Is there any way to become a Feruchemist outside of Hemalurgy and genetics? Something in the vein of lerasium?
Yes, there are other ways to become a Feruchemist.
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Is there any way to become a Feruchemist outside of Hemalurgy and genetics? Something in the vein of lerasium?
Yes, there are other ways to become a Feruchemist.
The metals used in Allomancy are they naturally occurring on Roshar?
And all the alloys as well?
Yes, the magics would...oh, all the alloys in Roshar naturally occurring… The magic of Mistborn is related to the actual metals' structure being the key. So, you can use metals from other worlds, there's no actual power in the metal. The metal is like a password.
Was aluminum weird before the metallic arts were created?
Are there 50 Allomantic metals?
Nearly. Does Harmony have a metal?
Is that an alloy of lerasium and atium?
You're along the right lines.
Aluminum in the cosmere cannot be Invested or generally affected by Investiture processes. The exception to this however is the Metallic Arts where aluminum can be burned, turned into a metalmind, or charged with Hemalurgy. Is this due to an exception in the normally Investiture-proof properties of aluminum specifically for the Metallic Arts? If so, what kind of Connection is there between the Metallic Arts and aluminum which allows this to occur?
When an Allomancer tries to burn a bad alloy, it can make them sick, or even kill them. Are there similar consequences for Feruchemy and Hemalurgy, such as being less efficient when storing and leaking power more quickly, or would such metals just be unusable?
Yes! Bad metals in Feruchemy/Hemalurgy would work poorly.
If a Mistborn were to burn a metal that's been Forged by a Soulstamp, is there a different effect from another, or?
So they Forged it from one metal into another metal?
So once they started to burn it, it would break the Forgery and it would turn back into its original metal. So you'd have just the briefest moment of getting what it said it was and then it would go back to the other and then if you were a Misting of the wrong type, you would get no more from it.
What about Feruchemy or Hemalurgy?
So Feruchemy and Hemalurgy. You would have a lot of trouble Investing it because it's already Invested. So you would run into troubles right away trying to Invest it, because it's already got all the Investiture messing with it. You could theoretically make it happen, but it would take enough work and conniving that it just wouldn't be worth it.
We've seen that Metalborn siblings can end up with different powers. What about Metalborn twins?
Can happen. Most likely, they will have the same power.
So you have said previously that you could categorize metals in Feruchemy like 8 Physical, 4 Cognitive, and 4 Spiritual. But the Hemalurgy chart says they are Hybrid <Feruchemy> metals so...
So they are what?
The Hybrid metals.
Yeah, remember that all of these categorizations are by in-world philosophers doing their best to come up so you can decide how you want to categorize them, alright.
Hemalurgically, atium steals Allomantic Temporal Powers. But, that seems unlikely, since atium is a god metal. It wouldn't fit in with the rest of the magic system. Did Preservation, in addition to switching Cadmium and Bendalloy for Atium and Malatium, also switch atium's Feruchemical and Hemalurgic powers with Cadmium? Because it seems to me there's not a lot of atium Marsh can use to live for hundreds of years into the next Mistborn trilogy.
Preservation wanted Atium and Malatium to be of use to the people, as he recognized that it would be a very powerful tool—and that using it up could help defeat Ruin. But he also recognized that sixteen was a mythological important number, and felt it would make the best sign for his followers. So he took out the most unlikely (difficult to make and use) metals for his sign to his followers. But that doesn't have much to do with Hemalurgy's use here.
Remember that the tables—and the ars Arcanum—are 'in world' creations. (Or, at least, in-universe.) The knowledge represented in them is as people understand it, and can always have flaws. That was the case with having atium on the table in the first place, and that was the case with people (specifically the Inquisitors) trying to figure out what atium did Hemalurgically.
Their experiments (very expensive ones) are what determined that atium (which they thought was just one of the sixteen metals) granted the Allomantic Temporal powers. What they didn't realize is that atium (used correctly) could steal ANY of the powers. Think of it as a wild card. With the right knowledge, you could use it to mimic any other spike. It works far better than other spikes as well.
As for Marsh, he's got a whole bag of atium (taken off of the Kandra who was going to try to sell it.) So he's all right for quite a while. A small bead used right can reverse age someone back to their childhood.
But this was a little beyond their magical understanding at the time.
How many Allomantic metals are there? Does each god have their own set of sixteen and does harmony have his own set of sixteen?
That is a big ol' RAFO.
What's the chemical definition of a metal in Mistborn? Is it the entire chunk of the periodic table defined as a metal, or...?
A: It is technically that [...], but many of them are Allomantically inert. But things like cesium still count.
Will iron mined-- created and mined on Roshar work to power Allomancy on Scadrial? This is a clarification from earlier session.
Um, hehe… Okay, so what do you want to have happen, talk to me. Explain to me--
…Iron is iron, does it have the same effect if it will be iron that was created on Roshar--
Oh, I see what you're saying.
--power Allomancy on Scadrial--
The metals are themselves-- and I've said this before, I think, but-- the metals themselves-- where you get it is not relevant.
So if say Wit is drinking flakes on Roshar, then those flakes could be Roshar-derived.
When coming up with the powers of the Metallic Arts, was there a magical effect you wanted to include but couldn't, for whatever reason? And what power would you have added if you could?
The one I most wanted to get was steelpushing and ironpulling. The others are all based around the things that I thought a gang of thieves would use. And that's the one that I'm just like, "This is cool. I'm gonna make this work. I'm gonna fit it in."
There weren't any powers that I really wanted that I couldn't fit in. There are a lot of powers I considered and didn't get around to. Like, there is often a disguise artist in a thieving crew. But I knew Lightweaving was gonna be a big part of the cosmere. (Even back then I had written Dragonsteel, which had Lightweaving in it, and I was contemplating using that in Stormlight.) And I thought, "Too much disguise/illusion, too many uses of Lightweaving, is gonna become a problem."
Plus, the moment you add that to a story, it does things to the story. From then on, you have to be playing weird espionage games. Which I like, don't get me wrong, but it changes the tone of things when anyone could be someone wearing a different face. So I just didn't put that into the books. I did a little bit of that with the kandra, in order to make a nod toward that, but I put some really strict requirements on it so that I could use it in the second book the way that I did. The kandra were designed for this; they weren't in the original (I don't believe) version of Mistborn before I came up with this story.
If you could do a fourth Allomantic [Metallic Arts] magic system. Have you thought about that?
I actually hadn't even thought about it. You'd think I would have but I haven't. Those three interlock so well. I'd have to think about it. I really don't know that I have one. I'm sure I could come up with something but I'll put that in the back of my brain. They interlock so well that I've never even considered what I'd do for a fourth.
Of all the magic systems you've written, which is your favorite.
Mistborn. Yeah, I'd say Mistborn. It's had to pick. The world of Stormlight is my favorite but the magic system of Mistborn is my favorite.
Does creating unsealed metalmind involve Feruchemical duralumin?
(hesitating)...Yes. I will write it all out for you eventually. I want to get at least one more book done, then you find out exactly why and how.
Because I was pretty confused about the Investiture and Spiritweb...
Here is the reason I'm kind of hesitant of this, [why not you just RAFO this one right now], but it is not a RAFO, because it is like it's a secret. I want to write it out exactly how it happens, because I have it in my notes in bullet points and it's complicated, right? Cause I want some of the things in the magic system as be as complicated as for instance explaining how a computer works right now. You can do it, but you know...I want the magic to start getting that technical if that makes sense. When you say "involve", right, that's a big word. Why just don't you let me, after lost metal...if I haven't released it, you have permission to come to me and say: "Brandon, you said you would release this, you haven't yet [...]" and I will give to you the bullet point flowchart of how you build the unkeyed metalminds.
What's your favorite magic system you've written?
Compared picking a fave system to picking a fave child, it's easier to pick who is most obedient. He likes writing Allomancy/the metallic arts the most
If you were to make an alloy of Atium and Lerasium, what would happen.
You have... and a lot of people have theorized it, I haven't confirmed one hundred per cent yet. You have probably seen one already. You have probably seen it. People think you have seen it already.
So you said that different Investitures from different worlds can fuel different Investitures, right? Would that mean that you could potentially use Stormlight for Allomancy and/or Feruchemy?
Yes, a little harder with the Metallic Arts than, for instance, Nightblood is the easiest example. He can just feed on whatever Investiture is around.
Could he feed on the Dor from...
He could totally feed on the Dor.
Would you need to have a special sheath to do that or?
No, what you would have to do for him on Elantris is you would have to open some conduit to the Dor that's persistent, like a light or something, and he will suck through that, he would probably end up sucking the whole aon.
City of Elantris itself?
City of Elantris itself would work, yeah, but you're gonna be in trouble if he sucks up the whole thing and destroys it, which is totally possible.
Can you tell us what the rest of the Feruchemical and Hemalurgic powers are? Since, you know, you won't be writing in the Mistborn world for many years, and those Feruchemical and Hemalurgic Tables might not even come into existence if the Allomantic Metals one doesn't sell. Pretty please?
I will release this eventually. I'm still tweaking the powers—their names, and how they function—and so I'd rather hold off on revealing anything specific right now. We might include them in the RPG, though.
When is the Table of Allomantic Metals coming out?
Printer emailed me today for final confirmation. Should be very soon now.
I was thinking, was there <inaudible> Allomantic metals <inaudible> random or was there something behind it?
I wanted the metals that had an alloy, that was commonly used and is easily accessible to people in a pre-industrial society.
When they go and discover more of the periodic table, is there a chance they’ll discover <inaudible>
There is a chance, yes.
When can we expect more on Mistborn metals?
You'll probably get more on Mistborn metals a lot more in the next trilogy, once they're starting to get the modern technology and things. They will understand a lot more.
So what is the, like, actual density of metalborns born in Elendel?
Oh boy, I have this in my notes somewhere. Um...
*inaudible* I guess?
Roughly. All metalborn? One out of every couple thousands. Little more common than you would probably think, based on... I don't know. People usually assume they're a little more rare than they are. But, yeah...
Yeah. It just-- As I was reading I kept finding people saying, "Oh yeah, it's so rare. It's so insanely rare." I was like, "I feel like it's not that rare," like...
Yeah, but still. One every couple thousand. Like, you're going to know somebody, but the chances of you actually being one are pretty rare.
In post-medallion-tech Scadrial, (i.e. Era 3) is there any cultural awareness of transgender people? Since for some, their biological state would be affected by Feruchemical gold healing, and that would probably be a documented effect.
The different cultures and subcultures are going to look at this differently, but I'd say yes, there is awareness. And the more they experiment with the metallic arts being available outside of genetic lines, the more this will be understood for reasons you point out.
Allomancy is of Preservation, correct?
What are Feruchemy and Hemalurgy of?
Hemalurgy is definitely of Ruin.
Is it of pure Ruin?
Yes. That's a very Ruin thing. And Feruchemy is more of a blend. Though… there is more philosophy to that and human construct—like the Allomantic table—than I think I’ve made clear before.
Is there any real difference between Steelrunners and Sliders? It seems like that could be sort of similar class--
Yeah. But different.
--Sliders have the bubble around them, but...
Yes. They work similarly, the big difference is you're seeing the limitations of Allomancy versus Feruchemy. Where Feruchemy there upper limit is unbounded, but you have really much more distinct cost and that can be stored up. You see that these have a different kind of cost to them, but I would call them the same category of thing, it's just the Feruchemy can be way more powerful. Except its limited by how much you store up.
So... that's "[Aon] Ire"...
Yes, it is.
...and that's the symbol for Ire in Secret History.
I was wondering if-- Is this just an in-world depiction of an out-world symbol, or does this actually have some kind of metalurgic value?
<I may> refer to Sir Isaac.
Alright, thank you very much.
So the question is...
So this is the symbol for "[Aon] Ire".
And this is the symbol in Secret History for the part called "Ire". And what I'm wondering is... Is this just an in-world representation of an off-world symbol, or is there some kind of metalurgic... in-world meaning to the symbol outside of it. They're just too close to be coincidence.
There is a... Obviously there's a relation between the two. I would say that, as far as we know, there is no <metalurgic> connection.
So as far as we know there is no metalurgic connection, but that could change in a future book. Potentially. Or not. That's all you got for me?
Um... I'm trying to figure out what I should say <about it>. And I think... The first thing is obviously they aren't on the planet that they ought to be on.
Obviously. I mean, not even in the Realm that they ought to be in.
Right. And so... It's more symbolic of "this is not in the Realm that it ought to be, but it's taking on attributes of the Realm that it's in."
So the Realm that it's in is Shadesmar. But it's more near the Scadrial...
It's the Scadrial edge of Shadesmar.
And so it's taking on attributes of that area that it's not supposed to be in but it is in.
There may or may not be intersignificance *inaudible*.
I will pay attention to that.
Pay attention. We may-- we may do something with that. It may just be a fun little thing.
A fun little thing just there, right. So for now it's at least an interesting in-world representation of an off-world thing, but it might at some day be *inaudible*. Cool!
Do you have in your mind all, like, 150 different metallic effects?
Yes, but I haven't named them yet. I approached that and thought, "This is just mind-numbing". So, yes; one of the things I'd like to be doing and you may see more of this... each combination has a slightly different effect than what you'd anticipate.
Have you thought about what all the Atium alloys do?
Yes, but I have not canonized most of them. Even in my notes.
You have stated in your blog that Mistborn had three magic systems (Allomancy, Feruchemy and Hemalurgy) and also that The Way of Kings will have upwards of 20. For comparison, how many magic systems would you say the Wheel of Time series has? Two (One Power and the True Power)? How do you classify other abilities (not necessarily related to the One Power or True Power) such as Dreamwalking, viewing the Pattern, Wolfbrother-hoodness, and changing 'luck' or chance? Would you classify these abilities as a magic system in and of themselves? Has your chance to see the background material Robert Jordan left changed how you view these abilities?
This kind of gets sticky, as it's all up to semantics. Really, you could say that Mistborn had a different magic system for each type of Misting. But at the same time, you could argue that something like X-Men—with huge numbers of powers—all falls under the same blanked 'magic system.' And take Hemalurgy in Mistborn 3—is it a new magic system, or just a reinterpretation of Allomancy and Feruchemy?
So what do I mean by twenty or thirty magic systems in Kings? Hard to say, as I don't want to give spoilers. I have groupings of abilities that have to deal with a certain theme. Transformation, Travel, Pressure and Gravity, that sort of thing. By one way of counting, there are thirty of these—though by another way of grouping them together, there are closer to ten.
Anyway, I'd say that the Wheel of Time has a fair number of Magic systems. The biggest one would be the One Power/True Power, which is more of a blanket "Large" magic system kind of like Allomancy being a blanket for sixteen powers—only the WoT magic system is far larger. I'd count what Perrin/Egwene do in Tel'aran'rhiod as a different magic system. What Mat does as something else, the Talents one can have with the Power something else. Though I'd group all of the Foretelling/Viewing powers into one.
Sounds like a topic for a paper, actually. Any of you academics out there feel like writing one?
Let's just say that The Wheel of Time has a smaller number of larger magic systems, and I tend to use a larger number of smaller magic systems. Confusing enough? ;)