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    Brandon Sanderson

    Chapter Twenty

    What TenSoon Doesn't Know

    Remember that TenSoon doesn't know what happened at the end of the second book. This was kind of hard for me to keep in mind, as I kept wanting him to mention the day mists and the troubles up above. However, he left before the Siege of Luthadel ended—he doesn't even know that Vin survived the assault on the city, let alone that she found her way to the Well of Ascension.

    I considered having TenSoon overhear some kandra guards discussing these events so that he could use the information in his speeches, but I decided that would seem too contrived. He had to get along with what he knew, not what I wanted him to know.

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    Brandon Sanderson

    Chapter Nineteen

    Spook Sees Kelsier in the Burning Building and Burns Pewter

    How, exactly, does one write from the perspective of a deranged, exhausted, dying man in the middle of a burning building? This is my attempt. Reading through it now, I particularly like how the imagery and Spook's disorientation come across. It works as a nice component to the previous Spook chapter.

    Yes, Kelsier appears to him. Yes, Spook can burn pewter. One of the reasons I decided to soften Spook's craziness in his first two chapters is that I wanted this chapter to stand out in more stark contrast. A sizable number of my alpha readers, after finishing this chapter and the next one, couldn't decide if Spook was in fact burning pewter, or if he had gone insane.

    My hope is that since I made Spook easier to relate to in the first two chapters, he'll be considered more trustworthy by readers. The fact that he can burn pewter is very important to the plot's development from this point on.

    My other worry with this chapter is that people will read it and think that I'm pulling a "Swiss Army magic" trick on them—inventing new powers and abilities just to get my characters out of trouble. I can assure you that not only is what's happening to Spook here logical and built into the magic system, but you've seen these things happen before in the series as far back as early portions of book one.

    If you want confirmation, realize that Marsh was given new Allomantic powers back in the first book via Hemalurgy, something very similar to what just happened to Spook. Also, very early in the series you got to see Ruin influencing people and speaking to them. Note Vin in book one and Zane in book two.

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    Brandon Sanderson

    Sazed and Goradel Discuss the Skaa Farmers

    The conversation between Sazed and Goradel in this chapter is an important one, as it shows the importance of a character's perspective. Two men looking at the same scene see very different things.

    Sazed, fighting depression and close to giving up, sees the skaa laboring and notes that nothing much has changed for them. They still have to work themselves near to death, and their lives are still gloomy.

    Goradel, who spent his youth being despised by his family and their friends, is now a captain in Elend's army—and is known among the skaa as one of the men instrumental in helping Vin kill the Lord Ruler. He's become something of a local celebrity in some segments of Luthadel. He looks on these same working skaa and sees hope and victory.

    As Sazed says in this chapter, being happy and optimistic isn't simply a choice one can make—at least, not a lot of the time. However, I think it's possible to find hope in very dark situations.

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    Chapter Eighteen

    Sazed Visits the Pits of Hathsin

    Sazed's visit to the Pits is foreshadowing, as we're going to make use of them as a setting later in the book and I wanted to establish what they looked like and what was going on there. It also, however, gave me a chance to frame Sazed's conflicts a little bit more by showing what the other Terris people think of him. (There will be more of that in the next Sazed chapter.)

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    Kelsier's Snapping

    Why didn't Kelsier Snap before he went to the Pits? I don't have an answer for you, not even in spoilers. He did live a hard life and it is odd that he wouldn't have Snapped until that moment when he saw his wife beaten to death.

    They say that the more powerful a person is, the more trauma it takes to get them to Snap and the more dangerous that Snapping is.

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    Chapter Seventeen

    The Mists Strike Down Demoux

    I knew we needed a meaningful casualty from the mistsickness, somebody who we knew and cared about. I don't know if readers care about Demoux, but he's the only one among the crew who could be susceptible to the mists. My intention is that striking him down here impacts the reader directly, making the danger of the mists more concrete.

    I maintain a paranoid worry that somewhere in this book, or the previous one, Demoux went out into the mists and should have fallen sick then. I can't think of an instance, and I do believe I could reasonably make this the first time he's exposed to them. But still I worry that I've missed something. I'm sure my loyal—and very meticulous—fans will let me know if I did.

    (Note that Demoux would have had to go out in the mists after the time when they started killing people. This happened while Vin approached the Well of Ascension—by way of trivia, the mists changed the very moment the full power of the Well returned to be drawn again. Anyway, any times Demoux went into the mists before then would not have inoculated him.)

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    Chapter Sixteen

    Spook Reacts to the Citizen's Reign

    This is another of my favorite chapters. (So far, that count includes this one and chapter five.) In Spook's sections, I think this is one where I managed to get the balance of language, action, imagery, and theme to work just right. Not too much exposition, the fight isn't too long, and we've got some very nice descriptive passages. This is the first chapter I imagined when I planned to write Spook's sections.

    My biggest worry about the Spook chapters, however, is the plot with the Citizen. To be honest, the oppressive peasant regime isn't new—either in history or in fiction. I decided upon it after a great amount of consternation.

    I worry sometimes about coming off as clichéd. It's very difficult to get that balance down between being familiar and being radically new. My goal is to have new and interesting plots, characters, and settings in books that still feel like they are epic fantasy. I'm never sure if I'm erring too much on the side of the familiar or writing things that are too inaccessible. (The names in Elantris, for instance, strayed too far into the inaccessible for some people.)

    This plot feels just a tad on the overused side. However, I thought it was something very important to show in the world. Kelsier's preaching was too harsh, in my opinion—it was what was needed at the time, but now that the empire has fallen, it becomes brutal and violent. I wanted to show what would happen if a group of skaa peasants followed Kelsier's advice with exactness.

    Spook discovers that the Citizen is using Allomancers. However, this is a hypocrisy perpetuated by Kelsier himself. He hated the nobility, but was one of them—at least, he was a half-blood who was raised to their culture. He acted far more like a nobleman than he did a skaa, as Vin pointed out back in book one.

    Anyway, I thought about what would happen if Kelsier's vision became reality, and this is what I came up with. There is more going on here—things that relate to the overarching plot of the book—but the basic concept is just what it seems to be. I toyed with doing a form of government that was more radical and new, but I eventually decided that the historical approach of the lower class becoming as intolerant as the former ruling class was the most logical.

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    Vin Observes the Mists

    There's a lot going on in this chapter, even though it seems to basically be filler. Again, the setup in my books can be rather extensive. I apologize if you find this sort of thing slow, but it's how I work. Maybe if I point out some of the important factors of the chapter, it will highlight what I'm trying to do.

    First off, we have Vin pointing out to the reader that the mists are definitely supernatural. Included in this are the fact that they don't go indoors, the way they pull away from Vin but spin around other Allomancers, and the way they vanish too quickly before the sun. Added to that is the part where Human says he can sense a hatred from the mists.

    These things are all related and connected to Vin in ways that—if you've read the book already—you should be able to pick out on your own.

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    Chapter Fifteen

    Ham

    I've expressed before that I wish I could have done more with Ham. Of the main crew, he's the only one other than Clubs who never got even a token viewpoint in the series.

    I just didn't have the time for everyone. Perhaps, as I write more and more, I'll get better at covering more ground with fewer pages. That will let me branch out into studying more of the lesser characters and rounding them out. However, for this series, I had to pick and choose carefully. Ham's story didn't have enough conflict, tension, or growth in it. So, I went with Spook and TenSoon instead.

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    Brandon Sanderson

    Chapter Fourteen

    Spook Enters the Stage

    And so, here we have our first Spook chapter. When I wrote these books, I'd been planning Spook's sections for quite some time and was very excited to write them. As I said earlier, I wrote them all together, like a mini-novel of their own, then interwove them with the Vin/Elend sections and the TenSoon sections.

    Spook has always been a personal favorite of mine. His silly nonsense of a language from the first book was a lot of fun, and even then I began planning what I could do with him were I to make him a viewpoint character. The first thing I had to do was, unfortunately, get rid of the dialect—it annoyed too many people, and it just wasn't comprehensible enough.

    The second thing I had to do was give him conflict. Clubs's death, and Spook's absence during the Siege of Luthadel, gave me a large chunk of that. But from there I needed more—and I wanted to do something different with Allomancy for him. Hence the idea of the tin savant, a person who has burned and flared tin so much that it has changed his body.

    We'll get a lot more on this as the book progresses. However, my feeling has been that these novels have focused too much on the powerful and the very capable. I love Vin's and Elend's scenes, but we needed something from someone a little bit lower on the power scale. I wanted to do these Spook sections to show someone more average, someone most readers usually ignored, doing amazing things.

    Originally, I wrote Spook a little bit more unhinged. He was cocky in his new powers to the point of being a little too off-putting. During the final revision—the one where I added Sazed's studies of the religions—I backed off on Spook's intensity in these first few chapters from his viewpoint, trying to make him a little more sympathetic and a little more trustworthy.

    Yes, he's done serious damage to his body by ignoring the advice not to flare his metal too much. (See book one where Kelsier gives this same advice to Vin.) However, he now recognizes what he's done and explains why he's doing it.

    Other than that, this is another setup chapter reintroducing us to Spook, giving us his motivations and place in the book, and showing off his magic a little. The next chapter from his viewpoint has a lot more going on.

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    Part One Wrap-Up

    Setting the Scene

    Like always, part one is a little slow. I'm working on my style, trying to get the pacing better in the first third of my novels. However, one feature of my style is the setup, followed by fast-paced endings. I don't want to lose that; I just want to make sure every part of a given book is fun to read.

    There are a lot of good things happening here, but also a lot of establishment. How Allomancy and Feruchemy work, what has happened to the characters in the year between books—the setup for the conflicts of this novel. Things start to pick up in the next section, and we add our final viewpoint: Spook.

    Overall, I'm pleased with part one and the way it sets the scene of the book. The world is ending. People everywhere are in trouble. Elend, Vin, and the team have no idea how to fight it—they're just doing their best at guessing.

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    Chapter Thirteen

    Marsh Decides to Kill Himself…Again

    This is, unfortunately, another throwaway chapter for Marsh, more intended to remind you that he's around than to actually accomplish anything. I still think this is better than just abandoning his viewpoint for most of the book, then coming back to it near the end. However, I like what I do in the next couple of sections—where we get to see him working toward something—better than these chapters of him just sitting.

    This one is particularly annoying because it's simply showing him waffling back and forth. In the previous chapter, he decided that he couldn't ever get up the strength to kill himself. In this one, he decides again to kill himself.

    There is some good stuff in here—we get to see why he makes the decisions he does, and we get a tiny bit of backstory on the Marsh/Kelsier/Mare relationship. We get to see Marsh in conflict, which is good.

    However, reading back through the book, I'm feeling that I like the Marsh chapters in part one the least. Ah well. Somebody had to have the worst sections.

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    Physical Signs of Impending Doom

    The earthquake here, by the way, was added in one of the later drafts. My editor and I decided that we needed something else to show that the world was approaching collapse—not just sociologically and not just because of the mists. The earthquakes and the rumblings from the ashmounts are an indication of this. Watch for more of them.

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    Brandon Sanderson

    Mistborn Tropes, Kelsier and Elend's Leadership Styles

    As I mentioned previously with giving Vin a "sidekick" in each book, there are other cycles that I've tried to use in each of the three novels in order to give them a sense of cohesion. I felt this was important because of how different the themes of each book are, and I wanted to give a sense and reminder that they were all in the same series together.

    In this case, we have the "discuss the plan" scene. The first of these is the most obvious, back in book one. Kelsier leads this one with the chalkboard and talks everyone through the plan to overthrow the Lord Ruler.

    In book two, we had the scene where Elend presented his plan to play Cett and Straff against each other. Now, in book three, we have the discussion of the mists closing in and the team's goals of capturing the two remaining powerhouse cities.

    I like the comparison between these three scenes and what they say about Elend and Kelsier. In book one, Kelsier's plan is pretty much already in his head—he says that he wants to discuss things with his team and get ideas from them, but if you pay attention it's clear that he manipulates the conversation into going with the plan he wants. He offers one form of leadership.

    In book two, Elend's meeting is a near disaster. He arrives late and tells them about his plan—only to find out that the crew already has their own plan. He then has to talk, wiggle, and persuade to get them to go with the plan he's come up with.

    In book three, you have Elend the emperor. Gone is the guessing and insecurity. This is the plan presented by a man at war to his troops and advisors. He asks for ideas, then takes them and puts people to work on them. He presents his goals clearly and expects them to be accepted.

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    Chapter Twelve

    Vin Talks to Elend about Breeze

    Vin's right about Breeze trying too hard. You can see it in the previous chapter, where he tries so much to force Sazed to be happier. They're all stretched quite thin, as I've mentioned before, and this is how Breeze shows the effects of that. His jokes become forced, and instead of being quite sarcastic, he starts to be cheerful and peppy. It's a complete act for him, but that's how it goes.

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    Brandon Sanderson

    TenSoon Declares That Vin Is the Lord Ruler's Successor

    I think TenSoon's argument here is a good one. If the Seconds had stopped to give it some real thought, they might have decided that he was right. Without the Lord Ruler, their religion and society were destined to degenerate into chaos. But if they'd picked Vin to follow instead, the Seconds could have perhaps kept it all going.

    However, that would have felt too much like a relinquishment of power. In truth, some of them were pleased at the fall of the Lord Ruler, for it removed the great force ruling over them. His death left them, in essence, free. Without the First Contract, they could govern themselves, particularly now that mankind had forgotten how to control kandra by using Allomancy.

    TenSoon spoiled that last part, of course. Perhaps you can see why they're so determined to punish him.

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    Chapter Eleven

    OreSeur

    If I ever do any short stories in the Mistborn world, one I would like to write would be from OreSeur's viewpoint near the end of the events of book one.

    He was a complex individual, a true kandra in many ways—but also a rebel. It was no accident that he was assigned to Kelsier's team, who were planning to overthrow the empire. OreSeur was one of the only kandra willing to take that Contract, and he came out of a long retirement in the Homeland to accept it.

    His motivations were his own, and I'd like to explore them. What would a kandra think, joining a movement to overthrow the Father of his own religion? What would he think when that movement actually succeeded? How would he react to, then, being assigned to care for the woman who had held the spear that killed the Lord Ruler?

    Many of the Third Generation, TenSoon and OreSeur included, weren't as devout in their dedication to the Lord Ruler as many others. OreSeur himself had seen what the Lord Ruler had done to the world and the people in it. And yet, fighting against the man who was revered by his people in such a holy light?

    Anyway, it would make for a good story. I can't tell it here, unfortunately, but maybe somewhere else I will.

    Eventually, I'll explain why the kandra think that they are of Preservation, when the other races are of Ruin. We'll get to that, don't worry. Just watch for it in the text of the book.

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    Religious Philosophies

    There is a belief that many people hold in the world, and I like to call it the "spokes on the wheel" belief. This is the belief that as long as you struggle hard and try to live your life well, you'll make it to heaven, or nirvana, or whatever lies on the other side of death. People who believe this tend to take an "It doesn't matter what road you take; they all lead the same place" approach. Every religion is a spoke on the wheel, leading to the center.

    There is a lot of nobility to this belief. It's an attempt to be inclusionary, and the people I've met who believe this way tend to be sincere—or at least very accommodating—in their personal convictions.

    I don't write books to disprove any one philosophy or belief. People who believe this way are not idiots, nor are they fools. This was the belief Sazed followed through the first two books of the trilogy. However, I see a danger in this set of beliefs, and Sazed's trials in this book are a result of that danger. If you believe everything, it seems to me that it is difficult to find any hard-and-fast truth.

    Monotheism has its own problems, and I explore those in other books. Don't take this as a bash against your beliefs if you follow Sazed's previous philosophy. I simply saw a potential conflict, and couldn't help but explore it.

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    Chapter Ten

    Sazed's Struggle

    Here I can see how giving Sazed something to do—letting him study his religions one by one—makes his viewpoints far more interesting. The previous version of this chapter, which perhaps I'll post, had him simply riding along, listening to Breeze, despairing. That was boring.

    Yet, making one small tweak—giving him something to do—changed that dramatically, at least for me as I read the chapter. It allows Sazed to struggle, and a struggle can be even more tragic than a loss. Either way, it's more interesting to read because conflict is interesting. Here, he's trying—even though he's failing—to find meaning in the world. He can try to shove aside his depression and read his pages instead.

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    MeLaan

    It's never fully explained who MeLaan is, so I'll give you the background here. One thing that kandra do is take Contracts serving mankind in exchange for atium. However, there are other jobs that kandra can do back in the Homeland. One of the more prestigious ones includes the training and instruction of a child kandra.

    This can take years and years, as kandra grow very slowly. TenSoon was appointed as a "parent" of a single kandra during his lifetime. (Many of the Fifth Generation have been parents dozens of times, but the Thirds are a rebellious group, and it was only after much consideration—and political pressure in the Homeland—that Thirds were given chances.)

    MeLaan, then, is kind of TenSoon's adopted daughter. She has something of a hero-worship crush on him, inspired by his gruff style and adventuresome personality. Her idolizing of him borders on a romantic crush, and this makes TenSoon somewhat uncomfortable.

    There you go. Now you can astound your friends with Mistborn background trivia.

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    Chapter Nine

    TenSoon and Chronology

    I probably should have found a way to stagger these kandra chapters a little bit better. We get a lot of them up front in the book, and then they dribble away through the late middle. The problem is that I didn't have very many pages to devote to TenSoon's story. I decided that rather than having one or two long chapters, I'd split it up and have five or six short chapters.

    However, I generally follow a straight chronology in my books—meaning that page 22 is almost always later in time than page 21, no matter which characters happen to be on the different pages.

    That means when I split TenSoon's trial into three chapters, I had to keep them all very close together, since they were covering a single day. I didn't want to—say—stick in a TenSoon chapter, jump a week forward to Vin's section, then jump back to TenSoon's trial.

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    The Symbol of the Spear

    I'm not trying to overtly duplicate Christianity with the spear becoming the symbol of the Church of the Survivor much like the cross became for Christians. It just seemed a very natural symbol, and I do very much like playing with the idea of how a religion grows and changes from a loose set of beliefs into an organized theology.

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    The Koloss Named Human

    Human is another reader favorite from this series. He completes a cycle of characters I'd conceived from the beginning of the series.

    In each book, Vin is given an assistant—someone to watch over her and guide her. In book one this was Sazed, who Kelsier charged with watching over Vin. Eventually, Sazed became his own force in the books and could no longer fill this role. At that point, Elend asked TenSoon to watch over her, and he became her attendant for book two. Now in book three, TenSoon is a viewpoint character in his own right and Vin is left without an assistant.

    Human fills that role for this book. I had planned him to have a much larger place in the novel than he eventually got—I intended to do something more like with TenSoon in book two, where Human was always accompanying Vin. However, I feared repeating myself in that way, as the TenSoon/Vin relationship in book two worked so very well. I didn't want to do another story about Vin and her inhuman companion growing to trust each other and becoming friends. So, I reduced Human's role in the book. A koloss would make a terrible sidekick anyway.

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    Chapter Eight

    Killer Mists

    The mists kill now. That was a major plot point from book two, so I hope you haven't forgotten it.

    Not only was it necessary for the mythology of the world—as will be explained—it was a necessary shift for Vin's personality. This series is about, as I've stated before, the concepts of trust, betrayal, and faith. The mists are the one thing Vin thought she could trust, but now they have turned against her. How she deals with that is a big part of this book.

    If you watch throughout the book, Vin has a stronger reaction against the mists than other characters. True, they're worried about the way it's killing people, but Vin is bitter—almost hateful. This is partially because she feels betrayed, but another factor is the taint of Hemalurgy—and therefore Ruin's touch—in her blood.

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    Kandra Culture

    We get to dig a little bit deeper into the kandra culture here. True Bodies were one of the more interesting things I wanted to discuss in this series, and I'm glad I finally found a chance to show them off.

    It makes perfect sense to me that kandra would turn their skeletons into works of art. Some have asked me why they don't do more—take their bodies more to the extreme. But TenSoon addresses that right here, in a way. The kandra are too used to having human shapes; that is what makes sense to them. It's odd how something inherited from a society's oppressors can become an important part of that society's culture.

    I worked for a long time to make the kandra culture feel real and interesting. The idea of shape-shifters is not new, particularly changelings who take the place of humans they meet. And so my means of making the kandra distinctive can't come from what they are but who they are. Their culture, their thought processes.

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    Chapter Seven

    Avoiding Hints about the Epigraph Author

    The epigraph to this chapter, where the epigraph author discusses that he/she is going to refer to each group as "we" is very important, though most readers skip over it. What she/he is saying here is that you aren't going to be able to guess who he/she is simply by looking at which parts of this book she/he discusses. And that's all I'm going to say, because typing he/she all the time is getting very annoying/frustrating.

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    Chapter Six

    Marsh Is Still Around

    Short little Marsh chapter here. This is partially just to remind you that he's still around, since he has a part to play in this book.

    I learned a little from book two, where I had wanted to use Marsh more but wasn't able to squeeze him in. There were a lot of complaints about this from alpha readers and fans talking about how Marsh was one of their favorite characters, and how they didn't like it that he disappeared throughout most of the book.

    The problem I run into is that I can't show too much of what he's doing, as that would reveal Ruin's plans prematurely. I do go into some of what Marsh is up to in subsequent chapters, but I felt that at this point it was too early. So, fairly late in the revision process, I added this chapter in as a reminder of his mindset and what he's up to.

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    The Storage Caches

    One of the major revisions I made to the book during drafting was to reduce the number of storage caches. Originally I'd planned for eleven or twelve. The one here in Vetitan was still going to be the penultimate, with Fadrex being the last—the team just would have discovered more of them between books.

    I changed this in order to make the cache in Fadrex seem more important. I wanted to get across the idea that taking that city was vital to the plans and goals of the team, and making it have one of five caches instead of one of twelve seemed to help with that.

    In the first draft, the major draw of the final cache was the hope that it contained atium. But I realized that atium just wasn't that useful anymore—or, at least, many of the reasons it might have been useful are no longer important to the characters. Vin's instinct is right—the atium is more important than it might seem at first, but the original draft made it look like they were chasing a hope for something that wasn't even very useful. So, during revisions, I inserted Elend's acknowledgment that they don't really need atium, and I also added Vin's instinct that it's vital. We'll see how this plays out.

    Of course, the reason Vin has an instinct that atium is vital is because of Ruin's touch on her emotions, driving her to seek out the final cache, where Ruin himself hopes to find that atium. To him, Vin and Elend are just another pair of pawns—in some ways more useful than Inquisitors because they don't even know they're following his goals. Ruin isn't sure if these caches will have the atium—he's in fact rather suspicious that this is a ruse of the Lord Ruler—but he's willing to dedicate some resources to the possibility, hence what he did to send Elend and Vin searching out the caches. He worries that there will be some kind of guard set at the final cache or the atium that has been told to watch for Inquisitors and keep them away, and he feels that using Vin and Elend is both more clever and potentially more effective than just sending an Inquisitor.

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    Chapter Five

    Vin and Elend's Plans and Progress

    This is my personal favorite of the opening chapters. I love how it establishes what Vin and Elend are trying to accomplish, but at the same time shows how stretched thin they are. Both bounce around from one emotion to another, and the argument near the end of the chapter is a good example of just how exhausted they both are.

    Elend is more forceful now. He's become a wartime leader, a much different man than he was in book one, when he went to parties and read books. He's fighting to find a balance between being the man he thinks he should be and the man he knows he has to be. It all works very soundly for me.

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    Chapter Four

    Sazed's Depression and Search for Truth

    And we finally get to do the first Sazed chapter.

    It seems that each book presents different challenges. In book two, Sazed's scenes flowed easily and perfectly, much as TenSoon's chapters did in this book. However, in book three, I couldn't get Sazed's chapters to work right. I had to do several revisions.

    The main problem was that in the first draft of the book, Sazed just sat around moping all the time. I wanted to show him in the clutch of depression, having given up on all of his religions. In that draft, he'd already decided that all of his religions were false and that there was no hope.

    But his chapters were a major drag. They were rather boring to read, and even when exciting things were happening, Sazed himself was just too depressing. That came from two problems. First off, his depression just didn't feel right—it felt like I was telling people he was depressed, rather than showing someone who really had depression. Secondly, he wasn't doing anything. That's an accurate portrayal of someone with depression, but it sure is a drag to read.

    So, I revised heavily and came up with the idea of Sazed looking through his portfolios searching for truth. I like how this turned out. Not only is he being active now, but it feels to me that he's more depressed—despite being active—because of the way he thinks and the edge of despair you can feel each time he eliminates one of the religions in his portfolio.

    At the same time, I took out a lot of his thoughts about how depressed he was, and instead just let his outlook on things show that depression. I'm still not sure if I got the balance perfect or not, but this is such an improvement on the previous drafts that I am very pleased with it.

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    Elend Takes Control of the Koloss Army

    The truth is that Ruin wanted Vin and Elend to get this army of koloss. He wanted them to keep up their quest and to surround themselves with his minions. Now that he's got Marsh and company churning out new Inquisitors, he figured that he could risk—and probably lose—one here in order to keep Vin and Elend thinking that they were doing the right thing. After all, if the Inquisitors are fighting them, then they must be on the right track.

    Again, Ruin is playing them. Though, one other thing to note is the attempt to get a spike into Elend here. In Ruin's opinion, that also would have been an acceptable end to this fight, and another good reason to toss away an Inquisitor. He wasn't successful, but he got close. If Ruin had been quick enough to block Vin as she grabbed one of the koloss, the rest of the book would have been quite different.

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    The Inquisitor's Speed

    What the Inquisitor does here at the end is very important. If you've read book two recently, you may recognize this as what Sazed did when he tapped speed at the end of that book.

    The Inquisitors are gaining Feruchemical powers, which makes them very, very dangerous. Mixing Feruchemy and Allomancy is what made the Lord Ruler so formidable. Fortunately, it took him a long time to figure out how to mix the powers correctly, and the Inquisitors haven't had the time to practice, regardless of the force controlling them.

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    Electrum

    I held off on using this metal because while I knew what it had to do, I also knew that it would make atium far less important.

    The way I built Allomancy, there is a logic to its framework. Atium shows other people's futures. Gold shows your own past. Each group of metals has internal and external powers. Therefore, one of the two alloys (either atium's or gold's) had to show other people's pasts—the Eleventh Metal from book one, an alloy of atium.

    The final metal of that group, then, had to show your own future. I wanted this to be an alloy of atium. But the problem was that it couldn't be. There is always a pushing metal and a pulling metal to each set. The pull always comes first; the push is always the alloy. The two external metals (that do things to other people) have to be grouped together, and the two internal metals (that do things to yourself) have to be grouped together.

    That means atium and gold are both pulling metals, and the ones that do things to you both had to be related to gold—and both metals that do things to other people had to be related to atium. Therefore, even though initial logic makes it seem that the alloy of atium should be the one that shows your own future, the way the magic is arranged means that it has to show other people's pasts. [Editor's note: Careful readers may intuit something else about this that Brandon is holding back.]

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    Writing Fight Scenes

    A fight should be more than a blow-by-blow. I've talked about this before. In a book, you can't get away with action for the sake of action—at least not in the same way you can in a movie.

    With a visual medium, viewers can simply enjoy the blow-by-blow. Character X hits Character Y can be exciting. In books, it's dreadfully boring. I think I went a little too far toward that in this chapter.

    What makes a fight work? Well, emotional impact for one. If we're tied to a character and think that they might be in danger, that can make a fight work—but only insofar as we're seeing the danger's emotional effect on the character. (Which is something books can do far better than movies.) Also, interesting discoveries and ramifications can work to make a fight more exciting.

    Why is Elend forcing these men to fight like this? Where are the armies he promised? How are they going to win? Hopefully these questions drive the action. Thus the final way to make something exciting in an action scene is to show the characters being clever through the way they manipulate the fight or the magic or the area around them.

    That's just my take on it.

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    Chapter Three

    The Fight against the Koloss

    One of my biggest worries about the beginning of this book is that the fight scene here is too long, particularly for the beginning of a book. But I wanted to show this fight in chapter three for a few reasons. First, I wanted to have a dramatic beginning. I also wanted a good excuse to reintroduce Allomancy and how it works, and I've found that battles are the best place to do that. Finally, I wanted to indicate what the feel of this book would be.

    Book one was underscored by the heist story and book two by the siege of Luthadel. Book three is underscored by epic war. That's not all it is, but the wars and battles are a big part of what drives this book.

    Unfortunately, having to stop to explain Allomancy slows things down. I think I did it better in this book than I did in book two, but it still makes this fight a tad dry.

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    A Kandra Perspective

    I knew I wanted a kandra viewpoint in this book. They have a unique perspective on the setting and the mythology of the world, and beyond that they're just plain fascinating to me. I like their culture, and I'm glad I finally found a place to show the Homeland, their true bodies, and so forth. (More on this in upcoming annotations, of course.)

    In addition, TenSoon's viewpoint offers a contrast to the battles, sieges, and wars going on in the other viewpoints.

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    Chapter Two

    TenSoon

    I wrote the TenSoon chapters separately from the rest of the main storyline. (In fact, I wrote in three sections, since I did Spook as a chunk as well.) So when I wrote this, I didn't know exactly which chapter in the book it would be.

    I decided to place it early. Not only did I feel I needed something short to split up the two big Elend chapters, but I wanted to introduce TenSoon as soon as possible. His chapters were the favorite of many of the alpha readers, as they offer a completely new experience and mark our first viewpoint in this series from a creature of a different species. (As I think about it, this is probably the first viewpoint in any of my books from a nonhuman.)

    This chapter is short, mostly giving background and setting the stage for TenSoon's viewpoint chapters. I found it curious that I got such a good response from readers about his chapters, since TenSoon is forced to be mostly reactive. He's imprisoned, undergoing trial. He can't really do much other than speak. Yet readers found the chapters compelling and interesting.

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    Fatren's Viewpoint

    I knew early on that I'd need to start with a viewpoint from someone we haven't seen before. I thought that someone fresh would allow us to get a distinct sense of what has happened to the world in the months since the end of book two. The viewpoints of the main characters would be clouded by events—I wanted someone who could show us what was really happening.

    That meant using a skaa peasant in one of the outlying cities. I wanted to show a different slice of life and indicate how hard things were. In addition, I felt I wanted to hit right away on the fact that this book would be about the world ending.

    Hence we have Fatren. I toyed with making him a main character, but I eventually discarded that idea. I think this is the only chapter from his viewpoint. I hate to use a throwaway viewpoint so early in the book, but the alternative—making him a main character just to avoid having a throwaway viewpoint—was a bad idea. We already have too much to focus on with Elend, Vin, Spook, TenSoon, Sazed, and Marsh all being major viewpoint characters in the novel.

    Adding TenSoon, Marsh, and Spook gave us enough that was new in the way of viewpoints. We didn't need Fatren—except for this first scene. Here, we get to see Elend from an outside perspective, and I think this does an excellent job of providing contrast—both against the hopelessness of the world and against the Elend that readers have in their head.

    He's changed, obviously. The beard and rugged looks are meant to indicate a year spent fighting koloss and leading humankind as it struggles against extinction. Using Fatren's viewpoint gave me a powerful way to update the world and explain what's changed. I'm pleased with how he turned out.

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    Chapter One

    Part One Title

    The title of this section of the book is "The Legacy of the Survivor." If I recall correctly, part one of the first book was "The Survivor of Hathsin" and part one of book two was "The Heir of the Survivor."

    Kelsier still overshadows these books. In this chapter particularly, I wanted to show an entire group of people doing essentially what he did in book one. Just as Kelsier faced down an Inquisitor, this band of soldiers is going to charge an army of koloss.

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    Magic System Focus

    I've mentioned before that, in my mind, each of the three books has a focus on one of the three magic systems. Book one introduced Allomancy. And in book two, Sazed became a viewpoint character, and his story is very important to that book. Through him, we see Feruchemy work.

    We will, of course, see lots more Feruchemy and Allomancy in this book. However, we also add Marsh to introduce us to Hemalurgy. The secrets behind how this magic system works are a major focus of the plot of this volume, as they explain to us how Ruin and Preservation operate.

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    Prologue

    Book two didn't have a prologue—if you read the annotations, you can find out about the one I was planning to use but then decided to drop for various reasons.

    However, I always knew that this one would have a prologue. Why is this a prologue and not chapter one? I'm not sure I can explain it—I just had a sense of what it needed to be.

    It's a glimpse rather than a full chapter. It's from a viewpoint that, while important to the book, doesn't carry a lot of weight in page count—we won't see Marsh again for a number of chapters. Plus, it stands out as being the closest thing to an evil character viewpoint in the book. All of these things scream prologue to me, as they give a hint of what is to come, but don't immediately indicate how the story is going to start.

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    Maps

    Just like the other two books, the maps in this volume are brought to you by the talented Isaac Stewart—video game designer, writer, and all-around great guy. Isaac is a member of my writing group, and he started work on the maps for Hero of Ages early, since we knew we'd want maps of Urteau and Fadrex to replace the map of Luthadel (which doesn't have as big a part in this book as it did in the others).

    I'm curious to know what people think, opening this book and seeing these two cities instead of the familiar Luthadel. Part of me still wishes I'd been able to set the book in Luthadel.

    And yet, I worried that that setting was played out. In book two, the action came to the characters—but I wasn't certain I wanted them to still be sitting there, dealing with the problems life threw at them. I wanted them to be out proactively seeking to head off the end of the world.

    That required them to leave Luthadel, and while I did find opportunity for a few scenes in the city, they aren't the focus of the book.

    I like how both of these maps turned out, as they both have visual elements that were challenging to describe in the text. For Urteau, the streetslots are an unusual image, and I think the map helps get across the idea of the empty canal streets. Fadrex was an even bigger problem—it was tough to get down the descriptions of the rock formations around the city that provide natural fortifications. I think that the map here gives me a leg up on description, as it adds a visual image I can work from before I even have to begin describing.

    I know some readers complain about how fantasy writers feel a need for maps, but for me it's always been a vital part of the experience. The map is an initial visual image that begins to pull you away from our world and deposit you someplace else. David Farland always says that one of the goals of fantasy—and reading in general—is to take you somewhere new. Maps are the gateway into doing this, and I'm happy to include them in my books.

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    Acknowledgments

    As usual, this page has a couple of inside jokes buried in it. In the first Mistborn book, I referred to Peter Ahlstrom (one of my longtime friends and alpha readers [Editor's note: and now the assistant who's editing these annotations]) as "the incalculable Peter Ahlstrom." He got a big kick out of this, partially because he didn't know what the heck it meant. (I don't either.) He even went so far as to make a T-shirt that said "Incalculable" on it and wear it to one of my signings. (I had to think for a while to get the joke, to be honest. It had been forever since I'd written that acknowledgments page, and I'd forgotten what I'd written.)

    Anyway, this time around he gets to be The Indivisible Peter Ahlstrom. I don't know what that means either.

    Ben Olsen is another friend I tend to make fun of. I don't know why. Tradition, I guess. This time around, I realized Olsen is almost a kandra name. Ben OleSoon he became. And Eric "More Snooty" James Stone came about because he and Eric J. Ehlers got into a lighthearted argument about how they were snooty for including their middle initials on the acknowledgments page.

    These are all wonderful folks who helped me in creating these books, and they have my thanks. I know most readers skip this page, which is why I like to add Easter eggs to it.

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    Dedication

    This one is for my brother, Jordan. He is, in a word, awesome.

    I don't know if any of you had to grow up with a domineering older sibling, but I know my brother did. I'm the eldest, and when we were growing up, I was the "good" son. I did everything right (not really, but I know it seemed that way). I was the one who got the good grades, who did what he was supposed to, was responsible—all of that. I know it was rough on Jordan. It took me until I was in my twenties to snap out of the sense of entitlement that growing up this way gave me.

    Many younger siblings, I think, would have reacted bitterly to a brother like me, even going so far as to cut off contact. Yet Jordan has remained my stalwart pal. He put up with a lot when we were younger, and he didn't give up on me. He's fiercely loyal, a wealth of information, and a great webmaster.

    Thanks, Jordo.

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    Title Page

    Originally, this book was going to be called The Final Hero. In the first draft of book one, that was the term I was using for the hero from Terris lore. I changed this for a couple of reasons.

    First off, I just didn't like the way The Final Hero sounded. Something about it felt off to me. In addition, if I titled book one The Final Empire and the last book The Final Hero, then it seemed that the second book should also be The Final (Something)—and I didn't like that either. The Well of Ascension is actually my favorite title of the three, I think.

    So I toyed around with other words and terms I could use. Eventually, I settled on The Hero of Ages. I'm satisfied with it, but it's not my favorite title. If you've read the books, then it makes perfect sense and is a great capstone title to the trilogy—but to those who haven't, I think it comes off as a rather bland title.

    Regardless, I'm now very glad I didn't go with The Final Hero. People were confused by book one having final in the title, as they weren't sure if that book were the first or last in the series. I think having another book with final in the title could have been even more confusing—particularly if I decide to do any more books in the Mistborn world.

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    Book Wrap-Up

    And . . . those are the annotations! I hope you enjoyed reading them. As you can probably tell, I write them rather quickly. This, of course, is to give them that feel of an improvisational director's commentary. (And it has nothing to do with the fact that when I work on them for a book, I'm usually about three weeks behind deadline on turning in the copyedit. Why do you ask?)

    Joking aside, I'm quite proud of this book and what it does. I think it's the first time I've blended plot twists, humor, worldbuilding, and romance all together in a book the way I've wanted to from the beginning of my writing career.

    Would I do anything different? Perhaps. I still wish Parlin had a more compelling character, so there could be more emotional impact when he died. I wish the ending had a bit less of a deus ex machina feel to it. But overall, I think the writing here is a big stride forward for me.

    Thanks again for reading, both the book and these annotations.

    Brandon Sanderson

    October 2008

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    Vasher Explains Some Things, but Leaves Some Things Hidden

    I'm worried about leaving Vivenna's two questions unanswered. One is pretty obvious—how Vasher can hide how he looks—but the other is unintuitive. I wish I could explain better in the book, as I said above, but I decided in the end to just leave it hanging. It's a bit of a violation of Sanderson's First Law, but not a big one. The reason I feel I can get away with it is because Vasher didn't use his nature as a Returned to solve any problems. It is more a flavoring for his character than it is important to him getting out of danger or fixing things. He could have done everything he needed to in this book without being Returned. So I feel it's okay not to explain why he can be Returned and not die when he gives away his Breaths.

    Can Vivenna change her appearance more? She can indeed. She could actually stoke that fragment of a divine Breath inside of her and start glowing like a Returned. She can't change her physical features to look like someone else, but she can change her age, her height (within reason), and her body shape (to an extent). It takes practice.

    And yes, the scraggly miscreant is how Vasher sees himself. Not noble and Returned, which is part of how he suppresses his divine Breath.

    Events in the second book may change that.