Master_Moridin
What is the relationship between blood and the Spiritual Realm? (Since Hemalurgy needs blood to graft the sDNA in a spike into someone else's sDNA)
Brandon Sanderson
The blood being in motion is part of it.
Found 421 entries in 0.180 seconds.
What is the relationship between blood and the Spiritual Realm? (Since Hemalurgy needs blood to graft the sDNA in a spike into someone else's sDNA)
The blood being in motion is part of it.
If a spike was covered in blood - stopping the Hemalurgic decay - and then split into smaller spikes, would there be power loss or not?
Let's say the splitting took place in a bathtub full of blood, so that the spikes would be covered in blood at all times.
The split should work.
Hemalurgic spikes lose power unless they are in a person’s body (or immersed in blood), does that body need to be living, or would a corpse suffice? If so, at what point in the decomposition process would the spikes cease to be protected? When they are no longer encased in flesh, before, after?
I haven't put a specific number or date on it, but I'd say as long as the blood itself would be viable if moved to a living body, it will work.
Chapter Five
Koloss-blooded
I've mentioned before, obliquely in interviews, that Sazed transformed the koloss during his ascension. Part of what he did restored their sentience to more human levels, and he changed the way they interact with Hemalurgy. (And that's all I'll say about it for now.)
Anyway, yes, it's possible for someone to be a koloss-blood. I'm reserving an explanation for precisely what this is, and how it works, for a future book.
Chapter Eight
Killer Mists
The mists kill now. That was a major plot point from book two, so I hope you haven't forgotten it.
Not only was it necessary for the mythology of the world—as will be explained—it was a necessary shift for Vin's personality. This series is about, as I've stated before, the concepts of trust, betrayal, and faith. The mists are the one thing Vin thought she could trust, but now they have turned against her. How she deals with that is a big part of this book.
If you watch throughout the book, Vin has a stronger reaction against the mists than other characters. True, they're worried about the way it's killing people, but Vin is bitter—almost hateful. This is partially because she feels betrayed, but another factor is the taint of Hemalurgy—and therefore Ruin's touch—in her blood.
Would it be possible to make Hemalurgic dental fillings? If there were a mad-scientist dentist?
I've thought about this. I think that would be possible, but for Hemalurgy to really work I need it to...it doesn't actually have to be touching the blood, despite what they think. But I think your average dental filling is not going deep enough...
Root canal!
*Continues* But yeah, you could make it work.
If a spike has gone too long without being stored in blood, will it completely lose its charge?
It will never completely lose its charge.
Why are Invested objects like metalminds and Hemalurgic spikes able to be Pushed and Pulled on, but Shardblades and Shardplate, which are also invested, are not susceptible to Pushing and Pulling?
There were a few concepts that he outlined in answering this question.
1.) The ability to Push/Pull an Invested object is predicated to the amount/power of the Investiture.
2.) Further, Invested objects also gain resistance to pulling/pushing based on proximity to soul possibly via the soul. An example given is that a Hemalurgic spike touches the blood of the person, and from there is now part of both the Spiritual Realm and the Physical Realm. This provides what Brandon termed a kind of "soul interference," based on its proximity to the soul.
This further explains why Vin required more than normal power to Push/Pull the metalminds from the Lord Ruler, because of their proximity to his soul, via the Spiritual Realm.
3.) The amount of Investiture is relatively low on Scadrial, whereas worlds like Sel and Roshar are pushing around "high power" according to Brandon. I interpreted this to mean that Hemalurgic spikes and metalminds have low amounts of Investiture compared to Shardplate and Shardblades.
Brandon said that theoretically you can Push/Pull Shardblades and Shardplates but you would need to wield an incredible amount of power. One example he gave that could so such as a thing is that if you were a Mistborn wielding the full power of the Well of Ascension, you could Push/Pull Shardblades/Plate.
This is for both those of you who've read MISTBORN and those who haven't.
In the first book, you'll notice that I named two of the three magic systems present in the world. The primary name, which I'm quite satisfied with, is Allomancy.
Sazed's power is the one I'm considering changing. It is called Hemalurgy. Now, I like the way this sounds. However, it doesn't quite fit in meaning with Sazed's powers. (The Hema, which should evoke thoughts of 'blood' has rightly drawn complaints from readers.)
However, Hemalurgy DOES fit quite well with the third (mostly unmentioned magic system) used by the Steel Inquisitors.
So, I'd like to rename Sazed's magic system. Here are my thoughts.
Ferrachemy. I like the sound and construction of this one--it fits with the other two, and seems to relate well to Sazed's powers. The only problem is that I think it's too easy to read as "Ferr-Alchemy," which just doesn't feel right to me.
Ferruchemy. The word I'm drawing the 'Ferr' from anyway is Latin for iron, which is Ferrum. So, this is truer to my source, but it just doesn't sound as good to me.
Ferrichemy. I'm not sure if I like the way this one looks or not.
Ferrochemy. Perhaps where I'm leaning right now.
Anyone else have any suggestions? I like the traditional-science feel endings of things like 'mancy, 'lurgy, 'chemy. I also like beginnings that relate somehow to metals, as those are used so prevalently in the magic.
I just want to say thanks to everyone who has helped me with this one.
Ones I particularly liked:
Auronomy was VERY cool sounding. However, I'm worried about having two 'A' words for the magic. (Still debating this one.)
Ferramy also had me for a time. The only problem is that I really want something that has the same 'feel' as the other two magic systems. This doesn't quite resonate right.
Sangrimancy is also very cool sounding. The only problem is that I don't really need another 'blood' related magic system. Skar--I stored this one away for potential use in another world.
However, I think Jade has really had the best suggestion on the thread. Dropping the second 'R' from the Ferr prefix makes it work a lot better with things. And, to avoid the 'feral' reference Stacer noticed, I think using the original Latin 'u' with the 'Fer' gets us a better word.
So, the current winner:
Feruchemy. It isn't actually the coolest sounding word on the thread--I think that's a tie between Auronomy and Sangrimancy. However, Feruchemy 'Fits' better with Allomancy and Hemalurgy. The three have a kind of internal resonance, and give the right feel.
Thanks all!
Now, another task. These three are all active arts--something done, rather than simply a study. I'd like, however, a good name for the blanket term for the study of all three magic systems. A name for the system of the world, rather than the specific magical applications of this system.
All three systems use metal in different ways, and all three draw power for the user from different places. Any clever ideas? (Initial thoughts for me include using 'ology.' However, I'm not opposed to something longer, like I used in DRAGONSTEEL. (Realmatic Theory, for those of you who haven't read it.))
Can spren - like Syl - be pierced by hemalurgic spike? Will it give some effect?
Yes. A spren can be pierced by Invested metal…
Could it be spiked?
Could a spike be used to give abilities to spren? That’s not going to work really well.
Could you steal from a spren?
Yes, you could steal the Investiture of a spren. Any Investiture can be used in a spike if you know what you’re doing. It’s actually not that hard to use one on a spren.
Because I thought you said Hemalurgy needs moving blood.
It needs, uh, yeah… there are places where spren have more physical form, more tangible form.
Roshar?
No, no, no, not Roshar.
The Cognitive Realm on Roshar?
Yeah, if you go to the Cognitive Realm on Roshar the spren act differently than they do.
So you could spike in the Cognitive Realm?
Yeah I’ll leave a RAFO with you on that. That’s your fifth one. So there are ways to get any Investiture into Hemalurgy if you know what you’re doing. But yeah this is not something that would be a common use for Hemalurgy. Let’s just say that.
We do not concern ourselves with common uses.
Yes, I know you don’t. But yeah Hemalurgy, when you’re spiking into somebody you… you’ll see when we get around to it.
In the prologue in The Alloy of Law, it talks about how the guy actually spikes people to the wall. Is there going to be Hemalurgy involved?
That's a RAFO. Hey, RAFOs! I will say, in Alloy of Law time, Hemalurgy is not well-known and that's not been spread around, and Feruchemy as an art moved like Allomancy did in that you can have just one of the powers. And we decided... Chemings? What did we decide, Peter? Oh, Ferrings. We decided Ferirngs. We couldn't decide between the two of those. It's in the book somewhere. But anyway, you can have one Allomantic and one Feruchemical. But not a lot of Mistborn and not a lot of full Feruchemists anymore.
Do you explain how the Feruchemists came back, because at the end there were a lot of eunuchs and...
Yeah, well, that's one of the reasons why Feruchemy has been split because it's very diluted now. The Terris people did survive because they made it. And so, the genetic code is there.
And so, every once in a while, hereditarily, the gene will come up.
Yeah. But that's why there aren't very many full-blooded Feruchemists anymore. A thousand years of the Lord Ruler trying to breed it out of the population followed by a cataclysm that destroyed most of the population of the world did them in, yeah.
Chapter Thirty-Eight - Part Three
My one disappointment with this chapter is that I had to end up making it look like I was breaking my own rules. The Allomancy-Feruchemy-Hemalurgy triad is one of the most complex magic systems I've ever devised. The interplay between the three systems, mixed into the mythology of the setting (which involves the mists at a foundational level) makes for some very complicated rules. I try to explain them as simply as possible–simple, basic rules are necessary for most sequences to work.
Yet, the depth of complexity leads to some things that are confusing at first glance. I wasn't planning on having Vin draw upon the mists in this book–I was going to save it for later–but the initial version of this chapter (which had Vin simply grabbing the bracelets off the Lord Ruler’s arms with her hands) lacked the proper drama or impact. So, I moved up my timetable, and gave her access to some abilities she wasn't going to get until the next book.
A lot of the "Rules" of Allomancy are, in my mind, like our basic rules of physicist. They make simple sense, and can be explained easily. However, they only apply when generalities–or large-scale events–are explained. When you get down to the really advanced physics, traditional Newtonian Laws start to break apart.
The same is true for Allomancy. The vast majority of Allomancers aren't powerful enough to look beyond the basics. For them, simple rules like "You can't Push on metals inside of someone's body" apply. It's much easier to tell someone that, as opposed to "People's bodies interfere with Allomancy, making it much harder to affect metals inside of them–so hard, in fact, that only some people you'll never meet can Push on metals inside of people's bodies."
It is a matter of degree of power. Vin, for reasons I'll explain eventually, has access to far more Allomantic power than regular people. The Lord Ruler is the same way, though for different reasons. And so, he can affect metals that are blocked by blood. Vin has to draw upon another, external source of power in order to produce the same effect, but it is possible for her.
Narratively, I worry that this looks too much like I'm breaking my own rules. However, I had to balance drama with effect in this chapter, and eventually decided that I could make it work. I've established throughout the book that there are flaws in the commonly-perceived laws of Allomancy. There are metals nobody knows about. You can pierce copperclouds. In fact, one of the unwritten laws of Allomancy is that it isn't understood as well as everyone seems to think.
Are there any Hemalurgic bind points in the mouth or digestive tract?
Eh. *laughs* Why do you want to know this?
...We're trying to make sure we're doing it right.
The Hemalurgic table will be released later this year. I have not planned any bind points inside the mouth. But the Hemalurgic table that we will release will comprise the knowledge of the people in-world at a specific point, and it's entirely possible that new bind points could be discovered.
At what point will they be known? Like, when, in-world?
When will we know what's smaller than a quark and how gravity interacts with subatomic particles?
No, I mean what time in-world, like what knowledge era, for the chart.
Oh, okay, I get what you are saying. I was answering the wrong question. What technology era. I believe we are setting the table-- Wax and Wayne era, is what I told Isaac. But it's weird because it's going in the third Mistborn [leatherbound]. But I think our intent is it's what they know by that era.
So it's what Spook found out?
Yes, basically it's what Spook found out. But you can't count that quite as canon until it comes out, because Isaac's going to be in charge of setting that date.
Are they able to make a Hemalurgic spike out of a god metal? Or does that not work?
RAFO. We will be releasing a Hemalurgic table before too much longer.
If you had a bendalloy Hemalurgic spike...
That will be in the Hemalurgic table, which we will be releasing, hopefully, next year.
Has Hemalurgy been used on another planet besides Scadrial?
Yes it has. Brandon did not want to give out any more details about who was getting spiked or if the spiking was successful.
One fan asked about the exact locations of the Inquisitor spikes.
A Hemalurgic table with a list of spike locations, including the Inquisitor spikes, will be forthcoming.
If a Radiant was spiked, would their bond be ripped away and could their bonded spren be forced on whoever inserted the spike? Would it matter if that person didn't have any cracks in their soul?
RAFO. (Sorry.)
How important is Intent to Hemalurgy? If two people who didn't know about Hemalurgy were running and tripped, falling perfectly onto a spike, would Hemalurgy occur? What about if it was a sick psychopath who liked stabbing people with spikes instead of an accident?
Would the planet these events occurred on matter?
Location is not relevant to most of the magics.
As for those specifics of Hemalurgy, I will RAFO for now.
Chapter Thirty-Five
How Hemalurgy Works
The epigraphs to this chapter and the ones around it talk about Hemalurgy. I'm feeling that by now, you've figured out what it does. You use a spike on an Allomancer or a Feruchemist, killing them and charging that spike with power. Then you drive that spike into someone else, and they gain that same power. (Though they get a little bit less than the person who died. In some cases, if the spike sits outside of a body for a long time, it can lose a lot of its potency.)
Though this mechanism doesn't add any new powers to the world, I really like the way it works. With Allomancy and Feruchemy, we already have a lot of different magic powers to keep track of. I wanted something from Hemalurgy that wouldn't simply add to the list of abilities, but would instead fit with the feel and the nature of the magic. Something to balance Allomancy, in which a lot of power can be obtained without much direct cost to the Allomancer.
Hence, Hemalurgy. In a way, it has the most potency of all the powers, for with it you can make anyone an Allomancer or a Feruchemist. You can steal single powers from the other two arts, then mix them in a person as you wish. It adds a different element to the world—a way to obtain more power, a way for a common man to become like Vin or Kelsier, but at a terrible price. It works perfectly with who I wanted Ruin to be and what I wanted the conflict of these books to become. What is the cost of power?
Cause and effect, action and reaction.
Allomancy requires, you need to be either a Misting or a Mistborn to be able to do that. But Hemalurgy you just need to stab someone through the heart. So what would stop someone on Roshar from using Hemalurgy, because it's not Innate? Do you have to be in proximity to Ruin?
Intent is a big part of a lot of the magics, including Hemalurgy, meaning that you need to know what you're doing. Or somebody needs to-- There needs to be Intent involved in what's happening to you.
So like with Spook when he got spiked, where was the Intent?
The person who was driving that spike was being influenced by Ruin, and the Intent was there.
So unless you knew what you were trying to do with a Hemalurgic spike, you couldn't do Hemalurgy?
You could not steal attributes no.
Is it possible to steal Surgebindings.
It is possible to steal Surgebinding.
Is there going to be crossover, like is someone going to have Feruchemical powers and also Surgebinding?
That's a Read And Find Out.
The Mechanism of Hemalurgy
The Blessings and the workings of Hemalurgy gave me some trouble as I designed the second and third books of this series. On one hand, I liked the way Hemalurgy worked by stealing powers from Allomancers or Feruchemists and giving them to other people. However, if I was going to limit myself to sixteen metals and be able to steal both Allomancy and Feruchemy, that meant I needed a mechanism to determine which power got stolen. If, for instance, you drove a pewter spike into a person who was both an Allomancer and a Feruchemist, then how would that spike know which power to suck out and grant to the one who would gain it?
As I was toying with how this would work, I realized that I needed to work the kandra and the koloss into this as well. Only, it was ridiculous to assume that the Lord Ruler would kill Allomancers to make koloss. There weren't enough Allomancers, for one thing—plus it would be foolish to lose the power of an Allomancer to gain an inferior tool in a koloss.
So that meant koloss had to be made out of regular people, not Allomancers or Feruchemists. Suddenly I had another set of abilities that Hemalurgy had to be able to steal—the basic pieces of Preservation inside the souls of all men.
Hence the decision that where the spike was placed in the receiver, and how it was used to kill a person, influenced how the power was shaped. Now a pewter spike could steal any of a number of powers, based on how it was used. And regular people could be used instead of Allomancers—however, when that happened, the receiver was twisted much more than if an Allomantically charged spike or a Feruchemically charged spike was used.
My rationale for this is that if the spike is pulling out the pure power of Preservation—part of the power of all creation—and twisting it, it would change the body of the recipient greatly. Twisting them through use of the twisted power.
How did koloss-blooded people happen?
Koloss-blooded people-- A koloss-blooded is the result of two koloss having a child. A full koloss is only made once you accept the spikes and are mutated into the final form. And so a koloss-blooded-- The koloss can breed true now but that's what you get. And so they actually have a ritual at coming-of-age where you can accept the spikes or you can leave. And so all koloss in the wastes-- in the Roughs that are in the koloss tribes are-- have chosen that and outsiders can choose it too.
Alloy of Law. We've got koloss-born guys. What's their origin?
So... Currently in Mistborn-- And I delve into this a lot more in the later books, but, you know, it's not a big spoiler so I can tell you. Um... Koloss have become... They can breed, but when some-- when a child is born to them it is born as a koloss-blood. It is not born the full thing, right? Grows up normally, and at maturity, at their right of passing, they can choose to ma-- take the step, gain-- get the spikes, and turn into actual, true koloss. Or if they don't, they have to leave the tribe and go... You know.
But they're more, like, human size? Like, human looking?
They're human size, human-- I mean, they've got some residual effects. They're a little bit tougher. But yeah. General, they can be human. And so what you're seeing in Tarson is some-- one of those who actually came and-- He's the son of a full koloss-blood and a human Allomancer, which makes an Allomancer koloss-blood.
Okay. So that's what I thought. A little human interbreeding. *unintelligible* weird.
Yeah, um, and a human could, if they wanted to, go convince the koloss to accept them, join the tribe, and get spiked. So yeah...
It makes their skin saggy, and they start growing...?
Yeah. It makes their skin saggy, and start growing, and start ripping, and all that sort of stuff.
Have we seen any evidence of Hemalurgy on Roshar? And, as sort of an addendum, given the end of Oathbringer, was what happened to Jezrien Hemalurgy?
There are certain cosmere philosophers that would count it. I would divide it as two separate things that are using similar fundamentals... I wouldn't call it myself, but there are people who would disagree with me in-world. Have we seen evidence? I would say no evidence that is easily-- easy to pick out.
But it's there?
Yes, there are people with Hemalurgy who have been to Roshar. I'm pretty sure they've been on-screen.
You've said that Returned count as Cognitive shadows "stapled" back into their bodies, and that the Heralds are at least similar. Would I be right in assuming that Elantrians could be considered as Cognitive Shadows as well, or am I barking up the wrong tree?
Elantrians are something different. They don't actually "die" to be created.
Recognize that the term Cognitive Shadow is an in-cosmere theory, which I'm not going to comment on as the creator of the setting. The theory is this:
Investiture seeks sapience. It looks for someone to control it or, in some instances, spontaneously adopts personality.
A mind (Cognitive aspect of a person) can become infused with Investiture. This acts a little like minerals with petrified wood, replacing the mind and personality with investiture.
When the actual person dies, this investiture imprint remains behind. A copy of the soul, but not the actual soul.
Others disagree with this, and think the soul itself persists. Still others reject the theory in its entirety.
Huh.
... Kandra are almost literally stapled to their bodies with Hemalurgy - would they count as such, to the in-setting scholars?
No, they wouldn't. They are beings who have had their souls twisted by Hemalurgy--the soul never left, it's just been messed up. Someone else who has a soul stapled to a body with Hemalurgy would count though.
Is there a rationale to how Hemalurgic powers are distributed? I tried to look for a system, but they seem rather randomly distributed. For example, the spike which steals Allomantic powers for a particular quadrant is not always in one particular spot.
That is correct, it's not always in one particular spot. None of them are. I used as my model on this magic system the concept of acupuncture and pressure points. Placing a Hemalurgic spike is a very delicate and specific art. Imagine there being a different overlay on a human body, like a new network of nerves, representing lines, points, and 'veins' of the soul's spiritual makeup.
What is happening with Hemalurgy, essentially, is that you're driving a spike through a specific point on a person's body and ripping off a piece of their soul. It sticks to the spike on the Spiritual Realm. Then, you place that spike on someone else in a specific place (not exactly the same place, but on the right spiritual pressure point) and 'hot wire' the spirit to give it Hemalurgy or Feruchemy. It's like you're fooling the spiritual DNA, creating a work-around. Or, in some cases, changing the spirit to look like something else, which has the immediate effect of distorting the body and transforming it into a new creature.
Hemalurgy is a very brutal way of making changes like this, though, so it often has monstrous effects. (Like with the koloss.) And in most cases, it leaves a kind of 'hole' in the spirit's natural defenses, which is how Ruin was able to touch the souls of Hemalurgists directly.
Another hemalurgy question: Is it possible to steal more than just spiritual DNA with hemalurgy? If you, say, infused someone with a hundred hemalurgic spikes charged from people who liked chicken, would the spike person enjoy chicken as well?
You can steal quite a lot with Hemalurgy. Anything encoded on a person's soul, really. Not sure if chicken liking counts, though...
What would happen if you used lerasium as a spike for Hemalurgy?
Oh lerasium as a spike for Hemalurgy? Um lerasium as a spike for Hemalurgy--
Would it work or would it just not work?
No I mean it would work--
If you were to place a lerasium spike would you transform into a full Mistborn as opposed to--
Well it can also steal powers, not just grant them, right?
Um, right. The thing about it is you're trying to Invest something that is already very Invested, which always has weird effects. So while you could do it, it would be a gross waste of the potential. It's like using a nuclear bomb as a paperweight. It is functional but--
Does that mean it would be hard, for example, to make Nightblood stick something? Because--
Yes it would be very hard to make Nightblood stick to something. The amount of Investiture in Nightblood is--
Astronomical?
Yes. Larger than most things you've seen. So Pushing on Nightblood, really hard.
What about Hemalurgy in other worlds other than Mistborn?
Yes.
I again asked with the exception of kandra, have seen Hemalurgy such as people who may have been spiked.
He repeated "You have seen Hemalurgy in other worlds."
Is there such a thing as… voluntary Hemalurgy?
Voluntary Hemalurgy? Yes.
...Where you can give a power to someone through those sorts of means.
Through any means, or through Hemalurgic means?
Er, explain what you mean by that question. *laughter*
In Nalthis, you are giving up your power voluntarily to someone else.
Specifically in the context of Scadrial here.
I mean, can you not imagine a person who's like "Yes I am crazy and will give up my power to this…" you know?
But don't the end results negate?
You can't imagine somebody who would do that? …I am absolutely sure that at some point even in creating Inquisitors there's somebody who would be like, "yes, I will give my life to the Lord Ruler." So, yes?
Can Hemalurgy steal other manifestations of Investiture?
Yes. If it is part of the soul, Hemalurgy can steal it.
If you'd expand on it a little bit, where or what book have we seen some Hemalurgy in?
No, you're not gonna find it. It's like an after-the-fact, you'll be like "Oh. Hemalurgy was..."
The people on Scadrial have innate Investiture from Preservation. If someone from another planet, say Roshar, were to get Allomancy, from Hemalurgy or Feruchemy, would that person have to have Stormlight as well as the metal in order to do their--
No, good question. They would just need the metal if you were Hemalurgically getting the ability. Remember, Hemalurgy is basically ripping off a piece of someone else's soul and stapling it to yours. Short circuiting the soul, so to speak... All the pieces of the soul you would need, it is giving you. It has dangerous ramifications, but you wouldn't need Stormlight also.
Why can non-Scadrians use Hemalurgy? Don't they need Ruin's sDNA, like Allomancers need Preservation?
Hemalurgy is built to be able to be used by anyone. It's about taking and breaking. Ruin doesn't care who does such things
Can Hemalurgy be used to steal magic attributes from any Shardworld?
Hemalurgy has larger ramifications then just Scadrial. That's about all he'd say.
So you've said that healing is like the Spiritual wants to heal and then it filters through the Cognitive, but how's that work with healing wounds to the soul like Hemalurgy or Shardblades? What do you refer to to heal the soul at that point?
You need to make a patch on the soul with Investiture.
So how's the Investiture know where to go, what to look like?
Well your soul is an ideal. So if you can get it up there, there are ways to do-- to recreate that with um... See I'm getting into stuff for later books.
No, that's okay.
So when Hemalurgy rips something off the soul, is that the ideal soul or some sub-soul?
That is off of your soul, and it can be healed; but what it's going to be doing is creating a patch of new soul. So it will not be your original soul. Does that make sense?
Okay, that- well, not completely, but I think that's your intention.
Yes.
If you do that, is that like Frankenstein's monster, or is it like a graft that's absorb--
Less horrifying- Less horrifying than Frankenstein's monster, but it is a graft that is like-- It is not your original soul.
Yeah, but in modern medicine stuff like that is absorbed-
Yeah, in this you will always have a scar on your soul that something else has patched over.
So Kaladin shouldn't just keep getting his arm chopped?
*ignoring/not-hearing Kurkistan just now* But that is what happens with most forms of Investiture in the first place.
When I was designing the Three Metallurgic Arts for these books, I knew that I wanted Hemalurgy to have a built in flaw. A flaw that, as a deconstructionalist might say, was created intentionally and relied upon by the very force hoping it won't exploit it.
It was important to me that Ruin eventually be brought down, in part, because of things he did or flaws in his power. Preservation could simply build into the humans he created an innate goodness, then expect them to do as he hoped that they would. Ruin had to be able to directly corrupt and influence people. He felt himself stronger because he could MAKE them do exactly as he wanted.
The problem is, for his magic to work–for him to exercise control over someone–he had to leave a hole, so to speak, that other people could wiggle through and use. And so the entire "control the koloss" plot sequence in Book Two was intended to set up Hemalurgy, and in a way predict Ruin's fall.
Now, the only problem in all of this (for the heroes, at least) is that when Ruin actually got free, he was so strong that it was all but impossible for anyone else to "get through" the holes that he had left in his Hemalurgists. But it wasn't impossible. In a way, the foreshadowing in this book was meant to lay the seed that Ruin's control of his minions is not absolute. And an individual who wanted to resist him had that potential.
Lastly, less pressingly, do Spirit Points (Hemalurgic spots) apply to ever magic system, and through the cosmere at large? Ie. could Hemalurgy be used to take any other magic systems aspects, and do other magic systems also have these 'Points', such as Body Focuses, that work in similar ways?
Hemalurgy crosses magic systems. You could steal things from people on other worlds, if you knew the right places for the spikes.
Chapter Thirty-Seven - Part Two
Human Tries to Make a New Koloss
Yes, koloss are people. I assume that many of you guessed this. Then, again, many of you probably didn't. The clues are there, if you care to look—including the fact that small spikes were found in the koloss bodies after the siege of Luthadel. (It's mentioned at the end of book two.)
Unfortunately, the heroes just don't know enough about Hemalurgy to make the connection until this dramatic reveal by Human. There are only three magic systems in this book—all related, all dealing with metal. It's mentioned in book two that koloss, Inquisitors, and—yes, even kandra—are related in some way. All were created by the Lord Ruler during his Ascension.
And all were created from existing material, one might say. There's a little more depth to the kandra, since they're a race that (kind of) breeds true. You'll see as the book progresses. However, all were created through Hemalurgy, and the spikes are very, very important.
I was wondering if a Hemalurgic spike would take surges, or if it could take a spren bond? Would it interact at all for that?
Hemalurgy can interact with every one of the magics. I designed it specifically in writing Mistborn for future use. Because some of the magics are so limited by their planet I wanted one that transcended all of them and Hemalurgy is very important to the entire cosmere. Its invention is a thing of great power and great danger to the entire cosmere.
Hemalurgy is mentioned as something that has "broad implications." But that's of Ruin, right? (Or now it is of Harmony.)
Yes, but don't take the "of Ruin" and "of Preservation" too strongly, but yes.
But, I mean, somebody couldn't just walk along with a metal spike on, say, Nalthis, and stab 'em and now they have the power, could they?
If they knew where to stab them, yes, they could.
Anywhere in the cosmere?
Yes.
You can stab someone and get their power?
Hemalurgy has been built in such a way that it rips off pieces of the soul. If you can rip off the right piece of the soul and attach it to somebody else, it will change your Identity, and it can rewrite anything that's attached to your soul. Identity, Connection, it can rewrite Investiture, all of this stuff it could potentially do.
And do the things you stab people with—are they always metal or does that depend on the planet?
No, that's metal, that's—
*inaudble*
Well yes, you could make it do something like that. That is totally possible. But the metal— Yeah. Anyway.
With the other Shards you kind of have to be near that Shard to get that—there's no Allomancy.
To get it, yes. To have that part of your soul. But, for instance, Allomancy would work on other planets. The only one that's going to have trouble working on other planets, right now, are the ones on Sel because of the way that the magics are built.
Is it possible to give cats intelligence with Hemalurgy? Or transfer cat's identity to a human?
Hemalurgy can do some very, very odd things. And the endowment of intelligence is a common result of tinkering with Shard-based magic.
*inaudible question relating to Hemalurgy*
So Hemalurgy... Yes, to an extent. The koloss are an example of this. Koloss are made, but then they can be passed on a little bit. You get koloss *inaudible* koloss. So it doesn't quite work exactly, but some things can be passed on.
Do the *inaudible* get passed on?
Uh... Not necessarily. They're not still pierced by metal.
Apparently they use Hemalurgic *inaudible* bloodline to the point where there's Mistborn again?
This is something that people in-world are wondering.
Could Hemalurgy be performed anywhere in the Cosmere
Yes.
So Hemalurgy is unique because not only can the power of Ruin be accessed anywhere (not just on Scadrial), but also by anyone (not just someone who's invested)?
It is weird that way.
Hemalurgic spikes degrade very quickly, but Feruchemical metals can hold on to their charge forever, apparently. Is that just because Hemalurgy is corruptive?
Yes, though I may not say "forever."
But it's much slower?
Yeah, way slower.
Yes, it's the nature of Feruchemy and Hemalurgy.
How do koloss breed with humans, because you say in Alloy of Law that one of the--
What happens is the koloss breed with each other and a koloss-blooded is the result, because a koloss needs the Hemalurgic spikes to make them full koloss. So if two koloss breed you get a koloss-blooded, which is basically a human with some weird genetics in them and if they choose to go through the transformation to full koloss they will become one.
Vasher uses Awakening in a very interesting way, off-stage, to modify the memories of the girl he rescues. Can Hemalurgy do the same thing if used carefully?
*long pause* No, I don't really think that it can. Nobody has asked that before, but just looking at the way the magics work, I don't think that is something that Hemalurgy is capable of doing.
In Alloy-of-Law-era Scadrial, aside from Marsh, is there any Hemalurgy, or has that all been forgotten about?
That is a RAFO. But if you go back and look at it, the things Marsh says at the ending, indicating the book that he has given. The book has a lot to do with Hemalurgy.
So in the trilogy, we see that when someone has a Hemalurgic spike implanted in them, they can hear Ruin talking to them, both as a vision and in their head. However, we learn in the Hero of Ages that Ruin cannot hear a person's thoughts no matter how much under Ruin's influence they are.
In Alloy of Law, we see that Wax (and other Pathians) uses an earring to "pray" to Harmony, and we see that Harmony can hear his thoughts and respond.
So I guess this leads to three questions: How does Harmony hear the thoughts of Wax, when it's explicitly pointed put that Ruin cannot?
Are the earrings that the Pathians use Hemalurgically charged, as otherwise they would be of no use to Ruin, and therefore Harmony?
Or did Harmony completely change how that aspect of Hemalugy works?
How this all works dates back to the original design of the magic system.
I wanted Ruin and Preservation to be complementary opposites, like many things in the Mistborn world. Allomancy, for example, has Pushes and Pulls were are less "negate one another" opposites, but instead two sides to the same proverbial coin.
Ruin is invasive. The power is more "Yell" than "Listen." The philosopher would probably have some interesting things to say about the masculine symbolism of Hemalurgy and its spikes.
Ruin can insert thoughts. That power, however, can't HEAR the reactions. It's about invasion.
Preservation, however, is the opposite. Preservation listens, Preservation protects. (Perhaps to a fault--if there were no Ruin, there would be no change to the world, and life could not exist.) Because of this, Preservation can hear what is inside people's minds. It cannot, however, INSERT thoughts. (This is important to the plot of Hero of Ages.)
Harmony is both, the two complementary opposites combined. And so, he inserts thoughts with Ruin and still uses Hemalurgy. He can also listen.
Yes, Wax's earring is Invested. (Or, in other terms, it's a Hemalurgic spike.)
Doesn't that imply it was shoved through someone's heart at one point (ala Steel Inquisitor creation process)?
Yes, the metal would have to have been part of a spike that at one point was used to kill someone and rip off a piece of their soul.