About Miles from Alloy of Law and his regenerative powers. If he was bisected down the middle and the halves were separated immediately before the healing process could begin, would the two halves each regrow into a whole Miles?
I heard this sort of situation arose with Hoid in Dragonsteel. He had his head cut off.
Good question. In all of the Cosmere's Shard-based magics, the greater portion of a bisected body regrows the lesser portion. If it were done EXACTLY halfway, the soul wold jump to one or the other randomly and that would regrow.
Amusingly, this first came up in 1999, six years before I got published. (I see someone else already mentioned the situation where I had to consider it.)
It says that it's dangerous to travel to Shadesmar on Sel. Why?
It has to do with the Dor and the lack of an entity controlling much of the power Odium left in his wake on Sel.
Woah, that's interesting. I had no idea Odium left little bits of his power on Sel... I guess it kinda makes sense for evil monks to be powered by pure hate, though.
Odium did not leave his power behind, one should note. He left several other powers which are now, to a large extent, mindless...
If you wouldn't mind answering, does Roshar have a similar problem, with Honor being Splintered?
No, Roshar does not have the same problem. There are some differences going on. (One reason being that the spren are far more extensive on Roshar, and provide something of a "release valve." The seons and the skaze on Sel are not numerous enough to fulfill a similar function. Though, of course, that's only one part of the puzzle. Raw power is dangerous.
It's one reason everyone should be thankful Kelsier was around on Scadrial.
If I can ask a question, I just read the Mistborn trilogy and, were Preservation and Ruin two different shards or a single one with their power split somehow? If they were two shards, does that mean a single person can hold more than one, since Harmony apparently holds both now?
They were two shards.
Yes, one entity can hold more than one. Remember that holding a shard changes you, over time. Rayse knows this, and prefers to leave behind destroyed rivals as opposed to taking their power and potentially being overwhelmed by it.
I have a question, if you are willing. Would Ruin be more compatible with Rayse, would he pick up that shard had he visited Scadrial and shattered him? All the shards we have seen that he has shattered seem rather different in intent than him- Honor, Cultivation, Love, Dominion. But Ruin seems more in line with Odium. Rayse has ruined the days of quite a few people.
Technically, Ruin would be most compatible with Cultivation. Ruin's 'theme' so to speak is that all things must age and pass. An embodiment of entropy. That power, separated from the whole and being held by a person who did not have the willpower to resist its transformation of him, led to something very dangerous. But it was not evil. None of the sixteen technically are, though you may have read that Hoid has specific beef with Rayse. Whether you think of Odium as evil depends upon how much you agree with Hoid's particular view.
That said, Ruin would have been one of the 'safer' of the sixteen for Rayse to take, if he'd been about that. Odium is by its nature selfish, however, and the combination of it and Rayse makes for an entity that fears an additional power would destroy it and make it into something else.
Are Truthspren originally sentient, or do they gain/regain sentience from a bond, like Syl?
RAFO for Words of Radiance, where a lot of these questions will find answers.
I suppose one thing to wonder is how do you enter Shadesmar? We know of a number of people who are jumping from world to world through Shadesmar. Grump Thinker and Blunt, Hoid too. How are they accessing the cognitive plane to transport themselves across the lands?
Presumably Shallan's bond with the truthspren let her get in. How does this work? If she had only a dim sphere then does it not require any stormlight, any spiritual power? Is it a purely cognitive change? I could see some advantages to that. You could hop into this alternative dimension at will if you were being attacked, even with little power.
The scholars earlier talk of whether there is food in Shadesmar, so presumably others have visited it. Can non soulcasters visit it? Is there some fabrial that grants you access? Are they only referring to the distant past, when KR had the power to access it? Is it purely a thing of the mind that anyone can learn? Is it only possible if you have access to a splinter of a shard?
There are many ways to enter Shadesmar. You'll see more of this in the future. One thing to keep in mind about Shadesmar is that space where things are thinking is expanded, while space where there is nothing to think is contracted. In other words, in an empty void, you get almost no Shadesmar. This makes distances as we think of them very different there.
And on an unrelated question, they have symbols on their heads. If Shallan managed to draw one of these would it be some glyph? Perhaps some glyph that we would recognize, like the glyphs in the artwork at the front?
As for the symbols making up the heads of the cryptics, those are not glyphs. But it's possible you would recognize them...
I did not know about "Cosmere" or its cycle until this very moment. I have however, read just about every single one of your books and knew that HOID makes an appearance in them. I had always thought it would be a grand idea if someday, a long time from now, we found out that all these different worlds were connected and your last masterpiece would be the book that revealed that to us. But I guess you thought of this brilliant idea before I did , sigh.
I planned to do something just like that, actually. I considered sticking the clues more deeply into the text. (For example, in some early drafts of later books, I didn't use the name Hoid for his alias.)
In the end, though, I felt that readers would enjoy the journey far more if they could connect things and begin to dig at the deeper picture themselves. Besides, if I hid the clues so well nobody found them, then that would have required so much arranging of stories as to make for some awkward moments.
You got it wrong. I'm not busy because I'm writing other books, I'm working on the licensing deals! Cardboard shardplate! Official Bridge Four loincloths! "There's spren in my poop" toilet paper!
Serious question: are there poopspren, and how would they fare in indoor plumbing situations?
Well, it depends on how you're defining spren. In the books, they don't make a distinction, but there are several varieties. At the basic level, everything has an identity--a soul, you might say, but more than that. This is based on how it is viewed, and how long it has been viewed that way. Feces would have this, but wouldn't have a very strong cognitive identity because of its transitional nature.
Other types of spren, the type that characters see and interact with, are cognitive ideals or concepts which have taken on literal personification over time. These are usually related to forces or emotions, and don't relate to this particular topic.
And that's far more than I ever expected to say on this...
Is this book part of the Cosmere? Since it's based in Chicago I'm wondering if that maybe isn't the case?
No, most of my "breather novels" are not Cosmere. The Cosmere requires meticulous planning and continuity. That's not usually good for what I'm looking to do when I take a break from a big project for a small one, though occasionally I can fit in a novella or such.
Any plans you can share for the future of the Mistborn series?
I do want to get to the modern day trilogy eventually, but more and more, I've been itching to do a few southern continent books. They have a cool way of interacting with the magic.
Fun fact: Hoid, the character who has shown up in each of my cosmere books, had a brief stint as one of my high school D&D characters. He didn't start life there, but I did try to build a character for him. So I've done the same thing. (Koloss made their first appearance in a game I ran, though they were far more demonic in nature.)
[Steelheart] sounds really cool and I look forward to reading it! One thing I wonder about tho, is how you fit this into the shard multiverse? I1ll be honest and admit I'm not totally up to speed on all your books and all the meta-lore, but as far as I knew you had a pre-set number of possible worlds, all created by some unique piece of shard from a larger whole, right?
So for this idea, did you happen to have a specific shard available that fit with the world, did you have an "undefined" shard you could use, or is this something separated entirely from the multiverse setting? Really curious about this as this whole concept as I know of it of the multiverse is really intriguing.
So far, most of my deviation novels (Alcatraz, Steelheart, the Rithmatist) have not been part of the shared universe. Part of taking a 'breather' is letting my mind run free without continuity restrictions.
Often, good restrictions can make for a more impressive story, but sometimes you have to be able to do whatever occurs to you, even if it doesn't fit the shared cosmology. So, Steelheart is not a shard novel. I HAVE set apart plenty of places that are less defined that I can tell shard stories in, but this isn't one of them.
Just realized what Shardblades remind me of..
In my head, they remind me a lot of Keyblades from Kingdom Hearts. The blade appearing out of nowhere when you hold out your hand seems rather similar. They're also both highly coveted in their universes and for both types each blade is different from the next (I think). Just wanted to see if anyone else noticed this or if I'm just crazy and have had way too much time to think waiting for Words of Radiance.
Shardblades aren't inspired by keyblades specifically, though there is a core inspiration that might be shared by both myself and the creators. While I did play the first kingdom hearts game when it came out, the first draft of The Way of Kings was well under way when the game was released.
However, I did play all of the final fantasy games--I had the first on original Nintendo, so get off my lawn, you kids. The origin of Shardblades relates to fantasy games and art in general, and the concept of the stylized sword which is also horribly impractical.
In a lot of my writing, I react toward or against the fantasy archetypes of my youth in the 80s and 90s. When designing the Stormlight Archive, one of the things I asked myself was, "Can I make a situation where these oversized, over-stylized blades are actually practical? Why in the world would you need a weapon like that? And how do you actually use one?"
Making the blades summonable seemed one of the only ways that carrying one around would be reasonable.
Are you tempted to write some content for an RPG like Patrick Rothfuss is doing for Torment? Love the books by the way.
The thing that would most tempt me would be doing Magic: The Gathering content, as that is my nerd obsession. I could foresee doing some kind of RPG content, however. Depends on the project and how behind on things I'm feeling.
I'm on my second read and as interested as I am in the big questions the little ones catch me just as much. Shallan questions how do skyeels stay in the air? They arent spren and dont have obvious wings. So, how do they stay up there? BS has created a trap of describing ecology a lot and now I think Im going to want to know about the natural world as much as the people in it.
You guys have mostly figured it out; lighter than air gas, gliding fin/wings, undulating action combined with expulsion for propulsion/ballast. The "luckspren" that follow them around aren't inconsequential, however.
Though in retrospect, it probably takes more than an hour or two to fill up the sacs once again.
We try to think of semi-reasonable pseudoscientific reasons for as much of the flora and fauna as possible, if only to hold the internal logic together. So there are reasons for how/why Chulls grow big boulders on their backs, reasons for how and why plants interact with storms to spread their seeds or migrate to better ground, reasons for why the axehound's head is shaped as it is, and so forth. There's very little Brandon creates that doesn't come with some logical basis behind it, even if it's never made explicit in the text.