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YouTube Livestream 1 ()
#51 Copy

Cyrus the Not Too Bad

You are known for being extremely meticulous in planning out the structure and details of your stories before writing. That being said, are there any times you have come up with a new idea or plot point as you are writing and just went with it?

Brandon Sanderson

Yeah, it happens all the time. I am, as I've come to learn, relatively detailed in my outlines compared to a lot of my contemporaries. (I am not the most detailed; I think that prize probably goes to Kevin J. Anderson. His outlines tend to be just basically the book, but shorter.) If you've seen me talk about my outlines, there are a lot of bullet points in there and goals; I don't know exactly what's gonna happen in each chapter, I'll know what I want to achieve in each chapter, which is a little bit different. I'll know, "these two characters need to interact, this information needs to come out, and this event happens to end the chapter." I'll know things like that. However, as I'm writing, as you're putting the book together, as you're getting in the zone and really getting to understand how the book is feeling and flowing, you start to change things, just from the first chapter. Not even it comes out exactly like planned most of the time. And this is just a part of the process.

Now, I am an outliner, which means that when one of these things happens, I will often go with it, but I'll also be revising my outline. I'll take a little bit of time to just go with it and see how it goes, often. But a lot of times, I'm already working on my outline. I'm already saying "oh, this is a much better idea, this is working way better." Trying to remember... from a first book, a time where that happened. Famously, Adolin wasn't a viewpoint character in the original draft of The Way of Kings, but that didn't happen during the drafting, that was during the revision process, so it's not quite what you're asking.

The personality that Doomslug ended up having in Skyward was not something I had planned out. I just kind of went with it as it came along as I was writing. A lot of the personalities of the side characters in Skyward are a good example of this. Like, even Jorgen's personality is quite different from what I had imagined in the outline. This happens a lot with characters for me that I'm writing, and who they are becoming is a much different person than who I maybe imagined them. Until I write through their eyes, I'm not 100% sure who they are. And this is the big thing that throws my outlines off. I know that my characters are going to grow to become different people than I imagined when I started, and the outline just has to adapt to that.

Unless it goes too far. Some of my fans who were watching back in the time, I added a character to Warbreaker just kind of on-the-fly as I was working on the beginning. And I really liked this character, they were great. So I'm like, "Wow, I want to bring this character on the adventure." And I wrote them into a couple of chapters, because they were just fun to write, and it just ruined the other chapters. The chapters no longer worked in the structure I was making, and it was a worse structure, and this character being along was taking away from the sense of isolation, which was a major theme for Siri in that book. And I was posting these chapters online as I wrote them for Warbreaker. I just eventually said, "This character is no longer coming on the adventure" and pretended they hadn't been there in the next chapter I posted. That happens sometimes, too, where you just decide to edit something down.

JordanCon 2016 ()
#52 Copy

Questioner

As your characters have evolved and grown, as we've seen in different books-- We've also seen, like with your character Wayne, kind of the sense of humor inside of the characters changed, and with him we've kind of seen this-- I guess, uh, kind of more seedy and base sense of humor with him, which in some ways made him more lovable and more of a favorite sense of humor. But like with kids, I've kind of been like-- worried a little bit.

Brandon Sanderson

Yeah Wayne is…

Questioner

--with the age level and I'm wondering if we're going to see more characters like that grow in as we're looking at Mistborn Era 2 and 3 coming out, and if so, do I need to be more concerned, or is it really gonna be, or is it… what methods, do we need some rating system.

Brandon Sanderson

*amused* Rating system… *laughter*

Questioner

*audio obscured*

Brandon Sanderson

Yeah, I would say that this is more, "I write the character that fits the situation" rather than any sort of an evolution on my part of this, so… I don't know. I will… really, I would leave that to other people. This is kind of one of those weird things where, like, I will both get on the same day, sometimes, e-mails from someone who's like "how can you be so crude in your books, I thought your books were supposed to be family-friendly" followed by "why won't you address adult topics in your books *laughter* why do they all feel so children-esque, child-esque", and I would assume that those are the types of e-mails that everyone gets, even George RR Martin. *laughter* "When are you gonna get to some real adult themes, George?" I'm sure there's someone who's sent that e-mail to him. Um, yeah, I write the books, you know, I have… I'm certainly not as interested as some authors in digging into the more... quote-unquote "explicit content", but at some points there are characters like Wayne where I'm like, "you know, I need to write this character who they would be", and I can have them dance around the worlds-- words to obstinate *laughs* that was not an intentional slip! Dance around the words to obfuscate things and stuff like that, but if I don't let Wayne say some of the things he wants to say, then I'm not being true to that character in the same way I wouldn't be being true to Dalinar if I didn't let him, you know, be the strictly "I follow the rules" type person that he's become, because both of those types of people exist in the world.

Um, your specific question on Era 3 of Mistborn, um, is… I don't anticipate a Wayne-like character, but who knows? Right, Era 3 right now is kind-of focused on two Terris people, the main character and her brother, and she's a computer programmer in the early days of computer programming, and--

Bystander

Fortran.

Brandon Sanderson

Yeah, like a Fortran programmer or something like that… And, you know, it's going to be-- Her story will be a little bit more geek-culture-ish and things like that. You'll have very fun with the artwork in those, let's just say that.

I can't promise you one way or the other what I'm going to do, so I think what you're-- what you should be doing is reading them yourself and then deciding for yourself with whom you will share the books.

General Reddit 2016 ()
#53 Copy

cinderwild2323

What is the biggest change you've made based on alpha/beta reader feedback? (This goes for any of your books)

Brandon Sanderson

Probably adding Adolin as a main viewpoint character in the first book, which was done because I had trouble striking the balance between Dalinar worrying he was mad, and being a proactive, confident character. Worried better to externalize some of the, "Am I mad" into his son worrying "My dad has gone crazy" while letting Dalinar be more confident that his visions were something important. (I still let him worry a little, of course, but in the original draft, he felt temperamental from vacillation between these two extremes.)

Bringing Adolin to the forefront in the books has had a huge ripple effect through them, as I've been very fond of how his character has been playing out.

Enasor

May I ask why you choose to use Adolin as the viewpoint character to supplement Dalinar as opposed to Renarin? My understanding is Renarin has always been the "most important brother" within SA, which made me wonder why, based on the beta readers comments, you ultimately decided to use Adolin and not your established character to bring forward the dilemma.

I am, obviously, extremely fond of how Adolin has been played out so far and while I have no idea where he is going (but zillions of theories), I am curious to know what his initial purpose in the story was. Did you draft the character's personality just for WoK's needs or did you have an idea of what to do with him when you made the change?

Brandon Sanderson

I was well aware that I needed certain things about Renarin to remain off-screen until later books, and him being a viewpoint character early would undermine these later books.

Adolin is a happy surprise and works exactly because he doesn't need to be at the forefront, even after I boosted his role. With Adolin, what you see is really what you get, which is refreshing in the books--but it also means I don't need huge numbers of pages to characterize him, delve into his backstory, etc. He works as a side character who gives more to the story than he demands pages to fullfill that giving, if that makes sense. Renarin is more like a pandora's box. Open him up, and we're committed to a LOT of pages. (Good pages, but that was the problem with TWOK Prime--everyone was demanding so many pages, from Renarn, to Jasnah, to Kaladin, to Taln, that none of their stories could progress.)

Adolin has basically always had the same personality, from TWOK Prime, through the original draft of the published TWOK, to the revision. The changes to making him more strong a viewpoint character were very natural, and he has remained basically the same person all along--just with an increased role in the story, and more development because of it.

I do discovery write character, usually, as a method of keeping the books from becoming slaves to their outlines. This means that Adolin has gone some new directions, but it's been a growth from the person he was in TWOK Prime. (Which you'll be able to see when I release it, sometime in the hopefully not distant future.)

General Reddit 2016 ()
#54 Copy

Brandon Sanderson

When I was working on Mistborn 2 with my editor, he asked me, "Are Vin and Elend sleeping together?" I said, "Absolutely." He requested some confirmation of it on the page, and I explained something that has always been my policy, and one that has served me well.

I consider what I'm writing to be a very detailed script, which you the reader direct in your mind. Each person's version of the books will be slightly different, but in sometimes telling ways. The subtext of conversations will change, the visualizations of the characters, even larger implications are changed, distorted, and played with by the reader as they build the story in their imagination.

This is an area in which I prefer to leave the answers to the reader. For those who wish to imagine that the characters are having sex, then the implications are often there. (Though I've gotten better at that balance, I feel.) For those who don't want to imagine it, and wish to pretend the characters are living different standards, I will often leave the opportunity for that--unless it is a plot point I consider relevant.

Certainly, my upbringing and beliefs are an influence on this. I'm obviously more circumspect in these areas than I am in others.

But yes, for those who don't want to pretend otherwise, Vin and Elend were sleeping together. And Wax and Lessie never had a real ceremony. My editor tried to remove the word "wife" from one of the later books, and I insisted, as the shift in Wax's thinking was a deliberate point on my part--related to his changing psychology in the books. But even to him, it's more a 'common law wife' thing.

As a side note you'll likely find amusing, I do get a surprising number of emails from people who complain to me (even take me to task) for the amount of objectionable material I include in my books, and ask me why I have to wallow in filth as much as I do. I'm always bemused by this, as I doubt they have any idea how the books are perceived in this area by the general fantasy reading world...

legobmw99

Does this mean that Wayne and MeLaan's fling is "a plot point [you] consider relevant"?

Calling it right now, Wayne's... intimate... knowledge of Kandra biology will be a point on which the fate of the entire cosmere hinges. Because why wouldn't it.

Brandon Sanderson

The plot point isn't exactly what you think it is, but yes.

One of Wayne's roles is that of a character who points out absurdity, either through word or action. There is a certain level of absurdity in what I described up above, and I realize that. Some things I talk about explicitly in books, some things I don't.

On a certain level, Wayne showing that people do--yes indeed--actually have (and talk about) sex in Sanderson books is there for the same reason that a court jester could mock the king. When as a writer you notice you're doing something consistently, even if you decide you like the thing that you're doing, I feel it's a good idea to add a contrast somewhere in the stories.

It's one of the reasons that Hoid, though a very different kind of character from Wayne, has more leeway in what he says in Stormlight.

dragontales3

I know this was a few months ago, but I have a follow up question (huge fan of your work btw!): Do you purposely mention characters having sex to show that they are maybe not "good guys"/"bad guys" are mentioned having sex as a continuation of their lowered morals? Like OP mentioned with rape, of course that would be a sign that someone is a terrible person, but I can think of several other instances in your books were someone engages in consensual sex who later turns out to be more morally loose.

ETA: I mean premarital sex

Brandon Sanderson

I don't personally consider this to be a sign of who is good or bad, but I can't speak for how the morals that shape my own society might affect my unconscious application of morals in my books. That's certainly something for critics to analyze, not for me to speak on.

If it's relevant, though, I don't perceive it this way. More, the people I mention engaging in premarital sex are ones more likely to reject societal mores. (Such as MeLaan.) I also am more likely to do it for characters who are not primary viewpoint characters, for reasons I've mentioned--the ability to allow plausible deniability for readers who wish to view the characters in a certain way. I can see myself unconsciously letting myself say more about villains for a similar reason, though I don't intend it to be causal.

West Jordan signing ()
#55 Copy

Questioner

So in The Way of Kings you had a whole bunch of chapters with different characters. How are you planning on tying these chapters that you didn’t really go into depth with, in the next [book]?

Brandon Sanderson

The whole purpose of the interludes is when I sat down to write this book, I thought: Okay. I want to get across the scope of this world and how big and immense this world is, and how big and immense just all of the different political structures and all of these things are. And looking at what other authors have done, namely Robert Jordan and George R. R. Martin recently as a way to do that, they add new characters to show all this. But then that seems to kind of snowball on them, and by the middle books, there are so many characters that keeping track of them becomes a challenge, which may be the biggest challenge in those books. So when I sat down to write Way of Kings, I said, I want to do that, but I'm going to do that with throwaway characters. Meaning, all of the characters in the interludes are not necessarily characters you will ever see again. You can read the interludes as if they were short stories set in the world in between the main stories going on. Everything in those is important, but those characters you don't need to worry about remembering who they are because you may not ever see from them again. They may occasionally show up for things like this and if you love keeping track of all these characters—but you won't have to, in book two try and remember who those two ardents who were working with the spren were, or things like that. That's not generally going to be that important. I will usually do one interlude with a more major character, though, that I'm introducing like Szeth, in each section. Szeth, the Assassin in White. But most of those, don't worry about those. The whole point of those is that you can read them and and enjoy that chapter and then jump to something else.

Questioner

The Assassin in White, you know how he tied into the story, with the crazy king who had people killed. Is that going to tie into the story?

Brandon Sanderson

That's very important.

Words of Radiance San Francisco signing ()
#56 Copy

Questioner

[Compliments artwork in The Way of Kings, asks how working with illustrators has changed the way Brandon sees the world]

Brandon Sanderson

One of my initial visions for The Way of Kings was one of these cross-genre books. I wanted to bring illustrations and-- you know there's this sense for whatever reason in contemporary fiction that illustrations are for kids, not for adults. That's not the way it always was. If you go back to the 1800's every book was illustrated, to an extent. And you'd get these beautiful bookplates and things like this that would be in the novels. I wanted to go back to something like that. Though I did want to be aware of the idea that you as a reader are participating, and I wanted to be careful not to define too much what people look like, particularly characters, because I wanted that to be through you.

So I wanted to be doing artwork in the books, but I didn't want to do artwork that was too specific to the characters—other than the cover art. This meant I wanted to do in-world stories, which is how Shallan started to develop as a character. She was based off of Pliny the Elder, as a character and my research about him and some of the people like him; and a little bit about Darwin and his travels and things like this. So I wanted-- I started to build her. She replaced a character in the original Way of Kings, what I call Way of Kings Prime, that I wasn't pleased with.

So I really want to do a lot of artwork for the books, and it's been a lot of fun. One of the first things I did when I went to pitch Way of Kings to Tor was I commissioned artwork of all the characters. Because it was going to be such a visual book, I wanted to have in hand for me reference material on characters, races, things like this. I wanted to have this like world book that you sometimes get in a book afterward, I wanted that in the before. So that I had it all in hand. Because there's a lot of screwy stuff going on in this world.

It really helped me to envision, to visualize how this book was supposed to go. Beyond that it's just awesome. Who here has read Watchmen? Have you guys read Watchmen? If you haven't read Watchmen it's amazing, particularly if you're a comic book geek like me. When I first read Watchmen-- what Watchmen does, it adds all sorts of ephemera. Like one of the characters is creating action figures of all the other characters and trying to market and sell them, and they include his pitch for the action figures and things like that. And it was part of what brought that book to life for me: not just the excellent writing, but it was the idea that this is not just a comic book, this is a comic book plus a world. And I wanted to write books that were not just a book, they were a book plus a world.

It's been a blast. I am in a position where I can hire the artists myself, which allows me to have a lot of control, and so the artwork inside the book is all stuff that I've commissioned. I've gone to the artists and I've talked to them myself, and I've picked my favorite artists and we do this awesome work just as part of it.

Hopefully it's something that people enjoy, it's something that I intend to keep doing and it's been a blast.

Warbreaker Annotations ()
#57 Copy

Brandon Sanderson

Chapter Twenty-Six

Lightsong Gets Up Early, Excited

Let this be a lesson to aspiring writers. People's reactions to these Lightsong sections—where he goes to investigate the murder—are proof of a long-standing rule of writing. Characters who do things are more interesting than those who don't.

Now, this may seem obvious to you. But let me assure you, when you start to write, you will often be tempted to include viewpoint characters with internal conflicts. Many times, poorly written, these conflicts result in the character being inactive. They can't decide about things, or they're a coward, or they're depressed or indifferent. All of these things are flaws the characters are going to grow out of during the story, and you're very tempted to build them into the character as a way of giving the character more growth and things to overcome.

That's not a bad instinct, but it's much more difficult to pull off than you think. The problem is that a lot of characters like that don't really do anything for the first part of the story. They're reactive, and they don't care about the plot, which makes the reader not care about the plot.

Until you've practiced a while, might I suggest that you stick with characters who are passionate about what they're doing and who try consistently to achieve their goals? Give them different internal conflicts, things that don't keep them from acting. Learning to write a good book is tough enough without tackling an inactive character in your first few stories.

FAQFriday 2017 ()
#58 Copy

Questioner

Why didn't Dalinar get the powers of a Stoneward when he bonded Taln's [Honorblade]?

Brandon Sanderson

Some readers have already figured this out, so I don't think I'm engaging in too large a spoiler to dig into this one here.

There are several oddities going on here. The most important one relevant to this question is the Blade in question. If you compare the descriptions of the sword described in the epilogue of The Way of Kings to the one that traveled with the madman (allegedly Taln, the Herald) to the Shattered Plains, you'll find they are different.

The one that the characters obtained in Words of Radiance is NOT an Honorblade. It's an ordinary Shardblade (as ordinary as one of those can be called.) I'm not going to say specifically what happened to the Blade Taln arrived with at Kholinar, but I will say that it IS a different weapon from the one in Words of Radiance.

The other issue here is the somewhat lesser question of whether this character is actually Taln, the Herald, or not. Some characters in-world don't believe that it is, though his viewpoint in Words of Radiance strongly implies otherwise. This isn't specifically relevant to the conversation for reasons I'll talk about below--but it is tangentially related. Because in the cosmere, Intent is important to many of the types of magic. It's theoretically possible to hold an Honorblade and not realize what its powers are, and therefore be unable to access them.

As an aside, this character was actually the primary protagonist of the version of The Way of Kings I wrote in 2002. A man who woke up, with lingering memories of madness, and claimed to be a Herald when nobody believed him--as he couldn't manifest any powers, seemed to have lost his sword, and lore said the Heralds weren't coming back anyway.

When I wrote the new version of The Way of Kings in 2009 or so, one goal was to focus the storyline. I'd included so many characters in the 2002 version that none of them progressed very far in their arcs, creating a strong setting and interesting characters--but a bad book. During the new version, I decided that this character would be moved to the later books, and I'd explore him there.

In the 2002 version, the text was very dodgy on whether or not Taln was a Herald. Confronting the fact that he might be crazy was a major arc and theme of the book--however, as I've worked on the new version, I've realized that it would be dangerous to be too vague on this. Stringing people along with the question for a book or two is one thing, waiting until book six or eight to do a character's arc, and leaving the question of whether they're a Herald or not all that time, seemed unfair.

So the text is going to be making manifest fairly quickly who this person is. You'll have confirmations long before we dig into his viewpoint in the later books.

So, a recap:

1) The swords WERE swapped somehow.

2) Someone could hold an Honorblade and not realize they had access to powers.

3) This character may or may not actually be a Herald--but the text is going to make the answer clear, and I'm not trying to trick you.

The Great American Read: Other Worlds with Brandon Sanderson ()
#59 Copy

Questioner

In the second series of Stormlight Archive, are they going to be about the same characters?

Brandon Sanderson

That's an excellent question. So when I sat down to build The Stormlight Archive, there were a couple of things that I learned from The Wheel of Time. One was that the further an epic fantasy series goes, the more important it is that you have a structure to the series. It's very easy for the books to start blending into one another, and it's also very easy to let side characters take over books. This is very natural for us as writers, particularly in a big epic fantasy, and I felt that when I approached The Stormlight Archive there are a couple of things I did. One is that I said "All right, I'm going to confine all my side characters to these things called interludes, where I can just go crazy and do whatever I want, but they have to be like, isolated in their own containment unit called the interludes to prevent me from turning from the books just going in all directions at once."

The other thing I said is, "Each book is going to be about an order of Knights Radiant, and it's going to have a flashback sequence directly tied to that order." So that when you say "All right, which book is book three," you're like, "Oh, that's Dalinar's book, that's the Bondsmith book." All of the characters are in all of the books, but each book has kind of its own soul and theme that helps me as a writer structure where I'm going to release information, and what it's going to be about. And so when I set down this, I said said "I'm going to pick 10 characters, 10 orders (and they are not always going to be exactly what you expect), but I'm going to build each book to have a theme based around those things."

The first five were Dalinar, Kaladin, Shallan, Eshonai and Szeth. So those are the five books you are going to get in the first arc. And the second arc is Lift, Renarin, Ash, Taln and Jasnah, right. Now, all the characters from the first five will be in all those books, and some of them will still be main characters. You can expect it, like it is one series. All the ones that survive *crowd groans* no spoilers. But you can expect in the back five, people that you are expecting that are main characters now will still be main characters, and you will have a lot of space dedicated to them still, but the flashback sequences, and the themes of the book, will focus on those five. And so it hopefully will help it all have a structure and a feeling. 

Between book 5 and book 6, in-world, there will be a time jump of about 10 years, so just be expecting that. But I can't say anything more without getting into spoilers, so I won't. But that's what you can expect.

Brandon's Blog 2018 ()
#60 Copy

Brandon Sanderson

One of the most common questions I get, as a writer, is some variation on, "Do you ever hear voices, or feel like your characters are real?" People ask it timidly, as they don't want to be offensive, but there seems to be genuine curiosity about the way a writer's brain works. (Other variations on this theme are questions such as, "What are your dreams like?" or "Do you ever get so wrapped up in your worlds that you have trouble coming back to our world?")

They're legitimate questions, though I'm not convinced that a writer's brain works in any consistently different way from someone else's brain. I think you'll find the same amount of variation in the way writers work as you'll find in any profession. There are as many ways to approach stories as there are people writing stories.

That said, I have talked to a lot of writers who imply a certain autonomy to their characters. "I had to write their story," one might say. "They wouldn't leave me alone until I did." Or some version of, "I was writing one story, but the characters just didn't want to go that way, and so took off in another direction."

To me, these are ways of trying to voice the fact that the way our minds work—and the way we construct art—is in some cases a mystery even to those involved. Human beings have this fascinating mix of instinct and intent, where we train ourselves to do complex tasks quickly through repetition. In this way, writing a book is somewhat similar to driving home from work—you can consciously think about it, and make each decision along the way. Or, more often, you just let your body do the work, interpreting things your brain says should happen without you thinking about it directly.

I spend a lot of time teaching how to write and talking about writing, but I don't consciously use a lot of the techniques I talk about. I've used them so much that I just move forward, without formally saying something like, "Now I'm making sure my chapter ties together the sub-themes it introduced at the beginning." The truly conscious technique comes during troubleshooting, when a story isn't coming together for me—and so I have to step back, take apart what I've been doing, and find the broken bits.

So again, a mix of intent and instinct is where books come from for me. I don't generally feel that the characters "want" to do things—but I still write them by gut feeling most of the way, and only look at breaking down their motivations specifically when I'm either working on the outline or trying to fix something in revisions.

On one hand, I know exactly who the character is and what they would do in a situation. So it does feel a little mystical sometimes, and you can have eureka moments during writing where you finally find a method to express this character that will convey the right idea to the reader. In that way, there's almost this Platonic version of the character that you're chasing—and trying to explore, figure out, and commit to paper.

On the other hand, it's likely that these characters feel right to me not because of any mystical connection to the abstract. It's because I'm unconsciously drawing from tropes, characterizations, and people I've known before—and I am putting them together on the page to form something that will feel right because of the backgrounds I'm drawing upon.

It's an exhilarating process for me, but also can lead to troubles. Which I'll talk about in Part Two.

Read For Pixels 2018 ()
#61 Copy

Anushia Kandasivam

Now, you have been so very incredibly supportive of our Read for Pixels campaign and of our anti-violence-against-women work as a whole. Could you tell us, why do you support the cause to end violence against women and what do you think authors can do to help with the cultural change needed to eradicate violence against women and girls?

Brandon Sanderson

I think that one of the main things we can do is something that I mentioned a little earlier. This is specifically to the other writers out there. Using violence against women, specifically because they are women, as a main plot point in your stories, is not just kind of creating bad stereotypes, it is often times lazy writing. We do it because it is the easiest answer, and because a lot of media takes it as the easy answer, because it elicits immediate visceral responses in an audience. Kind of in the same way that potato chips are bad for you, I think some of these things are bad for us as a society. They are unhealthy, but they are easy.

It is easy to beat up someone's mother, so that the male protagonist has a motivation to go about their life and their story. And this isn't to say we shouldn't ever have people in crisis and characters saving other characters. But what we need to do is we need to look at and say, "Am I taking the easy route? Am I doing this because I've been shown a lot of media, where the way to make a male character motivated is to kill his girlfriend and to give him a revenge plot? Am I doing this just because I've been told this is the way that media is? Or am I doing this because this is actually the story I want to tell?" I don't think any of us are saying that stories should not include women who are in violent situations.

We shouldn't stop writing female characters who get into violent conflicts who are not action stars and things like that. I think what we're all saying is, we should stop the lazy storytelling and we should stop using stories where violence against women because they are women is the way that we further our plots. And so I think as writers, we need to make better stories. We need to not reach for the easy answer, we-- your stories will have more depth, they will be more interesting and they will last longer if you will reach a little further and you will find motivations for your characters that are different. And, I do not uphold myself as the ultimate paragon in this regard. I have a lot of characters who part of their motivations is based off of loss that they have experienced in the past. And you're going to write characters like this too, and it's okay, but examine it, and ask yourself. And, you know, remember that even if you're not writing for your story to be a-- something that is upheld, as the way people should be, you are contributing to the climate of storytelling that people who read those stories will assume is the way that stories are to be told.

Why do I support this cause? Because I am-- I feel very passionately that this is something that we need to step up on, as a community, as entertainers. And that we should stop using sensationalized violence against people, not just women, but children and people who are in weakened social-economic situations as sensationalized ways to make our main characters look awesome. So that's my answer on that, and we can also, like I've said a lot in this particular broadcast, we can listen a little bit better. And I think it'll make us better writers. 

ICon 2019 ()
#62 Copy

Brandon Sanderson

When I was first naming all the characters, I did this--it's a very classic mistake new writers make. And sometimes it works, but sometimes it doesn't. And this is to name the characters things that relate to their role in the plot. So I was naming all these characters and I was basing their Aons on their personality. Which if you think about, doesn't make any sense. Parents could not name their characters after the trait the characters was going to eventually exhibit?

Questioner

But it's like a mystical thing! Maybe determined or fates...

Brandon Sanderson

Yeah, you could say that. But at the end of the day, if you could look at the back and be like, "This one means Traitor. That character probably is the traitor!" It worked for Star Wars, right? He named Darth Vader, "Dark Father," in German, and none of us got it. When I went back to the books and I looked him over again, when I was editing it, my editor said, "Do you really want to do this. Do you want to name the character this, because they can just look in the back and find out what the character's name means." And I realized no parent would name their kid, "Traitor." I thought it was cute but it was actually just dumb. So I went back and changed it all.

Questioner

Who was it originally and what was his name?

Brandon Sanderson

I'm trying to remember who I named, "Traitor." I named one of the nobles, "Traitor." I'm trying to remember who it was.

Questioner

Probably the traitor one.

Brandon Sanderson

Yeah probably the traitor one. It was more than that. I named all of the nobility these names based on what their role in the plot was.

Questioner 2

*Inaudible* Ahan maybe?

Brandon Sanderson

Yeah. That's who it was, yeah.

JordanCon 2018 ()
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Questioner

The second set of The Stormlight Archive. Is that the same characters? Or different ones, like you did with Mistborn?

Brandon Sanderson

They are same characters, but we're gonna see a few main characters fade to being secondary characters. The ones that survive. And we're gonna see a few minor characters fade to be-- The structure of The Stormlight Archive is: one flashback sequence per book, and a focus on one of the Orders of Knights Radiant per book, and I've already announced who these all are, though I have secrets that pertain to them. Our next two books are Eshonai and Szeth. But, of course, Eshonai is dead. We're gonna see flashbacks from her viewpoint that inform our "now," but I haven't promised that these characters all live. Does that makes sense?

But our back five are Lift, when she's grown up. It'll be about ten years later. I haven't gotten the exact date yet.

Questioner

Is she alive, or a grown-up ghost?

Brandon Sanderson

...If she survives! *laughter* It will be Lift, Renarin, Taln, Ash, and Jasnah. So, yes, your main characters-- some of them are main characters. People who aren't on that list will still-- some of them will have big chunks of the stories. Just like you will notice that there's a big chunk of Kaladin in Book 4, even though it's Eshonai's book. So, that will happen. But I'm not making any promises about who survives and who doesn't.

What I really also wanna do is, like-- The big epic fantasy series. I have an advantage over Robert Jordan in that I've read Robert Jordan. And I can see the structure of this, and say, "What can I do to create the structure of a big epic that will have a lot of the things I love about a big epic but avoid some of the potential pitfalls." And I feel that one of those is beginnings, middles, and ends are really hard the longer you go in a series. And if I bring it to five, and then I take a break. And those five tell a story. And then I certainly am gonna leave some things that we start up in the next one, and do the second sequence of five. It's just kind of how the structure of The Stormlight Archive works for me.

A given book, I usually plot as three novels. And I will do this outline of three novels, and this becomes one volume of The Stormlight Archive. Well, each of those novels has Act One, Act Two, Act Three. And then all of those combine into the thick ones that you get, and then five of those combine into an arc. And then the two books of five combine into their own arc. So, hopefully it'll all work out. When I first pitched this to my editor back in 2003, his response was, "Wow, you're ambitious!" And he was a little frightened when I gave him Stormlight. And then, in 2004, I pitched the whole 9-book Mistborn thing that is somehow now... 13. But, yeah, so. We'll see.

DragonCon 2016 ()
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Questioner

One of my favorite things about your books is your characters. And I was wondering... What advice would you give to an aspiring author about developing characters? 

Brandon Sanderson

Ooh. This is the hardest one for me to talk about, because for me, it was a matter of taking what I was doing wrong and learning to do it right, which-- How do you do that? That's the story of becoming better at anything. For me with characters, the big "click" that happened in my brain was when I realized every character is the hero of their own story. Every character sees the world through the eyes-- That's the only experience they've had, and they don't exist to fill a role. We don't exist to fill roles. We fill roles! We fill lots of them. But that's not why we exist, right? We aren't "sidekick", or we aren't "spouse", we aren't-- We fill those roles, and we identify in those roles, but we are not those roles. And when I started to treat my characters each like-- I ask, what is this person's passion in life? How do they see themselves? They're okay not being at the forefront of the story, but what in their minds do they see as their life meaning? What do they want, who are they, all of these things. And when I stopped sticking people into roles-- Which is really dangerous for an outline writer, sticking people in roles. When I stopped doing that. My characters really came alive a lot more. So that's-- I don't know if that helps, but the biggest piece of advice I can give you is try to figure out a way where you can let your characters-- Pretend like, well, if this person where the hero of the story, not just the sidekick, what would they do? How would they approach it? What would they be doing if they weren't saving the world? If this plot hadn't hit them like a freight train, what would they be doing in life. They would care about things! What would they care about, what would they be doing.

/r/fantasy AMA 2017 ()
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Job601

Your books are unusual for the fantasy genre in that they are interested in exploring traditional Christian values, usually coming down in their favor (especially faith in providence and the willingness to believe in a divine plan for the world and the individual, something which comes up again and again in your work.) At the same time, your characters have reason to be suspicious of the specific forms of religious practice in their worlds, and the cult of the survivor in particular can be read as a conflicted portrayal of religion: it's a kind of religious belief which works in some way for its faithful despite being based on a falsehood, and Kelsier is a kind of dark parody of Christ. The cosmere seems to have an implicit theology which separates the truly divine, which is fundamentally inaccessible even to the most knowledgeable characters, from the apparently divine shards and splinters. I guess my question is, how do you think about integrating religious themes into a fantasy universe, particularly given your systematic style?

Brandon Sanderson

There are a lot of things mixing here--more, probably, than I'm aware of myself. (This is the sort of area where I let reader analysis and criticism do the work, as they're probably going to be able to notice connections more explicitly than I will. Like most writers, I'm working by instinct much of the time.)

One element I can talk about is the need for the cosmere to have questions that will go unanswered. This is most expressly manifest in the "big" questions. Is there a God? What is the actual afterlife like, if there really is one? Is there such a thing as a soul, and are cognitive shadows the actual person, or a manifestation of the magic imitating a person's thought processes?

The reason I don't answer these as myself (though characters certainly have ideas) is because I feel it important the text not undermine the characters who choose not to believe in these things. Though I think I've found answers in life, people rationally disagree with me--and to express only my worldview in the books would severely hamper my ability to have characters who disagree with me, and other characters.

In short, if I were to say, "Yes, there's an all-powerful God" then it would directly undermine characters like Jasnah, who argue otherwise. At the same time, I want characters like Kelsier to develop naturally, and do things that are in line with how sometimes, religions develop on our world, without having it be a statement. (Or, at least one other than, "Hey, this happens some time on our world. It happened here too.")

Fantasy offers some unique opportunities to explore the human condition with religion, and I want to take advantage of that, to see where it takes me and to see what I can learn from the process.

Stormlight Three Update #5 ()
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Brandon Sanderson

In book one, a main character was absent from several parts. (Dalinar and Shallan alternated.) Same with Words of Radiance, where Dalinar skipped two parts, I believe.

Note that this is an absence of viewpoints from the character, not necessarily an absence of the character entirely.

The main characters of the first part of the Stormlight are Shallan, Kaladin, and Dalinar. Two more flashback character (Eshonai and Szeth) can be considered important characters without as many viewpoints, though in the above outline, I'd have listed them as tertiary characters in terms of number of viewpoints.

The actual tertiary characters are Jasnah, Adolin, Navani, and a few that I can't mention as it will be spoilers. These get significant screen time, but only have viewpoints here and there in the first five books. Jasnah, as I've said, grows more important in the back five. Others do as well.

Skyward Pre-Release AMA ()
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diffyqgirl

What is writing plot twists in a world with online theory forums like? It always seemed to me like it must be incredibly hard to be clever enough that the theory forums don't figure everything out, while still dropping enough hints to keep the casual readers from being confused. As an example, while there were plenty of surprising things in Oathbringer, I had kind of forgotten that the characters didn't know that humans aren't native to Roshar.

Brandon Sanderson

Well, there are a lot of ways to look at this. The one you highlight was a particularly tricky one, because the books have to work on multiple layers. First, they have to keep the hardcore fans interested. Secondly, they have to work for what the characters know. But thirdly, they can't be so obtuse that they edge out the readers who don't follow every detail on the forums.

With the specific element you mentioned, I tried to layer a reveal that would act as a twist for the readers with a separate one that would shock the characters (but which the majority of the fanbase had already figured out.) But on in the long run, I've realized that trying to one-up the fanbase is a bad path to go down--I have to accept that people are going to guess what I'm going to do, because there are only so many rational things that are in-character that the characters can do. And going outside that requires either bad characterization or bad foreshadowing.

Therefore, one of the best methods is to point the tension away from certain questions toward others that depend on character strength. For example, "Will modern Knights Radiant be able to get armor?" is a weak question, and one that is pretty obviously answered in the books already. But "Will this character be able to work out their issues enough to progress in the oaths" is a stronger question, as it is in doubt--and depends on how the choices the character makes.

Given the option, though, I'd rather live in this era where I can get away with stronger demands upon readers in terms of continuity than you used to be able to reasonably do. I think it makes it easier to do the types of stories I like to tell.

New York Signing ()
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Alex Zalben

How do you craft protagonists? Do you start with them, or do you start with a plot first and then figure out the characters from there?

Brandon Sanderson

I wear one hat as an academic. I teach at the university, I have a master's degree in English. And then I wear another hat as the writer. And the academic and the writer don't interact as much as you would think they do. Because writing is an art, and part of it is so instinctive, that you have to... it's more like you train yourself with these "muscles" to use. And when you go into it, writing a book is almost like a performance art. In that I go and I perform for several hours. And then I get done, and then I can hand it over to the academic and say, "What do you think of this? What am I doing right, what am I doing wrong?" The academic has a lot more to do with editing. And the academic also observes my process and then learns to talk about it.

And I've learned that, for me, character is one of these things that I can't plan out too much ahead of time. Writers tend to fall into two camps. They tend to be, as George R.R. Martin calls them, architects or gardeners. Gardeners nurture a story. Stephen King is a gardener. Start with just some sort of idea, and see where it goes. And architects build an outline.

And I architect my plots. I build an outline, I build a world. My framework for my worlds, my worldbuilding... in something like Steelheart, I'll spend a lot of time saying, "What's the visual sense of this world? What's the underlying mechanics of what is making people become these Epics? Where does this all come from?" And build this all into a document, what the world feels like, what different cities feel like, and things like this.

But then, the person I place in this world, I found that if I put too much structure for that personality, the entire book feels wooden. It feels like this thing that I have created that the character just has to mechanically move through, and therefore can't be alive. And I found that, in order to add a sense of spontaneity and life to my fiction, I have to let the character develop naturally. I have to say, "All right, here is all of this stuff." And put the character into it. And then see if they follow the plot. And if they don't, I will rebuild my outline to fit what this character is doing.

So, yes and no. I often will have a conflict for a character that I'm putting them in, but I don't know who they are until I write the first scene. And that usually requires me to write three or four different scenes and throw each of them until I capture the right voice, like I'm casting different people in the role.

Alex Zalben

To use a very specific example, there was the annotated version of Steelheart, you talked about the main character, one of the main facets is that he has terrible metaphors. But I believe you didn't even discover that until you made a terrible metaphor in the first chapter.

Brandon Sanderson

Yeah, I don't even think it was the first chapter. Might have been the second, I might have re-added in them earlier on. But I'm writing along, I'm like, "Who is this guy? This feels bland. Who is he? What is he passionate about? What goofy things does he do?" And then I was trying to come up with a metaphor, and I wrote one, and it was bad. Like, it was just terrible. And I'm like, "Oh, I can't use that." And usually, I have to go through, like, six or seven. But I'm like, "This is a majestically bad metaphor." And for the rest of the book, I'm like, "This is him. He wants so hard to do things the right way that he goes too far and tries too hard, and they come out wrong." And I'll tell you guys, writing bad metaphors that are good bad metaphors is really hard. Because to make them work... it was a real challenge. It became the hardest aspect of the book, in some ways, coming up with his metaphors. Which are supposed to be bad.

Alloy of Law release party ()
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Questioner

How do you get the different personalities for all your characters?

Brandon Sanderson

With the characterization for me is a very organic thing. I acutally plot my plot in detail, do my worldbuilding in detail, before I start on my characters though, if I plan them out too much, they don’t have enough life to them. It’s a very weird thing to explain, but for me, what I have to do is I have to try writing through this character’s eyes, and if it doesn’t work, than I actually have to toss that chapter and try again, and often times you’ll see me start a book try a character a couple of times to get them right. And then they just grow into what they are as the plot goes along. And in fact, the characters have veto power over the plot, and so if I get to a point that I feel like a character would not do this, I have to either go back and cast a different person in this role, or...

If you are very interested in how I write, I do a podcast called Writing Excuses. And what it is is it’s through your browser, so you don’t do anything special, you just go there and press play, and it’s me and Mary Robinette Kowal who writes these books, they’re like Jane Austen with magic. (laughter) Yeah, she’s good. And it’s Dan Wells, who writes these really scary creepy books, but they’re really good, and it’s Howard Tayler. So anyways, Writing Excuses, all you aspiring writers, it’s Hugo-nominated, it's very well received, I think you’ll really enjoy it. You can look by topic, and find where I talk about writing characters, and we’ll give you a ton of advice. There’s two hours of advice on characters you can listen to.

Firefight Chicago signing ()
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Questioner

How do you decide who lives and who dies? Do you know before or is it up to the characters?

Brandon Sanderson

How do I decide who lives and who dies? I just decide based on the demands that they make to me by their character arcs and the risks they want to take. I don't ever feel like I'm killing characters off, I feel like I am writing the stories that need to be written the way they have to be written. They often are planned out ahead of time, I'm an architect as a writer, I come up with an outline and then I hang my story on it. But characters have veto power over the story, if they decide they want to go somewhere else. If who they are growing is somebody the story demands-- I say they decide, it doesn't really happen that way for me. If when I'm writing the story I'm like "This character would not make this decision. I either need to put in a new character in this place or I need to rebuild my outline to match who this person is." And both of those have happened to me. Usually I'm not replacing the character except in the early parts. Usually if I like the character enough as I'm going I replace the plot.

Barnes & Noble B-Fest 2016 ()
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Questioner

How do the characters come to be? I think one of the most interesting, my favorite character is probably Kaladin. How does Kaladin...

Brandon Sanderson

So, Kaladin had an interesting story behind him. I had originally wrote Way of Kings in 2002, and one of the things that didn't work with that draft was that Kaladin's character didn't work. He was called Merin back then. And it's just, personality didn't work. I'd written him too much like a classic apprentice kid on the battlefield who distinguishes himself, it was just too standard of a kind of fantasy storyline. And so I'm like, "Who is this person?" I needed more depth for him, so I added the whole "His father's a surgeon, he's trained as a surgeon" thing. That was one of the first big pillar I added to add more depth to Kaladin, was "All right, he's a surgeon, but he's been forced to go to war." The kind of field medic who also learns he's really good at killing people. That was, like, the first big thing that I got for Kaladin.

The other thing was the big tragedy that happened in his past, followed by the big tragedy involving the Shardblade led me down that path. And the last thing I added was the depression. This was, like, seven years of evolving this character before he actually came together. Characters are hard for me to put a finger on, because I usually write them by instinct. I'll write a chapter from their viewpoint, see how they see the world, step back. And I'll usually throw that chapter away and try it several times until I get the right... soul, cast in the role, if that makes sense. I can talk a lot more about other things, but character is trial and error until someone feels right.

The more distinctive you can make a character's viewpoint, the stronger, I feel, it will come across. When I feel like it's really working for me is when I can write a few paragraphs and say, "No other character that I've ever written could have written those paragraphs, just in how they describe the world."

Firefight release party ()
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Questioner

What is it like for you when you end a characters life? Like how is it for you emotionally?

Brandon Sanderson

How is it for me emotionally--

Questioner

Like when I lost a character in Mistborn, I couldn't read. I was done.

Brandon Sanderson

...The thing about it is I am a planner as a writer. So I have usually prepared a great deal. That means that I am prepared and ready for the character's passing. And the way that I usually build in character death is that it is more the characters demanding it than I'm killing them. It is them saying "This is the risk I demand to take" and me as the narrator saying "Well that risk has certain consequences and sometimes I will protect you from those consequences, sometimes I won't" The narrator will decide when I should and when I shouldn't, but the character decides when they make those risks, if that makes sense? It's kind of this pseudo-organic process, talking about characters is the one that is most organic to me-- Plots and worlds I can talk a lot about the nuts and bolts, with characters it's a feeling and an instinct of what they would do. And then I have to decide what I do with the consequences to that. But usually I've planned it out quite a bit ahead of time, it doesn't happen off the cuff for me and so I'm ready for it. I do apologize but I feel that it makes a stronger story.

Stormlight Three Update #2 ()
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Brandon Sanderson

Hello, reddit. I figured I'd pop back in and give you a new update on your book. (I can't believe it's been six months since the last one.)

I'll give a slight spoiler warning to everything below this paragraph. I'm obviously not going to say anything story-wise that would spoil the book. However, I'll be talking a little about the structure of it and what's going on with the draft. I can see some people, very sensitive to spoilers, being concerned about learning anything at all about the book. For you who fit this description, let me just say that I'm approaching the halfway point, but I'm not there yet. The book is going very well, and I'm pleased with it.

Now, on to a deeper discussion of the novel. The first thing I did for Stormlight 3 was work on the flashback sequences for Dalinar and Szeth, as I hadn't yet decided which one would match this book. Through this process, I decided on Dalinar--a decision contrary to my original outline from the start of the series. This didn't concern me; the decision was made based on how the series had developed, and it's always good to expect some things to change during the actual writing. (For example, much of Kaladin's plot from book two was originally slated for book three.) Being too slavish to an outline isn't ever a good thing.

This decision made, I sat down and wrote Dalinar's flashbacks in their entirety. By the end of them, I was completely convinced these were the best paring for this book. That meant, as this was "his" book, I wanted Dalinar viewpoints to show up in all five parts of Oathbringer. You see, Stormlight Books have a kind of strange format. I plot them in this bizarre fashion that likely makes sense only to me. But I'll try to explain.

I split each book into five parts, which group together to form three chunks plotted like individual volumes of a trilogy--with a large, over-arching plot that ties into the five-book arc of the initial sequence, which in turn is half of the complete ten book arc. Each volume, then, has a complete trilogy's worth of arcs and climaxes for the primary characters (Kaladin, Shallan, Dalinar) while also having a self-contained flashback sequence, at least one secondary novelette about a character that hasn't had viewpoints so far, and a related short story collection. The "main character" for the book gets, beyond their flashback sequence, a role in each part of the story.

So this means a slightly larger plot for Dalinar, and a slight scaling back for Kaladin and Shallan. (Don't worry; both will be in the book around as much as Kaladin was in Words of Radiance.) Now, the plotting for Oathbringer--as I mentioned--is broken into five chunks, which combine into three chunks. (I call them books here for lack of a better word, as the novel--like each other in the series--is a trilogy bound in one volume. Don't be confused. This doesn't mean I'm splitting the book for publication, only that it is plotted in a way with divisions between the story arcs.)

"Book One" of Oathbringer is all of Part one, plus the interludes. "Book Two" is parts two and three, plus two sets of interludes. "Book Three" is parts four and five, plus interludes. Of these, part two is going to be the biggest oddball, as I'm putting another novelette (separated into six chapters) in here as I feel I need a glimpse at another character. So it's going to have the least focus on primary viewpoints.

I've finished all of the flashbacks, all of the viewpoints for part one, the novelette for part two, and part of the other novelette (the one that will take the place of Szeth from book one or Eshonai from book two.) This, so far, puts me at about 180k words written--with 130k of that being part one in its entirety, and the rest being scenes listed above.

If that sounds confusing, I apologize. These books are somewhat involved to write, and more complex stories demand some outlining that gets a little crazy. However, I did whip up a visualization of the viewpoint structure, which I've posted below.

Stormlight Three Visual Outline

This doesn't give an exact view of scale, as--for instance--part one will likely be the longest of the five. Part Two looks the most full, but it's likely to have only three or four chapters from each of the primary characters (well, one chapter from one of them) so it should actually be shorter than part one. Part Five isn't cut off; I know it will be short, as it was in the other two books.

Next up is to do a revision of part one. (I don't often do revisions in the middle of a book, but with books this long, it's helpful for me to keep the plot under control and maintain continuity through the parts.) From there, I'll write Dalinar for part two, interweave with the appropriate flashbacks and the already-finished novelette, then look at the detailed plotting of the other three viewpoints in the part. I hope to bring this part in at around 70k words, bringing the total book to 200k and getting us to roughly the halfway point.

If this makes your head spin, then don't worry, you can ignore it. It is important to me that these books, though epic in scope, retain a tight view of the primary characters through all volumes. You will see a lot of Dalinar, Kaladin, and Shallan. You will see a moderate amount of Szeth, Eshonai, Jasnah, Adolin, and Navani. There will be a few surprises regarding other characters who have slightly larger places in the plot, but in general, anyone not on one of the above lists isn't allowed more than a viewpoint here or there. (Until the second five books, where our primary characters will shuffle. So you Renarin fans will have to be patient.)

I'm determined to maintain momentum in this story without letting it veer too far away from the primary plot. I feel that a careful outline and a consistent structure are the methods by which I will achieve this.

Thanks for your patience.

ICon 2019 ()
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Brandon Sanderson

The linguistics there, with the... for the Aonic... so, I had a couple of inspirations there. By the time I was writing this book, I was looking to do a little bit more interesting linguistics, I was looking to explore linguistics, and I like that one of the ideas I had is... I'm a member of the Church of Jesus Christ of Letter-day Saints - Mormon - and I served a two year mission in Korea. While I was in Korea, I fell in love with the relationship between the Korean language and the Chinese language.

If you're not familiar with how that is, in a lot of Asia, Chinese was the writing system for years. For centuries, people wrote in Chinese, even if they didn't speak Chinese, because Chinese is a logographic language, it's not phonetic. When you write the character, the <Hànzì>, you can pronounce it in any language. It can be written... read in any language - we can read them in English, you can read them in Hebrew. They just mean a concept, it's like hieroglyphics, right?

But what this means is, it's really hard to learn to write, because you just have to memorize every symbol and they're very complex, very intricate. So, around... I think it's 1400, someone will have to look that up to make sure, but... the king Sejong of the Korean people, who is remembered as their favorite king, he came in and said "My people are illiterate because Chinese is just too hard to learn. We aren't Chinese, we don't speak Chinese, we're trying to use their writing system for our language. Let's develop an alphabet."

They got a bunch of scholars together and they built an alphabet by which you can write Chinese in Korean, in an alphabet that's a Korean alphabet. It's really fascinating linguistically, because they create Chinese characters that are phonetic to take the place of Chinese characters in their language and then surround them with grammar only in Korean. So, you have like "Chinese character, Chinese character, Korean grammar... Chinese character, Chinese character, Korean grammar..." and you could replace those characters with Korean ones if you want, or you could just leave the Chinese - really cool.

I wanted to develop a language that had these symbols that would also have... that were from an old language... that would then have grammar around them in another language. It was really interesting to me and that's where the Aons came from, this kind of language that predates their culture, predates their linguistics in Arelon. And that they have developed alongside and that they use in their writing system... and if you were to read Aonic, you would see these big Aons and then little Aonic text between them that is bridging all these ideas together with actual linguistics.

So, the Aons I wanted to stand out, I wanted to... when you read them in English to be able to say... and I experimented with making them all caps and it just looked really weird, but that that would be the way that... then you would have to have "RAO" and "den", "RAO" would always be in caps and "den" and readers had real troubles with that. It just read... it looks like you're screaming, right? So, people would read the name *loud* RAO- *speaking normally again* den, *laughter from audience* which is not what I wanted to say.

So I went back, but I still wanted these... So, I used the two long vowels sounds. Whenever you hit a name, they're all gonna have two long vowel sounds in them that are stressed and then an unstressed Aonic portion pushed onto it. So it's /ˈɹeɪ.ˈʊ.dɛn/ [Raoden], where you've got a-o, and you've got /iːniː/ [Ene], /sɑː.ˈɹiː.ˌniː/ [Sarene], and things like that. And even Elantris... I say /e.ˈlɑːn.tɹɪs/ [Elantris], they would say /ˈiː.leɪn.tɹɪs/ [Elantris], and things like that.

I built this just, like, have... I love it, when in fantasy, the form and the function meld together, so that what you're putting on the page actually enhances in all ways the culture and the magic together, but it did make for a difficult reading experience. My first review I ever got for Elantris [...] My first review that ever came in was "This book is great, but the names are terrible. Brandon Sanderson can't name anything. Keep him away from naming things, because the first book he published might be the most linguistically challenging, let's just say."

Mormon Artist Interview ()
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Nathan Morris

Your books don't have overtly Mormon characters in them, but they do contain many recognizable Mormon elements—especially in book three of the Mistborn trilogy, The Hero of Ages. How do you feel that your faith has influenced your writing?

Brandon Sanderson

Being an author, the story is what is most important to me. Theme and message are really secondary. I don't go into a book saying, "I'm going to write a book about this." In other words, I don't want to preach with my books. What I want to do is have compelling, realistic characters who care about different things. Some care about religion, others don't. By writing compelling characters who care about issues, I realize that what the characters care about tends to be influenced by what I care about. As for my faith, it is what primarily influences me because it makes me interested in certain topics. For instance, religion does tend to be a theme in my books. Yet if you read Elantris, my first published work, the religious figure was the primary antagonist. People have asked me, "Brandon, you're religious—why are you painting religion so poorly in this book?" And my answer for them is that I'm not painting religion poorly. The misuse of religion is one of the things that scares me the most in life. Someone who is taking faith and twisting it and manipulating it is doing one of the most purely evil things that someone can do, in my opinion.

With the Mistborn books, I wasn't ever trying to be overtly LDS. Yet my values shape who I am and what I determine to be important. I then end up having characters who deal with these same things, and I think there are a lot of LDS things going on. But of course I think there are a lot of Buddhist things going on as well. I served my mission in Korea and have a lot of respect for the Buddhist religion. Because of that, I think some elements of Buddhism show up in my writing. Not because I set out to say, "Okay, I'm going to use Buddhism here," but because it seems to happen when I'm developing a character who cares about something. That's one of the tricks about being a writer.

One of my main goals is that any time I put a character in whose beliefs are different from mine, I want to make sure that I'm making them realistic, that I'm painting their ideas and philosophies as accurately as possible. I think it's important for all authors to make their characters actually feel real and not just portray them as talking heads who are there to learn a lesson. Another author, Robert Jordan, once said that he loved it when his books made people ask questions, but that he didn't want to give them the answers—he believed that they should come up with their own. That's what I try to do, too.

General Reddit 2020 ()
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Faenors7

They [the Alethi] are tan.

Brandon Sanderson

You're not wrong for your observation, here, /u/Faenors7. When I saw them, I noted to Isaac that the skin tone for the Alethi in the cards [Stormlight Archive Playing Cards from the Way of Kings Leatherbound Kicksterter] was a touch darker than I imagined. But it was within the variance (I'll explain below) we imagine for the Alethi, so I decided here that we should leave it.

The reason is that we've allowed a lot of leeway to artists in their depictions. If they paint everyone looking white, we speak up, and we usually show them some of our guides of models and pieces of art we think are on target for character designs.

However, I haven't wanted to have a strict skin tone guide. Thing is, most Rosharans don't look at skin tone so much as eye color and hair color. It isn't that they ignore skin tone, but it isn't the same for them as it is for us, in part because a lot of cultures (like the Alethi and the Vedens) have a wide range of skin tones.

It's something I think we (myself included) are a little blind to in American culture. Like, we call someone black if they (like President Obama) are of a mixed race heritage. This is partially because of our particular biases. But what makes someone black is actually pretty nebulous as a skin tone shade when you look at the wide variety of black skin tones. The same goes for what ethnicity we consider white, when a hundred and fifty years ago, the more olive-skinned European people's would have not been lumped into that group.

I often point to India as a good example of what you might find in Alethkar--you find a ton of skin tones across the sub-continent, and they're all Indian. Same for the Alethi. And I don't spend a lot of time talking about whose skin tone is darker, and whose is lighter, within that range.

So when we get back something like these cards--and this is how the artist views and imagines the characters--we roll with it, offering little pieces of feedback here and there. (We had her make tweaks to Adolin, for example, to get him closer to how I imagined him.) Same for the poster--which has the Alethi characters with lighter skin, closer to what we'd see on a Japanese person on Earth.

This might be the wrong path, and I'd appreciate feedback on it. I do want to be careful not to whitewash characters (something I've had trouble with before in cover art) but I also worry if we focus too much on exactly how dark or light the skin of these characters are, we're missing the point a little. I believe in letting people who read the books imagine the characters as they would like, with me providing some guidance. It's a central theme to me in how I perceive the author-reader relationship.

This was why I was hesitant at first to even have depictions of characters in the books. (And why I liked the first cover of the US edition so much.) As we've moved along, however, I've taken a different tactic--that of admiring, and even including, different depictions from different artists, letting variety (hopefully) let the reader imagine as they want.

Sorry for the long post. It's a topic that keeps coming up, so I thought I should say something more definitive. Hopefully, people can keep a link to this post in their pockets whenever discussions about this pop up.

LewsTherinTelescope

I guess I must've misremembered a quote of you talking about them as darker. Oops.

Brandon Sanderson

Well, you're probably not remembering wrong. I've been asked before if the Alethi skin tone is darker than, say, a person from Japan might have. And I'll usually say, yes--in general they are. But I also think it's all right to paint them like a modern day Earth person from that region, as that's often what artists will use for a model or reference. So in general, if you saw an Alethi person, you'd think, "Asian person, with tanner skin than most." But that's imagining an average Alethi, with some having a darker tone, and some having a lighter one.

Elantris Annotations ()
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Brandon Sanderson

The second important part of this chapter, obviously, is the introduction of Kiin's family. Sarene's personality makes her less independent than Raoden or Hrathen. It isn't that she lacks determination, or even stubbornness. However, her plots, plans, and personality all require other people–she needs politics, allies, and enemies. Ashe provides a wonderful way for her to talk through her problems. However, I felt that she needed someone within the court of Arelon with which to work and plan. As the book progresses, you'll notice that Sarene's chapters include far more side characters than Hrathen or Raoden's chapters. In fact, I'll bet she has more than the other two combined. This is just another manifestation of her communal personality–she excels in situations where she can coordinate groups, and she needs a lot of different people to interact with to make her personality really come out.

I have gotten a little grief from readers regarding Kiin's family. Some think that the family as a whole feels too "modern." It is an anachronism that, to an extent, I'll admit. One of the quirks about the fantasy genre is how it generally prefers to deal with ancient governments, technologies, and societies without actually making its characters conform to more ancient personality patterns. In other words, most fantasy main characters are people who, if dusted off a bit and given a short history lesson, could fit-in quite well in the modern world.

I'll be honest. I prefer the genre this way. I don't read fantasy because I want a history lesson, though learning things is always nice. I read for characters–and I want to like the characters I get to know. I like putting characters in situations and exploring how they would deal with extreme circumstances. I just don't think this kind of plotting would be as strong, or as interesting, if the characters weren't innately identifiable to a modern readership.

My in-world explanation for this is simple. Just because our world placed a certain kind of cultural development alongside a certain level of technological development doesn't mean that it always has to be that way. In many of my worlds, culture has out-stripped technology. This does have some rational basis; I write worlds that involve very distinct–and often very prevalent–magic systems. Because of the benefit of these magics, many of my societies haven't been forced to rely as much on technology. There is more leisure time, more time for scholarship, and–as a result–the societies are more developed.

That said, Kiin's family is a bit extreme, even for me. However, the honest truth is that I wrote them the way I like them. They work, for some reason, to me. They stand out just a little bit, but I'd like to think that it's their brilliance and forward-thinking–rather than a mistake in narrative–that makes them seem so much like a modern family.

YouTube Livestream 2 ()
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Stephen Kundy

If you were to write Elantris now, with all the writing experience that you've gained over your career, would you change anything?

Brandon Sanderson

Yeah, there are a lot of things I would change about Elantris. I have an autistic character in Elantris that I did not do a very good job with. It's more of a pop science version of autism than it is an actual in-depth look at what it is to live with autism. My prose is pretty rough, back then. Prose has never been my strongest suit, granted, but I do think I've gotten a lot better over the last twenty years. (Published fifteen, but twenty years ago, I wrote it.) I think my prose has improved dramatically over the years, and I think my ability to do dialogue has improved, and a lot of things like that.

Would I change any major plot features of Elantris? No. I'm actually fairly pleased with Elantris, plot-wise. There are aspects to it, right? I mean, Raoden's character arc is primarily externally driven. He is not a character who is going through a big change internally. But that was intentional. When I sat down to write it, the book I had written right before was about a deep and angsty character who had one of these very, very dramatic character arcs. And I was tired of angst, and I wanted somebody who dealt with external pressure in a fantastic way and was put into a very extreme situation externally and was someone who was kind of a little more like me in that that didn't really faze him, and he did his best with the situation. And I like that aspect of it. It does mean that some people who read it think Raoden isn't as deep as someone like Kaladin. Which you are perfectly fine in thinking that, but I think they are just different types of characters. I wasn't trying to write somebody angsty in Raoden, and I am pleased with how he turned out.

Sarene, as a character, was always kind of me trying to write someone who was a little more confident than they, perhaps, deserved to be. And that's a personality trait of Sarene. I actually, when I was plotting Stormlight, I once described Jasnah to someone in my writing group as "the person that Sarene thinks she is." And I like that about Sarene. She's young. She's got gumption and grit. And she's not quite as capable as she thinks she is, but you know what? Thinking you're capable can get you a long ways, as long as you have a minimum level of capability. And she does.

And I'm very proud of Hrathen as an antagonist. It has taken me until The Way of Kings and Taravangian to find someone that I feel is as strong an antagonist as Hrathen from my very first book. I'm still very pleased with how he turned out.

General Reddit 2017 ()
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Brandon Sanderson

I've watched this conversation with interest, and wasn't planning to step in, as it's exactly the sort of thread that's generally better without me. Author intervention can derail a good discussion.

But after considering, I decided I did want to talk about this topic a little. There are two things going on here. One is the mistake I made with Jasnah in Words, which I've mentioned before. One is a larger discussion, relevant to the cosmere.

Warning, WALL OF TEXT. This is me we're talking about.

You see, Jasnah wasn't originally meant to be a fake-out. Jasnah originally was going to go with Shallan to the Shattered Plains--but she was really messing up the outline, diverting attention from Shallan's character arc and pointing it toward Shallan/Jasnah conflicts instead.

My biggest breakthrough when outlining the book in detail was the realization that the book would work so much better if things I'd planned to do with Jasnah in it were diverted to later books. When that came together, WORDS really started working. Hence her jaunt into Shadesmar. I initially wrote the scenes with it being pretty clear to the reader that she was forced to escape--and it was super suspicious that there was no body.

In drafting, however, early readers didn't like how obvious it was that Jasnah would be coming back. I made a crucial mistake by over-reacting to early feedback. I thought, "Well, I can make that more dramatic!" I employed some tools I've learned quite well, and turned that into a scene where the emotion is higher and the death is more powerful.

HOWEVER, I did this without realizing how it mixed with other plotlines--specifically Szeth's resurrection.

We get into sticky RAFO areas here, but one of the biggest themes of the Cosmere is Rebirth. The very first book (Elantris) starts with a character coming back from the dead. (As I've mentioned before, a big part of the inspiration for Elantris was a zombie story, from the viewpoint of the zombie.) Mistborn begins with Kelsier's rebirth following the Pits, and Warbreaker is about people literally called the Returned. (People who die, then come back as gods.) The Stormlight Archive kicks off with Kaladin's rebirth above the Honor Chasm, and Warbreaker is meant as a little foreshadowing toward the greater arc of the cosmere--that of the Shards of Adonalsium, who are held by ordinary people.

Szeth's rebirth, with his soul incorrectly affixed to his body, is one of the things I've been very excited to explore in The Stormlight Archive--and the mistake with Jasnah was letting her return distract from that.

That said, you're not wrong for disliking this theme--there's no "wrong" when it comes to artistic tastes. And I certainly wish I'd looked at the larger context of what happened when I shifted Jasnah's plot in book two. (Doubling down on "Jasnah is dead" for short term gain was far worse than realizing I should have gone with "Jasnah was forced to jump into Shadesmar, leaving Shallan alone." I consider not seeing that to be the biggest mistake I've made in The Stormlight Archive so far.)

However, the story of the cosmere isn't really about who lives or dies. We established early on that there is an afterlife (or, at least, one of the most powerful beings in the cosmere believes there is--and he tends to be a trustworthy sort.) And multiple books are about people being resurrected. What I'm really interested in is what this does to people. Getting given a second try at life, being reborn as something new. (Or, in some cases, as something worse.) The story of the cosmere is about what you do with the time you have, and the implications of the power of deity being in the hands of ordinary people.

More importantly (at least to me) I've always felt character deaths are actually somewhat narratively limp in stories. Perhaps it's our conditioning from things like Gandalf, Obi-Wan, and even Sherlock Holmes. But readers are always going to keep asking, "are they really dead?" And even if they stay dead, I can always jump back and tell more stories about them. The long cycle of comic books over-using resurrection has, I think, also jaded some of us to the idea of character death--but even without things like that, the reader knows they can always re-read the book. And that fan-fiction of the character living will exist. And that the author could always bring them back at any time. A death should still be a good death, mind you--and an author really shouldn't jerk people around, like I feel I did with Jasnah.

But early on, I realized I'd either have to go one of two directions with the cosmere. Either I had to go with no resurrections ever, stay hard line, and build up death as something really, really important. Or I had to shift the conversation of the books to greater dangers, greater stakes, and (if possible) focus a little more on the journey, not the sudden stop at the end.

I went with the latter. This isn't going to work for everyone. I'm fully aware of, and prepared for, the fact that things like Szeth coming back will ruin the stories for some readers. And I do admit, I've screwed it up in places. Hopefully, that will teach me better so that I can handle the theme delicately, and with strong narrative purpose behind the choices I make. But do warn you, there WILL be other resurrections in my books. (Though there are none planned for the near future. I took some extra care with the next few books, after feeling that things happening in Words and the Mistborn series in the last few years have hit the theme too hard.) This is a thing that I do, and a thing that I will continue to do. I consider it integral to the story I'm telling. Hopefully, in the future, I'll be able to achieve these acts with the weight and narrative complexity they deserve.

If it helps, I have several built-in rules for this. The first is that actual cosmere resurrections (rather than just fake-outs, like I did with Jasnah) can happen only under certain circumstances, and have a pretty big cost to them. Both will become increasingly obvious through the course of the stories. The other rule is more meta. I generally tell myself that I only get one major fake-out, or one actual resurrection, per character. (And I obviously won't use either one for most characters.) This is more to keep myself from leaning on this narrative device too much, which I worry I'll naturally do, considering that I see this as a major theme of the books.

...

(Sharders, please don't start asking me at signings who has had their "one death" so far. This is me drawing the curtain back a little on the process, I really don't want it to become an official thing that people focus on. Do feel free to talk about the mechanics of resurrection though--it should be pretty obvious now with Elantris, Warbreaker, Szeth, and a certain someone from Mistborn to use as guides.)

Pat's Fantasy Hotlist Interview ()
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Patrick

In your previous fantasy series, you had one main character or plotline, with only a few secondary characters and subplots. But here in The Way of Kings, you expand this to three main plotlines and dozens of secondary characters. Was this division of the book into three main protagonists rather than just a single "lead" something that you had intended from the first draft, or did this story division develop over time and many drafts?

Brandon Sanderson

With how long this book has been around, it's hard to say what was in the first draft and what wasn't. If we look at The Way of Kings Prime—the book I wrote back in 2003, then tossed aside and rewrote to create this book—I did have quite a strong multi-character focus. It's always been something I wanted to do. I actually scaled back a little bit for this draft. In the previous version I used six main characters; there was another character who has not yet appeared in the new version, and Jasnah was a main character with as many viewpoints as the others. It was too distracting, too much to juggle. So I pulled back a little bit. But to me, this series is not about one person. That's just how I conceived it from the start, and that's what I want to do with it. That will continue.

Pat's Fantasy Hotlist Interview ()
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Patrick

What can readers expect from the second volume of The Stormlight Archive? Any tentative title or release date?

Brandon Sanderson

I originally had titled the second book Highprince of War. I'm not sure if I will keep that title, depending on who its central character ends up being. With the Stormlight Archive, I am playing with the form of the epic fantasy novel in a way that's very exciting to me that I haven't done since Elantris. If you read Elantris, the form of that book was very important in how it developed, with its chapter triad system. The books in this series also have a very specific form. Each book will focus on one character. That character will get flashbacks exploring their past, to show you how they arrived where they are. But the book will progress the narrative for everyone. For instance, this book was Kaladin's book, and you got flashbacks for him. He will appear substantially in the next book, and you'll have lots of viewpoints from him, but it will be someone else's book and that character will get flashbacks. Each book will have one central character, with two or three major characters who have no flashbacks and not quite as much screen time—characters like Dalinar and Shallan in the first book, and to a lesser extent Adolin and Szeth.

The other thing that will continue is the interludes. I really enjoyed including those in the book; I'm not sure what people will think of them, but most of them are essentially going to be short stories set somewhere in the world, that enhance the main narrative and show different aspects of the world without forcing you to follow yet another plotline. They're just quick one-offs. You'll see those between parts in all of the other books.

Tentative release date? I have to finish A Memory of Light first. I don’t know how long that will take to write. In a perfect world, which is probably not going to happen, the ideal case is that I’m able to finish A Memory of Light by around August of 2011, whereupon it gets published in November 2011 and I start Stormlight Two January of the next year and it's ready for publication in November 2012. That would be the ideal situation. I often do manage to hit the deadlines in ideal situations, but I'm not making any promises on this one. I'm thinking 2012 spring is more likely for A Memory of Light, but we'll see.

Barnes and Noble Book Club Q&A ()
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paulgoatallen

Brandon: I'd like to ask your opinion of the current state of the fantasy genre....

Fantasy has always been a "series-powered" genre but it seems that lately several authors (or publishers) just don't know when to suitably end a long-running saga... Drawing out a series for the sake of more installments, it seems.

And there seems to be fewer and fewer standalone novels like Warbreaker and Elantris. (I love standalone novels, by the way, and am hoping that that "format" makes a return!)

Any comments on this from your perspective? Thanks!

Brandon Sanderson

It's a good question, Paul. One I've been considering, actually, for a long time. Certainly, there's an economic piece to it.

When a stand-alone comes out, it tends to gather praise from both readers and reviewers. Then proceeds to sell far fewer copies than a series book does. The Wheel of Time didn't hit #1 on the New York Times list until book eight or nine, I believe, and I don't think Sword of Truth hit #1 until book ten. Series tend to sell better. Even as readers complain about them. And so I think publishers do push for them.

But why do they sell better? Well, I think this is partially the learning curve factor. We like fantasy for the same reason that fantasy is hard to read: the learning curve. Starting a fantasy book can be tough because of how many new names, concepts, societies, religions, and laws of physics you have to learn and get used to. Epics, with their dozens upon dozens of characters, are even tougher in this regard. And so, after investing so much energy into becoming an expert in the world, we want to get a good payoff and be able to USE that expertise.

Beyond that, I think that fantasy is character driven—and when we fall in love with characters, we want to read more about them. Fantasy, particularly the epic series, allows us to follow characters across sweeping, life changing events. Fantasy (like historicals) give us lots of pages and time to know these characters. So we want more from them.

But the very thing that we love about fantasy in this regard also tends to present problems. We want lots of characters, but eventually this large cast gets overwhelms us and makes the books seem to drag. Personally, I think these complaints will be much lessened when some of these great series are done, and you don't have to wait years and years between volumes.

Anyway, Terry Brooks talks a lot about this in his biographical work Sometimes the Magic Works. (Bet you can find it here on BN.com, and I highly suggest the book as a quick, interesting, engaging read.) He mentions how, when he left Shannara to write other things, the fans begged and begged him for more. Until finally he broke down and gave them more books in the world.

A lot of authors I know tend to live in this state of perpetual wonder and amazement that, finally, people are actually enjoying and reading their works. (After all the years of failure trying to break in, I know that I feel this way a lot.) When someone comes to you and talks about how much they love one of your works, asking you to write more...well, we're storytellers. If people want a story, we want to give it to them. It's hard to say no. (Though so far I have.)

I intend to keep writing stand-alone novels. But I do so knowing that 1) they will not sell as well as series books and 2) readers will ask me for more, and so each stand alone will only increase the number of requests for future books that I can't write. I'm in the fortunate place that I can write, and publish, what I want—whether it be series or stand alone—and no longer have to worry about the money.

But, in my heart, I've got a strong desire to write a big epic. I grew up reading them. I want to see if I can do one, my way, and add something new to the genre. So maybe that's the reason. Looking through Robert Jordan's notes, reading interviews, I don't think he ever artificially inflated the length of his series because of publisher desire or money reasons. I think he loved the long-form epic, and wanted to tell the story his way, no matter how long it took. And as he added more characters, it took longer and longer.

In a way, being free from the worry of finances gives creators a chance to really explore their vision the way they want to. And...well, we’re fantasy writers, so we can get a little long winded.

Kind of like this response, eh? ;) Thanks for the question.

Warbreaker Annotations ()
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Brandon Sanderson

Chapter Forty-Three

Vivenna Awakens in Vasher's Care

Vivenna, as a character, was divided into two parts in my head. There was the Vivenna of the first half of the book, who was haughty and misled, though determined and self-confident. Then there was the break in the middle, where everything was taken away from her. Now we're into Vivenna's second half, the confused and uncertain Vivenna who has to essentially start all over.

Her plot is a contrast to Siri's plot. Siri's growth is more gradual; she doesn't have an event like Vivenna's time on the streets to make a focus for her plotline. The depth of growth the changes afford Vivenna made her a very interesting character to write; I'm sorry that she's generally people's least favorite character. But that wasn't all that unanticipated. When presented with a large group of characters, many of whom were amusing or mysterious, then dropping one major character in who had a serious growth arc but started out less likable . . . well, you expect readers to latch on to other characters. By this point in the story, they're not used to caring about Vivenna as much as the others, so I think that her drama isn't as powerful for them—which means she doesn't have time to earn their affection, even when she starts changing and growing.

Of course, part of me still sees the Vivenna of the sequel, where she can continue her growth and learning. I think she'll be a great character for that book, if I ever write it. Though I worry about doing so and making people disappointed that I'm writing about her rather than Siri.

Brandon's Blog 2004 ()
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Brandon Sanderson

The next segment from my Tor proposal talks about a book some of you may have heard of: THE WAY OF KINGS. Originally, this was going to be the second book I published, but I’ve decided to put it off in favor of MISTBORN. The reasons are explained below.

This decision was met with a great deal of disappointment by some of the manuscript’s fans, but I really think it’s best for my career right now to delay KINGS. It’s a magnificent story, but it needs some more time before it’s ready for the general public.

—————

THE WAY OF KINGS (Book one of the Oathshards Series.)

KINGS was the book I was working on when Moshe first called me to buy ELANTRIS. While we were in contract negotiations, he asked to read a bit of my current work. I sent him KINGS, and he decided he wanted to purchase it as well. I don’t think, however, that he knew what he was getting into.

The OATHSHARDS is a massive war epic centering around ten angelic beings who have been driven insane—each in a slightly different way—by millennia spent protecting, fighting for, and dying for mankind. The first book, THE WAY OF KINGS, follows six separate viewpoint characters (one of them an immortal) during a time when the three peninsulas are thrown into a massive war. It is an intensive character piece coming in at over 300,000 words, and can be quite brutal with its characters.

It still does the things I do well—it has several original magic systems (though magic isn’t a focus in the first book.) It has a very interesting setting (which is one of its strong points) and has an array of interesting characters from all walks of life. (One a young peasant soldier, one a middle-aged sister to the king, one a battle-hardened nobleman general, one an honor-bound assassin serving an evil master, one a young lady-in-waiting, and the final one being an immortal protector of mankind who is slowly breaking beneath the pressure of his station.) The central theme of the book is that of leadership, and each of the six viewpoint characters are defined in one way or another by how they lead others.

KINGS has a lot going for it. It’s the kind of story that people remember—it has a grand scope, meaningful characters, and an expansive plot that would have to cover at least five books. However, I don’t know that it’s the best thing for my career right now. The book needs a lot of work before it could be published—at its current length, it would have to be cut into two pieces or slashed by a third in order to work. I also have to do some serious revisions to the plot. I like how all of the characters work, but I worry that the book is too slow (even for me) at the beginning as I establish six viewpoints and six separate plots. I need to find a way to combine some of the plotting so that several viewpoints can work on the same problems.

I think this series could really make an impact on the genre. However, it would take far more work than MISTBORN to get to a publishable level. Perhaps it would be best for me to publish a few books like MISTBORN or ELANTRIS before I do something this ambitious.

Open The Fridge Interview ()
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Lyndsey Luther

You’re very talented at taking seemingly mundane or unusual things and creating magic systems around them, like color in Warbreaker, metals in Mistborn, and light in The Way of Kings. Can you explain how you decide what to use for a magical system in a book, and your process for building a coherent system once the initial concept has been decided?

Brandon Sanderson

First of all, I’m looking for something that fits the book that I’m writing. So for instance, in Mistborn, I was looking for powers that would enhance what thieves could do. I was also looking for something that had one foot in alchemy, in that kind of “coming-of-age magic into science” way. Alchemy is a great example because it’s a blend of science and magic… well, really, a blend of science and superstition, because the magic part doesn’t work. So something resonates there.

I’m also looking for interesting ways to ground [the magic] in our world, and using something mundane is a great way to do that. Magic is naturally fantastical, and so if I can instead use something normal, and then make it fantastical, it immediately creates a sort of… ease of understanding. Burning metals sounds so weird, but it was chosen for that same reason, because we gain a lot of our energy through metabolism. We eat something, we turn the sugars into energy, boom. So that’s actually a very natural feeling. When I started writing out some sample things, it felt surprisingly natural, that people eat metal and gain powers, even though it sounds so weird. It’s because of this kind of natural biology. So I’m looking for that.

Once I have a magic system, I look for really great limitations. Limitations really make a magic system work better. Wheel of Time is a great example. Having a magic system where you can weave all these threads is awesome. Having a magic system where you do that, and then it drives you mad, is even better. It creates plot hooks, it creates drama, it creates challenge. [That limitation] is brilliant, I think it is one of the most brilliant ever made, especially because it also changes your characters. It has a deep influence on your character arcs, so you can tie it into character.

Beyond that (and this is kind of pulling back the curtain a little bit), there is no specific defined place where someone goes mad, so you can actually stretch it out and use it when you need it. It doesn’t constrain you too much. Like if your magic system’s limitation is, “When you use this magic, you have to use the head of one of your grandparents.” (laughs) You can use that magic four times! It’s limited, but also very constrained. Going mad is not as constrained. There’s a spectrum there - you can use it when you need it. So I’m looking for cool limitations that will work that way, in ways that I can use to force the characters to be creative. A good limitation will force you to be creative, and your characters to be creative. Pushing and pulling metals is basically telekinesis, right? But by making it center of mass, you can only pull directly towards yourself or push directly away from yourself... Number one: it’s vector science. It has one foot in sciences. Number two: it feels very natural to us because this is how we manipulate force ourselves. Number three: it limits things so much that it forces creativity upon the characters. There’s that sweet spot, where they can be creative and do cool things, where it doesn’t become too limited, but it also keeps you from having too much power in the hands of the characters, so they are still being challenged. I’m looking for all that, and on top of that I want to have good sensory ways to use magic.

I don’t want to have two wizards staring at each other, and then be like “and they stared at each other very deeply! And then they stared harder!” I don’t want it all to be internal, which is where the lines for the metals came from. You see something, you push it forward. The pulses that some of the allomancers use, they’ll hear. I wanted sensory applications.

Emerald City Comic Con 2018 ()
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Questioner

Do you ever take inspiration for some of your characters from people you know, in your life?

Brandon Sanderson

Yes and no, meaning generally I don't base characters exactly on people I know. There are a few exceptions. Skar from Bridge Four is Skar my friend, Ethan Skarstedt, who is a person in my writing group, he's in the military, and he's the only person I knew who actually would do a good job in that situation I put him in. But most of the time what I'm doing is I'm taking some interesting aspect about a character. When I was writing Elantris I knew a woman who was 6'1" and she complained about her height a lot. And had never heard that, I'm like, "Wow, that's really interesting." I'd never considered that being 6'1" in our society as a woman would have all these extra associated problems, and I took that and used it in a character and then had her read it and said, "Does this feel right?" But it's not as if that character represents Annie. It means that one aspect of Annie sent me into an interesting character conflict or interesting trait a character could have that I found fascinating. That happens a lot.

Shadows of Self Edinburgh UK signing ()
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Questioner

Was there any one character that-- I know you said all of your characters are your favorite, but was there ever one you were really excited to kill?

Brandon Sanderson

Any character that I was really excited to kill. Masema, from The Wheel of Time. Spoiler. I was so happy to kill that dude. He was hanging on forever, annoying me.

Questioner

Anyone from the cosmere?

Brandon Sanderson

Anyone from the cosmere? I'm never eager to kill anyone specifically. I don't even really regard it as killing characters off. I build the outline, I let the character grow into who they are and let them kind of guide-- take the chances that I feel that character would take, and then deal with consequences of it. Does that make sense? So in a lot of ways, it's interesting to me-- Like I already generally know what's going to happen in my books before I write them. I'm an outliner. And so I'm very comfortable, if not happy, with the idea that certain characters aren't going to make it. Meaning, I'm usually sad that they aren't, but I know that they aren't from the beginning so I'm very well prepared for it. Unlike you guys.

Skyward San Diego signing ()
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Questioner

Is there any character that you think you have learned something from while writing? Or--

Brandon Sanderson

Each character that I write is a mix of two things. It is a mix of some part of me, and something very different from myself. In order to write those characters, I usually do a lot of exploring and trying to find out about people who are like the character that I'm writing, and that teaches me a ton. You could say that the character has taught me a lot on that case. Doing, for instance, Kaladin, and trying to write a hero with depression whose story is not about having depression, and going to people I know and people I love and people I don't know, and asking them what it feels like, has taught me a whole ton. I don't know if that answers your question, but often the exploration of where a character goes is me exploring my own thoughts and feelings on an idea. And I would say that every character, to an extent, takes me on a journey as I write them, and kind of combine myself with something else. So yes, they all have, but also they all are partially me.

YouTube Livestream 1 ()
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Adam Horne

They want to know who your favorite character of Brandon's is.

Emily Sanderson

Oh, favorite character of Brandon's.

Brandon Sanderson

Stick. *laughter*

Emily Sanderson

No, I really like Lift. I'm enjoying Jasnah quite a bit.

Brandon Sanderson

Yeah, you don't get a lot of Jasnah in these early books though, unfortunately. There's a couple Jasnah viewpoints in the new book [Stormlight 4], so that's good. You'll get a little Jasnah, but you really aren't going to get a lot of Jasnah for a while.

Emily Sanderson

I kind of think... It's hard because it's like whichever one I happen to be reading at the time is my favorite. 

Brandon Sanderson

That's what Robert Jordan said, when someone asked him who his favorite character was, is, "Whoever I'm writing right now."

Emily Sanderson

It's kind of true though. Whoever I'm reading right now, I'm like, "Oh, I love this character." I read a Kaladin chapter and I'm like, "I love Kaladin." Then I read a Dalinar chapter.

Adam Horne

Did you say who your least favorite character was?

Emily Sanderson

My least favorite character? Can I choose Padan Fain?

Brandon Sanderson

Padan Fain, Padan Fain.

Emily Sanderson

He's not technically one of your characters.

Brandon Sanderson

He's very hateable. He's pretty despicable.

Emily Sanderson

Moash is pretty despicable, but I don't know that he's my least favorite.

Berlin signing ()
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Questioner

You were mentioning outlines before. I was just wondering, when you start your outlining and you're done, is it usually a very clear process of outline and writing, or do you go back and forth and back and forth?

Brandon Sanderson

The question is, "Is it a clear cut process of finishing an outline and then writing, or do I go back and forth," and it's the "go back and forth."

Usually what I can do is I can get an outline about three fourths of the way there before I need to start writing. The issue is, I share a little bit with the discovery writers in that I tend to discovery write my characters. I don't usually outline my characters nearly as much as I do my world and my plot. But the problem is, characters then can evolve to being people that wouldn't do the things the plot calls for them to do, and in that case I have to rebuild my outline to fit who the character is becoming. I find if I don't give myself that flexibility, the characters start to feel wooden, and start to feel like they're cardboard instead of real people. So this requires jumping back and forth with that outline, and changing things and knocking out walls so to speak.

So an outline is not a rigid structure I have to follow. It's a guide map to where I want to go, but sometimes I might change the destination or I might want to take a deviation. And at that point I put down the book, and I go back to the outline, and I rebuild the outline, and then I go back to the book.

I also have something I call the floating outline, which is-- It's a separate document that's the next three chapters in detail, outlined out. The main outline may just say, "Bullet point: characters go here and accomplish this." But then the floating outline has, "Well I need to work in this character relationship, and this scene, and this little part of the worldbuilding. And this part over here is an info dump and boring, so let's do that in an interesting way. And let's have Shallan stab herself in the leg while she's doing it," or things like that in order to build an actual scene rather than just a lot of info dump.

Words of Radiance Portland signing ()
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Swamp-Spirit

How do you-- Like both Shallan and Kaladin obviously haven't had good lives, but like-- How do you write these really tragic backstories without them feeling kind of gratuitous or forced?

Brandon Sanderson

Good question... This is really about the whole idea of making sure you are avoiding melodrama... And melodrama-- the defining aspect of a melodrama is a story in which each character only exhibits only one emotional state. A great example of this done poorly is--despite me liking a lot about it--there was a show called Lost... So there's a character whose son gets kidnapped, and from that moment on the only thing he cares about or talks about is the loss of his son. And it's a very tragic thing for him. Losing your son, I can imagine how tragic that would be, and yet this character became so defined by that one attribute that it turned into melodrama for him. The rest of the characters will be standing around saying "Alright we need to do this thing, these guys are over there with guns, they are going to take us down. What do we do?" And they're like "We should do this." "We should do this." and this guy is like "My son!" They're like "We know you want your son back but--" "My son!" "What do you want for dinner?" "My son is gone! How can I eat dinner?!?". And so having a character exhibit only one emotional state is always going to feel like you just set-- It's going to ruin the character, whatever that is.

So a tragic backstory-- People joke about Batman. When Batman is written poorly it's always about "My father's d-- My parents are dead" and when he's working well that's an aspect that influence things he does but it's not the only thing about him. And so that would be my warning to you. You can do all of these sorts of things but make the character's not about-- You know we are in part defined by things like this but as real people we are not about the bad things that have happened to us, we are about so much more. And make that the case, alright?

The Way of Kings Annotations ()
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Brandon Sanderson

Chapter 10

Kal helps his father work on a young girl's hand

For years I had been wanting to do a full-blown flashback-sequence book. Flashbacks (or non-linear storytelling) can be a powerful narrative device, but they're also dangerous. They can make a book harder to get into (nothing new for this book) and can create frustration in readers who want to be progressing the story and not dwelling in the past.

The payoff, in my estimation, is a stronger piece of art. For example, as Kaladin is slowly being destroyed in the bridges we can show a flashback for contrast. The juxtaposition between the naive Kal wanting to go to war and the harsh realities of the Kaladin from years later suffering in war might be a little heavy-handed, but I feel that if the reader is on board with the character, this will be powerful instead of boring.

I often talk about how books grow out of separate ideas that buzz around in my head. One of those ideas was to create a character who was a surgeon in a fantasy world. A person who believed in science during an era where it was slowly seeping through the educated, but who had to fight against the ignorance around him.

Back when Kaladin was called Merin, he didn't work well as a character. He was too much the standard "farmboy who becomes a nobleman" from fantasy genre cliché. I struggled for years with different concepts for him, and it was when I combined him with the idea for this surgeon that things really started rolling. It's interesting, then, that he didn't actually become that surgeon character. In the final draft of the book, that character became his father—not a main character as I'd always intended—and Kaladin became the son of the character I'd developed in my head to take a lead role.

FAQFriday 2017 ()
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Questioner

If you could bring one character from another universe into the cosmere, Who would it be?

Brandon Sanderson

What an interesting question. I'll play along in a moment, but I'll point out that it's generally not tempting for me to write other creator's characters. The ones I were most interested in writing were those in The Wheel of Time--and somehow, that ended up happening already.

Generally, when I consider a character that I love, my mind starts breaking down the "Why." I look at what effect they had on me, and what about them I really love--what is it this character does to the story that is so intriguing. Often, if I boil that down, I can start creating new characters who draw upon this, and other traditions--and that is what excites me.

That said, who would I bring to the cosmere, if I had the chance? I'll take a different tactic on this than, perhaps, you'd assume. I'd grab some of my favorite villains from other media, because it would be interesting to see how the characters would react. If Magneto were to deal with a world of people with magic, how would he react--and how would the characters react to him? What about Moriarty? Javert? (Okay, Nale's already got some Javert in him.)

Cthulhu? Nah. That's going to far

Brandon's Blog 2018 ()
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Brandon Sanderson

This is my third and final essay tying in with the release of my new book, Legion: The Many Lives of Stephen Leeds. The book has been released for about a week now, and I hope you've all had a chance to check it out. This story is something special to me, particularly the third part—which might be the most personal story I've ever written.

But how did it start? The Legion stories seem, at first glance, very self-referential. They are about a man who hallucinates a wide variety of characters—but unlike many protagonists of his ilk, Stephen knows that his hallucinations aren't real, and doesn't (for most of the stories) resist the fact that he is like this. Instead, he uses this ability to help him, acting like a one-man team of experts.

The parallels are obvious. Stephen is very much like me, in that he imagines a large cast of people who accompany him. It's quite the metaphor for being a writer, though when I was working on the first story, I didn't really see this connection. I just wanted to see if I could change something that is often portrayed in film as a huge liability into (instead) a huge advantage.

The original cast of hallucinations—specifically JC, Ivy, and Tobias—were based on actors. This is rare for me, as I don't often "cast" my characters in stories. But to me, it felt like Stephen would have used people he'd seen in film as a jumping-off point to create these personas, much as many of my characters have their roots in the pop culture I consumed when young. Ivy, then, looks roughly like Gwyneth Paltrow, Tobias like Morgan Freeman, and J.C. like Adam Baldwin—with the name J.C. being a reference to the fact that he's played multiple characters with those initials.

But, like any characters I create, these were just jumping-off points, used to spin me into unique characterizations. JC went into this fun mix of self-aware, playing up his quirks, while Ivy became a representation of the fight within Stephen between cynicism and sincerity.

The more I wrote, the more this became a metaphor for the complex relationship between a writer and the characters in their head. The voices that they know aren't real—but still depend on convincing readers to buy as real people. The stories deal with mental illness, yes, but the further I wrote, the more Stephen became a stand-in for the way our perceptions—and our hopes—shape the world we perceive. And maybe for the crisis that can be caused when we realize there's a misalignment between the two.

Going back to the points I made in the first essay, however, it isn't that I was trying to express anything specific by writing these stories. And yet, by the end of the third one, I had indeed expressed something that was deeply personal—and real in ways that it is still strange to me that a piece of fiction can reach.

But that's the point of stories, or at least one of them. A medium through which we can all connect in ways that we never could solely by explaining ourselves. Because art reaches inside us, and expresses aspects of ourselves that aren't deliberate, there's a truth and genuineness to it. A raw sincerity that isn't always about which part of the three-act structure you're crossing right now, or which part of a character arc this event is fulfilling. Those are important to give us a framework. But it is not itself the art.

The structure is the skeleton, but the art is the eyes. The part you can see into and feel it looking back at you. The part that somehow—despite my best attempts to quantify it—is a soul that lives on its own, and defies explanation.

Firefight Seattle UBooks signing ()
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Wetlander

The bit with the bandits out there, and the deserters, and she [Shallan] convinces them to all go... Was she doing Lightweaving? Was she doing Transformation? Was she doing some combination?

Brandon Sanderson

She was... You have seen what she was doing before, done by another character.

Bands of Mourning release party ()
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Questioner

This is kind of a shot in the dark but is there anything you want to tell me about whoever writes the Ars Arcanum?

Brandon Sanderson

The person who writes the Ars Arcanum is a character in-world from a book that is been written but has not been published.

Questioner

Is it a book that has been announced?

Brandon Sanderson

It is a book that's been announced, the title is known.

Footnote: The Ars Arcanum are written by Khriss, a character originally from White Sand.
Words of Radiance San Diego signing ()
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Questioner (paraphrased)

For the Dangerous Women story, are you going to write anything again in that world?

Brandon Sanderson (paraphrased)

That world will show up again. Silence probably won't, but the world itself, yes. It's called Threnody, it is one of the Cosmere worlds. There's not a Shard there but there are interesting things happening. There's actually been a character in other books who's from Threnody. It will eventually be clear who that is, but they have shown up in many previous Sanderson novels.

Questioner (paraphrased)

Would that be Hoid?

Brandon Sanderson (paraphrased)

Hoid is not from Threnody. Good question though. Hoid is from Yolen.