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Firefight release party ()
#151 Copy

Questioner

Who is your favorite character, character development-wise?

Brandon Sanderson

Oooh, favorite character for character development. Who develops the best? That is really hard for me to say... From any book? Who has the most development-- I would say Shallan has undergone the biggest transformation in the major books. No, Vin. Vin goes through the biggest change, so we'll go with Vin. Vin's the best character development across the course of the books.

DragonCon 2016 ()
#152 Copy

Questioner

Going back to The Wheel of Time for a second... One of my favorite things about A Memory of Light is you had so much-- I guess free rein with parts of it... Can you give me an example, or a couple of examples, of something that you got [???] I could be totally wrong about this situation but say like, when [???] was first creating a weave to see a whole battlefield. Was that something you did, or was that actually Robert Jordan's.

Brandon Sanderson

Excellent question, I'll go through a few of these things for you, that one was me. One of the things that was awesome, but also a little bit difficult is the wrong term-- Anyway, it was awesome to be able to come into The Wheel of Time as a fan, and have read the books for twenty years and be thinking about "Wow, I wish this would happen", and then say "Wow, I'm gonna make that happen" ...But as I was doing it, I was also realizing it was dangerous, because there was a real danger for putting in fanservice type stuff, not in the traditional meaning of fanservice, but like the fanservice of "Narg showed up in the Last Battle again" or things like this. Like little fan jokes. I found that I had a lot of temptation to put those in, and so I had to ride this really careful line where I was saying "What do I as a fan want, to make the book more fulfilling not just as a joke".

One of the things that as a writer I've always wanted to see was gateways used for more than they were used in the books leading up to that point, you know, teleportation, instant travel has a lot of ramifications. One of the things I kind of put on myself was that I didn't want to create a lot of new weaves, because I knew if I did, I'd really risk taking it to far away from Robert Jordan's vision. So I said "Let's stick mostly to the weaves he's used, and see if I can use them in more innovative ways". This whole idea of taking the magic and digging deeper into it rather than going wider with it. And so a lot of the stuff with gateways is me. A lot of--

So for instance, I also went in and said to Harriet coming in, "Every book that Robert Jordan's done, almost all of them, has added a new character who's become a main character who used to be a side character. If we don't do that for these last books it's gonna feel weird to people. So I would like to take one of the Asha'man and bring them to prominence, and make them a viewpoint character and do what Robert Jordan's done" and so that's where Androl came from. And they're like "Well there's nothing in Robert Jordan's notes other than this little bit about his profession, take him and play with him, and do whatever you want." And that was almost a little pressure valve for me, to put the more "Brandon-y" sort of things, goofy magic system stuff with that, and that pressure valve allowed me to not really-- knowing my writing style, I was able to make the rest of it be a little more Robert Jordan-esque, if that makes sense.

You see that pressure valve there, you see it with Perrin in the Wolf Dream, in the world of dreams, because-- I've said before, Robert Jordan didn't leave very much on Perrin. Perrin is a big, empty-- big blank slate for these books. We knew where he ended up at the end and that was it. So Perrin was the other sort of "Do whatever you want, Brandon" sort of thing. He left a lot more on the other characters. So if you're reading a Perrin scene or if you're seeing them play with gateways, you're seeing me kinda let Brandon leak out a bit more. And this was done intentionally, I'd say part was a pressure valve, but also when I was given this, Harriet sat me down and said "You are the author now. I didn't hire a ghostwriter on purpose. I didn't want somebody who was just going to be Robert Jordan, because that would make a bad book", in her opinion. "What Jim-- Robert Jordan can't finish this, so you need to do it and yes, we want to stay true to his vision, but you are the writer now." And she was very clear on that, and I've always remembered that and how much that meant to me, being-- You know, she was the ultimate authority, but I had creative control to do whatever I felt the books needed, and the she-- her job was to rein be back if she though I went too far, and make sure the voice was consistent and things like that. So I got to do a lot with these books that I don't think a ghostwriter would have been able to do.

17th Shard Interview ()
#153 Copy

17th Shard

On later Stormlight Archive novels will there always be one character we get to see flashbacks for?

Brandon Sanderson

Yes, and it should rotate to different characters. I have not yet decided who gets book two yet. It's really between Dalinar and Shallan and I go back and forth on whose story I want to tell next.

17th Shard

So, does that mean there's going to be 10 different characters that would be seen?

Brandon Sanderson

It's very likely there will be 10 different characters. The only caveat on that is that part of me really wants to do a second Kaladin book. And so I haven't quite decided who gets flashback books. You can probably guess from reading this book some of them who do. But there are some that don't necessarily absolutely need them, so Kaladin may get a second flashback book.

17th Shard

So, fingers crossed, fingers crosses, will Szeth get one?

Brandon Sanderson

Szeth will get a book. Yes, Szeth will get a book. Shallan and Dalinar will get books.

17th Shard

Adolin?

Brandon Sanderson

Um…I'm not sure on him yet. He's one that could, maybe not. I mean he's got some interesting things going on but we'll see how the series progresses first. There are characters who will get flashback books that you haven't yet met or at least not spent much time with.

Calamity Seattle signing ()
#154 Copy

Questioner

Do you backstock on neat characters?

Brandon Sanderson

I do have some characters I haven't found places for yet.

Questioner

Is it just kind of like a mix/match? Do you find a world for them or...

Brandon Sanderson

So characters are the hardest one for me to define. Because I need to discover who they are by writing through their viewpoint for a while. And it's an exploration. Other things, I can plot, I can outline, I can plan ahead. Characters, I can't. I need to explore them. So, really, what I have are seeds, conflicts. They could grow into a character. And I'll sometimes try them out, and they won't work, and I'll send that seed back.

The Hope of Elantris Annotations ()
#155 Copy

Brandon Sanderson

Hope of Elantris

I'd been itching to write another Elantris story. Because of the nature of publishing, I knew that I couldn't do a sequel to the book at the time, as the Mistborn novels made so much more sense to publish. However, Matisse's project gave me the inspiration that I needed in order to turn my attention back to Elantris. I stopped writing on Mistborn: The Well of Ascension and wrote out this section of the Elantris story.

Because Matisse had inspired me, I decided that I would name a character after her. I also felt that if I was taking the time to write a short story in the world, I wanted to introduce a new character rather than telling the story from Dashe's viewpoint. (As would have been likely had this section ended up in the final novel.) Therefore, it was reasonable to write it from the viewpoint of the character I'd just named after Matisse.

The Matisse in the story doesn't act like the real Matisse. I didn't know the real Matisse; I'd never met her. (Though I did have Pemberly describe her so that I could make the character look like her. Matisse was one of my wife's favorite students, as you might imagine from her doing fantastic projects like the Elantris book.)

After writing the story, I sent a copy with Pemberly to give to Matisse as a gift and a thank you. I can only imagine how surprised she was to turn in a project based on one of her favorite books, then get back a short story written by the author including her as one of the characters in the world. This is the kind of nifty little thing you can pull off once in a while as a novelist, and I just couldn't pass by the opportunity.

(Of course, the fact that I'd just put one of Pemberly's favorite students into a story for her, then let Pemberly give the gift, did not escape me. I can't help but think it got me a few bonus points. After all, we did start dating exclusively just a short time after that. . . .)

Matisse gave us the original Elantrisology book she had made as a wedding gift. She still comes to a lot of my signings, and as far as I can tell is still one of the most awesome people alive. (Though I'm biased toward anyone who says nice things about my books.)

Arcanum Unbounded release party ()
#156 Copy

Questioner

Your favorite character, and your least favorite character?

Brandon Sanderson

See, this is a hard one to answer. Robert Jordan would pull a complete cop-out when people would ask him this. He ways say, "My favorite is whoever I'm writing at the moment." This is because, as the author, you have to get into a wide variety of characters' heads and write them. But, since you didn't say in my works, I can just tell you my favorite character of all time is probably Jean Valjean. I'm a big fan of morality as it is portrayed in those books. What I love about Les Miserables in particular is this idea that different people can be moral in different ways. It's kind of the anti-Game-of-Thrones, which is about how you can sympathize with people who are basically immoral. That's kind of part of the series. And this is about how people who are basically moral can still not get along. Which is a cool idea, and I love that. My least favorite character? Who is the protagonist of The Dead? From James Joyce? I don't know. That'd probably be my least favorite. Yeah, I copped out, too.

Goodreads Fantasy Book Discussion Warbreaker Q&A ()
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Elise

I really loved the character Lightsong, he was my favorite and probably one of the most interesting characters I've ever read about. Did you have anyone in particular in mind when you came up with him? How did go about developing him as a character?

Brandon Sanderson

Rupert Everett was sitting in the back of my mind.

Actually, in order to develop Lightsong's character well, I didn't want to imitate any one voice. That's something we always stay away from. But I had been wanting to work on writing humor in a different way from what I'd previously used. I spent a lot of time watching and analyzing the movie THE THIN MAN, the old comedy/mystery/crime film with an emphasis on very witty characters making wisecracks as they investigate a murder. If you haven't seen it, it's delightful. Along with AN IDEAL HUSBAND and THE IMPORTANCE OF BEING EARNEST, those were my three sources of inspiration. I was trying for a blend of those two styles—and then of course added my own sense of humor.

Elantris Annotations ()
#158 Copy

Brandon Sanderson

Chapter Fifty-Three - Part Two

Yes, Ahan is a traitor. When building this book, I knew that I wanted one of the characters to betray the rest. I also knew that I didn't want it to be the most obvious one in the group. This left me with a problem. I had to provide a character whom nobody would suspect as a traitor, yet at the same time make it believable that he would turn traitor.

The first thing I did was throw in Edan as a diversion. He worked perfectly–virtually all of my alpha readers mentioned that they thought for certain that he would turn traitor. I had Edan run off early because I wanted to lull the readers into a sense of security, thinking that their "traitor" character had disappeared already. I also didn't want to throw Ahan's betrayal in with Edan still there–I think that would have made Edan's purpose too obvious to those who could see the two contrasted that way.

The next thing I did was begin foreshadowing that Ahan acts, and speaks, without thinking through his actions. I mention this a couple of places, including at the eclipse party. I made his character a bit indifferent, a lot blustery, and tried to indicate that he didn't quite see the treason he was engaging in as being as dangerous as it really was.

Finally, I began having him act suspicious. You can go look through the spoiler annotations if you want notes of where I had him doing things like this. Essentially, he acted odd when Telrii was mentioned, and he was the one who went to visit Telrii when the group wanted one of their party to get in good with the enemy.

These are small things, I realize. However, I think they work well enough. I wanted to get across a sense of shock and surprise at the betrayal. I always hate it when traitors are obviously oily men with shifty eyes. I don’t think people trust that kind of man.

Anyway, I think the other thing that lets me get away with Ahan's betrayal is that he doesn't completely change characters with the treason. He isn't a different person–he doesn't suddenly become a "bad guy," like happened in some stories. (Ahem. The TV show 24, first season.) Ahan just didn't think hard enough about what he was doing–he took his actions too lightly.

General Reddit 2018 ()
#159 Copy

il_vekkio

I'm currently reading New Spring after finishing, and going BACK to Jordan after /u/mistborn absolutely killed The Last Battle...it's interesting. Sanderson really did breathe new life into the series. I'm particularly impressed by how he took the rules of one of the most intricate magic systems I've ever seen and turned them in their head and got insanely creative with them. Particularly Talmanes and Aludra using traveling while operating the dragons. Fantastic out of the box thinking.

Also, Talmanes is hands down the best side character who is so overshadowed by the main five heroes that it's easy to forget about him. But damn it he my favorite example of peak human bravery. Not ta'veren, not one of the great generals, not the world's most skilled swordsman. But time and time again he overcomes every obstacle, accomplishing the impossible. If it wasn't a recoming of the Age of Legends with heroes abound, he'd be the main hero.

Brandon Sanderson

Talmanes is one of those characters that I was very excited to write--though I anticipated my take on him being more controversial than it ended up being. I've always read him a certain way, and felt that I wanted to push him that direction in the last books--all the while knowing that some members of fandom didn't view him as I did. One of the dangers of bringing a fan like myself to write the books is that is had specific and distinct interpretations of some of the characters, particularly some of the side characters who were going to get expanded roles.

il_vekkio

The way I read Talmanes was as a sort of "You've got to be kidding me" John McClane. A capable man who doesn't want to be there, but he's there and there's only one way out.

I'd be very interested to hear how your vision for him differed from the final character!

Brandon Sanderson

That is how I read him too--but also with a hint of self-awareness. Like when he'd say things to Mat, he wasn't always 100% serious, but sometimes kind of pushing Mat's buttons. That's the part I figured would be controversial, since I knew some other fans read him as straight serious.

Lytherus Steelheart interview ()
#160 Copy

Lauren Zurchin

[Tell us about] coming up with the names for the Epics.

Brandon Sanderson

It was really all right. I wouldn't say "proud" with regard to 'Steelheart', more "ecstatic" because I came up with the name very early on. And I'm like, "Oh, I hope no one has used this. I hope no one has used this." And then I went and looked and there were no major superheroes with that name listed on the various lists that I found. So I figure I'm pretty safe. But from going on there, finding names was really difficult. I wanted to do things that hadn't been used by any major Marvel or DC characters. And they have lots and lots and lots of characters—lots of them! And so, my instinct was if there's a Wikipedia article dedicated to this character, they're probably too big a character for me to use that name. And so, I spent most of the time either there, or there are resources on various fan sites that just list all the characters that I could search, just by names. And I would have a list of twelve names for a superhero or supervillain, and spend all this time trying to figure in, and all twelve would have been used, and I would have to go back to the drawing board and come up with twelve more, or something like that.

/r/fantasy AMA 2011 ()
#161 Copy

ISw3arItWasntM3

Do you plan to write the stormlight archive books with the same POV characters throughout the series (like WoT) or do you think that you give other characters POV (aSoIaF) as the series continues?

Brandon Sanderson

Most of the main POV characters have been introduced. Each book will take one major character (Kaladin, Dalinar, Adolin, Jasnah, Shallan, Navani, Szeth, Taln) and give them 'flashback' sequences in the same way Kaladin got flashbacks in the first book. There are some open spots for which I'm toying with other characters being used.

Skyward Seattle signing ()
#162 Copy

Questioner

What was your inspiration for Wayne?

Brandon Sanderson

Wayne had a lot of inspirations... Obviously, there's some Mat Cauthon going on for me when I do Wayne, particularly the way that Mat would see the world differently from the that way he would act. The original inspiration for Wayne was a character who changed personalities based on which hat he wore. He was actually the lead in a Mistborn story I was writing, and he didn't work well without someone to play off of... Some characters work way better when they are surrounded by more normal people. Not gonna say anything about things like the Minion movie (which my children loved), but it's very hard to tell a story about everyone being crazy instead of having a framework of someone to keep it going in the right direction. So that was a big inspiration for Wayne.

The other big inspiration for Wayne was something I noticed about human nature, where I wanted to tell a story about a character who had some really deep-- Wayne should bother you. Like the way he treats Steris. And the way he treats Ranette. And the way he treats some of the people in his life should really bother you. And one of my goals with Wayne was to tell a story that mimics what I see in real life, where there are people I know and I love who also have this way about them that you realize they aren't quite-- grown-up's the wrong term... Like, all of us are the heroes in our own group of friends. We're all the hero of our story. We each have different things we're working on. And some of them are classic good storytelling things, like "I'm gonna learn to be more bold." Which is totally me. Totally something I need to work on. But some of them are "I treat people who aren't in my inner circle really poorly, especially if they're trying to get into my inner circle. And then when you're in my inner circle, I have a dysfunctional relationship with you a lot of time." And I thought I could only really do that with a character that you loved while you were really annoyed by them, because otherwise I feel like the character wouldn't work. Maybe I could do it a different way, but I really wanted to dig into that in these new Mistborn books, and Wayne was my vehicle for doing this.

Some kind of nebulous sort of writerly things going on there.

Goodreads WoK Fantasy Book Club Q&A ()
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Dustin

Your sidekick characters (Nightblood, TenSoon in WoA and Syl) are always interesting, sometimes more so than side characters. Is this planned out or does it just happen? Do you control their lines more than other characters? (I really liked Syl's personality if that wasn't clear.)

Brandon Sanderson

Thank you. That is partially intentional. One of the aspects of writing characters like them is that if we're not going to get viewpoints from them, their personality has to be strong enough to manifest externally. Which tends to have an effect, if it's not done well--or sometimes even if it is done well--of making them feel one-sided. In some ways I play this up; for instance Nightblood really is one-sided because of the way his personality works, the way he was crafted. He's a construct, and he has a main focus.So with someone like Syl, I really wanted to bring out a lot of personality in her dialogue so that we could characterize her without having any of the internal thoughts and monologue and emotions that I sometimes instill in other characters. But Syl also was meant to be a vibrant splash of color in Kaladin's sometimes dreary viewpoints. Because of that, I really needed her to just pop off the page. So it was done intentionally.

Emerald City Comic Con 2018 ()
#164 Copy

Questioner

Who is the fans favorite character, from your perspective, everybody that says it to you?

Brandon Sanderson

I would say that Kaladin tends to be the fan favorite viewpoint character in that he is the least controversial. Meaning most people just like Kaladin even when they are annoyed with him, it's just like "I get Kaladin." Shallan is the most divisive. The people who like Shallan scenes love Shallan scenes. The people who don't like Shallan scenes, she is their least favorite character. And that's a sign that I'm doing a character right. I really like-- I ran into this too, like, in any book where you have a wide cast you are going to have this sort of thing. But yeah, I would say, if you're just going ask, "Who's your favorite character?" it's probably The Lopen. Everybody should say that. But if it's not The Lopen then it's probably usually Kaladin.

General Reddit 2017 ()
#165 Copy

gingermancer

How are the main characters like with regards to homosexuality? I imagine the likes of Sazed wouldn't care, but it'd be interesting to see how much of a deviant the characters we've come to know are, when compared to their world's societies.

Brandon Sanderson

Again, you're going to see a wide variety of attitudes and impressions here. Some are very deviant from society, while others are good expressions of it.

One thing I do downplay in the books is how often characters are terribly biased. Basically all the protagonists in the Stormlight books are, for example, HORRIBLE racists. I bring it up now and then to make sure the text, at least, knows this fact--but it's also something that, if I did with a dose more realism, would be very offputting. So I try to walk a line where it's an ugly thing that rears its head now and then, but it is still possible to like the characters, acknowledging they are products of a very different society from our own.

Views on homosexuality are the same. You'll see, for instance, that Sigzil has a problem with Drehy in Bridge Four. Similarly, some characters have more progressive views than their society, as I think would be realistic for the types of people they are. So you don't see as much from the text as there might otherwise be. Ranette's relationship is not quite as accepted in Scadrian society as Wax and Marasi's viewpoints would lead you to believe, for example.

SpoCon 2013 ()
#166 Copy

Questioner

How much are you willing to reveal about Hoid and worldhoppers?

Brandon Sanderson

So, for those who aren't aware, there is a... People noticed really early on, it did not take them long, that a character from Elantris actually showed up in Mistborn. And they assumed it was just me reusing the name, until this character kept showing up and kept being involved in things tangentially. If you've read The Way of Kings, it's the King's Wit. It is the guy named Dust, who... did I name him Dust? I just changed his name to Hoid. He's the storyteller in Warbreaker who tells stories with dust. He's the old beggar that has the shadowed that Sarene talks to in Elantris, that she sends in with supplies into the city. So, this same character kept showing up. And then other characters kept showing up. Like Galladon's in The Way of Kings, if you missed that. He's a character from Elantris.

So, the question is, how much am I willing to reveal? What I'm willing to reveal is what goes in the books. People like yourself, and these indivdiuals, have made a profession out of teasing extra hints out of me. Because I write the books too slowly, apparently. How much am I willing to reveal? Well, what I want to reveal, I've put in the books. But I will say other things when people ask questions, and they can tease them out of me.

Warbreaker Annotations ()
#167 Copy

Brandon Sanderson

Origin of Bluefingers as a Character

Bluefingers originated, like most ideas for my books, as a character unconnected to any story or world. I wanted to tell a story about a scribe in a palace who was looked down on by the nobility for his simple birth, but who became the hero of the story. I felt that a scribe would make a nice, different kind of viewpoint character.

And maybe I someday will tell a story like that, but the character evolved to be the one who entered this story. He's much changed from those origins, as you can see, but he's largely the same person in my mind. And I love the name Bluefingers for a scribe character.

Yes, Bluefingers was also planned as a traitor from the beginning. The whole reversals idea required me to build my shadowy villains quite carefully and deliberately.

Just above, I spoke of the original Bluefingers as a hero. Well, the thing is, that's how he still sees himself. The heroic Pahn Kahl figure with his fingers in events, ignored by the nobility (or, in this case, the priests) because of his race and position, he was able to manipulate quite a bit of what was going on in the kingdom.

He was the hero trying to free his people. He just took it too far.

Alcatraz Annotations ()
#168 Copy

Brandon Sanderson

I made them hate me. On purpose.

This chapter was the one where I really started to delve into character. It just might be my favorite in the book. Now, maybe, you can see why I had to take out the self-awareness at the beginning of the book. This chapter has real power because Alcatraz is being forced to admit uncomfortable things about himself.

From the very get-go, my goal in this book was to write something funny that also had a strong character with a good character arc. That’s why I started the first chapter with Alcatraz burning down the kitchen. He was a solid character in my mind–a combination of a lot of different sides. The kid who wanted to be loved, the sarcastic teenager who pushed people away, the cynical older teen who is writing these books. He’s a guy who’s been through a lot, and I hoped that with this chapter (and the next) I could show some depth in a book that otherwise might be dismissible as a simple farce.

We also start to get into Bastille’s character here, though a lot of what I’m going to do with her is reserved for later. In my mind, this series is about her almost as much as it is about Alcatraz.

The Well of Ascension Annotations ()
#169 Copy

Brandon Sanderson

Clubs and Dockson die

And, speaking of Breeze, here we have Clubs's death scene, as seen by Breeze. So, in truth, Spook was prophetic when he said that Clubs had said good bye to him for good.

The simple truth is that felt I had too many characters in the books. I couldn't flesh them all out, and I really needed to get rid of a few. Clubs was, unfortunately, one of the casualties.

Of course, I didn't just kill him because I had too many characters cluttering the story. That was one of many reasons. I knew that I couldn't go through a siege without losing a few characters. It just wasn't realistic. The characters had dreaded this conflict too much, and they knew it was going to be dangerous–probably deadly–when the invasion came. I often say that I feel I can't protect my characters from the decisions they make. I did write in a little more power to some of Clubs' scenes in the book once it was certain that he would die here. The interactions between him and Sazed and him and Breeze in this novel were there partially because I knew he was going to die, and I wanted to give him some chances to participate in the story before going.

Dockson was the other one I decided to kill. In the initial draft, the scene with him dying ended with a koloss killing him from behind, without him looking at it.

My alpha readers complained profusely about this. So, at the request mainly of my friend Skar, I let Dockson grab a sword and charge before dying. Another send-off for Dockson is the comment he makes, noting that if the crew done things differently, turning on the nobility as he had wanted to in book one, he and the others would have been no better than beasts. It's his way of acknowledging that they'd done the right thing, and is a little bit of a redemption for him. He'd tried very hard to work with the noblemen, to make up for the atrocities he committed during younger years.

The final reason that I knew Dockson and Clubs had to die was because I wanted to REALLY make you think that Sazed was going to die too. If everything is working right in these chapters, you'll be sitting there, knowing that Vin is going to arrive in time. Yet, you'll question, you'll worry, and you'll begin to fret. You'll see Clubs drop, then Dockson die, in rapid succession. Then we come to Sazed, and he falls, out of metals, out of hope.

That's when I bring Vin in.

The Way of Kings Annotations ()
#170 Copy

Brandon Sanderson

Chapter Two

Here we finally get to the book's main character, though I suspect that most readers won't catch that he is the one until we've come back to him at time or two.

Discounting Shallan, who was not in Way of Kings Prime, Kaladin is the one who went through the biggest evolution over the years. Dalinar has been Dalinar from day one. Adolin, Jasnah, Renarin, and Taln all solidified into themselves while I was writing Prime. Even Sadeas (under a different name) is basically the same person now as he was ten years ago.

Kaladin, though… Well, I had some growing to do as a writer before I could write him. He started in my concepts as a very generic fantasy "farmboy" protagonist. In Prime, there was nothing really original or interesting about him other than his situation. This is the danger for that style of protagonist; I feel that the best characters are interesting aside from their role.

For all my love of the Harry Potter books (and I do think they're quite excellent), Harry is a blank slate at the start. He's not interesting—the situations he's in are interesting. It isn't until later books, where he gets things to care about (like his godfather) that he starts to be defined as a character.

Kaladin was the same way. It's odd how writers are sometimes better at giving personalities to their side characters than they are at giving them to their main characters.

Brandon's Blog 2018 ()
#171 Copy

Brandon Sanderson

In the last post, I talked a little about how characters come into existence, walking the line between an instinctive process and an intentional one.

Working this way can create some issues. The first is that sometimes when I talk about my process, this part of it ends up getting presented as a lot more… deliberate than it really is. I spend a lot of time trying to help new writers, and I worry that in presenting all of these outlines, exercises, and techniques, we miss emphasizing just how little we really understand about the process.

In some ways, writing a story is like hitting a baseball. You can talk all you want about the physics involved in how a baseball is pitched, then hit with the bat. But the truth is, neither pitcher nor batter are thinking about any of this in the moment.

This makes the process feel overwhelming to some new writers, who think they need to have all of this in hand before they can write a story. Truth is, I'm generally explaining things I did by instinct early in my career, then figured out ways to talk about as I proceeded to study what I'd already done.

You don't need to feel some mystical connection to characters to start writing—and if you focus too much on the idea that your characters should "feel" right and "do what they want," you can end up frustrated, as you don't have the practice writing yet to get them to do what needs to be done to actually create an interesting story.

Another problem with the voices in my head is the worry that I'll repeat myself. Working by instinct, as so many authors (including outliners like me) do, can lead to repetition. Something can "feel" right because you've seen that thing done so many times, you think it is the "right" way—even when it makes for a worse story.

This sort of writing, even when you're doing something interesting and new to you, can get repetitive as you only write in one way or style. In fact, I see a lot of writers talking about the "right" way to do something, as if it's a hard and fast rule—but it's not really that, it's simply the way they've trained their instincts to respond. Something that goes against this feels off to them, but only because of a kind of tunnel vision.

You can also start to regurgitate stereotypes and other weak or harmful tropes because they're part of your historical experience with genre—and you take them for granted. I did this in the original Mistborn novels, where I spent a lot of time working on Vin as a character, wanting an interesting and dynamic female lead for the stories. But then I wrote the rest of the team as men—not because I consciously decided it, but because stories like Ocean's Eleven, The Sting, and Sneakers (which were part of my inspiration) contained primarily male casts.

It isn't that you can't make a story that does this, or couldn't have reasons for writing a primarily male cast in a story. But I didn't have any of those reasons in mind; I did it because I was mimicking, without conscious thought, things I'd seen before. It felt "right" to me, but during examination later, I felt the story would have been stronger if I hadn't just run with the default that way.

Overall, I think that repeating myself is my biggest worry as a writer. Specifically, I worry that I'll end up writing the same characters over and over, or look at themes the same way time and time again, without even realizing that I'm doing it. That's one of the reasons I force myself to approach stories like the Legion ones—where I have to get out of my comfort zone, write in a different kind of setting with different kinds of storytelling expectations, and see where that takes me.

And so, the third part of this series will look at the Legion stories specifically, and where the voices in my head came from in that regard.

EuroCon 2016 ()
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Questioner

Something I really enjoyed, also, about, particularly the Mistborn saga, and I'm--very briefly, because I don't know if this is intentional or not, and that's the question--is that characters tend to talk a lot about events that have happened for the reader, things that the reader already knows, but even so, characters quite widely discuss these events, and this is something that I rarely find in TV and books. It's like most writers just know that "Okay, this is something the reader already knows, we don't have to bring it up," but I feel like it gives a really natural tone and voice to your novels, and I just simply, briefly wanted to know if it's intentional or if it's simply the way you write.

Brandon Sanderson

It's been said that there are very few plots for books, and that most books fit into a set number of plots, though nobody seems to be able to agree on what that number is. That said, a lot of stories' beats or story points follow very similar patterns. This will relate, I promise. What is interesting to us is how the characters we're reading about interact with those events. You could say, on the large scale, many of our lives probably follow the same patterns. Going to school, our first love, probably going to college or trade school, our first time abroad, these sorts of things happen to us in patterns most of the time. And yet, the details are what fascinates us and what makes us individual. So I don't perceive my books being as much about the events as the effect those events have on the people we're reading about. So I try to avoid skipping chances for my characters to offer a different perspective on what they have seen from what another character may think they saw. You have to be careful, because you don't want the book to feel repetitive, and so this is a balancing act that I think I've gotten better at the more that I've written.

YouTube Livestream 1 ()
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Questioner

Is there a character based off of Emily [Sanderson]?

Brandon Sanderson

Not really... she asked me not to put her in the books as a cameo sort of thing. Some of my friends are in the books as cameos, and some are in the books as more than cameos, like Skar [from Bridge Four] is based on my friend Skar.

Emily Sanderson

And in that case, he looks like him, he acts like him.

Brandon Sanderson

Because Skar is one of the few people I know who is in the military, so I'm like, "I'm gonna use you as a character, because you act like a military person, and I think that's a good thing." He's like, "Yeah, I'm totally on board with that." Most of them are just cameos and things like that.

Emily Sanderson

In most cases, when Brandon puts someone in a book, it's not the whole person. It's a character trait, or a physical trait, or a personality trait, or something like that. Sometimes I'll see characters who say things that I've said.

Brandon Sanderson

Syl says "I'm intelligent and articulate"... that came from when you were... three?

Emily Sanderson

That's a quote from when I was three, and my dad taught me to say... no, I was younger than that, I was like eighteen months old, and I could speak really clearly, and he taught me to say "I am intelligent and articulate". Brandon heard that story from my dad and put that in.

Brandon Sanderson

The character that I would say owes the most to Emily - even though it's not based on Emily - is Navani, because being able to have a wonderful wife has helped me to write a wonderful wife. They're very different people, but there's definitely some...

Emily Sanderson

I can relate with Navani in a lot of ways, in certain roles that she has.

Brandon Sanderson

The prologue to this new book [Stormlight Four] is Navani, and it owes some very specific things to Emily.

/r/fantasy AMA 2011 ()
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kmolleja

I've noticed some similarities between the father-son pairs of Dalinar/Adolin and Mormon/Moroni, was that intentional or did it creep in subconsciously? The M/M relationship is an incredibly powerful one for me and I'm glad to see it pop-up in unexpected places.

Brandon Sanderson

That's not intentional, but it could certainly be unconscious influence.

cfornia25

I've heard Brandon talk about these characters and he said that originally there was no Adolin. Dalinar was the only character speaking to both the belief and doubt of what he was experiencing. Brandon's Writing Group gave feedback that having one character flip-flop like that wasn't working, so Brandon developed Adolin to help express those doubts. What a great way to solve a problem, and the result is a wonderful relationship that immitates many powerful Father/Son stories.

Brandon Sanderson

You're ALMOST right. Adolin wasn't a viewpoint character initially, but he was in the book during the draft you're talking about. (The one where I had to fix things.) But if I go back to Dalinar, the character, back in his origin (before I wrote the way of kings the first time, back in 2002) he did not have a son. It was his relationship with his brother and nephew (needing to take over the kingdom for a beloved brother who died, and rule it for a nephew--then have concerns about giving up power, and how much he should take) that was the origin of Dalinar.

Bands of Mourning release party ()
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Questioner

Of all the characters you've written which one has the most of you in them?

Brandon Sanderson

Of all the characters I've written which has the most of me in them. Boy, y'know every character is a bit of me and every character's got something that's very unlike me. Um, I really have trouble answering that. People have asked it of me before. Some days I think it's Jasnah, some days I think I'm arrogant to assume it's Jasnah. Any character I would mention it would feel like the things I like about them are the things I wish I would have, if that makes sense? I don't know if there's any one that is really just me. My mother reads the Alcatraz books and says that's me. *laughter* She really does. Like she loves those books because she says "No that's you". When I have no inhibitions and I'm not trying to be self important I just do stupid things like in the Alcatraz books so maybe Alcatraz?

Elantris Annotations ()
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Brandon Sanderson

Chapter Two

So, this chapter gets the grand prize for most edited and revised chapter in the book. There are other chapters that have more new material–but only because they were added in completely after the original draft. This chapter, good old chapter two, was the one that underwent the most tweaks, face-lifts, additions, and edits during the ten drafts I did of Elantris.

And, I think poor little Sarene is the cause of it.

You could say that she played havoc with the book in much the same way she did with Hrathen, Iadon, and Raoden in the story.

As I worked on the novel, Sarene as a character took on a much more dominant role in the plot than I had intended. Perhaps it's because she's the intermediary between the other two characters, or maybe it's because I liked her best of the three characters. Either way, in my mind, this book is about Sarene. She's the catalyst, the force of change.

In the end, she's the one that provides the solutions to both Raoden and Hrathen's problems. She gives Raoden the hint he needs to fix Elantris, and she gives Hrathen the moment of courage he needs in order to turn against Dilaf.

However, I've found that Sarene is many people's least-favorite of the three characters. I had a lot of trouble in the original drafts of this book, since many alpha readers didn't like her in this chapter. They thought she came off as too brusque and manipulative. It was always my intention to show a more sensitive side to her later in the novel, but I didn't intend to lead with it quite as quickly as I ended up doing.

The first edit to the chapter came with the addition of the Sarene-and-Ashe-travel-to-the-palace scene. This is the section were Sarene sits in the carriage, thinking about her anger at Raoden and her insecurity. This counteracts a bit of the strength we see from her in the first scene at the docks, rounding her out as a character.

The second big addition came in the form of the funeral tent scene. This was added as a tangent to one of Moshe's suggestions–he wanted us to have an opportunity to see Sarene investigating Raoden's death. In the original drafts of the book, we felt the narrative made it too obvious to outsiders that Raoden must have been thrown into Elantris. Moshe and I felt that it seemed silly that people wouldn't consider the possibility that Raoden wasn't dead. This wasn't what I wanted–I wanted most people to accept the event. Only someone as overly-curious as Sarene would have been suspicious.

So, I revised the story to downplay the suspicion around Raoden's death. Instead of having Iadon rush through the funeral (an element of the original draft) I added the funeral tent and had Sarene (off-stage) attend the funeral itself. These changes made it more reasonable that very few people would have suspicions regarding the prince's death, and therefore made it more plausible that people wouldn't think that he had been thrown into Elantris.

Other small tweaks to this chapter included the removal of a line that almost everyone seemed to hate but me. After Sarene meets Iadon for the first time, she is pulled away by Eshen to leave the throne room. At this time, I had Sarene mutter "Oh dear. This will never do." Everyone thought that was too forceful, and made her sound to callous, so I changed it to "Merciful Domi! What have I gotten myself into?" A piece of me, however, still misses Sarene's little quip there.

General Reddit 2016 ()
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Brandon Sanderson

I've mentioned sequels to Elantris and Warbreaker, though I'm not sure if I should count those or not, as I don't view them as a series in the same way. They were both written as stand-alone novels, and when I return, I intend them to be more return to the worlds as opposed to returns to specific characters.

smittyphi

I don't know if can accept that. I want more Raoden and Sarene. Despite the so-called "flaws" with Elantris, it's my favorite book/world.

Brandon Sanderson

I understand, and there's a chance I might revise my original outline. But I intended from the start to do these as more "Anne McCaffrey" style sequels--where the main characters from one book become side characters in the next. We'll see.

smittyphi

The fact that you have acknowledged and responded to this means I have nowhere else to go except to accept what your intended direction is. Doesn't mean I can't remind you that Lessa appears in the following books...

Brandon Sanderson

Yes, and I do intend main characters from Elantris to appear as side characters in sequels, maybe even with viewpoints and subplots. But I intend to pull a Dragonquest, where the main focus shifts to someone else. (In this case, Kiin's children.)

EuroCon 2016 ()
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Questioner

You sort of have to be productive to write the Cosmere, because it's really complex. Did you have it planned in advance when you first started, did you really have a very, very clear idea of what you wanted, or was it just the structure?

Brandon Sanderson

So, for those who don't know, it has been referenced, my epic fantasies are connected behind the scenes with a lot of secret characters who are moving between the different stories. If you haven't read my books, don't get intimidated by that. It is mostly to be found if you dig for it, but not intended to be distracting from the main story of each book.

And it did start from the beginning, at least from the beginning of Elantris, which was actually the sixth book that I wrote. It wasn't there in the first few books, but by the time I wrote Elantris it was there. I can trace the idea to a couple of places. From a very young age, when I would read books, I can remember doing this for Anne McCaffrey, it was always very fun to me to imagine a character that was hiding behind the scenes in the story that she wrote that I had inserted, that the other characters didn't know this character's secret motive, and they would appear in the various books that I read. I would say, "Oh, that's him. Ooh, that's him in this other book," written by different authors. That is the origin of the character Hoid, most likely.

I can also point toward Isaac Asimov as an inspiration. In the late 80's, early 90's, when I was first becoming a big fan of fantasy and science fiction, I read Foundation, and then read the robot books, and then read his connecting the two of them together, which was one of those moments that broke my brain, and as I've read other people's works, I've found other authors who did similar things. Michael Moorcock is one, even the Marvel and DC comics did a lot of this. Famously, Stephen King did it with the Dark Tower books.

One theme I've noticed is that many of them feel like they decided to add this as a feature after having finished several books, and thought, "What a cool idea, I will connect them," and having seen them do this, and like it, I ask the question, "What if someone started from the get-go, from the first book, setting up a hidden epic behind the scenes?" Like most writers, I owe a great deal to those who came before and provided inspiration for the things that I do.

YouTube Livestream 2 ()
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Cody Skomauski

I've struggled with mental illness my whole life. Reading about your characters like Shallan, Kaladin, and Dalinar, that all have some degree of mental illness, start their path to recovery after forming a Nahel bond is very interesting to me. Is it a requirement for a Knight Radiant to be broken in some way prior to the bond? Where did you get this idea? Or was it just how it turned out?

Brandon Sanderson

There's a bunch of different answers to this, a variety of directions I can go. Part of it is, this is how it turned out. As I was developing the characters, I knew very early on, after the 2002 version didn't quite work, I knew what I wanted to do with Kaladin. And Shallan's character has always been a central feature of who she was, even before I came up with her modern version of the character. So there was a theme building there on its own. And when I notice a theme, I ask myself, "Is there a reason I'm looking at doing this? Why is it a theme?" And I realized this is something that was very interesting to me. I have several loved ones who have mental health issues that they deal with. It was something I didn't see done a lot in heroic or epic fantasy, and it felt very natural as a place to go. That the Knight Radiant bond is about making this bond with this spren and striving to become a better person.

It is not required in-world. A lot of people, even in-world, think that it is, because it was so common. My kind of external answer to that, even though they don't know this in-world, is that people who have struggled with these kinds of problems are more open to walking the path that one needs to walk to become a Knight Radiant. The two go hand-in-hand, the kind of self-awareness, and the ability to see yourself, to be reflective, just goes hand-in-hand with working on some of these issues. And at the same time, I felt it just worked really well with the themes of the story, the themes that Dalinar has of redemption. And also, I think that the extreme circumstances that a lot of characters put through stories like the ones I write do lead people to have some difficulties, right? Even PTSD, and things like that. There's just a lot that goes hand-in-hand together with this.

So the answer is, yes, it happened to be that way. But once I noticed it happened to be that way, I asked myself, "Is this a theme I'm doing on purpose, even if I haven't noticed it?" And the answer to that was, "Yes, it is."

17th Shard Forum Q&A ()
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Aethling

Is there a chance that any dead protagonists will miraculously come back (IE Vin, Elend, Lightsong) to help fight later battles? You have shown Kelsier having influence after he died, and Sazed makes a statement about keeping in touch with Vin and Elend.

Brandon Sanderson

I don't want to be unsympathetic to people's love for these characters, but I feel that as a writer I must resist the urge to bring back characters in this manner. I feel it would undermine my storytelling. I never want to get to the point where people read and the tension of a character being in danger is ruined by the thought, "Well, even if they die, they'll probably just be brought back in the future."

I'm not saying I won't ever do it, but I want to be very sparing. I like how Robert Jordan did it with a certain character's return in [Towers of Midnight]. It was foreshadowed, built into the story itself, and relevant.

There are characters--in the 36-book-cosmere-superoutline--who return when thought dead. Some have not met their perceived end yet, while others have. So it's going to happen, but I want it to be very rare.

Warbreaker Annotations ()
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Brandon Sanderson

Parlin as a Character

Any of you who followed the development of Warbreaker as a novel through the early stages know that Parlin, as a character, changed dramatically across revisions. He began with a different name (Peprin) and was much more bumbling and innocent. He provided some comic relief and often said dumb things.

This just didn't work. For one thing, we already have the mercenaries in Vivenna's viewpoint to give us some fun lines. (More on them later.) For another, Peprin was just too dense. I didn't like how stupid he came off. He seemed ridiculous rather than funny. So, I chopped him out and replaced him with a similar character who was more competent.

For instance, in the original draft, Peprin bought a hat because he thought it was cool—but it just made him look stupid. Parlin buys the same hat, but his reasoning is that if you're going to go about in the woods, you dress in woodland colors. If you're going to go about in the city, you want to start dressing in city colors. It's good reasoning, and you'll see him follow it more in the future. The two men do the same thing, but in my head the rationale was completely different, and that changed how I wrote them. (I hope.)

Reading through the book again, I still feel that Parlin just isn't enough of a character. With the mercenaries there to dominate the scene, Parlin gets lost. I feel that if I had the time, I'd probably chop him out again and replace him with yet another character, one who talks more, so that he can be more a part of things. Ah well.

MisCon 2018 ()
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Questioner

In your magic systems, they all require the character to go over a great stress before they obtain that-- Do you use the concept of the price that comes with magic in a plausible magic system when you came up with that idea, or was it more about the idea of flawed characters are awesome?

Brandon Sanderson

In the cosmere magics, a lot of times in order to get the magic, there needs to be-- the internal logic argument is: Souls, once they have gaps in them, those gaps can be filled with other things, which often give you access to magical powers. Great trauma or stress--this is an age old fantasy idea, goes back many many years in the genre--will let you attain some of these powers, kind of as a balancing thing and mostly this is for narrative reasons.

Flawed characters are just way more interesting to write, and I gravitated to it pretty naturally as I was building the magic of the cosmere. And I would say it was mostly narrative reasons, as opposed to, when I was building the magic, some rule that felt like it needed to be there. But it's also a little of a balancing factor. It's trying to build into--whoever asked the question about the god--having god-like powers, but their flaws making it hard for them to use it.

It's a check on giving the powers to my characters, if I make sure to establish, this character has some holes in their-- some gaps and flaws in who they are, that might make them use their powers wrong once they get them, and that is in some way a narrative check on that, if that makes sense.

Barnes & Noble B-Fest 2016 ()
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Questioner

This cosmere that you have is gigantic, enormous, and wonderful, by the way. But, it's one of those things... how long has that been kicking around in your head before you started putting it down on paper?

Brandon Sanderson

For those who aren't aware, and might just be here having read the Reckoners, all of my epic fantasy books are connected. But they're all connected through little cameos. And I did this before Marvel movies, let's just point that out! They're copying me, I'm sure. I'm sticking to that. But there's little cameos for the various things because there's a story behind the story. I started doing this because I knew, in my career, I was going to have to... just the way I am, I need to jump between worlds to keep myself really interested. But I also like big epics. So it's me trying to have my cake and eat it, too, right? Lots of little things, but a hidden big epic. Right now it's all cameos, you don't have to worry about it, it's never really relevant to the story. Each story is self-contained. And then, if you want more, you can dig into it, and... it goes pretty deep. The guy who bought the Emperor's Soul movie rights was like, "Oh, I hear that this is connected," so he went and started reading. And, like, a few months later, he called us and said, "Uhhh, I just read the whole Cosmere. Uhhh, my brain is breaking." So, you can jump down a rabbit hole with the Cosmere if you want.

So, how long has this been kicking around? I can trace it back to a couple of events in my youth, as a budding writer. First one was, I've talked about this idea that you're the director of the book when you read it. When I was a kid, what I would always do is, I would want to have some sort of... it's hard to explain. I wanted some control over the story, even though it was a book I was reading, I wanted to participate, and so I would always insert a character behind the scenes. Like, in the Anne McCaffrey books, when there's somebody who's a nobody, I'm like, "Actually, this is some secret agent type character," and things like this. And I would always insert these characters into the books. But I would even be like, "Oh, this is the character from this other book, that I'm now reading." I would have my own headcanon, is what you call it, that would be parallel to the book canon, with this story behind the story happening. I also remember really being blown away when Isaac Asimov tied the Robot books and the Foundation books together, and thinking that was one of the coolest things I'd ever seen. Where I'd loved these two book series, and the conclusion to them is interwoven, and at the end of the Foundation books you kind of get a conclusion for the Robot sequence as well. That kind of blew my brain, and I'm like, "I need to do this."

So that's the origin, and that's kind of really the origin of Hoid. He's in the first book that I started writing, in very proto-form. He's kind of the same character who had been hanging out in Anne McCaffrey's books and other people's books as I'd read them. And that was it for a while, until I became a better writer, and then started actually building an epic. So, it's been around for a while. I would say the actual origin of the Cosmere was when I wrote Elantris, and then jumped back and wrote the book called Dragonsteel, which was this next book that I wrote after that, which was the origin of the Cosmere, kind of the prequel to all of it. And then I went and wrote White Sand. And those three together were my beginning. Only Elantris, of them, got published so far, although White Sand does have the graphic novel.

Epic Games interview ()
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Epic Games

How do you think games can improve their approach to storytelling?

Brandon Sanderson

Well, this is an interesting question because as a writer, I have to admit something about games. At its core, a game with great gameplay and a terrible story is still going to be a fun game. But a game with a great story and terrible gameplay is going to be a horrible game. There's no getting around the fact that first you have to have a very fun game. It just can't go the other way. So there's a reason why, historically, some of the writing for video games hasn’t been that great, and that's because you have to make sure you have a fun game first.

That said, the more money that's being involved in video games, the more production time we have, and the more opportunity we have to really be taken seriously as a large mass media experience, the more time I think can legitimately be and should be devoted to the story. You've seen some really awesome games with great stories come out like the Infamous series, for example.

I feel that the dialogue in video games tends to be cliched, and this bothers me because when you have cliched dialogue, you end up with cliched characters, you end up with cutscenes that are just jokes that people skip, and you lose a lot of depth of immersion for these stories. So I would like to see the dialogue get better, and I would also like to see character arcs get better. I frequently see video game characters making big decisions and changes in their lives based on very poor foreshadowing, or very poor character growth, where it's just—suddenly now I'm a bad guy, or suddenly now I'm a good guy, or whatnot. I would really like to see video games put more rigor into it, to let us experience a character's growth.

The Hero of Ages Annotations ()
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Brandon Sanderson

Writing Fight Scenes

A fight should be more than a blow-by-blow. I've talked about this before. In a book, you can't get away with action for the sake of action—at least not in the same way you can in a movie.

With a visual medium, viewers can simply enjoy the blow-by-blow. Character X hits Character Y can be exciting. In books, it's dreadfully boring. I think I went a little too far toward that in this chapter.

What makes a fight work? Well, emotional impact for one. If we're tied to a character and think that they might be in danger, that can make a fight work—but only insofar as we're seeing the danger's emotional effect on the character. (Which is something books can do far better than movies.) Also, interesting discoveries and ramifications can work to make a fight more exciting.

Why is Elend forcing these men to fight like this? Where are the armies he promised? How are they going to win? Hopefully these questions drive the action. Thus the final way to make something exciting in an action scene is to show the characters being clever through the way they manipulate the fight or the magic or the area around them.

That's just my take on it.

The Way of Kings Annotations ()
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Brandon Sanderson

Chapter Nine

Kaladin in Bridge Four

This chapter is probably the most depressing thing I've ever written.

Writing a depressed character, someone in this bad a situation, is risky. It goes against almost every writing rule out there. A character like this can't be active, and there is basically no progress to the story. (I talked a little about this in the chapter 4 annotations for both The Way of Kings and The Hero of Ages.)

Sometimes I'll read the writing of new authors in my class who will try to use depression as a character flaw. They've heard instructors—perhaps myself—talk about how internal conflicts can create a really strong character. They also know that depression is something real and difficult to deal with in life, so they figure it will make a good demon for the main character to overcome.

The trap is that if the author is truly good at writing depression, then nothing actually happens in the story. It can be wonderfully authentic and at the same time wonderfully boring to read.

This chapter is kind of the culmination of me breaking rules in the beginning of The Way of Kings. I think this chapter makes the story incredibly more powerful—but the chapter itself is like a kick to the face to read. Slow, depressing. I assume this is probably the biggest place where—if people are going to stop reading—they put down the book and never pick it back up.

As I've said before, The Way of Kings is the book where I decided to break many rules to create something I felt was awesome. Great risk, and hopefully great reward.

FanX 2018 ()
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Questioner

I have one about Hoid. I want to know, in Mistborn, in Arcanum Unbounded, we find out some really important things about him. But we find out, Hoid is an incredibly powerful person.

Brandon Sanderson

Yes.

Questioner

Like, probably one of the most powerful people in the Cosmere.

Brandon Sanderson

He once was, and no longer is. So, I can't talk a lot about Hoid, but I'll give you a little bit of where he came from. Where he came from in my brain.

For those who don't know, there's a character who shows up in all my epic fantasy books, named Hoid. Or at least that's the alias he's been using lately. Where did this come from? Well, he came from me reading books when I was a teenager. I can specifically remember doing it with the Anne McCaffrey books, that I mentioned earlier. I was reading those, and I would insert my own characters. I still do this in movies, and books that I read. I add to the story. And oftentimes, when people, bit parts people, would walk onscreen in those books, or in the chapters, I'd be like, "Oooh, this is the secret character," right? And then I would have them go to the other books, and I'd imagine this kind of behind-the-scenes thing where these characters were going from different worlds of different people's books, so I'd read Anne McCaffrey, and they'd show up in David Eddings, and they'd show up in Tad Williams' books, and they'd show up in Melanie Rawn books, and I was imagining this whole story behind the story that I was creating. This was where the beginnings of me being a writer came from, was doing that. It's my own kind of fan fiction, but it's my own kind of fan fiction in my head where I was saying, "Even the characters in these books don't know the real story."

And when it came time to start writing my own, I was really in love with this idea. I can trace the idea of connecting worlds probably back to when I read the Foundation book that connected the Robots books and Foundation books, if you've ever read those by Asimov. That book kind of blew my mind, that those two series I'd been reading could be connected. And it was really, really fascinating to me. And so that's where the Cosmere came from.

And so Hoid has his origins. He existed behind the scenes of the Cosmere books. You don't have to know who he is to read them. You can just read them, don't worry about it. But behind the scenes, there is a story behind the story, and he was there for those events that happened that created... basically ended up with the various deities on the various planets. Where their origins were, he was there. But he wasn't one of them.

Elantris Annotations ()
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Brandon Sanderson

Basic Process

I take several approaches to constructing languages for my works. The first thing I ask myself is how much I’m going to be using this language. How many characters will speak it? Will the setting take place in a land native to that tongue? How important, overall, is language to this particular book?

In Elantris I realized that Aonic was going to be an integral part of the novel. The magical power of AonDor was once accessed through the form of the Aon characters. In this culture, language is a very literal power, and the practice and use of it would denote royalty, high-breeding, and even divinity.

The other languages included were of varying lesser importance. Fjordell—the language of Fjorden’s priesthood—would be second in importance, for it was to be the native tongue of the only non-Aonic point-of-view character. To Hrathen, language was to become a symbol of purity and of the chosen race. It had religious significance, and was to be a subtle model of the elitist culture from which Hrathen hailed.

The languages of Duladen, Svorden, and JinDo were of least significance. They had important characters representing them, but no major point-of-view characters. With the weight of Aonic and Fjordell already bulking up the linguistic part of the novel, I decided I wanted these three languages to provide flavor only. I wanted their representative words and names to give an instant clue to the nature of the society, and then add variety through the novel without becoming unwieldy.

YouTube Livestream 2 ()
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Bruno Veil Fernandez

Which character had an easy concept, but was harder to translate onto paper?

Brandon Sanderson

Sazed was harder to translate to paper. I often go back to him, because his arc in the third Mistborn book is one of the hardest that I've ever writen. It took a lot of revision. And on paper, it was pretty easy. "Character gets depression, because everything he's believed in turns out to potentially be a sham." That is really hard to write. Turns out that a mental affliction that encourages you to not get out of bed, not do anything, and tries to push you to be inactive meshes really poorly with trying to write characters in a novel. Getting depression right can often be soul-crushing for the reader and really boring, which is quite a challenge, because we do want to get it right if we're going to include characters with depression. But, at the same time, a person who has trouble getting out of bed every day can wear on you to read. And it's one of those things where being realistic adds a whole host of challenges.

And my advice, if you are doing this, is to make sure that there is either some external force forcing them to keep going, or some sort of sense of progression, even if it's downward progression, that the reader can watch and feel a sense of motion to the character's arc.

Skyward release party ()
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Questioner

Of all of your characters, were some of them based off of people that are part of your life?

Brandon Sanderson

Definitely.

Questioner

And are there any of your characters that you wish were real?

Brandon Sanderson

Oh yeah, I'd have fun chatting with some of them. I would like to chat with Sazed, that would be a lot of fun. A lot of the side characters are based off of friends; not a lot of main characters. The most main character that's based on a friend is Skar, who is based off of my friend Skar.

Orem signing ()
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Questioner

Do you have intentions to have a conclusion to the Cosmere, or is it something that's going to be ever expanding?

Brandon Sanderson

I did build a conclusion in, and I will write toward it. My goal is to get to it before I get too old. And then if I want to still noodle in the cosmere, do planets that we didn't get to or things like that. So the cosmere main timeline that I'm working on, my plan is to try release a book every year or so in this main timeline. Depends on how long the Stormlight books are. *laughter*

Oathbringer rough draft was 540,000 words. A normal novel is considered 90,000-100,000. The Way of Kings was 300,000. This happens to us fantasy writers. It depends on how long the Stormlight books take. But the main line is 10 Stormlight books in two 5 book arcs. First 5 book arc, then there'll be a break in-world of about a decade. So it won't be as big as the Mistborn jumps. But there'll be a break in world and then we'll come back to it in book 6. And book 6 is where we kind of refocus on different characters, some characters go through the whole thing. Some characters kind of fade more into the background and new characters become the focus. So you can imagine it as two series set in the same world.

We have the mainline Mistborn series, which is taking Mistborn through a bunch of different eras, eventually landing us in science fiction, space travel. I originally plotted those as 9 books, but then I wrote the Wax and Wayne books as more part of that... But the ending of the Cosmere is the science fiction Mistborn trilogy. Chronologically, that's the last thing I have in the plot. That science fiction Mistborn trilogy is space opera. It's Star Wars meets the cosmere. That's our endpoint. 

Right before I write that I will do Dragonsteel, which is Hoid's backstory. Which is flashing back to the beginning of the cosmere, before Adonalsium was Shattered. So that's our time line. You'll get that-- So right now, it's finish the first 5 Stormlight books, do the 1980's level Mistborn books, next 5 of Stormlight, Dragonsteel, ending.

I'll probably work some Elantris books and a Warbreaker book in there but that's my main line. Anything that's not in there, like the Threnody novel and things like this, I plan to do but they have to fill a slot of a side project when I have extra time. Might be pushed to be a novella, instead. That's my main line plan. And that's plenty for me to do. And granted, I just finished book of mine number 42 or 43 or something like that, that I've written since I turned 21. So in 20 years, I wrote 40 books. That sounds like a lot but it depends on how long Stormlight books are.

*laughter*

Like, last year, I basically only did one thing. I had Snapshot and then Stormlight. Those take a lot of work.

Firefight Seattle UBooks signing ()
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Questioner

I don't know what you can or cannot tell me but I read a comment that Hoid is your favorite character, I don't know what you can say about that.

Brandon Sanderson

Hoid is definitely a favorite of mine. Picking a favorite character is like trying to pick a favorite child, It's just not productive. Robert Jordan always answered this question by saying "My favorite is the one that I am writing right now" and so-- But yes, Hoid is the character-- one of the very first characters I came up with, and he travels through almost all of my books. So you can watch for him.

Oathbringer Chicago signing ()
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Questioner

With Alloy of Law, with Wayne, how do you come up with that character? *laughter* And those things that he says? 

Brandon Sanderson

So, yeah, Wayne's one of those characters. So, there are certain standards to which I hold almost all of my characters in my books. Wayne isn't one of them. He gets away with more.

So, where'd Wayne come from? The original concept for Wayne was, when I was working on the Mistborn books-- For those who don't know, I originally pitched Mistborn to my editor, Moshe, as a trilogy of trilogies: Past, Present, Future. Epic fantasy trilogy, urban fantasy trilogy, science fiction trilogy, set in the same world, with advancing technology in which the magic becomes the foundation for space travel. And the original idea that the epic fantasy trilogy becomes the foundation of myth and religion in the modern day trilogy. So, I told him all this, and he said, "Wow. You're ambitious." This was after he had read Elantris and was trying to figure out what else to buy from me.

And so, as I was working on The Stormlight Archive, I realized I wanted something from the Mistborn world to balance Stormlight, because Stormlight books are big and involved and take, like, years of writing to get done, and I didn't want to be alternating thick, long, books in two series, I kinda wanted to have a shorter, more fast-paced series to balance out the bigger, longer series. And so, the first thing I started doing, the first idea for Wayne, was a person whose personality changed based on hats he put on. And he was actually originally a hat maker. And I wrote, like, three pages of this, and he was just too kooky. He was great, but I was pouring too much into him. I needed: number one, to kinda pull back on the concept in that original; and number two, I needed multiple characters around him. By the way, he was riding around on a talking horse at that point, because he was a kandra.

Yeah, it was a really weird scene. It was wacky. And that's when I said, "All right, I'm gonna sit down and write an actual novel, not just exploratory scenes." And that's where I built Wax and Wayne, and kind of, the play off of each other, and things like that. So, they kind of grew out of each other, and out of that first scene that I wrote. 

17th Shard Interview ()
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17th Shard

You've told us that you took the idea of the Shattered Plains from Dragonsteel into Way of Kings and reading Way of Kings it's hard to imagine the book without them. What did Roshar look like without them? Can you walk us through the process of moving that concept from that series to this one?

Brandon Sanderson

Yeah, it looked pretty much like it looks in the books, but Way of Kings Prime takes place mostly in Kholinar and in a location that has not yet been talked about in the books.

Ah…it took place in another location, how about that?

One of the big things with this book is, as I was saying, that I think I started [Way of Kings Prime] in the wrong place. I moved some things back in time and some things forward in time. For instance, if you ever read Way of Kings Prime, the prologue to Way of Kings Prime is now the epilogue to The Ways of Kings. You know, the thing that happens in the epilogue with the thumping on the door and the arrival of a certain individual? That scene is now from Wit's viewpoint which it wasn't before. Pull Wit out of that scene and you'll get almost exactly [what happened] in the [original] prologue. So, the timing has been changed around a lot.

As I was playing with this book I found that, like I said, one of the big things I had a problem with was that I felt that Kaladin had taken the easy route when he needed to take the hard route. I was really looking for a good plot cycle. I needed something to pull this book together. I had characters but I didn't have a plot and I've mentioned before that sometimes things come [to me] in different orders. In this book world and character came to me, in fact character came to me first, world came second and then I was building the plot around it. I knew the plot of the entire epic and the entire series but I needed a much stronger plot for book one. Because of the various things that are happening I wanted to deal with a war.

So I was planning a war away from Alethkar, and I'm trying to decide what I'm going to do with this war. Meanwhile I have Inkthinker, Ben McSweeney, doing concept art for me to use in my pitch to Tom Doherty at Tor and he says, "Hey, I just drew up this sketch of some creature that lives at the bottom of a chasm, what do you think?" And he showed me this.

I told him that we were looking for kind of above water coral reef formations, and he sends me this brain coral, which is essentially the Shattered Plains with a big monster living at the bottom and I'm like, "Wow!" I actually did a book where this was essentially the setting. I looked at that, and that's actually what made me say, "Wait a minute, could I transpose this and would the Shattered Plains actually make more sense on Roshar than they ever did on Yolen?" I started playing with that concept and I absolutely fell in love with the idea. Unfortunately for Dragonsteel, that was the only really good plot cycle from that book.

So, I ripped it out of that book and I put it here, and that means it brought with it a few side characters who no longer live on Yolen because they now live on Roshar. Rock is one of them, though he's been changed. When he came along the Horneaters were born; they had not been in the books before. For those who have read Dragonsteel, he was Ke'Chan in that book. I couldn't bring that culture because that culture is extremely vital to [Dragonsteel]. I can bring a plot cycle or a little region, and there's certain things you can pull out of a book without ruining the soul of what the book is. I couldn't take the Ke'Chan out of Dragonsteel; they're just part of what that book is and so Rock had to change nationalities. I had to build him his own nationality, a new culture essentially just for him. And yeah, it worked wonderfully.

Someday I'll let you have that art, and if you remind me to ask Peter you can probably post it with the interview. As you can just see it's not the way that it ended up being because it looks different from how the Shattered Plains turned out, but it was the spark that made me say, "Let's move this over."

Read For Pixels 2018 ()
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Anushia Kandasivam

Stories are one of the most powerful ways of bringing about change. In your opinion, how can authors strike a balance in their storytelling between raising awareness about things like violence against women, while telling an engaging story, without being pedantic or preachy?

Do you think it's important for influential authors such as yourself, who are read all over the world, to make a conscious effort to include characters in your stories that show reinforcements of respecting women as people and as human beings?

Brandon Sanderson

Definitely a big "yes" to your last one.

This is a big issue, and I'm glad you asked it, because it's something I've thought about quite a bit. At its core, it comes down to, "How do you write a story that explores difficult questions without preaching." Because, at the end of the day, we're picking up an epic fantasy book because we want to go to a new world, enjoy this new world, and have an interesting adventure. And we're not picking up it up because they want Brandon Sanderson to lecture them. And certainly, there are authors I do read to be lectured. So it's not a blanket statement, "This is how someone should do something."

But for me, there's a couple of core tenets. One is the one I've already mentioned. Which is, if I'm going to put a character in (which I think I should put a wide variety of characters in) approaching questions from different directions, make sure that I am researching that person's viewpoint, people who have that viewpoint in the real world, and make sure I'm doing the job that they would want me to do with their position, their subculture, their belief structure, and things like this.

But that kind of plays into another big... pillar of what I think my duty as a writer to do, which I've expressed it in the books, I've gotten it through things I've heard other authors write. Which is "Raise questions. Don't give answers." I believe that if you are raising questions, and having multiple people who are all sympathetic disagreeing on this question, or struggling with this question in different ways, it innately makes the reader start to say, "Well, what do I think about that? And is it something that I need to think about more?" And not dodging these topics, but also not coming down with long sermons about them, I think, is the way that I want to be able to approach them.

I often share this story, so I apologize if some of you heard it before. But the book that got me into science fiction and fantasy was Dragonsbane, by Barbara Hambly. And Dragonsbane, by Barbara Hambly, is criminally under-read in the science fiction/fantasy community. I have read it again as an adult, it holds up, it is a fantastic novel. What made Dragonsbane work for me? I was a fourteen-year-old boy who was handed this novel by his English teacher, and she said, "I think you are reading below your level. I think you would like something a little more challenging. Why don't you try one of these books on my shelf." And that's the one that I ended up picking up. This book should not have worked for a fourteen-year-old boy, if you read the Cliffnotes on how to get a reluctant reader to read books.

Dragonsbane, if you haven't read it, is about a middle-aged woman who is having a crisis as she tries to balance having a family and learning her magic. Her teacher has told her she can be way better at the magic if she would dedicate more time to it, but her family takes a lot of her time. And this is her main character conflict through the story. Now, it also involves going and slaying a dragon, and things like this. And it's a wild adventure with some excellent worldbuilding, and a really interesting premise. The story is about having to kill a dragon, her partner has been asked to slay a dragon, he's the only person who's ever slayed a dragon, but he killed a dragon when he was in his 20's, and now he's middle-aged, and he's like, "I can't do that like I used to anymore." And together, they go down and try to figure out how to kill a dragon when you're an old person. But this story should, on paper, not have worked for me, but it was the most amazing thing I'd ever read in my life.

Meanwhile, my mother graduated first in her class in accounting in a year where she was the only woman in most of her accounting classes. She had been offered, as she graduated, a prestigious scholarship to go become a CPA. And she actually turned that down because of me. She was having me as a child, and she decided that she would put off her education and career for a few years. She is now the head accountant for the city of Idaho Falls power plant, so she did go back to her career, but she put that off for me. Now, as... a middle school kid, if you told me the story, I'd be like, "Of course she did. I'm awesome. I'm me. Of course she would do that. That's the right thing to do." I read this book, and I'm like, "Oh, ditch your kids, woman. You could be a wizard!" I got done with this book, and I realized: I just read a fantasy book about slaying a dragon. High fantasy, all the stuff that should have just been brain popcorn. And yet, I got done with this book, and I understood my mother better. And it hit me like a ton of bricks, that a story could teach me about my mom in some ways better than living with her for fourteen years, because I was a stupid kid who wouldn't listen, and assumed he had the answers. But when I saw through someone else's eyes, who was very different from myself, that changed the way I saw the world.

This is why stories are important. This is why it is important-- if you're writers out there, it's why your stories are important. When you ask, "Well, what can I write that's new?" You can write who you are. And that will be new. And that is valuable in and of itself. Those stories have value because you're telling them. And this is what stories do. And this is how, I think, I want to be approaching telling stories. I want people to read the stories, and I don't want them to feel lectured to. But I want them to see the world through the eyes of someone who sees it in a very different way. Maybe that'll make them, make you, make all of us think a little harder about some of the things in our lives.

The Hero of Ages Annotations ()
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Brandon Sanderson

Chapter Thirty-Six

Talking Scenes

I realize that my books contain an awful lot of scenes where people stand around talking to each other. I try to keep them moving as much as possible, changing scenery, making the dialogue dramatic, allowing the characters to make conclusions and decisions. But, at the core, my stories consist of a lot of people discussing and weighing options in their heads.

I worry that sometimes I need to make things a little faster paced. I wanted to avoid too much of Elend brooding. In fact, one of the earliest rewrites of the book I did (one I did before I finished the novel, which is rare—I usually don't rewrite until I finish the rough draft) was done specifically to make Elend a more active character. In that same rewrite, I tried very hard to work out his character arc. (It just hadn't been working in the first draft.)

This was what I came up with. The emperor who knows he will end up having to make a very difficult decision, and fearing that he'll do what's right for his people—even if it seems morally wrong at the time. I didn't want to have many chapters of him brooding, but that sort of decision can't be off-the-cuff. For his character to work, I needed him to wrestle with the question—even go back and forth on it, as we as people often do.

Goodreads Fantasy Book Discussion Warbreaker Q&A ()
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Jeanne

You write such wonderful, believable female heroines, who are your role models and influences?

Brandon Sanderson

Writing believable female heroines—I should probably back up and point out that I wasn't always good at this. In fact, in the first few books I wrote before ELANTRIS I was terrible at it. That disconcerted me because it was something I wanted to make a strength in my writing. This is partially due to the fact that so many of my favorite fantasy novels growing up, when I first discovered fantasy, were from female writers with really strong female protagonists. So there was a piece of my mind that said having strong female protagonists is a big part of fantasy. I don't know how common that viewpoint is, but because those were the people whose books I read—writers like Anne McCaffrey, Melanie Rawn, and Barbara Hambly—I wanted to be able to do that in my own fiction. Even beyond that you want every character you write to be believable, and it's been a habitual problem of men writing women and women writing men that we just can't quite get it right, so I knew it was going to be something I'd have to work hard at.

I took inspiration from women I know, starting with my mother, who graduated top of her class in accounting in an era where she was the only woman in her accounting program. She has always been a strong influence on me. I also have two younger sisters who were a lot of help, but there were several friends in particular who gave me direct assistance. Annie Gorringe (who was a good friend when I was an undergraduate—and still is) and Janci Patterson were people I sat down to interview and talk to in my quest to be able to write female characters who didn't suck. I would say specifically that Sarene from ELANTRIS has a lot of Annie in her, and Vin from MISTBORN has a lot of Janci in her. In WARBREAKER, Siri and Vivenna don't really have specific influences but are the result of so much time working at writing female characters that it's something I'm now comfortable with. (Their personalities arose out of what I wanted to do with their story, which was my take on the classic tale of sisters whose roles get reversed.) It's very gratifying to hear that readers like my female characters and that the time I spent learning to write them has paid off.

Shadows of Self San Jose signing ()
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Questioner

How did the name Bridge Four [come about]?

Brandon Sanderson

So, I stole Bridge Four (there's an interesting story to it)... Dragonsteel was my seventh novel, and it's Hoid's origin story, and it takes place... the series is Hoid's origin story, though that book doesn't really get into it. We have a few viewpoints from him, but it's not really about him. And the idea was, I was gonna kind of lead into this epic fantasy, and then start talking about this mysterious character who was a big part of it. And the main character I decided to lead in with that was this person who got stuck in a bridge crew. It's not Kaladin, it's a very different character, but the idea of the bridge crews. Well, eventually, I took Dalinar out of... even before I was writing Dragonsteel, I pulled him out, set him for a different book. And eventually it became clear to me that I needed to pull the bridge crews out and move them to Roshar because they just worked better. I had this great idea for these bridge crews, but the world they're in just didn't match. And the chasms and things matched very well. So I moved them out and made them a part of Kaladin's story. What I'm getting at is, I came up with the bridge crews, like, twenty years ago, and I have no idea why I picked four, other than... I have no idea. Bridge Four has been Bridge Four to me for years. In fact, if you read Dragonsteel, you can still find Rock in Bridge Four from twenty years ago, acting kind of the same. And a few of the other characters are still there, as well.

West Jordan signing 2012 ()
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Brandon Sanderson

So, what I’ve been doing lately is writing on Stormlight 2. And Stormlight 2, if you’re unaware with what’s going on in the Stormlight series, I conceived the series as ten volumes, two five book arcs, with each volume focusing on a character by giving them a flashback sequence. So if you’ve read the first one, Kaladin, one of the main characters, there’s a sequence of flashbacks that kind of inform how he came to be where he is at the start of the book. And I intended that for each of the ten primary characters because I kind of began them all in the middle of their stories, which is what happens when you’re writing a book. The beginning of a story is not the beginning of a book. It’s impossible to tell the beginning of a story because there’s always something more that could come before. So you start with people who have passions, who have lives, who have things going on and then I wanted to use these sequences to bring you back up to where they were when they started.

This was a method I thought I would use in order to help divide each book and help me envision each book as a stand-alone volume in the series. Because one of the challenges of writing a big series like this is you don’t want them all to blend together. You want them each to feel distinct, to have their own climaxes and their own story because when they start to blend together, it can be detrimental to the series in the long run. So in my original outline, I spent a lot of time figuring out what everyone’s story was going to be, but I didn’t actually have to do them in a certain order because they all are flashbacks. It means I didn’t have to have the flashbacks in certain parts. And so I wasn’t sure whether I was going to do Dalinar or Shallan for the second book, I always knew I was going to do Kaladin for the first book. And I ended up deciding on Shallan, in part because I want to get into her story because of things that are happening in the plot but also because I wanted Dalinar’s sequence to come later.

Now, I’m not promising that characters all survive that long. It’s entirely possible, just so you know, that I would kill someone off and still show their flashback sequence. Because the flashbacks aren’t them having a flashback, the flashbacks are- it’s not them sitting there and remembering that, it is simply a non-linear way of telling their story. So just so you know, that doesn’t necessarily mean that Dalinar survives til book five.

Mi'chelle Walker

Are you telling us you're going to kill one of our viewpoints?

Brandon Sanderson

I'm not saying. I'm just saying, that I reserve the right, the outline, you know? I don't like giving spoilers. I like keeping people guessing.

Goodreads WoK Fantasy Book Club Q&A ()
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Bahador

I really like the dialogs between Jasnah and Shallan, covering atheism, god, blind faith, etc.

Are you going to expand on these philosophical topics? Will it play a larger part in the plot?

I really enjoyed these moments and hope to see more of them

Brandon Sanderson

I'm glad you liked them. These questions are very important to Shallan and Jasnah and to an extent other characters such as Dalinar, so you will indeed see much more of this. I wouldn't include it if it weren't very important to the characters. And what's important to the characters has a strong influence on what's important to the plot.If what happens at the end of Part Five with Dalinar is to be believed, then there is a very interesting theological conundrum to this world. Something claiming to be God claims also that it has been killed. Which then in some ways leaves someone who is atheist right, and yet at the same time wrong. When Jasnah and Dalinar meet, you can expect some discussion of what it means to be atheist if there was a God and God is now dead. Or will she say that obviously wasn't God? Those circles of thought are very fascinating to me and to the characters.