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/r/fantasy AMA 2013 ()
#1 Copy

Herowannabe

Can an infused Hemalurgy spike be affected by Allomancy- steel pushes and iron pulls? Or does the charge interfere with the Allomancy much like a person's body would?

Brandon Sanderson

Anything infused (regardless of the world or magic that infused it) is resistant to magic. So you'd have a lot of trouble pushing or pulling on a spike, unless you had access to a boost of some sort to overcome the resistance.

/r/fantasy AMA 2011 ()
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Chaos

Allomancy provides many very dramatic effects, which some have noted is not very much like Preservation. Could you walk me through how Allomancy is of Preservation, though it does dramatic, dynamic things?

Brandon Sanderson

One of the 'basics' of the magic in all of the worlds is that the energy of Shards can fuel all kinds of interactions, not just interactions based on their personality/role. I did this because otherwise, the Magics would all be extremely limited.

The 'role' of the Shard has to do with the WAY the magic is obtained, not what it can do. So, in Preservation's case, the magic is a gift--allowing a person to preserve their own strength, and rely upon the strength granted by the magic. While Hemalurgy has a huge cost, ending in net entropy.

Salt Lake City Comic-Con 2014 ()
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Questioner

So do Inquisitors, when they use Allomancy, have to actually ingest the metals?

Brandon Sanderson

They actually do. So what is happening is Hemalurgy rips off a piece of one person's soul and spikes it somebody else and so it is basically taking off the piece of someone's soul that makes them an Allomancer and adding it to someone else instead and so then they act as an Allomancer just as it would happen.

Skyward Seattle signing ()
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Questioner

The people on Scadrial have innate Investiture from Preservation. If someone from another planet, say Roshar, were to get Allomancy, from Hemalurgy or Feruchemy, would that person have to have Stormlight as well as the metal in order to do their--

Brandon Sanderson

No, good question. They would just need the metal if you were Hemalurgically getting the ability. Remember, Hemalurgy is basically ripping off a piece of someone else's soul and stapling it to yours. Short circuiting the soul, so to speak... All the pieces of the soul you would need, it is giving you. It has dangerous ramifications, but you wouldn't need Stormlight also.

Shadows of Self Chicago signing ()
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Questioner

Allomancy is of Preservation, correct?

Brandon Sanderson

Yes...

Questioner

What are Feruchemy and Hemalurgy of?

Brandon Sanderson

Hemalurgy is definitely of Ruin.

Questioner

Is it of pure Ruin?

Brandon Sanderson

Yes. That's a very Ruin thing. And Feruchemy is more of a blend. Though… there is more philosophy to that and human construct—like the Allomantic table—than I think I’ve made clear before.

Superstars Writing Seminar 2018 ()
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MiToRo94 (paraphrased)

This is a question about both The Stormlight Archive and the Mistborn series. Does The Thrill have anything to do with zinc, Rioters, or Allomancy in general?

Brandon Sanderson (paraphrased)

"They work on very similar principles." Their magic is based on similar ideas, and they do have a lot in common. A specific example would be that, "they both can affect different people to different extents and in slightly different ways. You can see that in how the Thrill affects Dalinar, and how burning zinc affects kandra differently than others on Scadrial. That is because kandra have pierced souls, so Allomancy affects them differently."

Words of Radiance Omaha signing ()
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Kythis

When you spike somebody, say a full Mistborn, with a steel spike, it could end up with four different charges.  Does it get all four of them it just depends on where you place it?  

Brandon Sanderson

Where you place it it can get all four.  Spiking a full Mistborn wastes a lot of power and the way that it's known, I mean, it doesn't have to, but the way that it's known to do it right now.

Skyward Pre-Release AMA ()
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Miss_Silver

Is there a maximum number of spikes a person can have? Would having more spikes eventually cause issues, be it mental or physical limitations?

Also do the benefits from spikes have some form of diminishing returns, or could some one have like, 200 bronze spikes and be able to sense a person burning metal through copper from 50 miles away?

Brandon Sanderson

1) Yes, it would cause big issues.

2) #1 interferes greatly with what you would like to do here, but there are other ways of magnifying the powers to the extent you postulate.

#tweettheauthor 2009 ()
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Czanos

Would anything interesting happen if an Allomancer Burned a Hemalurgic spike, or a Feruchemist Tapped one?

Brandon Sanderson

Er, well, it’s possible. But you’d have to be burning a Hemalurgic spike that killed you and took your power…

Just like you can’t gain anything by burning a metalmind unless you infused it yourself.

DragonCon 2012 ()
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Trae Cooper (paraphrased)

Why are Invested objects like metalminds and Hemalurgic spikes able to be Pushed and Pulled on, but Shardblades and Shardplate, which are also invested, are not susceptible to Pushing and Pulling?

Brandon Sanderson (paraphrased)

There were a few concepts that he outlined in answering this question.

1.) The ability to Push/Pull an Invested object is predicated to the amount/power of the Investiture.

2.) Further, Invested objects also gain resistance to pulling/pushing based on proximity to soul possibly via the soul. An example given is that a Hemalurgic spike touches the blood of the person, and from there is now part of both the Spiritual Realm and the Physical Realm. This provides what Brandon termed a kind of "soul interference," based on its proximity to the soul.

This further explains why Vin required more than normal power to Push/Pull the metalminds from the Lord Ruler, because of their proximity to his soul, via the Spiritual Realm.

3.) The amount of Investiture is relatively low on Scadrial, whereas worlds like Sel and Roshar are pushing around "high power" according to Brandon. I interpreted this to mean that Hemalurgic spikes and metalminds have low amounts of Investiture compared to Shardplate and Shardblades.

Brandon said that theoretically you can Push/Pull Shardblades and Shardplates but you would need to wield an incredible amount of power. One example he gave that could so such as a thing is that if you were a Mistborn wielding the full power of the Well of Ascension, you could Push/Pull Shardblades/Plate.

/r/books AMA 2015 ()
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vorpal_username

In mistborn you can't access someone else's feruchemical stores. However, what if feruchemist A stores something, and then hemalurgy is used to take A's ability and put into person B. Can person B use A's stores?

Also, what happens when someone burns metal with a hemalurgic charge? Or stores/retrieves something in a spike using feruchemy?

Brandon Sanderson

All RAFOs here, I'm afraid.

Skyward Atlanta signing ()
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Questioner

If someone had a Hemalurgic spike and they burned aluminum, would the negation of-- am I going to get RAFO'd?

Brandon Sanderson

You're asking if it would destroy the Hemalurgic power? Burning aluminum at that point would not destroy the Hemalurgic power. It would pull the Investiture through whatever you're doing. It would blank your power, but it wouldn't destroy you being an Allomancer with the spike...

I actually considered this in building it and that would be too easy a way to remove Inquisitors, particularly if there were dissension between them.

/r/books AMA 2015 ()
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Wigginns

What would a Hemalurgic spike granting atium do for an Allomancer already able to burn atium? Does it function similarly to bronze, granting enhanced atium-ing? Along this line of thought, would enhancing electrum burning via spike be of any advantage?

Brandon Sanderson

A spike of something you have would enhance your ability, giving your more strength. With atium, more strength makes for a minimal edge--the length you can push out the atium shadows. However, there's a certain breaking point where you kind of crack the whole system, peer straight into the [Spiritual Realm], and kind of have a "It's full of stars" moment.

Electrum could reach this same moment, potentially, though there's more interference to fight through. Extra strength in electrum isn't going to be terribly useful up to that point.

Alsadius

Is that what happened when atium was burned with duralumin?

Brandon Sanderson

Yes.

Barnes and Noble Book Club Q&A ()
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Chaos2651

Hemalurgically, atium steals Allomantic Temporal Powers. But, that seems unlikely, since atium is a god metal. It wouldn't fit in with the rest of the magic system. Did Preservation, in addition to switching cadmium and bendalloy for atium and malatium, also switch atium's Feruchemical and Hemalurgic powers with cadmium? Because it seems to me there's not a lot of atium Marsh can use to live for hundreds of years into the next Mistborn trilogy.

Brandon Sanderson

Preservation wanted atium and malatium to be of use to the people, as he recognized that it would be a very powerful tool—and that using it up could help defeat Ruin. But he also recognized that sixteen was a mythological important number, and felt it would make the best sign for his followers. So he took out the most unlikely (difficult to make and use) metals for his sign to his followers. But that doesn't have much to do with Hemalurgy's use here.

Remember that the tables—and the ars Arcanum—are 'in world' creations. (Or, at least, in-universe.) The knowledge represented in them is as people understand it, and can always have flaws. That was the case with having atium on the table in the first place, and that was the case with people (specifically the Inquisitors) trying to figure out what atium did Hemalurgically.

Their experiments (very expensive ones) are what determined that atium (which they thought was just one of the sixteen metals) granted the Allomantic Temporal powers. What they didn't realize is that atium (used correctly) could steal ANY of the powers. Think of it as a wild card. With the right knowledge, you could use it to mimic any other spike. It works far better than other spikes as well.

As for Marsh, he's got a whole bag of atium (taken off of the Kandra who was going to try to sell it.) So he's all right for quite a while. A small bead used right can reverse age someone back to their childhood.

But this was a little beyond their magical understanding at the time.

Worldbuilders AMA ()
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tay95

A theme throughout a lot of the Cosmere novels is that form, of one sort or another (patterns, aons, etc.) has a crucial role to play in unlocking or using Investiture.

As a chemist, I'm curious about the role of form in Allomancy and Feruchemy. Does the underlying molecular or crystalline structure of the metal or alloy play a roll? Different processes, doping ratios, and metal mixtures result in different molecular packing, lattices, and ultimately structure. It seems like that kind of very defined, orderly matrix would be right in line with other forms of unlocking Investiture.

Brandon Sanderson

Yes! I've actually mentioned to people before that the chemistry of the various metals acts, for Allomancy, in the same way that the Aons work for AonDor. It's more a key than it is a source of power itself.

Goodreads: Ask the Author Q&A ()
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Kurkistan

Could Miles heal back his Allomancy if it was spiked out of him?

Brandon Sanderson

No, he could not. He would no longer be an Allomancer. Also, he'd probably be dead. :)

Kurkistan

Thanks!

I'd thought maybe he could just do some super-tapping from his existing Health in his goldminds (since he'd still have his Feruchemy)...

Brandon Sanderson

Oh, I see what you're asking. Using Feruchemy to heal the removed portion of soul. That's actually plausible, not so different from healing other kinds of soul-wounds. If he survived, then yes, this actually might work. (That's why I get for reading the questions so quickly.)

Hero of Ages Q&A - Time Waster's Guide ()
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Chaos

Do all three Metallic Arts still exist after the events of the book? Are Allomancy and Hemalurgy slightly degenerated now that Ruin and Preservation are dead, or does Allomancy still draw upon Preservation's power (just held with Sazed now)?

Brandon Sanderson

Allomancy, Feruchemy, and Hemalurgy all work as they once did. However, now they are more directly affected by the presence or absence of the mists, which will slowly return to the world but not be of the extent they once were. (The mists are now an extent of Sazed's power, and where they roam, he is better able to influence things. There will also be two kinds of mists.) Note that in the future, Feruchemy powers will start to fracture and split, creating Feruchemical "Mistings."

Yes, this means that in the future series, it will be possible for a person to have one Allomantic power and one Feruchemical power. It will create for some very interesting mixing of powers.

Skyward Houston signing ()
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Questioner

If you used Hemalurgy to steal Allomancy, Harmony gets some kind of insight into the person that was spiked? He can talk to them? And with enough spikes hear their thoughts?

Brandon Sanderson

Mmhmm. Yes. With enough spikes, take them over.

Questioner

So if you use a spike to say, steal Breath, would Endowment?

Brandon Sanderson

I'll RAFO that for now. Good question though, I haven't been asked that yet. 

Questioner

If you stole Breath, would Harmony still keep the same effect?

Brandon Sanderson

That's why I'm going to give a RAFO.

Hero of Ages Q&A - Time Waster's Guide ()
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Darxbane

In an annotation from book one, it is mentioned that The Lord Ruler needed all three magic systems in order to do what he did. I always assumed that it meant his Hemalurgy enhanced his Allomancy. Did Marsh get a double power, or is the Feruchemy-Allomancy combo enough? (a sidebar to this question is whether or not stacking abilities is possible through Hemalurgy)

Brandon Sanderson

He used Hemalurgy to pull off his most dramatic effects. Marsh didn't need them, but it makes things much easier.

TWG Posts ()
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Brandon Sanderson

This is for both those of you who've read MISTBORN and those who haven't.

In the first book, you'll notice that I named two of the three magic systems present in the world. The primary name, which I'm quite satisfied with, is Allomancy.

Sazed's power is the one I'm considering changing. It is called Hemalurgy. Now, I like the way this sounds. However, it doesn't quite fit in meaning with Sazed's powers. (The Hema, which should evoke thoughts of 'blood' has rightly drawn complaints from readers.)

However, Hemalurgy DOES fit quite well with the third (mostly unmentioned magic system) used by the Steel Inquisitors.

So, I'd like to rename Sazed's magic system. Here are my thoughts.

Ferrachemy. I like the sound and construction of this one--it fits with the other two, and seems to relate well to Sazed's powers. The only problem is that I think it's too easy to read as "Ferr-Alchemy," which just doesn't feel right to me.

Ferruchemy. The word I'm drawing the 'Ferr' from anyway is Latin for iron, which is Ferrum. So, this is truer to my source, but it just doesn't sound as good to me.

Ferrichemy. I'm not sure if I like the way this one looks or not.

Ferrochemy. Perhaps where I'm leaning right now.

Anyone else have any suggestions? I like the traditional-science feel endings of things like 'mancy, 'lurgy, 'chemy. I also like beginnings that relate somehow to metals, as those are used so prevalently in the magic.

Brandon Sanderson

I just want to say thanks to everyone who has helped me with this one.

Ones I particularly liked:

Auronomy was VERY cool sounding. However, I'm worried about having two 'A' words for the magic. (Still debating this one.)

Ferramy also had me for a time. The only problem is that I really want something that has the same 'feel' as the other two magic systems.  This doesn't quite resonate right.

Sangrimancy is also very cool sounding.  The only problem is that I don't really need another 'blood' related magic system. Skar--I stored this one away for potential use in another world. 

However, I think Jade has really had the best suggestion on the thread. Dropping the second 'R' from the Ferr prefix makes it work a lot better with things. And, to avoid the 'feral' reference Stacer noticed, I think using the original Latin 'u' with the 'Fer' gets us a better word.

So, the current winner:

Feruchemy. It isn't actually the coolest sounding word on the thread--I think that's a tie between Auronomy and Sangrimancy. However, Feruchemy 'Fits' better with Allomancy and Hemalurgy. The three have a kind of internal resonance, and give the right feel.

Thanks all!

Now, another task. These three are all active arts--something done, rather than simply a study. I'd like, however, a good name for the blanket term for the study of all three magic systems. A name for the system of the world, rather than the specific magical applications of this system.

All three systems use metal in different ways, and all three draw power for the user from different places. Any clever ideas? (Initial thoughts for me include using 'ology.' However, I'm not opposed to something longer, like I used in DRAGONSTEEL. (Realmatic Theory, for those of you who haven't read it.))

Holiday signing ()
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Questioner

Allomancy requires, you need to be either a Misting or a Mistborn to be able to do that. But Hemalurgy you just need to stab someone through the heart. So what would stop someone on Roshar from using Hemalurgy, because it's not Innate? Do you have to be in proximity to Ruin?

Brandon Sanderson

Intent is a big part of a lot of the magics, including Hemalurgy, meaning that you need to know what you're doing. Or somebody needs to-- There needs to be Intent involved in what's happening to you.

Questioner

So like with Spook when he got spiked, where was the Intent?

Brandon Sanderson

The person who was driving that spike was being influenced by Ruin, and the Intent was there.

Questioner

So unless you knew what you were trying to do with a Hemalurgic spike, you couldn't do Hemalurgy?

Brandon Sanderson

You could not steal attributes no.

Questioner 2

Is it possible to steal Surgebindings.

Brandon Sanderson

It is possible to steal Surgebinding.

Questioner

Is there going to be crossover, like is someone going to have Feruchemical powers and also Surgebinding?

Brandon Sanderson

That's a Read And Find Out.

Barnes and Noble Book Club Q&A ()
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BenFoley

You have stated in your blog that Mistborn had three magic systems (Allomancy, Feruchemy and Hemalurgy) and also that The Way of Kings will have upwards of 20. For comparison, how many magic systems would you say the Wheel of Time series has? Two (One Power and the True Power)? How do you classify other abilities (not necessarily related to the One Power or True Power) such as Dreamwalking, viewing the Pattern, Wolfbrother-hoodness, and changing 'luck' or chance? Would you classify these abilities as a magic system in and of themselves? Has your chance to see the background material Robert Jordan left changed how you view these abilities?

Brandon Sanderson

This kind of gets sticky, as it's all up to semantics. Really, you could say that Mistborn had a different magic system for each type of Misting. But at the same time, you could argue that something like X-Men—with huge numbers of powers—all falls under the same blanked 'magic system.' And take Hemalurgy in Mistborn 3—is it a new magic system, or just a reinterpretation of Allomancy and Feruchemy?

So what do I mean by twenty or thirty magic systems in Kings? Hard to say, as I don't want to give spoilers. I have groupings of abilities that have to deal with a certain theme. Transformation, Travel, Pressure and Gravity, that sort of thing. By one way of counting, there are thirty of these—though by another way of grouping them together, there are closer to ten.

Anyway, I'd say that the Wheel of Time has a fair number of Magic systems. The biggest one would be the One Power/True Power, which is more of a blanket "Large" magic system kind of like Allomancy being a blanket for sixteen powers—only the WoT magic system is far larger. I'd count what Perrin/Egwene do in Tel'aran'rhiod as a different magic system. What Mat does as something else, the Talents one can have with the Power something else. Though I'd group all of the Foretelling/Viewing powers into one.

Sounds like a topic for a paper, actually. Any of you academics out there feel like writing one?

Let's just say that The Wheel of Time has a smaller number of larger magic systems, and I tend to use a larger number of smaller magic systems. Confusing enough? ;)

/r/books AMA 2015 ()
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18th_Shard

4 Hemalurgic spikes steal Allomancy, 4 steal Feruchemy, and 4 more steal Human traits. Do the other four a) steal a trait every normal human has, b) steal something only some humans have, or c) steal something no human has?

Brandon Sanderson

RAFO.

Hero of Ages Q&A - Time Waster's Guide ()
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Kaimipono

Allomancy is fueled by Preservation's body? How exactly does that work? And how does that interact with Atium—it's fueled by both gods' bodies?

Brandon Sanderson

The powers of Ruin and Preservation are Shards of Adonalsium, pieces of the power of creation itself. Allomancy, Hemalurgy, Feruchemy are manifestations of this power in mortal form, the ability to touch the powers of creation and use them. These metallic powers are how people's physical forms interpret the use of the Shard, though it's not the only possible way they could be interpreted or used. It's what the genetics and Realmatic interactions of Scadrial allow for, and has to do with the Spiritual, the Cognitive, and the Physical Realms.

Condensed 'essence' of these godly powers can act as super-fuel for Allomancy, Feruchemy, or really any of the powers. The form of that super fuel is important. In liquid form it's most potent, in gas form it's able to fuel Allomancy as if working as a metal. In physical form it is rigid and does one specific thing. In the case of atium, it allows sight into the future. In the case of concentrated Preservation, it gives one a permanent connection to the mists and the powers of creation. (I.e., it makes them an Allomancer.)

So when a person is burning metals, they aren't using Preservation's body as a fuel so to speak—though they are tapping into the powers of creation just slightly. When Vin burns the mists, however, she'd doing just that—using the essence of Preservation, the Shard of Adonalsium itself—to fuel Allomancy. Doing this, however, rips 'troughs' through her body. It's like forcing far too much pressure through a very small, fragile hose. That much power eventually vaporizes the corporeal host, which is acting as the block and forcing the power into a single type of conduit (Allomancy) and frees it to be more expansive.

Hero of Ages Q&A - Time Waster's Guide ()
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Death Magnetic

I'd first like to say that this series was fantastic. I was exceptionally pleased with how you tied everything together in this final book of the trilogy.

(1) This series has the best world-building, magic system, and over-arching plot of any epic fantasy I have ever read. I think George R.R. Martin is still the master of creating memorable characters, developing them, and having them interact with each other. Other authors, like Hobb and Rothfuss, are better at evincing emotion. You are an amazing writer yourself.

That being said, I have a couple suggestions for you.

(2) The first contradicts itself, so take it for what it is. I would suggest that you write how you feel the story should be written. Getting inspiration from someone is one thing, but changing your work because some people want a happy ending or dark ending takes away from the purity of writing. The part you added in at the end where Sazed let Spook know Vin and Elend were happy in the afterlife really stuck me like a thorn. I think it was apparent how happy they were together in life and how necessary their sacrifices were. That would have been enough for me.

(3) My other suggestion is more of a plea really. Please don't extend this series just to capitalize on it. If you really feel there is more story to be told, then tell it. I, for one, thought the ending would have been perfect if allomancy, hemalurgy, and feruchemy would have faded from existence as their corresponding gods did. It would have been rather romantic to have people start over with a new "normal" world.

Congratulations again on completing a masterful work!

Brandon Sanderson

1. You humble me. I don't think I've NEARLY the skill for characters that Mr. Martin does, and that's not just an attempt at modesty. I hope to be there some day, however.

2. This is a tricky one. I didn't change the worldbuilding or the cosmology of the story in order to fit what people wanted, but I feel strongly about using writing groups and test readers to see if my intention in a book has been achieved. I show things to alpha readers to see what is confusing or bothersome to them, then decide if that's really something I want to be confusing or bothersome.

In my mind, the presence of a powerful being such as Sazed, mixed with some direct reaching from beyond the grave by a certain crew leader, indicated that there WAS an afterlife. However, test readers didn't get it, so I tweaked the story to make it more obvious. Perhaps I should have left it as is, but I liked both ways, and decided upon the one I liked the most in the context of reader responses.

I do plan to always tell the stories from my heart, and not change them because of how I think the reactions will be. But I do think it's important to know what those reactions are ahead of time and decide if they are what I want or not.

3. We are on the same page on this one. You can read other posts on the thread to see what kind of thoughts I might have for more Mistborn books, but I don't know if/when I will write them. It depends on the story and how excited I am to tell it.

Mistborn: The Final Empire Annotations ()
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Brandon Sanderson

Chapter Thirty-Eight - Part Three

My one disappointment with this chapter is that I had to end up making it look like I was breaking my own rules. The Allomancy-Feruchemy-Hemalurgy triad is one of the most complex magic systems I've ever devised. The interplay between the three systems, mixed into the mythology of the setting (which involves the mists at a foundational level) makes for some very complicated rules. I try to explain them as simply as possible–simple, basic rules are necessary for most sequences to work.

Yet, the depth of complexity leads to some things that are confusing at first glance. I wasn't planning on having Vin draw upon the mists in this book–I was going to save it for later–but the initial version of this chapter (which had Vin simply grabbing the bracelets off the Lord Ruler’s arms with her hands) lacked the proper drama or impact. So, I moved up my timetable, and gave her access to some abilities she wasn't going to get until the next book.

A lot of the "Rules" of Allomancy are, in my mind, like our basic rules of physicist. They make simple sense, and can be explained easily. However, they only apply when generalities–or large-scale events–are explained. When you get down to the really advanced physics, traditional Newtonian Laws start to break apart.

The same is true for Allomancy. The vast majority of Allomancers aren't powerful enough to look beyond the basics. For them, simple rules like "You can't Push on metals inside of someone's body" apply. It's much easier to tell someone that, as opposed to "People's bodies interfere with Allomancy, making it much harder to affect metals inside of them–so hard, in fact, that only some people you'll never meet can Push on metals inside of people's bodies."

It is a matter of degree of power. Vin, for reasons I'll explain eventually, has access to far more Allomantic power than regular people. The Lord Ruler is the same way, though for different reasons. And so, he can affect metals that are blocked by blood. Vin has to draw upon another, external source of power in order to produce the same effect, but it is possible for her.

Narratively, I worry that this looks too much like I'm breaking my own rules. However, I had to balance drama with effect in this chapter, and eventually decided that I could make it work. I've established throughout the book that there are flaws in the commonly-perceived laws of Allomancy. There are metals nobody knows about. You can pierce copperclouds. In fact, one of the unwritten laws of Allomancy is that it isn't understood as well as everyone seems to think.

Hero of Ages Q&A - Time Waster's Guide ()
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Comatose

So here's my last question. If there ARE people on the other side of the world, did Vin kill them all by placing the sun on their side, or do they have they're own Ruin/Preservation battle going on over there as well? Do they also have allomancy feruchemy and hemalurgy?

Brandon Sanderson

No, they're not dead. Yes, Rashek was aware of them. In fact, he placed them there as a reserve. I knew he wanted a 'control' group of people in case his changes to genetics ended with the race being in serious trouble. All I'll say is that he found a way other than changing them genetically to help them survive in the world he created. And since they were created by Ruin and Preservation, they have the seeds of the Three Metallic Arts in them—though without anyone among them having burned Lerasium, Allomancers would have been very rare in their population and full Mistborn unheard of.

/r/fantasy AMA 2013 ()
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Windrunner

Why does Scadrial, which has two Shards, only have three manifestations of investiture, (Allomancy, Feruchemy, and Hemalurgy) but Sel, also with two Shards, has five manifestations of investiture (AonDor, Dakhor, ChayShan, Forgery, and Bloodsealing)?

Brandon Sanderson

Sel's magics are much more regionalized than Scadrial's. Each area has its own manifestation, but they're all actually the same magic. So really there is one magic on Sel--much as Windrunning and Lightweaving on Roshar are kind of different magics, but also kind of the same.

Arcanum Unbounded Chicago signing ()
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Argent

You mention... No you didn't mention Arthur Clarke. The guy with the "Any sufficiently advanced technology is distinguishable from magic" ...In, at least, one of the Mistborn trilogies you are probably going to have to deal with the distinction between magic and technology. So can you talk a little about how you are going to address that?

Brandon Sanderson

So yeah, addressing the-- This is a really good question, thank you. So Clarke's Law says that "Any sufficiently advanced technology is indistinguishable from magic". Right? And this is kind of a science fiction truism that we use in writing. It's a really cool concept when you think about it. But he asks "Well we're pushing the Mistborn trilogy more and more towards science fiction--"

For those who don't know, I pitched the Mistborn trilogy to my editor, long ago--this was 2003 when I pitched it to him-- I pitched it as a trilogy of trilogies. An epic fantasy trilogy that then after the epic fantasy trilogy we would jump hundreds of years and do an urban fantasy trilogy in a more modern setting, where all of the events of the epic fantasy trilogy became the foundation of religion and superstition and even culture to a modern society. What if our heritage were something like The Lord of the Rings? And then I was going to write a science fiction trilogy where... magic became the means by which space travel is possible. So there is, built-in to Allomancy, Feruchemy, and Hemalurgy, FTL-capability. *audience mutters* *nervously* It's not there yet don't worry. *laughter*

Argent

Somebody found the rabbit-hole.

Brandon Sanderson

That's all RAFO's. I'm not answering any of that.

So I did Alloy-era, by the way, as a stop-gap between the epic fantasy and the modern because I wanted something smaller-- The modern trilogy is going to be very thick books, and I wanted something to balance Stormlight while I was doing the first five Stormlight...

So he's asking how I'm going to deal with this whole collision... between science and magic. So there's a-- I don't know if corollary is the right term. Probably not, but there's a version of Clarke's Law which you inverse. And you say "Any sufficiently understood magic is indistinguishable from science". In the cosmere the magic is science. What I would call-- say is science fantasy because we've added to the Laws of Thermodynamics. We have this other thing called Investiture, which is what powers all the magic. Which is the souls of the things they call gods, their substance. And you can change matter or energy into Investiture and back. And so we've got a third circle in the old Laws of Thermodynamics and so because of that it's science fantasy. I would still call this fantasy because science fiction is where they go "We're going to take the Laws of Thermodynamics and try to explain what we can do using them" I'm like "No, we're just going to add to them, right?" But yeah that's where we're going. There will be a collision of that but it's really going to be-- To them it's indistinguishable, once you get far enough along, that it really is science.

General Reddit 2016 ()
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UndertakerSheep

If I remember correctly, Allomancy is from Preservation, Hemalurgy is from Ruin and Feruchemy is from both Preservation and Ruin.

legobmw99

This is correct. It isn't caused by a shard, but the interaction of two opposing shards

Invisible_Walrus

Would something like that happen between honor and odium?

legobmw99

I just read WoK the other day, I have yet to start in on WoR. That said, my speculation is possibly, but I don't think so. It sounds kind of like Odium isn't from Roshar. Maybe I'm wrong there, but I got that impression. That would mean his form of investiture is somewhere else.

Also, I think that the reason Preservation and Ruin have Feruchemy is also that they worked together to create. There has to be some reason that they interacted while others didn't, and I would guess it is probably their working together

Edit: We could summon [Brandon] but I am almost positive this would get RAFO'd

Brandon Sanderson

...RAFO.

Isaac Stewart r/Stormlight_Archive AMA ()
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eyeswulf

I wanted to ask about the process of creating in world symbology, specifically the Allomantic/Feruchemical/Hemalurgical symbols in Mistborn and the Radiant Orders in Stormlight.

Edit 1: I see you've answered some of these already. I know you just recently showed us the Hemalurgy. Symbols, so insight into that would be oh so cool.

Isaac Stewart

Hemalurgy stole their symbols from Allomancy. But in the early books, we go back in time with the symbols. First showing Allomantic symbols, then showing in Well of Ascension the symbols as they were used maybe in Terris at some point, and then we see the proto-symbols from before the Lord Ruler, and at that point, they look a lot more organic. Over time they morphed to what we see now. From the symbols in Well of Ascension, the Feruchemical symbols developed separately, but still look related to Allomantic symbols due to their similar roots. The more angular style is due to the influence of the Terris people on their development. In my mind, their visual aesthetic is punctuated with hard angles and triangles.

Calamity release party ()
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Questioner

So in Scadrial we know that Allomancy is end-positive, and Hemalurgy end-negative, and Feruchemy is neutral, right? Is there such a concept on Sel, with the magics?

Brandon Sanderson

All of the magics on Sel, every one of them, is end-positive.

Questioner

Okay. And what fuel-- well, it's not a fuel. What focuses it? It's-- no, not that too.

Brandon Sanderson

They all draw power from the Dor. None of it's coming from the people. That's what this refers to, right?

Hero of Ages Q&A - Time Waster's Guide ()
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Czanos

Preservation can fuel Allomancy, (minus atium.) but can Ruin fuel Hemalurgy? (Or atium?) And could Sazed fuel all three Metallic Arts?

Brandon Sanderson

Both gods could, if they wanted, fuel all of the Metallic Arts. Preservation is stronger at fueling Allomancy, Ruin stronger at fueling Allomancy or Feruchemy when it has been given via a spike. Both are balanced when it comes to Feruchemy. But this rarely comes up in the books, as it required expending power in a way that the gods were hesitant to do.

FanX 2018 ()
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Questioner

With Allomancy is of Preservation, and you have Hemalurgy, which is of Ruin. Is Feruchemy a joint effort between the two? Or is it a third party?

Brandon Sanderson

Joint effort.

Miscellaneous 2023 ()
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Cheyenne Sedai

I'm really curious about Boatload of Mummies because Brandon did mention on his updates that you'd worked on it for NaNoWriMo for the past couple of years which is really cool. And the title is incredible. I don't know if that's gonna be the final title, but that's what it's always been referred to. How have you been doing with that?

Isaac Stewart

Thanks for asking us. It's a project that I love. So I finished it. Finished a draft in September of last year. It's rough. It's a really rough draft. There's a lot of things that I'm still working through. I'm trying to narrow down the shape of the plot in a way because there's a little bit of--it wasn't inspired necessarily by these things, but it was after the fact that I realized, "Oh, it's part this, part that." It's sort of begins King Kong, if you imagined getting people on a boat. And then it continues as Death on the Nile. Then you get to a portion on an island. And then it ends The Mummy. And throw in a healthy dose of Venom. So it's like, "Okay, am I doing too much here?" And that's kind of where I'm at. You know, is this even a thing? Have I thrown too much in? Is this too much of a storyline? And i don't think it is. It really is in the end kind of a Raiders of the Lost Arc sort of story. You could pull out those some of those same elements and say, "Raiders of the Lost Arc starts out King Kong." But the basic plot line is there. There's going to be scenes in the current draft that are basically finished. I don't think they're going to change too much from the version that it is right now to the end.

Will it be called Boatload of Mummies? Probably not. I can't see that as a title of a Cosmere book, right? But we can affectionately call it Boatload of Mummies as long as we want. The working title is Book of Nails. And whether there's a series title or not, we'll have to figure that out if it's a story that people want to continue learning about.

But let me tell you Nicki Savage is so much fun to write. Don't expect exactly what you get from the broadsheets because she is writing to a particular audience, and has learned some skills from Allomancer Jack--though I do think Allomancer Jack's stories might be closer to the truth than Nicki's are.

You will see parallels between this story and some of the elements that are in the broadsheets. But she's basically: if you can imagine a Mary Poppins. who is incredibly interested in the supernatural, and is not afraid to beat up people. That's basically your character right there. And she's just, she's a load of fun. A boatload of fun.

Cheyenne Sedai

I imagine from what you've said that you still wouldn't be ready to give us what could eventually function as a back of the book blurb?

Isaac Stewart

During the first NaNoWriMo that I worked on it we had to come up with our elevator pitch on that, and I wrote the Readers Digest, TV Guide version of it, and it was "A woman with a strange, magical power journeys to an island to find a mythical book that might raise the dead." Something like that.

This particular book is interesting because... How do I pitch this when it's a spin off of a different series. It's a spin-off from Mistborn, technically. But it's not a Mistborn book. You can't pitch that to somebody who doesn't know Mistborn. And that's been some of the fun in trying to figure this out is "How do I tell a different story here, but then have to reintroduce how Allomancy works? But now in this era, we know about Allomancy, we know about Feruchemy, we know about Hemalurgy. We have crossovers from other worlds. How do you write this book without confusing somebody entirely without... "There's like 50 magic systems in here, and I don't understand." And that then goes into the pitch. How do you pitch this book? People who know the Cosmere, you just say it's set on Scadrial, but it's not really a Misborn book. It's just hard to encapsulate and someday I'll figure it out.

Hero of Ages Q&A - Time Waster's Guide ()
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Vegasdev

Alendi's "Piercings of the Hero"?

Brandon Sanderson

This is part of the manipulation Ruin did during the classical era on Scadrial, before the coming of the Lord Ruler. Piercings, and Hemalurgy, were part of the world before the coming of Allomancy in its modern form. Then, they were seen as a means of communicating with deity—which, indeed, they were. Ruin manipulated this to make sure any Hero of Ages who came would be under his influence. The reference is included mostly to indicate that yes, Alendi was under Ruin's influence. He ignored Rashek, though. (At least, right up to the moment when everything went 'wrong' for Ruin, when Rashek killed his chosen Hero of Ages.)

Idaho Falls signing ()
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Questioner

Did Harmony change the laws of Feruchemy and Allomancy just so that people wouldn't want to do Hemalurgy by making it possible to get those powers otherwise, or was that already...

Brandon Sanderson

No, that wasn't the purpose. It was already built in.

I made the call. I didn't built that Sazed did it, but it's a little bit of a retcon, breaking Feruchemy into its separate powers. I felt that would just be a more interesting narrative.

So, the behind-the-scenes answer is, I just broke those apart. My rationale for myself in-world was that now that the bloodlines were spreading out more, this was a natural effect of the bloodlines mixing.

Questioner

Makes sense. Just Sazed didn't want people looking at Hemalurgy so I figured maybe he retconned it a little bit just so [you?] wouldn't.

Brandon Sanderson

That isn't the answer I came up with. But it sounds rational. I want to be careful not to have too much Sazed retconning going on. But at the same time, it is kind of a retcon, so maybe I should have.

Skyward Pre-Release AMA ()
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Phantine

If I stab someone with a steel spike to steal their physical Allomancy, what determines which power I steal? Where the spike is stabbed into, my Intent, or some other factor?

Brandon Sanderson

Intent is at play once you get to the finer points of Hemalurgy, but that can get wonky, as evidenced by some certain events with Spook and even Vin.

The Hero of Ages Annotations ()
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Brandon Sanderson

Magic System Focus

I've mentioned before that, in my mind, each of the three books has a focus on one of the three magic systems. Book one introduced Allomancy. And in book two, Sazed became a viewpoint character, and his story is very important to that book. Through him, we see Feruchemy work.

We will, of course, see lots more Feruchemy and Allomancy in this book. However, we also add Marsh to introduce us to Hemalurgy. The secrets behind how this magic system works are a major focus of the plot of this volume, as they explain to us how Ruin and Preservation operate.