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Alloy of Law 17th Shard Q&A ()
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Brandon Sanderson (paraphrased)

As it turns out, there is an error in the Feruchemical table when Brandon put it in Mistborn 2. If you look closely, Determination (electrum) doesn't belong in its group. The group that it is in is obviously more physical powers. Determination was supposed to be a mental metal, and Warmth was supposed to be in that Physical group. He just made a mistake originally. But it turns out that Feruchemy obeys different rules than Allomancy, so Brandon isn't retconning it, but saying that Feruchemy works differently now. Apparently there was going to be a table of Feruchemy at the end of Alloy of Law, but it wasn't ready because Isaac kept thinking like an Allomancer. Feruchemy has its own rules (for example, Brandon confirmed that pewter does steal Feruchemical health, probably because that second group of physical Feruchemical powers are also "physical", so pewter can steal them.) Hemalurgy also obeys different rules.

Tor.com Q&A with Brandon Sanderson ()
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Maru Nui

What does aluminum do in Feruchemy? What does malatium do in Hemalurgy?

Brandon Sanderson

RAFO. We'll be releasing a chart eventually that includes all of the powers. I don't want to speak until I have everything nailed down exactly the way I want.

Hero of Ages Q&A - Time Waster's Guide ()
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Sporkify

This is more towards the whole physics stuff, but is Feruchemy really balanced? If it gives diminishing returns, wouldn't this end up as a net loss of power?

Brandon Sanderson

It doesn't diminish. Or, well, it does—but only if you compound it. You get 1 for 1 back, but compounding the power requires an expenditure of the power itself. For instance, if you are weak for one hour, you can gain the lost strength for one hour. But that's not really that much strength. After all, you probably weren't as weak as zero people during that time. So if you want to be as strong as two men, you couldn't do it for a full hour. You'd have to spend some energy to compound, then spend the compounded energy itself.

In more mathematical terms, let's say you spend one hour at 50% strength. You could then spend one hour at 150% strength, or perhaps 25 min at 200% strength, or maybe 10min at 250% strength. Each increment is harder, and therefore 'strains' you more and burns your energy more quickly. And since most Feruchemists don't store at 50% strength, but instead at something like 80% strength (it feels like much more when they do it, but you can't really push the body to that much forced weakness without risking death) you can burn through a few day's strength in a very short time if you aren't careful.

Footnote: This question was asked when fueling Feruchemy with Allomancy had only been seen in Rashek. As such, the term compounding is used purely to reference tapping at a higher rate than can be stored.
The Alloy of Law Annotations ()
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Brandon Sanderson

Chapter Six

The fight in the ballroom

From the early days of the Mistborn books, I'd been planning how an Allomantic gunfight would go down. I felt it the next evolution in what has been stylistically a big part of these books.

There is a fine line to walk in a lot of these sequences. I've made something of a name for myself in the fantasy world by attempting to mix some scientific reasoning with my magic systems. At the same time, Allomancy was designed precisely with action sequences in mind. I wanted them to be powerful and cinematic—and a cinematic fight sequence is often at odds with realism. (Watch two people who really know what they're doing fight with swords sometime, then watch any fight sequence in a film. Most of the time, the film sequences stray far from what would really happen.)

So, as I said, I walk a line. Sometimes, there are things I just can't do because they violate what I've set up as the rules of the world. Other times, I design the setting and nature of the fight specifically to allow for certain types of cinematic sequences. One thing I like a lot about Wax’s abilities is the power he has to manipulate his weight. There's some realism to what he does—for example, increasing his weight doesn't make him fall more quickly, but it allows him to do some powerful things while falling. Destroying the chandeliers is an example.

At the same time, I acknowledge that the weight manipulation aspect of Feruchemy is one of its more baffling powers, scientifically. Is he changing his mass? If so, he should become more dense, which I don't actually make the case when it plays out in fights. (Otherwise, increasing his weight enough would make him impervious to bullets.) So, if it's not mass manipulation, is it gravity manipulation, like Szeth and Kaladin do? Well, again, not really—as when his weight increases, his strength and ability to uphold that weight increase as well. Beyond that, Wax can't make himself so light that he has no weight at all.

So . . . well, at this point, the ability to explain it scientifically breaks down. I do like what it does, but I have to set its boundaries and stick to them—and accept that some of what's going on is irrational. (And don't get me started on what should really be happening scientifically when Wayne speeds up time.)

General Reddit 2015 ()
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Doom-Slayer

So how do the exact mechanics of Feruchemy in relation to Compounding work?

This confusion is primarily around how [the Lord Ruler] gets his near infinite age.

Okay. So first off, I understand the concept of how they work. Feruchemy is net zero, Allomancy is net positive, combine them and you end with a net positive Feruchemy ability.

So how Feruchemy normally works... you take say weight, store half your normal weight and then you can access it whenever you want. So you (originally X weight) are taking A weight, storing it, and then you are at (X-A) weight, with access to A. So we have a metalmind that store magnitude with the efficiency of how its received based on how quickly or slowly it is drawn upon.

All the metalminds except atium seem to act this way. Atium seems to work as storing magnitude/time rather than just magnitude. The way I understand it is that say a 30 year old person becomes 50 years old for 1 day, this would give access to 20 years difference for a 1 day period.

The Lord Ruler then exploits this by gaining access to say 20 years difference over 10 days (magnification by Compounding) which he then slowly feeds into himself to lower his age.

Why this difference? I'm assuming its to maintain a neutral "body age" because with just magnitude a person could permanently make themselves younger by Compounding.

With just magnitude of "20 years of youth" being stored, if the Lord Ruler magnified it, he could turn it into "200 years of youth" and then he would never need the constant stream off youth (and wouldn't have died without the bracelets)

Hope this makes sense.

Brandon Sanderson

All right, so there are a few things you have to understand about cosmere magics to grok all of this.

First, is that magics can be hacked together. You'll see more of this in the future of the cosmere, but an early one is the hack here--where you're essentially powering Feruchemy with Allomancy. (A little more complex than that, but it seems like you get the idea.)

The piece you're missing is the nature of a person's Spiritual aspect. This is similar to a Platonic idea--the idea that there's a perfect version of everyone somewhere. It's a mix of their connections to places, people, and times with raw Investiture. The soul, you might say.

(Note that over time, a person's perception of themselves shapes their Cognitive aspect as well, and the Cognitive aspect can interfere with the Spiritual aspect trying to make the Physical aspect repair itself.) Healing in the cosmere often works by aligning your Physical self with your Spiritual self--making the Physical regrow. More powerful forms of Investiture can repair the soul as well.

However, your age is part of your Connection to places, people, and times. Your soul "knows" things, like where you were born, what Investiture you are aligned with, and--yes--how old you are. When you're healing yourself, you're restoring yourself to a perfect state--when you're done, everything is good. When you're changing your age, however, you are transforming yourself to something unnatural. Against what your soul understands to be true.

So the Spiritual aspect will push for a restoration to the way you should be. With this Compounding hack, you're not changing connection; it's a purely Physical Realm change.

This dichotomy cannot remain for long. And the greater the disparity, the more pressure the spirit will exert. Ten or twenty years won't matter much. A thousand will matter a lot. So the only way to use Compounding to change your age is to store up all this extra youth in a metalmind, then be constantly tapping it to counteract the soul's attempt to restore you to how you should be.

Yes, all of this means there are FAR more efficient means of counteracting aging than the one used by the Lord Ruler. It's a hack, and not meant to be terribly efficient. Eventually, he wouldn't have been able to maintain himself this way at all. Changing Connection (or even involving ones Cognitive Aspect a little more) would have been far more efficient, though actively more difficult.

Though this is the point where I ping [Peter Ahlstrom] and get him to double-check all this. Once in a while, my fingers still type the wrong term in places. (See silvereye vs tineye.)

YouTube Spoiler Stream 2 ()
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Yoonseo Chang

Looking at Allomancy, you've mentioned that over time the power dilutes and each ability becomes less powerful. (for example a Tineye in Era 2 will generally be less powerful than one in Era 1) Does the same effect happen in Feruchemy as well? How would Feruchemy become less pure or diluted (other than Ferrings appearing)?

Brandon Sanderson

I have not gone as far with Feruchemy in that regard. I would say that if you're going to get a weakening of Feruchemy, which you're asking about, is the amount of stored attribute you get for lost attribute. There is decay there, you don't get a 1:1. Feruchemy generally I would say is not much weaker than it was before, a little bit but not much. This was done partially for narrative reasons. I wanted Allomancy... I wanted to back off a little on Allomancy and tell stories with it a little bit weaker. Again, mostly narrative reasons at this point. At this point on Scadrial, it's weakened about as much as it's going to because by this point people are having children that are more powerful because of the certain mixing. I'm not saying it's going up, I'm saying they have hit an equilibrium on Scadrial for the most part, at least in the Basin.

Mistborn: The Final Empire Annotations ()
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Brandon Sanderson

Chapter Twenty-Two - Part One

Feruchemy. Some like the word, others aren't as happy with it. It used to be called Hemalurgy, but I decided that would be a better word for the third magic system in the series. (You'll see it eventually.)

Feruchemy (not called that, however) was a magic system I lifted from Final Empire Prime, a book I wrote some years before I wrote this book. I had a person who could store up attributes, such as strength, then use them when he needed them. The thing is, the magic wasn't really that well formed, and this character never got any viewpoints, so I didn't get to use the magic as often as I wanted.

When I was developing this world, I knew I wanted the Keepers to have the fantastic memories. I realized that Feruchemy would make the perfect magic system for Sazed and his people. When I decided that I could use metals as a focus for this magic system (something that made it much more interesting, because it put a definable limit on what could be stored and how much of it could be stored) I knew I had something really good.

I like to use multiple magic systems in books, but I like it when they all have common elements. Feruchemy and Allomancy are like different aspects of the same concept. They both do some similar–yet different–things. There will be a lot more about this in the text.

MisCon 2018 ()
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Brainless

You've always said that your favorite sort of magic was being a Coinshot or being a Windrunner because you really want to fly. So I thought that iron Feruchemy you can fly using just iron Feruchemy. So if you had a paraglider and a place to jump off of, you're paragliding, go downwards, your momentum increases, you increase your weight when you're going downwards. You pull upward and then you decrease your weight. Your velocity will increase and you'll go up--

Brandon Sanderson

We have thought about that. I'm not sure if the math-- Like, we're trying to conserve momentum. We're trying to follow the math of that. So the question is, would that work? It probably would, but I'd have to look at the math. Because I tried to make very clear in the Wax and Wayne books that we conserve momentum...

Really what we're doing is, we're breaking potential energy, right, when we're doing this. Because iron Feruchemy is just the weirdest of all of them. Because we're breaking potential energy, what you just said probably works, doesn't it.

Brainless

That was in context with the thing I was saying yesterday, about Feruchemical savants. If you did that every day for years, would you potentially get to the point where you could potentially make one side of your body heavier than the other side?

Brandon Sanderson

...There are many people in the cosmere who would think this idea has merit and they would want to test it.

/r/books AMA 2015 ()
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JediofChrist

In Alloy, there are those who use both Allomancy and Feruchemy. However, I recall Sazed in The Hero of Ages stating that he believed he was the last surviving Feruchemist (I think he may have said "Keeper"?). Was he incorrect in his assumption of being the last Feruchemist (based on the fact that people use Feruchemy in Alloy) or could Feruchemy have been recessive in some Terris people?

Brandon Sanderson

It was most certainly recessive. But the specific way Sazed speaks there is important.

The Well of Ascension Annotations ()
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Brandon Sanderson

Chapter Twelve

This chapter is meant to be our "pay off" chapter for the time we've invested into Sazed over the last few chapters. I, personally, think it's the coolest chapter in this section of the book.

Feruchemy really turned out well as a magic system, and I'm glad I found a place for it in this book. It connects with Allomancy perfectly; I'm actually surprised at how well they go together. (As you may recall, I originally tried out Feruchemy in a book I now call Final Empire Prime.)

Here, you finally get to see some REAL Feruchemical tricks. Sazed can do so much more than just make himself strong (like he did in book one) or memorize things. If you think about it, there are an awful lot of things that can be done to intertwine Allomancy–with its Pushes and Pulls–and Feruchemy, where a person can increase or decrease their weight.

Calamity Philadelphia signing ()
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f***yeahdiomedes

What limits are there on how fast someone with steel Feruchemy can go? Like is it more based on the limits of what the body can survive?

Brandon Sanderson

Yes, I will dig into that eventually because I actually have to run the math and just decide. It’s certainly, *pause* there are hard, very hard limits, let’s just say that. But the body generally is...I fudge Feruchemy a little bit, where I allow the body to adapt to what it’s doing for most Feruchemy. Otherwise I just couldn’t use it for very much.

Idaho Falls signing ()
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Questioner

When either Rashek or a Twinborn like Miles, how does he fuel his metalminds? Does he have to actually burn the gold in order to fuel them? Because, I feel like there's a paragraph in here where you kind of explained it, but I feel like you didn't actually say that you had to burn more gold in order to fill a metalmind. Is that how that works?

Brandon Sanderson

Yes. You can cross the streams and use one to power the other. But you are using the metal to power your Feruchemy instead of your own-- You're using, basically, the power that's coming through the metal...

Questioner

So you do have to be burning one the whole time? Sounds good, good to know. So you could just infinitely fill it, basically? As you burn, you just use it to fill it and it just gets-- and that's where that comes from?

Brandon Sanderson

Yep. You are burning a metalmind that you've already filled, right? That's the key there. You fill a metalmind, then you burn that, and what that does is it keys the metalmind to the Feruchemy instead. Which normally no one can do because you could-

Questioner

You can't do both.

Brandon Sanderson

Yeah. But if you can do both, you fill a metalmind, you burn that metalmind. What comes out of it is Feruchemical power instead, and you then are filling the metalmind with more.

So Allomancy is fueled by the power of the Shard. So what you're doing is you're powering your Feruchemy with the power of the Shard, instead of your own body. Using their Investiture instead of yours. Which is very dangerous.

The Well of Ascension Annotations ()
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Brandon Sanderson

Marsh Vs. Sazed

But first we have the Marsh Sazed battle. I really like this scene, since I get to do something very new with it. Do you remember when I promised you that you'd see some cool interactions between Allomancy and Feruchemy?

I realized almost immediately, when designing Feruchemy, that I could do some very fun things with it mixing with Allomancy. With how much that Mistborn depend on their Steelpushes and Ironpulls, a person who can change his weight would have an enormous advantage. Everyone always says that Allomancy is the better combat skill, but that's just because the resource it uses–metal–is far more plentiful than the resource Feruchemy uses. Put the two into a battle together with enough power to spare, and the Feruchemist will almost always win.

At the end of this, Ham gets to do something. Makes me glad that I wrote him back into the story after forgetting about him. . . .

Oh, and that blow to the head was no slight blow–Sazed's actually wrong. That strike will lay Marsh out for some time. Remember what Ham said about two pewter burners canceling each other out? Well, you just had a very strong soldier flaring pewter hit a man who was simply burning it in the back of the head with a stick hard enough to break it. Marsh is out cold.

Shadows of Self San Jose signing ()
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Questioner

Is there any real difference between Steelrunners and Sliders? It seems like that could be sort of similar class--

Brandon Sanderson

Yeah. But different.

--Sliders have the bubble around them, but...

Brandon Sanderson

Yes. They work similarly, the big difference is you're seeing the limitations of Allomancy versus Feruchemy. Where Feruchemy there upper limit is unbounded, but you have really much more distinct cost and that can be stored up. You see that these have a different kind of cost to them, but I would call them the same category of thing, it's just the Feruchemy can be way more powerful. Except its limited by how much you store up.

Firefight San Francisco signing ()
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Questioner

What is Feruchemy, is it tied to any Shard?

Brandon Sanderson

Feruchemy, is it tied to any Shard in specific? Yes, they talk about that in the books.

Questioner

Ok, it's like, of Preservation?

Brandon Sanderson

Yes, you could say that.

Brandon Sanderson

Because it seems like one Shard, one magic system?

Brandon Sanderson

Here's the thing, it's more that-- They, in their philosophy, say that it's kind of a hybrid between the two, but you could kind of feel that it's more--

Questioner

It seems more Preservation.

Brandon Sanderson

It seems more Preservation, but in-world they think it's kind of a hybrid. The philosophy says that one was kind of net-positive, one was kind of net-negative and one was a hybrid. That's their in-world philosophy. I personally would place it more with Preservation.

Questioner

Ok so more than one magic system can be tied to one Shard?

Brandon Sanderson

Yes. 

Questioner

Ok, that's what I wanted to know.

Brandon Sanderson

Here's the thing, the definition of magic system can be, is so fluid. Like you can look at this book and say "how many magic systems are there?". Is Surgebinding one or is it ten?

Questioner

Allomancy's 16--

Brandon Sanderson

Is Allomancy 16 or one, and things like that. So yes multiple magic systems can be tied to a Shard.

Hero of Ages Q&A - Time Waster's Guide ()
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Chaos

Do all three Metallic Arts still exist after the events of the book? Are Allomancy and Hemalurgy slightly degenerated now that Ruin and Preservation are dead, or does Allomancy still draw upon Preservation's power (just held with Sazed now)?

Brandon Sanderson

Allomancy, Feruchemy, and Hemalurgy all work as they once did. However, now they are more directly affected by the presence or absence of the mists, which will slowly return to the world but not be of the extent they once were. (The mists are now an extent of Sazed's power, and where they roam, he is better able to influence things. There will also be two kinds of mists.) Note that in the future, Feruchemy powers will start to fracture and split, creating Feruchemical "Mistings."

Yes, this means that in the future series, it will be possible for a person to have one Allomantic power and one Feruchemical power. It will create for some very interesting mixing of powers.

/r/books AMA 2015 ()
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mooglefrooglian

If metals shape the Investiture in Allomancy, causing a Steelpush or whatever, how is it that the mists can be used to perform the same feat? What is 'shaping' the inhaled mists into a Steelpush, if there's no metal "nozzle" to do so?

Brandon Sanderson

Consistently through the cosmere, once you have the power in hand and it has permeated you, will becomes your nozzle. This can be seen in Warbreaker, where the power has been distributed and inhabits the people. The nozzle idea is important for Magics that are drawing power externally, as it keeps the power from overwhelming and destroying you. (Which, basically, happened to Vin at the end of the Trilogy--she got consumed by the magic. She became something new, now, so it didn't KILL her. It destroyed what she was, transformed her into something else.)

So you see magics like on Sel and Scadrial where a specific nozzle is needed--as the power source is external, at least with Allomancy. Will and intent take a backseat, though still pop up on occasion. On Nalthis (and in a lesser way, Roshar) will and intent are more important, and what you are trying to do shapes the magic more directly.

A little direct manifestation in this is found in the subtle differences between Allomancy and Feruchemy. In Allomancy, when you enhance the senses, you just get a blast of power--and all senses are enhanced, whether you want them all or not. In Feruchemy, you can be more precise, and pick a specific sense to store. The power is internal here, and therefore more limited in how much you can draw--but you can also be more precise with its manipulation.

Note that Roshar Surgebinding is a special case, as the magical symbiosis there is stronger than it is on other worlds, as much of the magic involves bits of power who have become sapient.

uchoo786

How much crossover is there in use? Like if one "breathes" in the mists they can use it to power their allomancy. Could an Allomancer utilize stormlight to power his allomancy as well?

Brandon Sanderson

Most of the magics can be hacked together in one way or another, but some are easier to interchange than others.

Chris King interview ()
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Chris King

Does mechanical Feruchemy draw from the user or the machine?

Brandon Sanderson

Let's see if I can phrase this correctly. Feruchemy-- I don't want you to guess everything I'm going to do, then the books won't be interesting for you in the future. When I'm approaching using them mechanically I'm trying to keep to the core principles of the magic as much as possible.

TWG Posts ()
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Brandon Sanderson

This is for both those of you who've read MISTBORN and those who haven't.

In the first book, you'll notice that I named two of the three magic systems present in the world. The primary name, which I'm quite satisfied with, is Allomancy.

Sazed's power is the one I'm considering changing. It is called Hemalurgy. Now, I like the way this sounds. However, it doesn't quite fit in meaning with Sazed's powers. (The Hema, which should evoke thoughts of 'blood' has rightly drawn complaints from readers.)

However, Hemalurgy DOES fit quite well with the third (mostly unmentioned magic system) used by the Steel Inquisitors.

So, I'd like to rename Sazed's magic system. Here are my thoughts.

Ferrachemy. I like the sound and construction of this one--it fits with the other two, and seems to relate well to Sazed's powers. The only problem is that I think it's too easy to read as "Ferr-Alchemy," which just doesn't feel right to me.

Ferruchemy. The word I'm drawing the 'Ferr' from anyway is Latin for iron, which is Ferrum. So, this is truer to my source, but it just doesn't sound as good to me.

Ferrichemy. I'm not sure if I like the way this one looks or not.

Ferrochemy. Perhaps where I'm leaning right now.

Anyone else have any suggestions? I like the traditional-science feel endings of things like 'mancy, 'lurgy, 'chemy. I also like beginnings that relate somehow to metals, as those are used so prevalently in the magic.

Brandon Sanderson

I just want to say thanks to everyone who has helped me with this one.

Ones I particularly liked:

Auronomy was VERY cool sounding. However, I'm worried about having two 'A' words for the magic. (Still debating this one.)

Ferramy also had me for a time. The only problem is that I really want something that has the same 'feel' as the other two magic systems.  This doesn't quite resonate right.

Sangrimancy is also very cool sounding.  The only problem is that I don't really need another 'blood' related magic system. Skar--I stored this one away for potential use in another world. 

However, I think Jade has really had the best suggestion on the thread. Dropping the second 'R' from the Ferr prefix makes it work a lot better with things. And, to avoid the 'feral' reference Stacer noticed, I think using the original Latin 'u' with the 'Fer' gets us a better word.

So, the current winner:

Feruchemy. It isn't actually the coolest sounding word on the thread--I think that's a tie between Auronomy and Sangrimancy. However, Feruchemy 'Fits' better with Allomancy and Hemalurgy. The three have a kind of internal resonance, and give the right feel.

Thanks all!

Now, another task. These three are all active arts--something done, rather than simply a study. I'd like, however, a good name for the blanket term for the study of all three magic systems. A name for the system of the world, rather than the specific magical applications of this system.

All three systems use metal in different ways, and all three draw power for the user from different places. Any clever ideas? (Initial thoughts for me include using 'ology.' However, I'm not opposed to something longer, like I used in DRAGONSTEEL. (Realmatic Theory, for those of you who haven't read it.))

Goodreads: Ask the Author Q&A ()
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Kurkistan

Could Miles heal back his Allomancy if it was spiked out of him?

Brandon Sanderson

No, he could not. He would no longer be an Allomancer. Also, he'd probably be dead. :)

Kurkistan

Thanks!

I'd thought maybe he could just do some super-tapping from his existing Health in his goldminds (since he'd still have his Feruchemy)...

Brandon Sanderson

Oh, I see what you're asking. Using Feruchemy to heal the removed portion of soul. That's actually plausible, not so different from healing other kinds of soul-wounds. If he survived, then yes, this actually might work. (That's why I get for reading the questions so quickly.)

Firefight Seattle UBooks signing ()
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Questioner

One thing when I was reading The Alloy of Law, in Mistborn, all the [Feruchemists] were the Mistborn version of [Feruchemy], and then it changed to the Misting version of [Feruchemy]. Is there...

Brandon Sanderson

Yeah, there's a reason for that, and I'll delve into it a bunch more later, but basically, there's two things going on. Number one, the bloodlines have thinned, and that's the reason they're talking about [here]. Also, full-blooded Feruchemists mixing, like the populations mixed, is really dangerous, and Sazed knew this. So, I'll just leave it at that.

Stormlight Three Update #5 ()
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Iceblade44

So White Sand [then Elantris] is earlier... Then how the heck old is Khriss then? Will we ever get an answer as to why every worldhopper is flippin' immortal?

Brandon Sanderson

There is some time-dilation going on. I'll explain it eventually; we're almost to the point where I can start talking about that. Suffice it to say that there's a mix of both actual slowing of the aging process and relative time going on, depending on the individual. Very few are actually immortal.

Faera

Implying that some are actually immortal? :D

Brandon Sanderson

Depends on which definition of immortal you mean.

Doesn't age, but can be killed by conventional means. (You've seen some of these in the cosmere, but I'll leave you to discuss who.)

Heals from wounds, but still ages. (Knights Radiant with Stormlight are like this.)

Reborn when killed. (The Heralds.)

Doesn't age and can heal, but dependent upon magic to stay this way, and so have distinct weakness to be exploited. (The Lord Ruler, among others.)

Hive beings who are constantly losing individual members, but maintaining a persistent personality spread across all of them, immortal in that as long as too much of the hive isn't wiped out, the personality can persist. (The Sleepless.)

Bits of sapient magic, eternal and endless, though the personality can be "destroyed" in specific ways. (Seons. Spren. Nightblood. Cognitive Shadows, like a certain character from Scadrial.)

Shards (Really just a supercharged version of the previous category.)

And then, of course, there's Hoid. I'm not going to say which category, if any, he's in.

Some of these blend together--the Heralds, for example, are technically a variety of Cognitive Shadow. I'm not saying each of these categories above are distinct, intended to be the end-all definitions. They're off the cuff groupings I made to explain a point: immortality is a theme of the cosmere works--which, at their core, are experiments on what happens when men are given the power of deity.

Shagomir

Heals from wounds, but still ages.

Would Bloodmaker Ferrings exist in this category as well? If not, what about someone Compounding Gold?

Brandon Sanderson

Yes, you are correct.

Shagomir

As a Bloodmaker ages, what keeps them from healing the damage and carrying on as a very old, but very healthy person? Do they come to a point where they can't store enough health to stave off the aches, pains, diseases, and other things that come with old age?

This makes sense for traditional Feruchemy as it is end-neutral, so storing health becomes a zero sum game - eventually, you're going to get sick and you're not going to be able to overcome it with your natural healing ability no matter how much you manipulate it with a goldmind.

...Unless you've got a supply of Identity-less goldminds lying around. Would a Bloodmaker with a sufficient source of Identity-less goldminds (or the ability to compound, thus bypassing the end-neutral part of Feruchemy) eventually just die from being too old?

Brandon Sanderson

Basically, yes. They can heal their body to match their spiritual ideal, but some things (like some genetic diseases, and age-related illnesses) are seen as part of the ideal. Depends on several factors.

Leipzig Book Fair ()
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Questioner

You have this technical approach to Allomantic powers. But Feruchemy seems to me very different. So it's not very logical that you can store up health. What is health?

Brandon Sanderson

Well. I feel that it is. But it has its own definitions. In the Cosmere perception - I don't know if you know...

Questioner

Yeah.

Brandon Sanderson

... it really affects... It's kind of more like a concept of heallth. The idea of your body's ability to recuperate quickly. The magic system translates to your body's ability to match your spiritual self. When that is depleted, your body in the Cosmere starts to stray (? a bit indistinctive in the recording). Foreign things can get into it, diseases get into you, and your spirit can get a little more corrupted. Your body getting corrupted, your spirit's not getting corrupted. You get it, and it makes you extra connected to your spiritual sense. Your body moves to match it closely and better.

Questioner

So the same about speed and ...

Brandon Sanderson

Those are a little different. But each has their little behind the scenes explanation for myself. The problem is... The physics of it is very Cosmere-physics for Feruchemy, whereas for Allomancy it's a lot more out world physics with a different power source. We're changing that. But the physics do work for me. But obviously it's magic, so I'm breaking them anyway.

The Hero of Ages Annotations ()
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Brandon Sanderson

Chapter Twenty-Two

The Last Feruchemist?

Sazed is likely not the last Feruchemist. The Lord Ruler tried for a long time to breed Feruchemy out of the population, and it's highly unlikely that now the power would simply vanish because the living Feruchemists were killed. The genetic trait is still there, suppressed in the population, but it would eventually resurface.

That's not to say that the loss of the Synod wasn't a blow. That many living Feruchemists suddenly killed would wipe out a large segment of the population who could have bred Feruchemy true. However, the fact that many of the Synod were eunuchs made their usefulness in that regard less important.

Remember, however, that Sazed is struggling with depression. It's easier for him to see things in a depressing light than it is to see them in a positive light.

Steelheart Seattle signing ()
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Questioner

The change in how the magic (on Scadrial) interact with each other, was that done by Sazed?

Brandon Sanderson

Yes it was. You will find a theme. The snapping in Mistborn is actually a repeated theme through a lot of the different magics. Um, but what I felt at the end of the day Sazed would do something about it. So, even though that is part of the magic system, he changed that. The change to Feruchemy is more a matter of other factors such as the large amount of interbreeding that happened following...and things like that. And so a lot of people with Feruchemy sDNA mixing with people with people with Allomantic sDNA has affected the way the magics blend, so to speak. That's not done by Sazed. That's just kind of an effect.

MisCon 2018 ()
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Brainless

So if you jumped off a high place and you were a steel Feruchemist, could you store the speed of you falling?

Brandon Sanderson

No, because-- I'm going to say you need to be moving under your own-- because otherwise it's all relative, right? If you're falling, it's no different than if you're traveling on the planet or things like that.

Glamdring804

So it's related more to muscle contractions.

Brandon Sanderson

*hesitantly* Yes, kind of. Feruchemy bends all sorts of weird things, ever since I started doing the weight one. So, yes.

Brainless

The thing about Feruchemy is it feels like you could be like a savant short of it, but it would be much more minor than something like a savant for-- It would be more things like what you could get for exercise and stuff like that.

Brandon Sanderson

Yeah. Yeah, that's possible.

Ancient 17S Q&A ()
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Chaos (paraphrased)

Since the dawn of Scadrial, why was Feruchemy isolated in a single distinct population in the world, namely the Terrismen? Allomancy, while rare within the population of Scadrial, at least was not isolated to one population, it was spread evenly, it seems. What is special about the Terrismen that only they get the power of Feruchemy? Does it have something to do with the previous Ascensions before Rashek, with the guardian keeping the power for a time?

Brandon Sanderson (paraphrased)

It's all in the spiritual DNA, which is passed on like normal DNA. However, they are a separate people. They've kept themselves isolated, similar to the Jews in our world. When I asked he said there have been some Feruchemical-mistings [Ferrings] in the past, but they are very rare.

Steelheart Chicago signing ()
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Argent (paraphrased)

Feruchemy is the "balance" between Ruin and Preservation. Would any combination of Shards create a "balance" magic, so to speak, or are only certain Shards compatible?

Brandon Sanderson (paraphrased)

Feruchemy ended up being a balance system, because of how polar Ruin and Preservation were. Any world with at least two Shards will result in a similar phenomenon. 

Argent (paraphrased)

Like Roshar?

Brandon Sanderson (paraphrased)

Like Roshar. There is something like that going on there.

Shadows of Self Chicago signing ()
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Questioner

Allomancy is of Preservation, correct?

Brandon Sanderson

Yes...

Questioner

What are Feruchemy and Hemalurgy of?

Brandon Sanderson

Hemalurgy is definitely of Ruin.

Questioner

Is it of pure Ruin?

Brandon Sanderson

Yes. That's a very Ruin thing. And Feruchemy is more of a blend. Though… there is more philosophy to that and human construct—like the Allomantic table—than I think I’ve made clear before.

JordanCon 2014 ()
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Trae Cooper (paraphrased)

Suppose you had a Feruchemist that was also skilled in Forgery. If they Soulstamped themselves, would they normally be able to still use Feruchemy, and if they were able to use Feruchemy after a Soulstamp would they be able to access their own metalminds?

Brandon Sanderson (paraphrased)

You could do so, but it would require jerry-rigging in order to make it work, since the Soulstamp overwrites the current Spiritual aspect of a person. He then said that the accessing the metalminds would also require some amount of jerry-rigging. 

Shadows of Self San Jose signing ()
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Questioner

So, you know when Feruchemists increase their weight or strength, something like that, [...] like when they're increasing their strength their muscles literally grow bigger, why does that not happen with Allomancy?

Brandon Sanderson

So, the idea with Feruchemy, in Feruchemy you're storing like your own physical strength. So, when you're filling the metalmind, you kind of shrink *inaudible* and you get it back. With Allomancy, you are drawing on the strength magically from something else and so the power and strength you're getting is actually not related to your muscles, it's related to the magical power, you're pulling directly from another place. So, that's why.

Worldbuilders AMA ()
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Lucadaw

If someone used Hemalurgy to take someones Feruchemical abilities would they be able to use that persons personal metalminds? Most relevantly perhaps to take that person's knowledge from their copperminds?

Brandon Sanderson

Yes.

Lucadaw

If someone stored their identity in an aluminium metalmind, then had their powers and metalminds stolen via Hemalurgy, then the person who took the powers used the aluminium metalmind to draw out the first persons identity would it permanently overwrite their personality with the original persons ? ( would kind of be a long winded way of stealing someone else's body and becoming immortal )

Brandon Sanderson

All Identity questions are a RAFO until I deal with it more in the books. (Sorry.)

WeiryWriter (in response to the first answer)

If the spike granting Feruchemy were to be reforged/split into two distinct spikes which are then implanted into two different people, could those two people "share" a metalmind (as in actually be able to tap something the other stored and vice versa?).

Brandon Sanderson

It's complicated, but no.

There would be too much of the other person mixed in. Both could use the metalminds of the person the Feruchemy was stolen from, but when they made their own, their own Identity would "muddy" the creation.

General Reddit 2015 ()
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Questioner

[question about using Feruchemy in Dungeons and Dragons]

Brandon Sanderson

Why Feruchemy "works" in book terms is because it's about intrinsic trade off. We see the character pay something, so we accept when later on, they're able to do something dramatic. Narratively, their boost is "earned" in much the same way that a character "earns" their ending winning a duel by showing us through the story that they've been practicing with the sword.

You need to "earn" your boosts. If I were a GM, I'd suggest that you can store attributes during one day of gameplay, to use it during another day of gameplay. -2STR for one day, +2STR for the next day. I'd say no more than -/+2 at first--with feats or Feruchemist prestige class levels allowing you to do 4 or even 6. Storing senses could be covered with WIS, and health with CON.

Alternately, if you want to get into the specifics, you could try something where when you land a hit, you can use a smaller damage die (a d4 instead of d6) to "store up" strength. Then later, when you need it, you can trade in one of those stored moments (which would be capped with a maximum number that could be stored at once, to be raised by requiring you to find special metals) to raise a damage die during a climactic battle--maybe making your d6 into a d10. You could do the same thing with spot checks (take a penalty for specific rolls to be able to add to the later on.) HP could be done the same way--drop your HP for a battle to "store" then raise them for another battle.

This is more of a tweak to the way the books use the magic, but the idea is to make certain your cost is still a cost. You get ahead by choosing the times to - or +, making it fun--but you are always paying a price.

So the first question I'd ask myself is do I want this to be a time period thing or a specific instances thing--which would be more fun to play? Then ask is this about attributes or specific skills/hit points, etc? Define some rules, define how you get better, and then have fun within the system.

Personally, I'd avoid the will save as a cost to drawing out the attribute or ability. Perhaps make it require concentration checks if you want to make it tougher--but requiring a will save to magically gain strength doesn't feel very "feruchemist" to me and downplays the real fun you could have with the character. Role playing a day spent with very low spot checks, or a terrible constitution, could be really fun.

I'd also figure out if you can do some kind of "super move" with the abilities by storing up a whole lot. (Like ten units, however you decide upon them.)

My take on the attributes: Iron: To be used in a role playing way, making yourself lighter or heavier, with no battle implications. Steel: Increase/decrease movement speed in a fight. OR under the effects of a "slow" spell for a day, vs under the effects of a "haste" spell. Super move: Very limited time stop. Tin: Spot Checks or WIS. Pewter: STR checks, damage die, or +/- damage to each hit. Zinc: Bonus to hit (for thinking through the situation) or bonus to initiative. (With corresponding negatives.) Brass: Specific fortitude checks.Copper: Mostly role playing. Memorize a book, or an entire library, if given time. Blank things from your mind to prevent mind reading. Bronze: Mostly role playing, with (perhaps) being able to "rest" immediately and get back any abilities that come with it. (Haven't played 5e--these were big in 4e, but don't know if they kept them.)

These metals are going to be rare.

Cadmium: Not having to breathe for a time could have all kinds of applications, though I'd love to hear you role play hyperventilating all day for one session. Bendalloy: Not eating and storing calories. Great for role playing.Gold: CON bonus, hit points, or something like that. Sudden healing is great for gaming. Electrum: General bonus to all skills. Chromium: Bonus or minus to any roll.

The rest aren't even understood in-world, so I'd stop there. If you go all in on this, I'd say you need some kind of class built around it--perhaps a rogue or monk base, replacing their bonuses with feruchemical abilities that you gain over time.

/r/books AMA 2015 ()
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vorpal_username

In mistborn you can't access someone else's feruchemical stores. However, what if feruchemist A stores something, and then hemalurgy is used to take A's ability and put into person B. Can person B use A's stores?

Also, what happens when someone burns metal with a hemalurgic charge? Or stores/retrieves something in a spike using feruchemy?

Brandon Sanderson

All RAFOs here, I'm afraid.

YouTube Spoiler Stream 5 ()
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Raddatatta

In Era 1, Sazed says the only thing you can Feruchemically store while sleeping is wakefulness, but in Era 2 they have the sky ships that require everyone to be storing weight to fly and they don't land while people sleep. Was Sazed just wrong, or is that a difference between normal Feruchemy and using the unsealed metalminds?

Brandon Sanderson

Unsealed metalminds, I am moving toward complete—you probably already guessed this—mechanical uses of Investiture, and this indeed is a step toward that. And so we are stepping toward having a little machine that gives you powers. That's what the world wants to try to find. And this is—this being mechanical—we'll just say that the medallions and the things that they're building have more of a life-force, more of an Identity of their own than a traditional metalmind does, even though they're unkeyed and all of this stuff.

Calamity release party ()
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Questioner

So if someone is storing weight-- Feruchemy-- Can you store enough that you can actually float like a balloon?

Brandon Sanderson

Uh, your clothing and stuff will still have weight.

Questioner

If you were, like, completely naked and just *unintelligible* your hand up a wall, you will?

Brandon Sanderson

Yes. You will-- You could float, yeah. That's-- I mean, you could get your weight so low that it's basically like being in microgravity, which is...q

Questioner

Like 99%? Like a vacuum balloon?

Brandon Sanderson

Yeah.

Prague Signing ()
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Paleo

In Allomancy, bad alloys can be detrimental to you, can make you sick and stuff like that. Does it also apply in Feruchemy or generally impurities, do they apply?

Brandon Sanderson

Not as strongly.

Paleo

How would they apply? Is it more like a smaller charge or?

Brandon Sanderson

It would just take less of a charge. It wouldn't make you sick.

17th Shard Forum Q&A ()
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Thoughtful Spurts

If there's really no upper limit to Feruchemy for practical reasons* , why didn't Sazed just fill steel at ridiculous levels for a few minutes in [Well of Ascension], and then go back to running instead of leaving his steelminds there? Say, being some 100,000 times slower than he would normally be for about a minute. Meaning that a Feruchemist should be able to fill a given metalmind in very short periods of time if you fill at a high enough rate.

*(yes, you have the limit of how much you can store in a given metalmind and for how many metalminds you can carry on your person, but those are probably too high to really be taken into account in more "normal" circumstances)

Brandon Sanderson

The low end is bounded. You can pull out tons--but in filling, you can only go so far. I didn't ever explicitly talk about this in the series, but the implications are there. Not all have the same bounds, but in your example, the body just can't slow beyond a certain point. Think of it this way--you can only fill a weight metalmind with as much weight as you have to give. So you can become very, very light--but you only add to a time for doubling your weight. You can't make yourself 100,000 times slower and gain 100,000 times multiplication. You can give up all of your normal speed, and so when you tap that speed out you are at 200% for an equal period. (And that's a theoretical maximum; realistically, you can only go to down around 75% slower or the like.)

/r/books AMA 2015 ()
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drughat

Is the reason why Allomancy creates allomantic pulses visible to Seekers because it is an external magic drawing upon Preservation's power? In other words, is the reason why Feruchemy is much, much harder to detect by burning bronze because it is an internal magic?

Brandon Sanderson

Yes.

Tel Aviv Signing ()
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Questioner

So, about Feruchemy. If someone takes, for example, a copper metalmind, fills it with memories, and then a tin metalmind, fills it with senses, then melts them together into a bronze metalmind, would you be able to tap anything from it, and what?

Brandon Sanderson

If you made an alloy of them, you would not get anything out of them. You would know there's Investiture in there, but you wouldn't be able to pull it out. 

Questioner

Even if it's your own?

Brandon Sanderson

Even if it's your own, yup. They would interfere with each other to the point that you wouldn't be able to get anything out. Sorry.

Worldbuilders AMA ()
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tay95

A theme throughout a lot of the Cosmere novels is that form, of one sort or another (patterns, aons, etc.) has a crucial role to play in unlocking or using Investiture.

As a chemist, I'm curious about the role of form in Allomancy and Feruchemy. Does the underlying molecular or crystalline structure of the metal or alloy play a roll? Different processes, doping ratios, and metal mixtures result in different molecular packing, lattices, and ultimately structure. It seems like that kind of very defined, orderly matrix would be right in line with other forms of unlocking Investiture.

Brandon Sanderson

Yes! I've actually mentioned to people before that the chemistry of the various metals acts, for Allomancy, in the same way that the Aons work for AonDor. It's more a key than it is a source of power itself.

General Reddit 2016 ()
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Phantine

I actually asked Peter Ahlstrom (who tends to handle math and magic system interactions with physics for Team Sanderson) about this a little while ago

A couple of friends and I are discussing if the iron feruchemy causing changes in speed is a retcon (since there's a mention in AoL that "increasing his weight manyfold would not affect his motion"), or if the effect is just more complicated (like only causing an instant change in speed if Wax changes weight while actively pushing on something).

Are you willing to weigh in on that, or is it just something we shouldn't be thinking too hard about?

Thanks :)

And his response was

I just don't know the answer to this question. :)

So I personally think the explanation is either 'Brandon thought it would be cooler for shifting your weight to change your velocity, and forgot he had mentioned it a couple times' or 'this is Wax's twinborn perk'. I'm leaning towards the latter, since the person who writes the magic system summaries at the end of the book specifically interrogated Wax about the effects, and mentioned she specifically was interested in his very unusual power combination.

As for the density thing, there is an explicit mention that you appear to get stronger when tapping, but only to the extent that you can still stand up and walk around - you still have more difficulty moving around overall. So (to pull out random numbers), if you're at 200% normal mass, you have 180% normal strength, and at 50% mass you have 60% normal strength. That means Wax habitually going around at 75% weight so he's 'light on his feet' makes sense - even if he's weaker overall, he's proportionally stronger.

The way I personally think about things for bullets or whatever, anything 'inside' the body (where 'inside' is defined in the same way that pushing/pulling metal 'inside' the body uses it) interacts with your body as if it were normal. So tapping iron doesn't cause your ultra-massive blood to be impossible for your heart to pump, but it also doesn't prevent a bullet from passing through your flesh. That seems to be consistent with how it's portrayed in the books.

Brandon Sanderson

Just a note: in the quote of mine above, I was trying (I believe) to find a way for Wax to indicate that weight doesn't influence the rate at which he falls. IE, acceleration in regards to gravity. It's tough, and I made the call (perhaps incorrectly) not to use modern physics terminology in the W&W books. It has been very hard then to explain:

1). Wax changing his weight doesn't change the pull of gravity on him, or the rate at which he falls. 2) He DOES follow the laws of conservation of momentum.

My talking around these things has let me to tie a few paragraphs in knots.