Advanced Search

Search in date range:

Search results:

Found 467 entries in 0.260 seconds.

Brandon's Blog 2012 ()
#301 Copy

Brandon Sanderson

Today we're officially announcing Mistborn: Birthright, an action-RPG set in the Mistborn world.

To those who have been paying close attention, much of this may not be surprising. The MB:B website went live earlier in the month, and I have tweeted several times about the impending game. In short, we're hoping to do a fun, fast-paced, action game with some RPG elements, cool Allomancy effects, and some (hopefully) killer dialogue. That last part is my job, as I'll be writing the story and most (if not all) of the game's dialogue.

The game will take place hundreds of years before the events of the books, during the early days of the Final Empire. People have often asked me if I will do prequels to Mistborn, and my response has frequently been that I won't likely write them as novels–but I might consider them for other mediums. We're going to try it here, and this will let us do some very cool things to expand the world. And yes, you get to play as a Mistborn.

The game is scheduled for fall of next year, and we're still very much in the preliminary stages of game design. That means that I don't have much to tell you other than what I wrote above. (Though the game's website will be posting screenshots and the like as they become available.)

So, since I can't tell you terribly much about the game quite yet, instead I'll tell you how it came to be. I've been keeping my eyes open for the chance to do a Mistborn game for some time; several chances arose, but they always fell through for one reason or another. I didn't want to give the rights to just anybody. I've been a gamer since my first Atari, and I wanted to do it right.

When Little Orbit first approached me, I was skeptical. I didn't recognize the company, and though they had worked on some professional projects, I didn't see anything in their pedigree that screamed Mistborn at me. However, I like to at least talk to people who are making offers on my work.

And so, I chatted with them. I met with them. And I was impressed. Not only did they have a love for Mistborn, they had more experience at this sort of thing than I'd originally assumed. The company is made up of people who have been in the business for a long time, and they had worked on a variety of games I really love. (They even have guys who were involved in the original Fallout and Baldur's Gate games.)

Their pitch materials were good and very persuasive. But the final thing that convinced me they were right came when we sat down and talked about the type of game we would make. Not only were they eager for me to be involved in the story, our discussions of what would make an awesome Mistborn game were synergistic and exciting. They envisioned the game the same way I always had.

The longer I've worked with them, the more impressed I've been. They keep their promises; they aren't just willing to let me be involved–they seem dedicated to making certain I'm pleased every step of the way. They don't need to go so far–I've said before that I feel an author shouldn't usually have control of game design, but leave that to people who know how to make fun games–but they have gone well beyond what is required of them.

These guys really, really want to make a great Mistborn game. I'm thrilled by what is coming your way when this thing is done.

Alloy of Law Manchester signing ()
#302 Copy

Tortellini (paraphrased)

Someone asked if it were hard to write Jasnah, an atheist character, for a devout Christian.

Brandon Sanderson (paraphrased)

Brandon said he read a lot of atheist message boards for inspiration. Also, it sounded like he'd had the character in his head for a while, but hadn't found the right book to put it in—e.g. he said it would make no sense to put an atheist in a world where gods walk around (i.e. Warbreaker).

Open The Fridge Interview ()
#303 Copy

Lyndsey Luther

You’re very talented at taking seemingly mundane or unusual things and creating magic systems around them, like color in Warbreaker, metals in Mistborn, and light in The Way of Kings. Can you explain how you decide what to use for a magical system in a book, and your process for building a coherent system once the initial concept has been decided?

Brandon Sanderson

First of all, I’m looking for something that fits the book that I’m writing. So for instance, in Mistborn, I was looking for powers that would enhance what thieves could do. I was also looking for something that had one foot in alchemy, in that kind of “coming-of-age magic into science” way. Alchemy is a great example because it’s a blend of science and magic… well, really, a blend of science and superstition, because the magic part doesn’t work. So something resonates there.

I’m also looking for interesting ways to ground [the magic] in our world, and using something mundane is a great way to do that. Magic is naturally fantastical, and so if I can instead use something normal, and then make it fantastical, it immediately creates a sort of… ease of understanding. Burning metals sounds so weird, but it was chosen for that same reason, because we gain a lot of our energy through metabolism. We eat something, we turn the sugars into energy, boom. So that’s actually a very natural feeling. When I started writing out some sample things, it felt surprisingly natural, that people eat metal and gain powers, even though it sounds so weird. It’s because of this kind of natural biology. So I’m looking for that.

Once I have a magic system, I look for really great limitations. Limitations really make a magic system work better. Wheel of Time is a great example. Having a magic system where you can weave all these threads is awesome. Having a magic system where you do that, and then it drives you mad, is even better. It creates plot hooks, it creates drama, it creates challenge. [That limitation] is brilliant, I think it is one of the most brilliant ever made, especially because it also changes your characters. It has a deep influence on your character arcs, so you can tie it into character.

Beyond that (and this is kind of pulling back the curtain a little bit), there is no specific defined place where someone goes mad, so you can actually stretch it out and use it when you need it. It doesn’t constrain you too much. Like if your magic system’s limitation is, “When you use this magic, you have to use the head of one of your grandparents.” (laughs) You can use that magic four times! It’s limited, but also very constrained. Going mad is not as constrained. There’s a spectrum there - you can use it when you need it. So I’m looking for cool limitations that will work that way, in ways that I can use to force the characters to be creative. A good limitation will force you to be creative, and your characters to be creative. Pushing and pulling metals is basically telekinesis, right? But by making it center of mass, you can only pull directly towards yourself or push directly away from yourself... Number one: it’s vector science. It has one foot in sciences. Number two: it feels very natural to us because this is how we manipulate force ourselves. Number three: it limits things so much that it forces creativity upon the characters. There’s that sweet spot, where they can be creative and do cool things, where it doesn’t become too limited, but it also keeps you from having too much power in the hands of the characters, so they are still being challenged. I’m looking for all that, and on top of that I want to have good sensory ways to use magic.

I don’t want to have two wizards staring at each other, and then be like “and they stared at each other very deeply! And then they stared harder!” I don’t want it all to be internal, which is where the lines for the metals came from. You see something, you push it forward. The pulses that some of the allomancers use, they’ll hear. I wanted sensory applications.

General Reddit 2011 ()
#304 Copy

Brandon Sanderson

Kaladin Concept Art used in my pitch of the series to Tor in 2008. Done by the incredibly talented Inkthinker, who eventually produced all of Shallan's pieces for the final book.

Kaladin_Stormblessed

My god, that is sexy. Did he ever finish it?

Brandon Sanderson

He did polished versions of all of the characters, though I prefer not to show them around very much. The reason for this is that I generally prefer the readers to be able to imagine the characters as they have in their own minds, which is why none of the illustrations in the books are actually of characters.

On a more specific note, for this drawing, I've always preferred the rough version to the polished version. Something about the primal energy of this one is stronger. The polished one cleaned up the face, but for this picture, I feel that actually made it worse.

Peter Ahlstrom

He did finish this illustration, but the sketchy version looks better for some reason. There's also a Szeth concept piece, a part of which ended up in the book as Szeth's chapter icon.

/r/fantasy AMA 2011 ()
#305 Copy

sandersonfan

I've read that you were thinking of 32-36 books total for the Cosmere, but it seems like the series are going to go beyond that if numbers you've given before are published (e.g. Mistborn being a trilogy of trilogies so 9, Stormlight Archive 10, Warbreaker 2, Dragonsteel 6 or 7, and still White Sand and others to come) so has the estimate of 32 been thrown out the window?

Brandon Sanderson

Eh...I don't know. My original breakdown:

Mistborn 9 Wabreaker 2 Elantris 3 White Sand 3 Stormlight 10 Silence Divine 1 Dragonsteel 7 (A two book and a five book.)

That's the 32, with allowances for a few side stories to get us to 36. There are planets not included in that, however, that I may write stories about. So maybe. But the core cycle is this (in order)

Dragonsteel Mistborn first trilogy Stormlight - Mistborn second trilogy (around the same time.) Mistborn third trilogy.

Everything else is important in their own stories, but as we're talking about the connections between the worlds are considered, this is the prime cosmere cycle.

West Jordan signing ()
#307 Copy

Josh

When non-god metals are burned Allomantically, what happens to the metals? Are they crushed into tiny specks? Do they disappear?

Brandon Sanderson

The metals become a key conduit through which the power is delivered. So they are actually sort of vaporized, and the atomic code is a key by which the power is drawn in.

Warbreaker Annotations ()
#308 Copy

Brandon Sanderson

Vivenna Goes with Vasher

I was always planning this ending for her. She's still got a lot of growing she can do as a character, and I think she'll make for a very interesting heroine in a sequel. She could never return to Idris and face her father; doing so would be returning to a lot of people who expect her to be like she was. But she can't stay with Siri either. She still hates Hallandren and just wants to be free of it—free where she can calm her fury and really explore who she is now that her life is no longer dominated by the need to go marry the God King.

Life has been very unfair to Vivenna. It's time for her to live for herself. Here we finally have the last reversal of the book. Siri has become the queen; Vivenna is running away from responsibility, out into the wilds. And it (hopefully) feels very natural for them to be in these roles.

Warbreaker Annotations ()
#309 Copy

Brandon Sanderson

Vivenna and Siri Reunite; Vasher Shows Off His Returned Breath

I believe that this is the first time in the book that Vivenna and Siri talk to each other. (Weird, eh?) I knew I couldn't make their reunion very effusive, since they're both Idrians, and Siri has learned to control herself. Plus, the situation is very tense. (And beyond that, despite Vivenna's coming to rescue her sister, the two were never terribly close. They were sisters, but separated by five years or so.)

This chapter focuses on other things, primarily the changes in the God King's personality and the revelations about Vasher. For the first, I hope they are plausible. Remember, the God King has grown a lot with Siri's help. Beyond that, he's been trained to look regal and act like a king, even if he's not had any practice talking like one. I think he works well here, projecting more confidence and nobility than he really feels, speaking in ways that don't make him sound too stupid, yet still betraying an innocence.

The bigger surprise is Vasher's revelation about his nature. I almost didn't put this in the book, instead intending to hint at it and save it for the second book. The reason for this is that I knew it would be confusing.

The big question is, if Vasher is Returned, why can he give away his Breaths and Awaken things without killing himself?

The answer is simple, in many ways, but I'm not sure if I have the groundwork for it properly laid in the book. (Which is why I hesitated in explaining it.) Remember when Denth said that Awakening was all or nothing? Well, he lied. (I think you've figured this out now.) A very skilled Awakener can give away only part of their Breath. It depends on their Command visualizations. So Vasher needs to always give away everything except for that one Returned Breath that keeps him alive. As long as he has that one Breath (which he's learned to suppress and hide), he can stay alive.

Warbreaker Annotations ()
#310 Copy

Brandon Sanderson

Siri Is Rescued

And here we have a big scene that a lot of readers have been waiting for. I apologize for making Siri need to be rescued like this, but I felt it was appropriate to the story. It's because of her teaching the God King and helping him become the man he is that he's able to do this.

Remember that the Seventh Heightening (I think that's the one) grants a person Instinctive Awakening, meaning that once you reach that Heightening, you don't need any practice to learn to Awaken. Your Commands are obeyed instinctively. This doesn't mean that everything you try will work, but that you can make most basic Commands (grab things, that sort) work without having to try. In fact, figuring out most of the more complicated, previously unknown Commands requires a person to be of the Seventh Heightening.

This power grew out of me wanting the upper Heightenings to do some very dramatic things. I do worry that this scene is a little deus ex machina. That keeps me from liking it quite as much as the Lightsong climax or the Denth/Vasher climax. But I feel that a story needs a great variety of climactic moments—some internal character moments, some external skill moments, some great twists, some expected payoffs, some big reveals, and some dramatic rescues. This chapter and the next take a shot at trying to cover a lot of those different types.

Warbreaker Annotations ()
#311 Copy

Brandon Sanderson

Lightsong's Climactic Scene, with His Vision of the Boat

Lightsong's vision and eventual death in this chapter are another of the big focus scenes. In fact, I'd say that this little scene here is my absolute favorite in the book. It's hard to explain why, but I get a chill whenever I read it. It's the chill of something you planned that turned out even better than you expected. (As opposed to the planning for the Siri/altar image, which turned out poorly and so had to be cut.)

I worked hard to bring this scene in my head to fruition. No other section of the book has been tweaked more in drafting—everything from changing it so Lightsong grabs the God King's hand as opposed to his foot, to reworking the imagery of the ocean. (That imagery, by the way, came from my honeymoon while standing on the cruise ship at night and staring into the churning white froth above deep black water.)

Many people on my forums called this event ahead of time—Lightsong healing the God King. I'm fine with that. It did seem like a very obvious setup. One character with powers he cannot use until healed, another with the power to heal someone one time. Sometimes it's okay to give people what they expect—particularly when the result is this scene. I hope they didn't expect it to be as powerful as it is (assuming readers like the scene as much as I do). I want this one to be very moving.

It's the final fulfillment of Lightsong's character. Note that even in the end, his sarcasm and irony come through. He told Siri not to depend on him because he would let her down. Well, Lightsong, you're a better man than you wanted us to believe. There's a reason why so many are willing to rely upon you.

Fantasy Faction Interview ()
#312 Copy

Marc Aplin

Okay. So The Way of Kings. The question that we had from the forum: Is The Way of Kings the rediscovery of old magic or the invention of new technology? Or maybe a combination of both. Could you elaborate?

Brandon Sanderson

That's an excellent question—somebody's been reading my mind. First, I do want to say, thank you, guys, all, for reading the books; thank you for all you're doing supporting me as a writer. With this series, one of things I wanted to approach was...both of those concepts, actually. A lot of fantasy has the feel of magic's going away. Magic is dying. This goes back to Tolkien, with the idea that, you know, the elves are leaving and magic is going to leave the world, and that's always made me a little bit sad, that these books have this theme. And so I did want to write a book about the return of magic. But beyond that, I'm very fascinated with technology, and the development of technology, particularly as it relates to magic. And so this series is about the rediscovery of magic and how magic interacts with science, and the treating of magic in a scientific way on a large scale. You know, you see that in each of my books, with magic being treated scientifically, but I really wanted to do it in a way that changes the lives of everyone. The common people—magic changes their lives as much as technology changed the lives of the common people in the technological revolution we went under. And so that's what I'm going to try to approach in these books.

Fantasy Faction Interview ()
#313 Copy

Marc Aplin

So, Mistborn, as you said, was originally planned, and I think still is, a trilogy of trilogies, and also you've got the Stormlight at the moment that you say is one to watch. Can you give us any insight to what's to come in the future, and is it in some ways hard to let go of the original trilogy? I know you've done the standalone, but then to really move on.

Brandon Sanderson

Letting go of the original trilogy will be kind of hard. But in some ways, it'll have to. Because the original trilogy has become the mythology and lore of the world, which is really fun to work with as a writer. Beyond that, there are continuing characters. There was always planned to be continuing characters. I can't say much without giving spoilers, but there are characters from the original trilogy appearing in this book, several of them. Some of them are hidden. You're going to have to search and figure out who's who. Some of them are less hidden.

In the future, the second trilogy's going to be one that deals with a... By this point, in the world—and Alloy of Law is the same case—there are no Mistborn anymore. There are only Mistings, for various reasons that I don't want to give spoilers on, but there are Mistings. The second trilogy happens in a modern setting when we get to that. Alloy of Law is in an industrial setting. In the modern setting, there we will be doing a story eventually about a Mistborn serial killer and a SWAT team of Allomancers who... We're talking people with machine guns and, you know, Navy SEAL Allomancers whose job it is to hunt down Allomancer criminals, and then they'll reveal something, um...unexpected, how about that.

Warbreaker Annotations ()
#314 Copy

Brandon Sanderson

Vivenna Throws Nightblood at the Soldiers

These men in soldier uniforms, as hinted at by how they react to Nightblood, are just a bunch of Denth's mercenaries wearing uniforms to hide them. The guards at the front gates, however, are actual court guards. They don't know that insurgents are now in control of the palace; they're confused and are taking orders from Bluefingers, whom they see as someone with respect and authority.

The priests of the various gods are not so accommodating. There's mass chaos among them, though many parts of the city don't even know something strange is going on. The tunnels out of the Court of Gods are clogged with priests getting their various deities out of danger, which is why Bluefingers is slightly frustrated in the Siri scenes. He can't get the God King out to the boat he has waiting. (He wants to keep him as a prisoner. Executing him as he outlines to Siri is a backup plan, one he decides to implement.)

Warbreaker Annotations ()
#316 Copy

Brandon Sanderson

Chapter Fifty-Five

Treledees Almost Tells Siri How to Pass On the God King's Breath

We get to see more of Siri taking charge here. In this tense situation, a lot of others would have been reduced to hysterics, but she's come into her own, taking command, trying to get the information she needs.

Treledees lies to her here about two things. First off, he does know how a God King can have a child, but he knows that the secret is also held by a secure group of priests on the islands. He doesn't think letting Siri in on that one for now is a good idea. But he does want to pass on how to get Susebron's Breaths away from him, should it become necessary. He knows that those need to be passed on, even if the God King does have a child. That's the greater secret, but the one that needs to be known to Siri. Those Breaths cannot die with Susebron.

So, anyway, he's lying about the God King not being able to have a child. (Or at least he sidesteps it. He says that the God King can't sire a child, which is true unless certain steps are taken. He also says that he doesn't know how the First Returned bore a child, which is true—he doesn't know for certain if the First Returned used the same method that Treledees knows. He's also sidestepping the fact that he does believe that the blood of the First Returned flows in the veins of the royal Idrian line.)

So why not bring this up in the book? Well, I learned in Elantris that it's easy to overtwist an ending by having too many reveals. This is a very small point, and there is good rationalization for why Treledees doesn't let on what he knows. So I felt it was better to let the story stand as is, without delving into this.

Of course, there is a hint in the text about it—or at least a question. If they depended only on a Returned child taking Susebron's place, then why were they worried about Siri having sex with Susebron? They didn't need her to sleep with him unless they expected that sex to do something.

I'm sorry to leave this issue a mystery, and I'm even more sorry to not explain how Susebron can give away his Breaths. It's not important to this book, and so I felt that having Treledees give the explanation here would just bog things down. I'd rather wait until a sequel, where I detail the magic system in a more complete form, to give you these explanations.

That leaves us with the cliché of someone who almost passes on information, then dies. As I said, I am sorry to do this. I nearly didn't put it in, but I felt it very important to include something that let you know that the priests did have a way to get those Breaths.

Note that Treledees is not lying about letting Susebron live out his life with Siri in peace. They have allowed previous God Kings to do that, once they had a successor in place.

Warbreaker Annotations ()
#317 Copy

Brandon Sanderson

The Priests Sacrifice Themselves

As I said, one of the reversals for this book is a reversal of my own books, where priests have traditionally been the bad guys. Here, Treledees and his people throw their lives away in an attempt to save Susebron. They're zealous; I would say too zealous. But they're good men, trying their best to serve their god. They go to their graves in that service.

Warbreaker Annotations ()
#318 Copy

Brandon Sanderson

Siri Saves Them from Bluefingers

Some people, as I've said, have complained about Siri's damsel in distress place in the book during the next couple of chapters. I want to draw their attention to this chapter, however, which is where she shines. She's in control and careful. She's become a leader out of necessity. She's able to make demands of Treledees and get answers. And she's gotten good enough at politics to make the connection that nobody else did, seeing through Bluefingers's ploy.

If she hadn't acted here in this chapter, this book would have ended very differently. She saved Susebron's life here. Because of what she did, Bluefingers wasn't able to implement his plan to sneak the two of them out onto the waiting boat in the Inner Sea. Her delay gave just enough time that Bluefingers had to go with his secondary plan of getting the God King to the dungeons for the next few chapters.

More than that, however, Siri became the person she needed to in these chapters. She was able to grow as much as Vivenna, but she didn't have to be knocked down for it to happen first.

Warbreaker Annotations ()
#319 Copy

Brandon Sanderson

Siri Is Taken to the God King, Then Discovers Who Is Really Behind the Attacks

I'm hoping that by this point, readers will be very confused about the nature of this third force that is attacking. I hope it's the good kind of confusion, though.

Let me explain. When I write, I sometimes want to inspire confusion. It helps keep the mysteries of the book shadowed and vague. It helps the reader connect with the characters, who—presumably—are also confused. But there's a danger here in being too confusing. If the readers think that they've missed something, or if they can't follow what is going on at all, then they will just put down the book.

The trick is to make certain to telegraph that the characters are confused as well, as I mentioned above. If the reader knows that they are supposed to be searching for answers, then it will be all right. (As long as it doesn't get prolonged artificially.) If, instead, they get the impression that the author has simply made a mistake and isn't explaining things clearly, they'll react very differently.

Anyway, I hope that you have the first reaction and not the second. The twist of who is really behind everything should come as a shock, but I hope that it's also well foreshadowed. The big clincher is the question that, perhaps, you've been asking this entire book. If the war is going to be so bad for everyone involved, then who could possibly be pushing for it to occur?

I've seeded quite a number of hints about the Pahn Kahl in the book. The first is Vahr and his rebellion, but there are a number of others. The first time that Siri assumes Bluefingers worships the Returned, he purses his lips in annoyance. We've got a lot of little hints like that that the Pahn Kahl are frustrated by their place in the empire. They controlled this land long ago; we discovered that from Hoid's storytelling.

It's well foreshadowed, but I still worry that it will be too surprising to people. This is primarily because I think that readers will just pass over the Pahn Kahl while reading. They're forgettable by design. Easy to ignore, and most of the other characters have trouble remembering that they aren't just Hallandren. They aren't an angry and vocal minority, like the Idrians. They're just there, or at least that's how everyone sees them.

One of my big goals for this book, however, was to have a good reversal for who is the bad guy pulling the strings. It's not the high priest. It's not the crafty god. It's not even the brutal mercenary. It's the simple, quiet scribe. It's one of the biggest conceptual reversals in the book. Hopefully it works for you.

Warbreaker Annotations ()
#320 Copy

Brandon Sanderson

By the way, this is only the second time Lightsong has landed them both in prison. The first time happened a good twenty years earlier, even if Llarimar has never quite gotten over it. It involved a whole lot of drinking. (Llarimar, already then an acolyte priest of the Iridescent Tones, had never gotten "good drunk" as Lightsong called it at the time. So, he took him out on he day before his ordination as a full priest and got him solidly, rip-roaringly drunk. The embarrassment of what they did, landing themselves in prison for trying to bust into the Court of Gods while wearing only their underclothing, nearly got Llarimar tossed out of the priesthood. Needless to say, he didn't make full priest the next day. It was three years before he was allowed to apply for ordination again.)

Oslo signing, 2011 ()
#321 Copy

Thorondir (paraphrased)

How could a person from Scadrial access Shadesmar? An alloy of a god metal?

Brandon Sanderson (paraphrased)

He RAFOd me on this one and said it was a plot point for future novels.

Footnote: In Mistborn: Secret History, we see Hoid transition between the Physical and Cognitive Realm using the well. This can be achieved on any world similarly through any Shards perpendicularity.
Warbreaker Annotations ()
#322 Copy

Brandon Sanderson

Chapter Fifty-Two

Lightsong Gathers His Finery in His Palace

Is there a lesson in all of this, as Lightsong accuses Llarimar of teaching? Perhaps. The value of something is indeed in how you treat it. All of the riches in the world could be piled in one place, and they would be unimportant unless you ascribed value to them. I think this is one of the reasons Lightsong has been so flippant all of his life as a god. Before Returning, the things he valued were far more intangible. People, his life's work, intellectual freedom—all these things were taken from him, then replaced with gold and baubles. To him, they're inferior replacements, and he can't help but chafe—unknowingly—at his confines.

I wanted a chance for Llarimar to take off his hat and be just a friend for a time. His belief system is complex, since he knew Lightsong ahead of time. He sees the divine mantle, but he also sees the man.

The man who was his younger brother, the daring and gregarious one, the one who didn't always do what he was supposed to. One of the subtle twists of this book is that Llarimar and Lightsong's relationship is supposed to be a parallel of Vivenna and Siri's. They were closer than those two ever were, and as both were middle-aged, they interacted differently. But Lightsong (or Stennimar as he was then known) never married. He liked traveling too much, and enjoyed his bachelor lifestyle. Llarimar was the one who always did what he should, but he also always admired his brother for his sense of adventure, his proactiveness, and his simple kindness toward other people.

Warbreaker Annotations ()
#323 Copy

Brandon Sanderson

A little history on the tunnel complex. It was begun many years ago by some gods who wanted to have a secret way to get between each other's palaces. They had to get funds for that, however, and so the God King's steward before Bluefingers (who was also Pahn Kahl) heard of it and was intrigued. Even back then, plans were being laid. He realized that a secret way to get in and out of the Court of Gods would be very useful, so he began to hint to the priests he knew that they might want tunnels themselves. They were very useful in arranging clandestine meetings of the political type, and so some priests got their god to agree to tunnels. They didn't realize that they were playing into the Pahn Kahl steward's plans.

Bluefingers continued this work, carefully diverting funds from the projects secretly, then using the digging to mask digging in other places as well. Few priests paid attention to the workers down there, and within several decades, the workers could enter and leave even without passing through the court above. The priests liked having secret ways to enter the court themselves, though most had safety features—like the grate at Mercystar's place—installed. They saw no danger in the tunnels; they've always been too confident of their safety in T'Telir. They didn't realize the extent to which Bluefingers would eventually be able to manipulate the tunnels to bring in mercenaries and Pahn Kahl Awakeners to slowly begin breaking the Lifeless soldiers.

Warbreaker Annotations ()
#324 Copy

Brandon Sanderson

Lightsong Attacks

And we discover that Lightsong is no good with the sword. I toyed with making him able to use it, but I felt it was too much of a cut corner. Knowing who he was before he died, he'd not have needed to know the sword. Beyond that, I felt it would have been too expected. Lightsong himself built it up so much that I feel it would have been a boring plot twist to have him able to use the sword. Beyond that, it would have been just too convenient.

Reversals. I wanted to reverse what you assume about him, and to reverse how this scene would have probably played out in a lot of fantasy stories. Once again, I'm not reversing just to reverse. I'm reversing because it's appropriate for the characters, setting, and plot—and then finally because it's more interesting this way.

Warbreaker Annotations ()
#325 Copy

Brandon Sanderson

Lightsong Sneaks into Mercystar's Palace

Here's the other big place where I cheated just a tad and added Lightsong's dreams of the tunnels and the moon as a reason to get him into the right place at the right time. I added this in a later draft; originally, this was one of my big personal problems with the book: the fact that Lightsong got into just the right place at just the right time. It was just too coincidental, and it always bugged me.

I wasn't paying attention to the tools I'd given myself (as I think I mentioned earlier). If I'm going to go to all this trouble to build a magic system that uses prophecy as a major component of its religion, then I might as well use a few of those prophecies as small plot points. I didn't want them to solve any major problems, but letting Lightsong dream of where he has to be brings nice closure to the entire "What's in those tunnels?" plot while at the same time playing into his quest to determine if he really is a god or not.

Warbreaker Annotations ()
#326 Copy

Brandon Sanderson

Nightblood and Vasher Interact as He Sneaks into the God King's Palace

Note that Nightblood is capable of more change than Vasher assumes. Vasher has a bit of a blind spot when it comes to Nightblood. He makes assumptions he wouldn't make regarding other people or elements of Awakening. It's hard for him to regard the sword without bias. If you want to know more about this, read the sequel. (Er, if I ever write it.) Which is tentatively named Nightblood.

Warbreaker Annotations ()
#327 Copy

Brandon Sanderson

Siri Gets Taken by the Priests

What's going on here behind the scenes is that the priests know what is likely to happen at the Court Assembly. The declaration of war is going to come, and they're truly worried for Siri's safety. They take her into custody because they anticipate riots and maybe even an attack on the Court of Gods. They want her taken and kept safe.

Bluefingers is, of course, aware of this. But he thinks that their taking her captive is because they're suspicious and might know of his plans. That forces his hand, and when Lightsong decides to forestall the vote, Bluefingers gets really worried. So he puts things into motion and grabs Blushweaver from her palace, then seizes the God King's palace and Siri.

Warbreaker Annotations ()
#328 Copy

Brandon Sanderson

We get some final verbal sparring from the two of them. I wanted to do this to give a nod to the earlier portions of the book; we haven't gotten this from them in quite a long time. However, I also wanted it to feel forced. I was tempted to rewrite this scene a couple of times until the most amusing lines in the book came here, in this chapter, but in the end I chose to go for something with a little more tension in it. Something that felt contrived, like they were trying too hard—which, indeed, they are.

Beyond that, outside of the banter, they both make some very astute comments—and I think their wisdom in the moment undermines any random joking. Lightsong mentions how ridiculous everything is, and can finally point out and prove what he's been saying all along—that the rest of the pantheon is more useless than he is. Blushweaver, however, probably makes her most astute comment in the book by explaining to Lightsong just why everyone looks up to him so much.

You set yourself above them, Lightsong, and through your mockery—which they know to be true, deep down—you earn their grudging respect. That puts you apart from them. In a way, he's become the greatest leader of the pantheon in its current incarnation, all by avoiding contact with most of them and by being bitingly sarcastic when he does meet them.

Warbreaker Annotations ()
#329 Copy

Brandon Sanderson

Vasher Kills

As I said, he has a temper. He tends to lose it when he fights. He's not a berserker or anything like that; he simply lets his passion get in the way when he's in battle. It makes him worse at fighting, particularly when dueling. It also makes him a lot more dangerous sometimes.

Vivenna looking back at him, his hand on Nightblood's hilt, slowly pulling it forth as the bodies lie around on the ground is one of my favorite scenes in the book.

This is how Vasher lost his Breath before, by the way. If you recall, he began the book with barely enough to Awaken in weak ways. He remembers having much more Breath. Beyond feeding on one Breath a week, slowly eating away his supply, he drew Nightblood a few months back. That drained away his Breath and left him with only a few remaining. As for who he killed that time . . . I'm going to hold off on saying, just in case I decide to incorporate it into a future book.

Warbreaker Annotations ()
#330 Copy

Brandon Sanderson

Lightsong Thinks about How Hallandren Wouldn't Fall

He's wrong here. If he hadn't intervened and taken responsibility, the God King would have died, and another Manywar would have begun. It would have ended with Hallandren in flames, destroyed by the advancing Idrian coalition, who by then would have gained the secret to creating swords like Nightblood from Yesteel, who is hiding in one of the kingdoms across the mountains and who secretly knows what Vasher did to create the sword. He would have brought his kingdom into the conflict. And the world would have burned.

Warbreaker Annotations ()
#331 Copy

Brandon Sanderson

And yes, he dreams this while Siri and the God King have sex for the first time. That's not a coincidence.

Why does Siri having sex with the God King make Lightsong's dreams turn more violent? Well, it means that the impending disaster is far more dangerous. If she is with child, then the tragedy of her death is that much greater. Beyond that, her having a child (or being thought to be going to have one) is part of what makes Bluefingers do what he feels he needs to in executing her.

He might have done that anyway, but the actual event of the consummation of the marriage is a powerful turning point in the karma of the city and the future of the world. And Lightsong, who is extra sensitive to these things because of being a Returned, is affected by that change in what is coming in the future.

Warbreaker Annotations ()
#332 Copy

Brandon Sanderson

Siri and the God King Have Sex

You probably knew this was coming. At the very least, I hope that you were hoping for it. They are, after all, married. I thought it very appropriate that this happen, as the two of them have been falling in love for some time now. And beyond that, of course, it ramps up the tension in the book dramatically. That's always a good thing.

Warbreaker Annotations ()
#333 Copy

Brandon Sanderson

Chapter Forty-Four

Siri and Susebron Talk about How the Next God King is Created

Siri's impulse here—that the next God King might not really be the son of the current one—is a good one. She's actually right, though there are a lot of other things in this conversation she's wrong about.

It is possible for a Returned to have a child. Vo, the First Returned, did it. The God King isn't special in that he can do it; any of the Returned could, but it requires some special knowledge that—I'm afraid—I'll have to keep secret until the sequel. Suffice it to say that the priests know how it is done.

The problem is, they aren't always able to get this to work. Sometimes, they have to do what Siri guessed—replace the God King with an infant Returned. Infant Returns happen very infrequently. It's more rare than an adult Returning, so there is something sound to the Hallandren reasoning that you have to do something heroic in order to Return. (That's not true, but it is more sound a doctrine than Siri thinks it is.)

The God King's priests take an infant Returning as a sign that it's time to change God Kings. At that point, they choose a wife for the God King and hope that she'll be able to conceive the next God King. They'd much, much rather that the God King be the literal child of the previous God King. (Susebron wasn't, however. And his mother was indeed his mother, a poor merchant's wife from far northern Hallandren.)

Now, an infant has indeed Returned. The priests see this as a major vindication of their faith, as they made the wedding contract with Idris twenty years ago and now, just when the marriage was to happen, an infant Returned. The problem is, now they've got to push Siri to get pregnant, because they're on a deadline. They don't want to have to replace the God King with this infant; they'd rather use his own child. Hence the push for her to have a child.

But if she doesn't, they'll go with plan B. Note that there's not, in fact, any danger to her either way, no matter what Bluefingers says. She and Susebron, following the change in power, would have been taken to one of the isles in the middle of the Inner Sea and kept in a lavish lifestyle as long as they lived.

Warbreaker Annotations ()
#335 Copy

Brandon Sanderson

Lightsong Meets Allmother

This was a tough scene to get right. The trick is, I knew by this point that I wanted Allmother to be one of those who disliked Lightsong. She thinks that he's a useless god, and she isn't one of those who saw hidden depth in him.

I also knew that I wanted to give a twist here by having Lightsong offer up his Commands and give himself a way out, so to speak. What he does here is rather honorable. He knows that Allmother is a clever woman and perhaps one of the only gods capable of going toe-to-toe with Blushweaver. By giving her his Commands, he does a good job of countering Blushweaver without having to resist her.

But he couldn't get away with it. He had to stay in the middle of it all, for the good of the story and for the good of him as a character. So the question became, "Why in the world would Allmother give him her Commands?"

The prophetic dreams came to my rescue a couple of times in this book. I know that they're cheating slightly, but since I've built them into the story, I might as well use them. Having her having dreamed of his arrival gives me the out for why she'd do something as crazy as give up her Commands. I think her visions, mixed with the knowledge that Calmseer trusted Lightsong, would be enough to push her over the edge.

Warbreaker Annotations ()
#336 Copy

Brandon Sanderson

Once, all the gods and goddesses did as Allmother now does—if someone came to them with a petition, they tried their best to find a way to help them without giving up their Breath. The modern gods consider this far too much trouble, and it has fallen out of practice. Everyone says that the gods of this day are weaker than the previous ones. They're right, though weaker isn't the right word. They're just not as high quality a group of people, partially because of their traditions and expectations.

Warbreaker Annotations ()
#337 Copy

Brandon Sanderson

Nightblood

Nightblood's name, by the way, is supposed to sound kind of like the names of the Returned. I played with various different ways for his powers to manifest. I liked the idea of him driving those who hold him to kill anyone nearby. It seemed to work with the concepts that have come before—a kind of unholy, sentient mix of Stormbringer and the One Ring.

The strangest thing about him is the idea that his form isn't that important. The sheath is like a binding for him, keeping his power contained. So drawing him out isn't like drawing a regular weapon, but rather an unleashing of a creature who has been kept chained.

Once that creature is unleashed, he becomes a weapon—even if he's unleashed only a little bit. The sheath itself turns into a weapon, twisting those around it. You don't need to stab someone with Nightblood to kill them; smashing them on the back with the sheath works just as well. It will crunch bones, but beyond that, merely touching them with the sheath when the smoke is leaking can be deadly.

Warbreaker Annotations ()
#338 Copy

Brandon Sanderson

The God King's Priests

Treledees explains, finally, why it is that the God King's tongue was removed. I hope this makes sense. Or, more accurately, I hope that Treledees's explanation and rationalizations make sense. I don't want the priesthood to come off as too evil in these books. In fact, because we're seeing through the eyes of so many Idrians, I work very hard to show the Idrians (and the reader) their prejudices.

This isn't because I wanted to write a book about prejudice. It's because I wanted to tell a good story, and I believe that a good story works to show all sides of a conflict. Since we don't have any viewpoints from the priests, I felt I needed several reminders (like the confrontation between Vivenna and Jewels) to explain the Hallandren viewpoint.

Warbreaker Annotations ()
#339 Copy

Brandon Sanderson

I wanted a good, strong scene where we could see that Siri made the decision to keep her hair in check. Again, I'm moving her and Vivenna into different roles, but I want it to be natural, an evolution of their characters brought on by who they are and how their surroundings affect them.

In this case, living in the Court of Gods, there is a very good reason to learn to control your hair. If many are like Treledees, who is of the Third Heightening, then even the most minute changes in your hair color will tip them off.

This is one of the interactions of the magic system that was nice to connect, an interaction I didn't expect or anticipate. With a lot of Breath, you can perceive very slight changes in color. With the Royal Locks, your hair responds to even your slightest emotions. Put the two together, and you get this scene. It was, in a way, inevitable from the beginning of the book.

Siri has come a long way. She's still stumbling about and making a lot of mistakes. But she's also winning some victories. There's nothing hidden to learn about this chapter; she really did just one-up Treledees and get what she wanted.

Warbreaker Annotations ()
#341 Copy

Brandon Sanderson

The Tunnels

The tunnels become a focus for Lightsong, though the truth is that they're not as important to the case as he thinks they are. Yes, there are things to be learned from them. Bluefingers has sequestered a large group of mercenaries down in a secure chamber under there. He's also begun using Pahn Kahl Awakeners (yes, there are some) to Break some of the Lifeless. The tunnels are central to his plot of getting into the God King's palace at the end of the book and securing it.

But Lightsong doesn't know any of this, and doesn't figure out most of it during the course of the book. (It's left for the reader to infer.) Lightsong's fixation with the tunnels is driven partially by the visions he's been seeing at night, which include the tunnels and his discovery of Blushweaver being captured. He's made a subconscious connection.

Warbreaker Annotations ()
#342 Copy

Brandon Sanderson

Susebron's Priests

Susebron is right to trust his priests. At least, he's somewhat right. They aren't evil men, and they do want what is best for him—as long as that doesn't include going against their traditions and rules. They believe they have the charge to protect Peacegiver's Treasure, and the God King holds that treasure. They do feel bad for what they are required to do to him.

Their interpretation is extreme, but what would you do, if your god (Peacegiver) commanded you that the Breaths be held and protected, but never used? Cutting out a man's tongue to keep him from using that terrible power is the way they decided to deal with it. Harsh, but effective.

Either way, they aren't planning to kill him. One of the big reversals I planned for this book from the concept stage was a world where the priests were good and the thieving crew was evil—a complete turnabout from Mistborn. Denth and his team were developed in my mind as an "anti-Kelsier's Crew." The priesthood, then, was to turn out to be maligned by the characters and actually working for their best interests.

In the end, I went with the evil crew idea, but the priests aren't 100% without their flaws.

Warbreaker Annotations ()
#343 Copy

Brandon Sanderson

What Bluefingers Knows

Siri meets with Bluefingers, who surprises her in the bath yet again. In this little exchange, Bluefingers is being very careful, as he doesn't want to let on how much he knows. As well as Siri is learning to deal with court, she has nothing on Bluefingers, who has spent his entire life there—and who was trained by a Pahn Kahl steward before him. He has been planning his coup for a long time and was actually very frustrated when Vahr started his little rebellion—drawing eyes toward the Pahn Kahl. It was partially due to Bluefingers's manipulations and information leaks to the Returned that Vahr was captured in the first place.

Here, he lets Siri think he doesn't know that the God King is mute (he does know, and has known for most of his life) and that he is worried about the replacement of the Pahn Kahl servants. (That would be a setback, but not really the main problem.) What he wants most to do is drive a spike between Siri and the priests, and he's succeeding gloriously. He almost leaped for joy when Siri offered her little "You get the God King and me out of the palace" offer. It makes his job a lot easier if/when he decides to assassinate the God King himself.

Warbreaker Annotations ()
#344 Copy

Brandon Sanderson

Siri Watches the Priests

I took a bit of a risk here, having a little scene where Siri admits that all of the troubles and problems in Hallandren excite her. I hope this doesn't seem out of character; I think I foreshadowed well that she'd react this way. Back in Idris, she was always making trouble, partially (even though she wouldn't admit it) because she found it exciting. I think that's common for those who end up in trouble a lot of the time.

Here, what she feels is that same sense—only a more mature version. She's excited by politics, by being in the middle of things, by having a chance to change the future of the city. I think this is a valuable attribute for one in her position, as long as it isn't taken too far. By having Vivenna constantly frustrated by her situation and Siri thrilled by hers, I wanted to show a contrast and have the reader come to the same conclusion Siri does in this scene: that Vivenna wouldn't have made a very good queen to the God King. She'd have made the expected queen, and would have done what everyone anticipated her doing. But she would have let herself be a martyr the entire time, which would have been a self-centered way of approaching her duty.

Warbreaker Annotations ()
#346 Copy

Brandon Sanderson

Vivenna Admits the Real Reason She Came to Hallandren

I've been pushing toward this for a long time in the narrative. Vivenna didn't come to Hallandren to save her sister—that's a front. That's what she told herself. But the real reasons are more deep, more personal, and less noble. She had to come because of how much of her life had been focused on the city. Beyond that, she came because of her hatred of Hallandren. She wanted to find ways to hurt it for what it had done to her.

It was partially her pride. She was the one who was supposed to deal with Hallandren. Her pride wouldn't let her stay away, wouldn't let Siri do the job that Vivenna was certain she could do better.

She has kept her hatred in check quite well, but it's always been there, driving her. I hope my readers always thought that coming to save Siri was a flimsy reason for Vivenna to come to T'Telir. The term love/hate relationship has become a cliché, but I honestly think there is some real psychology to it, and I feel that I explained one aspect of it here, for Vivenna.

Warbreaker Annotations ()
#347 Copy

Brandon Sanderson

The City Guard Attacks

Some of you may be wondering whose plot led to this attack by the city guard on the meeting.

Well, it's complicated. The city watch—worried about the upswing in crime and the political tension lately—has grown more aggressive. They know that someone snuck into the palace of Mercystar herself, threatening one of their goddesses. The watch captain is making a play for a promotion and favor, and is looking to score a major victory to look very good in front of the Returned. He got a tip that three of the most important slumlords—whom he's been afraid to attack up until now, fearing to commit his guards to action—will be meeting together. He doesn't even know about Vivenna.

But he did authorize his Lifeless (the city guard has a stock of about fifty that can be used at their discretion) to use deadly force. The Commands weren't quite specific enough, unfortunately.

Beyond that, Bluefingers has managed—by sneaking through the tunnels that Vasher discovered—to get his forces to Command Break some of the Lifeless in the compound, then insert hidden Commands into them alongside their existing ones. In this case, he wanted the Idrians to see the Lifeless and the city watch cause a slaughter among their people. So he seeded some of the Lifeless with Commands to attack and kill if they were shown aggression by Idrians.

He didn't know when the slaughter would happen; he doesn't have enough control over events in order to do that. His little Lifeless bombs just happened to go off here, when the Idrians started to resist. Since the regular soldiers—and even the Lifeless not under Bluefingers's Commands—overreacted once blood began to be shed, everything went crazy from there.

Denth wasn't in on this plan, and Bluefingers never told him that he was behind it. In the end, the whole battle turned into a major embarrassment for the city guard, though they did capture one of the slumlords. He was held until after the events of the book, then eventually released.

Warbreaker Annotations ()
#348 Copy

Brandon Sanderson

Vivenna Meets with the Slumlords

When I write a scene like this, I am never quite certain how much time I want to spend distinguishing the side characters who make an appearance. (Another scene like this is the one where Lightsong plays the game with the three other gods.) Here, we're introduced to three different slumlords. They all have distinct personalities and different ways of looking at how Vivenna can help them. However, how much time do I spend explaining them and making them have an impact? It's a tough line to walk. I don't want to bog the scene down and spend a lot of time on characters you'll never see again, but I also don't want the scene to feel ambiguous or lacking precision because you can't imagine the slumlords.

I suspect that most readers won't care about telling the difference between the three, so I don't dwell on it—but I try to give hints that will help those who want to visualize the scene exactly.

Goodreads WoK Fantasy Book Club Q&A ()
#349 Copy

Bahador

I really like the dialogs between Jasnah and Shallan, covering atheism, god, blind faith, etc.

Are you going to expand on these philosophical topics? Will it play a larger part in the plot?

I really enjoyed these moments and hope to see more of them

Brandon Sanderson

I'm glad you liked them. These questions are very important to Shallan and Jasnah and to an extent other characters such as Dalinar, so you will indeed see much more of this. I wouldn't include it if it weren't very important to the characters. And what's important to the characters has a strong influence on what's important to the plot.If what happens at the end of Part Five with Dalinar is to be believed, then there is a very interesting theological conundrum to this world. Something claiming to be God claims also that it has been killed. Which then in some ways leaves someone who is atheist right, and yet at the same time wrong. When Jasnah and Dalinar meet, you can expect some discussion of what it means to be atheist if there was a God and God is now dead. Or will she say that obviously wasn't God? Those circles of thought are very fascinating to me and to the characters.

Warbreaker Annotations ()
#350 Copy

Brandon Sanderson

Chapter Thirty

Lightsong Tries Pottery

It's been a while since one of the gods tried something like this. Lightsong isn't the first, of course, to wonder at his old life and realize that some of his skills and abilities came with him to his new one. But he's the first of this generation of gods who has taken any interest in it.

His father was actually a potter, if you're interested in knowing. As for why he knows nautical terms and mathematics, I'm afraid you'll have to wait on that. They come up eventually.

The juggling, though . . . well, that'll just have to remain a mystery.