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Elantris Annotations ()
#51 Copy

Brandon Sanderson

I use this chapter as a strict triad chapter–it covers the same space of time as the other two chapters. With Sarene and Raoden running around together now, the triad system has been easy to forget. While I still start each chapter with the correct character, I often let the viewpoints intermix after that.

Again, this is intentional. After this last Hrathen chapter, I have the triad system break down completely. It's supposed to be a subtle indication of the chaos of these last few chapters. I'll even start throwing in viewpoints that aren't of the core three, which I hope with give the reader a sensation that something different is happening. The world, even the narrative structure of the book, is breaking apart. None of the old rules hold any more.

Elantris Annotations ()
#52 Copy

Brandon Sanderson

Ah, and Hrathen's three month timebomb. It's always nice when you can have a timebomb go off early. Hrathen thinks in this very chapter about how he's got a month left on his deadline. However, I suspect that readers will look at the book and realize that there's less than a hundred pages left. Hopefully, with these chapters–Raoden crowned king, Hrathen apparently beaten–I invoke a sense of confusion in the reader. They'll be expecting something big, something they weren't looking for.

The arrival of the Dakhor monks is it. You'll get some more explanation of this later, of course. Anyway, now you know why I kept mentioning the Arelene market and how unprofitable it seemed. The merchants there weren't even really merchants.

In the first draft, I had the monks hiding on the merchants' ships. In a later rewrite, however, I realized that this wasn't as powerful as if I had them actually playing the part of the merchants. If I had them on the ships, I had to have Hrathen follow Dilaf all the way to the docks. In addition, those monks would have had to spend weeks cooped up in the holds of a bunch of merchant ships. So, I changed it so that the monks were impersonating the merchants themselves–a better plan, I think, on their part. This lets them infiltrate the city, move around and scout the area, and essentially hide in plain sight.

Legion Release Party ()
#53 Copy

Questioner

What can you tell us about food in Arelon? Is there a specific Earth culture that it resembles? Because in Elantris, we only really see cooking an eating when it's Kiin's cooking. And he kind of has a mishmash.

Brandon Sanderson

I was looking at Renaissance Europe, maybe Spanish...with the coastline...Let's go with Spanish-esque. So some olives, something close to a paella. I would imagine it being somewhere along those likes, probably. The problem is I don't really know what they ate in Renaissance Spain. I only know what they eat in Spain right now. But I was looking at it like a Renaissance Mediterranean for Arelon when I was building it.

Elantris Annotations ()
#54 Copy

Brandon Sanderson

In the original drafts of the book, I had Sarene feeling a sense of foreboding here at the beginning of her section. My thought was that we'd just seen the Dakhor attack Raoden–the reader is going to be feeling some tension, so I thought I'd like to keep it up in the Sarene scene.

There's still a little bit of it there, but I cut most at Moshe's recommendation. He felt that having Sarene feel an unnatural eeriness about this particular night was too melodramatic, and implied a kind of psychic link. Personally, I think there's nothing psychic about it–it's just a general storytelling convention that characters can sense when something is wrong.

Either way, I do think the more subdued tone of this first part has its own advantages. By having Sarene completely ignorant, even unconsciously, of what is coming, I think I build a sense of tension. The reader knows danger is approaching.

Elantris Annotations ()
#55 Copy

Brandon Sanderson

This chapter, which Raoden and Galladon crouching atop the rooftop and watching for newcomers, reminds me of the early days of conceiving this novel. The seed for Elantris actually came several years before I got around to writing the book. I knew that I wanted to tell the story of a brutal city filled with people who has some sickness that kept them from dying.

One of the initial scenes that came to my mind was that of the main character crouching atop a low building, watching the gates to the city. The gates open, and a newcomer is thrown in. At the same time, one of the wretches inside the city snaps–finally giving into his pain, and going mad. This man madly rushes toward the gates, trying to escape. The city guards–who don't have the disease–throw massive spears at the man rushing the gates. One of the spears hits him, piercing him all the way through.

However, it's quickly explained that the spear wasn't meant to kill, for the man continues to struggle weakly, despite being impaled. However, the spear is so big and bulky that the poor creature can't move any more–obviously, the weapons are intended to slow and immobilize, not kill. After all, the inhabitants of this city can't be killed. The man gives up struggling, and lays there limply, whimpering with the massive spear stuck through his chest.

At the same time, another sick one approaches the main character. "–Insert name– went mad last night," he whispers to the main character. "You are now the eldest." Meaning, of course, that the main character is now the person who's been in the city the longest without having gone mad.

You should be able to see the evolution of this scene in the story that I eventually told. Many of the concepts are the same, though I changed the viewpoint character from a person who had been in the city for a long time to a newcomer who still had his optimism. I also shifted much of the focus of the novel to what was happening outside the city, adding the two other viewpoint characters. However, this scene still remains in my mind–it's actually the only real scene I can remember from the very early days of planning Elantris. As an homage to it, I left in the large, bulky spears carried by the Elantris City Guards. Hrathen mentions them in the previous chapter. Though the guards no longer carry them for the same purpose–indeed, the guard probably wouldn't even know what to do with them in case of an attack–I thought this little inside reference to be an interesting one.

Elantris Annotations ()
#56 Copy

Brandon Sanderson

Chapter Nine

This third "chapter triad" is the first one where I do a real intersection of the three viewpoints. Raoden sees Hrathen on the wall, Sarene and Hrathen spar, then Hrathen thinks about his run-in with Sarene on his way to the meeting with the noblemen.

I'm not sure if I'd ever want to use the chapter triad system again. It made all kinds of problems for writing the book. Almost everything else I've written has been strictly chronological–if you jump from one viewpoint, or one chapter, to the next, you're always progressing forward in time. By jumping backward in two chapters out of three, I gave myself some challenging pacing and coordination issues. For instance, the important events in each of the three storylines had to happen on generally the same days. Also, I had to rotate the chapters strictly, and so I couldn't just skip a character during a given time-frame. That meant I had to have important events happening in all three viewpoints all the time.

However, the benefits of this situation are moments like you see in this triad, where I could flow from one chapter to the next, having the timeframes play off of each other. You might have noticed from this triad that I had to fudge just a bit. Not all of the viewpoints happen at exactly the same time. The rule I set up for myself is that they had to all happen on the same day–preferably as close to overlapping each other as possible.

Elantris Annotations ()
#57 Copy

Brandon Sanderson

This chapter is one of the prime "show Hrathen's competence" chapters. Most of what goes on here is in the way of character development for Hrathen. The plot of him swaying some of the noblemen is important, but not specifically so. However, I've always said that the stronger–and more clever–the villain is, the better the story is. By showing how Hrathen deals with the noblemen, I re-enforce his abilities, and justify him as a threat to the city.

There were a few small edits to this chapter. The biggest one was a change where I slightly-weakened Hrathen's treasonous talk. In the original, he told the noblemen that he was the gyorn assigned to Duladel before it collapsed. Moshe pointed out that this was a little too subversive of him to imply in the middle of a group of men who may or may not end up supporting him, so I made the change.

Elantris Annotations ()
#58 Copy

Brandon Sanderson

This chapter introduces a couple of minor characters for Raoden's gang. One thing you'll notice here is the good-natured humor I include in the chapter. (Or, at least, I hope you found it humorous.) I had a real worry that Elantris would be too dark a book, considering the things that Raoden has to go through. That's why Galladon's character is so important. In my mind, Galladon fits the most basic definition of a humorous character–he is a juxtaposition. He is a pessimist from a culture of optimists. He is a foil to Raoden, yet at the same time his comedic pessimism lifts the story and points out just how ridiculous their situations are.

Galladon isn't simply comic relief–I have never used, and never intend to use, a comic-relief character. However, he allows for some farce and some fun-poking, which in turn lightens the air of what could otherwise be a very gloomy book. His relationship with Raoden proves that even in the hellpit of Elantris, things like friendship and trust can exist.

Because I have three separate storylines in this book, I have to move quickly. (Or, at least, quickly for me.) This allowed me to keep up the pacing, and to have a good amount of tension in every chapter. Of the three viewpoints, however, I think Raoden's chapters seem to move the quickest, though Hrathen has the smallest number of pages.

Elantris Annotations ()
#59 Copy

Brandon Sanderson

You'll notice the quick mention of the Widow's Trial in this chapter. This sub-plot was actually added later in the drafting process, and I had to come back and write these comments into this scene. It will become apparent why later on.

Though, you spoilers already know how it is used. I needed to get Sarene into Elantris somehow, and I wasn't certain how I was going to do it. Somewhere along the way I devised the idea of the Widow's Trial. In the end, it worked quite well, as it provided the means for Raoden to create New Elantris.

Elantris Annotations ()
#60 Copy

Brandon Sanderson

Chapter Sixty - Part One

Form

From here on out, the chapters get longer. It's interesting to try and work with pacing. I think the shifting viewpoints achieve the sense of drama I want, and coupling that with lots of new chapters would be repetitive, I think. So, I waited for the most dramatic moments possible to end chapters. I think this ending counts.

The triad system breaks down completely here. Everything is falling apart, and we're getting wild viewpoints from all over the place. (Well, not exactly–we only add Galladon and Lukel. However, I think that after fifty-nine chapters with only three viewpoints, suddenly adding two more will be disorienting enough to have the effect I want.)

Part of the reason I add the viewpoints is so that I can show the breakdown of the form of the book. However, another–perhaps more important–reason is so that I can show what is happening in places that don't involve one of the three viewpoints. Raoden is off in his own little world of pain, and Sarene and Hrathen have gone to Teod. If I want to show what’s happening in Arelon, I need some new viewpoints.

Elantris Annotations ()
#62 Copy

Brandon Sanderson

Dilaf's Backstory

I hope that Dilaf's explanations about his past are suitably creepy. I also hope they give some explanation. He is a man who betrayed his religion when he thought it would save the woman he loved–only to find himself, in turn, betrayed by the Elantrians. His wife became Hoed, and he himself burned her. This would have something of an effect on a man's psyche, I think.

Now, recall that Elantris was at the height of its power when Dilaf took his wife in to be healed. I mentioned her earlier in the book, in a Raoden chapter. He found a story in one of his textbooks about a woman who was improperly-healed, and it turned her into what the Elantrians now are. This is Dilaf's wife. (Go re-read Chapter Twenty-Five for the story.) I find this little item beautifully circular.

Anyway, we now have an explanation for Dilaf's instability and his hatred. I really like how Dilaf, normatively, grows into being the prime villain for this book. He comes to it slowly, kind of stealthily, while the reader is focusing on Hrathen. Yet, Dilaf is there from the first Hrathen chapter, always dangerous, always trying to destroy Elantris, always making his own plans. I worked hard to bring about his rise to power in the book, and I hope that it worked. Puling off the Dilaf/Hrathen reversal was one of my main goals in the story.

Elantris Annotations ()
#63 Copy

Brandon Sanderson

The Spirit of Elantris

So, this moment–where Raoden is nearly dead, looking down on the cities, and finally makes the connection–was one of the scenes that made me want to write this book. In each novel I write, I have some important scenes in my mind. They're like. . .focuses for the novel. They're the places I know I need to get, and they're usually very dynamic in my mind. In a way, I tell the rest of the story just so I can make my way to these moments.

This book had two main Moments for me. We haven't gotten to the second yet, but this is the first. I hope that you, the reader, arrived at the realization just as Raoden did. I've had a lot of trouble getting this balance right. Some readers figured out the secret early, while others (the larger group) didn't even understand what's going on in this chapter.

If it requires explanation, Raoden is thinking about Aon Rao. Then he notices that Elantris and the cities around it form a pattern–the exact pattern of Aon Rao. The cities form an Aon on the ground. At this moment, Raoden realizes why Elantris fell, and why the Elantrians went with it. If you haven't figured it out yet, I won't spoil it for you.

Elantris Annotations ()
#64 Copy

Brandon Sanderson

Chapter Sixty-One - Part One

Hrathen's Decision

As I've mentioned, Hrathen has the most progression of any of the characters in this book. It's fitting, therefore, that he should get the best character climax.

Essentially, Elantris–at least Hrathen's third of it–is a redemption story. It is the story of Hrathen trying to make up for the massacre he caused in Duladel. Beyond that, it's the story of a man struggling to understand what faith is, and what that faith requires of him. In the end, his decision to save Sarene comes as a rejection of the sins of his past. And, in a slight way, it is a rejection of the heartless, logical man he assumed himself to be.

Elantris Annotations ()
#65 Copy

Brandon Sanderson

The Pool

So, this is a SLIGHTLY contrived mechanic, and I realize that. I let Raoden off easily by having him simply choose not to be dissolved by the pool.

Partially, I did this simply because I couldn't think of a better way to get him out of it. In addition, however, I think it fits the form of the novel. The pool represents giving in–though it's giving in to peace instead of pain, it is still an admittance of defeat. I've mentioned over and over that the pain has no power against one who doesn't give in to it. I don't see why the peace should be any different. If you can resist one, then you can resist the other.

Besides, the image of Raoden bursting from the pool in front of Galladon and Karata was too good to pass up.

I'm honestly not sure what the pool is or how exactly it fits into the theory of this magic system. It was added as a plotting devise, as mentioned earlier, and therefore was never tied directly to the cosmology or theoretics of the world. When I do a sequel to this book, I think I'll try and find a way to tie it in. For now, however, it's kind of a loose thread. The only thing I know for certain is what I mentioned above. Just like the pain of an Elantrian, I think the peace offered by this pool is a supernatural force. It has something to do with the physical form of the Elantrians.

Brandon's Blog 2008 ()
#67 Copy

Brandon Sanderson

MY HISTORY AS A WRITER

I’ve been thinking that I should give a little bit of an explanation of my history as a writer for those of you who don’t know. I think it might give you some context for some of the posts I’ve made, and things people are saying in the forums about my unpublished novels. Read on if you want a little context.

This all started in earnest when I was 21, about eleven years ago, back in 1997. That was the year when I decided for certain that I wanted to write novels for a living.

My first goal was to learn to write on a professional level. I had heard that a person’s first few books are usually pretty bad, and so I decided to just spend a few years writing and practicing. I wanted time to work on my prose without having to worry about publishing.

You might call this my “apprentice era.” Between 97 and 99 I wrote five novels, none of them very good. But being good wasn’t the point. I experimented a lot, writing a variety of genres. (All sf/f of course—but I did some epic, some humor, some sf.) As you can probably guess by me writing five books in two and a half years, none were very well edited and while I had a lot of fun writing them, they were done very quickly, and had a lot less planning than my later books. Not many people read any of these novels, and I only ever sent one out to publishers (the second one, STARS’ END.)

Around 1999 (I can’t remember the exact date) I started attending the science fiction magazine THE LEADING EDGE at BYU; I also took an important writing class, less because of what I learned about writing (though I did learn a lot) and more because of people I met. Through TLE and the class, I ended up as part of a community of writers, editors, and science fiction/fantasy readers who were serious about what they were doing. During this time, I founded a writing group with Dan Wells and Peter Ahlstrom (Fellfrosh and Ookla over on the TWG forums.) Other members included our friend Nate, who doesn’t hang out here any more, and Ben/Tage, who used to be one of the board’s mods and who is still often one of my alpha readers. Eric (St. Ehlers) was another of our good friends, as was Kristy (Brenna), among numerous others, many of whom don’t hang out here very much any more.

You might call this the “Golden Era” of my unpublished career. I was getting to one of the most creative points in my life, and was very energized and excited about the writing I’d learned to do. After practicing for five novels, I felt that I was finally in a position to do justice to an epic fantasy story. In 1999, I started a book I called THE SPIRIT OF ELANTRIS, which eventually just became ELANTRIS.

As I said, this was the golden era of my unpublished career—though I think the ‘unpublished’ part of that statement is important. I hope that I’ll grow and progress, and think that the books I’m writing now are better than the ones I wrote then—just as I hope that the books I’ll do in ten years will be better than the ones I do now.

However, the three novels from this era—ELANTRIS, DRAGONSTEEL, and WHITE SAND—represent some of the best worldbuilding I’ve ever done. Of the three, ELANTRIS turned out the best by far. WHITE SAND was good, though it will feel dated now if you read it, since my writing skill has improved quite a bit since then and it never got the level of editing and revision that ELANTRIS did. DRAGONSTEEL has moments of brilliance surrounded by some really boring sections; it had trouble because of the scope of what I was attempting. I think any of the three could have become publishable if they’d gotten the right editing and revisions.

Anyway, I wrote these books in 1999–2000. By 2001, however, this era was lapsing. I finished at BYU, and since TLE was for students, a younger crowd was taking over and I no longer quite fit in there. I continued my writing groups in various forms, and we started the Timewaster’s Guide as a project and forum for those who had worked together during that era of the magazine.

I was collecting rejection letters for ELANTRIS, WHITE SAND, and DRAGONSTEEL. I felt these books were good—very good. But nobody was giving them much attention. At the conventions, editors kept saying that fantasy novel submissions were too long, and that new writers shouldn’t be trying such beastly first books. I sat down to write MYTHWALKER, by ninth book, and halfway through just couldn’t continue. (It remains the only book I’ve ever given up on.) I was trying another epic fantasy, but I was increasingly disappointed in how poorly the first three had been received. MYTHWALKER felt like an inferior knock-off of my own DRAGONSTEEL, and needed to be rethought. So I stopped working on it. (Though one side story in the book about two cousins named Siri and Vivenna really interested me; they would later get their own book as WARBREAKER.)

The next little time is kind of the “Dark Era” of my unpublished writing career. After giving up on MYTHWALKER, I decided that New York wasn’t looking for my brand of epic fantasy, and that I’d try to see if I could write something else. I wrote three books during this era. MISTBORN PRIME (I added the prime later to differentiate it), THE AETHER OF NIGHT, and FINAL EMPIRE PRIME.

In MISTBORN PRIME, I tried to write a dark anti-hero involved in a story that was NOT epic. I tried to write something much shorter than I’d done before, forcing myself to stay away from grand stories or epic style plotting. The result was a 100k work (which is half the length of my other fantasy novels) which just . . . well, wasn’t very good. The magic (a preliminary form of Allomancy) was awesome, and the setting had great points to it. But the plot was unexciting, the character uninteresting, the story uninvolving.

Depressed by this failure, I didn’t send the book to a single editor. (Though I did show it to Joshua, who is now my agent, as he was curious and following my career at that point. He agreed that this book wasn’t publishable. He never saw ELANTRIS, he’d given up halfway through DRAGONSTEEL—which means he never got past the boring part—and had really liked WHITE SAND, but had wanted to see more from me before picking me up. He felt I still had room to grow, and he was right.

After MISTBORN PRIME, I wrote a book called AETHER OF NIGHT, which was far more successful. I think it’s the best of the four “Brandon tries to write more toward the market” books. At 150k, it was only 50k shorter than what I’d been doing during the ELANTRIS era, and I let myself play with slightly more epic stories and scope. At this point, I was trying for something with a little more humor in it, something with lighthearted, fun characters in a situation that was at times ridiculous and at times adventuresome. (A more David Eddings like approach, if you will.) It’s not a bad book. I probably won’t ever rewrite it, but it’s not a bad book. Joshua liked it just fine, and thought it was a step forward from Mistborn Prime.

At this point, my epic fantasy books got another round of rejections, including ELANTRIS rejected by DAW and DRAGONSTEEL rejected by ACE. I’d just sent ELANTRIS to Tor, but figured I’d never hear back. (They’d had WHITE SAND for several years at that point and never gotten back to me.)

Feeling uncertain about my writing and my career again, particularly since I felt that AETHER hadn’t come together just as I’d wanted, I turned my attention to trying the most basic of fantasy stories. Prophesied hero, orphaned, goes on a travel-log across the world to fight a dark lord. This was THE FINAL EMPIRE PRIME. Of course I was putting my own spin on it. But my heart wasn’t in it—I just couldn’t convince myself that I was adding anything new to the genre, and I was again trying for a ‘half-length’ story. Though there were no dragons, elves, or mythical objects to rescue, I felt that I was just plain writing a bad book. (Note that I was probably too down on this book, as it had some very inventive concepts in it, including a precursor to Feruchemy.)

I got done with FINAL EMPIRE PRIME and was just plain disappointed. This was the worst book I’d ever written. (And it is, I think, the worst—though MISTBORN PRIME is close.) Here I was, having written twelve novels, and I seemed to be getting WORSE with each one. I wasn’t selling, I was out of school working a wage job graveyard shift, and my social life consisted pretty much of my friends taking pity on me and coming to hang out at the hotel once in a while.

I think this was one of the big focus points of my career. That year, 2002, I made three decisions. The first was that I was NOT going to give up on writing. I loved it too much, even when I was writing books that didn’t turn out right. (I think this is important for every author to decide.) The second was that I was NEVER AGAIN going to write toward the market. It was killing my books. If I never got published, so be it. At least I would stop writing terrible stories mangled by my attempts to write what I thought people wanted. The final decision was that I’d go to graduate school in creative writing to get myself into that groove of being around writers again, and to also ‘delay’ for a few more years having to get a real job.

Enter THE WAY OF KINGS era. The last book I wrote before I got published was actually pretty darn good. I tossed out everything I was being told about how to get published, and just wrote from the heart. Over 18 months between 2002 and 2003 I wrote a 300k word book with a 180k outline/backstory/worldbuilding document. (Yes, the setting guide itself was LONGER than the previous three books I’d written.) Beyond that, I plotted the book as the first of TEN in a series.

KINGS was good. It had problems, but they were fixable problems, and I was extremely proud of the novel. I felt I’d found my place in writing again. I honestly think it’s the best of my unpublished books; almost as some of the published ones.

In 2003, I got the call from an editor wanting to buy ELANTRIS.

I suppose the story of my unpublished career ends there, though there’s one more side note. Why did I not published THE WAY OF KINGS? Well, a couple of reasons. First, my agent (Joshua) felt it needed a lot of work. (It did.) Secondly, it was so long that I think it scared Tor to consider it. They have published books longer before, but the market has changed since then, and approaching a book that length as an author’s second book made my editor apprehensive. He’d have done it, but he was already talking about how we’d need to slice it into two novels. (And I really didn’t want to do that.)

But more than that, I felt that it wasn’t time for KINGS yet. I can’t explain why; just gut instinct, I guess. I wanted to follow ELANTRIS up with a fast-paced trilogy. Something that could prove to people that I could finish a series, and that I really could write. I felt that launching from ELANTRIS into KINGS would be asking too much of my readers. I wanted to give them time to grow accustomed to me and my writing, and I wanted to practice writing a series before getting myself into something enormous.

And so—perhaps brashly—I looked at the two greatest disappointments of my career and said “Let’s do these the way they SHOULD have been done in the first place.” I took the best ideas from both, I added in a greater majority of other new good ideas, and I planned out a 600 thousand word epic told in three parts. My goal: A kind of calling card to fantasy readers. A trilogy they could read through and get a feel for who I was and what my writing was like.

Of course, then the WHEEL OF TIME came along and changed everything. I’m even more glad I did what I did, as I didn’t have to stop a series in the middle to work on AMoL. Plus, working on the WHEEL OF TIME has given me an unparalleled insight into the mind of the greatest master of the long-form fantasy series of our time.

Anyway, that’s a bit of history for those who are curious. Thanks for reading.

Elantris Annotations ()
#68 Copy

Brandon Sanderson

One of the major post-sale revisions I did to Elantris came at the suggestion of my agent, Joshua Bilmes. He noted that I had several chapters where Hrathen just walked about, thinking to himself. He worried that these sections made the middle of the book drag a bit, and also feared that they would weaken Hrathen's character. So, instead, he suggested that I add Telrii to the book some more, and therefore give Hrathen opportunities to be clever in the way he achieved his goals.

This is the first chapter that shows any major revision in this direction. In the original, Hrathen simply walked along, thinking to himself. I added Telrii to the second half of the chapter, putting some of Hrathen's internal musings into their discussion. I cut some of the more repetitive sections, and then left the others interspersed between lines of dialogue.

The result is, I think, a very strong new section.

Elantris Annotations ()
#69 Copy

Brandon Sanderson

Chapter Sixteen

Raoden's memory of Ien at the beginning of this chapter pretty much sums up what the seons are. A lot of readers have asked me for more on them, and I'll give it eventually. However, in this book, you simply need to know that they are what they appear. Servants bound out of love, rather than duty, force, or pay.

The original inspiration for seons came, actually, when I was in high school. Visually, I was inspired by the Passage series–a collection of paintings by Michael Whelan. Every painting in the series contained little floating bubbles with what appeared to be a candle flames at their center. At the same time, I was getting the idea for a story. When I wrote it, I included a group of sentient balls of light.

Well, that story didn't go anywhere. Six years later, however, I started Elantris. I wanted a sidekick for Sarene, and I knew I needed someone wise and cautious to off-set her sometimes reckless personality. I had already decided to use the Aon characters, and I considered transforming my old idea of balls of light into glowing Aons. As Ashe's character began to develop, I realized I had something quite strong, and I began to build the mythology and magic behind the seons. 

The latest addition to the story regarding seons is the idea of "Passing." I only speak of it a few times, but in earlier drafts, I didn't have any definite indications that a person and their seon were bound. The only hint was what happened to seons whose masters were taken by the Shaod. When Moshe asked about this, I decide I'd include a little more information, and added a couple references to "Passing" seons in the book.

Elantris Annotations ()
#70 Copy

Brandon Sanderson

Edits

I keep promising that I'll tell you about some of the other silly character revelations I had pop up in the book. This one is particularly embarrassing. To be honest, I have NO idea what I was thinking.

In the original draft of the book, Hrathen turns out to have been from Duladel the entire time. It's revealed in this scene, when he and Sarene are running from the Dakhor. He was of Dula blood, having grown up there, then moved to Fjorden as a teenager.

Yes, I know. I must have been tired when I wrote that chapter. Anyway, at one point it must have seemed like a good idea. It didn't make even the first cut, however–my first readers rose up in open rebellion, and I joined them.

I figure I must have decided that it was more dramatic to discover that Hrathen had betrayed his own people by destroying Duladel. (Note, in the early draft of the book, I made more of a habit of pointing out that the Duladen republicans weren't generally dark-skinned.) In the first draft, I always had Hrathen wear black die in his hair and pretended to be from Fjorden.

Yes, again, I know. It was stupid. We writers do stupid things sometimes. I didn't even pause to think that the drama of Hrathen betraying his own people and religion in the present is far more powerful than a betrayal that happened before the book even started. I denied his entire character by trying to rely on some whim that seemed like a clever, unexpected twist. Don't let yourselves do things like this, writers. Let the twists help develop the character, not exist simply to surprise.

Anyway, I'll post this scene in the deleted scenes section. It'll keep me humble to know people can read it.

Elantris Annotations ()
#71 Copy

Brandon Sanderson

Chapter Eighteen

This chapter went through some heavy edits. First off, I originally had Hrathen interrogate the Elantrian off-stage. At a suggestion from my editor, I put this in-scene, showing Hrathen talk to the Elantrian. The intention here was to give a little characterization to Hrathen by showing his logical approach to studying and interrogating his prisoner.

The other big change to this chapter came in the middle. As I was working on the later revisions, I realized–at Joshua's suggestion–that I really wanted something here in the early middle of the book that showed Hrathen sparring against Dilaf and winning. In certain sections of the book, Hrathen's character came off too weakly–and this was one of the chapters. Originally, I had Dilaf extinguish the torches of his own accord, then burn the Elantrian later, despite Hrathen's protests.

In the new version, I get to have Hrathen prove his competence by having him wrestle control of the crowd. He is the one who burns the Elantrian, which enhances the scene by letting Hrathen feel guilt for it. He comes off much stronger in this chapter than he did before.

Those of you who have read on realize how important this is to the plot, because from here out, Dilaf starts to get the better of Hrathen. I needed to reinforce Hrathen's strength at the beginning of the story, otherwise I feared that the scenes of Dilaf winning would make Hrathen seem too weak. Hopefully, things now feel like they are balanced–one gaining dominance for a time, then the other wrestling it away, and so on and so forth.

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Brandon Sanderson

Chapter Sixty-Two - Part Two

Raoden's Teleportation

I had to work very hard to make this one work. I think it turned out, but it is a little bit of a stretch. Hopefully, readers will go with me on this one because of the climactic feeling of the near-ending.

Regardless, I do think I gave Raoden all the pieces he needed here. Adien always existed in the book for this one moment–to give Raoden the length measurement he needed to go try to save Sarene. I've established that seons have perfect senses of direction, and I've talked about how to use Aon Tia. More importantly, I think I've established that this is something that Raoden would do. He gets just a shade foolhardy when Sarene is concerned. (It's all her fault.)

There is another important element to this teleportation. I thought it important to involve deity in the climax of what has been such an overtly religious book. You may not believe in God, and it is never my intention to belittle your choices. However, the format of this book has been one that dealt with religion and the way that people interact with their faith. And so, I took this last moment of the book, and gave Raoden an opportunity to call upon the aid of providence.

Raoden arrives safely, despite the odds against his having gotten the distance, direction, and other factors right. You are free to simply think of this as luck, if you wish.

General Reddit 2018 ()
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Jamester86

So something I've noticed in the fantasy genre that I love is that my 2 favorite authors (Sanderson and Rothfuss) don't use the traditional fantasy medieval setting (that I love) of castles, knights, feudalism etc. Now there are plenty of great authors that do (GRRMartin comes to mind as one that does it right), BUT the truth is, a good story eclipses all minor details like setting. An example I always give is that Patrick Rothfuss could write about brushing your teeth and it would make a fascinating read, and Sanderson would make an intriguing plot with amazing characterization throughout the dental hygiene experience. But I digress.

My question (If Brandon would be so kind as to show up, and if not, if anyone has any insight) is why; why doesn't the cosmere have any traditional medieval fantasy settings? Mistborn has keeps, but the society is not the traditional technology and setting of the medieval time period, nor do any of the other worlds given us.

Brandon Sanderson

There are both in-world reasons and writing reasons.

The writing reasons are obvious. I grew up on a steady diet of fantasy in a faux-medieval setting. I felt that some of these stories were really good, and enjoyed them--but at the same time, I felt the genre had been there and done that. In some ways, GRRM doing fantasy with the eye of a true medievalist provided a capstone to this era of fantasy.

When I sat down to write, didn't want to write what I was tired of reading. Dragonsteel (which never got published) was bronze age, White Sand was industrial, and Elantris was (kind of) Renaissance. (As you noticed, Mistborn is somewhere around 1820's. I modeled a lot of the society around the fascinating culture/industry of canals as shipping lanes that happened in England right before railroads took over.)

The other big reason, writing wise, is that I feel some of the magics that I enjoy dealing with in my settings need a certain near-industrial mindset to be interesting. The stories I want to tell are about people applying scientific principles to magic--and about the commodification and the economics of magic. Those are early-modern era stories.

The in-world reasoning I have is that on some of these planets, those eras existed--but the books are taking place when the stories of the worlds start smashing into one another. In addition, however, the Shards have an influence on this, because of things they saw happen on their own home planet.

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Brandon Sanderson

Chapter Sixty-Two - Part Three

The Dakhor Monks

In the original write of the book, the Dakhor broke and ran before the Elantiran attack. My thought was that the Dakhor always been so much more powerful than their opponents that they didn't know what to do when faced with someone more powerful than they were. In a rewrite, however, I changed this. I'd spent too much time establishing that he Dakhor were fiercely loyal. I see them as fanatics–people who were either originally like Dilaf, or who became like him through their conditioning. They wouldn't break before a superior force–they'd attack it, even if it meant getting slaughtered.

This revision works far better for me–especially since I can have the scene where Dilaf wishes he could join them. Death is not something that scares a group like this.

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Brandon Sanderson

Sarene used to tap her cheek a lot more than she does in this draft. It was a quirk I designed for her at the beginning–a nervous habit I thought indicative of her personality. However, a lot of people found it distracting. They seemed to think that tapping the cheek was an odd behavior. (Just as a note, when she taps her cheek, I'm thinking of her folding her arms, with one hand raised contemplative, index finger resting on her cheek. I've been known to sit that way some times.)

Anyway, I took out many of the references. As Moshe said, "There's just too much tapping going on!"

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Brandon Sanderson

Hrathen

So, Hrathen wasn't really dead. (Ironically, while many of you are probably saying "yeah, yeah. That was obvious," I actually didn't have him appear here in the first eight drafts of the book. I'll explain later.)

I think this is my favorite scene of this chapter. Not only is it written a little better than the rest of the book (I added it quite late–just this last summer) but it gives final closure to the Hrathen-Dilaf relationship. It uses Hrathen's time in Dakhor as an ironic twist against Dilaf. In short, it is a pretty good scene. Fulfills character, plot, and theme at the same time–while giving us a nice image to boot. (Though I do hate to do the "Hey look, a guy we thought was dead is really alive" twist.)

The story behind this scene is pretty recent. One of the original rewrites Moshe asked for was a fix of the ending, which he thought was too Deus Ex Machina. (Which, indeed, it was.) I don't think I'll go into the entire original version here–it was quite different. You can read the alternate ending in the deleted scenes section, when I throw it up next month. The short of it, however, is that Ien (Raoden's seon) showed up to save Raoden and Sarene from Dilaf. I used a mechanic of the magic system that I have since pretty much cut from the novel (since it was only in the book to facilitate this scene) that allowed Ien to complete his Aon, "healing" Dilaf. Except, since Ien's Aon was broken, it turned Dilaf into an Elantrian instead. (A non-glowing Elantrian. One like Raoden the group used to be–like Dilaf's own wife became after she was improperly healed in Elantris.)

I know that's probably confusing to you. The scene, over all, was just kind of weak. It relied on a barely-explained mechanic mixed with a tangential character showing up at just the right moment. When Moshe asked for the change, I immediately saw that I needed to bring Hrathen back to life for a few more moments. Letting him die on the street just wasn't dignified enough (though originally I wanted him to die this way because it felt more realistic.) I wanted a final confrontation between Hrathen and Dilaf, since it would give most people's favorite character a heroic send-off, and would also let me tie in the aforementioned Dakhor irony.

In the end, I was very pleased with the rewrite. It's good to have an editor.

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Brandon Sanderson

Chapter Twenty-One

Some of the most fulfilling experiences in writing this book came from the Hrathen chapters. Though Joshua still occasionally complains that he finds Hrathen's internal monologues to be slow and ponderous, I find them essential to the plot. Chapters like this—chapters where we really get to see how Hrathen thinks—are what makes this book more than just a nice adventure story.

The section where Hrathen tries to appoint a new Head Arteth is a more recent addition to the book. I wanted to show the power Dilaf was beginning to have over Hrathen's work in the city, and thought that this made another nice little sub-conflict for Hrathen to deal with.

The chapter used to begin with Hrathen trying to send Dilaf away. Though I added some new information at the beginning, that particular scene is pretty much intact from the first draft. I do worry that some of Hrathen and Dilaf's posturings don't come across as well as they could. This exchange is a wonderful example—I haven't had time in the book to do as much explaining about the Derethi religion as I would like. Because of this, I have to explain Dilaf's move as he tries to perform it. This is always a weaker narrative structure than if the move itself is an obvious outflow from the dynamics of the world. If readers had understood just what an Odiv and a Krondet were, then all Dilaf would have to do is mention that he'd sworn a bunch of Odivs, and the reader would know what he was doing.

Even still, I like what happens here. For the first time, the book expressly shows that Dilaf is planning and working against Hrathen. Before, he's always been able to fall behind his excuse of, I was caught up in the moment. This, however, is an obviously planned maneuver intended to give him power over Hrathen.

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Brandon Sanderson

Loose Threads

You'll notice, therefore, that I pile on the lose threads here. The most important one, of course, is the concept that Fjorden has gained access to the Dor (presumably recently.) The Dakhor are a newer development–Wyrn was just getting ready to use them against Elantris when the city fell on its own. (Dilaf wasn't the only Dakhor plant inside Arelon. But, those are stories for another time.) Anyway, I think I gave myself plenty of sequel room here. There are the questions about the Dor, about Fjorden, and about the seons.

That said, I can't honestly promise that I'll do an Elantris sequel. When I was writing during this period of my life (some seven years ago now), I was trying to create as many first books as possible. I was sending them all off to publishers, trying to get someone to bite on one of them so I could start a series. However, since I was a nobody, I had to write each book as a stand-alone as well. Publishers, I was told, like to get books from new authors that could stand alone or launch into a series. That way, they’re not committing to anything drastic, but can monopolize on popularity if it comes.

Elantris turned out to be one of the best stand-alones I did. I kind of like how it doesn't really need anything more to make it feel complete. And, I've got so many stories that I want to tell, I don't know that I'll be able to get back to this one. I guess it will depend upon how well Elantris sells, and whether or not Tor pushes me toward writing more books in this world.

Anyway, I've got plenty of things I could talk about if I do come back.

Brandon's Blog 2015 ()
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Brandon Sanderson

Elantris 10th Anniversary

First, in relation to Elantris, May is the 10th anniversary of its release, my first published book! In celebration, we've been putting together a 10th Anniversary Edition, which is coming out later this year. It will be in trade paperback form (the paperback format which is more the size of a hardcover), and I'm hoping I can get Tor to print at least a few hardcovers for those who want to get them.

We've packed this edition with some cool extras. It includes a new foreword by Dan Wells, a retrospective by myself, an Ars Arcanum appendix (as this was the only one of my Cosmere books not to have one), brand-new redone maps by Isaac Stewart, and a very short extra scene. In addition, as I mentioned, we've changed a few things.

Now, this is the dangerous thing I talked about above. We've seen in certain high-profile films that changes done by the creator many years later are controversial. It's a slippery path. Part of creating a work of art is learning when to let it alone—most writers I know could just keep tweaking something forever. The quote (often attributed to da Vinci) that says “Art is never finished, just abandoned” is quite a true statement.

However, Elantris needed some attention. When I wrote it, I didn't have access to a good cartographer who could make the continuity of my crazy map-based ideas for the story work out. I did my best, but it never quite clicked. The maps didn't match the story, and the conceptualization of the ending was always kind of vague because of this disconnect.

Well, I have Isaac now, along with Peter who is really, really good with the minutiae of this sort of plotting. We've made two kinds of sweeping changes, then, to the text:

Map Continuity: We've had to shift the locations of some buildings and events as we've figured out a scale for the maps and for the city. We've tweaked the ending; the events are the same, but where certain things happen has been changed to fit. (Over the years, many of you have asked me about this, and I've had to admit that we just got it wrong.) This shouldn't change the story in any significant way except that now it actually makes sense, but I thought you should know.

Language Changes: Peter has done a very, very thorough copyedit, and has made some stylistic changes to remove some of the quirks of my earlier prose. (Extraneous commas, for example.) Again, this shouldn't change the story in any significant way except to make it more readable.

Oathbringer San Francisco signing ()
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Questioner

Had you planned to write... the whole Cosmere when you initially started?

Brandon Sanderson

So, I wrote Elantris, had a bunch of the ideas. I started planning right then, and it has evolved a lot since. A lot of Elantris kind of got retrofitted into the things I came up with over the next four or five years... By the time I did Mistborn, I had most of this in mind, but it changes so much, even while I'm writing it. 

Questioner

So, like, when you had Warbreaker, it was--

Brandon Sanderson

Warbreaker, I wrote as a prequel to Stormlight. I had already written Stormlight One by that point, but I didn't like it, so I wrote about Kaladin's swordmaster, who was in the first book in that version.

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Brandon Sanderson

Holes in the Story

In any novel, there are decisions you make regarding what to put in and what to leave out. A lot of authors talk about the "iceberg" theory—that for any good book, there's a lot of story and worldbuilding beneath the surface that the author knows, but the reader never discovers. These things give weight and a foundation for the story you do see, allowing it to feel more real and more engaging because the author has thought through so much of what isn't stated.

In Elantris, there are a couple of these holes. Places where I knew what was happening offscreen, but decided that I couldn't talk about it in the book. In this novel, there were generally two reasons for these holes. One was if I couldn't get a viewpoint character into the right location at the right time; the chapter triad format earned me a lot of things, but also constrained me sometimes. At the end of the book, however, the triad system fell apart on purpose, and so I could show random other viewpoints. In the case of what was happening with the children in Elantris, however, I decided that there was already too much happening during the climax, and these sections were the ones that had to be cut.

So I knew what was going on inside Elantris when the attack by the Dakhor came. In the back of my mind, I also knew that the children were saved and protected by Dashe and Ashe the seon, kept from being slaughtered in the attack. I didn't want them to fall like the others; Karata had worked so hard to protect them, and letting the children not have to suffer through the slaughter at New Elantris was my gift to her. A kind of compensation for her own sacrifice at the end of the novel.

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Questioner

Why did you choose the political system in Elantris, just based on an economic system, I thought that was fascinating.

Brandon Sanderson

I wanted to explore, this was just an idea for a story I had: what if an MLM were in charge of a monarchy? And it obviously didn't go straight that direction, but that was my pitch to myself. I feel like sometimes fantasy books just take everything as assumed. And you end up with these-- And sometimes it's okay, right? But in every book I write, I'm like, let's look and see if there's something different, not taking all of our assumptions for granted. And with Elantris it was that--MLM runs a monarchy, go. And that's where my worldbuilding went. You can probably blame Dune a bit for this, because Dune's worldbuilding and economy are so wrapped up together that ever since I read that,almost everything I've built has had an economic component to the worldbuilding.

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Brandon Sanderson

Raoden and Sarene vs Dilaf

There's really only one way this battle could have ended–Dilaf had to win. Raoden might know his Aons, but Dilaf has been a Dakhor for decades. Sarene has practiced fencing, but Dilaf is a warrior monk with a supernaturally fast and powerful body. It makes sense to me that this little battle wouldn't even be much of a contest. Both Sarene and Raoden are people who succeed not based on their ability to beat up their enemies, but on their ability to manipulate their surroundings. By having the heroes defeated in combat by the villain at the end, I think I give a final nod to my desire to write a book that didn't use violence as the solution to problems.

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Brandon Sanderson

Chapter Twenty-Four

As you can probably deduce from what I've said before, this Telrii scene is a late addition. It's not one of my favorites between Hrathen and Telrii--re-reading it, it makes me feel like Telrii is simply there to be persuaded. While the intention of these scenes is, indeed, to show Hrathen as a stronger character, their secondary purpose is simply to let him voice out loud some of the thoughts he's been mulling over. If you have trouble characterizing or motivating one of your characters in a book you're writing, try giving them someone--either friend or foe--to talk to.

Anyway, this particular scene is a little weak, and I suppose I could cut it without too much loss. It is a good idea to keep people thinking about Telrii, however, since he will be important later in the story.

Also, there is his warning to Hrathen about not being a pawn, which is some good foreshadowing for what happens later, when he casts Hrathen off and tries to become a Gyorn himself.

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Brandon Sanderson

As I've mentioned before, the Hrathen chapters tend to be shorter than the other two. As Raoden and Sarene's chapters pick up, I was left struggling just a bit to find things to do in the complimentary Hrathen chapters. I probably could have sped up his plot through these middle chapters just a bit. However, the triad system means that I had to give him a viewpoint every third chapter. That is probably why he got so many contemplative sections–and, possibly, is what in turn made him into such an interesting character personality wise. It's kind of hard to dissect these kinds of things now that the book has been done for five years.

Anyway, I did need this chapter to give Hrathen a chance to do some more foreshadowing on Dilaf. The emergence of Dilaf in these chapters is, I think, one of the more interesting and surprising elements from the middle Hrathen chapters. When Dilaf is originally presented in the book, I expected people to see him as a simple sidekick to Hrathen, much in the same way that I established Galladon and Ashe to be counterparts to Raoden and Sarene. With this parallelism in servant characters, I hoped to pull of a subtle surprise with Dilaf when he started to make trouble for Hrathen, as he is doing in these chapters.

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Brandon Sanderson

This is a rather long chapter. Longer, actually, than I probably would have put in a regular story. However, the triad system kind of forced me to lump all of these events together. It was important that I show the danger of Shaor's gang, as well as the way New Elantris was progressing despite its problems. At the same time, we needed to find out more about Galladon eventually. So, when I did the "find the pool" chapter, I had to include these other items before it.

I kind of wish that I'd been able to include the "Once so very beautiful. . . ." in this chapter somewhere. If you've been watching, you'll know that I do mention the man several other places, often when Raoden is near the Hoed. This is one of the more clever little twists of foreshadowing in the book, if I do say so myself.

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Brandon Sanderson

I didn't know the whole cosmere when I wrote Elantris. In fact, a lot of the things I put into Elantris, like the shardpool, I put in feeling like I would connect them later on, but I had no idea how they were going to connect. By Mistborn, I did have all the cosmere. I have an advantage in that, because I took so long to publish, I was able to do a lot of practice books, and it let me really settle in on what I wanted to do, and I was able to build the cosmere... For instance, Dragonsteel (which I wrote after Elantris) is Hoid's backstory and his origin story and things like that. (And also has Bridge Four in it. Back then, they were on a different planet.) I was able to really experiment in Aether of Night with what shardpools meant, and the gods and the Shards of Adonalsium. You can read that one, that one's on the internet just for free. I think the easiest way to do it is to go to my forums and ask them for a copy. I told them they could give it away. It's not very good. It's not terrible, but it does have a lot of shardpool stuff in it, so if you're interested in that.

So by the time I wrote Mistborn, I knew what I was doing with all of this. And I think kind of retrofit to make sure Elantris still fit it all. Hoid still had an appearance, the Shardpools worked the way I wanted to, the magic systems were based off the cosmere magic, the realmatics were all consistent, and things like that.

People ask me a lot, "Where did you get the cosmere?" It was a gradual evolution during the unpublished novels, and then was done by the time I wrote Mistborn.

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Brandon Sanderson

My editor in America made me cut out half of the kolo's – what did you translate "kolo" as?

Questioner

"Kolo." 'Cause you know, it's foreign language, so I just preserve it as it is.

Brandon Sanderson

Yeah. He made me cut half of those. He was so annoyed by my kolo's. You don't to understand, languages use these little verbal tics, that are very common – I don't know if Hebrew has one, but, like, they're very common, like - Korean has one - <Kuritzu?> - which people put at the end of a lot of sentences, and they just mean "Isn't that so?" or "Am I right?" or... it basically gives you a moment to think while you're talking, and a lot of languages have them. So, this is one of the examples of: fiction happened to be less realistic than real life, because in a lot of real-life texts you would have one of those every other sentence. And I use them like, you know, once a page, and my editor is like, "This is way too much."

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Brandon Sanderson

Interestingly, one of the noblemen most important to the plot didn't appear very often in the original draft. Telrii was a much more minor character in the first versions of the book. As you'll see later, however, he has an important role to play.

Some of you who read the very early drafts of the book might remember the Mad Prince. This is a character my agent successfully convinced me to cut–I'll talk about it more later on. However, the need for beefing up Telrii's character came from the loss of the Mad Prince. Telrii now does most of what Eton used to do.

So, this addition of Telrii in the party scene was one of the more later revisions to the book. He showed up in draft eight or nine, and I'm glad to have him. He finally has a character–in the first drafts of the book, he was a non-entity. Spoken of occasionally, but really only in the book to show how much money Hrathen was willing to spend on overthrowing Arelon.

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Brandon Sanderson

In the Mad Prince drafts of the book, I was still holding off on revealing him to the readers. His army was out there in this chapter–visible because of its fires in the night. I revealed that Hrathen considered the newcomer an ally, but I hadn't yet given away who the newcomer was.

The Mad Prince's disappearance was probably the most time-consuming cut I made, not to mention the one most difficult for me personally. I'm happy to know he lives on in his web presence–he's practically the star of the "Deleted Scenes" section. The cut came at the suggestion of Joshua "Axe Man" Bilmes. The stark truth is, the story didn't need another random diversion here. We're getting very close to the climax, and introducing another whole character–with his own plot, problems, and tangents–just wasn't good for the pacing. Eton was, in my opinion, a brilliant character. However, he just didn't belong in the book.

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Brandon Sanderson

The main edit to this chapter came very early in the process. Very few people have seen this section–I don't think it made it past the first revision. I'll probably post in on the "deleted scenes" section, though. What good is a website if you can't embarrass yourself?

Anyway, the scene dealt with Daorn and Kaise approaching Kiin (during the fencing practice) and asking him if they could go with Sarene into Elantris. He responded by saying that they could as long as they did some silly homework-style projects for him. (Essays or multiplication tables or something like that.) In a re-read, I realized that this was WAY to modern, even for Kiin. I'd think that people who did this today were being progressive–and a bit odd. (What are these kids? Home-schoolers?)

Anyway, I cut the scene.

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Brandon Sanderson

I suppose the most important scene in this chapter was the exchange between Sarene and Daora. It's hard, in writing, to avoid being heavy-handed with exposition and emotion. Show don't tell, as the proverb goes. Sometimes you get it right–like this particular scene. Sarene, obviously, is falling for Spirit–and Daora mistakes the emotion as being applied to Shuden. (Yes, I know, I shouldn't have to explain this. However, that's part of what these annotations are for–to explain things. I never can tell what people will get and what they'll miss. I've thrown in twists I thought were obvious, only to have everyone miss them–but instead they pick up on the foreshadowing that I never meant to be strong enough to give the ending away. )

Anyway, one of my challenges in this book was to make the romance between Sarene and Raoden realistic, considering the relatively small amount of time they had to spend together. I hoped to avoid any silly "love at first sight" type plottings, while at the same time making their relationship feel genuine and touching in as short a time as possible.

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Brandon Sanderson

Chapter Twenty-Seven

One of the shortest, but most powerful, chapters in the book.

I added the "head arteth" conflict (the idea of everyone rejecting the appointment) later in the revision process so that I could have one more thing to push Hrathen over the edge. My only worry about this scene is one of pacing–if I've done the novel right, then this will seem like a climax that has slowly been building for some time. If I'm off, then this chapter will seem out-of-nowhere, and lack power to the reader.

This is really where Hrathen's chapters have been pushing. The questioning and self-doubt, the problems with Dilaf and conversion. . . . He's pretty much been defeated at every turn. It was time for him to either crack, give up, or do something spectacular. In a way, he kind of does all three.

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Brandon Sanderson

Part One Wrap-up

"The Shadow of Elantris." These section headings were added in the last real draft I did, while I was visiting my father in Massachusetts during the summer of '04. By then, the book's title had firmly been changed from The Spirit of Elantris to just Elantris. I knew I needed to divide the book into sections, and decided that I'd use "The Spirit of Elantris" as the final heading, as kind of a nod to the original title of the book.This presented me with several problems, however. First, I needed two more good sub-headings to go along with "The Spirit of Elantris." Second, I needed to find good places to divide the chapters. Because of the chapter triad system, I'd probably need to base my dramatic section cuts on Hrathen's chapters, since he came third in the rotation.

The Shadow of Elantris came easily as a title. It, of course, has reference to the first chapter, where Raoden looks out the window and feels like Elantris is looming over him. However, it's also a nice summary of the first section. Elantris looms over everything, dark and dirty, during the first section of the book. While we see the beginnings of light from Raoden's efforts in the city, they don't really come to much fruition.

If we throw out the nostalgia factor "Spirit" has going for itself, "Shadow" is my favorite of the three section titles.