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General Reddit 2016 ()
#801 Copy

Alphaetus_Prime

In Alloy of Law, Wayne says he read a book with talking rabbits, which is referenced again in Bands of Mourning. I'm all but certain this is a reference to Watership Down. In Bands of Mourning there's a bit where Wayne says he read a book where seven convicts stole a spaceship or something, and it's clearly a reference, but I'm not sure what it's a reference to. Does anyone know? Preliminary Google searches turned up only a TV show called Blake's 7, which seems unlikely to be the reference, since it's not actually a book.

Peter Ahlstrom

Both of these are references to books that exist on Scadrial, not our world. Watership Down is not the only book (even in our world) from the point of view of rabbits. (Don't forget Rabbit Hill!)

AstroZombieDC

I believe you when you say that there are books about talking rabbits on Scadrial, but at one point in the Wax & Wayne books, they make a reference to talking rabbits, and then the word "fiver" is used. Fiver is one of the characters in Watership Down. Brandon is definitely using a play on words to reference a classic novel from our world.

Peter Ahlstrom

Oh yeah. I forgot the fiver thing. Nevertheless, it could be a complete coincidence, because talking like that is consistent with Wayne's character. :)

Words of Radiance Philadelphia signing ()
#802 Copy

Questioner

Do you ever take inspiration for your characters from people you know in real life?

Brandon Sanderson

Yes, I do. Usually, it's one small thing about a person that I know. Sarene from Elantris is based on a friend of mine named Annie. And many of my characters have some little attribute... I was just talking online with <?>, who is a guy that I know from Mongolia. I'm LDS, and I served a mission, and he was one of the other missionaries. And he threw shoes at people. This was his deal. Like, when he got mad at you, off came the big old Doc Marten and he threw it at you! So, in Dragonsteel, one of my books that's unpublished but we'll publish someday, there is an entire race that that's what they do when they're offended. The shoes come off. And Hoid once described it as, "When a bunch of them when they get angry, it's like a tornado hitting a cobbler shop." And shoes go everywhere.

So, definitely, they do.

Skyward Chicago signing ()
#804 Copy

Questioner

At this point, so far out from Oathbringer, what are the best and hardest things about having spent a lot of time writing about mental illnesses?

Brandon Sanderson

One of the reasons why I approached Stormlight the way I did is, during the intervening years, during those seven years, I got to know very deeply some people who we would call non-psychonormative, I think is a good way to say it. And I began to see that the various different ways we perceive ourselves and the various different ways we perceive our own mental processes influence a lot of how we act and who we are. And I also noticed, speaking to them, that a lot of my friends were a little--and there's no problem if you like these--but they're a little tired of every book that represented their mental illness in a story was all about the mental illness. That the book was only just how to cope with mental illness, which are great stories. But they're like, if you look at the statistics, psychonormative is not the norm. In fact, it seems to be this mythical person that doesn't exist, in that the way that all of us think is different, and in some of us it can be really impairing for our lives. And in some of us, the same thing that's impairing to our lives defines who we are. You guys want a really good book about this, Speed of Dark by Elizabeth Moon is a fantastic look at this.

But this all became really interesting to me. When I was looking at my characters, one of the things I noticed, for instance, I kind of used the pop science version of autism in Elantris. The more I actually got to know people with autism, the more I saw that the Rain Man version was a very extreme representation of something that is something a lot of people deal with, the way they see the world, and I started thinking, "You know, if I'm gonna create real characters in my books, this is something I need to be looking at." And it wasn't that I set out to say, "I'm going to write a book about lots of people with mental illnesses. I said, "I'm going to write a book about a lot of people who are like the people I know. And some of them think in different ways than others." And again, in some of them, that's a thing that they don't want to think that way. And it can be really impairing. But it's not that the story-- The Stormlight Archive is not about mental illness. The Stormlight Archive is about a lot of people that I wanted to try to make as real as I could, and that I also wanted to approach some things that haven't been approached, I thought, in fantasy fiction.

What are some of the advantages? Well, I think the story has been very eye-opening to me. It's hard to talk about advantages and disadvantages in light of this. What are the "disadvantages"? I am walking through a minefield, and I have blown my foot off multiple times. And I think this is part of that whole failure thing as a writer. If I hadn't perhaps done it poorly in some of my books, I wouldn't have had the chance to talk to people who are like, "I really appreciate the book and what you're trying. Here's how, if you ever did this again, you might approach making it feel more realistic." And that made me a better person, not just a better writer, and so in some ways that disadvantage is the advantage. But that is the thing. I have blown my foot off on several landmines. And I will probably continue to do so.

Words of Radiance Omaha signing ()
#805 Copy

Questioner

I have read White Sand and Aether of Night, and I don't know why they're not published because I loved both of them.

Brandon Sanderson

White Sand is not published because I don't feel that for one, Kenton has the depth of character that I like to have nowadays.  He's more an old school character of mine where he just isn't, personality wise, doesn't have quite enough.  Beyond that I feel that White Sand as a narrative meanders a little too much.  I feel if I cut back about a thousand words and fix him, we would have a good book.  Aether is not published because I feel that I wrote two different books and didn't blend them together very well.  There is the kind of farcical, Shakespearean, switched places, silliness, and it's fun, but it's like a mistaken identity almost sort of stuff and romance and things like that mixed with these dark things are coming out of the shard pool and destroying the world.  And those two stories never meshed together well enough for me to want to publish them.  

Questioner

So would you say it would take one more revision?

Brandon Sanderson

White Sand one more revision. I'm not sure what I could do with Aether of Night because those two just don't work together.  White Sand we are trying to do as a graphic novel.  

DrogaKrolow.pl interview ()
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DrogaKrolow

When was the concept of cosmere, one big Universe that connects all your stories was born? Do you remember the very beginning, the first thought of it?

Brandon Sanderson

I can start to talk about this because there's a couple of things. I remember being a teenager and reading books, and I would always insert my own characters into other writers' books. This is the beginnings of Brandon the Writer. So I would read, like, a-- an Anne McCaffrey book and I would insert my own characters and eventually Hoid started jumping between all the books I was reading. And so when I started writing my own books, I started inserting him myself. I blame that. I also blame how Asimov connected Foundation and the Robots series. When I read that it kinda blew my mind, and I wanted to do something like that.

I knew when I started writing Elantris I was going to do something like this, I wanted to start connecting everything together. I put Hoid into it and stuff like that, but as I've gone back through my notes, it was really during the years following that I really designed the cosmere. Like when I first wrote Elantris, I had no idea how I was going connect it all, I just knew I was going to. But like-- You know Shardpools. I put the pool in and then I'm like "I don't know what it is". By the time I got to Mistborn I knew all this stuff and fortunately Mistborn was the first one-- Mistborn I was working on when Elantris sold, right? And so I was able to go back and revise Elantris to make sure it matched everything that was coming for the future.

Though I do have to admit, when I first wrote Elantris, a lot of things I'm like "Ah this'll connect somehow. I'll put this in. Sure”.

DrogaKrolow

And by now, can you say that you already know how Cosmere will end?

Brandon Sanderson

I do know how The Cosmere will end, yes. I'm an outliner. It could always change. But I have-- So you know the core series, Stormlight and Mistborn, and the last book of The Cosmere is the last Mistborn book, which I have an outline for. So, we shall see. At least chronologically it's the last. I don’t know, I write a lot and so who knows. Yeah, you know, keeping track of it all, I’m sorry.

Fantasy Faction Interview ()
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Marc Aplin

And that, again, fits in kind of with this question. Final one in this section. Could we ask... The pictures and the maps and the illustrations used are absolutely fantastic, and for me as a reader, really kind of added... Especially the way you kind of put pictures after you'd described them, in a way, because then you could compare what you thought to what you saw. How do you think that added to the book, and was that something you planned or was that something the publisher or...

Brandon Sanderson

This was all me. In fact, the publisher was kind of skeptical, because it's not something you see in epic fantasy. And publishers, you know, they have this weird sort of mix inside of them—they want to do what's been successful in the past. And yet, unless you innovate a little bit, you won't continue to be successful. And that's a hard balance. And to Tor's credit, they decided that what I was pitching on this book with all these illustrations was in the right direction. That it would be evolving, and it would help with the sense of immersion, rather than fight against it. But they really worried it would feel like a graphic novel. There's nothing wrong with graphic novels, but we don't want the audience to get the wrong opinion of the story.

And one thing I was very careful to do is I don't illustrate the characters. I want the characters to be how you imagine them, and I don't want to give you a picture of them. So these illustrations I really wanted to be in-world illustrations done by someone...done by Shallan. And this was something I've wanted to do for a while, and I felt was integral and important to the book. And that without it, the book wouldn't work as well because Roshar is a pretty weird place. It's got some pretty bizarre feelings to it, and I wanted to give some illustrations to help the reader get a real sense this is a real place. So that was me. I'm glad that people are enjoying them; we did dedicate quite a bit of work making them all come across—there are four illustrators that worked on the book. And so...yeah.

Alcatraz Annotations ()
#808 Copy

Brandon Sanderson

Chapter Six

Kindly pretend that you own a mousetrap factory

This mousetrap example is exactly the sort of thing I can do in a children’s book that I haven’t ever been able to make work in an adult book. I’m not sure why it feels so good in this format, while doesn’t quite fly in an adult book. Maybe it’s because when you write humor for the adult sf/f market, it seems like you can only do humor. You can’t have a hybrid story like this. Pratchett comes the closest, and I think his novels are legitimately good stories with good humor in the mix. But everyone else who writes humor seems to get dismissed as “just” humor. Their books don’t get much attention.

Here, however, I could–I thought–make a book work with good worldbuilding (if a little funny at times) and powerful characters who have actual character arcs in a book that is–essentially–a comedy. I think it’s because in the children’s field, books don’t need to be classified by genre. They already have a genre. They’re children’s books.

Either way, the humor in this book just works very well for me. It’s absurdist with a hint of satire, and it left me free to play with the form of the novel as well as the content.

Hal-Con 2012 ()
#809 Copy

Questioner

Any more Mistborn stories in the works?

Brandon Sanderson

Yes. For those who aren't aware, when I pitched the Mistborn series to my editor originally, way back when, I pitched it as a trilogy of trilogies—a past-present-future—where I would do an epic fantasy trilogy and then I would jump forward hundreds of years and explore what happens with the magic in a modern-day technology level setting, and then I would jump forward hundreds more years and allow the magic to then become the primary means by which FTL—faster-than-light space travel—is able to happen. And so, the three metallurgic magic systems actually have FTL built into them. And so there will be a space-opera series set in the future, because I was able to plan all this stuff out finally knowing what I would be publishing. One thing that I ran into doing that was, when I delved into The Way of Kings and The Stormlight Archive, I realized that I wasn't going to be able to get to that second Mistborn trilogy any time soon, so I didn't want to have two big epics going on at the same time—I wanted, you know, one epic, and then other things—and so what I did is I said, well I'm going to try writing a short story in the Mistborn world, and this will be something exciting for people that, you know-- I kind of sort of do some of these things to keep Mistborn going.

And, I tried writing a short story and it flopped horribly. It was a terrible story. Wayne was in it, but otherwise it was awful. It just didn't work...

Okay. Anyway, so back to your story. I tried to write this short story, and it was awful. And I said, well, it's just not working, but there's some ideas here that I want to expand on. Maybe I'll write something bigger. And I started working on it, and I got about three chapters in, and said, okay, this is a novel.

Fortunately, I'd built into—this was a time where I'd built in myself a couple of months between Wheel of Time books to just do whatever I wanted. You can go back to my blogs at the time, and I said, people, I need a couple months to do something else to refresh myself. And so, I went in my outline to a full short novel that became Alloy of Law, and this is an interim book meant to be kind of more fast-paced, only focused on a couple characters, to deal with, you know-- I describe it as, sometimes you want to go have a big steak dinner, but sometimes you really just want to have a hamburger, and Alloy of Law is a hamburger. *laughter* It's faster. It's fun. It's meant to be a cool character interaction story, and with a mystery, as opposed to something that big.

And so I plan to do some more of those; I actually got about halfway through a sequel during moments of free time that unfortunately I can't continue because the Wheel of Time project went-- I would do it when I'd like send a revision to Harriet, and it would be, she'd be like, "I'll get back to you in three days," and I'm like, alright, I'll work on this. And then when the revision comes back, I don't keep going on this; I have to work on The Wheel of Time. It's not something I can put off. And right now with Stormlight 2—I have to do Stormlight 2; deadlines are so tight—but I will eventually get back to Shadows of Self, the second Wax and Wayne book, and you will get some more of those, to have some things going on in the Mistborn world until I get to the second epic trilogy, which will happen eventually.

The Well of Ascension Annotations ()
#810 Copy

Brandon Sanderson

OreSeur's Betrayal

Several pieces had to come together to make this chapter work. Beyond the obvious Vin/Zane motivations, we had to understand OreSeur–or, actually, TenSoon–enough that his betrayal makes sense.

This is the great plotting device I stole from Mistborn Prime. The kandra are from that book, and the spy who turns out to be the hero's own kandra made for a wonderful plotting device. I had to do it again, lest the chance for that wonderful twist be lost.

The reason this works so well for me as a plot sequence is because I can see TenSoon's heart. He and Vin start off rough, and he has no problem planning to betray her. Yet as they grow to be friends, TenSoon grows tormented for the betrayal he was continually forced to perpetuate. It makes for very strong plotting and character on his part, and gives us a surprising bang of a twist here at a climactic scene. It also sets up wonderfully for him as a viewpoint character in Book Three.

Of course, some of you may have seen that he was the traitor. That's unfortunate, but expected. Readers are just too darn smart sometimes. If you didn't get it, then don't worry–you were just caught up in the story. There are an awful lot of clues, though. Any time Vin asks “OreSeur” about something from the past, he hedges, then guesses, and is hesitant. She notes a lot during the beginning of the book that he's acting oddly, not like himself, but attributes it to him being in the dog's body.

Warbreaker Annotations ()
#811 Copy

Brandon Sanderson

Parlin Is Dead

Parlin was always meant to die here. That's one of the main reasons I left Vivenna with someone from Idris to be in her team, in fact. (The other reason is that I found it unrealistic that she wouldn't have somebody with her.)

Maybe this is why Parlin never worked as a character, to be honest. I wonder if he was always in my mind as the character who was going to get killed by Tonk Fah, which kept me from giving him enough depth. I'm not sure; I do know that in the book as it stands, he's probably the biggest component I wish I had time to change. I'm not certain what I could put in his place that wouldn't distract too much from the plot—and wouldn't take away from the humor of Denth and the mercenaries—but would still be sympathetic enough that when he dies here, it would be more powerful. But I would have liked to have found something.

Tonk Fah tortured him to death. He wasn't supposed to, but he got carried away. It was an accident, as Denth claims. (Denth shouldn't have left Tonks alone with the prisoner to continue the torturing.) Denth came back and found Parlin dead, and was annoyed and frustrated. He left Tonks behind, storming out in anger, and eventually found Jewels and Clod, who were talking to slum contacts and trying to find Vivenna. They came back to regroup.

Meanwhile, Tonks heard Vivenna enter, and knew it wasn't Denth. He put his Breath into his clothing, then ducked back under the stairs, his lantern extinguished, wondering who had come. He wasn't terribly surprised to find Vivenna. That was when Denth and Jewels got back and the rest of the situation went down.

I added the corpses of Vivenna's father's agents in the last draft, by the way, since I figured I wanted it to be more obvious what had happened to them.

General Reddit 2019 ()
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Koh-the-Face-Stealer

So ever since I read your various tantalizing tit-bits about the Iriali being not native to Roshar, I've been incredibly curious about this especially considering that the other humans of Roshar all originate from a different singular source, Ashyn (unless there were more migrations that I'm forgetting). Are we going to get more info on this in the near future? Is there anything, even a tiny crumb, that you could possibly drop for us now?

Brandon Sanderson

The Iriali story is one you should expect to be continued during the space age of the cosmere, not in current storylines.

Leather_Kiwi

What about characters who are interested with cosmology in current storylines? Like Dalinar who certainly wants to seek answers about the universe. Do you plan to write more of it in future novels of current series or this is a stuff for future series with defferent set of characters?

Brandon Sanderson

The further we move in the Cosmere, the more these stories will become relevant. We're moving from the world of them just being cameos into the world of them being small (but important) sub-plots. They will evolve from there.

Warbreaker Annotations ()
#813 Copy

Brandon Sanderson

Chapter Eight

Siri Wakes Up Untouched, Then Explores the Palace

These Siri chapters presented a little bit of a problem to me in that I generally focus my writing around conversations. A given chapter will have some action and description, but usually the series of scenes revolves around important discussions between characters.

But in the palace during the Jubilation, Siri has almost nobody to talk to. She just doesn't have anything to do. A note to aspiring writers: A character not having anything to do is bad. You want action, motion, and conflict in your stories. That's what keeps them moving and interesting.

But in this case, Siri's lack of direction was necessary to make the plot work. In these chapters, Siri is just reacting—trying to stay afloat in a world very different from her own. So I had to focus on other ways to make the scenes interesting.

A lot of times, in writing, needs like this end up defining aspects of the books. I hadn't intended the palace to work as it did—with each room being modular, any of them able to transform into any type of room. I intended to give Siri her own set of chambers, as might be expected in a situation like this.

But when I reached this point in the book, the chapter was looking dull, and I knew I needed some little twist to the palace to make it original enough to hold Siri's—and the reader's—attention here. It's a very small thing, but I think that one change added a lot to the chapter, and therefore the book.

WorldCon 76 ()
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Questioner

You mentioned that Adolin was supposed to be killed in the... *inaudible*

Brandon Sanderson

Yeah, he was supposed to, I mean the original outline had, not the original... The outline for the 2002 version, he died in. He never died in the outline for the 2010 version. By then, I had reworked *inaudible*. But he did-- I'll eventually release The Way of Kings Prime, and you'll be able to see. Both Adolin and Elhokar died in that one. Yeah, the confrontation between Dalinar and Elhokar *inaudible*, Dalinar has to kill him to better the country. It's a really <unlikely thing> for Dalinar. I went a different direction in the published version. Those are two of the big things. Navani's not in the books at all. There are a whole bunch of things that I changed... Yeah, Dalinar killed Elhokar *inaudible*.

SparkleHearts

How did... Adolin die, then?

Brandon Sanderson

Adolin died in a highstorm, I'm pretty sure. He got caught in the wrong time. Like, Adolin was not as big a character. Renarin was always the big character. So, things went wrong, and Renarin's brother got... so.

General Reddit 2018 ()
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Brandon Sanderson

I've had to hide this news for a long time. It was almost one year ago that the Dark One outline finally snapped together for me at long last. We had interest almost immediately from Fremantle, and I've done multiple flights to LA to chat with them about it. I think this one might finally be the real deal when it comes to a Sanderson adaptation--which is amusing, considering we don't have any books for Dark One yet. But if this goes forward, I'll be sure to write some.

Aurimus_

I'm a big fan of this multimedia approach, but I'm wondering what inspired it. Was it your idea or Fremantle's? Is this an experiment for other properties in the future at all? A lot of us on the 17th Shard discord have discussed the sheer size of Stormlight, for example, and worry about DMG either going the Hobbit route (hours upon hours of content for a single book, which'll really rack up even by the time we reach OB), or missing out on a ton of content. If Dark One pans out well, would you use this multimedia approach for Stormlight? (I'm a big fan of the idea of a Black Mirror style show for the interludes, but straight up separating them from the rest of the books would take a lot away, especially with characters such as Szeth and Venli)

Brandon Sanderson

With Dark One, I've pounded myself against the idea for years. Finally, I sat down with it and said, "What if I were going to design this for a television show or graphic novel first?" Using Stranger Things and the recent Westworld reboot as guides, I dug into a parallel narrative--half in our world, half in another world. A kind of dark "portal fantasy" story.

It came out as an eight episode outline that I really liked, with a solid outline for two prequel novels about the previous generation. (Characters still important in the episode outline.) With this in hand, I took it to Hollywood and said, "If you guys are interested in doing the episodes, I'm interested in writing these books--and we can intertwine them in a (hopefully) very cool way."

Fremantle was on board immediately. (They'd been intrigued by Dark One from a one-page outline they'd seen, back before I did this new treatment.)

Warning: I can't say how much of my original outline will end up in the show; I've never written for a television show before, and the showrunner will know better than I will what will or won't work. But (theoretically) the graphic novels will follow the outline pretty closely.

If this works, will I apply it to the Cosmere? That's the goal. I do like the idea of getting some experience with TV/Film through non-cosmere projects, particularly as we see how things shake out these next few years in regards to TV/film distribution.

cusoman

Brandon, I'm curious how you see the same scenario playing out with Cosmere material considering the material already exists and the opportunity for the same intertwining wouldn't be quite the same. Unless of course you go back and interweave new stories with the already completed books?

Very excited to see what comes of this venture! I've loved the concept from the moment you first mentioned it and I can't think of a better way to see it come alive than how you're doing it here.

Brandon Sanderson

I can't really say at this point. There are just too many variables. There are a lot of ways these things could be approached, however.

Shadows of Self San Francisco signing ()
#816 Copy

Questioner

If you could write a story from another author's character and point of view, who would it be?

Brandon Sanderson

It would be Wheel of Time. And I say that a little bit cheekily, and a little bit not. We are not gonna write any more Wheel of Time books. This is because I don't feel Robert Jordan would want it to happen. But if I had my wish, I would summon him back from the dead, and he'd say "What the heck," but I'd say, "Can I really just write this one more?" And if he said yes then I'd love to write it. I would love to tell some more stores, but I'm not going to; knowing what I know and having read the interviews I read with him, he would not approve of it, so I'm not gonna do it. If I were able to make *inaudible* happen, that's the one I would pick.

If you want something more realistic, I don't know, because all my favorite writers, I'm like, "I want to read what they are working on, I don't want to do it myself." The whole idea of loving it is that they're do it. I have turned down writing for the Marvel universe. They came to me and said, "Hey! Pick a character, write a book on him. We don't care who. Please?" These are the sort of weird things that start happening to you when you're in my position, and you have to say no. 'Cause I'm just like, "I've read comic books. I like comic books. You guys are doing great stuff. I'm doing my own great stuff. You don't need me." Robert Jordan needed me. So, I don't know that I would do anything else unless there were a friend or a series that needed me.

Calamity Chicago signing ()
#817 Copy

Questioner

In Secret History, we see an Aon written in the steel Alphabet, have we seen any other kind of-- examples of something similar yet?

Brandon Sanderson

I don’t think we’ve shown you any, that doesn’t mean they don’t exist. For instance the Aon written on the wall in Emperor’s Soul would probably not look exactly like an Aon, because it’s different culture.

Questioner

Similar to the Dakhor monks use different...

Brandon Sanderson

No, more along the lines of, if you start writing-- if Chinese characters became a big part of everyday life in America, we would probably end up changing them so they don’t actually look like one 100%, does that make sense?  So yes and no, like that.  I don’t think I’ve ever drawn one out like that, but there are references to other characters and other cultures [across the cosmere].

Children of the Nameless Reddit AMA ()
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Ankylosaurian

I'm not sure how familiar you are with superhero comics, but if Marvel/DC offered you a similar opportunity, are there any characters that you would want to write for?

Brandon Sanderson

Marvel did actually offer me this chance, and at the end of the day, I decided I didn't have the time at that point. I'm not closing the door entirely on doing something with them, but this project was different for several reasons.

First, I could create my own characters and situation--but know they were going to be important and relevant in the future of the narrative done by others.

Second, I could write it as a novella, to fit better into the time I had to give it.

Third, I could have it released for free, as a present to the fans.

I'm quite a big fan of what Marvel has been doing with its stories, but I didn't feel like it was the right time for me to become involved.

Oathbringer Houston signing ()
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Questioner

You have all these magic systems within the cosmere, <Allomancy and Feruchemy> and all that, and now they're starting to come together into one body. Do you ever worry that you're gonna treat that character where, like, they're drawing from so many systems that they're almost, like, the ultimate *inaudible*, like, they're drawing from five different magic systems and just don't *inaudible* anymore?

Brandon Sanderson

You know, having done The Wheel of Time, where Rand was basically a deity, I'm not quite as worried about that as I was. I don't know if that'll ever even get to that point. And it turned out that that was just fine. The thing about it is, stories always happen in the intersection of what characters can't do. And there's always something you can't do. Unless you become, like, all-powerful, all-omnipotent. So, I'm not that worried about it. I have to keep an eye on it, but I'm not that worried about it.

Elantris Annotations ()
#820 Copy

Brandon Sanderson

"Failed my love. . . ."

Poor Sarene. Her weddings just never work out. Honestly, I think this might be one of the most traumatic sections of writing I've ever done. (Traumatic for the characters, that is. Like most writers, I'm a closet masochist, and enjoy making my characters–and my readers–squirm.) Things aren't looking too good. Maybe they'll get better in the next chapter.

Inside Mac Games interview ()
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Ted Bade

As an author, you can completely control all aspects of a story, the environment, and the characters in the story. When you move to a game realm, there will be many limitations and aspects you can't or won't control. How important is it to get "right" the following aspects of your fantasy realm? What do you plan to do to ensure they work?

a. The look and feel of the environment, which includes environmental sounds, and music

b. Character dialogue and interactions, as well as NPC dialogue and interactions

c. The storyline and sequences of events

d. Other aspects very important to you

Brandon Sanderson

This is quite an in-depth question. Certainly the things you mentioned, that you can't control all aspects of the story, are a consideration. The bigger thing for me with a video game, that is different from my own work, is that a video game is a collaboration. A novel in most cases is a solo work, certainly with the help of talented editing staff and art direction and things like that—but at the end of the day, I can do the bulk of the work on the book myself. On a video game, I can't. Nor would I want to.

 

On a video game, you take a step toward films where you need to have people who you trust working on aspects of the game that you yourself can't do. Certainly the look and feel and all these things you're talking about—I can oversee them, and Little Orbit has been great; they're showing me concept art and things and saying, do you like this or do you like this? What feels more like Mistborn to you? But at the end of the day, I have to let them do their job, which is program a great game, and come up with an engaging and fun system.

 

I can have some input in it myself, such as the dialogue and story—I can step in and say hey, I know how to do this; let me do it. So I have done that for this game—I've stepped in and I'm writing the dialogue and the story myself, and I'm going to try to make it the best it can be to match Mistborn. From there I'm working with and trusting people whose job it is to make great games be great.

Footnote: The Mistborn video game has been officially canceled  
Sources: Inside Mac Games
DragonCon 2016 ()
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Questioner

I don't really read much, but-- *laughter* I listen to all of the audio books of all your books... And one thing I really respect that you do is you're very punk rock about how you approach things. Like "Three [prologues], yeah why not?" It actually reminds me a lot of Final Fantasy, like when that came onto the scene it was just "Dang, these guys are doing everything. The best, the newest, the freshest thing." And I was actually curious, have you ever actually played Final Fantasy, where you inspired by it? Especially because the swords are HUGE like in Final Fantasy.

Brandon Sanderson

I will admit, there's a bit of me saying "Man, what would it take to make giant swords realistic?" *laughter*  Like I actually-- No, this is real. Like fantasy art, and particularly Japanese fantasy art, has these oversized weapons that's completely unrealistic. But that's a challenge to me.

I actually played-- Like I have Final Fantasy cred. *laughter* I played One, on the original Nintendo, right? When it was released. And I have actually played them all. Ten is my favorite. As an aside, what I loved about Ten was-- The voice acting really helped, but I loved that-- Like Ten is what taught me that you don't have to have an angsty, depressed character. Angsty, depressed characters are awesome but sometimes you can have a hero who's not angsty and depressed and it works out alright. But I would call myself deeply influenced by that, certaintly.

Arcanum Unbounded Hoboken signing ()
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Questioner 1

Are we gonna hear what happened after the Heralds gave up their oath and *inaudible*

Brandon Sanderson

You will-- you will see more of that.

Questioner 2

Is there uh-- is there gonna be more side characters like Taln? Where they kind of like *inaudible*

Brandon Sanderson

Um, Taln and Ash--two of the Heralds--are main characters in the second five books, so that's where you're going to see *inaudible*. 

ICon 2019 ()
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Panelist

I'm thinking of the characters of metal. Other than the One Ring, you have Elric's sword, that can ingest your soul.

Brandon Sanderson

Yeah, oh, I love Stormbringer. Stormbringer is an amazing sword. If you guy shaven't read Elric, it was the inspiration for Nightblood, was the Elric cycle with Stormbringer. It's this sword that sucks people's souls and gives the main character the ability to be strong, 'cause he was born very weak. But it usually harvests the souls of the people he loves most as he's trying to save the world, and it's this give-and-take. Do I use this powerful sword, because I'm really saving the world; it's really important. But it's probably gonna suck the souls of everyone I love. Creates some really great tension. But those books are kicks to the face. They are not pleasant stories necessarily.

17th Shard Interview ()
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17th Shard

You hired four artists to contribute to this book and had their artwork included in the book. Why did you decide to do this?

Brandon Sanderson

When I say four artists I am including Michael Whelan whom I didn't hire, the company commissioned, so we really have three interior artists and then Michael Whelan who did the beautiful cover. Again, I wanted to use the form of this novel to try and enhance what epic fantasy can do, and downplay the things that are tough about it. One of the tough things about epic fantasy is the learning curve. How much you have to learn a pay attention to, how many things there are to just know. I felt that occasional illustrations could really help with that. For instance, how Shallan's sketch book, or uses of multiples maps, could give us a visual component to the book. You know, pictures really are worth a thousand words. You can have on that page something that shows a creature much better than I can describe it. And so I felt that that would help deemphasize the problem of the learning curve, while at the same time helping to make this world real. Epic fantasy is about immersion, and I wanted to make this world real since that's one of the great things we can do with epic fantasy. We've got the space and the room to just build a completely real world, and I felt that the art would allow me to do that, which is why I decided to do "in world" art.

I didn't want to take this toward a graphic novel. I like graphic novels but it wasn't appropriate here to do illustrations of the scenes and characters from the books, because I don't want to tell you what they look like. I want that to be up to your own imagination. And so we wanted that "in world" ephemera feel to it, as though it were some piece of art that you found in the world and included.

I think it goes back to Tolkien. There's a map in The Hobbit, and that map isn't just a random map, which has become almost a cliché of fantasy books, and of epic fantasy. "Oh, of course there's a random map in the front!" Well [Tolkien] wanted you to think this map was the actual map the characters carried around and that's why he included it. He wrote his books as if he were the archivist putting them together and translating them and bringing them to you, this wonderful story from another world, and he included the map because the map was there with the notes. That's what I wanted the feel for this ephemera to be. As though whoever's been writing the Ars Arcanum for all of the books has collected this book together, done the translation and included pieces of art and maps and things that they found in the world that had been collected during these events, and that's what you're getting.

General Reddit 2018 ()
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Doomquill

Frustrated with the editing/beta readers for not noticing Brandon leaving out a character.

The character I'm talking about is Rlain. An entire part of the book was spent with every single member of Bridge Four talking about how Rlain wasn't really a part of things, and even more so Rlain himself in his POV chapter. And then nothing! We get a conclusion to the whole buildup of Bridge Four, but Rlain is nowhere mentioned in the last half of the book. Nevermind that we've all spent an entire book (and the three years since WoR) wondering if Rlain will become a squire, and nevermind that we get an answer to whether a Parshman can become Radiant in the first place. We just get nothing! No resolution.

Peter Ahlstrom

Everyone noticed this. I noticed it even before the beta read started. Brandon was well aware, and this was all intentional. I'll bet you can think of some reasons for it.

Steelheart release party ()
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Questioner

You mentioned you were going to break up the Stormlight Archive into two sets of five books. So, how is that going to work? Are you going to change stories, with different characters?

Brandon Sanderson

Characters from the first will appear in the second five, the ones who survive. The first five is Kaladin/Dalinar/Shallan's story. The back five is Jasnah, Taln, and the story of the Heralds, and things like that. And that's how I've broken it up in my head.

The break point will make for an obvious break point, where you could almost say I'm starting a new series when I start the next one.

YouTube Livestream 3 ()
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Cosmere.es

How was Perfect State born? Will you come back to develop the idea?

Brandon Sanderson

Perfect State grew out of me wanting to... a lot of the classic sort of cyberpunk idea, Matrix sort of idea, is: we live in a simulation, and this is just a terrible thing. And that's a pretty cool story, right? I don't know that I would want to discover I'm in a simulation. But, as often is the origin of some of my stories, I am thinking about, "Well, can I reverse that trope? What if living in a simulation, there was a really good reason for us to do it, and it actually turned out pretty well?" The idea of being: we solve overpopulation by giving everybody their own perfect place to live, in which they get to be some sort of cool hero and/or political figure. That felt like it was a cool thing to explore, where the story was not talking about how terrible this was, but was instead talking about the natural problems that arise. And I consider those two different things. Like, if I espouse a specific political philosophy (not to make this political), it is not me saying that political philosophy is without problems. (Because it probably is.) It is just I feel like the problems that philosophy has are ones that I would rather deal with, and are easier to deal with, than the problems another political philosophy might have. So, with Perfect State, the point of the story was not, "Hey, this would be perfect!" (Even though it's called Perfect State. That's kind of the irony of the title, right?) It's that "This is gonna have some problems. Let's explore what those problems would be and how the people who live in the system deal with it."

I could see myself coming back. Like, the two main characters of the story definitely have different goals and philosophies, and that is not resolved at the end of the story, even though the story itself is resolved. So I can see coming back even to those same characters. But there's a lot on my plate, so I can't promise when or if. I do know where the story would go. But that's very common for me.

Mistborn: The Final Empire Annotations ()
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Brandon Sanderson

Title Page - Part Two

Okay, so here we see the words Final Empire for the first time. Continuing the discussion I had in the last annotation, one of the books that I wrote after Mistborn Prime was called The Final Empire. (I now call it The Final Empire Prime.) It was the story of a young boy (yes, boy) named Vin who lived in an oppressive imperial dictatorship that he was destined to overthrow. It was my attempt at writing a shorter book that still had epic scope.

This book turned out to be okay, but it had some fairly big problems problems. While people reacted rather well to the characters, the setting was a little weak for one of my books. Also, once again, I wasn't that enthusiastic about the way the plot turned out.

After that, I gave up on the short books. I proved no good at it. I decided to do The Way of Kings next, a massive war epic. It turned out to be 350,000+ words–I kind of see it as me reacting in frustration against the short books I'd forced myself to write. About this time, I sold Elantris, and Moshe (my editor) wanted to see what else I was working on. I sent him Kings. He liked it, and put it in the contract.

I, however, wasn't certain if Kings was the book I wanted to use as a follow up for Elantris. They were very different novels, and I was worried that those who liked Elantris would be confused by such a sharp turn in the direction of my career. So, I decided to write a different book to be my "second" novel.

I had always liked Allomancy as a magic system, and I liked several of the character concepts Final Empire. I also liked a lot of the ideas from both books, as well as some ideas I'd had for a great plot. I put three all of these things together, and conceived the book you are now reading.

Mistborn: The Final Empire Annotations ()
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Brandon Sanderson

Chapter Twenty-Five - Part One

I hope that pewter dragging doesn't seem like something I just pulled out of my hat. I hate it when authors just suddenly come up with new elements of their magic systems. (See my recent article on how to write magic systems for more.) Instead, I find it better when the characters find new ways to apply what they can already do.

This seems to be a natural outgrowth of pewter to me. Plus, I did need a way to get Kelsier and Vin to the battlefield with some manner of speed. In these books, I've found getting people where they need to be at the right time to be one of the most challenging aspects of the series. In book three, I have one character crossing half the continent, then having to run back the other way, just so he can get where he needs to be for the end of the book.

Firefight Seattle UBooks signing ()
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Questioner

I was wondering if you could talk a little about expletives and blasphemy?

Brandon Sanderson

*amusedly* Expletives and blasphemy... So, It's really interesting, one of the first things that I think about when I'm coming up with a fantasy world is "How would they-- How do they curse?". And I don't know why this happens to me, but it feels like you can build out and extrapolate a lot about a culture from what they curse by, and how they curse. And it's become a thing. Like in one of my short stories I did I used *stumbles over words* saying "hell take you" to someone was a compliment because they didn't want to go to heaven because there was a god-king they hated. They were like "We don't want to go where he is so hell must be the better place". Which was a lot of fun to me in coming up with that. Or other ones I have them curse by in-world and sometimes I just use the biblical curses, the damns and hells and things like that. Why do I use those? I use those in Mistborn because I was writing about a bunch of thieves living on the streets and when I tried to use kind-of more fantasy-ish curse words it just felt fake for them. And yet it didn't feel fake when I started using "Merciful Domi" in Elantris because the religion of that world was so important to all the people that they would use the name of their own deity.So this is just something I kind of dance around and it's very interesting to me being a religious person myself. I will sometimes never-- like I don't use the curses that my characters will, but I'm not my characters and things like this. So it's something I think about, perhaps way too much, is how are the people going to curse in these books. That's a very good question.

Starsight Release Party ()
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Questioner

I know you served a mission in Korea. So, how much of a Korean influence...

Brandon Sanderson

There's a bunch.

Questioner

I noticed in Mistborn, I think of some Korean influence. 

Brandon Sanderson

Yeah. In Elantris, the idea of the language is based on the relationship between Korean and Chinese. So, it's not the sounds or anything, it's the idea of there being the Chinese characters that have Korean back... you know you can write them in Korean or in Chinese. All of that stuff. The Chinese characters, the Korean grammar around them, and stuff like that, it was a big influence on me designing that writing system.

JordanCon 2016 ()
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Questioner

I wanted to know what your stance on gods were, if you were trying-- If you had a meta-message about God.

Brandon Sanderson

If I what?

Questioner

If you had a meta-message about God.

Brandon Sanderson

I do not really. What I'm fascinated by ends up in the books and I'm fascinated by religion. But even in something like The Stormlight Archive, I don't want there necessarily even be a definitive answer? There are god... lowercase "g" gods. Whether there is a capital "G" God is still, in my opinion, left to the interpretation of various people. I'm not necessarily trying to say anything specific, I'm trying to say what the different characters say. Does that make sense? Jasnah doesn't speak my belief, but neither does Dalinar. But they speak their belief, and I try to respect their belief the best I can. So it's more like trying to be true to the different characters.

EuroCon 2016 ()
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Questioner

I'm very interested about the laws of magic. You wrote so many books, but I think that history will specially remember you because of 2.5 words, right? "Limitations are a bigger sign than powers," right? So, limitations must be bigger than powers, and I think it's a wonderful, amazing second law of magic, and it actually should be applied to the fantasy genre as a whole, because therefore we could avoid 90% of all the garbage that is out there if we really applied this second law of magic. However, you don't apply it to all your works. For example, your work for young adults, you don't apply that law that much, so I'm wondering why it is not a universal law, but rather a law that in some things, like for children or young adults, you don't apply so much?

Brandon Sanderson

That is interesting. I actually take exception to several things here. The first is, I don't believe that 90% of things are crap, or that there is a lot of terrible fiction. I take exception to when people say that about our genre or about any genre. Books that get published and are written are loved by somebody. Maybe that's just the author and the editor--once in a while--but usually there is a strong fanbase, and just because one person doesn't like it doesn't mean it lacks value.

Questioner

Sturgeon's Law?

Brandon Sanderson

I don't believe in Sturgeon's Law.

Questioner

No?

Brandon Sanderson

I think it's complete bunk.

Questioner

Okay?

Brandon Sanderson

In fact, Sturgeon did not believe in Sturgeon's Law, if you asked him. He did not believe in it, I do not believe in it. I think by perpetuating Sturgeon's Law, which is that 90% of everything is crap, what we are doing is we are buying into people outside of science fiction and fantasy pointing at us and trying to make us feel bad about our genre. This is not to say that you can't criticize, you definitely can, and there is a very important place for critics, looking at books and at the genre. But once, I thought about Sturgeon's Law, and I actually tried to decide if critics actually hated 90% of everything. And so I went to Rotten Tomatoes, and I picked the harshest critics I could find, and every one of them liked seven out of ten of these movies they saw.

So, while I think certain things can be pointed at, and say, "This is poorly done, because it is failing to achieve it's goals," we should not look at something that's achieving a different goal from what we think it should achieve, and call it crap because of that. If you can see, this is a point of a bit of interest to me. If someone points at, for instance, a lot of people in the genre disliked Eragon the book, I've referenced the movie earlier. But, is it bad for the millions of children who read that, and it brought them to fantasy and became the foundation for why they love our genre?

Questioner

Compared with the movie, it's not bad, right?

Brandon Sanderson

*laughs* Yeah. So, going back to your original question, though, my primary YA work is The Rithmatist, which is a story about a boy with no magic at a magic school, and is inherently a story about having no power, and having limitations. If you are referencing, instead, Alcatraz, my other series, it's about a boy whose magic power is breaking things, and he has no control over it. So, this is a story about a child who is in foster care, who has no control over his life, and his lack of control of his magic is a metaphor for his lack of control over his life. But Sanderson's Second Law is about finding the conflict. Making characters powerful can be a problem, but it doesn't have to be. For instance, Superman is usually held up as a character who is considered too powerful. But if you look at the best stories involving Superman, the story is always about what he can't do. He can fly, he can shoot lasers from his eyes, he can lift giant boulders, but he can't make a woman love him. This is what I mean by limitations being more important than the powers. A Superman story can be very interesting, but his powers can often be irrelevant.

/r/fantasy AMA 2011 ()
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Yserbius

What made you decide on a 10 book length for The Stormlight Archive? Do you have the entire thing planned out, including how it will be paced and plotted?

Brandon Sanderson

I had eight characters I wanted to tell a story about, and wanted to give each one a book to include flashbacks and specific character development. Once I got to outlining, I realized that I had material for about ten books, and ten was a very special number in the world. So I settled on that.

It will be paced and plotted much as the first, though I plan the future books to be a little shorter than the first establishing one. There will be two primary five-book arcs, so you could consider it two series of five, if you'd prefer.

17th Shard Forum Q&A ()
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Yamato

Any advice for an aspiring fantasy writer? Besides the obligatory "Read a lot and write a lot!!!" Characterization advice is especially appreciated.

Brandon Sanderson

Well, I do have my lectures on this topic. Go to writeaboutdragons.com and listen to the characterization lecture. I think you'll find it helpful.

Do remember that your characters should have passions, goals, and flaws that are distinct from the plot of the story. They can sometimes align, but a character should have a life and passions outside of what happens TO them.

Crafty Games Mistborn Dice Livestream with Isaac Stewart ()
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Gamerati

Do you have a "look bible" [for collaborating artists]? Or do you literally give them the stuff that you've already produced? Do you say, "This is my map of X," or "This is the way the Lord Ruler works," or do you kind of go, "Hey, here's what Vin has been for the last ten years, but these are the things you can't change"? Do you have guidance like that that you give people?

Isaac Stewart

Usually the guidance we give them is the words in the book. We sometimes give pictures and things, reference. We did that for the cover for Oathbringer, where we provided reference of, "Here are some pictures of people who look kind of like Jasnah that might work."  We're doing that more and more, but at this point...

I know that Magic: The Gathering has these big look bibles that they share with their artists, and those are really cool. And then they wind up turning them into these gorgeous art books that they've been putting out, using a lot of the same stuff from there. And we haven't gotten quite to that point where it's like, "You know what? This person has to look this particular way." We're moving that direction, slowly, but that's because we're based on books. We want people to be able to imagine the characters as they would.

We hesitate sometimes, when it's like, "Okay, here's the look of what this person is." Even with the Heralds, that we were putting at the endpapers of the Stormlight books, we are careful to say that those paintings are somebody's interpretation. We like ot think of these as in-world interpretations, and each of the artists who are painting them for us are maybe artists actually on Roshar, and they've painted these paintings that are hanging somewhere in some prince's palace or queen's palace, and they've got all of these pictures of the Heralds. So we treat these as in-world artifacts. However, they were not painted from the real people that the Heralds are, so it's more of the tradition of what this Herald looks like.

Gamerati

It's very interesting you say that, because you even said that, when you showed us your early sketches of Vin, looked very much like what [fan artists] made. So, the words are descriptive enough that they're fairly clear.

Isaac Stewart

I mean, there are some thing that we have to canonize later, like, "Which ear is Vin's earring in?" Well, it's not mentioned. It's not mentioned until we got to the leatherbound books, and we said, "We have to figure this out!" And then we made a few notes in the leatherbound books, "This is her left ear." But there are things we run into like that. And the more secondary the character is, usually the less words that are written about them, so there's more wiggle room on how to define them.

Calamity Seattle signing ()
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Questioner

For the Wax and Wayne series, how do you come up with all of Wayne's little wisecracks?

Brandon Sanderson

How do I come up with Wayne’s wisecracks. Here's the deal, it’s kind of hard to write people who are more clever than you are, but it's one of the tricks you have to learn as a writer. The big difference is, they make it off the cuff in the moment, and you can spend like a week or two trying to find the perfect thing to say in that moment. And that's really how it does. Often the characters who are more humorous, or something, that are more-- Like Wayne's a great example, it's very natural for him how he says things, it can take me weeks to come up with a couple of lines of dialogue for Wayne. Where other things get written very quickly. My favorite Wayne-isms are when I can have him use a word that looks, when you're reading along, you just assume it's a word but if you go back you go "Wait a minute, did he actually say 'defecation of character'?" or something like that. So you don't even notice it on the first read through. The things where a copy-editor is "Oh, you used the wrong word here" those are my favorite Wayne-isms. Those take forever.

Warbreaker Annotations ()
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Brandon Sanderson

Chapter Fifteen - Part Two

Vivenna Sees Vasher

I'm sorry that we don't get to see Vasher as much as you all want. I considered adding more chapters in. I considered it several times during several rewrites. In the end, I just decided that his viewpoints had to remain as they were in the early part of the book. If you see too much of what he's doing, it will give away things I don't want to give away.

I don't like having viewpoints that fail to reveal things about the characters and their emotions and plans. It feels like I'm lying to the reader when I hide things the viewpoint character knows. I avoid it when I can (though I can't always—reference Kelsier in Mistborn).

Either way, I just decided to keep Vasher as he was, with only occasional appearances.

Salt Lake City signing 2012 ()
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Questioner

Do you have any future plans for the character of Stephen Leeds?

Brandon Sanderson

Ah, Stephen Leeds. So this is the main character from Legion. Legion is- actually kind of got some cool stories behind it. Legion, you know, is one of these quirky ideas I came up with. And actually since it was mainstream and things I said, "Hey Dan," talking to Dan Wells, my friend, "You should write this story, let me tell you about it." And he was not nearly as excited about it as I was. I'm like, "Dan, you need to write this story, you need to write this story." And finally I realized, "Oh, I should write this story cause I came up with the idea, rather than telling Dan to. It's okay, Brandon. You can write something mainstream."

So, I kicked it around for a while. For me, I viewed it as being a television show, a pitch for a television show particularly. So I wrote a pitch on it, and I wrote that story to be kind of a pilot pitch. Which then sold the television rights on it, which was always kind of the goal for me was to get that because I view it as being a really awesome television show. So we sold the rights to Lionsgate and I went ahead and released the story that I wrote

I would like to do more things like that. I have so much on my plate, who knows? My little notebook that I carry around places where I expect to be bored, it has scribblings, you know, of maybe a quarter of another Stephen Leeds story. I ran into a hangup with some of the science and so I fired off a furious email to Peter, my assistant, and he was like, "I don't know". And usually that doesn't happen with Peter on the science, so maybe it is a real quandry. So, answer is, yes there should be more. Hopefully we can get the television show off the ground and that would be a lot of fun.

JordanCon 2018 ()
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Questioner

Is Hoid gonna get his own book?

Brandon Sanderson

So, here's the grand Cosmere timeline as I have it right now... I'm going to write Wax & Wayne 4 this fall. This will be the end of the Wax & Wayne sequence. They have been really fun to write, those books. And I've got some really good Wayne stuff in this one, so be excited. So, I'll finish that, and that is the next Cosmere book I will do. January 1st, my requirement is I-- What I'm trying to do now, is I'm trying to do half my time Stormlight, half my time other stuff. That's the kind of balance I'm looking to do for my sanity. So, January 1st is when it's been 18 months since I turned in Oathbringer, and at that point, I have 18 months to get Book 4 done. So, I will start January 1st writing Stormlight 4, rain or shine. Everything else kinda has to be put aside. And then, we'll go until that book is done.

After Stormlight 4; at this point, the Wax & Wayne books are done, so we finally have opened up room to do either an Elantris sequel or a Warbreaker sequel. I'll do one of the two of those in between. And then we will do Stormlight 5. And then, we have the first sequence of Stormlight books finished. And at that point, my goal is to do Mistborn Era 3. Three of those. 1980s level, spy thriller-ish Mistborn stuff. And then we will come back and start on Stormlight 6. 6-10, different cycle. This is how I make sure this all kind of fits together. So, we will do that.

And at that point, we will do-- plan is, right now, the Dragonsteel sequence. Which is however many books I decide to do about Hoid's backstory. He has shifted to be the main viewpoint character of those. He was a side viewpoint character when I originally wrote them, but now I've kinda stolen all the pieces of that story that were not about him and put them in other books. So what remains is his backstory. I plan those to be first-person stories that he's telling, if I can get them to work.

So, then, we wrap out the Cosmere with the Mistborn science fiction series, the kind of Dune-esque far-future science fiction Cosmere thing. That is my grand timeline. Somewhere in there, I want to get one sequel to Warbreaker, two sequels to Elantris, and one Threnody novel. So, that's my goal. And that, I think, is doable before I die. We're just gonna keep that as our goal moving forward, and try not to add too much more to it, though there will be novellas and things like that as they pop up.

YouTube Livestream 2 ()
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Deana Whitney

Why aren't there more pets in your worlds? Will we get more in future books?

Brandon Sanderson

One of the reasons there aren't more pets is because my main series is The Stormlight Archive, and there's just not room for both spren as companions and pets. They kind of lfill a similar roll. You can say, for the same reason, we don't have them in Elantris. And in Mistborn, we basically have OreSeur the wolfhound filling that role. And so, I kind of slotted into that role in the story these sapient companions to the main characters. And there're just too many things to juggle sometimes by adding too many (even characters that are obviously just pets) into stories.

Now, that doesn't mean I won't do it now and then, but that's the main reason you're not seeing as many. But, I mean, you could argue that the aviar are pets. But you could also argue that they're not, that they are these sapient companions, because aviar have more than animal intelligence. But, at least I've written a couple of stories with pet-like entities.

Google+ Hangout ()
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Gabriel Rumbaut

In a lot of your books the internal struggle is just as important as the external conflict. How do you keep that internal struggle from devolving into just, into whining essentially?

Brandon Sanderson

Right, no, that's a real danger. We call it "navel gazing" a lot in writing where if you delve too much into that, you just have scenes with characters sitting and pondering and nothing happens. I have to walk that line. In fact some of mine probably turns into navel-gazing because I probably err on that side a little too much. I would say that the way I try to work on this is to mirror internal conflict with external conflict, meaning what the character is working on inside is, is enhanced, is conflicted, is in some ways changed by what's happening externally which then allows some very powerful ways of showing them working through their problems in the real world, not just sitting and thinking about them.

That has worked with me so far, it is certainly a danger that I'm aware of and something that I think writers need to be aware of. At the same time, you know, what fiction can do is show internal conflict, emotions, thoughts, feelings in a way that other mediums can't. It's one of our specialties and I think that avoiding it completely is the wrong move because, yes, any time you delve into that you risk just getting boring, but when you don't delve into that you're basically just trying to imitate what a film can do, do everything external and a film can do that much better. I like taking what we can do as writers and really playing to our strengths and exploring what the medium is capable of and so that's why I do it.

Starsight Release Party ()
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Questioner

What's the inspiration for Lift? Because she's super crazy and unique.

Brandon Sanderson

The absolute first was when I was designing the Knights Radiant, I said: I need to have a variety - I need to have older Knights Radiant and I need to have younger Knights Radiant. She grew - like a lot of my characters - out of me naturally trying some viewpoints, practicing different characters, and seeing where it goes, eventually landing on what I thought worked. And I really wanted her to be different, so. 

Questioner

So, you wanted her to be a gremlin?

Brandon Sanderson

Yes.

Berlin signing ()
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Questioner

Regarding Stormlight. You said five books, five books. In your mind, how is the best way to read these? With the gaps in between, for waiting? Or straight through?

Brandon Sanderson

Boy, I have no idea. I would say, it’s intended to have little gaps in between. Stormlight Archive books are different, even among my other books. When I sit down to write down a Stormlight Archive book, I actually outline it like I would a trilogy. So the outline for a single book of Stormlight looks a lot like the entire outline for Mistborn or for Mistborn Era 2, or things like that. Or for, like Skyward. All three books of Skyward (there might be four, but--) Let’s do Steelheart. It’s done, I know it’s three books. So all three books of Steelheart are, together, shorter than one Stormlight Archive book. So I outline a Stormlight Archive book as a trilogy with a short story collection embedded in it. That’s the interludes. So the structure of these is really different and really interesting. So I intend reading a Stormlight book to kind of be like a massive undertaking. They are big and thick. In Germany, they are published as two thousand-page volumes. So, it’s like, very-- And I kind of expect people will take breaks in between those, and maybe pick up something that is a little less daunting. But, I might have said the same thing, growing up, reading The Wheel of Time. And when I read The Wheel of Time straight through-- because I read them all a lot, but I hadn’t read everything straight through. When the first book came out, I read it, I was fifteen. When the second book came out, I read book one and book two again. And when the third one came out-- I couldn’t keep doing that, though, because it would take so long. So, eventually, I got to, when the new book comes out, I read the new book, and if I’m lost, I go read an online summary of the previous books But when I got handed the project and asked to finish it, I sat down and I read them all straight through. And I’m like, “Wow, this is so nice! Not having to wait!” As a Wheel of Time fan, I had complaints about, “Oh, this plotline doesn’t seem to go anywhere.” Well, when you read them straight through, it doesn’t feel like that at all... It’s annoying when you’ve got a gap, and then the book, and then a gap. And you don’t know when it’s gonna end. But reading it straight through, it’s like-- Anyway. So, I wonder if Stormlight will be the same way. If reading it through, at least in the five book arcs, will maybe take away some of the annoyances of having to read a character you’re not quite as interested in, because you know you’re gonna get back to your character that you love the most later on. I don’t know. Maybe that’s the case.

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Lauren Newberg

If you could have the abilities of one of your characters, what abilities would you want and why?

Brandon Sanderson

Any one of my characters? Well I would love to be able to, if I were to pick one superpower it would probably be flying and so I would totally go with, probably Steelpushing just because I think it would be so much fun. The ideas of the, of the Lashings from Way of Kings would be a nice second but the Steelpushing just sounds like fun, so I would totally be a Mistborn. I would get them all.

The Well of Ascension Annotations ()
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Brandon Sanderson

Chapter Thirty-Five

Vin and Elend dine with Cett

And, we have our second "ball" scene in this book. Some people really enjoyed those in the previous book; at least one reviewer hated them. However, I like them–particularly for the visuals they let me use when going into the gorgeous noble keeps. As you may recall, these are based loosely on gothic cathedrals, which I just think would be an awesome place to have a ball.

Cett was, perhaps, too fun a character to write. I needed someone the opposite of Straff, and it was very fulfilling to write in an enemy to this series who was completely straightforward and belligerent. He still stands out to me, quite different from any of the other antagonists in the series.

He knows Elend well–that should be enough to hint that he kept an eye on things in Luthadel, despite his attitude which implies that he didn't care about the place. He's watched Elend's rule very carefully, debating whether to make an alliance or to make a play for Elend's throne. If the truth be told, he would have probably gone for the alliance if Straff hadn't moved against Luthadel.

He walks a careful line. He's not a good man, but he IS an effective leader in some respects. I wanted him to offer a third viewpoint on leadership in this book, one that is actually accurate. Being a leader isn't easy–not at all. There are a lot of ways to do it, and I don't want to imply that any one of these people–Elend, Cett, or Tindwyl–are wrong. That's what makes it so tough to be a leader.

Cett offers the perspective of open, honest tyranny. He doesn't lie to you. He tells you just what he's going to do, and he has a point that many of the things he does are safe.

But, what do you choose when you have to choose between safety and freedom? You can probably guess that I wrote a lot of this book during the heightening of security in America surrounding the September 11 attacks. The last couple of years, there has been a lot of talk on this topic, and it wormed its way into my writing. I didn't put it there intentionally, but I did monopolize on it when I found it there.

I don't have any answers. I just write what I see, and force my characters to make choices.

Calamity Chicago signing ()
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Questioner

This is quick question about outlines… Going on Mistborn, Era 2 is like 300 years after the original series...

Brandon Sanderson

I think it ended up being 200 and something but yeah.

Questioner

And you said that the next trilogy will be in the future, do you have a rough idea of how far...

Brandon Sanderson

I’m planning 70 right now.  But I mean I’m going to have to write it and see.  It is far enough away that you are not going to see most of the characters, but close enough that like you could see--

Questioner

But descendents might be...

Brandon Sanderson

Descendants are totally going to be around.  And you could see some of the characters that are there now. Could be that one of them has just passed away, that sort of thing.