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Shadows of Self Houston signing ()
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Cadmium (paraphrased)

We've seen someone with a Hemalurgic spike communicate or under the control of Ruin or Harmony... Can other Shards communicate or control those individuals?

Brandon Sanderson (paraphrased)

Yes. Good Question. Yes...  They can certainly communicate...

Cadmium (paraphrased)

To what extent?

Brandon Sanderson (paraphrased)

Not to the extent that Ruin did. The others could communicate but it'd be vague or faint, not as direct as Ruin was. He connects to us, well, them through the little bit of Preservation that he had or could touch. Because the spike pierces the soul.

Cadmium (paraphrased)

What about on other planets than Scadrial?

Brandon Sanderson (paraphrased)

It'd work the same way. but again probably vaguer or fainter. Might go unnoticed.

General Reddit 2012 ()
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kilomtrs

So in the trilogy, we see that when someone has a Hemalurgic spike implanted in them, they can hear Ruin talking to them, both as a vision and in their head. However, we learn in the Hero of Ages that Ruin cannot hear a person's thoughts no matter how much under Ruin's influence they are.

In Alloy of Law, we see that Wax (and other Pathians) uses an earring to "pray" to Harmony, and we see that Harmony can hear his thoughts and respond.

So I guess this leads to three questions: How does Harmony hear the thoughts of Wax, when it's explicitly pointed put that Ruin cannot?

Are the earrings that the Pathians use Hemalurgically charged, as otherwise they would be of no use to Ruin, and therefore Harmony?

Or did Harmony completely change how that aspect of Hemalugy works?

Brandon Sanderson

How this all works dates back to the original design of the magic system.

I wanted Ruin and Preservation to be complementary opposites, like many things in the Mistborn world. Allomancy, for example, has Pushes and Pulls were are less "negate one another" opposites, but instead two sides to the same proverbial coin.

Ruin is invasive. The power is more "Yell" than "Listen." The philosopher would probably have some interesting things to say about the masculine symbolism of Hemalurgy and its spikes.

Ruin can insert thoughts. That power, however, can't HEAR the reactions. It's about invasion.

Preservation, however, is the opposite. Preservation listens, Preservation protects. (Perhaps to a fault--if there were no Ruin, there would be no change to the world, and life could not exist.) Because of this, Preservation can hear what is inside people's minds. It cannot, however, INSERT thoughts. (This is important to the plot of Hero of Ages.)

Harmony is both, the two complementary opposites combined. And so, he inserts thoughts with Ruin and still uses Hemalurgy. He can also listen.

Yes, Wax's earring is Invested. (Or, in other terms, it's a Hemalurgic spike.)

bettse

Doesn't that imply it was shoved through someone's heart at one point (ala Steel Inquisitor creation process)?

Brandon Sanderson

Yes, the metal would have to have been part of a spike that at one point was used to kill someone and rip off a piece of their soul.

Barnes and Noble Book Club Q&A ()
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Chaos2651

Is there a rationale to how Hemalurgic powers are distributed? I tried to look for a system, but they seem rather randomly distributed. For example, the spike which steals Allomantic powers for a particular quadrant is not always in one particular spot.

Brandon Sanderson

That is correct, it's not always in one particular spot. None of them are. I used as my model on this magic system the concept of acupuncture and pressure points. Placing a Hemalurgic spike is a very delicate and specific art. Imagine there being a different overlay on a human body, like a new network of nerves, representing lines, points, and 'veins' of the soul's spiritual makeup.

What is happening with Hemalurgy, essentially, is that you're driving a spike through a specific point on a person's body and ripping off a piece of their soul. It sticks to the spike on the Spiritual Realm. Then, you place that spike on someone else in a specific place (not exactly the same place, but on the right spiritual pressure point) and 'hot wire' the spirit to give it Hemalurgy or Feruchemy. It's like you're fooling the spiritual DNA, creating a work-around. Or, in some cases, changing the spirit to look like something else, which has the immediate effect of distorting the body and transforming it into a new creature.

Hemalurgy is a very brutal way of making changes like this, though, so it often has monstrous effects. (Like with the koloss.) And in most cases, it leaves a kind of 'hole' in the spirit's natural defenses, which is how Ruin was able to touch the souls of Hemalurgists directly.

The Well of Ascension Annotations ()
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Brandon Sanderson

When I was designing the Three Metallurgic Arts for these books, I knew that I wanted Hemalurgy to have a built in flaw. A flaw that, as a deconstructionalist might say, was created intentionally and relied upon by the very force hoping it won't exploit it.

It was important to me that Ruin eventually be brought down, in part, because of things he did or flaws in his power. Preservation could simply build into the humans he created an innate goodness, then expect them to do as he hoped that they would. Ruin had to be able to directly corrupt and influence people. He felt himself stronger because he could MAKE them do exactly as he wanted.

The problem is, for his magic to work–for him to exercise control over someone–he had to leave a hole, so to speak, that other people could wiggle through and use. And so the entire "control the koloss" plot sequence in Book Two was intended to set up Hemalurgy, and in a way predict Ruin's fall.

Now, the only problem in all of this (for the heroes, at least) is that when Ruin actually got free, he was so strong that it was all but impossible for anyone else to "get through" the holes that he had left in his Hemalurgists. But it wasn't impossible. In a way, the foreshadowing in this book was meant to lay the seed that Ruin's control of his minions is not absolute. And an individual who wanted to resist him had that potential.

The Well of Ascension Annotations ()
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Brandon Sanderson

Vin and Zane Watch Outside the Tent

Zane's cutting has an interesting evolution in the story. At first, I added him cutting himself simply because–well–it made a cool scene. Zane, cutting his own arm in front of his father, primarily to make the other man uncomfortable.

However, there's more behind this, and the cutting worked very well into the interaction of the different magic systems in the book. Particularly Hemalurgy. The pain makes the voice in Zane's head weaker. There will be more on this later.

I'll admit that I didn't originally intend to make the Zane-Kelsier connection with those scars on his arms. However, when writing this scene, I couldn't believe I'd missed seeing what a great opportunity I had. Vin already associates Zane with the Survivor; letting her see the scars on his arms gives her another powerful connection, particularly since she misinterprets where they came from.

The Hero of Ages Annotations ()
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Brandon Sanderson

The Resolution

TenSoon and the other kandra resist Ruin and are able to pull the spikes from their shoulders. There are a couple of reasons why they can do this.

The power that Allomancers have to take control of them is the same power Ruin has. That control is exerted in the form of mental pressure through emotional Allomancy. As can be seen from Marsh's viewpoint, it is more than simply forcing the body to act as Ruin wishes. The extreme pressure on emotions changes the very way the mind thinks, tricking it into doing exactly what Ruin wants. The flaw in Hemalurgists leaves them open to this kind of manipulation.

Kandra, who only have two spikes, are far more difficult to control than koloss or Inquisitors. Vin is able to control TenSoon with ease in book two, but that's partially because he wanted her to do so. He would have been able to resist her. If she'd continued to push, she could have broken him, but it would have taken time.

Even Ruin's pressure wasn't enough to take control immediately. The kandra had a few moments during which they could overcome him and maintain their free will. Beyond that, they were in a cavern surrounded by metal ore in the walls, making it very difficult for Ruin to see what was going on and interfering with his ability to control them.

/r/Fantasy_Bookclub Alloy of Law Q&A ()
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Ace_of_Face

How was Sazed/Harmony able to communicate with Waxillium near the end of the book? During the original trilogy, Ruin could occasionally implant thoughts into people's minds, but he couldn't just listen in whenever he felt like it. Is Harmony just way more powerful?

Brandon Sanderson

There is interesting discussion about this one below, which I like to see. I thought this might spark some discussion. Remember that human beings were given more of Preservation than Ruin during their creation, which led to Preservation eventually being overwhelmed by Ruin. That was the bargain; people would be of Preservation at their core, but in turn Ruin got to claim the world once Preservation wound down.

Another factor to consider here is that Wax was given a special earring designed for communication with a being that he actually worships.

The Hero of Ages Annotations ()
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Brandon Sanderson

Spook Plans to Flood the Streetslots

You may note a tiny bit of hypocrisy on Spook's part here. He blasts the Citizen for killing nobleman to improve his reputation while keeping the Allomancers for himself. (And, indeed, Spook is right to be so critical.) However, Spook's plan here—to return the water to the canals and build his own reputation—is, in many ways, just as much fakery as the Citizen's actions. Spook plans to "magically" restore the waters and make himself look like a hero, engineering his own deus ex machina end to this story.

This is Ruin's taint upon him—Ruin, who doesn't believe in building things up or improving the lives of others, but who relies on shells of reputation and impressive acts for his followers. Much as Hemalurgy is a false way to become an Allomancer, Ruin is using false methods to bring Spook notoriety.