Advanced Search

Search in date range:

Search results:

Found 4 entries in 0.039 seconds.

General Reddit 2022 ()
#1 Copy

Adarain

It has been stated repeatedly that the cognitive realm is geometrically flat. Like, flat earth flat. However, it is mathematically impossible to turn a sphere (such as the surface of a planet) into a flat plane without cuts or overlaps [by the Borsuk-Ulam theorem]. So my question is simply… how does the cosmere resolve these issues? Are there places on every planet where if you walk across a line in the physical realm, you’d now be in a completely different spot in the cognitive realm? Or perhaps places where two points of the physical realm collide in the cognitive realm?

Peter Ahlstrom

Good question. And I don’t have an answer. I’ve always like Dymaxion maps, and those have big gaps. I would be fine with Shadesmar being non-Euclidean.

Adarain

Thanks for the answer! If I may ask for clarification, when you say non-Euclidean do you mean going back on the whole "Shadesmar is flat" thing (since Euclidean just means flat), or do you mean it having a structure like e.g. the mentioned Dymaxion map (or perhaps even wilder things like planets being entirely disconnected)?

Peter Ahlstrom

I mean something like when you get to where the edge of a segment on a Dymaxion map would be, you step across seamlessly into the next section even though there should be a huge gap.

Accomplished_Debt932

I had always envisioned the cognitive realm as a Möbius strip. Flat, one sided, infinite, and ultimately a (sort of) loop. Is that accurate?

Peter Ahlstrom 

I don’t know if it’s a loop at all.

Oathbringer release party ()
#3 Copy

Mason Wheeler

So, because the world is flat in Shadesmar, if there's a place where you can't cross, so if a Radiant was on a ship, they'd have trouble getting across, because their spren would be stuck behind that line of discontinuity. Is the Origin of Storms located on that line?

Brandon Sanderson

No, good question.

Oathbringer London signing ()
#4 Copy

Questioner

One that's probably for Peter. Shadesmar appears to be flat. And you talk about people walking between worlds. But worlds are spherical. What's up with that?

Brandon Sanderson

This has given him a bit of a headache. It works in my brain, and I'm pretty sure we can make it on the world. Remember, things people think about manifest in Shadesmar, so I've been able to work out a map where places that just aren't inhabited are shrunk in Shadesmar.

Questioner

And they turn into points, so you can just walk off them?

Brandon Sanderson

Yeah.