YouTube Livestream 13

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Name YouTube Livestream 13
Date
Date July 23, 2020
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Entries 12
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#1 Copy

Marcus

I'm really curious about how the Allomancy would be represented in a Mistborn adaptation. While you're writing the screenplay, have you already planned something? And is the screenplay still a project? Because your progress bar has been removed, and I got kind of confused.

Brandon Sanderson

Yeah, I took the screenplay off of the progress bar because I'm not actively writing it right now because I have the [Dawnshard] novella to do. I thought I might be getting into it in July, but it doesn't look like I will. All the progress on the screenplay so far that you see is me writing the treatment, not the actual screenplay. And the treatment is, like, a big fancy outline for a screenplay. And in the treatment, what I have right now is that we represent Allomancy with: steelpushing and ironpulling, the thing that the Allomancer is pushing on is going to flash blue on the screen and you'll see a little line from them to the thing. You won't see all of the lines, most likely. There might be a scene where we show it all once or twice, but mostly it's like, "Allomancer, line to the blue thing, and then zip, off they go." This is gonna really depend on things like people who actually know how to do effects on film telling me if it's going to work or not, but it sounds good so far.

Burning pewter, I'm using the same sort of blue feeling. With that, I'm sending a ripple of blue lines, almost more like little lightning or veins, up the person's arms or body, wherever they're increasing their strength, so to speak. (I mean, it does it for all of you, but visually, to draw attention like that.)

The one that's still iffy is emotional Allomancy. Which, in the treatment right now, I say: when someone's been affected by emotional Allomancy, we show their eyes flash blue for just a second. The trick is, this can't be diegetic, it can't be something that's actually happening in-world, because it would be too much of a tell that someone is having emotional Allomancy. So I don't know if it is okay to go with something that's just a symbol for the viewer to know that it's happening, or if that is just too confusing and people will be like, "Why didn't he see that her eyes flashed blue?" or things like that.

My plan is still to write the first draft of the screenplay, but to work with an established screenwriter thereafter to make it actually good. And this'll depend on the established screenwriter that I work with and who ends up being the director on the project, right? Like, there's a lot of people that we're talking to that would be interested. And it also depends on if it ends up live action or animated. Animation is not off the table, even though I really would like to do live action just because I think that our chances of doing Stormlight live action are much lower, and our chances of doing something animated are much higher, just because Stormlight's got so many weird things going on with the spren and the storyline being such that it is.

A lot of things are up in the air with all of this. The only thing I've decided right now is that I'm tired of optioning it and then waiting to see what happens and then maybe getting a screenplay that's okay or maybe not getting a screenplay at all. Basically, from now on, whoever I work with has to be working more closely with me. I think that I have achieved prominence enough in my field that I can just say no to people more easily and not have to roll the dice quite so much. So we'll see if that works out or not.

#3 Copy

King of Herdaz

In the Stormlight books, the number ten is thematically and culturally very important. In The Way of Kings Prime, the word "tenset" is commonly used to refer to ten of something. So, when Rosharans in the published Stormlight books talk about "a dozen" of something, do they mean twelve? Or do they mean ten?

Brandon Sanderson

It's a great question. I've been using "tens" more often in Stormlight, because I've found that people will go with it. One of the problems I felt with Way of Kings Prime was that the worldbuilding, the learning curve was too steep. So when I wrote Way of Kings the new version, I scaled back a little on that. We mentioned weeks, but we don't talk about about the fact that on Roshar, a week is five days, right? We talk about hours, but we don't go into the length of time a day is. It gets all wibbly-wobbly, shall we say.

And my explanation of this is: these are all in translation. The translator (who is me) who is interpreting it, most of the time, when they say "tens," I will write "a dozen," or something like that. But not always.

Now, I am edging toward more "tens," because in-world they would use "tens." Peter is okay with this. Karen's like, "Eh, it makes continuity a little wonky." But I feel like, having gone as long as we have, people are okay dealing with more of that, so I'm leaning that direction. But understand, I am the translator presenting this to you. Pretend that, when Wit says something that's a pun in their language, I am finding a pun in English that is similar and writing it out, because he's not actually saying what the book is having him say.

But this is all just something you have to put in to imagine to keep that sense of immersion for you. And whichever one works to help you. But, yeah, they would be using "tens." They'd say "tens of" this, instead of "dozens," more often.

#4 Copy

Vivasher Club Emo Teen (@skywardflights)

I know people who relate a lot to Shallan's arc due to how similar her personalities are to Dissociative Identity Disorder. Did you intentionally write her to be recognizable DID?

Brandon Sanderson

I did, but I shied away from it in the earlier books, because I knew I was going to be doing fantastical things, and I didn't want to be offering too much commentary on DID. That was kind of my worry. With Kaladin, I knew depression well enough from family members and things that I felt like I could be a very strong contributor to the conversation. But, I started with Shallan saying, "I don't know if I'm gonna go this route." But then, the further I went, the more I felt it would be irresponsible to not do this. And so, in the last books, I just bit the bullet, dug really far into the DSM-5 and into reading firsthand, primary accounts from people. We got a very helpful person with DID to be one of our beta readers for this last book. And I just did my best to present it accurately and to present the non-Hollywood version of it. And so, basically, Oathbringer and Rhythm of War lean into it a little more than the first two books do, though that was where I was going. And I do have a working knowledge of Dissociative Identity Disorder, and did even back then. I don't think I did a terrible job, but I think it would have been irresponsible for me to go forward without digging in a little further.

#5 Copy

Questioner

Do you have a term for a group of spren? Like a gaggle of geese, or something like that?

Brandon Sanderson

I have not come up with one. That's a great question; I have never considered it before. I would be taking suggestions.

#6 Copy

Zman966

You've assured readers that Kaladin is a safe name to use for a child or pet. Would you be willing to comment on Adolin in the same way?

Brandon Sanderson

I would not.

Here's my thing. This all gives too many spoilers. You're gonna think I'm saying something about that. The reason I would not is not because of anything specific I'm planning about Adolin. Even though you're going to assume that from the way I said this, it is actually not. It is because I realized the danger in confirming that sort of thing and giving away too much of the future.

And so, I would say that most of these names are safe in that, if they turned out to go down a dark route, you could make the argument that you named the character after them when they were on the right path. You can still name a kid Anakin; and Anakin encapsulates the good part of Anakin Skywalker. And I think you can do that and not have it be like, "You are naming your kid after a terrible space tyrant who murders children!" Well, technically, he turned into that, but...

I am not going to tell you other names that are safe. It just potentially gives too much away. What I can promise is that I will try very hard to treat the characters well (as well as they will let me) in the arcs and journeys they decide to go on.

#7 Copy

King of Herdaz

Roshar is themed around the number ten. Scadrial and the cosmere as a whole is themed around the number sixteen. Are there any other planets themed around certain numbers? And if so, where and what are they? Or Read and Find Out?

Brandon Sanderson

Read and Find Out for that, but yes, this is a thing that I wanted to do at the beginning of the Cosmere and really leaned into in a couple of them. Honestly, with Mistborn, sixteen became the thing, but I was planning to lean into four more than sixteen for that series. But then sixteen became so important to the whole cosmere, and I wasn't sure... let's just say, four is where I was gonna go with that one.

But yes, there are others. Whether I'll actually really lean into them or not remains to be seen. But yes, I have plans.

#8 Copy

Eric

Does Syl have ADHD?

Brandon Sanderson

I wrote Syl like I perceive my son, who has ADHD, perceiving the world. So yes, that was a touchstone when I was writing her viewpoint, was that. She would probably be diagnosed with ADHD if you had her sit down and talk to a therapist now. She's spren, so I'm not sure if I can call it true ADHD, 'cause ADHD has certain root causes in human physiology and psychology. But that's how I wrote her. I said, "What would it feel like to be Syl," and I felt like she would exhibit some of the same behaviors and same thought patterns.

You could call that a "yes." The short answer is "yes." The long answer is, "I'm not sure if I can diagnose a spren." (And I shouldn't be diagnosing anyone, because I am not certified to do so.)

#9 Copy

Extremepayne

Are the shash glyph on Kal's forehead that means "dangerous" and the shash glyph for the Lightweavers related? If so, how?

Isaac Stewart

I don't believe that they're related. I think these are words like, in English, where we have "to," "too," and "two." There is also, I think, a shash somewhere else in one of the other books; it might have been Warbreaker. And it's just a recurring sound.

With the two glyphs, they're not related. They're as related as the words "too" and "two" are.

#12 Copy

Questioner

If you had to design a legendary creature for Magic: The Gathering for Szeth, what would it do? And what colors would it be?

Brandon Sanderson

Szeth is maybe Mardu. Maybe Orzov. It depends on if you get that red in there. He's very passionate, but his passions don't really direct him, it's more the logic. So probably some sort of White/Black, maybe with Red. Like, Mardu is a pretty good fit for him, but the Red is definitely the weakest of those three.

What would I have him do? I don't know. The tricky thing about designing characters as Magic cards is: the power sets in the Stormlight Archive do not match the colors of the personalities of characters. A lot of times, for the iconic Magic characters, they make their power set match their personality leanings. Szeth's powers may not really match a White/Black character very well. Having power to fly works in White/Black, so you could do that. So he would probably have some sort of thing like that. But there's also kind of an indestructibility, which also could work. Maybe some of the vampire designs recently would work for Szeth. I don't know; I'd have to think about it.

Event details
Name
Name YouTube Livestream 13
Date
Date July 23, 2020
Entries
Entries 12
Upload sources