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17th Shard Forum Q&A ()
#51 Copy

Straff Venture

Are any of your books' locations (barring Legion) based on real-life places? If so, where? If not, what propels your creative drive to make new worlds?

Brandon Sanderson

All of the keeps in the Mistborn series are based on real structures I've visited. The mists are based on a trip to Idaho, were I drove through a fog bank at high speeds.

Warbreaker's setting was inspired, in part, by a visit to Hawaii.

Much of Roshar is inspired by tidal pools and coral reefs.

Firefight release party ()
#52 Copy

Questioner

What inspired you to write that series [Mistborn]? It's amazing.

Brandon Sanderson

Oh good question, what inspired me to write Mistborn… A couple of things have to come together for me to write a book. Usually it is not one idea. Usually one idea is kind of the sparking point but then I file it in the back of my brain and wait until other ideas stick to it and work in really cool ways. Mistborn is a conglomeration of several things. First off it was watching-- I guess it was reading-- reading Harry Potter and being like "Wow these Dark Lords sure get a tough time of it. They're always beaten by these dopey kids." Right? *laughter* Like Sauron, there's this little furry-footed British dude who's like-- destroys your whole empire or things like this. And I was like "These poor guys, what if we had a book where the Dark Lord won? Where-- What if Frodo got to the end and the Dark Lord was like 'Oh thanks for bringing my ring back.' and then killed him and took over the world." It was really, I'm a fan of The Wheel of Time and thinking what if Rand got to the end of The Wheel of Time and the Dark One is like "Okay, I'm all powerful, you're not, end." And he won. Oh the Pattern just broke.

As an aside for Wheel of Time fans, I actually wrote that scenes for my own catharsis. I actually wrote a scene, I never let anyone else see it, where Rand lost *laughter* and it's actually like this dramatic moment and he's like "I could just destroy the world right now" And I just wrote "And so he did, The end." *laughter* I had a good laugh over it and then deleted it.

So, what if the Dark Lord won, but I figured that would be a downer of a story so I filed that in the back of my head and it melded with my love of heist stories. You'll notice Steelheart is also a heist story. It's one of my favorite archetypes, the gang who all have their individual talents and they get together to do cool things like-- I think one of my favorite movies in recent times was actually Inception which was a heist story using people's brains. So cool, such a great concept. But one of my classic favorite movies is Sneakers, if you haven't seen that. It's so good! So that genre made me want to write a heist novel in a fantasy world so I developed that independently. Allomancy and Feruchemy were developed independently as cool magic systems, that eventually started interacting in interesting ways. And then Kelsier was the other kind of linchpin, him as a character, wanting to tell this story about a guy who had been an upper-class thief, a con-man who then got motivation to go "No I'm going to do something good with my life. I'm going to change the world. It's kind of hard to explain.

Firefight San Francisco signing ()
#53 Copy

Questioner

I was wondering if you had an inspiration for Cody.

Brandon Sanderson

For Cody, yes I did actually. I was at a convention in the South and I had someone, a guy, use y’all for "me", and I'm like, "Y'all for one person?" and he's like "Yeah, that's how you use it" for one person. *laughter* Really? And he just tried to convince me that this is true. So I went to wikipedia and they said there are some delusional people who use it that way. So I'm like, I'm totally building a character around this person who, you know, I couldn't tell the whole time if he was pulling my leg because I was not from the South, or if indeed that was his little regional dialect, that y'all is one person and all y'all was two, which is what he tried to convince me-- it is true? You say it's true?

Bystander

It's from Kentucky.

Brandon Sanderson

See I have gotten-- I have gotten more emails about from Southerners who say "You've committed the great sin for a non-Southerner by using it that way, and it's an abomination, and it's not true". And I'm like, wow I must have done something right. 'Cause they hate that. I'm getting it from the people from Atlanta, they're like "this is not-- this is not correct". You know, Charleston, where they're all like the hoity-toity Southerners. So anyway, yeah that's where Cody came from. That idea.

Legion Release Party ()
#54 Copy

Questioner

Is the concept of the King's Wit inspired by Shakespeare's Twelfth Night?

Brandon Sanderson

Yes, a lot of Shakespeare's fools. But the fool in Twelfth Night, and the fool (for a different reason) in King Lear, both are inspirations. And I think you would find that as a blanket truth for a lot of us writers. I haven't asked Robin Hobb this, but I'm willing to bet that there's some Shakespeare's fool characters in that. Twelfth Night is my favorite of his fools. In fact, in the very first versions that I wrote of him, he was way more jester-like than he ended up being in the published version of the Cosmere. But if anyone reads Dragonsteel, the one at BYU, he'll feel even more like a jester.

Words of Radiance Washington, DC signing ()
#55 Copy

Rybal (paraphrased)

How did you come up with the geography on Roshar?

Brandon Sanderson (paraphrased)

The geography on Roshar was developed as a natural outgrowth of the highstorm, which was the first concept for Roshar, which was inspired by the storm of Jupiter, which was me wanting to tell a story about a world with a continual magical storm. And then I built the ecology and all of these things up from that. Roshar had to grow up--I had to find a mechanism by which stone was deposited by rain, because I felt that the constant weathering over that long of a time would leave no continents. So the crem was my kind of scientific-with-one-foot-in-magic hack on keeping the continent. So the continent does drift. They don't have plate tectonics. The continent actually moves as it gets weathered on the east and gets pushed that direction over millennia of time.

Arcanum Unbounded San Francisco signing ()
#56 Copy

ailavyn-siniyash

The fact that Vorinism was partially inspired by Judaism and [???] means a lot to me, as a Jew, especially because there's not that much [???] other than dwarves. So thanks for that. I wanted to know if you could elaborate a little on some of the specific Judaism had on Vorinism.

Brandon Sanderson

Yeah, sure. Specific influences of Judaism on Vorinism. There are a couple of things. And I can go on this one for a while. I will pick Numerology which-- Jewish Numerology is really cool, particularly if you go back-- Like we always focus on alchemy and astrology as kind of the pseudosciences that were really interesting to scientists back in the day. If you don't know, Newton thought that alchemy was real and he could figure out how to make it work. I love these things that people approach scientifically but have supernat-- superstitious roots. And Jewish Numerology is really cool because the letters and numbers are basically the same thing, so a name can actually mean numbers, and vice-versa, and stuff like that. Which leads to some really cool and interesting attempts to understand the world by taking things from the Torah and transferring them back and forth between numbers and things. That sort of thing is very prevalent in the Vorin religion. To the point that it was really important to them, and then got forbidden. Because they were spending too much time on it. And you will find out roots about that. But that was an inspiration for Vorinism. Of course the Sephir, from the Tree of Life, were an inspiration for the Double Eye of the Almighty, and the idea behind all the different connections and philosophy going in that. The language. Kholin is actually pronounced /χolɪn/, and things like this--

ailavyn-siniyash

Was that-- Sorry... Was Kholin supposed to be kind of close to kohen? Because--

Brandon Sanderson

Yeah, mmhmm.

ailavyn-siniyash

Okay, cool.

Brandon Sanderson

So yeah, you're going to find all kinds of things like that in linguistic roots. And there is of course more but I will move on from that because I can talk too long on that. But yeah, there's some very fun stuff.

Mistborn: The Final Empire Annotations ()
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Brandon Sanderson

Chapter Thirty - Part One

Keep Venture is actually based on real cathedrals. Actually, visiting a few cathedrals was what that sparked the entire structural theme for the buildings in this book. The main inspiration for Keep Venture was the National Cathedral in Washington, D.C. I loved the way it incorporated the huge windows at the sides, inset with pillars, with interesting balconies above for viewing. I took that concept and changed it around a bit, turning the worship hall into a ballroom.

After that, the other keeps were easy. Keep Lekal came from the Luxor in Vegas. Hasting and Elariel I came up with on my own–one because I wanted a tower keep, and the other because I imagined a room with stained glass windows in the ceiling.

EuroCon 2016 ()
#58 Copy

Questioner

I think you're going to get asked a lot about the Cosmere today, so I wanted to make a question about the Reckoners saga, because, while I was reading it, there was one recurring thought in my mind, and it was, "Gosh, I wish I could have read this as a teenager," and it's equally enjoyable as a adult, but that kept running in my mind, and I was wondering if when you wrote it, you wrote it with these audiences in mind, or it's simply that David is so real and so like us when we were fifteen or fourteen that it came out that way?

Brandon Sanderson

I'm very curious that you noticed this, because in the United States, this is actually published as a young adult novel. In the UK and Spain, and France, it is published as an adult novel. And I very much left it up to my publishers to decide what was best for their market, because David is nineteen, which puts it on the border between is this a young adult or an adult novel. However, when I was writing it, my target reader in my head was me at age fourteen, because, when I was young, it wasn't that nobody gave me books--people did give me books, they tried to make me into a reader--but the books were all boring, and I think the great power of science fiction and fantasy is that we are able to mix deep thought and exciting narrative. Every morning, my wife makes a smoothie for my children with ice cream. They love ice cream, my three little boys, so they're very excited, and every morning she adds a handful of spinach to it, because they love the color green and they think it's cool to drink a green drink. Of course, she adds it because the spinach is very healthy, and I feel like science fiction and fantasy is very good at this blend for books. All of our books are green, because we deal with very important issues, but we mix them with wonder, exploration, adventure, and human experience.

The Reckoners is about power corrupting. I started the first book after driving on the road and nearly getting in a car wreck because someone pulled in front of me too quickly, and I was very annoyed with this person, and in that moment I imagined myself blowing the car up. I thought, "You are so lucky I don't have superpowers." It was a very cool explosion, too. Yeah, I have a good imagination. After this, I was immediately horrified, because I write books about people, generally, who get incredible powers, and then go on to protect others, but in that moment, I had the worry that I could not be trusted, myself, with those powers. So, The Reckoners is about what happens if people start gaining superpowers, but only evil people get them. It's Marvel's universe with no Avengers.

Warbreaker Annotations ()
#60 Copy

Brandon Sanderson

Vasher Awakens the Straw Figure

I love how intricate and delicate Vasher is in creating the straw figure. The little eyebrow is a nice touch, and forming the creature into the shape of a person has a nice resonance with our own world's superstitions.

Voodoo dolls, for instance. This is very common in tribal magics and shamanistic rituals—something in the figure of a person, or the figure of the thing it's supposed to affect, is often seen as being more powerful or more desirable. The same is said for having a drop of blood or a tiny piece of skin, even a piece of hair.

Those two things—making the doll in the shape of a man and using a bit of his own body as a focus—are supposed to create instant resonance in the magic for those reading it. I think it works, too. Unfortunately, there's a problem with this, much like with the colors above. In later chapters, the characters are generally powerful enough with the magic that they don't have to make things in human shape or use pieces of their own body as a focus.

If I were to write a sequel to the book (and I just might—more on this later) I'd want to get back to these two aspects of the magic. Talk about them more, maybe have characters who have smaller quantities of Breath, and so need to use these tricks to make their Awakening more powerful.

Anyway, this little scene threw all kinds of problems into the book. Later on, I had to decide if I wanted to force the characters to always make things into the shape of a person before Awakening them. That proved impossible, it was too limiting on the magic and interfered with action sequences. The same was true for using bits of their own flesh as focuses. It just didn't work.

I toyed with cutting these things from the prologue. (Again, they are artifacts from the short story I wrote, back when Awakening wasn't fully developed yet.) However, I like the resonance they give, and think they add a lot of depth to the magic system.

So I made them optional. They're things that you can do to make your Awakenings require fewer Breaths. That lets me have them for resonance, but not talk about them when I don't need them. I still worry that they set up false expectations for the magic, however.

YouTube Livestream 27 ()
#61 Copy

LewsTherinTelescope

Is Investiture with its deep, inherent connection to sounds/tones/rhythms inspired by a sort of magical version of string theory and its idea of vibrating strings making up everything?

Brandon Sanderson

Yes. I would say yes. A direct inspiration. (In my own goofy way, as I tend to do.)

Read.Sleep.Repeat interview ()
#62 Copy

Octavia

Newcago was a HUGE surprise for me. I expected to see Chicago, but roughed up in a dystopian way. Instead you took a major city we all know, and made it completely new and interactive. The catacombs, in particular were really interesting to me. Did you base Newcago's catacombs off of a "real" place?

Brandon Sanderson

Newcago's catacombs were actually based more off of mid-eighties cyberpunk stories where you've often got this sort of techie underground, and I love that visual. I intentionally didn't want to take Steelheart in a dystopian direction, even though it technically is a dystopia. I just feel that the whole "wasted world" dystopia has been done so well by so many writers that I wanted to have something that felt new and different.

When I gave Steelheart this sort of Midas power to turn Chicago into metal, I thought it would be cool to have these catacombs dug underneath it because the visual was so different and cool. The catacombs I've visited in various cities are, of course, awesome, but really I'm looking back at those cyberpunk books.

The Hope of Elantris Annotations ()
#63 Copy

Brandon Sanderson

Matisse

This short story actually has a very interesting backstory.

If we flash back to January 2006, we find me having been dating Pemberly (her real name is Emily, but she goes by Pemberly online) for about two months. Our relationship was still quite new, and we weren't exclusive yet. (Though I wanted to be. I was pretty sure I wanted to marry her by that point.)

Well, at one of our dates, Pemberly told me an amazing story. It seems that one of her eighth grade students—a girl named Matisse—had done a book report on Elantris. Now, Matisse didn't know that her teacher was dating me. She didn't even know that Pemberly knew me. It was just one of those bizarre coincidences that happens just to prove to us all that the world is a funny place.

Now, when I say book report, that doesn't get across the scope of what Matisse did. Being a clever, creative girl, she went the extra mile. Instead of a simple write-up on the book, she did a Dragonology-style book on Elantris. This thing is amazing; it has sketches and bios of the characters, strips of Elantrian cloth stapled in as examples, little pouches filled with materials from the books, all of that. A total multisensory experience dedicated to the novel, all handmade. Pemberly showed it to me, and it was honestly just about the coolest, must humbling thing I'd ever seen. Matisse had obviously loved the book very much.

That set me thinking of something I could do as a thank-you surprise to Matisse, who still didn't know that her teacher was dating one of her favorite authors. I'd had this idea itching in the back of my head.

Elantris Annotations ()
#64 Copy

Brandon Sanderson

Chapter Seventeen

Of all the books I've written, I think this one hearkens most closely to our own world. Usually, when I develop cultures and languages, I try to stay away form basing them too closely on any one Earth society or race. I'm not certain what made me do things differently in Elantris. It's not just fencing–JinDo, with its obvious links to Asian cultures, is a good example too. And Fjorden's language has some obvious references to Scandinavia. (Dilaf's name comes from Beowulf, actually. I named him after Beowulf's heir, Wilaf.)

Anyway, in this chapter we find two very obvious "borrows" from our world. I've always been fascinated by fencing, though I've never participated myself. The idea of turning swordfighting into a sport intrigues me. In addition, I found the light, formalized dueling appropriate to the tone of this book, so I took the opportunity to write it in. (I do realize, by the way, that Hollywood has done some interesting things to fencing. Most real fencing bouts are much shorter, and far less showy, than what we see depicted. This is pretty much true for any kind of fighting, however. Think what you will, but combat is usually brutal, quick, and really not that exciting to watch.

This kind of fighting is very appropriate in some books. However, I allowed myself the indulgence of doing my fencing scenes a bit more flourish than one would find in real life. It felt right in the context to have the participants spar, parry, and jump about for far longer a time than is realistic. If you need justification, you can assume that in Teod, the rules for fencing are very strict–and so it's very hard to actually score a point on your opponent, forcing the battles to be prolonged.)

The other item of interest in that scene is, of course, Shuden's ChayShan dance. As mentioned above, his culture is pretty obviously borrowed from Asia. In fact, the link is so strong that some readers have trouble imagining his features as anything but Asian. (Note, once again, that this is not the case. The JinDo have dark brown skin. Though, I guess you'll imagine Shuden however you wish.) The ChayShan is a martial art I devised to feel just a bit like Tai Chi–though ChayShan focuses on speeding up the motions and gaining power from them. I've always kind of thought that Tai Chi would look more interesting if it slowly sped up.

YouTube Livestream 1 ()
#65 Copy

Sarah Palmer

How did you come up with the idea for a bead ocean?

Brandon Sanderson

The bead ocean? I honestly have no idea where the bead ocean came from. It's one of those images that grew out of building the world for Stormlight. I hit upon it and I just went with it and it works. It wasn't directly inspired by anything specific that I can think of. Maybe you'll find some journal entry from me as a kid being like "I went to the ball pit and it was awesome! What if they were made of glass?"

Skyward Houston signing ()
#67 Copy

Questioner

What inspired you write Way of Kings? Was that your first one?

Brandon Sanderson

That was not my first one. It's different-- There are lots of different ideas that usually come together to make one book. And Way of Kings is lots of different ideas. One of them was wanting to tell a story about a world where the highstorm, where the magic storm hit it periodically... The idea of how life would have to adapt to a storm. But there are lots of different ideas that come together.

Tel Aviv Signing ()
#68 Copy

Questioner

I love the concept of the hair changing colors, how did you think of that? How did you get the idea?

Brandon Sanderson

So with Warbreaker I knew I wanted color to be a big theme, and so I wanted a way it manifests in some of the characters, if that makes sense. So that's where it began. I eventually settled on the color, because I knew that I was going [to be having some of the characters change shapes,] because the Returned change and transform, and so I used that kind of hair as a metaphor for that.

Firefight release party ()
#69 Copy

Questioner

I was just wondering if you were going to continue the mirroring as the Elantris and Warbreaker series continue...

Brandon Sanderson

They are probably not going to continue that way. There will be some things, like there will be some tonal things. Part of the reason I wrote Warbreaker was this idea that I'm like "I wrote this whole book about the city of the gods but I didn't actually get to deal with people living as gods". So I came back to the topic because of that reason but the second one is probably going to be a little bit more like my unpublished book Aether of Night. I'm going to fold in some of those ideas.

Calamity Seattle signing ()
#70 Copy

Questioner

How often do your dreams ever influence your books?

Brandon Sanderson

Once in awhile.

Questioner

Once in awhile.

Brandon Sanderson

Yup. […] writer you have a cool dream […] something there […] Usually there’s not but once in awhile there really is something and it turns around in your head and eventually ends up in the books.

Mistborn: The Final Empire Annotations ()
#71 Copy

Brandon Sanderson

Chapter Thirty-Four - Part Two

Kelsier saving Elend in this chapter was indeed something of a homage to Les Miserables. It is one of my favorite classics, and Elend's own character—with his group of idealistic noble friends—was partially inspired by Marius and his cohorts. I wasn't originally going to have Elend in this scene, but I decided to throw him in and give Kelsier the opportunity to save him, partially as an inside reference to the story that inspired him, and partially to let Kelsier do something truly selfless as a final send-off before he died.

Oathbringer San Francisco signing ()
#72 Copy

Weltall

MaiPon and JinDo are based on Korea and China you've said, I thought that Dominion and Devotion have some resonance with Confucianism-

Brandon Sanderson

They do, the yin and the yang and things like that, absolutely.

Weltall

So that was intentional?

Brandon Sanderson

That was very intentional. Yeah, I've always been fascinated with, like, the blue and the red, right? The things that are opposite but to some cultures and not to others. Like, that was really, that was the Ruin and Preservation thing, right?

Warbreaker Annotations ()
#73 Copy

Brandon Sanderson

Nightblood Origins

I've been wanting to do a book with a talking sword for some time. Sentient objects are a favorite theme of mine from fantasy books I've read, and I think you'll probably see more of them in future books from me.

The magic sword is its own archetype in fantasy, even if there haven't been any good magic sword books among the big fantasy novels of recent years. Perhaps that's because Saberhagen and Moorcock did such a good job with their books in the past. I'm not sure. (I don't count appearances of magic swords like Callandor in the Wheel of Time. I mean books with major parts played by swords.)

Anyway, that's a tangent, and I'm certain that half the people reading this can think of examples and exceptions to what I just said. Either way, this is a theme I wanted to tackle, and the magic system of this world lent me the opportunity.

Nightblood is another favorite character of the readers. I think his personality works the best out of any non-viewpoint character I've ever written. He doesn't get that much dialogue in the book, but it is so distinctive that it just works.

Warbreaker Annotations ()
#74 Copy

Brandon Sanderson

Vivenna and Vasher Meet with the Idrian Workers

Now we get to see the other part of what Vasher has been doing all this time—the part that I couldn't show you earlier, since it would have made it too obvious that he had good intentions. (And that, in turn, might have spoiled the surprise that Denth was manipulating Vivenna.) He's been trying very hard to convince the Idrians not to get themselves into trouble. He's been only mildly successful.

Vivenna listening here has some things to work through. Some alpha readers had difficulty with how easily she started helping Vasher, so I've reworked that in the final draft. Hopefully you now see her struggle and her reasoning.

What she sees here is something real. She notices that most of Hallandren doesn't care about Idris or the Idrians. When I lived in Korea, I sensed a lot of resentment from the Koreans toward the Japanese. The Japanese had done some pretty terrible things to the Koreans during the various wars throughout the history of the two countries, and the anger the Koreans felt was quite well justified. The thing is, most Japanese I meet are surprised to hear how much resentment there is. It's kind of like Americans are sometimes surprised to hear how much dislike there is for them in Mexico.

When you're the bigger country, the one who historically won conflicts and wars, you often don't much notice the people you've stepped on along the way. While the smaller country may create a rivalry with you, you may not even realize that you have a rival. This is what happened with Hallandren and Idris. While some people push for war, the general populace doesn't even think about Idris—except as that poor group of people up in the highlands who sell them wool and do jobs they, the Hallandren, don't want to do.

This can be very frustrating for someone from the smaller country, like Vivenna, when confronted not with anger, but with indifference, about your feelings.

FAQFriday 2017 ()
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Questioner

How did you come up with The Stormlight Archive's gem magic/technology?

Brandon Sanderson

One of the things to keep in mind is I that developed this book before Mistborn was published. I do wonder if sometimes people are going to say, "Oh, he did metals before, and now he's doing crystals." But the thoughts arose quite independently in my head. You may know that there is a unifying theory of magic for all of my worlds--a behind-the-scenes rationale. Like a lot of people believe there's unifying theory of physics, I have a unifying theory of magic that I try to work within in order to build my worlds. As an armchair scientist, believing in a unifying theory helps me. I'm always looking for interesting ways that magic can be transferred, and interesting ways that people can become users of magic. I don't want just to fall into expected methodologies. If you look at a lot of fantasy--and this is what I did in Mistborn so it's certainly not bad; or if it is, I'm part of the problem--a lot of magic is just something you're born with. You're born with this special power that is either genetic or placed upon you by fate, or something like that. In my books I want interesting and different ways of doing that. That's why in Warbreaker the magic is simply the ability to accumulate life force from other people, and anyone who does that becomes a practitioner of magic. 

In The Way of Kings, I was looking for some sort of reservoir. Essentially, I wanted magical batteries, because I wanted to take this series toward developing a magical technology. The first book only hints at this, in some of the art and some of the things that are happening. There's a point where one character's fireplace gets replaced with a magical device that creates heat. And he's kind of sad, thinking something like, "I liked my hearth, but now I can touch this and it creates heat, which is still a good thing." But we're seeing the advent of this age, and therefore I wanted something that would work with a more mystical magic inside of a person and that could also form the basis for a mechanical magic. That was one aspect of it. Another big aspect is that I always like to have a visual representation, something in my magic to show that it's not all just happening abstractly but that you can see happen. I loved the imagery of glowing gemstones. When I wrote Mistborn I used Burning metals--metabolizing metals--because it's a natural process and it's an easy connection to make. Even though it's odd in some ways, it's natural in other ways; metabolizing food is how we all get our energy. The idea of a glowing object, illuminated and full of light, is a natural connection for the mind to make: This is a power source; this is a source of natural energy. And since I was working with the highstorms, I wanted some way that you could trap the energy of the storm and use it. The gemstones were an outgrowth of that.

Children of the Nameless Reddit AMA ()
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marquisdc

Did you go into creating Davriel with the color pie in mind? What colors would you say he is?

Brandon Sanderson

I went into the story knowing I wanted to write a black-alinged hero. Someone who showed off the pragmatic side of black, and someone whose ambition was different from traditional black-aligned ambition.

I'd say that Davriel is black primary, with a strong secondary blue aspect. There is a slight white tertiary side to him, mostly in his belief in organized systems and society that makes sense. (Though he prefers these boundaries for others more than for himself.)

The Hero of Ages Annotations ()
#78 Copy

Brandon Sanderson

Chapter Forty-Nine - Part Two

The Canal Genius

Lord Fedre, the infamous nobleman mentioned here for his research in canals, is none other than my editor, Moshe. He got several cameos in relation to canals, as he was the one who suggested the use of them way back in book one as a way to enhance the feel of the series and give it the right technological level.

ICon 2019 ()
#79 Copy

Nimrod Rappaport

In Arcanum Unbounded you mentioned that Sel is one of the biggest planets. You also mentioned that there are three empires on that planet. In Elantris 2 two will we get... You also mentioned that they are largely ignorant of each other, will we get a book in which those empires interact? Maybe in Elantris 2

Also, can you please specify on their nature and maybe some inspirations you got when writing and thinking about them?

Brandon Sanderson

So, sure. Sel wears its inspirations quite blatantly on its sleeve, right? It's not that obvious for instance in Stormlight that the Alethi are based off of Mongolians, because there's so much more in the mix there, that it's not quite as obvious. But in Sel, it's a little more obvious. You know, basically the idea came to me that what if the vikings had united behind a very hierarchical religion like Catholicism, and we had Catholic vikings, conquering the world. What would the world look like and that is where the entire religion came from.

Actually the truth is it's like, there was this priest, right, and one group became Buddhist and the other became Catholic vikings and, you know, Buddhist Renaissance... Italians is kind of where we got there and of course, the Rose Empire the inspirations are a little bit more Eastern and Middle Eastern. For instance, the Grands are based on Babylonian influences and I'm kind of looking at a lot of Babylonian, a little bit of Syrian. But of course Shai is very very clearly based on East Asian cultures and specifically China.

So, the empires and things like that... for there you might have noticed that we've got a Europe centered one, and an Asia/Eastern centered one, so you might be able to theorize where the third empire's inspirations might be or at least a list of possible candidates.

Skyward San Francisco signing ()
#81 Copy

Questioner

Why did you write Zane for the Mistborn series?

Brandon Sanderson

Zane was a character that I found fascinating. When I designed him, I felt that the setting and characters needed more nuance, and he provided it. I feel that Zane could've gone either way, and he made a bad decision at the end, but could've absolutely gone the other direction and I was really interested in the idea of someone who thought they were insane but actually weren't. So a bunch of things collected, making Zane.

Mistborn: The Final Empire Annotations ()
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Brandon Sanderson

This was the first novel I wrote knowing for certain that it would be published. That was an odd experience for me, after having written some thirteen novels without ever knowing if I'd make it as a novelist or not.

So, in a way, this is my celebration novel. And, as part of that celebration, I wanted to include cameo nods to some of the people who helped me over the years. We get to see characters named after my friends and alpha readers, the people who encouraged me to keep trying to get published–my first fans, in a sense.

So, a lot of the names of side characters come from friends. Stace Blanches, mentioned in the last chapter, is Stacy Whitman, an editor at Wizards of the Coast. House Tekiel was named after Krista Olson, a friend and former writing group member. (Her brother Ben is my former roommate.) Ahlstrom square was named after my friend Peter Ahlstrom, who is an editor over at Tokyopop. There are over a dozen of these in the book–I can't mention them all.

I do, however, want to point out Charlie–or, as he's called in the book, Lord Entrone. I've never actually met Charlie, but he's hung out on the timewastersguide message board for the last three or four years. He was my first British reader. I figured I'd commemorate that by having his dead body get dumped over a wall by Kelsier.

Spook is actually based directly on someone I know, but I'll get to that later.

Warbreaker Annotations ()
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Brandon Sanderson

Chapter Twelve

Lightsong Hears Petitions

The concept of petitions—and the gods being able to heal someone one time—grew out of my desire to have something about them that was miraculous. Something obvious, something more than just an ability to make vague prophecies. Their Breath auras are amazing, true, but an Awakener with a lot of Breath can replicate that.

I took the idea of being able to die in order to heal from an idea discarded from Elantris. If you look at the deleted scenes (Caution: Spoilers for the ending of Elantris), you can read about how there was originally a subplot to the story where the Seons (the floating balls of light) could expend the Aon at their center and create a miraculous event one time. However, doing so would kill them. I eventually ended up not using this plot structure in the final draft, and so I cut all references to this ability from the book. I felt that it was too contrived in that novel.

I've always thought it was interesting conceptually, however, so I developed it into this book as an aspect of Returned that makes them different. They can create one miracle—and in this world, that one miracle has to be a healing. They can expend their divine Breath to heal someone.

This created another problem for readers, however. It became very difficult in the book to explain to them that a Returned could still Awaken things—but not by using the Breath granted to them by their Return. In other words, if a Returned gained a hundred extra Breaths, they could use them just like anyone else's. But if they give away the Breath they start with, it kills them.

Every person starts with a Breath. Well, Returned start with one too—a divine Breath that can be given away to heal someone else's Breath that is weakening and dying. That's what these petitioners are asking for.

But regular Breaths, they can give those away. They just have to be tricky about it.

Skyward San Diego signing ()
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Questioner

What has been the craziest, most off-the-wall, unexpected kind of feedback you've ever gotten--

Brandon Sanderson

Ooh. *crowd laughs*

Questioner

...you know kind of how it sent you in the right direction.

Brandon Sanderson

Wow, craziest off-the-wall feedback I've ever gotten and what direction did it send me. I have so much trouble with these things. Some people ask me the line "what's the weirdest thing a fan has had you write in a book". And I know, if I took the time, I could think of it, but off the top of my head it's kind of hard. I'm not sure what the craziest, most off-the-wall sort of feedback I've gotten. I've given a lot of crazy, off-the-wall feedback. Legion... came about because I was trying to convince my friend Dan Wells to write this book. *crowd laughs* "Oh, you could do this thing, and it could be like schizophrenia but not really, it could be a superpower," and he's like, "Brandon, that's not a Dan Wells book. That is a Sanderson book". And so I ended up writing the book, but that has happened. I've given weird feedback. I'd have to think about that one a little more.

Goodreads Fantasy Book Discussion Warbreaker Q&A ()
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Jeanne

You write such wonderful, believable female heroines, who are your role models and influences?

Brandon Sanderson

Writing believable female heroines—I should probably back up and point out that I wasn't always good at this. In fact, in the first few books I wrote before ELANTRIS I was terrible at it. That disconcerted me because it was something I wanted to make a strength in my writing. This is partially due to the fact that so many of my favorite fantasy novels growing up, when I first discovered fantasy, were from female writers with really strong female protagonists. So there was a piece of my mind that said having strong female protagonists is a big part of fantasy. I don't know how common that viewpoint is, but because those were the people whose books I read—writers like Anne McCaffrey, Melanie Rawn, and Barbara Hambly—I wanted to be able to do that in my own fiction. Even beyond that you want every character you write to be believable, and it's been a habitual problem of men writing women and women writing men that we just can't quite get it right, so I knew it was going to be something I'd have to work hard at.

I took inspiration from women I know, starting with my mother, who graduated top of her class in accounting in an era where she was the only woman in her accounting program. She has always been a strong influence on me. I also have two younger sisters who were a lot of help, but there were several friends in particular who gave me direct assistance. Annie Gorringe (who was a good friend when I was an undergraduate—and still is) and Janci Patterson were people I sat down to interview and talk to in my quest to be able to write female characters who didn't suck. I would say specifically that Sarene from ELANTRIS has a lot of Annie in her, and Vin from MISTBORN has a lot of Janci in her. In WARBREAKER, Siri and Vivenna don't really have specific influences but are the result of so much time working at writing female characters that it's something I'm now comfortable with. (Their personalities arose out of what I wanted to do with their story, which was my take on the classic tale of sisters whose roles get reversed.) It's very gratifying to hear that readers like my female characters and that the time I spent learning to write them has paid off.

Orem signing ()
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Questioner

Is Kaladin's name influenced by Dune?

Brandon Sanderson

I've read Dune many times, so maybe? It's more looking at-- A lot of Dune names are Arabic inspired, and I went to that region for a lot of the names. But I think the word "Paladin" was probably more in the back of my head. I didn't even think of it until I started writing it, and I'm like, "Oh I bet that's where I got it." But it's often kind of based off of like, Khalid, or things like that? Like a lot of the Arabic names go Khalid.

Questioner

I was actually just thinking that the other day how the Knights are a lot like paladins.

Brandon Sanderson

It wasn't like, "I'll come up with the word." But after I started writing I'm like, "Oh I bet that's why the name felt right to me". But you can't separate an author from their influences, and I've read Dune like 5 times.

YouTube Livestream 26 ()
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Joe Collins

What was your inspiration for the Knights Radiant

Brandon Sanderson

I prefer stories about magic awakening and magic being discovered and investigated. So the idea of these Orders of Knights whose powers were lost, and people are now recovering them, was really cool to me. You certainly would have to point at the Jedi as a theme for that. Like, I grew up in the '80s and '90s; there's no way that Star Wars wasn't a huge influence on everything that I did. I wouldn't say that I thought it was the single influence, but you cannot separate someone of my generation, so steeped in pop culture as I was, from Star Wars as a deep cultural influence.

Firefight release party ()
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Questioner

How did you think of your powers with Alcatraz?

Brandon Sanderson

How did I think of the powers in Alcatraz. So if you aren't familiar with the Alcatraz books, they are books about a family who all have a magical talent and they are all based on stupid things that I do. *laughter* I am really good at breaking things. This is my phone. *shows phone, laughter ensues* This is my tablet, it only looks this nice because the last time I dropped it I have a nice assistant who took it to the store to fix it last month. So that'll last a few months. So Alcatraz's magical powers is that he is able to magically break things. I'm always late. I wasn't late today because we came up early to have dinner, but I was late to dinner. I'm late to everything So I have another character in that who has the superpower of magically arrive late to things, but he'll arrive late to things like bullets and tax day. They turn into superpowers. It started as me wanting the goofy things I do to become superpowers and extrapolated out from there.

Barnes and Noble Book Club Q&A ()
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Nadine

You have created some fantastic, original and well thought out magical systems. Where did you get the inspiration for the metal-based system of the Mistborn series and the breath-based system of Warbreaker?

Brandon Sanderson

Thank you! During the early days of my career—before I got published—I found myself naturally creating a new magic system for each book I wrote. I'm not sure why I did this. I just found the process too involving, too interesting, to stop.

For Mistborn, I came to the book wanting several things. I wanted a great magic system that would enhance the graceful, martial-arts style fights. This was going to be a series of sneaking thieves, assassins, and night-time exploration. And so I developed the powers with a focus on that idea. What would make the thieving crew better at what they did? I based each power around an archetype of a thieving crew. The Thug, the Sneak, the Fast-talker, etc.

At the same time, I wanted to enhance the 'industrial revolution' feel of the novels through the magic system. I wanted something that felt like an industrial-age science, something that was a good hybrid of science and magic. I found myself drawn to Alchemy and its use of metals, then extrapolated from that to a way to release power locked inside of metal. Metabolism grew out of that. It felt natural. We metabolize food for energy; letting Allomancers metabolize metal had just the right blend of science and magic.

For Warbreaker, I was looking back a little further, shooting for a more Renaissance-era feel. And so, I extrapolated from the early beliefs that similarities created bonds. In other words, you could affect an object (in this case, bring an object to life) by creating a bond between it and yourself, letting it take on a semblance of your own life.

Moving beyond that was the idea of color as life. When a person dies, their color drains from them. The same happens when plants die. Vibrant color is a sign of life itself, and so I worked with this metaphor and the concept of Breath as life to develop the magic. In this case, I wanted magical powers that would work better 'in' society, meaning things that would enhance regular daily lives. Magical servants and soldiers, animated through arcane powers, worked better for this world than something more strictly fighting-based, like in Mistborn.

Stuttgart signing ()
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Rhapsody (paraphrased)

How much freedom do you get from Brandon for the maps and symbols and so on?

Isaac (paraphrased)

I get a lot of freedom with the maps. There were actually times we've changed parts of the books to fit the maps.

Rhapsody (paraphrased)

May I have an example?

Isaac (paraphrased)

We changed around directions in the Kholinar chapters a lot.

Rhapsody (paraphrased)

And the glyphs and other symbols?

Isaac (paraphrased)

For the glyphs I have a symmetry tool which I play around a lot with. We developed the glyphs later in full from those images we liked.

For the Allomantic symbols I had a couple different ideas which didn't seem to work well. Then I had an idea about a bunch of nails lying around haphazardly and from that image the Allomantic symbols evolved.

Oathbringer release party ()
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Questioner

Where did you get the idea for the gemhearts.

Brandon Sanderson

So, I wanted-- in the books, I wanted there to be an economic component to the magic, like, something that was based on the money in the world. And I knew I wanted to use the gemstones, but I also knew they would be used up really quickly by the magic, with Soulcasting. So, I built something into the creatures of the world, so that we could renew the gemstones, so they wouldn't all just be gone after a few hundred years.

Shadows of Self Newcastle UK signing ()
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Questioner

You're also famous for your magic systems, do you start with the effect you want to achieve or the mechanic you want to use?

Brandon Sanderson

It depends on each magic system, they're all different. Sometimes there's just a really interesting-- Mistborn's a good example of this. I built Mistborn because I wanted a different power for each thieving crew member and I had in the back of my mind a few cool powers to use, but others I just developed. I'd be like, alright, we need something for the fast-talker. So therefore you get the thieving-crew and the classic thieving-crew elements, and I wanted something to improve every one of them. So while I had the Pushing and Pulling already, because that was really interesting and I'd been working it out in my head, I didn't have all these powers set out for the team, so I developed those.

In other cases it's just, you know The Stormlight Archive started with the fundamental forces in physics and extrapolating outwards from them until I had ten fundamental forces because I wanted to do fantastical fundamental forces. So that one started in physics.

The magic for Warbreaker started because my editor called me, true story, and said "ah, after Mistborn and Elantris you've done some very dreary settings, very nice but very dreary, let's do something with more color in it". More color it is!

Oathbringer London signing ()
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Questioner

What do you base the codes on, from The Stormlight books? Do you have anything specific--

Brandon Sanderson

I don't have anything specific. It's kind like a general-- lot's of different things, looking at bushido and knightly code and things like this and just kind of building my own out of it. The words "Life before death" were like one of the first things I thought of for the book and I'm like "I gotta use that. It's going in there." And eventually it grew out of that.

Tor.com The Way of Kings Re-Read Interview ()
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shdwfeather

One of my favourite parts about Roshar is the diverse set of cultures that exist in the world. Could you talk about some of the inspirations for the complicated cultures such as the Alethi?

Brandon Sanderson

Building Roshar, I wanted to make sure that I was doing a little extra worldbuilding work. I don't want to say that for something like Mistborn I'm not doing worldbuilding work, but my focus was in other areas. I wanted Mistborn to be accessible, so I made it an Earth analogue.

I consider Roshar my showpiece for worldbuilding, and as such I wanted everything about it to display some of the best of what science fiction and fantasy is capable of: new ecologies, new cultures, cultures that feel real but that at the same time are not just earth analogues. Because of that, I've done a lot of work to individualize and distinctify a lot of the various cultures on Roshar.

Now, that said, creativity is really the recombination of things you've seen before. We as human beings, by our very nature, can't imagine something we've never seen. What we can do is take different things we've seen and combine them in new ways. That's the soul of creativity. It's the unicorn idea—we've seen things with horns, and we've seen horses. We put the two together and create something new, a unicorn.

Because of that, I don't know if it's possible to create a culture in a fantasy book that isn't inspired in some way by various earth cultures. I'm trying not to be as overt about it as The Wheel of Time was, because one of the cool things about The Wheel of Time was its twisting and turning of Earth cultures into Randland cultures.

That's a big preface. What are my inspirations for the Alethi, for all of the different cultures? There's definitely some Korean in there. There's some Semitic cultures in there. The magic system table, the double eye, is based on the idea of the Sefer and the Tree of Life from the Jewish Kabbalah. That's where I can trace the original inspiration of that. I can trace the original inspiration of the safehand to Koreans not showing people the bottom of their feet because they felt that that is an insult—that's not something you do. I can trace the Alethi apparel to various different clothing influences. I'm hoping that a lot of where I get the cultures is based off the interplay between the setting, the histories, the idea of the highstorms, and the metaphor of the desolations. My influences come from all over the place.

Dragonsteel 2023 ()
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Questioner (paraphrased)

what inspired Lift?

Brandon Sanderson (paraphrased)

(inaudible, there was a cultural influence), then he said that he wanted to have a teenager to kind of represent teenagers for his goal of representing everyone possible.

EuroCon 2016 ()
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Questioner

You sort of have to be productive to write the Cosmere, because it's really complex. Did you have it planned in advance when you first started, did you really have a very, very clear idea of what you wanted, or was it just the structure?

Brandon Sanderson

So, for those who don't know, it has been referenced, my epic fantasies are connected behind the scenes with a lot of secret characters who are moving between the different stories. If you haven't read my books, don't get intimidated by that. It is mostly to be found if you dig for it, but not intended to be distracting from the main story of each book.

And it did start from the beginning, at least from the beginning of Elantris, which was actually the sixth book that I wrote. It wasn't there in the first few books, but by the time I wrote Elantris it was there. I can trace the idea to a couple of places. From a very young age, when I would read books, I can remember doing this for Anne McCaffrey, it was always very fun to me to imagine a character that was hiding behind the scenes in the story that she wrote that I had inserted, that the other characters didn't know this character's secret motive, and they would appear in the various books that I read. I would say, "Oh, that's him. Ooh, that's him in this other book," written by different authors. That is the origin of the character Hoid, most likely.

I can also point toward Isaac Asimov as an inspiration. In the late 80's, early 90's, when I was first becoming a big fan of fantasy and science fiction, I read Foundation, and then read the robot books, and then read his connecting the two of them together, which was one of those moments that broke my brain, and as I've read other people's works, I've found other authors who did similar things. Michael Moorcock is one, even the Marvel and DC comics did a lot of this. Famously, Stephen King did it with the Dark Tower books.

One theme I've noticed is that many of them feel like they decided to add this as a feature after having finished several books, and thought, "What a cool idea, I will connect them," and having seen them do this, and like it, I ask the question, "What if someone started from the get-go, from the first book, setting up a hidden epic behind the scenes?" Like most writers, I owe a great deal to those who came before and provided inspiration for the things that I do.

Salt Lake City Comic-Con 2014 ()
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Questioner

How did you come up with Shardblades?

Brandon Sanderson

Here's the thing, I've seen a lot of fantasy art-- I love fantasy books, right-- and people often depict these enormous swords, which are completely impractical. So one of my pitches for Stormlight was "I want a world where they had to have weapons like they depict in this fantasy art" and I retrofitted it, what would they need these to actually fight? So that was the pitch for myself on Shardblades. And I was also annoyed that the coolest magic swords were in a science fiction story, Star Wars, I want cool magic swords that are not in a science fiction story.

YouTube Livestream 27 ()
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Benji

Are the three realms of Realmatic Theory are based or inspired by Viktor Frankl's dimensional ontology?

Brandon Sanderson

No. I was reaching more toward Platonic theory when I came up with those, and the idea of a place where everything exists in a perfect version of itself, and that was where my mind was going when I was developing this.