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Warbreaker Annotations ()
#101 Copy

Brandon Sanderson

Chapter Fifty-Five

Treledees Almost Tells Siri How to Pass On the God King's Breath

We get to see more of Siri taking charge here. In this tense situation, a lot of others would have been reduced to hysterics, but she's come into her own, taking command, trying to get the information she needs.

Treledees lies to her here about two things. First off, he does know how a God King can have a child, but he knows that the secret is also held by a secure group of priests on the islands. He doesn't think letting Siri in on that one for now is a good idea. But he does want to pass on how to get Susebron's Breaths away from him, should it become necessary. He knows that those need to be passed on, even if the God King does have a child. That's the greater secret, but the one that needs to be known to Siri. Those Breaths cannot die with Susebron.

So, anyway, he's lying about the God King not being able to have a child. (Or at least he sidesteps it. He says that the God King can't sire a child, which is true unless certain steps are taken. He also says that he doesn't know how the First Returned bore a child, which is true—he doesn't know for certain if the First Returned used the same method that Treledees knows. He's also sidestepping the fact that he does believe that the blood of the First Returned flows in the veins of the royal Idrian line.)

So why not bring this up in the book? Well, I learned in Elantris that it's easy to overtwist an ending by having too many reveals. This is a very small point, and there is good rationalization for why Treledees doesn't let on what he knows. So I felt it was better to let the story stand as is, without delving into this.

Of course, there is a hint in the text about it—or at least a question. If they depended only on a Returned child taking Susebron's place, then why were they worried about Siri having sex with Susebron? They didn't need her to sleep with him unless they expected that sex to do something.

I'm sorry to leave this issue a mystery, and I'm even more sorry to not explain how Susebron can give away his Breaths. It's not important to this book, and so I felt that having Treledees give the explanation here would just bog things down. I'd rather wait until a sequel, where I detail the magic system in a more complete form, to give you these explanations.

That leaves us with the cliché of someone who almost passes on information, then dies. As I said, I am sorry to do this. I nearly didn't put it in, but I felt it very important to include something that let you know that the priests did have a way to get those Breaths.

Note that Treledees is not lying about letting Susebron live out his life with Siri in peace. They have allowed previous God Kings to do that, once they had a successor in place.

Oathbringer London signing ()
#102 Copy

Questioner

How do you write the <Shardblade> fighting, like the fencing aspect of it? I guess you do all the research for that, the way the Shards actually work?

Brandon Sanderson

So, the fight scenes, right? The first drafts are usually pretty bad. I kind of just get down what's happening, who it's happening to, what I want the outcome to be. And then I do a lot of refining, and I try to find people who are actual fencers...

And I usually try to add something to my worlds that doesn't exist in our worlds, like Shardblades and things, just so I can have a little more suspension of disbelief for people like yourself, where you're like "Well, they have different positions."

...But I do try to get some primary sources who can tell me where I'm doing stuff really bad... Matt Easton's YouTube channel is really great for that. Schola Gladitoria, Matt Easton. When I have two people who are fighting with actual weapons, I go-- He usually has done some HEMA things where you see, like, ten bouts with that. And I can watch it, and be like "Alright, this is how it would go down."

Shadows of Self Edinburgh UK signing ()
#103 Copy

Questioner

Was there any one character that-- I know you said all of your characters are your favorite, but was there ever one you were really excited to kill?

Brandon Sanderson

Any character that I was really excited to kill. Masema, from The Wheel of Time. Spoiler. I was so happy to kill that dude. He was hanging on forever, annoying me.

Questioner

Anyone from the cosmere?

Brandon Sanderson

Anyone from the cosmere? I'm never eager to kill anyone specifically. I don't even really regard it as killing characters off. I build the outline, I let the character grow into who they are and let them kind of guide-- take the chances that I feel that character would take, and then deal with consequences of it. Does that make sense? So in a lot of ways, it's interesting to me-- Like I already generally know what's going to happen in my books before I write them. I'm an outliner. And so I'm very comfortable, if not happy, with the idea that certain characters aren't going to make it. Meaning, I'm usually sad that they aren't, but I know that they aren't from the beginning so I'm very well prepared for it. Unlike you guys.

Words of Radiance San Francisco signing ()
#104 Copy

Questioner

Do you hear the-- when you write the Parshendi have such a musical language. Do you hear it when you're writing, like what the songs sound like?

Brandon Sanderson

To an extent, yes, but I am not as musically inclined as some, and so if we ever do it, I would probably have somebody else come up with something more... It's more of a cadence though, like the difference between iambic and things like that.

Skyward Pre-Release AMA ()
#106 Copy

kakarotoks

How much do you usually work? Do you do about 40 hours/week, and never work on weekends or do you spend most of your time working (work = research, outlining, writing, doing conferences/book tours, etc.. but doesn't include thoughts that pop in your mind at random times during the day/night). Do you consider this as a 'regular job' (one that you are obviously passionate about) and you take the time to have hobbies/family time, and vacations, or is it your passion, your life, and you spend as much time as you can doing it

Brandon Sanderson

It's sometimes hard to measure, because the touring aspect of my job is very different from the day-to-day. And there are years when I spent 1/3 of my time touring. But the day to day is about 40 hours a week right now. It used to be more, but with kids and a family, I've pulled back somewhat to get a better balance, and to make sure I'm reading other people's work so that I keep an eye on what they're doing.

Shadows of Self Portland signing ()
#107 Copy

Questioner

How do you envision Patter and Syl when they are in their Shardblade form.

Brandon Sanderson

We're going to do sketches eventually, mhmm.

Questioner

Ok, cause I'm getting a tattoo at some point and i want to make it relatively accurate.

Brandon Sanderson

Send to Peter and to... well Peter can be in touch with him. Ben, who does a lot of the... Ben is the one that we have canonize the Shardblades, and so after i write a book he does a bunch of sketches for us of what I've describes and we kinda pick one, and i know we've picked one already, but I don't know. I cant draw it for you or anything but if you go to them they can give it to you.

Subterranean Press Interview ()
#108 Copy

Gwenda Bond

I'm curious how you develop Leeds' aspects. Do they come to you fully formed? Did you get attached to any of the aspects in particular as you write them? Do you have a favorite?

Brandon Sanderson

Generally, I don't play favorites with characters. If they all haven't been my favorite at some point in the writing process, then I'm doing something wrong. But creating characters, at the same time, is the most difficult part of the process for me to quantify. No character comes fully formed; it's always a struggle to find their voice. Yet I always know that voice is out there to find, and have an instinct for when it's wrong. So the process of finding it is more a search than it is a building project.

Lucca Comics and Games Festival ()
#109 Copy

Brandon Sanderson

My favorite time period is when superstition was transitioning into science. I am very fascinated by that idea, superstition and science. Isaac Newton believed in Alchemy and tried to make it work, and many scientists did. This is really cool to me because this is both the dawn of enlightenment and understanding, but also it has mythology and lore to it. In my books I am usually trying to recreate this idea, we're sifting through the lore and pulling out the science. Magic is transitioning into science, but it is a world with a new branch of physics. This allows me to mix what we call a sense of wonder with a sense of reason. It makes me very exited when I have a good idea to connect mythology and science together.

YouTube Weekly Updates 2021 ()
#110 Copy

Brandon Sanderson

I was reading the comment section to one of my previous updates, and someone had been a little confused about how I was writing this book. They're like, "Wait, so the entire last third of the book is all Sanderlanche?" Not quite. So, in order to explain it to you, how Wax and Wayne is progressing, this is a mostly spoiler-free visual aid that I have created for you. This is not how it will actually be published; this is how I have been writing it.

We're gonna start at the bottom here. Part One of the book, which was roughly... The whole book is gonna be 150,000 words; Part One was roughly 30,000 words of that. I write two separate narratives with two characters each. And I wrote those together; I just alternated chapters between the four characters. (The four characters for this book being Wax, Wayne, Marasi, and Steris. And some of those characters get more viewpoints than others; Steris gets fewer viewpoints, generally, than the others.) But the idea is that I kind of just wrote them all together, but they were in two separate storylines.

That then, as we hit Part Two, I brought everybody together and did it as one big narrative of four different characters, and I was alternating between them. And then I wrote this through.

And then I hit a point in the middle of the book, right about at the central point (right around 75,000 words) where I realized I was splitting the characters up again, and I wanted to go and write each narrative on its own for a while. What this gets me is: writing-wise, this is where we are, right here [in Part Three]. This is where I've taken the character groupings: one character's off by themselves, two characters are together, and one character's got a short little bit of viewpoints. (That's Steris, who's got a few viewpoints off in a third location.)

And what's going on here is, it's much easier for to take the book and to write, for instance, all of this [one character, 30K-ish words] because this character is split off from the others and just really drill into this character's character arc and narrative arc. And then, it gets to the end and I get to have a climax section that will be at the end of the book.

Then, I'll actually go write Steris next, which has a little mini-climactic chapter of her arc.

And then I'll write these characters right here [two characters, 40K-ish words], which is where I'll end. I will write that all the way through to the climax of their character arcs and narrative arc.

And then I will weave these all together. This, like I said, gets me some advantages. One is that I get to write the ending, essentially, from three different perspectives three different times, and I really like writing endings. This just makes it more engaging to me as an author. It is less oppressive for me to keep all of this stuff... like, if I were jumping between these three different narratives, it would be much more difficult to keep a tight focus on what's happening with them. This [Part Three] is how I write Stormlight books. This [Parts One and Two] is how I write Skyward books and things like that that have fewer narratives. So this book is half like one of those and half like a Stormlight book in the way I'm approaching just structurally creating the thing.

What the disadvantage of this is is that the pacing really needs to really be looked at in that part when I then interweave all these viewpoints. Because you'll read them; they won't be split up in chunks. You will read them interwoven, where it's jumping between the different narrative plotlines. And the issue there is, I will naturally create a narrative, for instance, for this character [one character, 30K-ish words] that has its own stops and starts and slowdowns and scenes and sequels, as we sometimes talk about in writing terms. And I'll do the same thing for this one [two characters, 40K-ish words]. And then I' have to weave these together in a way that the pacing feels right. And this is a lot of what the 2.0 revision of a book like this is about, is making sure that it just feels right as you're going through these, jumping between viewpoints and what-not.

I have just actually finished this part [one character, 30K-ish words]. I wrote the climactic moments of this sequence this week. I'm actually gonna write Steris next, and so that'll be 10K. And then I will do the last portion for the last month that I'll be working on this. We'll see if it goes long or if it goes short. The first viewpoint group ended up being just right smack where I expected it. I am pretty good these days at guessing how many words a given plot arc that I'm planning will take. For instance, Steris's might take a little less than 10K.

EuroCon 2016 ()
#111 Copy

Questioner

You are very famous for being a fast writer, we talked about that in the other conversation, and I'm not going to ask you the secret of your superpower, if you got bit by a spider or something, but I don't want to ask about the discipline of sitting and writing [unclear] straight, or the deadlines of the publishers, because if there's something that is strange about writing, it's that, in your worst moments, when you [unclear] pressure, [unclear] family conflict, you write better, you are more capable of understanding how others feel, how is the world that's around you. And when you're happy, when everything is okay, you have time to find inspiration or the strength to write, because, "The world is amazing, I have these great friends, this great girlfriend, this amazing family to be with. Why do I have to stay five hours closed in my room thinking about people having terrible problems to be happy?" So, how do you make this to keep writing, and having what a fantastic life, with fantastic friends and fantastic fans?

Brandon Sanderson

What a fascinating question, I've never been asked that before! I've been asked thousands, of questions, so that is very interesting. I would say, I am not a writer who writes from a place of pain. Every writer is different, and they find different inspiration. I am best at writing when I am in a place of comfort. And so, I think that most writers are very observant, and this is how we express things in fiction. We pay attention. We listen. For instance, I don't have depression, but Kaladin does. If I waited until I had depression to write Kaladin that would probably be bad, because people with depression, number one, don't want to do anything, and number two, it's just not going to work, right? You just can't sit around and wait to experience everything you want to write. So, for me, it's about research, and listening, and paying attention. I happen to have several people I love dearly who do have depression, and so I talk to them. I take notes. I listen to the things they have to say, and that becomes the foundation for a piece of a character's personality. I don't know, though, maybe I'm just a sadist and I like to do evil things.

EuroCon 2016 ()
#112 Copy

Questioner

Something I found really interesting and refreshing--it's sad it is that way, but it is--about your books are female characters, and I recently read that for a while you were kind of mortified because, talking about feedback, someone told you that you were writing really plain female characters. Now, seeing Vin or Megan, I barely can believe that, and I think as fans sometimes maybe get a bit too caught up in how amazing your worldbuilding is, and your magic systems, and we sort of disregard something that really works as well, and that's characters. I really like that your characters have, even if they are kind of secondary, they have purpose, they have motive, they have a backstory, they are not just there as background, really. So, could you describe how is character building for you and how has it changed since then?

Brandon Sanderson

Yeah, this is an interesting thing to think about, as a fan of science fiction and fantasy, because the thing that draws us all to sci-fi/fantasy, the reason we're here, is because of the setting. And yet, the setting is in some ways the least important part, because, if you have a bad setting, but great characters, you usually can still have a good book, but if you have terrible characters and and interesting setting, usually that book is still going to be boring.

This was a problem early in my writing, as you have brought up, particularly my female characters. I can still remember sharing one of my first books with someone, and being very excited for their feedback, and hearing how much they loved the magic system, and then getting to the criticism and saying, "It's unfortunate that the female lead is so wooden," and this was something that I needed to work on. No writer starts out good at everything. I was fortunate in finding early on some of these things that I needed to work on.

For me, one of the big breakthroughs came when I started to look at each character as the protagonist of their own story. In some of these early books, characters were fit into a definition by my brain. This is the love interest, this is the sidekick, this is the mentor. But that's not how we are in our lives. Every one of us is a romantic interest at times, a mentor at times, a sidekick at times, but throughout the course of all of it, the only perspective we have of it is our own, and we are always the protagonist in that story. So when I started asking myself for each character, no matter how insignificant to the plot, who are they, what are they passionate about, what would they be doing today if the world weren't ending, and how are they the hero of their story.

Shadows of Self San Diego signing ()
#113 Copy

Questioner

Of all the characters that you've written, which one do you think is the most like you, and is there one you want to be like?

Brandon Sanderson

Understand that there are none that are specifically "most like me." There's a piece of me in every one of them, it's been very hard for me to determine. If I had one that I think the best of is probably Sazed, maybe Dalinar. But I sure wouldn't mind being as clever as some of them are. You laugh, because, like, "You wrote them, Brandon." *laughter* The thing about being clever-- and I have some clever friends, I lived with a a guy named Ken Jennings for many years in college, and his brother's just as smart as him, and our mutual friend Earl, they were all on Quiz Bowl in college together, and he [Ken] won the Jeopardy thing, like 80 in a row. And Ken, and people like this, what really makes them smart is the speed of thought. They just snap off a retort, just like that, and you get them together, it's this weird thing, where, like, spacetime seems to warp around them and they start one-upping each other with references and cultural jokes and things like that, and you just step back, and, like, they're their own power source. Of random 80's inside jokes just going at each other. And that's what really makes someone witty, is the ability to pop it off. That's not smart, that's witty, in a book. Now they're also very smart. But in a book, you can emulate that, by giving yourself three hours to think of what the perfect comeback, and then writing it in the book. And they just came up with it, and everyone thinks you're brilliant, when you're just habitually that person who's like, "That would have been smart! That's what I should have said!"

Children of the Nameless Reddit AMA ()
#114 Copy

diffyqgirl

Is the writing process for writing a novella different from writing a novel?

Brandon Sanderson

It is, but they are similar arts. I think of novellas like short novels, rather than long short stories--so I tend to plot and pace them in similar ways to novels. That said, I tend to narrow my focus to one day, and don't muck around as much with flashbacks. I try to keep the narrative tight on one sequence of events.

Firefight San Francisco signing ()
#115 Copy

Questioner

When you do your outline, all the revelations and twists, do you always stick to your outline?

Brandon Sanderson

I do not. Now the difference between me and someone who's more of a discovery writer is I will rebuild my outline when I start going off of it. So what I'll usually do is I'll try-- if I think I'm gonna break the outline, I'll try a chapter that direction, see if I like it. If I do I'll then rebuild the outline and then go forward on it.

Questioner

Do you ever refer back to your previous book?

Brandon Sanderson

Definitely. Usually what I'll do is I make an outline for the first book, I'll write the first book, and then I will outline the series. That's very common for me.

BookCon 2018 ()
#116 Copy

Questioner

I'm in <a MFA and> one of the things I'm interested in is writing multiple perspectives. So how do you go about that and make the characters sound distinctive?

Brandon Sanderson

I think really distinctive viewpoints is a big part of it, particularly in the third-limited. It's much easier in the first to distinguish them in some ways, though it's harder to keep track. But in third limited you want to make sure your viewpoints are really distinctive. I always ask myself the question, "How would they describe a cup of water?" Would they see that as if they are thirsty, or how would they describe that thing...

Third limited gets away with a sort of more general voice of the narrator a little bit, to kind of lean on that as long as the focus on descriptions and voice and thoughts of the characters.

Barnes & Noble B-Fest 2016 ()
#117 Copy

Questioner

Which has been your favorite project?

Brandon Sanderson

I don't really have a favorite. It's whatever I'm working on at the moment. Every project, there are times where I am just so done with it. Every project, there are times where I'm super excited about it. And when I'm timing it right, the time I'm so done with it is the time where I can be done with it. And the time where I'm super excited about it is when I'm starting it and writing new material for it. I don't think that there is a single book that I haven't been, like, "I am so tired of this, I am so done," by the time I am at revision number five.

FAQFriday 2017 ()
#118 Copy

Questioner

What's your secret to inventing new magic systems?

Brandon Sanderson

I look for a couple of things in a magic system. The first thing I usually look for is interesting conflicts within the magic system; interesting limitations, interesting flaws in the magic. The question "What can't the magic do?" is more interesting to me than what the magic can do. That's what gives a magic system compelling plot hooks.

The second thing I'm looking for in a magic system is a different way to approach it. It is very hard to do powers that other writers haven't done before, new magical abilities, but my goal is to try to present them in a light that people haven't seen before. I usually try to apply some sort of scientific principle to the magic, to give it more of a realistic feel when I can manage it.

Last, I'm looking for something that just feels awesome. In a lot of discussions of magic systems I often neglect to mention that usually my inspiration for a magic system first comes with something that just strikes me as great--as interesting, as fun, as cool to write about. Then I go from there, making it work storywise. 

I have some essays on my website called Sanderson's Laws of Magic that approach some of the ways that I look at magic systems.

Salt Lake ComicCon FanX 2016 ()
#119 Copy

Questioner

So, as a writer of so many books of epic fantasy, what is your crazy sleep schedule like? And how do you manage your life?

Brandon Sanderson

So, my crazy schedule is not as "crazy" as you think, just a little crazy. I go to bed at 4:00, and I get up at noon. I did not become a writer so that I could keep the job that a working stiff would have. My writing schedule is generally, I do one big block from about noon until 5:00. I hang out with my kids and my wife from about 5:00 until 10:00. And then from about 10:00 until 2:00 or 3:00, I do another writing block, and then I take an hour or two off and play video games or something like that. *laughter and cheers* The secret to my productivity is not much of a secret. It is that I work every day, I just get get up and I write. And I don't always publish what I write. Some of what I write doesn't work. But I like writing, I like telling stories. The creative process is really, really engaging to me, it's what I like doing, so I do it every day. And I'm not a really fast writer, I'm just really consistent at my writing.

Boskone 54 ()
#121 Copy

Questioner

How do you do it? (after saying he likes the characters and societies that Brandon writes)

Brandon Sanderson

Lots of practice. Lots of reading in the genre and loving the genre. A little bit of talent, a lot of loving the genre, and a lot of practice for a long time.

Questioner

I haven’t read Mistborn, but I’ve read this one [Stormlight]. How do you come up with the culture, the society?

Brandon Sanderson

It depends on the book. Stormlight is my best series. If you haven’t tried Emperor’s Soul, it’s the other thing that I think is on Stormlight’s level, but it’s a short. What I’m looking to do with something like Stormlight is to say that the fantasy genre should be the most magical genre, right? Classically, science fiction has done a better job with the worldbuilding, and fantasy has tended to do a better job with things like characters and story. Not that there’s not science fiction that has great, you know, but usually science fiction’s been about the ideas and the interesting settings, but in fantasy we play it safe with the settings and try to do interesting characters. Which I’ve always thought, “Why do we do that? Why do we play it safe with our settings? Why don’t we have really bizarre, fantastical settings?”. So for years, even before I became a published author, I was searching for ones that would have one foot in science fiction. I want to do something magical as an origin, like the highstorm, you know, the physics of the highstorm don’t actually work, but we take it for assumed and then we try to extrapolate a realistic extrapolation of the world from that. That’s just what I’m doing, I’m trying to set up some sort fantastical setting or environment and then let science fiction take over and try and build how it would grow. On the cultures, usually I’m taking things I’ve learned about our culture and I am just trying to [...] a fantastical version. Sometimes when you do that you can say something interesting about human society, removed from the baggage of human society. There was a brief time in the pre-Victorian era where, for women, showing your ankle was more taboo than showing your chest. In fact, they would have pictures painted of them, noblewomen, in a state of what you’d call topless. Not a problem; a little risque, like what wearing a low-cut shirt is now, but no big deal. That’s bizarre to us, because, our society that’s not how it is. But if I put that in, in a fantasy book as a safehand, I can say, look, human beings do bizarre things as far as gender roles, socialization of gender, and what we find attractive. This should be very bizarre to you, but the reactions are normal. That disconnect is what helps build a fantastical society and lets me say a few things about our society, I hope in interesting ways.

Words of Radiance Omaha signing ()
#122 Copy

Questioner

Do you ever find you own stories, your own characters, coming back and influencing you?

Brandon Sanderson

Yeah.  More, it's like I have these things I'm really interested in.  And so I find myself rounding those things again and again.  And I've actually started a list of 'You've covered this thing, Brandon.  You can't do this one anymore'.  Just because I work in the cosmere where everything is connected, so the underlying physics of the books are sometimes very similar.  And so I just have to be very careful not to repeat myself too much.  

ICon 2019 ()
#123 Copy

Brandon Sanderson

My editor in America made me cut out half of the kolo's – what did you translate "kolo" as?

Questioner

"Kolo." 'Cause you know, it's foreign language, so I just preserve it as it is.

Brandon Sanderson

Yeah. He made me cut half of those. He was so annoyed by my kolo's. You don't to understand, languages use these little verbal tics, that are very common – I don't know if Hebrew has one, but, like, they're very common, like - Korean has one - <Kuritzu?> - which people put at the end of a lot of sentences, and they just mean "Isn't that so?" or "Am I right?" or... it basically gives you a moment to think while you're talking, and a lot of languages have them. So, this is one of the examples of: fiction happened to be less realistic than real life, because in a lot of real-life texts you would have one of those every other sentence. And I use them like, you know, once a page, and my editor is like, "This is way too much."

DrogaKrolow.pl interview ()
#124 Copy

DrogaKrolow

The last one, a bit offtop, Me and Klaudia-- We dream about becoming a fantasy writer. I'm sure she's wondering too: how does it feel when your first book was published...

Brandon Sanderson

Man that's so hard to define. I'm a writer, I should be able to do this, but it was amazing. It's validation for having spent twenty years trying to learn how to do this. Maybe not twenty. Fifteen years trying to learn how to do this. At the same time, theoretically in some way it's also just a released breath. Okay it happened. It worked. But at the end, you write for yourself. I don't know if you guys have heard this story; I've told it before, but I had a really down point in my writing career before I got published. 

DrogaKrolow

Yes the four hundred-- uh, when you sold Elantris.

Brandon Sanderson

See, when I was trying to get published, everyone was telling me you need to be more like George RR Martin. They really did. They'd say that, and they would also say my books are too long. So they would tell me these two things. You need to be more like George Martin and your books are too long. They were all looking for Joe Abercrombie. That's who they wanted to find, right? They wanted short, brutal books. And Joe's a great writer, so there's nothing wrong with that, but that's not me. And I tried doing that. That's what Final Empire Prime and Mistborn Prime--unpublished novels--were. I took some of my ideas and I tried to write something more Joe Abercrombie-esque, even though Joe hadn't been published then. So it was just a short, sort of grimdark thing, and they were terrible. They were absolutely terrible. And so I sat back and I'm like, "Okay, nobody wants to read what I'm writing, but if I try to write what they say to write, it turns out to be a terrible book. Should I just give up?"

And I thought about that for a while and I eventually came to the decision: I'm not writing for them. I'm writing for me. That's the point. And if I die at age 90--let's say age 100 *laughter*--and I have 150 unpublished books in my closet, then I'm a success, because I kept writing, because that's what's important, was enjoying and loving that process. Even if I never got published, I wanted to be that person. And that's when I sat down and wrote The Way of Kings [Prime], which was my proverbial flipping the bird at the industry. I said, if you say my books are too long, I'm writing one twice as long. If you say my books are not George Martin enough, I'm going to go the complete opposite direction. High magic, high fantasy, all the awesome stuff. Knights in magical power armor. All of this stuff. And I wrote that book fully expecting no one would ever publish it. And that's when I got the call from an editor buying Elantris, which I'd written five years before at that point. It might have been four years, but you know. 

But when Elantris came out, I'd already made the decision that I'm a writer, no matter, I don't give up. I write for me. And so in some ways it was hugely relieving and thrilling. But in some ways the more important decision had already been made. I was a writer, and I didn't need that validation to be a writer. Because the only one that says whether or not I'm a writer is me. I get up every day and I do it.

YouTube Spoiler Stream 2 ()
#125 Copy

Las Aventuras de Erif

How did you decide to turn Taravangian into Odium?

Brandon Sanderson

How did I decide to do that? There are a couple reasons I decided to do that. This was one of the things didn't have to go this way. It is actually a good one I can talk about because I had multiple options here. Even until I was turning in this outline to my team and saying "Alright, it's time to sink or swim, do we like this or not?", I was going back and forth on it. Really until I had written the scenes and given them to my alpha readers and said, "alright, are you guys ready for me to pull the trigger on this?" because there are costs. The major cost is that Odium is a better ancient unknowable evil. Odium was filling the role in the books of Sauron. Ancient thing, very dangerous, very strange, very powerful and whatnot.

The thing is, my books aren't really about that. I will write books dealing with some of that sort of stuff, but that's not the sort of thing that is as exciting. It's not really as much a theme of my stories, the ancient unknowable evil. The whole purpose of Mistborn—one of them, it's not the purpose—is that even the Lord Ruler you've got to know. Even Ruin became a character that you understood. It is a cost, I will admit. It wasn't as strong for me as it might have been somewhere else. I do know that some people would prefer that, and I can understand why. Sauron makes a pretty great bad guy. Ancient, powerful, unknowable, evil forces—but I feel like I get that in the Shard itself. One of the things that I plan to play up more as the Cosmere goes forward is that these powers have some sort of primal sense to them. That's always in my mind been the bigger danger than than Rayse is that.

That is, the negatives were not that big of negatives. And what are the positives? In Oathbringer, Dalinar did not fall to Odium. That is a huge blow to Odium, Rayse-Odium. The fact that at the end of book three he was defeated in a major way, and in book four he gets defeated again, this time by Kaladin. We have proven that two of our primary viewpoint protagonists of the Stormlight Archive are able to resist and defeat him. My opinion was that by that point in the Stormlight Archive, Odium would no longer, Odium-Rayse would no longer be a threat. You run into this in lots of long running epic fantasy series. I've talked a lot about how when I was designing Stormlight Archive, the things I had read in other long running fantasy series were a big part of why I designed it the way I did. For instance, in the Wheel of Time it was very difficult—even in the ones I was writing—to maintain a sense of threat for the Forsaken when they had just been defeated right and left every book. They do get their licks in now and then, but it's real hard to keep considering Ba'alzamon from the first one to be a threat when boy, Rand just defeats him and defeats him again and defeats him again and then defeats him again. This is a problem for a lot of media. How threatening is Magneto really when he never wins?

At this point in the series, what I wanted to do was hit you with a left hook from somebody that I considered more frightening, more dangerous, more capable, and who had been growing as an antagonist for a while. And while some of his ploys had not turned out, he is still very threatening. My hope was that this reveal to a portion of the audience—I knew that some would prefer Odium, but to I hoped a larger portion—would be like, "Oh, this just got real."

I've mentioned before that my favorite antagonist is Magneto, I've brought him up before. I like characters who have clashes, antagonists who have clashes of ideology, not just clashes of forces. A reason I'm not excited to write about somebody like Sauron is that, while there are clashes of ideology behind the scenes, on screen for the movies and books it's basically: Sauron wants to rule the world and we don't want him to. That works really well in Lord of the Rings because you have, as I've talked about, part of the brilliance of the Lord of the Rings is both having Sauron, Saruman, and Gollum to represent three different kinds of evil and three different antagonists that work in tandem really well together. It's part of the brilliance of the Lord of the Rings. But I like having a villain like Taravangian. Taravangian, who has a world view that is a certain world view and that is terrifying because of how that world view is. Elevating him to Odium so that you mixed that with the kind of ancient spren of hatred that is still a very big, dominant part of what he's now become—I just thought made for a more compelling and interesting villain for the fact that we have many more books left in the Stormlight Archive and in the Cosmere, and I had done what I wanted to with Rayse-Odium.

There's my answer. It is totally viable to have, viable is the wrong term, totally understandable that some would have preferred me to go a different direction, but my instinct says—and I haven't done any polls or things on this—that the majority of fans are going to like this direction better, and I certainly think the story will turn out better. That's what led me to make that decision, but these were all things I was heavily considering. Adam was there watching those emails go around with me and the team when I was asking if I should pull the trigger on this or not. There are a couple of things that I've made decisions on that have been some of the most difficult or most far-reaching in that regard, but that I think I made the right decision on.

The other one was bringing Kelsier back. Kelsier, so I seeded all the stuff in the original books to bring Kelsier back, but then I backed off on it, and for a while I'm like eh, I don't think I'm going to bring Kelsier back. During that whole thing, oh this is a fun spoiler thing that I don't think I've talked about before: during that time in the outlining—some of you may again have much preferred this—TenSoon was actually going to be Thaidakar, wearing Kelsier's bones. There was a time where I was going to play with a kandra believing they were Kelsier, in this case TenSoon. I was going to go this direction where it's like, I'm the Survivor, I'm picking up the Survivor's heritage and I'm doing all of this sort of stuff—I did warn you all about spoilers—and there was a time in there where I decided no, I'm going to leave Kelsier dead—that I'm going to go this direction. Why did I back off on that one? A couple reasons, number one I feel like I really did a solid job with Lessie in the second of the Wax and Wayne books, which was a similar conflict. I felt like I got that out of my system. I did it well, I think that story has some really heart-wrenching things, but as I wrote that story I felt that it was a one-book story.

One of the things I've come to be aware of as I've written, this stretches back to the days of Elantris where my original ending had too many twists. It's been changed, like I had some weird twist where Hrathen had secretly come to Elantris at some point and had a heritage that made him Aleth—not Alethi—made him Aonic and things like that and it was dumb and it didn't work. It was twisting for twists sake. And part of me worries, and part of me actually doesn't just worry, I think that if I had done that whole thing with TenSoon it would have been less cool than what I just actually wanted to have happen, which was to give a full finished character arc to Kelsier. At that point I went back to what my original plan had been and I picked up those threads, and that's when I wrote Secret History, after I had finally made that decision. And it comes with costs too. Everything comes with costs. Having main character die in such a spectacular way and then not being quite dead yet has certain costs in your narrative. The more you do that less that death is meaningful in the stories, the more it feels like a gotcha and things like that. Yet at the same time on the other side, I don't think the Lord of the Rings is weaker for having brought back Gandalf. I think the Lord of the Rings is stronger, and why is that? Gandalf comes back changed as a different person and makes the story more interesting for having returned. My original plan with Kelsier was just more interesting in the long run. Forcing Kelsier to do these things and fi—he did not complete his character arc, and that's part of why it was so heart-wrenching to lose him, which I understand. Bringing him back in that regard lets me finish his story, and I just think that's going to be more satisfying. I gain more than I lose.

Plus there's the fact that someone comes back from the dead in the first chapter of the very first Cosmere book. Second chances at life is a major theme of the Cosmere. Both Warbreaker and Elantris that's kind of—Warbreaker it's the primary theme: second chance at life. You're doing a different thing with your life than you thought you would do, and let's take a second stab at it. I think that being able to play with that with Kelsier is a stronger narrative thing to do. This was also influenced by my, as I've talked about before, sort of shrinking the timescale a little bit of the Cosmere so that more of the characters from the different books can interact. It just makes better storytelling. I would say that those are the two things that in outline I could have gone different directions when I actually got to the story. When it was time to write Secret History I had to make the call. He had been dead, he had been alive, he had been dead, he had been alive, at least in my head, and I made that call. The same thing actually happened with Taravangian. It had been am I going to pull the trigger, was he going to become Odium or not? I actually vacillated on that and eventually have made the decision I made. 

Adam

Are you ever going to reveal what the alternate was going to be, kind of like what you just did?

Brandon Sanderson

Maybe eventually I will, but for now I will not. It's easier to reveal in Mistborn because it's basically all in the past. It isn't to say that I won't do something else like that, with a kandra. I might, but Lessie's story covered that real well. Who knows what I'll do, but I've backed off on, for those who have read Way of Kings Prime, Taln's original story was the story of am I an angel or am I not? Am I a Herald or am I not? Am I this divine being or am I a normal person? And that actually plays real well in Way of Kings Prime. It is just not a thing I could make work in the actual published version of Way of Kings. It's one of the things that's cool about Way of Kings Prime, is being able to see some of these ideas that I can't express in the actual series. Part of the reason I can't is also, number one I wanted to bring the voidbringers in and all of these things, and you just can't... The more fantastical your book is, the less the reader will be able to suspend disbelief about your character who claims that they're not some mythological legend from lore actually not being that mythological—they walk onstage and are like, "I think that I'm this mythological legend from lore but my powers are gone." Ninety-nine readers out of a hundred are going to be like, "yep, I believe you", even though all the rest of the people in the books are going to be like, "No of course you're not." The reader—because it's just cooler that way. It's very hard to fulfill on good promises by not having that turn out that way. Beyond that, the story I wanted to tell involved Taln and so big surprise, Taln is a Herald!

Skyward San Francisco signing ()
#126 Copy

Questioner

So there's a certain very long chapter in A Memory of Light. There's also a certain very long chapter in Oathbringer. I'm assuming you used similar techniques; both are very effective. Did you come up with that when writing Memory of Light or were you inspired by someone else for doing that?

Brandon Sanderson

Nope, that was something I had wanted to do.

So the question is, there's a very long chapter in A Memory of Light that was done very deliberately. I've used this before and in other books. Oathbringer does one, not nearly to the extent, but there's a certain point in A Memory of Light—and this was me, this was just kind of my love of trying to make the form of a novel match what I'm trying to get across with the novel.

In A Memory of Light, there was a point where the characters could not set down their swords and take a break, and I wanted to make sure that part was not divided up, to encourage as many readers as possible to have to push through it, even if it was kind of late at night *crowd laughs*, to get to the chapter break, so that they would feel some of the same feeling that the characters were feeling. And that's just my writerly way to get that across. In Oathbringer, it was more like, "This is where the breaks fit most naturally." I wasn't trying to do the same thing, but it's a similar sort of thing, where I want the momentum to not have a break until a certain point in the story. I don't anticipate ever doing-- The one in A Memory of Light was like 90,000 words, which, if you're unaware, an average novel is 80,000 words. So there is a novel-length chapter in A Memory of Light. And so, yeah-- *playfully* eh.

Skyward San Francisco signing ()
#127 Copy

Questioner

How do you decide whether or not a story is part of the cosmere?

Brandon Sanderson

There's a couple dividing lines. If it mentions Earth, I'm not gonna put it in the cosmere, because I don't want any sort of relationship there. At that point, the dividing line becomes, does the magic fit the cosmere, and is the story one that fits the cosmere, right? I made the decision very early on, I wasn't gonna try and force everything in. So if it's a natural outgrowth of the stories I'm telling in the cosmere, then I will go that way. I'm usually more finicky about pulling them out than putting them in. There are very few stories I've put into the cosmere, and I've pulled a ton of them out.

White Sand vol.1 Orem signing ()
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Brandon Sanderson

I'll be very interested to see what people think of the adaptation.

Questioner

What do you think of the adaptation?

Brandon Sanderson

I like it, it's so-- The big change of making Ais a women is great. That's the big change we made. It trims out a bunch of the fat. What we lose is some of the world building and behind the scenes mechanics of how the magic works, that trade off it's like-- It's faster paced and some of the characterization is much better. Worldbuilding and magic mechanics, we lose a bunch of because that's something you do in prose. There's pros and cons, but i think it looks great and I'm very pleased with it.

Questioner

Is it something that you'd consider doing with any other of your work?

Brandon Sanderson

See, here's the thing, I've never wanted to do it for a published novel because I figure people have already read that. I want to be giving them at least something new.

Google+ Hangout ()
#129 Copy

Curt Hoyt

Specifically, which mistakes you made as a beginning novelist that stand out the most as ones you've corrected as you've learned the craft better.

Brandon Sanderson

That's an excellent question, I would say that my biggest mistake as a new writer was not being willing to revise. I'm a classic, what we call a one-drafter this is a type of author who likes to just imagine it, get it ready, plan a lot and then get in on the page and be done with it and that was a mistake, I've become a big believer in learning to take a book that's a good book and make it an excellent book and doing a lot of strong revisions and early on I wasn't willing to do that and I think it held me back quite a bit.

Curt Hoyt

Do you think that maybe not having a writing group to back you up contributed to your lack of revisions?

Brandon Sanderson

Maybe... I actually did have a writing group, and what I would do is I would get the feedback from my writing group and my opinion was, "Oh, I did all these mistakes. I made all these mistakes." Instead of fixing them, early on I would say, "Well, I won't make those mistakes again for my next book," cause I was always so excited an eager to write the next book and I didn't slow down enough and really focus in on making books great.

And that was a mistake that was very particular to me, I don't think... as a writer there are so many different ways to do this and so many different types of writers. Part of learning to be a writer is about learning what things hold you back and what mistakes you make and they can be very different. Depending on who you are and what type of problem you have.

Oathbringer San Francisco signing ()
#130 Copy

Questioner

So, you always talk about how you're an outliner. So, what do your outlines look like, and how long are they ranging from your YA books to something like Stormlight?

Brandon Sanderson

So, the one for the new book, Skyward, is about five pages long, and it's mostly-- first it's "Here's the worldbuilding paragraph," there's a bunch of headings and paragraphs. Characters, about a paragraph or two about each one. And then five parts, I tend to do a lot of five act things. So, prologue, part one, part two, part three, climax. Just a bunch of bullet points.

Questioner

And how long would one be for, like, Oathbringer?

Brandon Sanderson

Oathbringer one's, like, 30 pages.

Calamity Philadelphia signing ()
#131 Copy

Questioner

We were kind of joking about it that in the original Mistborn trilogy Kelsier, you notice that he--we kind of had a little joke about it that every once in a while he’d raise his eyebrow, and we were like “How many eyebrow raises did you count this time?”  And in the Secret History, we were both kind of like “Did you notice any?” and there weren’t any.  And I was just a tiny bit disappointed that he didn’t get a--

Brandon Sanderson

So what happens is--

Questioner

We were just curious if you got some kind of feedback that told you to stop that...

Brandon Sanderson

No, writers start to notice what their tells are, and so your tells will shift.  If you go look through the Mistborn books another one is “maladroitly”, I use that one all the time.  And all that happens is the copyeditor notices them and starts bracketing them over the course of “Oh I use this too much” I don’t usually mean to cut them all, there should have been one or two.  And it just meant they got bracketed and I was “Oh this one isn’t appropriate” and I just took a bunch of them out.

Stuttgart signing ()
#133 Copy

Questioner (paraphrased)

How do you name your characters?

Brandon Sanderson (paraphrased)

It depends on how much work I've done on the linguistics. Some planets I haven't done a lot of work on that. On Roshar I've built out the linguistics a lot, so I build names out of that.

On Scadrial, however, I went more with real world inspirations or stuff I liked, like "Wax and Wayne", which is a pun they can't really understand. Names like Elend or Straff are Germanic in origin, Vin, Demoux or Kelsier are French.

Paleo (paraphrased)

Is Wax's name pronounced French in Scadrian?

Brandon Sanderson (paraphrased)

Yes, it is. I can't even pronounce it. [Various people pronounce "Waxillium" with a French accent]

YouTube Livestream 10 ()
#134 Copy

Argent

When coming up with the powers of the Metallic Arts, was there a magical effect you wanted to include but couldn't, for whatever reason? And what power would you have added if you could?

Brandon Sanderson

The one I most wanted to get was steelpushing and ironpulling. The others are all based around the things that I thought a gang of thieves would use. And that's the one that I'm just like, "This is cool. I'm gonna make this work. I'm gonna fit it in."

There weren't any powers that I really wanted that I couldn't fit in. There are a lot of powers I considered and didn't get around to. Like, there is often a disguise artist in a thieving crew. But I knew Lightweaving was gonna be a big part of the cosmere. (Even back then I had written Dragonsteel, which had Lightweaving in it, and I was contemplating using that in Stormlight.) And I thought, "Too much disguise/illusion, too many uses of Lightweaving, is gonna become a problem."

Plus, the moment you add that to a story, it does things to the story. From then on, you have to be playing weird espionage games. Which I like, don't get me wrong, but it changes the tone of things when anyone could be someone wearing a different face. So I just didn't put that into the books. I did a little bit of that with the kandra, in order to make a nod toward that, but I put some really strict requirements on it so that I could use it in the second book the way that I did. The kandra were designed for this; they weren't in the original (I don't believe) version of Mistborn before I came up with this story.