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Shadows of Self Chicago signing ()
#1351 Copy

Questioner

[In Forging], if you rewrite the history of an item, and it took effect permanently, would there ever be a potential to have a butterfly effect, out beyond the history of the item, that might directly affect something somewhere else in the world?

Brandon Sanderson

It would be very very hard for that to ever happen, because it's like spliced DNA or something like that. It's not real. It's a forgery. Nothing else considers it, that it did that. The only tricky bit would be if you have children, and you've rewritten yourself in an interesting way that’s actually changed your DNA, that... might have ramifications.

Epic Games interview ()
#1352 Copy

Epic Games

What did you find most interesting about working within the Infinity Blade universe?

Brandon Sanderson

I was really interested by something that may be surprising to you, and that is the constraints that I had. I find that good creativity commonly comes from having really interesting limitations. I often say this about magic—the best magic comes from what the magic can't do—and the best characters are the ones who have really interesting limitations. In the same way, a lot of times the best stories come when you have some really interesting constraints. You can't have too many—but let me give an example.

I saw that they have healing magic in this world, and it works like standard video game healing—boom, you just drink a potion or cast a spell and you've been healed. If you look at that from a real-life perspective, that is way too easy to be interesting narratively, and it also has all kinds of wacky ramifications for the way society works. So I took this and said, "How can I make this work in the actual framework of a story, in a way that's interesting, different, that people haven't seen before, that does not contradict the video game, and yet also doesn't break the economy of this world?" So I built things so that drinking a potion or using a magic spell heals you but it also accelerates your metabolism and ages you for as long as it would have taken you to heal naturally from that injury. So what we've got here is something that doesn't really affect the video game at all, but if you look at it world-wise, yes we've still changed the world somewhat, but now there's an enormous cost. You don't want to heal every time you get a little cut, because you're taking weeks off your life. Taking the chance to heal yourself is only going to be something you're really going to do if it's life or death for you.

The Hero of Ages Annotations ()
#1354 Copy

Brandon Sanderson

Chapter Ten

Sazed's Struggle

Here I can see how giving Sazed something to do—letting him study his religions one by one—makes his viewpoints far more interesting. The previous version of this chapter, which perhaps I'll post, had him simply riding along, listening to Breeze, despairing. That was boring.

Yet, making one small tweak—giving him something to do—changed that dramatically, at least for me as I read the chapter. It allows Sazed to struggle, and a struggle can be even more tragic than a loss. Either way, it's more interesting to read because conflict is interesting. Here, he's trying—even though he's failing—to find meaning in the world. He can try to shove aside his depression and read his pages instead.

Alcatraz Annotations ()
#1356 Copy

Brandon Sanderson

The Simpsons Did It

I worried a little bit about having Grandpa Smedry and the other Free Kingdomers misunderstand American culture so much. They don’t quite get it. This is a fun plotting element, and it gives explanation for some of Alcatraz’s past (you’ll get this later) but it’s also worrying because it’s similar to something that was done in Harry Potter. (The Weasley father tries to do things like Muggles, but doesn’t ever quite get it right.)

I almost cut this element from the book because of the similarity. Those of you who know me and my work probably already understand how much of a “Don’t do what I’ve seen done” reaction I have. If another author has done it, and I’m not parodying it or changing it enough to be unrecognizable, then I don’t want to put it in my books. Even if I knew nothing of the other author and their work.

In this case, I didn’t cut it. I do happen to like Harry Potter, and have read all of the books, and so I was even more tempted to edit this out. However, in contemplating it, a certain episode of South Park came to mind. In the episode, one of the characters is constantly crying out “Simpsons did it!” to plot elements or ideas that the characters tried.

The point in the episode was that the characters kept getting frustrated because all of their great ideas are things that the show The Simpsons had already done in one of their episodes. I can see the writers of South Park and their frustration in this episode, and see it as a reaction to times when people emailed them and posted on forums, chastising them for copying The Simpsons. The problem is, as the show points out, The Simpsons has pretty much done everything. The writers couldn’t afford to undermine their own show by trying to cut out every little thing they thought of that happened to be similar to something in another show.

Harry Potter dominates the market right now. And the thing is, a lot of the things in Harry Potter weren’t invented first by Rowling. They’re staples of the genre, or ideas that have been done other times by other books. Rowling does them very well. However, if you try to cut out anything from your books that might hint at being similar to Harry Potter, you’re going to have a frustrating time.

Yes, we need to innovate. Yes, I prefer books that are original. However, I’m already writing a book about a cult of evil librarians that rule the world and a boy with the magical power to break things. Neither are ideas I’ve ever seen before. I didn’t feel I needed to expunge everything that might reference another work. If I did, I worry that my novels would be so original that they’re inaccessible.

Just my thoughts on the matter. Wow, that turned into an essay. I didn’t mean it to be one–it was more for my own benefit than for yours. But that’s what you have to deal with in these annotations. I’m even more free than I am in my books to write whatever the heck I want.

Prague Signing ()
#1357 Copy

Paleo

On the Discord also they tried to... because the moon is always like on the horizon and they did the math and technically it's possible but it would have to change its inclination I think through one hundred degrees every turn. Is it natural or is it also maintained by...

Brandon Sanderson

It is also maintained by the system. We ran the math on that one too. It, like, the Rosharans also are not in a stable orbit but this one's even less in a stable orbit, let's just say that.

Paleo

Somebody did like the universe simulator thing and somebody ran it to Roshar and they said it crashed into each other.

Brandon Sanderson

I mean they would, we find we got like ten, no like a hundred thousand years before it happens but yeah, the moons are very not stable on Roshar, let's just say that. I'm not convinced that the continent is stable either. On geological terms I don't think... if Roshar were as old as Earth is, you would not have a continent, is what I think. Even with the crem and stuff.

Paleo

The crem isn't enough... you said before that it shifts east?

Brandon Sanderson

That's what I think, I haven't done the math but that's what my instinct says that it wouldn't be enough. But we'll leave that for people who actually run the math until they... because I do not have time to get a degree in ecological science.

General Twitter 2016 ()
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Argent

17th Shard user Treamayne made an interesting observation re: Surge glyphs - Can you comment? :3

Isaac Stewart

No comment yet on this specifically, tho I'll respond to something in that thread regarding names and "screw yous" within glyphs.

Isaac Stewart

Readers are trying to pronounce glyphs by reading them. Glyphs aren't read. They're memorized. Sounds might be found in glyphs.

Isaac Stewart

Glyphs have evolved from the early days. Just like the Chinese character for "tree" doesn't look like a tree anymore.

Isaac Stewart

Alethi glyphs are recognized by overall shape, not by the shapes/sounds that might be found within.

Isaac Stewart

For example, the Bridge 4 glyph is still recognizable even if the component shapes are changed.

Isaac Stewart

Hope this helps!

Argent

So let's see if I got it. The "kholin" glyphpair could, given enough time, no longer look like "khokh" & "linil"...

Argent

... but still be recognizable as "kholin" due to its overall shape?

Isaac Stewart

That is correct. More ancient glyphs will have slowly morphed away from the original sounds found inside.

Steelheart release party ()
#1359 Copy

Questioner

You mentioned you were going to break up the Stormlight Archive into two sets of five books. So, how is that going to work? Are you going to change stories, with different characters?

Brandon Sanderson

Characters from the first will appear in the second five, the ones who survive. The first five is Kaladin/Dalinar/Shallan's story. The back five is Jasnah, Taln, and the story of the Heralds, and things like that. And that's how I've broken it up in my head.

The break point will make for an obvious break point, where you could almost say I'm starting a new series when I start the next one.

YouTube Spoiler Stream 3 ()
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MadnessLemon

What does Leshwi think of Moash in Rhythm of War? She seemed to encourage his actions and essentially brought him into Odium's forces in Oathbringer, and according to Venli she respects him, but it's hard to imagine she'd be cool with a lot of his behavior throughout Rhythm of War. Particularly his tormenting of Kaladin.

Brandon Sanderson

Yes, but she doesn't know about any of that.

MadnessLemon

Have her thoughts on him changed as he's become closer to Odium and embraced the identity of Vyre, or does she regret picking him out altogether?

Brandon Sanderson

Not—no. Leshwi occupies an interesting space. Being closer to Odium is not a bad thing in her mind, right? She is reluctantly placed between things... she reluctantly has been put in a position she did not want to be in. She would not necessarily have approved of some of Moash's actions, but fighting as well as he did is something she legitimately respects. And the way he's been acting among the singers, nothing about that is a big warning flag to her.

General Reddit 2020 ()
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Pixel-error

Just like hiding a safe hand it can become sexualised if it is always covered in public.

Ben McSweeney

Amusingly enough, not intended to be a sexual taboo, as it was written.

Fans did that all by themselves.

raltyinferno

I mean it was explicitly mentioned that whores in the Warcamps had their safe hands uncovered, or wore gloves with the fingers cut off.

Ben McSweeney

Something can be taboo, and signify taboo behavior, without it being explicitly about sex. I made a mention of lacy gloves being equivalent to lingerie at Brandon years ago, somewhere between WoK and WoR, and as I recall he told me, "Safehands are not a sex taboo".

But I kinda knew it would be like this, so... maybe he's seen my point. I haven't asked about it since then.

I don't recall as there's any scenes of Adolin's heart racing 'cause he got a glimpse of Shallan's fingertips. Dalinar doesn't wax on about Navani's knuckles. I might have missed it, but I feel fans have taken this much further than any Rosharan culture.

raltyinferno

He may not have initially intended for them to have been, but he certainly has pivoted that way, I don't recall the exact wording, but when Adolin walks in on Shallan, and when Shallan is talking to Tin about non-vorin cultures, she compares it to walking around naked, having her breasts out, and being in her underwear at various points.

Ben McSweeney

I will say that when we first talked about it, this predated stuff like safehandhub and every picture of a left hand getting an NSFV tag. It's possible that his view has changed over time as he sees what I saw then (because he is pure of heart, and I am... not). Even if it wasn't a sex thing, people will make it a sex thing.

Shadows of Self Chicago signing ()
#1363 Copy

Dan

The 16 Shards, are they finalized?

Brandon Sanderson

I have finalized them with the reservation that I can change them when I do their adaptation if something works better. So while I have them all written out, I don't canonize. So I guess "is it canonized?", the answer is no. But they are written down, and I could tweak them. Once I put them in a book, they're canonized. I like to give myself a little bit of flexibility before I put them in a book.

Shadows of Self London UK signing ()
#1364 Copy

Questioner

It must be very difficult to write Dalinar, since it's--

Brandon Sanderson

Yeah he's a very different person, it's kind of brutal to write him now. But it works, it's a good counterpoint.

Questioner

*inaudible* Shallan and Kal are both younger, so you have less to write about than Dalinar?

Brandon Sanderson

Oh yeah the flashbacks cross about 20, 30 years with Dalinar so it is a challenge. But you get to see a lot of sweeping changes in his personality which is really fun.

Shadows of Self release party ()
#1365 Copy

Questioner

Something personal for you, with all of your success, you talk about having a group over near Dubai. What do you do to keep your head to fit in this room?

Brandon Sanderson

What do I do to keep my head to fit in this room. How do I keep my ego in check? Yeah. Changing diapers helps. *laughter* Last one is potty-training though so that won't last much longer. What else? Well having my children be like-- I say I write books and they go "Daddy writes books. I write books too" and then go and write one "You should use this one". They're very-- So children and family are very useful for that.

On the other thing that helps, number 1 you assume my ego wasn't enormous to start with, which it kind of was, if you talk to my friends. But really the nice thing is being a writer is not like being a movie star or a musician. What people love-- And granted they are very appreciative of me. But what they love are the characters in the books, they bond with the books. And that gives me this kind of layer where we are both like, the reader and me, are both participants in this, where we can put our arms around the other's shoulders and go "Look at that". Because the reader imagines in their head, I kind of get it 90% there and the reader does the rest. And so you guys are like part of it, right? And this just creates a nice relationship and keeps me grounded I think. But then again maybe I was never grounded so--

West Jordan signing ()
#1366 Copy

Questioner

Also speaking of continutiy...

Brandon Sanderson

Uh oh. 

Questioner

This is a very very minor spoiler. It's just a statement that was made in Alloy of Law, that Smokers could...

Brandon Sanderson

Oh yeah, that was just a typo

Questioner

Is that going to change things?

Brandon Sanderson

Wait, go ahead and say it.

Questioner

Can Copperclouds shield others' emotions?

Brandon Sanderson

Oh okay. Did we put that in Alloy of Law in the Ars Arcanum? Is that where you read it?

Questioner

I forget. I don't remember where it is.

Brandon Sanderson

I believe it’s in the Ars Arcanum, which in Alloy of Law was put together by Peter. And that’s mostly a mistake, though the thing is the Role Playing Game came to me and said “Is it feasible that this could happen?” And I said “It’s perhaps feasible, but only a very rare individual could make this work if they knew exactly what they were doing.” And so I said “Yeah, go ahead, but make it a power that someone really has to know what they’re doing to make it work.” And so they put it in, and so Peter assumed that it was canon, that anyone can do it, but that’s not what I intended.

Questioner

So would it be easier to say that somebody discovered they could do it and now they are training copperclouds to do it?

Brandon Sanderson

I would say that it is viable that someone could figure it out, but it would be a very difficult thing to train, and it is not a common Coppercloud—A common Coppercloud isn’t going to be able to be doing it, and almost no Mistborn will ever be capable of doing it, they just don’t focus on that metal enough to learn it. Of course, there aren’t Mistborn around anymore. So it is a possible power, it is plausible, but it is not the standard. Perhaps I will allow it to become the standard eventually, but it’s not right now. It would be much easier to wear a tinfoil hat. (laughter) Aluminum, aluminum. Which does work.

Skyward Chicago signing ()
#1367 Copy

Brandon Sanderson

Where are Brandon Sanderson properties as far as other media are concerned? So let's run down them.

Fox has The Reckoners. I don't know how being bought by Disney affects that at all. But they have been very enthusiastic about The Reckoners for many years, and I hope that they will continue to be.

MGM has Snapshot, which is lesser-known, it's like a cross between The Matrix and Se7en. It's very different for me. They are very far along, they have a really excellent screenplay, and that one, I wouldn't be surprised if that's the first one that gets made. Which would be kind of odd if the first Brandon Sanderson property is a serial killer thriller.

Speaking of thrillers, Legion is owned by a group, they just bought it this summer, and last I heard they were working on showrunners and had somebody interested, so that is in a good place also. We probably have to change the name, now that Marvel has a Legion show.

The Cosmere is owned by DMG Entertainment, whom I love. They have been great to work with. The Cosmere is very difficult to adapt. They have been good partners in trying to find the right way to adapt that. Nothing is off the table. I still think it's most likely that we would see Stormlight as a television show, Mistborn as a movie, but these things are still in the foundational stages, just of getting screenplays that we like and things like that.

I think that is everything right now. I'll do a bigger thing on my blog in December where I catch anyone up.

Any more board games? There was a Stormlight board game, and we have backed off on that because some of the early things we got, we didn't like the direction it was going. We have really liked the two board games that have come out. They have both turned out really well. They have both fulfilled their Kickstarter requirements, which is one of our number one things, we don't want to have that hanging over people. So they've both been really great partners. I still would like to see Stormlight, we were going to do a Shattered Plains style game. We'll see how that goes.

Oathbringer San Francisco signing ()
#1369 Copy

Questioner

In Way of Kings, all of the philosophers and logic masters are male, and reading and writing is described as a feminine art. It was long ago, so was there...

Brandon Sanderson

...This was a shift that happened in Roshar at a certain distinct point, where reading and writing became feminine arts. It was related to a power struggle over Shardblades and Shardplate, where certain people in charge realized, "If we can push the women towards something else, we can have all their weapons!" I know, it's not a good thing. But it happens. That's where safehands came form, and things like this, philosophies written in the past being taken kind of as dogma, and power struggles being involved, and things like this, and there was a shift happening. You'll find there's plenty of female philosophers, but they tend-- that tends to be a dividing point, and you start to see female philosophers appearing in Roshar after that divide, and you tend to see a lot more male philosophers beforehand. Good question.

#SandersonChat Twitter Q&A with Audible.com ()
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Discar

How big is the Roshar supercontinent?

Brandon Sanderson

[Peter Ahlstrom] or [Isaac Stewart], can give you a specific on that, if you need one. I don't have the scale map handy.

Isaac Stewart

Roughly 4000 miles East to West.

Peter Ahlstrom

I can't remember if that is right, per my globe.

Isaac Stewart

True. Things might've changed since the globe experiment.

The Well of Ascension Annotations ()
#1371 Copy

Brandon Sanderson

Chapter Twenty-Four

Vin sits and thinks in the mists

Most of the logbook entries that you're seeing Vin reference in this book were used as epigraphs in the first book. As I mentioned in that book's annotations, one of my goals in this series was to finish the rough drafts of all three books before the first novel went into production. I had a lot of plans for the series when I started the first book, but I knew that there would be a lot of things I wouldn't be able to nail down until I had Book Three worked out. (You'd be surprised at the connections and ideas you come up with as you work through things on the page.)

I realized that I'd want to be able to foreshadow and worldbuild in a way that pointed toward the third book, as I thought that would give the series a powerful cohesion. For instance, when I was working on the first book (and planning the series) I knew I wanted to use the mist spirits and the koloss in this second book. However, when I was planning the series, my worldbuilding had included the use of SEVERAL different "Mist Spirits" rather than just one. In addition, as I was working on the first book, I realized that the koloss just weren't working, and so I cut them from that book to leave them for this novel, where I would have more time with them. (Allowing me to better define for myself what they were like.)

By the time I finished this book, I realized that–for the mythology I wanted–there could only be a single mist spirit. Also, I knew pretty darn well what koloss were. It was very helpful to have finished this novel before Book One came out, as I was able to go back and revise the logbook entries which referenced "spirits" in the mists so that they spoke of just a single spirit instead. I also had characters speak of koloss in book one the same way they do in book two.

Not big changes, but I think they improve the feel of the series.

General Reddit 2013 ()
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Nepene

I suppose one thing to wonder is how do you enter Shadesmar? We know of a number of people who are jumping from world to world through Shadesmar. Grump Thinker and Blunt, Hoid too. How are they accessing the cognitive plane to transport themselves across the lands?

Presumably Shallan's bond with the truthspren let her get in. How does this work? If she had only a dim sphere then does it not require any stormlight, any spiritual power? Is it a purely cognitive change? I could see some advantages to that. You could hop into this alternative dimension at will if you were being attacked, even with little power.

The scholars earlier talk of whether there is food in Shadesmar, so presumably others have visited it. Can non soulcasters visit it? Is there some fabrial that grants you access? Are they only referring to the distant past, when KR had the power to access it? Is it purely a thing of the mind that anyone can learn? Is it only possible if you have access to a splinter of a shard?

Brandon Sanderson

There are many ways to enter Shadesmar. You'll see more of this in the future. One thing to keep in mind about Shadesmar is that space where things are thinking is expanded, while space where there is nothing to think is contracted. In other words, in an empty void, you get almost no Shadesmar. This makes distances as we think of them very different there.

/r/books AMA 2015 ()
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Nazrax

Can Forgery rewrite someone's gender (after all, it's just swapping out an X for a Y ...)?

Brandon Sanderson

Forgery could do this, but it is a tad bigger a change than you imply. Think of it this way: It's much easier for the magic to pretend that a table was cleaned up and polished than it is for the magic to pretend the wood used to make the table instead was used to make a chair.

Daily Dragon interview ()
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Daily Dragon

The light-hearted banter in your recent standalone Mistborn book, The Alloy of Law, is an unexpected yet delightful change from the more serious tone of the original trilogy. Why did you decide to make such an abrupt shift? Will we get to read more about Waxillium and Wayne?

Brandon Sanderson

This was quite conscious on my part. One of the reasons I ended up writing The Alloy of Law as I did is because I personally wanted something to balance The Stormlight Archive, which is going to be more serious and have a tone more like the original Mistborn trilogy. I'm planning a five-book sequence to start off The Stormlight Archive, so I wanted something to go between those books that was faster paced, a little more lighthearted, and more focused.

I love The Stormlight Archive—it's what I think will be the defining work of my career, but that said, sometimes you want a bag of potato chips instead of a steak. Sometimes you want to write that, and sometimes you want to read that. I knew not all readers would want to go along with me at the start on such a big, long series; they may want to wait until it's finished. So I wanted to be releasing smaller, more focused and more simply fun books in between, both for my own interest and for my readers. And I will keep doing this; there will be more Wax and Wayne books in the future, spaced among my bigger epics.

Epic Games interview ()
#1375 Copy

Epic Games

How do you think games can improve their approach to storytelling?

Brandon Sanderson

Well, this is an interesting question because as a writer, I have to admit something about games. At its core, a game with great gameplay and a terrible story is still going to be a fun game. But a game with a great story and terrible gameplay is going to be a horrible game. There's no getting around the fact that first you have to have a very fun game. It just can't go the other way. So there's a reason why, historically, some of the writing for video games hasn’t been that great, and that's because you have to make sure you have a fun game first.

That said, the more money that's being involved in video games, the more production time we have, and the more opportunity we have to really be taken seriously as a large mass media experience, the more time I think can legitimately be and should be devoted to the story. You've seen some really awesome games with great stories come out like the Infamous series, for example.

I feel that the dialogue in video games tends to be cliched, and this bothers me because when you have cliched dialogue, you end up with cliched characters, you end up with cutscenes that are just jokes that people skip, and you lose a lot of depth of immersion for these stories. So I would like to see the dialogue get better, and I would also like to see character arcs get better. I frequently see video game characters making big decisions and changes in their lives based on very poor foreshadowing, or very poor character growth, where it's just—suddenly now I'm a bad guy, or suddenly now I'm a good guy, or whatnot. I would really like to see video games put more rigor into it, to let us experience a character's growth.

Boskone 54 ()
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Questioner

So, Shai and forgers. She forges the emperor’s soul, then she got to track by practicing on [Gaotona], and it kind of held for a minute since he was close to the emperor, and that means it was right. So it was basically trial and error.

Brandon Sanderson

It was.

Questioner

So even if she have a lot more time and a lot less information, she could’ve guessed?

Brandon Sanderson

Potentially, there’s a certain distance trial and error will take you; in a reasonable amount of time, there’s a certain distance that can take you.

Questioner

And in an unreasonable amount of time?

Brandon Sanderson

Unreasonable, yes. You can just trial and error your way through a lot of things.

Questioner

And by seeing it held on him for 24 hours of time, that means she got really close.

Brandon Sanderson

Yes.

Questioner

And when she was forging herself, she was basically forging lies.

Brandon Sanderson

She was forging lies, but she knew how to make them really plausible for herself. Plausibility is a really big part of it. Can you convince the soul to not just of yourself...

Questioner

The decisions that she could have made?

Brandon Sanderson

Yeah. That they were realistic, that they were there, that she could have made these, that everything lines up in the past. It’s a little like programming.

Questioner

So that’s why she could add a little bit to the emperor’s soul because that’s also plausible?

Brandon Sanderson

Yes.

Questioner

Could she have changed him more if she knew more about him?

Brandon Sanderson

Yes. She created a fake soul and put it in him, there are possibilities beyond what she did.

Questioner

So she could’ve gotten a bit wrong if her trial and error made it plausible instead of what happened?

Brandon Sanderson

Now, at least in her perspective, what she did was create a fake soul and put it in him. What I haven’t answered is did she just take the soul that was lingering on the body and fill in the gaps? Or did she legitimately craft a new soul? That I’ll leave to the cosmere philosophers to talk about.

DrogaKrolow.pl interview ()
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DrogaKrolow

Few days ago I was in my family home to take some books for tomorrow's signing and my grandma which was reading The Way of Kings couldn't let me because she was somewhere in the middle and she was... taken by it.

Brandon Sanderson

Excellent, happy to hear that. How many, how many of the older generation in Poland read fantasy novels?

DrogaKrolow

I don't know, my mom does.

Brandon Sanderson

Your mom does?

DrogaKrolow

Your mom is probably not that old.

Brandon Sanderson

Your mom is probably my age so yeah.

DrogaKrolow

I think it's more the-- It seems so a lot of old generation reads fantasy in Poland, its involving all the time.

My parents think these are just fairy tales not worth telling.

Brandon Sanderson

What's that? Your mom does? That's ok, my parents were very, very scared. They wanted a doctor and I changed to write fantasy novels. They were very scared for me. They were like "What are you doing?" Now, they don't complain at all.

DrogaKrolow

My grandma was scared at first too when I gave her Mistborn and she likes it the best I think.

Brandon Sanderson

Excellent, I'm happy to hear that. Good job spreading the word to your grandma.

Miscellaneous 2016 ()
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Questioner

How does electrum work?

Brandon Sanderson

Electrum can see future shadows only as far in the future as is done with atium in the books. They use it to counter atium in that they see their own future shadow fighting, and if they see their shadow get hit by an attack, they know to avoid that attack, and they change their own future. This compounds the future shadows they see, which makes it practically as effective at countering atium as atium itself.

While the scope of an electrum shadow is very limited, it could be useful in many situations. Like if you were playing tennis, you’d be able to look at your shadow and tell if you managed to hit the ball or not, and adjust accordingly. That would still take a lot of practice to master, but it could be very effective.

Goodreads Fantasy Book Discussion Warbreaker Q&A ()
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DylanHuebner

I was wondering how the animation of the lifeless statues worked, in regard to the use of Susebron's Breath. If they were lifeless, then vasher wouldn't have been able to take his Breath back out of them, nor would susebron have needed such a great deal of breath to revive them—he just would have needed a password. But if they were simply Awakened, no password would have been necessary to animate the statues, just Breath and Command.

It seems like the statues could be neither lifeless nor awakened. Are they unique, because of the use of bone, or am I missing something? The only other explanation I could think of was that they were lifeless, but Susebron's breath wasn't used to activate the statues, he simply had it passed down from vasher, in addition to the statues. If that's the case(and then I've simply been confusing myself with unnecessary, convoluted logic), why was it necessary to keep the breath safe for all these years?

Brandon Sanderson

Wow, there are a lot of questions in there. If you follow the drafts, I think you can see the evolution of what became of the Lifeless army. Originally I had planned for the statues to simply have been placed there so that you could Awaken them—just in my original concepts, before I started the writing—and then that became the army.

I eventually decided that didn't work for various reasons. Number one, as I developed the magic system, Awakening stone doesn't work very well. You've got to have limberness, you've got to have motion to something for it to actually be stronger. So a soldier made out of cloth would be more useful to you than a soldier made out of stone, if you were just Awakening something. At that point, as I was developing this, I went back to the drawing board and said okay, I need to leave him a whole group of really cool Lifeless as the army. But that had problems in that the ichor would not have stayed good long enough. Plus they already had a pretty big Lifeless army, so what was special about this one? Remember, I'm revising concepts like this as the book is going along. You can see where in the story I could see what needed to be there. So I went back to the drawing board again.

I think the original draft of WARBREAKER you can download off my website has them just as statues, though at the time when I was writing that I already knew it would need to change. I was just sticking to my outline because I needed to have the whole thing complete on the page before I could work with it. A lot of times that's how I do things as a writer—I get the rough draft down, and then I begin to sculpt.

I eventually developed essentially what you've just outlined in the first part, before you started worrying if you were too convoluted. I said, well, what if there's a hybrid? What happens if you Awaken bones? Can you create something? The reason that you can't draw the Breath back from a Lifeless is because the Breath clings to it. If the Lifeless were sentient enough, it could give up its own Breath, but you can't take it, just like you can't take a Breath from a person by force. You have to get them to give it up willingly. So it sticks to the Lifeless. A Lifeless is, let's say, 90% of a sentient being. The Breath doesn't manifest in them, because they aren't alive, yet they're almost there. A stone statue brought to life would be way down on the bottom rung.

Is there something in between? That's the advancement I had Vasher discover—what if we build something out of bone, but then encase it in stone to make it strong, and build it in ways that the bone is held together by the force of the Breaths? That's really what you're getting at there, that you need a lot of Breath, a lot of power, to hold all that stone together. There are seams at the joints. What the Breath is doing is clinging there like magical sinew, and it's holding all of that together.

Vasher left the Phantoms Invested with enough Breath to hold them together but not to move. You needed another big, substantial influx of Breath in order to actually make them have motion, to bring them enough strength to move and that sort of thing. So it's kind of a hybrid.

Supanova 2017 - Sydney ()
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Darkness (paraphrased)

Further on in that… do different gemstones hold a different flavor, or different "frequency" of Stormlight?

Brandon Sanderson (paraphrased)

Umm…. Nnnnnnnnooooooo… But kind of? Here's the thing: So with the gemstones on Roshar… scientifically some of these gemstones are just really close to one another. Like chemical formula and whatever. But, their cognitive selves and their spiritual selves are gonna be very different because of human perception, right? (sure) And so, the answer is both a no and a yes because of that. So people's perception has sort of changed how the magic works, to an extent… but it's the same amount of investiture, just with slightly different flavorings.

Darkness (paraphrased)

Right, so… is it easier for a Soulcaster to turn rock into smoke with a smokestone as opposed to a ruby?

Brandon Sanderson (paraphrased)

So… Soulcasting… is gonna really depend on whether you're using a soulcaster.

Darkness (paraphrased)

First is for a Soulcaster, second is for a Surgebinder.

Brandon Sanderson (paraphrased)

A Surgebinder is far less constrained than someone using a device accessing surges, right? A Knight Radiant is far less constrained than somebody using a mechanical means of accessing magic, and I would include Honorblades as a mechanical means of accessing a surge.

Darkness (paraphrased)

Cool! So with the whole Jasnah scene, she inhales Stormlight, for using Soulcasting. So how is it the Soulcaster appears to glow more fiercely instead of growing dimmer in that scene?

Brandon Sanderson (paraphrased)

Um… heh heh heh… So… this is perception on Shallan's part, watching and kind of resonating with the Soulcasting, and some weird things are happening that she sees, and not necessarily anyone else is seeing.

Darkness (paraphrased)

I love that! Alright… Also, did Taravangian recognize that Jasnah was not Soulcasting traditionally? Like was it the hand sinking into the rock that gave it away?

Brandon Sanderson (paraphrased)

Taravangian knew and already suspected.

Crafty Games Mistborn Dice Livestream with Isaac Stewart ()
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Gamerati

Do you have a "look bible" [for collaborating artists]? Or do you literally give them the stuff that you've already produced? Do you say, "This is my map of X," or "This is the way the Lord Ruler works," or do you kind of go, "Hey, here's what Vin has been for the last ten years, but these are the things you can't change"? Do you have guidance like that that you give people?

Isaac Stewart

Usually the guidance we give them is the words in the book. We sometimes give pictures and things, reference. We did that for the cover for Oathbringer, where we provided reference of, "Here are some pictures of people who look kind of like Jasnah that might work."  We're doing that more and more, but at this point...

I know that Magic: The Gathering has these big look bibles that they share with their artists, and those are really cool. And then they wind up turning them into these gorgeous art books that they've been putting out, using a lot of the same stuff from there. And we haven't gotten quite to that point where it's like, "You know what? This person has to look this particular way." We're moving that direction, slowly, but that's because we're based on books. We want people to be able to imagine the characters as they would.

We hesitate sometimes, when it's like, "Okay, here's the look of what this person is." Even with the Heralds, that we were putting at the endpapers of the Stormlight books, we are careful to say that those paintings are somebody's interpretation. We like ot think of these as in-world interpretations, and each of the artists who are painting them for us are maybe artists actually on Roshar, and they've painted these paintings that are hanging somewhere in some prince's palace or queen's palace, and they've got all of these pictures of the Heralds. So we treat these as in-world artifacts. However, they were not painted from the real people that the Heralds are, so it's more of the tradition of what this Herald looks like.

Gamerati

It's very interesting you say that, because you even said that, when you showed us your early sketches of Vin, looked very much like what [fan artists] made. So, the words are descriptive enough that they're fairly clear.

Isaac Stewart

I mean, there are some thing that we have to canonize later, like, "Which ear is Vin's earring in?" Well, it's not mentioned. It's not mentioned until we got to the leatherbound books, and we said, "We have to figure this out!" And then we made a few notes in the leatherbound books, "This is her left ear." But there are things we run into like that. And the more secondary the character is, usually the less words that are written about them, so there's more wiggle room on how to define them.

The Hero of Ages Annotations ()
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Brandon Sanderson

Chapter Seventeen

The Mists Strike Down Demoux

I knew we needed a meaningful casualty from the mistsickness, somebody who we knew and cared about. I don't know if readers care about Demoux, but he's the only one among the crew who could be susceptible to the mists. My intention is that striking him down here impacts the reader directly, making the danger of the mists more concrete.

I maintain a paranoid worry that somewhere in this book, or the previous one, Demoux went out into the mists and should have fallen sick then. I can't think of an instance, and I do believe I could reasonably make this the first time he's exposed to them. But still I worry that I've missed something. I'm sure my loyal—and very meticulous—fans will let me know if I did.

(Note that Demoux would have had to go out in the mists after the time when they started killing people. This happened while Vin approached the Well of Ascension—by way of trivia, the mists changed the very moment the full power of the Well returned to be drawn again. Anyway, any times Demoux went into the mists before then would not have inoculated him.)

West Jordan signing ()
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Questioner

How do you pronounce the Mistborn Planet? [Scadrial]

Brandon Sanderson

Sca (as in Scab) dri (as in drink) al (sounds like ul).

Audience Member

Okay. I always said Sca (as in Skate) dri (as in drink) al (as in Albert)

Brandon Sanderson

That’s perfectly fine. This can launch me into my little thing on pronunciation. As readers, you get the say, you’re the director. I wrote the script. The director can always change things. If you want a character to look differently in your head, that’s okay. If you want to pronounce things however you want, that’s okay too. Because a book does not exist until it has a reader. It really doesn’t live. It exists, but it doesn’t live until you read it and give it life. So however you feel like doing it, go ahead. And remember, I’ve said this numerous times before, I don’t pronounce all the names right. I’m American, so I pronounce things with an American accent. The best example I give is Kelsier, because I do say Kel (as in bell) si (as in see) er (as in air), but they say Kel (as in bell) si (as in see) er (as in hey) in-world (it sounds very French). I say E (as in the letter e) lan (as in lawn) tris (as in hiss), they say E (as in the letter e) Lan (as in lane) tris (as in hiss) in-world. So there are linguistic fundamentals of these because I do have some linguistic background, but I don’t always say them right. I like saying Sa (like suh) rene (like Reen), instead of Sa (like suh) rene (like meany), which is how they say it. Which Suh-reany sounds kind of dumb in English. And in their language, it’s a beautiful woman’s name, but here you wouldn’t call someone Suh-reany, you’d call them Suh-rean.

Hero of Ages Q&A - Time Waster's Guide ()
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Kirrin

Marsh? The book doesn't mention him after he fights with Elend.

Brandon Sanderson

Marsh is alive. I changed this from when I talked to [Peter]. I realized some things about his use of Allomancy that would allow him to survive. Actually, he is immortal. He can pull off the same Allomancy/Feruchemy trick that the Lord Ruler did. (And he knows it too, since he was there when Sazed explained how it was done in Book One.) He's actually the only living person who actually knows this trick for certain. (Though there's a chance that Spook, Ham and Breeze heard about it from Vin and the others.) So yes, if there were another series, Marsh would make an appearance.

Douglas

I thought that trick required atium and involved burning the atium. With all the atium gone and Sazed not making any more, it would therefore not be possible even for a full mistborn/feruchemist. Am I wrong, is Sazed providing atium specifically for Marsh to allow a friend and valuable servant to survive, or what?

Brandon Sanderson

Marsh has the bag of atium that KanPaar sent to be sold, as well as several nuggets in his stomach. So, I guess 'immortal' is the wrong phrase. He's got the only remaining atium in the world and can keep himself around for a long, long while—but he WILL eventually run out. Unless Sazed does something.

Stormlight Three Update #3 ()
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Moosehead

I'm pretty sure it's a case of me just forgetting that I read such a part, but where in the book does Shallan find out about Kaladin's abilities? I know once Adolin confronts Shallan for the first time about her powers, he then asks if she can fly like 'him (Kaladin)', and she just goes yeah, as if she knew for some time now about Kaladin's abilities.

It's such a small thing but it's been grinding away at me. I know Shallan revealed to Kaladin by summoning her Shardblade over his shoulder in the chasm, but how did Kaladin reveal himself to Shallan?

Brandon Sanderson

If you re-read that scene, I believe she's confused by the question about her being able to fly, as so far as she knows, Radiants don't fly. (She only knows about herself and Jasnah.) She finds out about Kaladin sometime around when most everyone else finds out about him, I believe. I'd have to look back specifically to see if I noted it, but by the end of that battle, everyone will be talking about it and so she will know.

Shire Post Mint Mistborn Coin AMA ()
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Jofwu

What special considerations do you have when designing a coin? (compared to other art that you typically do)

Isaac Stewart

I haven't designed a lot of coins, so I had that same question when first talking to Woody and Helen at Shire Post. Once we decided on the sizes for the coins, the biggest issue was designing something that's legible at that size. The images and text need to read well, and for the most part, I needed to keep the text from running over the top of the images (which affects legibility). The only change Shire Post asked to be made after seeing the first images was to separate the text from the images a bit.

Daily Dragon interview ()
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Daily Dragon

With all the focus on social media these days, what impact do you think fans might have on story development in the future?

Brandon Sanderson

Boy, I think that they will have some impact. What, I'm not sure. With Warbreaker I was able to read perspectives on the book online as I was working on it, and that certainly did inform how I did my revisions. Maybe you'll see more crowdsourcing on editing and that sort of thing. I do think that the ability to directly connect with fans helps me understand the way a reader's mind works. Usually that doesn't translate one-to-one to changes in a novel, because there are a few steps in between in deciding what the reader really actually wants and what they say they want—working on The Wheel of Time as both a fan and a writer has helped me figure that out, because there are things that as a fan I would have said I wanted, but looking at it as a writer I can say, "Oh, if I gave that to the fans, it would actually in the long run make the story less satisfying." So there is some work to be done there, but I think social media is a great resource.

Legion Release Party ()
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Questioner

In Stormlight with the way the Radiant's armor works, is it going to be similar to in Aether of Night where it grows? Or do they summon it like the Shardblades?

Brandon Sanderson

Mmmm, someone's read Aether of Night! RAFO! You should find out before too much longer. I've been working very hard to keep that mechanism hidden until we can have some things like this happen on screen. But it's getting increasingly hard.

Google+ Hangout ()
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Gabriel Rumbaut

In a lot of your books the internal struggle is just as important as the external conflict. How do you keep that internal struggle from devolving into just, into whining essentially?

Brandon Sanderson

Right, no, that's a real danger. We call it "navel gazing" a lot in writing where if you delve too much into that, you just have scenes with characters sitting and pondering and nothing happens. I have to walk that line. In fact some of mine probably turns into navel-gazing because I probably err on that side a little too much. I would say that the way I try to work on this is to mirror internal conflict with external conflict, meaning what the character is working on inside is, is enhanced, is conflicted, is in some ways changed by what's happening externally which then allows some very powerful ways of showing them working through their problems in the real world, not just sitting and thinking about them.

That has worked with me so far, it is certainly a danger that I'm aware of and something that I think writers need to be aware of. At the same time, you know, what fiction can do is show internal conflict, emotions, thoughts, feelings in a way that other mediums can't. It's one of our specialties and I think that avoiding it completely is the wrong move because, yes, any time you delve into that you risk just getting boring, but when you don't delve into that you're basically just trying to imitate what a film can do, do everything external and a film can do that much better. I like taking what we can do as writers and really playing to our strengths and exploring what the medium is capable of and so that's why I do it.

YouTube Spoiler Stream 3 ()
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Cheyenne Sedai

You told us more than a year ago that you wanted to save the mystery of the Order Dalinar's Plate was from until after ROW. What is it?

Brandon Sanderson

Well, the main reason I wanted to do that is I did not want to talk too much about armors. I did not want to talk about where armor came from. And I'm going to say Isaac is working very hard on the concept arts of all of these and canonizing all of them and we know which armor Dalinar's is, but I am not going to tell you right now, because I don't want to tie his hands, because what he's doing is he's finding the consistent types of ways they would look and categorizing all the armors into certain ones as we had done in the past for Shardblades, and we're doing some cool things. It's been really fun lately.

So, one of the things that was teased at the Dragonsteel Minicon is that we are going to be doing some minis soon, with Brotherwise, who are fantastic. And one of the things we wanted to have done before we could do minis was just have really solid concept art guidelines for characters and worldbuilding elements and things like that. Often, with the books, we'll just give artists a lot of leeway and freedom, and we still like doing that. But at the same time we do need to have more strong sort of "here is what Brandon sees these things looking like." Which is not how I've normally done things, right? Like, I like fan art. I don't like to be too strict and be like "oh, the fan art's wrong for this reason," or things like that. I like artists to be able to do their thing.

But as we move into doing merchandise, like these and minis and stuff like that, I acknowledge that I can't take that tactic anymore. And so one of the things we're doing is we're making sure we have canon versions of, "Here's what characters look like, here is what the armors look like, here is what these Orders look like, here is what listeners and singers look like," and things like that, so that we can be more aligned on all these things. It's been very fun; Isaac's been putting a ton of work into this and doing a really good job with it. But let's pass on that question until Isaac is able to reveal some of these things to people.

YouTube Livestream 7 ()
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Questioner

When planning multiple eras in Mistborn, did you know, for example, all the metals and magic when you published The Final Empire? Or did you leave open areas that you hinted at so that you could later explore and fill in the magic?

Brandon Sanderson

Final Empire is an excellent example, because it established what my model became. I wrote Final Empire, having an idea, but not have the entire nin-book sequence plotted. Not even the three-book sequence. I wrote that one and said, "Let's just write the book and see if it works." This is generally what I like to, rather than planning out the whole series. The exception to this was Stormlight, which needed the entire series planned out first. But with Mistborn, I was able to write the first book having ideas of what I wanted to do, but just make that book right. And then I sat down and said, "All right. The first book worked. I have the characters where they work. Now let's build the series." And when I did that, I went into a lot more depth on the metals.

But I did still leave... I knew, basically, what the other metals were gonna do, but I didn't have the mechanics down. Because I wasn't sure if it was gonna work. Playing with time, and all the stuff in Feruchemy where I'm playing with Connection and things like that, these were all kind of fundamentals of the cosmere that I wasn't 100% sure how I wanted to play out. So I basically kinda did the "best of both worlds." I left those holes knowing what they were probably going to be. But I was very careful not to give too much about them in the original trilogy, just in case what I wanted to do didn't end up working.

And that's worked out pretty well. I did manage to finish writing books two and three of Mistborn before I released the first one, so I could make sure that the continuity on the narrative really worked. Still, there are some things that I would change. I was much younger as a writer back then. I think some of the stuff in the third book, though it clicks together, it doesn't click together quite as well as I wanted to. Ending of the first book, I've talked about before. But I'm pleased with that process. Though every author has to use a different method, I do suggest trying that one. It's worked very well both for Mistborn and for Skyward. Worked a little worse in Reckoners, to be honest. Because the first book, I did not deal with any multi-dimension stuff, but I built it in after. Wrote the first book, went back, made sure the first book worked, then I wrote book two and three. And I was never quite satisfied with how the interdimensionality worked in that series. I think the magic system ended up cutting a few too many corners. So, in that case, doing it from the get-go from book one, instead of writing book one and then building it, might have worked better. Book one remains the strongest of the Steelheart series, I feel, because of that reason.

Regardless, it's been an effective method. It worked very worked Mistborn. It worked very well for Mistborn Era 2. And it has worked really well in Skyward so far.

Boomtron Interview ()
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Lexie

Are the symbols going to be further explained throughout the series?

Brandon Sanderson

Yeah, you want me to- let me open this up *opens WoK* what she’s talking about are the symbols right here, this does relate to the magic and to the Knights Radiant. I will eventually explain what it is but for right now it’s just there to be interesting and to look at. It should be telling that one of them ended up on the front of the book, this is actually the same symbol as one of these, just done in a slightly different style. This is what we call in the books the glyphs, the writing system, they actually can be read phonetically, but they are also partially art.

The inspiration for these that I gave to the artist was the Arabic writing, where people actually, often take words and will do them as designs and these beautiful works of art, changing the words, and that’s what happened with the-you probably can’t see that very well- the embossing on this but that’s what happens with the writing system on this world and so the glyphs will usually will write them in the shape of something and that’s one of the glyphs written in the shape of a sword. So that will be explained eventually, it is something for the entire series, every book will have the same end pages like this so slowly over time you will understand that and I haven’t said anything at all about the one in the back, and I don’t intend to for quite a while.

YouTube Spoiler Stream 2 ()
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Vodid

If you have caffeine, can you store that as wakefulness in a bronzemind?

Brandon Sanderson

I think that you can, but I think when you tap it out, you will have kind of the same effects, right. Like, you will feel like you are not quite as awake. Like that feeling you get, I think you guys know what I'm talking about. I think that you can, I think that you can hack the system with some things like that. That's my guess... That's my answer right now, but that's one pretty mutable, as we go forward.

Adam Horne

I'd be curious to see what you could do with that in Era 3, because pharmaceuticals will exist.

Brandon Sanderson

Yes well, you're already getting into the fact that you could replicate a lot of things, with... once they figure how to change types of Investiture and whatnot, then suddenly you've got some wacky things going on. Which is why a Mistborn cyberpunk would be so much fun, because metallurgic wetware would be fun. But no promises on that—I already have too many things to write. It's just that if I do write it, and I make it a trilogy, then we have sixteen books in the Mistborn series.