In regards to the Infinity Blade book, how did you pick that up out of all the licensed products?
Oh, why Infinity Blade. You know, It’s because they worked so darn hard to get me. They just kept going through every channel they could to get a hold of me. They called up my publicist, they called up Tor, they were trying everybody who possibly had a contact with me, and finally got through Isaac. It was they worked so hard, and also, they offered me a really good deal, meaning the idea that I could do this. And it was less about me looking for a licensed product or something like that, and more of me wanting to test how the digital market worked for something like this, and also, I want to have more to do with video games. And Epic, you know that gives you Unreal Edge, and Gears of War, they are a pretty big deal of a company. And if I ever wanted to do my own video game, straight out of an IP, which I have one I want to do, having contacts there would be really helpful. And so they came to me, they pitched this, they gave me a lot of creative freedom, they gave me a really good deal, monetarily, to make it worth my time, and I got to test the waters digitally and see how it is selling a story in game, and I also got to make some contacts in video games and gain a little more street cred.
I want to build a Skyrim killer one day, is what I really want to do. I have a story, a world that I have built with magic and things that I want to do, that may be a Skyrim killer someday, an Elder Scroll type game. I really like those games. I have problems with some of the things they do, but I really like those games. So I really want to do that someday. That means I have to find some game studio who’s willing to give me 30 million dollars to play with, so I’ve got to have a lot of good street cred in video games before they let me do that. Yeah “30 million, that’s nothing!” That’s one of the big reasons that I’m doing it also. I mean I’m going to pitch this to the guys after a follow up Infinity Blade eventually, and we’ll see what they say.
Why did Infinity Blade try so hard to get you specifically?
Because they are from Salt Lake, and they really liked my books, and they kind of based Inifinity Blade sort of off of my books. Not based, but they were inspired a little bit by my books, and so they really wanted to work with me. So that’s why. They liked the books. And you know, they make really good games. I was really impressed. I am a gamer, I hadn’t played their games. And that’s another reason—I played the games and they were fun. So that’s why they tried so hard. They just liked the books. It is interesting that there is a lot of talk in video games of “Are video games going to grow up storywise?” Like they’ve really come to their own as an entertainment medium in the last ten years, and yet story tends to be a weak point still in a lot of these. Even the games that have great story lines are great story lines for a video game. There’s been a lot of editorials written and a lot of articles written saying “Guys, we need to start hiring top talent to write our stories rather than farming it out to Dave who does our Particle Effects, and moonlights as a writer.” There’s lots of discussion about this. So I think these guys are interested in doing something like this. Do you have something Isaac?
I just wanted to add why they tried so hard to get you. If you want a little anecdote, I was at a Barnes and Nobles on my lunch break, and I look up and there’s this guy that I went to college with. So I said “What are you doing lately?” “Well I own my own video game studio.” He said “What have you been doing?” “Oh, I made some maps for some guys books. It’s right here. ” He decided to buy it and read it, and he became a huge fan. He really loved it.