Can you tell me which Hemalurgic spike transfers temporal Allomancy?
No, I cannot. Well, I could, but I'm not going to.
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Can you tell me which Hemalurgic spike transfers temporal Allomancy?
No, I cannot. Well, I could, but I'm not going to.
Could a hemalurgic spike be used it ways other than just sticking it into a bind point?
Could you spike a Hordeling?
Yes. Spike means getting something out, Spike means get(ting?) something in? I think that both is viable. I think you can, yeah.
If you would spike something in, would the whole Aimian get maybe an Allomantic ability?
Mostly, this would probably change the Hordeling. And they may lose contact to it. It could fiddle with the connection to the point that they can no longer link. That's gonna be my answer right now, that spiking a Hordeling would separate it from the group mind.
You said that every person on Scadrial has a bit of Preservation in them. It is possible, then, to accumulate enough Hemalurgic charge from killing normal people by, say, steel spike (at once, or in order), to make that spike grant Allomancy? Building on this, is it possible for the spike to accumulate charge while being imbedded in acceptor body, by killing people with the protruding end?
My, you're making the Scadrial magic systems sound a lot like the one from Nalthis.... Hm....
From which stage of development does human embryo on Scadrial gain Hemalurgic potential?
We’re told that anyone pierced by metal is vulnerable to the influence of Ruin and Harmony, but in every case that we actually see it’s not just pierced by metal but an active Hemalurgical spike.
Yes, that is what they mean. So “Anyone pierced by metal can’t be trusted” means “That might be a spike”.
So why does the Path say “everyone wear an earring when you pray” if it’s not...
It’s tradition. Just in the same reason that you wear a cross when you’re Christian and things like this. Like this has become part of the religion.
If a Radiant was spiked, would their bond be ripped away and could their bonded spren be forced on whoever inserted the spike? Would it matter if that person didn't have any cracks in their soul?
Trellium could be Hemalurgy-viable without Trell messing with magic?
Yeah, I'll go ahead and give you [a RAFO card].
Would a single spike be sufficient to staple a Cognitive Shadow to a mistwraith?
Yes, that could happen.
Did that happen in the past?
That's a RAFO, I'm afraid. Who are you thinking about?
Kelsier of course!
Well, he is somehow in the Physical Realm. And he does look like himself, doesn't he?
Could Miles heal back his Allomancy if it was spiked out of him?
No, he could not. He would no longer be an Allomancer. Also, he'd probably be dead. :)
I'd thought maybe he could just do some super-tapping from his existing Health in his goldminds (since he'd still have his Feruchemy)...
Oh, I see what you're asking. Using Feruchemy to heal the removed portion of soul. That's actually plausible, not so different from healing other kinds of soul-wounds. If he survived, then yes, this actually might work. (That's why I get for reading the questions so quickly.)
To make an Hemalurgic Spike you don't need "external Investiture".
(this answer was about my theory about the need of Ruin's Investiture to create Spikes...but I have to re-listen the question and the actual answer...it was quite confusing.)
Have we seen any evidence of Hemalurgy on Roshar? And, as sort of an addendum, given the end of Oathbringer, was what happened to Jezrien Hemalurgy?
There are certain cosmere philosophers that would count it. I would divide it as two separate things that are using similar fundamentals... I wouldn't call it myself, but there are people who would disagree with me in-world. Have we seen evidence? I would say no evidence that is easily-- easy to pick out.
But it's there?
Yes, there are people with Hemalurgy who have been to Roshar. I'm pretty sure they've been on-screen.
Are the Hemalurgic constructs in Shadows of Self as twisted as they are because... something was spiked out of them?
Okay the Hemalurgic...
Or something spiked into them?
We're talking about who?
The Hemalurgic constructs in the catacombs.
There's something spiked into them.
Is there anything spiked out of them? Making them more feral?
That's a RAFO, but-- Let's just say this it's a RAFO with the star of "Nobody knows how spike someone without killing them right now." So it's a "Most likely, just spikes in."
Is there a difference between spikes from someone who is say, an eight year old and someone who is in their forties?
I've never been asked this before. My instinctual answer is no, but that's not written in the notes, that's just how I would answer right now.
If you used Hemalurgy to steal Allomancy, Harmony gets some kind of insight into the person that was spiked? He can talk to them? And with enough spikes hear their thoughts?
Mmhmm. Yes. With enough spikes, take them over.
So if you use a spike to say, steal Breath, would Endowment?
I'll RAFO that for now. Good question though, I haven't been asked that yet.
If you stole Breath, would Harmony still keep the same effect?
That's why I'm going to give a RAFO.
I was wondering a little bit about the kandra and they're made by Hemalurgic spikes. I was wondering if their Blessing comes from the effect that the Hemalurgic spike steals?
Can hemalurgy be used to steal hemalurgically granted powers?
If a mistwraith eats a Koloss will it [?].
If a Mistwraith eats a Koloss, you're asking "will it become it", um, "will it gain sapience because it now has Feruchemical* spikes?" Any Feruchemical* spike is not necessarily enough to make the creature we call 'Kandra', but there may be very weird side effects to what you just described.
Would a Duralumin Gnat Surgebinder be able to use duralumin to do a super Surge?
This (Duralumin+Surgebinding) would work.
When an Allomancer tries to burn a bad alloy, it can make them sick, or even kill them. Are there similar consequences for Feruchemy and Hemalurgy, such as being less efficient when storing and leaking power more quickly, or would such metals just be unusable?
Yes! Bad metals in Feruchemy/Hemalurgy would work poorly.
Hemalurgy, does the person having the metal shoved through them have to die?
It has to rip off a piece of their soul. That normally results in death.
Because I'm thinking you're going a bit into the future, surgery, precise things like that...
It's plausible but-- I mean it would leave the person like-- it's ripping off a piece of their soul. But the same thing happens when you give up your Breath. So you're giving up a piece of your soul. There are-- It's plausible you could take off pieces of a soul without killing the person.
So do Inquisitors, when they use Allomancy, have to actually ingest the metals?
They actually do. So what is happening is Hemalurgy rips off a piece of one person's soul and spikes it somebody else and so it is basically taking off the piece of someone's soul that makes them an Allomancer and adding it to someone else instead and so then they act as an Allomancer just as it would happen.
We've seen what Shardblades look like in Shadesmar. What do spikes look like?
Like, Hemalurgic spikes? That's a RAFO. You will see eventually.
Can plants have Hemalurgic properties?
...As I have it in the notes right now, no. I could change that, but for right now, no. There's just not a way to get it to work, right now.
We've seen Kandra True Bodies made of crystal, stone, or wood. Can a kandra use a True Body made of metal? If so, what happens if each metal "bone" had a Hemalurgic charge, and each one is touching an appropriate bind point?
Yes. And that would work, better than you think, because Kandra have fluid bind points. But too many spikes can be dangerous to the psyche, even with Ati not messing things up.
Can an infused Hemalurgy spike be affected by Allomancy- steel pushes and iron pulls? Or does the charge interfere with the Allomancy much like a person's body would?
Anything infused (regardless of the world or magic that infused it) is resistant to magic. So you'd have a lot of trouble pushing or pulling on a spike, unless you had access to a boost of some sort to overcome the resistance.
What metal is the lynchpin spike made of?
I remember reading you answer earlier that a person being used to charge a hemalurgic spike does not necessarily have to die. Would that victim be similar to a Drab from Warbreaker?
Well, making a spike rips off a piece of someone's soul. So...yeah. I'd need to see my exact quote from before, but let's say it's not going to leave a person in good shape.
Another hemalurgy question: Is it possible to steal more than just spiritual DNA with hemalurgy? If you, say, infused someone with a hundred hemalurgic spikes charged from people who liked chicken, would the spike person enjoy chicken as well?
You can steal quite a lot with Hemalurgy. Anything encoded on a person's soul, really. Not sure if chicken liking counts, though...
What inspired Hemalurgy?
So Hemalurgy was probably-- It's hard for me to say, because it's been fifteen years, but I think I started with the image of the Inquisitors with spikes through their eyes. At the same time I was trying to work up a third magic system to go in the trilogy so I could have one magic, two magic, three magic, and I wanted one that was super creepy and evil. And I built it around those two ideas.
When someone is spiked, and dies, does that affect the time they spend in the Cognitive?
If they are spiked, yes because if you are extra Invested, which spiking technically does, if you have a spike stapling a bit of someone else's soul to yours--
The other way. Someone spikes through you and you die--
Ohhhhh, oh okay, no, that might make you go faster.
Is that why Harmony doesn’t know who's spiking people? Or--
Hmm. Yeah. Okay. I had not considered that. But yeah, sure. *laughter* Suuureee. You added to the canon. I mean, the actual answer was, when you're spiking somebody, you're ripping of the soul, so kind of, there's not enough left to talk. I mean, you're ripping off enough of the soul, so it's a bad thing. It's a very bad thing. So you go "Who killed you?" and it's just somebody who is essentially-- But yes, they would go faster too.
My question was about Hemalurgy. There was a disagreement on the last Shardcast. When spiking a Mistborn to charge a Hemalurgic spike, does it matter how the Mistborn is killed or is what power is stolen based only on the metal?
So you want to place the spike in a specific place.
In the donor. In the recipient, not the donor.
In the recipient. And you want to use the specific metal and so basically if you aren't precise about how you spike, you risk taking the wrong thing within the same family. Some of those, that's not as big a deal, but for some it is kind of a big deal. And so you want to be very precise, you'll get something, but if you're not placing the spike in the right place and going into the right place, then you risk it.
You risk stealing the wrong thing.
Yeah. Now if you're going off of somebody who's not a Mistborn, you can be a little more flexible, but you still have the danger that you're not going to end up stealing the power, you're going to steal something else. So, precision is advisable, how about that?
Yeah. Because the question was kind of specifically about, like, we know that atium spikes can kill-- can steal pretty much any power.
Yes. You want to be super precise with your atium spike.
So, part of the question was like, exactly, if you just killed a Mistborn, you stab a Mistborn in the heart with an atium spike, and you're not placing it immediately--
What do you end up with? You are rolling the dice, let's say. Not as big a roll of the dice as you might think, but you still are. You might not get what you want.
And then when you place the spike on the recipient, if you like tore that spike out again and put it in someone else, you're not going to be able to get more than one power out of it?
No. No, and if you place the spike in the wrong place, then you're going to end up with interference and things like this where the spike might just not work the way you want it to. Taking a spike and putting it in the wrong place in someone is not going to make them have a different power, in other words.
If you had a bendalloy Hemalurgic spike...
That will be in the Hemalurgic table, which we will be releasing, hopefully, next year.
Will there still be Hemalurgy in the Alloy of Law series?
Can a Hemalurgy chart be made?
Yes. We will make one eventually.
Can Kandra blessings be any spikes or just the four.
They were created specifically to do what they do.
So you couldn't have a Kandra with, for instance, Allomantic powers?
I wouldn't go that far, I will say the Kandra spikes are specifically created to do what they do and the Kandra don't know how to make ones that do other things.