem, I suspect, had to do with my expectations. Liar, set in the same world as Dragonsteel, was to be the origin story of Hoid, the character who has appeared in all of my Cosmere novels. (Information here—warning, big spoilers.)

I needed Hoid's story to be epic and awesome. It just wasn't. And so, I ended up "hiding" from that novel and working on something else instead.

The Rithmatist. It started with some drawings and a purely creative week sketching out a world, characters, and magic. That week is the exact sort that turned me into a writer in the first place, and was a distinct contrast to the grind that had been Liar. I abandoned the book and dove into The Rithmatist (then called Scribbler), and wrote a book where everything just came together. It happens sometimes. It just works, and I can't always explain—even to myself—why.

I finished the first draft of the book in the summer of 2007. In the fall, I got the call regarding the Wheel of Time, and my world transformed forever. The Rithmatist, though an awesome book, languished for years because I didn't have the time to devote to it. Doing a tour or contract for another teen book was impossible at that time, and beyond that I couldn't commit to writing any sequels or even doing any revision for the novel.

I did tell Tor about it, though, and they started to get excited. The publisher tried at several times to get me to release it, but I didn't feel the time was right. I couldn't let my attention be divided that far. I was already stretched too thin, and I wanted my attention (and that of my readers) to be on the Wheel of Time.

The month A Memory of Light was done and turned in, however, I called Tor and told them it was time to move forward. I'm pleased to be releasing the book now, when I can give it the attention it deserves.

And hopefully someday I'll be able to fix The Liar of Partinel. (At this point, I'm feeling I need to rewrite it as a first-person narrative, though making that switch is going to cause an entire host of problems.)

The Book Smugglers Rithmatist Interview ()
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The Book Smugglers

In addition to The Rithmatist, you've also ventured in the the Science Fiction realm with your short stories ("Defending Elysium" and "Firstborn"). We recently learned that you're creating a cool, limited edition tête-bêche ("head-to-toe") bind-up format of these two novelettes, in the style of the groovy old school Ace Doubles. What made you want to create this particular type of print version of your novelettes? And, since these are science fiction, tell us a little bit about writing scifi and how that differs (or is similar to) fantasy.

Brandon Sanderson

We were looking at doing con exclusives, something I can take to conventions to make them a little more special for those who make the extra effort to come see me. Yet we didn't think it would be fair to my readers who can't make it to the cons (my readers in Sweden, for instance) if I took a story that was only available at cons. But "Firstborn" and "Defending Elysium" fit perfectly. Both stories have been out awhile, and both are free to read online. If you can't make it to the con, you can still read and enjoy these stories.

Singly, neither story was long enough to justify the price point required for us to go through all the effort to create a book. But both stories are science fiction, and both are novelettes, so doing an Ace Double-style book sounded like the way to go.

A lot of my short fiction comes out as science fiction. When I sit down to write something short, I've often wondered why a science fiction story pops out. Why do my longer works come out as epic fantasy? I've got lots of theories. They're armchair theories from Brandon the English major, not so much from Brandon the writer.

In science fiction, a lot of times the worldbuilding is easier to get across. Science fiction films have been such a part of our culture for so long, and imagining the what-ifs of the future leaves you with more groundwork to build upon, that in many ways there's more the reader immediately understands and accepts.

I've often said that great stories are about great characters first. But beyond that, science fiction stories are about ideas and fantasy stories are about the setting. I think that's why when I come up with a great idea story, I write it as science fiction. If I come up with some interesting setting element, like a great magic system, I write it as fantasy. I've found that getting across an interesting and complex magic system in a very short amount of time is extraordinarily hard, so it tends to work better for longer stories.

/r/fantasy AMA 2013 ()
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p0staldave

I believe I've heard you mention more than once that you weren't happy with WoK, could you explain a bit exactly what you would change or love to do-over with it or expand on your comments?

Brandon Sanderson

The original draft of The Way of Kings had some big issues. One of the largest ones was that I was trying to do too many characters with too many separate plots. (Jasnah and Taln both had full sequences with as much complexity as the three main characters in the current draft.) Beyond that, Kaladin's character (he had a different name there) was bland and never worked. I needed to rebuild him from the start.

I'll post more explanations of this in the KINGS annotations, which I'm working on right now. As for teasers for the second book, one of the interludes is from Taln's viewpoint. (He's the guy who shows up in the epilogue of the previous book.)

/r/fantasy AMA 2013 ()
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l33tmachine

Pre-Hero of Ages, was the human population of Scadrial located only within the Final Empire? Were there people living beyond the lands of the Lord Ruler? If so, what happened to them?

Brandon Sanderson

The southern continent of Scadrial is inhabited. It still is. No contact has yet been made.

A Memory of Light Dayton Signing ()
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Questioner

All of the females in your books seem to be very independent, strong women; do you believe that you write them that way from your perspective, or is that your experience, or...?

Brandon Sanderson

There's a couple of things behind that. The first is that my mother graduated first in her class in Accounting in a year where she was the only woman in the entire Accounting department. That was in an era where that wasn't something that a lot of women did, and so I've had quite the role model in my life. But beyond that, it's kind of an interesting story. I discovered fantasy with a book I mentioned earlier, Dragonsbane. Wheel of Time was my *inaudible*, but I discovered Dragonsbane by Barbara Hambly, and my teacher got me to read this, and I came back to my teacher, and said, "People write books about dragons?" She's like, "Yeah, there's a lot of books about dragons; go read them."

And so I went to the card catalog, which we had back then in the Stone Age [laughter], and I flipped to the next title in the card catalog, and it was Dragonflight by Anne McCaffery. And so I'm like, "Well, this has dragons; maybe this is good." And it was fantastic! If you've ever read Dragonflight, it's amazing! So I read through all of those in the school library, and I'm like, "Well, what else is there?" The next title in line was Dragon Prince by Melanie Rawn, and so I read through all of those, which are also fantastic books, and one of the best magic systems in fantasy, in Melanie Rawn's Sunrunner books.

And so I got done with those, and at that point, a friend came to me, who'd heard I discovered fantasy, and said, "Here, you'll like this book." It was by David Eddings. And I told him, "I don't think guys can write fantasy." [laughter] That was—honest to goodness—that's what I told him. I'm like, "I don't know if I want to read a guy writer; I don't think they can get it down." And so, I did end up reading Eddings, and enjoying Eddings, but my introduction to fantasy was through three women who have at times been called feminist writers—all three of them have worn that mantle—and that's still with me as part of what makes a good fantasy book, and I think that's just an influence.

My very first novel that I tried, which was not ElantrisWhite Sand—the female character turned out really bland, and I was really disappointed in myself, and I thought, "the book is terrible." And it took me a long time to figure out—like, several books of work—what I was doing wrong. And what I was doing wrong, and I find this in a lot of new writers across the spectrum, is I was writing people specifically "the Other"; people who are different from myself, I was putting them in their role, rather than making them a character, right? And this is an easy thing to do—like, you get into the head of your main character. They're often pretty much like you, you can write them, they're full of life, they've got lots of passions, and then, the woman is like the love interest, and the minority is the sidekick, right? Because that's...you know, how you do that. And you stick these people in these roles, and then they only kind of march through their roles, and so while it's not insulting, the characters don't feel alive. It's like one person in a room full of cardboard cut-outs, like "Stereotypes Monthly" magazine. [laughter] And then your main character.

And women are just as bad at doing this as men, just doing the men in that way. And so it's just something, as a writer, you need to practice, is saying, "What would this character be doing if the plot hadn't gotten in their way?" Remember, they think they're the most important character in the story. They're the hero of their own story. What are their passions and desires aside from the plot? And how is this going to make them a real person? And you start asking yourselves questions like that, and suddenly the characters start to come alive, and start to not fill the role. And you ask yourself, "Why can't they be in the role they're in?" And that makes a better character, always, than "Why should they be?"

Flop roles, too, if you find yourself falling into this, you say, "Okay, I've stuck—" You know, Robert Jordan kind of did this. The natural thing to do is to put the wise old man into the mentor—you know, the Obi Wan Kenobi, the Gandalf—role, and instead, Robert Jordan put a woman in that role, with Moiraine, and took the wise old man and made him a juggler. [laughter] And these two...you know, and suddenly by forcing these both into different roles, you've got... they're much more interesting characters. And you know, Thom is named after Merlin; he could have very easily been in that role, and instead he wasn't. And so, it made even the first Wheel of Time book so much better by making characters not be the standard stereotypical roles that you would expect for them to be in. So, there you go.

Also, stay away from tokenism. If you force yourself to put two people in from the same culture in your book, that will force you to make them more realistic as characters, because if you only put one in, you can be like, "All right, their whole race and culture is defined by this person." And putting in multiples can help you to say, "Look, now they can't both just be defined by that." Anyway, I went off on a long diatribe about that; I'm sorry.

Salt Lake City signing 2012 ()
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Questioner

We’ve been arguing about how to pronounce the character, either it’s “Say-zed” or “Sayzd”?

Brandon Sanderson

Right, that’s one of the most contentious name decisions that I’ve chosen. Before I tell you the answer, I will preface it by saying I don’t say the names right, in a lot of times. For instance I say “E-lawn-tris” like everyone else, but in world they say “Elayn-tris” because of the system of language that’s been built. I say “Kel-seer” and they say “Kel-see-ay,” in-world. And so I’m American and I use my pronunciations I say “Say-zed”.

However, that may not be the way they actually say it. And beyond that, every reader of a book has the ability to rewrite the book as they wish. A book doesn’t exist until you’ve read it. I write a script, I write- I get you hopefully seventy five percent of the way there but the last twenty-five percent is you, it’s participatory. And as you write, you create the images of them in your own imagination and that becomes the right interpretation for you. And you have line [inaudible] veto.

When I read Anne McCaffrey’s books the dragons are these unpronounceable things in my head that I could never actually because it’s just something a dragon can say. And it has very little relationship to the letters that are there on the page. I have a friend, who when he reads the Wheel of Time- the first time when Thom Merrilin shows up in the books, on screen, it says he has these big drooping moustaches. My friend said, “No he doesn’t.” And he cannot imagine Thom Merrilin with a moustache. To me, the moustache is an integral part of who Thom Merrilin is. It’s like him, he’s the moustached guy! Well, theres a couple other moustached guys but Thom’s the first moustached guy in the Wheel of Time! And so, you have the right to say it however you want.

17th Shard Forum Q&A ()
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Thoughtful Spurts

If there's really no upper limit to Feruchemy for practical reasons* , why didn't Sazed just fill steel at ridiculous levels for a few minutes in [Well of Ascension], and then go back to running instead of leaving his steelminds there? Say, being some 100,000 times slower than he would normally be for about a minute. Meaning that a Feruchemist should be able to fill a given metalmind in very short periods of time if you fill at a high enough rate.

*(yes, you have the limit of how much you can store in a given metalmind and for how many metalminds you can carry on your person, but those are probably too high to really be taken into account in more "normal" circumstances)

Brandon Sanderson

The low end is bounded. You can pull out tons--but in filling, you can only go so far. I didn't ever explicitly talk about this in the series, but the implications are there. Not all have the same bounds, but in your example, the body just can't slow beyond a certain point. Think of it this way--you can only fill a weight metalmind with as much weight as you have to give. So you can become very, very light--but you only add to a time for doubling your weight. You can't make yourself 100,000 times slower and gain 100,000 times multiplication. You can give up all of your normal speed, and so when you tap that speed out you are at 200% for an equal period. (And that's a theoretical maximum; realistically, you can only go to down around 75% slower or the like.)

San Diego Comic Con 2012 ()
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Questioner

The Mistborn books, especially the first one. I like the skaa, but I thought that they were very beaten down. The reason I think it was a big success is because, I'm from Venezuela, and it's very *inaudible* to the reason I'm not there right now. And the people there, they're in really crappy circumstances, but they find always a way to do something fun, something happy. If the electricity turns out, everyone gets out candles and we tell horror stories. If the water runs out, they all have a shower in the patio with buckets. So, why didn't you do any kind of thing like that in the Mistborn books with the skaa? Like, Vin mentioned that she had a birthday, but it's never a party or anything.

Brandon Sanderson

That's a good question. And with the Mistborn books, I was specifically trying to create a culture, what would happen if a culture had been beaten down and ruled by the dark enemy of all goodness for a thousand years. And I wanted to take it an order of magnitude worse than anything that could even exist in our world. And because of that, I really wanted the setting to enhance the fact that this isn't just an oppressed culture, this is something incredibly far beyond anything that we could imagine happening in our world. Because of an immortal emperor who just wants you all enslaved and really hates it when people are having a good time. And because of that, I tried to take it as extreme as I could justify to myself in the world. That's the answer; I don't know if that's a good answer for you, but it's the best answer I can give.

Brandon's Blog 2012 ()
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Brandon Sanderson

Today we're officially announcing Mistborn: Birthright, an action-RPG set in the Mistborn world.

To those who have been paying close attention, much of this may not be surprising. The MB:B website went live earlier in the month, and I have tweeted several times about the impending game. In short, we're hoping to do a fun, fast-paced, action game with some RPG elements, cool Allomancy effects, and some (hopefully) killer dialogue. That last part is my job, as I'll be writing the story and most (if not all) of the game's dialogue.

The game will take place hundreds of years before the events of the books, during the early days of the Final Empire. People have often asked me if I will do prequels to Mistborn, and my response has frequently been that I won't likely write them as novels–but I might consider them for other mediums. We're going to try it here, and this will let us do some very cool things to expand the world. And yes, you get to play as a Mistborn.

The game is scheduled for fall of next year, and we're still very much in the preliminary stages of game design. That means that I don't have much to tell you other than what I wrote above. (Though the game's website will be posting screenshots and the like as they become available.)

So, since I can't tell you terribly much about the game quite yet, instead I'll tell you how it came to be. I've been keeping my eyes open for the chance to do a Mistborn game for some time; several chances arose, but they always fell through for one reason or another. I didn't want to give the rights to just anybody. I've been a gamer since my first Atari, and I wanted to do it right.

When Little Orbit first approached me, I was skeptical. I didn't recognize the company, and though they had worked on some professional projects, I didn't see anything in their pedigree that screamed Mistborn at me. However, I like to at least talk to people who are making offers on my work.

And so, I chatted with them. I met with them. And I was impressed. Not only did they have a love for Mistborn, they had more experience at this sort of thing than I'd originally assumed. The company is made up of people who have been in the business for a long time, and they had worked on a variety of games I really love. (They even have guys who were involved in the original Fallout and Baldur's Gate games.)

Their pitch materials were good and very persuasive. But the final thing that convinced me they were right came when we sat down and talked about the type of game we would make. Not only were they eager for me to be involved in the story, our discussions of what would make an awesome Mistborn game were synergistic and exciting. They envisioned the game the same way I always had.

The longer I've worked with them, the more impressed I've been. They keep their promises; they aren't just willing to let me be involved–they seem dedicated to making certain I'm pleased every step of the way. They don't need to go so far–I've said before that I feel an author shouldn't usually have control of game design, but leave that to people who know how to make fun games–but they have gone well beyond what is required of them.

These guys really, really want to make a great Mistborn game. I'm thrilled by what is coming your way when this thing is done.

Open The Fridge Interview ()
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Lyndsey Luther

You’re very talented at taking seemingly mundane or unusual things and creating magic systems around them, like color in Warbreaker, metals in Mistborn, and light in The Way of Kings. Can you explain how you decide what to use for a magical system in a book, and your process for building a coherent system once the initial concept has been decided?

Brandon Sanderson

First of all, I’m looking for something that fits the book that I’m writing. So for instance, in Mistborn, I was looking for powers that would enhance what thieves could do. I was also looking for something that had one foot in alchemy, in that kind of “coming-of-age magic into science” way. Alchemy is a great example because it’s a blend of science and magic… well, really, a blend of science and superstition, because the magic part doesn’t work. So something resonates there.

I’m also looking for interesting ways to ground [the magic] in our world, and using something mundane is a great way to do that. Magic is naturally fantastical, and so if I can instead use something normal, and then make it fantastical, it immediately creates a sort of… ease of understanding. Burning metals sounds so weird, but it was chosen for that same reason, because we gain a lot of our energy through metabolism. We eat something, we turn the sugars into energy, boom. So that’s actually a very natural feeling. When I started writing out some sample things, it felt surprisingly natural, that people eat metal and gain powers, even though it sounds so weird. It’s because of this kind of natural biology. So I’m looking for that.

Once I have a magic system, I look for really great limitations. Limitations really make a magic system work better. Wheel of Time is a great example. Having a magic system where you can weave all these threads is awesome. Having a magic system where you do that, and then it drives you mad, is even better. It creates plot hooks, it creates drama, it creates challenge. [That limitation] is brilliant, I think it is one of the most brilliant ever made, especially because it also changes your characters. It has a deep influence on your character arcs, so you can tie it into character.

Beyond that (and this is kind of pulling back the curtain a little bit), there is no specific defined place where someone goes mad, so you can actually stretch it out and use it when you need it. It doesn’t constrain you too much. Like if your magic system’s limitation is, “When you use this magic, you have to use the head of one of your grandparents.” (laughs) You can use that magic four times! It’s limited, but also very constrained. Going mad is not as constrained. There’s a spectrum there - you can use it when you need it. So I’m looking for cool limitations that will work that way, in ways that I can use to force the characters to be creative. A good limitation will force you to be creative, and your characters to be creative. Pushing and pulling metals is basically telekinesis, right? But by making it center of mass, you can only pull directly towards yourself or push directly away from yourself... Number one: it’s vector science. It has one foot in sciences. Number two: it feels very natural to us because this is how we manipulate force ourselves. Number three: it limits things so much that it forces creativity upon the characters. There’s that sweet spot, where they can be creative and do cool things, where it doesn’t become too limited, but it also keeps you from having too much power in the hands of the characters, so they are still being challenged. I’m looking for all that, and on top of that I want to have good sensory ways to use magic.

I don’t want to have two wizards staring at each other, and then be like “and they stared at each other very deeply! And then they stared harder!” I don’t want it all to be internal, which is where the lines for the metals came from. You see something, you push it forward. The pulses that some of the allomancers use, they’ll hear. I wanted sensory applications.

/r/fantasy AMA 2011 ()
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sandersonfan

I've read that you were thinking of 32-36 books total for the Cosmere, but it seems like the series are going to go beyond that if numbers you've given before are published (e.g. Mistborn being a trilogy of trilogies so 9, Stormlight Archive 10, Warbreaker 2, Dragonsteel 6 or 7, and still White Sand and others to come) so has the estimate of 32 been thrown out the window?

Brandon Sanderson

Eh...I don't know. My original breakdown:

Mistborn 9 Wabreaker 2 Elantris 3 White Sand 3 Stormlight 10 Silence Divine 1 Dragonsteel 7 (A two book and a five book.)

That's the 32, with allowances for a few side stories to get us to 36. There are planets not included in that, however, that I may write stories about. So maybe. But the core cycle is this (in order)

Dragonsteel Mistborn first trilogy Stormlight - Mistborn second trilogy (around the same time.) Mistborn third trilogy.

Everything else is important in their own stories, but as we're talking about the connections between the worlds are considered, this is the prime cosmere cycle.

Warbreaker Annotations ()
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Brandon Sanderson

Vivenna and Siri Reunite; Vasher Shows Off His Returned Breath

I believe that this is the first time in the book that Vivenna and Siri talk to each other. (Weird, eh?) I knew I couldn't make their reunion very effusive, since they're both Idrians, and Siri has learned to control herself. Plus, the situation is very tense. (And beyond that, despite Vivenna's coming to rescue her sister, the two were never terribly close. They were sisters, but separated by five years or so.)

This chapter focuses on other things, primarily the changes in the God King's personality and the revelations about Vasher. For the first, I hope they are plausible. Remember, the God King has grown a lot with Siri's help. Beyond that, he's been trained to look regal and act like a king, even if he's not had any practice talking like one. I think he works well here, projecting more confidence and nobility than he really feels, speaking in ways that don't make him sound too stupid, yet still betraying an innocence.

The bigger surprise is Vasher's revelation about his nature. I almost didn't put this in the book, instead intending to hint at it and save it for the second book. The reason for this is that I knew it would be confusing.

The big question is, if Vasher is Returned, why can he give away his Breaths and Awaken things without killing himself?

The answer is simple, in many ways, but I'm not sure if I have the groundwork for it properly laid in the book. (Which is why I hesitated in explaining it.) Remember when Denth said that Awakening was all or nothing? Well, he lied. (I think you've figured this out now.) A very skilled Awakener can give away only part of their Breath. It depends on their Command visualizations. So Vasher needs to always give away everything except for that one Returned Breath that keeps him alive. As long as he has that one Breath (which he's learned to suppress and hide), he can stay alive.