Babel Clash: Brandon Sanderson and Brent Weeks

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Name Babel Clash: Brandon Sanderson and Brent Weeks
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Date Sept. 13, 2010
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#1 Copy

Brent Weeks

1) Brandon, multi-volume epic fantasy presents unique storytelling challenges and unique demands upon a reader. You said in your essay that with The Stormlight Archive, "I didn't want to intentionally build a story where I relied upon reader expectations." But I assume you meant that in a specific rather than a global way: you do intend that subplots will get wrapped up eventually, that there is a main plot, that characters have arcs, and that the story has an ending...right?

2) If that's a valid assumption, then as a storyteller chunking a story out in ten volumes, how much do you worry about imposing the traditional limits of a novel on each volume? (i.e. Chekhov's Gun: "If you say in the first chapter that there is a rifle hanging on the wall, in the second or third chapter it must absolutely go off. If it's not going to be fired, it shouldn't be hanging there.")

For example, I wrote a scene for The Black Prism which was interesting in its own right and introduced a cool monster and a setting that I plan to use later in the trilogy—but it didn't accomplish anything necessary for book 1. It slowed the headlong rush to the end of the book; it looked like gratuitous worldbuilding. It wasn't, but a critic wouldn't know that until they read book 3—which I haven't yet written. So I cut it.

Would you have? Would you have cut an analogous scene in Mistborn 1, but not from TSA 1?

Are you writing these books so that each volume has that rousing, bang-up finish, or are you fine with a cliffhanger, content that the series must be judged as a whole? In a ten-volume epic, do you conceive of them as telling one story or ten stories? Or both? Or more?

Brandon Sanderson

The short answer to your first comment is a yes, you are right. The realization I came to while working on The Way of Kings was that I was so accustomed to writing self-aware fantasy in the Mistborn books that I was searching to do the same with Kings. While anyone can enjoy Mistborn (I hope) it works best as a series for those who are familiar with (and expecting) tropes of epic fantasy to come their direction. That allows me to play with conventions and use reader expectations in a delightful way. But it also means that if you don't know those conventions, the story loses a little of its impact.

But this is an interesting discussion as to the larger form of a novel. Is it okay, in an epic fantasy, to hang a gun on the mantle, then not fire it until book ten of the series written fifteen years later? Will people wait that long? Will it even be meaningful? My general instincts as a writer so far have been to make sure those guns are there, but to obscure them—or at least downplay them. People say this is so that I can be more surprising. But it's partially so that those weapons are there when I need them.

It often seems to me that so much in a book is about effective foreshadowing. This deserves more attention than we give it credit. When readers have problems with characters being inconsistent, you could say this is a foreshadowing problem—the changes, or potential for change, within the character has not been presented in the right way. When you have a deus ex machina ending, you could argue that the problem was not in the ending, but the lack of proper framework at the start. Some of the biggest problems in books that are otherwise technically sound come from the lack of proper groundwork.

In the case you mentioned, however, I think I would have cut the creature. Because you said it was slowing things down. There's an old rule of thumb in screenwriting that I've heard expressed in several ways, and think it works well applied to fiction. Don't save your best storytelling for the sequel. If your best storytelling isn't up front, you won't get a sequel. Of course, once you're done, you do need to come up with something as good or better for the sequel, otherwise it might not be worth writing.

For The Way of Kings, I've had to walk a very careful balance. I do have ten books planned, but I had to make sure I was putting my best foot forward for the first book. I had to hang guns for the later novels, but not make this story about them—otherwise readers would be unsatisfied to only get part of a story.

#2 Copy

Brent Weeks

So something that I'd love to hear your thoughts on are if you think as your career progresses that you can get away with things—story things—that you couldn't when you were less well known?

Obviously, as we grow in our storytelling skills and experience with the industry, we can try harder challenges and succeed where we wouldn't have before. That's not what I'm talking about. I'm more curious about if you think we train our readers (and book store buyers). I think—pure speculation because I haven't yet dug in to my copy of The Way of Kings—that if a 400,000 word tome hit my desk from someone I'd never heard of and when I began reading, I found it didn't follow any epic fantasy structure I knew, I'd be much more likely to assume it was just an amateur mess—but because it says "Brandon Sanderson, #1 NYT Bestselling Author" on the front, I trust that you're Doing Something Big. I think I read it differently. Do you agree?

I run into the same sort of thing: I've got a decent reputation for deep characters now, so when a character does something contradictory (dumb jock says something brilliant or whatever), my readers think, "Oh, there's more going on here under the surface, can't wait to see what." Rather than, "This character is inconsistent. Bad writing."

And I would contend that precisely because you're a magic system guy, that if you don't explain the magic in TWOK, people are NOT going to say, "Good book, but magic system doesn't make sense." They're going to say, "Obviously brilliant stuff going on with the magic, can't wait until book 12 to see what!" (That's hyperbole with a wink, not snark.)

Do you believe you can get away with storytelling stunts, elisions, or tricks now that Brandon Sanderson the debut author couldn't have? If so, what's the good part of that—and is there a bad side?

Brandon Sanderson

Yes, there are things I can get away with now that I couldn't before—or ones I didn't try to get away with before. One big one is flashbacks. In my early years as a writer, published and unpublished, I stayed far away from flashbacks. Partially because I'd been told to do so, and partially because I'd seen them done poorly from a large number of other new writers. There are good reasons to stay away from them, and the advice is good. If you do flashbacks the wrong way, you'll break the flow of your narrative, risk undermining the tension of your story, confuse the reader, and basically make a big old mess.

Then Pat Rothfuss comes along and does a narrative-within-a-narrative where the entire book is basically flashback, and it works really well. I do know, however, that Pat had a lot of trouble selling that book of his to start. (Though admittedly, I'm not sure if that was the flashbacks or not. I seem to remember he added the frame story later in the process, and that the huge length of the book was what was scaring people away at first.)

I guess this brings us back to the first rule of writing: you can do whatever you want, if you do it well. Regardless, I decided—after some deliberation—that I'd use flashbacks as an extensive device in The Way of Kings and the rest of the series. None of these were in earlier drafts of the novel, however, because I knew that many readers (and editors) have a knee-jerk reaction against flashbacks because of how likely they are to screw things up. Now that I'm established, however, I feel that people will trust me when they see them.

(One thing I'm leaving out is that I think I'm a better writer now than I was before, and if I'd tried these flashbacks during earlier days, I'd likely have flubbed them.)

#3 Copy

Brandon Sanderson

I thought I'd do a post on pacing, chapter length, and pulling readers through a story. This is something I've been thinking about. Specifically, I’ve noticed at many authors in fantasy seem to be adopting a more thriller-style (genre, not the music video) of pacing. Shorter chapters, with cliffhanger endings that make for a quick turn to the next page.

Perhaps it's always been this way, and I'm just more sensitive to writing methodology now, as I'm a writer myself. But it does seem to be happening more. A good example are the Codex Alera books by Jim Butcher. But I've noticed some of it in your own books, Brent. It makes me wonder if this is a reaction, on our part as a genre, but the huge teen-fantasy bubble that happened surrounding Harry Potter. YA and middle grade also tend to be more quickly paced, more tight in this regard.

Oddly, I've found myself reacting against it. Not that I don't like this style of storytelling—in fact, I think it works very well. Jim's novel that I mentioned above was a real pleasure to read. Terry Pratchett does this in his books, and they're excellent. But I don't know if it matches every project and every story.

Conventional wisdom in writing is that you don't want the reader to stop and take a break, otherwise they might not return to the book. You always want to leave them hanging. And yet, I don't know if this kind of pacing works very well in the very long form novels. When I write my books these days, I WANT to give the reader some breathing room. Some time to step away from the book, if they want, and digest what has happened. I feel that if I pace them absolutely break-neck, the experience will be exhausting and draining across the long haul, and the book will end up unfulfilling.

#4 Copy

Brandon Sanderson

I think short chapters do some good, and accomplish a lot. Martin is a master, and he uses them well. (At least, in some places.) Pratchett does an equally good job at it in a different type of sub-genre. But used poorly (or, well, unfairly) they do some terrible things to me as a reader.

An example here for me is Dan Brown. I don't want to pick on him, as big targets are often too easy to pick on. He's obviously been very successful, and has some very interesting things about his writing. However, one thing I noticed reading the Da Vinci Code was that he seemed to be using the same tricks over and over and over to simply get me to turn the page. Someone would open a door and... We don't find out what was on the other side. The chapter ends. We go to the next chapter, and we either find out that nothing really that important was on the other side of the door, or we get told "I'll tell you what was on the other side of that door eventually...if you keep reading."

This actually works, quite well, for a little while. (For me in the Da Vinci Code it worked for about half the book.) And then, it just gets wearying to me. The gimmicks start to show through, and I get tired of never finding anything out. There doesn't feel like development, just one big long stall. Yes, it's possible for a book to be "too exciting." Because if excitement is all there is, we lose character, setting, and a whole lot of depth. We go from trouble, to trouble, to trouble. High tension moment to high tension moment.

Now, this is an extreme example, but I think that it's something for writers to think about. You suggest that self-indulgence is a danger. Yes, perhaps it is. At the same time, I'm not writing thrillers. I'm writing epic fantasy. I'm writing 300,000 word plus books. There should be ups, there should be downs, there should be moments of frantic pace, and there should be scenes of (yes) dinner. Sometimes, the most telling scenes in a story can be a simple dinner sequence. The scene with Faramir riding to charge while his father eats from the LoTR movies comes to mind.

But this isn't exactly what I was trying to get to. I write long chapters not to (hopefully) indulge. I do it to make each chapter (or sequence of them) to have its own rising action, its own climactic moments, its own falling action. I want to open the door and, instead of cutting away, show something on the other side that really does upset the scene. Then continue through the scene to show the ramifications. I want to have each chapter be a story unto itself, rather than a movie trailer for the next chapter. (Which, in turn, is a movie trailer for the next one...and so on.)

Again, I do think there are great ways to use the short chapters. But I worry that the conventional wisdom of "Don't ever let them put the book down!" is bad advice for some authors. Les Miserables has a whole lot of parts that are not very exciting. There are plenty of parts where, once I'm done with the scene, I can put the book down and walk away. It pulls me back to read not because it uses a cliffhanger at the end of every chapter, but because the deep, rich characters draw me back to read further about them.

I do agree that the larger casts are a problem that doesn't seem to have a good solution. Either you ignore half your characters for a book—as GRRM did—or you give them only brief appearances—as Robert Jordan often did. I don't think I'm in a position to criticize either author as, unlike Dan Brown, I think they both do/did fantastic jobs with their works. But I am consciously keeping the cast of the Stormlight Archive down.

#5 Copy

Brandon Sanderson

One of the challenges of writing a series is to make certain the reader is satisfied with the book they buy, even though it's part of a larger story. Readers seem to have a love/hate relationship with the series, at least in our genre. Stand alone books, as a rule of thumb, do not sell as well as series books. Mistborn outsold Elantris and Warbreaker, as an example, and the Wheel of Time books did not start reaching the top of the bestseller charts until the series was at its eighth or ninth volume.

And yet, the longer a series goes, the less pleased readers seem to be with it. If one looks at most series and compare reader reviews on something like Goodreads, the longer the series goes, the worse the reviews tend to get. It has happened for nearly every major fantasy series. (Pratchett is a shining exception.)

Is this because the writing is getting worse? That might be the cynical response. There are a number of complaints leveled against the longer series. That the author is getting lazy, or that they're so popular now they no longer get the editing they once did. Some critics think that series degradation happens because the author starts milking them—writing more in the series simply because they sell well.

I wonder if it's something else, however. Not a failing on the author's part, but a natural evolution based on the form of the series. Readers seem to want continuing characters and plotlines, but along with those come the need to juggle various sub-plots/storylines, and keep track of them across books. The cliffhanger endings that are really more "Hey, here's what we'll be dealing with in the next book" are another aspect of the series. I agree, true cliffhangers stink. But it feels very natural to have a section at the end of a book introducing some of the elements from the next book. This ties the series together.

But it's also something that could make readers gripe. (Especially if they have to wait another year or more to read what you're teasing them with.) Anyway, I love series. I love writing them and reading them. But I also like a nice stand alone for flavor now and then. (Which is why I'll continue to do them, regardless of sales comparisons.) However, it is interesting to me that the nature of the beast is such that the more you write in a world, the more people will simultaneously praise you and complain about that fact.

#6 Copy

Brent Weeks

How do you keep magic, well, magical over multiple books? How do you balance the rationalist impulse of "I need to explain how it works so it seems well thought out and balanced" with some of that Harry Potter-esque sense of wonder? How do you balance the ability to surprise your readers with being careful not to make the magic feel like a deus ex machina? Is the presence of magic in fantasy about more than adolescent power trips? Must the functions of magic be analogous to other technologies or physical processes, or can it be truly alien?

To paraphrase one of the commenters, if you dissect the magic too much, do you risk it dying on the table?

*Maybe I'd put JK Rowling as an exception, arguing that eventually what she was writing was epic fantasy. And it did get better. Mostly.

Brandon Sanderson

If you dissect the magic too much, do you risk it dying on the table? Certainly, you do. Any time you explain a magic, rather than allowing it to remain mysterious, you are trading some of the sense of wonder for something else. An ability for the reader to understand the world, and what the characters are capable of. If you give a character a magic box, and say that when it is opened, something magical will happen that's one thing. If you tell them what the magic box does when it is opened, that trades some of the sense of mystery and (a smaller bit) of the wonder in exchange for a plot point. Now the character can open the box consciously, and influence the world around him/her by what is in the box. Done cleverly, you've traded mystery for suspense, which do different things.

When you start explaining why the box works like it does, you also make a trade. You trade more of your sense of wonder in exchange for an ability for the character now to extrapolate. Maybe figure out how to make boxes of their own, or change what the box does when it is opened. You make the character less of a pawn in a scheme they cannot understand, and more of a (potentially) active participant in their destiny.

I'm certainly over-simplifying, and I don't want to understate the power of either side. A sense of wonder, mystery, and a smallness to the characters was essential for such works as The Lord of the Rings. If you'd known exactly what Gandalf could do, and why, it would have changed the experience. Instead, you are allowed to feel like Frodo and Sam, who are moving through a world of giants, both literally and figuratively.

However, there are always going to be trades in fiction. What is it you're trying to do? I tend to gravitate toward worlds where the science adheres to the scientific method. And so long as something is repeatable, it can be studied, understood, and relied upon. You don't have to understand the HOW, so long as you know the WHAT and a little of the WHY. What is going to happen when I open this box, and how can I change the effect?

Done really well (and I'm not certain if I do it really well, but I hope to someday get there) explaining can still preserve a measure of wonder. The classical scientists discovered, explained, and tried to understand science. But the more they learned, the more wondrous the world around them became, and the more answers there were to be found. I think it is important to establish that there IS more to be learned, that the answers haven't all been found.

Event details
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Name Babel Clash: Brandon Sanderson and Brent Weeks
Date
Date Sept. 13, 2010
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Entries 6
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