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Firefight release party ()
#51 Copy

Questioner

What do you want to accomplish with your writing?

Brandon Sanderson

What do I hope to accomplish?

Questioner

It's kind of a deep, philosophical question.

Brandon Sanderson

Yeah. It is. It is indeed a philosophical question. At the end of the day the number one thing I want to do is tell great stories. Everything else is kind of an appendage to that. I'm a storyteller. And great things come from stories, but if the only thing I do is entertain some people and make their day brighter, that's a success. So sure, I'd like to create something in fantasy that's never been made before, right? Like I would like the cosmere to become this thing that people are like "No one's ever done that, look at this cool thing!" but that's secondary to just wanting to tell great stories and make people's lives a little brighter.

Yeah, I think that great books make you think, but not because they try very hard to make you think. If that makes any sense?

Questioner

I agree with it...

Brandon Sanderson

I would like to-- I would like to write something that is as immortal as Ender's Game is likely to be, right? Most of the body of Scott Card's work will probably be forgotten, but in two hundred years, they'll still be reading Ender's Game. And most everyone's work, that most everyone writes, will be forgotten but once and a while somebody creates something that is likely to stick around for a while. I'd like to do that. But that's secondary.

Idaho Falls signing ()
#52 Copy

Questioner

I have a question about the epilogue in The Way of Kings. You have Wit give this interesting, kind of philosophical-- sermon-thing on novelty. I wonder, what do you think about what he's saying, do you--

Brandon Sanderson

Usually those little things that Wit will do, he does one at the end of each book, are things I've thought about. I don't always one hundred percent agree with Wit. He tends to hyperbolize in order to make a point, but I do think it's really interesting that novelty is so important to us. Even if you did something independently, but come up with it after someone else, then it's not considered as great an art, right? Which is really, really, really interesting if you think about it. And I love that idea, and I like talking about that sort of thing, so these-- All of Wit's little monologues--there's one, like I've said, at the end of each book--is something I think about, but he goes off in his own direction sometimes.

Questioner

I've used that little monologue in some philosophy class that I've in, such as philosophy of art.  

Brandon Sanderson

I did take a-- I took a lot of philosophy classes, if you can't tell, during my undergraduate years. I was quite fond of philosophy. Though the philosophers were all really needed to learn how to write. Man, those guys just, I mean, paragraphs like this that don't really even say anything. I love the ideas, but man, they could use editors. But, yeah, I enjoyed my philosophy classes, and I really liked philosophy of art in particular, it's very interesting to me. The whole Oscar Wilde's intro to Dorian Gray is my favorite speech on art, that all art is, by necessity, useless. Stuff like that really, really gets me going.

Skyward San Diego signing ()
#53 Copy

Questioner

What is your philosophy on prologues? You do a lot of them.

Brandon Sanderson

I do a lot of them. I don't think they're necessary. I'm fond of them. Usually, if you can find a way to not do one, your story will probably be stronger. But they do let you do something like, for instance, if you know that the later tone of your story is not going to match the early tone of your story, you can hint what the tone is actually going to be in the prologue, which is really handy. And there are other things you can do. You can start with a bang with a prologue in a way that maybe sometimes you wouldn't be able to do if you were going right into the main story. There's things that I like about them. But I do think that they become a crutch to some writers, and that might include me.

Questioner

Do you have a recommended length in terms of how long it should be? ...Or maybe how long it should not be? What would be the max for a prologue?

Brandon Sanderson

Well, Robert Jordan's kind of became books unto themselves, and that worked for him. But when you're getting that long, you might be-- Short and sweet is probably your best. One of the best prologues ever written is the prologue to Eye of the World, Robert Jordan. But there's no real-- Just try to avoid the classic '80s one where it's like, "Prologue is all the worldbuilding dump that I couldn't fit in to the first chapters."

Salt Lake ComicCon FanX 2016 ()
#54 Copy

Questioner

At FantasyCon they had a panel on why there was so many Mormon sci-fi/fantasy authors and lots of opinions were put out there. Since you tend to think about trends and things like that I wondered what your take was.

Brandon Sanderson

What is my take on why there are so many Mormon science fiction/fantasy writers-- successful ones-- Why are there so many. We all have our own theories. It's funny, this is-- Like my first visit to my publisher in New York. One of the editors there asked me that very question, they're like "what's going on out there?" and I've had a lot of time to think about it. I've got a couple of answers, and these are just my arm chair answers.

Looking at myself, I grew up in Nebraska... so it wasn't like I was really immersed in Utah culture and things but I did notice when Tracy Hickman, and when the fantasy books I was reading, one was written by Tracy Hickman and he had on the back that he was LDS, and Orson Scott Card's books. I thought, "Wow, these are people like me and they are doing this." I think the early success of Scott Card and Tracy Hickman and some of these people was a big deal for those of us who were like "Oh, this is something that I can legitimately do."

I also think that science fiction/fantasy was a safe counter-culture, meaning, y'know for me in the eighties, yeah, y'know. Counter Cultures were big, sixties, seventies, eighties. They still are of course but you've got this punk and all of this stuff and, y'know, all my friends were smoking pot and all of this stuff and you want to rebel against your parents, right? At the same time you're a good kid, like "I don't want to rebel-rebel", and so when i got into sci fi/fantasy and they didn't get it at all I'm like "I found it!" I can rebel against my parents by playing Dungeons and Dragons, right. This is my grand rebellion! My mother heard all this stuff about Dungeons and Dragons and to her credit she came and just watched us and since there was actually a girl in our group, afterwards I asked her and she was like "You were hanging out with members of the opposite gender, talking to people instead of just playing video games like you always do? I thought it was awesome!" but she didn't tell us that. If I'd known she thought it was awesome it might have been bad, cause she was always like "uhhhh, roleplaying." So I think that that is part of it.

Early successes, safe counter culture, and then there's kind of the focus on literacy and reading in the community without, kind of-- like, for some reason, I think you can blame Tolkien and C.S. Lewis, the community is not as scared of fantasy as some other religious communities are. You find a lot of Jews in publishing and science fiction and fantasy too, and I think for some of the same reasons that the community, the religion is not quite as frightened of these sorts of things for some reason, so with the focus on literacy you end up, I think, with writers of a lot of different stock. So that's my little sort of three part take on it. Maybe its true, maybe its not.

Skyward San Francisco signing ()
#55 Copy

Questioner

As Professor Sanderson, do you get situations where past students have success but you don't really care for it and how do you handle it?

Brandon Sanderson

That has not happened to me. The students who have gotten published, particularly lately-- To get into my class at BYU, you have to submit an application and chapters and there's a three-day window and we get a hundred applications and we take fifteen. These days, about a third of those students that get in tend to be what we call, "continuing education," meaning they are people who have gone to BYU and take only that class. Oftentimes, they move to Provo to take that class. So there's some pretty stiff competition and the writers who are in the class these days are really good.

But even in the older days, the people who got published, you can usually tell, and even if you can't, I mean, there's not a lot of writing out there that I can't read and say, "Wow! I understand how someone appreciates this," right? Part of, I think, being a writer and an artist is learning to appreciate things, even if you don't necessarily care for them, to be able to recognize, "This is good and someone is going to love this. This has craft, even it's not something that I particularly enjoy." But none of my students have even been there. All the ones that have gotten published, I'm like, "Wow, this is a great book." So, maybe someday I'll have to deal with that, but I haven't really had to deal with it so far.

FAQFriday 2017 ()
#56 Copy

Questioner

What, for you, is the "core" to writing compelling fantasy?

Brandon Sanderson

That is a really hard question to answer. Do you emphasize the fantasy, or not? A really great story is going to be about awesome characters that you fall in love with. Beyond that, it's going to need a really great plot. You can't separate these things from writing a great fantasy, because I think the worldbuilding needs to be really cool, if you have terrible characters and plot, it doesn't matter how good your worldbuilding is - you're not going to have a good story.

That said, the core of writing great fantasy as opposed to other fiction, assuming that you're already doing the plot and the character right, is to get down to that idea of the sense of wonder. What is wonderful about this place that would make people want to live there, or be fascinated by it? What's going to draw the imagination?

Fantasy is writing books that could not take place in our universe. For me, that's the dividing line. In science fiction there's the speculation "This could take place here," "This may be extrapolating science beyond what we know, but it could work." In fantasy we say, "No, this couldn't work in our ruleset, our laws of the universe." That's really focusing on it is what makes the genre tick. So you have to do that well.

/r/fantasy AMA 2017 ()
#57 Copy

Job601

Your books are unusual for the fantasy genre in that they are interested in exploring traditional Christian values, usually coming down in their favor (especially faith in providence and the willingness to believe in a divine plan for the world and the individual, something which comes up again and again in your work.) At the same time, your characters have reason to be suspicious of the specific forms of religious practice in their worlds, and the cult of the survivor in particular can be read as a conflicted portrayal of religion: it's a kind of religious belief which works in some way for its faithful despite being based on a falsehood, and Kelsier is a kind of dark parody of Christ. The cosmere seems to have an implicit theology which separates the truly divine, which is fundamentally inaccessible even to the most knowledgeable characters, from the apparently divine shards and splinters. I guess my question is, how do you think about integrating religious themes into a fantasy universe, particularly given your systematic style?

Brandon Sanderson

There are a lot of things mixing here--more, probably, than I'm aware of myself. (This is the sort of area where I let reader analysis and criticism do the work, as they're probably going to be able to notice connections more explicitly than I will. Like most writers, I'm working by instinct much of the time.)

One element I can talk about is the need for the cosmere to have questions that will go unanswered. This is most expressly manifest in the "big" questions. Is there a God? What is the actual afterlife like, if there really is one? Is there such a thing as a soul, and are cognitive shadows the actual person, or a manifestation of the magic imitating a person's thought processes?

The reason I don't answer these as myself (though characters certainly have ideas) is because I feel it important the text not undermine the characters who choose not to believe in these things. Though I think I've found answers in life, people rationally disagree with me--and to express only my worldview in the books would severely hamper my ability to have characters who disagree with me, and other characters.

In short, if I were to say, "Yes, there's an all-powerful God" then it would directly undermine characters like Jasnah, who argue otherwise. At the same time, I want characters like Kelsier to develop naturally, and do things that are in line with how sometimes, religions develop on our world, without having it be a statement. (Or, at least one other than, "Hey, this happens some time on our world. It happened here too.")

Fantasy offers some unique opportunities to explore the human condition with religion, and I want to take advantage of that, to see where it takes me and to see what I can learn from the process.

Skyward San Diego signing ()
#58 Copy

Questioner

Is there any character that you think you have learned something from while writing? Or--

Brandon Sanderson

Each character that I write is a mix of two things. It is a mix of some part of me, and something very different from myself. In order to write those characters, I usually do a lot of exploring and trying to find out about people who are like the character that I'm writing, and that teaches me a ton. You could say that the character has taught me a lot on that case. Doing, for instance, Kaladin, and trying to write a hero with depression whose story is not about having depression, and going to people I know and people I love and people I don't know, and asking them what it feels like, has taught me a whole ton. I don't know if that answers your question, but often the exploration of where a character goes is me exploring my own thoughts and feelings on an idea. And I would say that every character, to an extent, takes me on a journey as I write them, and kind of combine myself with something else. So yes, they all have, but also they all are partially me.

Children of the Nameless Reddit AMA ()
#59 Copy

Aurimus_

From a writerly perspective - as part of your process, how do you come up with magitech solutions that feel like they're a natural part of the magic system - IE fabrials, medallions?

Brandon Sanderson

As for magitech, I try to make them still have a sense of mystery and magic to them--but also have those who, in world, do understand them. To walk that line between science and the fantastic.

MisCon 2018 ()
#60 Copy

Questioner

Do you ever feel like it can be bad if you have too many characters that have really politically or socially unhealthy perspectives?

Brandon Sanderson

That is dangerous, yeah. Particularly in the hands of an inexperienced writer. It's not a reason to not do it, but I'm reminded of Save the Pearls. So, this is a well-meaning young woman who is obviously writing from a position of privilege who wrote a book about reverse racism where the black people are racist against white people. And the black people are called Coals, and the white people are called Pearls. And it is really heavy-handed and poorly done, and really... is bad for the whole discussion. It is horribly, horribly racist in the way it treats black people in the book that's supposed to be about how bad racism is. And her intent was good, it's like, "Hey, let's let white people experience how it would be to be racist against people," but it just-- in her hands, it's just terrible. It is dangerous to not be part of the conversation and try to say something about the conversation. To not do your leg work, and things like that.

But at the same time, as an artist, I don't feel like you should not try to have things to say. But you should maybe research a little more, things like that. What if you want to write a book where main characters are racist? They hold unpopular and unhelpful opinions, they are dead-out wrong. How can you write this without contributing to the problem? And people have different answers to this. I would go research online and see what people have said about it. I mean, Stormlight is about a bunch of racist people who don't know they're racist. They just don't know. And this is me tackling that really dangerous problem, and it is a place you can get burned by doing.

But again, I think you should do it. I think we should be having these discussions, but make sure to read first. And there are ways to go about it where you indicate, "Hey, this is part of life. And it sucks." But it is part of life, so if we pretend it's not there, then it's also doing a disservice to the discussion. So, yeah, it is something to worry about. It's definitely something to think about. It's definitely something that should inform the way you approach your writing. But be careful.

Read For Pixels 2018 ()
#61 Copy

Anushia Kandasivam

Vin stands out to us at the Pixel Project because she went through a lot of abuse in her young life, physical and psychological, at the hands of family and people that she should have been able to trust. She is a survivor, and with the help of her new friends she eventually finds self-worth, she realizes she can overcome her past trauma, she grows as a person. The question is, why did you decide to write a character with this kind of background, and what kind of research did you do to write the character who is an abuse survivor?

Brandon Sanderson

Yeah. So, two part question. First up: How and why did I decide. There are two main parts to this. One is, I knew I was writing in the world of Mistborn, a very less than perfect society. Let's just put it at that. The pitch for myself was, what if Sauron had won? What if you had to grow up in Mordor? I felt that if I had a character who was untouched by that, that the story would lack sincerity. If the only main character was someone who had somehow avoided that, there would be a certain-- like I said, lack of sincerity. There would be a certain, sort of-- I feel that, when you're writing stories, one of the things you should be looking to is to let characters who are part of a problem, solve the problem, rather than people outside the problem coming in to fix the problem. It's generally stronger storytelling, and generally more respectful of people who have had these life experiences themselves. So, I knew I needed someone who had been through a lot of trauma, because of the things we needed to change in this society.

The other part about it was planning-- I am an outliner, with my plots and my worlds and my characters, I discovery write. And oftentimes, what I'll do when I start a book is I'll start with multiple attempts at writing a person into that world. It's almost like I have a bunch of actors come in and try out for the part. I wrote three very different first chapters for that book, and the one that worked was the Vin you ended up with. What drew me to her as a character was the mix of strength and vulnerability at the same time, that she has. It's hard to explain why I came up with that, because really, as a writer, you're just kind of searching for someone whose voice works and whose soul matches that of the story. And it gets very mystical, for me, when you talk about characters, which I don't like, I like to be able to break things down, and talk about how it works and why I made the choice I did. But I made the choice of Vin because Vin was right. Part of that was, she was solving a problem that she had been directly-- that had directly affected her life.

How did I go about doing it right? This is where the best research that I get is reading the stories of people who are willing to share them with the rest of us. Reading firsthand accounts from people who are willing, because that takes a lot of bravery. It takes a lot of-- it's not something I could ever ask anyone to do, but it is something that people offer. On their blogs, and on forums, and spending your time listening to what people say, and trying to get the characters to express the way that these people would express it if they could write that character in their story, is one of my main goals. In fact, I think that's my prime mandate as a writer, is, try to write the characters like the people who have their life experience or beliefs would write them if they had my skill as a writer. And, so I spent a lot of time on blogs, I spent a lot of time on forums, and I wasn't ever posting on these, I was just listening. And then I made sure I had some good readers. Shallan has gone the same way. I can directly credit some very helpful beta readers who have had life experience similar to Shallan's, which have made sure, at least I hope I do this right, and always do better, that I'm walking a line between not sensationalizing, and not glorifying, but using this person's life experience to help them become the person that they want to become.

Anushia Kandasivam

And is that why we don't learn about the characters abuse on screen-- it's never on screen, it's always in their thoughts-- did you purposely write it like this because you didn't want...

Brandon Sanderson

Yes. This was very, very conscious. I feel like one of the biggest traps that writers in fantasy fall into, is using abuse of women, specifically, but all people who are in positions of lacking power, as a means of proving how bad your villains are, or how heroic your heroes are. I think that there are certain authors who are really good at doing this without making it a sense that this is how the world is. So it's not me pointing fingers and saying you shouldn't do that, but I felt that if I was to put it on screen, I don't think I could handle it without sensationalizing it. And by making it there, but never explicit, I think everyone knows it was there, I think everyone knows that Vin suffered abuse, but I could write a story that can deal with overcoming these things without having to sensationalize the thing itself.

Arcanum Unbounded Hoboken signing ()
#62 Copy

Questioner

I know the Cosmere has been around for a while. *inaudible* I guess it's a hard thing. Like, how soft...

Brandon Sanderson

No, it's all still evolving. It will continue. Like, you can't get so locked into an outline--even though I have them--that you don't change it when something better comes up. A big example of this is Adolin, right? Adolin was not *inaudible* character. And yet in the first book I needed *inaudible* I needed a viewpoint of somebody who was not imagining things, right? Somebody who was kind of more normal guy-ish. And he has a huge thing in the book. So now the outline of all ten books has changed because *inaudible*. And so, you've got to be willing to do that, I feel, as a writer.

Daily Dragon interview ()
#64 Copy

Daily Dragon

Your work is often praised for unique magic systems with interesting limitations, like the application of the laws of physics to the abilities of a Coinshot in the Mistborn series. What kinds of limitations do you think have the most potential?

Brandon Sanderson

There are lots of ways to go with this answer. It depends on how creative you are with your storytelling. I like to found my magics with certain rules so that I can force myself and my characters to be more creative in their application. I think that a good magic system is going to have some of this. Granted that my way is not the only way; there are a lot of great stories that don't do magic the way I do it. But if you're trying to tell a story where the way the magic works is a very big part of the story, then limitations are vital. I would say the best limitations are ones where creativity is forced on the part of the characters.

I don't like limitations such as kryptonite—this one thing negates the magic, which focuses the story around having it or not having it. I like limitations that are intrinsic to the magic and have a logical sense. When I can, I like the limitations to be bounded by the laws of physics—what requirements will physics put upon this magic that will make the characters have to use it in a more natural way.

The other big thing is that I split out costs and limitations in my head. A limitation is just what the magic can or cannot do, just like we have limits in our own world to what a physical body can achieve. Costs are what you pay for the magic, and these can add an economic component to a book and a magic system; they can add a lot of ties into the setting, and a great magic, I think, has a lot of ties into the setting.

Oathbringer San Diego signing ()
#65 Copy

Questioner

Is there any magic system you consider softer? And any magic system you consider harder than most of the general audience would think they are?

Brandon Sanderson

...So, this is gonna dig into definitions of what you consider a soft and a hard magic system. And I don't know that we can come to an agreement on this in such a large crowd. I do think that sometimes Harry Potter gets a bad reputation for being a soft magic system where I feel like Harry Potter's a really good study in how you can have a very rule-based magic system for one book. Though she tends to ignore her own rules book-to-book, but that's okay, because that's what the story is. It's a hybrid, where it's really hard for one book, and the rules set up in that book are then used to great effect, and in the next book we get a new set of rules. Which is, you know, the same way that James Bond does it and things like this. Kind of resetting her magic a little bit between books. Not completely, Harry-Potter-philes, I'm not trying to trash on it. I think it's interesting to look at, because I think people don't understand what she's doing, some of the times, with that magic. But whether something is hard or soft doesn't really matter to me in general. It's the sort of thing I think people expect me to think about a lot. I just want the story to work, right? I don't care if it's a hard magic or a soft magic, if it's low magic, if it's high magic. If the story works, and the magic is in service of the story, I'm gonna like it, regardless of what it is. Even if it's-- like, people will be like, "I bet you hate those elemental magic system, where it's just the same old magic system." I'm like, no! My favorite magic system is probably The Wheel of Time, which is an elemental magic system. Even a step away from that, Jim Butcher's Codex Alera did an elemental magic system really well. It doesn't-- There's nothing that's just, like, "You shouldn't do this, you shouldn't do that." Tell a good story.

/r/fantasy AMA 2017 ()
#66 Copy

gauzemajig

Do you think you'll ever go outside of the established raunchiness of your books? I don't mean a murder sex party, but you know, straying a bit into the dark and gritty. It's just my opinion but I feel like you play it a little safe. Not necessarily a bad thing though!

Brandon Sanderson

I don't think I've crossed the line where I'm personally comfortable doing, but I think I'm close. Usually, I give a few characters (like Wayne) the ability to go further than others, as an acknowledgement that there are good people out there who don't happen to have my same prudish nature.

I think the thing you'll see that is the closest is when (and if) I write the Threnody novel.

For everything else, you'll have to settle for knowing that one of my quirks as a writer is that I do indeed play it a little safe--and probably will always do so. I'm very aware that my children, nieces, and nephews read my books. Beyond that, I feel that I'm an intentional and specific contrast to other writers in the genre--I consider it my duty to prove that (like many of the classic movies) you can write something that is for adults, and has depth, without delving into grittiness.

This is not a disparagement of people like Joe Abercrombie, who I think is an excellent writer, or others like him--and I'm glad we have them in the field. However, my own path goes a different direction, and I think it's important that I also publish, proving to those who perhaps wish to be more circumspect in these areas that there is a place for them in the genre too.

Xluxaeternax

Does that mean that you recognize that the stories that take place on Threnody, a world of your creation, are stories that you are uncomfortable exploring because they are too harsh or intense? If that's the case I find that absolutely fascinating and very impressive- it's almost as if the cosmere is a real place with real people and you're just communicating their stories to us. I personally would rather you never told those stories instead of forcing them to be something that is untrue to what you created them to be.

Brandon Sanderson

A writer must be willing to do uncomfortable things; I fully believe that. Stories like Snapshot (my most recent novella) have done this before, and if I write the Threnody novel, I intend to do it well. (But also be very clear to audiences that it's darker than other cosmere books.)

It's not about intensity--I feel other books are intense. Or even about violence or darkness. It's about how far the narrative needs to delve into these things, or the relationship of light and hope to the darkness.

Dalinar's backstory in Stormlight is uncomfortably dark, and I won't pull punches from it. But it's balanced by the man he has become. In Threnody, some of the stories don't have that balance.

Read For Pixels 2018 ()
#67 Copy

Anushia Kandasivam

Stories are one of the most powerful ways of bringing about change. In your opinion, how can authors strike a balance in their storytelling between raising awareness about things like violence against women, while telling an engaging story, without being pedantic or preachy?

Do you think it's important for influential authors such as yourself, who are read all over the world, to make a conscious effort to include characters in your stories that show reinforcements of respecting women as people and as human beings?

Brandon Sanderson

Definitely a big "yes" to your last one.

This is a big issue, and I'm glad you asked it, because it's something I've thought about quite a bit. At its core, it comes down to, "How do you write a story that explores difficult questions without preaching." Because, at the end of the day, we're picking up an epic fantasy book because we want to go to a new world, enjoy this new world, and have an interesting adventure. And we're not picking up it up because they want Brandon Sanderson to lecture them. And certainly, there are authors I do read to be lectured. So it's not a blanket statement, "This is how someone should do something."

But for me, there's a couple of core tenets. One is the one I've already mentioned. Which is, if I'm going to put a character in (which I think I should put a wide variety of characters in) approaching questions from different directions, make sure that I am researching that person's viewpoint, people who have that viewpoint in the real world, and make sure I'm doing the job that they would want me to do with their position, their subculture, their belief structure, and things like this.

But that kind of plays into another big... pillar of what I think my duty as a writer to do, which I've expressed it in the books, I've gotten it through things I've heard other authors write. Which is "Raise questions. Don't give answers." I believe that if you are raising questions, and having multiple people who are all sympathetic disagreeing on this question, or struggling with this question in different ways, it innately makes the reader start to say, "Well, what do I think about that? And is it something that I need to think about more?" And not dodging these topics, but also not coming down with long sermons about them, I think, is the way that I want to be able to approach them.

I often share this story, so I apologize if some of you heard it before. But the book that got me into science fiction and fantasy was Dragonsbane, by Barbara Hambly. And Dragonsbane, by Barbara Hambly, is criminally under-read in the science fiction/fantasy community. I have read it again as an adult, it holds up, it is a fantastic novel. What made Dragonsbane work for me? I was a fourteen-year-old boy who was handed this novel by his English teacher, and she said, "I think you are reading below your level. I think you would like something a little more challenging. Why don't you try one of these books on my shelf." And that's the one that I ended up picking up. This book should not have worked for a fourteen-year-old boy, if you read the Cliffnotes on how to get a reluctant reader to read books.

Dragonsbane, if you haven't read it, is about a middle-aged woman who is having a crisis as she tries to balance having a family and learning her magic. Her teacher has told her she can be way better at the magic if she would dedicate more time to it, but her family takes a lot of her time. And this is her main character conflict through the story. Now, it also involves going and slaying a dragon, and things like this. And it's a wild adventure with some excellent worldbuilding, and a really interesting premise. The story is about having to kill a dragon, her partner has been asked to slay a dragon, he's the only person who's ever slayed a dragon, but he killed a dragon when he was in his 20's, and now he's middle-aged, and he's like, "I can't do that like I used to anymore." And together, they go down and try to figure out how to kill a dragon when you're an old person. But this story should, on paper, not have worked for me, but it was the most amazing thing I'd ever read in my life.

Meanwhile, my mother graduated first in her class in accounting in a year where she was the only woman in most of her accounting classes. She had been offered, as she graduated, a prestigious scholarship to go become a CPA. And she actually turned that down because of me. She was having me as a child, and she decided that she would put off her education and career for a few years. She is now the head accountant for the city of Idaho Falls power plant, so she did go back to her career, but she put that off for me. Now, as... a middle school kid, if you told me the story, I'd be like, "Of course she did. I'm awesome. I'm me. Of course she would do that. That's the right thing to do." I read this book, and I'm like, "Oh, ditch your kids, woman. You could be a wizard!" I got done with this book, and I realized: I just read a fantasy book about slaying a dragon. High fantasy, all the stuff that should have just been brain popcorn. And yet, I got done with this book, and I understood my mother better. And it hit me like a ton of bricks, that a story could teach me about my mom in some ways better than living with her for fourteen years, because I was a stupid kid who wouldn't listen, and assumed he had the answers. But when I saw through someone else's eyes, who was very different from myself, that changed the way I saw the world.

This is why stories are important. This is why it is important-- if you're writers out there, it's why your stories are important. When you ask, "Well, what can I write that's new?" You can write who you are. And that will be new. And that is valuable in and of itself. Those stories have value because you're telling them. And this is what stories do. And this is how, I think, I want to be approaching telling stories. I want people to read the stories, and I don't want them to feel lectured to. But I want them to see the world through the eyes of someone who sees it in a very different way. Maybe that'll make them, make you, make all of us think a little harder about some of the things in our lives.

Skyward Chicago signing ()
#68 Copy

Questioner

At this point, so far out from Oathbringer, what are the best and hardest things about having spent a lot of time writing about mental illnesses?

Brandon Sanderson

One of the reasons why I approached Stormlight the way I did is, during the intervening years, during those seven years, I got to know very deeply some people who we would call non-psychonormative, I think is a good way to say it. And I began to see that the various different ways we perceive ourselves and the various different ways we perceive our own mental processes influence a lot of how we act and who we are. And I also noticed, speaking to them, that a lot of my friends were a little--and there's no problem if you like these--but they're a little tired of every book that represented their mental illness in a story was all about the mental illness. That the book was only just how to cope with mental illness, which are great stories. But they're like, if you look at the statistics, psychonormative is not the norm. In fact, it seems to be this mythical person that doesn't exist, in that the way that all of us think is different, and in some of us it can be really impairing for our lives. And in some of us, the same thing that's impairing to our lives defines who we are. You guys want a really good book about this, Speed of Dark by Elizabeth Moon is a fantastic look at this.

But this all became really interesting to me. When I was looking at my characters, one of the things I noticed, for instance, I kind of used the pop science version of autism in Elantris. The more I actually got to know people with autism, the more I saw that the Rain Man version was a very extreme representation of something that is something a lot of people deal with, the way they see the world, and I started thinking, "You know, if I'm gonna create real characters in my books, this is something I need to be looking at." And it wasn't that I set out to say, "I'm going to write a book about lots of people with mental illnesses. I said, "I'm going to write a book about a lot of people who are like the people I know. And some of them think in different ways than others." And again, in some of them, that's a thing that they don't want to think that way. And it can be really impairing. But it's not that the story-- The Stormlight Archive is not about mental illness. The Stormlight Archive is about a lot of people that I wanted to try to make as real as I could, and that I also wanted to approach some things that haven't been approached, I thought, in fantasy fiction.

What are some of the advantages? Well, I think the story has been very eye-opening to me. It's hard to talk about advantages and disadvantages in light of this. What are the "disadvantages"? I am walking through a minefield, and I have blown my foot off multiple times. And I think this is part of that whole failure thing as a writer. If I hadn't perhaps done it poorly in some of my books, I wouldn't have had the chance to talk to people who are like, "I really appreciate the book and what you're trying. Here's how, if you ever did this again, you might approach making it feel more realistic." And that made me a better person, not just a better writer, and so in some ways that disadvantage is the advantage. But that is the thing. I have blown my foot off on several landmines. And I will probably continue to do so.

MisCon 2018 ()
#69 Copy

Brainless

If you had a chance to go back for Elantris and the early Mistborn books and stuff like that, would you potentially consider adding more crossover characters, because you did put Hoid in all of those, but would you potentially put other smaller things from other planets, like other worldhoppers, in it?

Brandon Sanderson

So, the cheeky answer to this is, I've read The Monkey's Paw, and I've read enough science fiction stories to know that if someone says "Do you want to change this thing about your past?" that you say "No." Because depending on the writer you are either going to end up in a horror story, or you are going to have to learn some lesson about how important you are, or your family is, and then it will all be a dream, so no, I wouldn't.

But really the answer is no, I wouldn't change. I like the fact that the cosmere has a very light touch on those early books. I like it in part because I feel like people who are just getting into my fiction, I don't want them to feel like they have to follow everything to enjoy one book. And yeah, I'm adding little bits more into Stormlight, but that's inevitable because so much will take place in Shadesmar, which by it's nature is far more cosmere-aware, and so we're going to have to do more things the further Stormlight gets and the further Mistborn gets, because it will become inevitable. And that's fine, I'm embracing that. The further we go in the cosmere, the more you're going to have to be on board for the idea of the crossovers working. But I don't want the initial books that you get into to have to be like that. I was very intentional with my light touch on those early cosmere books and I wouldn't go back and add more. Even Way of Kings, right? Has what has Hoid and Felt in it, and that's just about it.

Chaos

Felt's in Words of Radiance.

Brandon Sanderson

Oh, is he in Words of Radiance? He's not even in Way of Kings.

Several Questioners

*talking over each other*

Brandon Sanderson

Yeah, you saw Galladon, you saw the seventeenth shard. So there's like one scene in the whole book, maybe two, depending, but Hoid isn't even very Hoid-like in that first one. It's the second one where he mentions Adonalsium and stuff—

Several Questioners

*correct the previous statement*

Brandon Sanderson

Is it the first one? It's the first one. It's that party at the thing with Dalinar. So there's two scenes in Way of Kings, and that's very intentional. By the time we get to the second stage Stormlight books, and the fourth stage Mistborn books, you'll just have to be on-board. But by then you're entrenched. If you're reading Stormlight seven, then the Stormlight series is already longer than everything else, so you might as well just've read everything else.

Skyward San Diego signing ()
#70 Copy

Questioner

Do you ever feel like, as the author of these stories, you are basically the God of these books?

Brandon Sanderson

Yeah. It feels-- Honestly, I would look at it more-- The better way I feel is more like the historian. I've constructed the story in the outline, and now as the historian I'm writing it out and recording it. Because it's already kind of happened to me as the outline doing it. So I feel more like that. Like, I'm gonna do what the story demands. I'm not sitting there playing God, like, "I'm doing this to you!" I'm like, "This is what the right story is, and I'm going to write it."

Questioner

When you have to make changes, do you ever feel like you're betraying something in your story, when you have to make a change that maybe you weren't planning on?

Brandon Sanderson

No, it's the other way around. I never have made a change I haven't been comfortable with. It's only if I feel a story's gonna be stronger and it's better for the characters. A revision is more like an exploration of "Something was wrong in this, I did it wrong the first way. I'm gonna try to nudge it toward the way it should be." And when I can't do that, that's when I have to pull the book, because I can't figure out what it should be, if that makes any sense. It's kind of nebulous. But I'm trying to get it closer and closer to the perfect version of the story I'm trying to tell.

Skyward Seattle signing ()
#71 Copy

Questioner

How do puns work with all-

Brandon Sanderson

How do what work?

Questioner

Puns, because they're speaking different languages?

Brandon Sanderson

Oh, yeah, the books are in translation; you have to imagine I am the translator, and what I am doing is, I am searching for something in our language that best replicates what they said in their language. That is the same thing for things like Veristitalian and stuff like that that uses Latin in our world. That's indicating it's using a similar older language in their world to build the thing. So you have to understand Wit doesn't actually say that exact pun, he says something that is a pun that I translate into English into a similar pun.

JordanCon 2018 ()
#72 Copy

Questioner

In reading about Adonalsium and Odium, I get the sense that it's more related to lerasium and atium than it is to, like, Preservation or Ruin. Because, sometimes it seems like we're identifying... Odium and Adonalsium as beings instead of, like, the body of--

Brandon Sanderson

Yeah, it is a little confusing by design. The question is, like, telling the difference between the Vessel who is holding the power, the intent of that power, and the physical manifestations of that power as Investiture or as whatever, these things are confusing. And I did this on purpose. I like that blurring between them. One of the things I did when I was designing the magic for the cosmere, was-- you guys know this very easily from looking at the books, I love the ideas of quantum theory, string theory, all this stuff. And even, just looking at quantum mechanics as we understand them right now. And the further you get into the details, the more the rules that you built, everything you understand upon, become blurry. And we live in this world where certain scientific principles, like-- I was sitting at a writing group, talking to my friend who's a mathematician, and I'm like, "I really like math 'cause it is objective. One plus one equals two." And he's like, "Well, the further you get in math, the less that actually is true, and the more 'One plus one equals two' is a philosophical statement, not an actual objective truth." And we talked about the nature of, the further you dig into things--

So, I tried to build the cosmere magic-- For instance, how the Bands of Mourning work. We are getting away from Step 1, which is, "Metals push or pull." We can get that. Into Step 2, where we are building complex machines out of the interactions between the magic. And we will then get to Step 3, where it's like, we can explain the principles, but you need to be a computer engineer to understand exactly how the computer is working. And I wanted to be able to build to get to that point. With the philosophy of, "What is the power, what is the individual, what is the intent," and things like that, we're kind of going that direction, in a philosophical direction. What does it mean? What are the answers?

Humans like things to be divided and put in boxes, but in nature, these boxes are usually arbitrary, of our distinction. So, I like that aspect of our interaction with the real world. So, the answer to your question is, this is not a question for me, this is a question for philosophers. Where does the intent stop, and the being begin? And what does it mean to have a body? Is the body of the original person that has taken up the Shard, the Vessel, when that drops out when they die, is that their real body? Or is that just the power pushing out something that it absorbed and recreating it, and dropping a copy of it? What is that? What's going on there? What's it mean? How much can a Vessel influence their intent? This is all a question for philosophers, that I'm going to explore in the books, but it's not the sort of thing that you're like--

Does one plus one equal two? The answer is, one plus one equals two according to this proof that we believe explains the universe, but is a little fuzzier than you think it is.

The Hero of Ages Annotations ()
#73 Copy

Brandon Sanderson

Religious Philosophies

There is a belief that many people hold in the world, and I like to call it the "spokes on the wheel" belief. This is the belief that as long as you struggle hard and try to live your life well, you'll make it to heaven, or nirvana, or whatever lies on the other side of death. People who believe this tend to take an "It doesn't matter what road you take; they all lead the same place" approach. Every religion is a spoke on the wheel, leading to the center.

There is a lot of nobility to this belief. It's an attempt to be inclusionary, and the people I've met who believe this way tend to be sincere—or at least very accommodating—in their personal convictions.

I don't write books to disprove any one philosophy or belief. People who believe this way are not idiots, nor are they fools. This was the belief Sazed followed through the first two books of the trilogy. However, I see a danger in this set of beliefs, and Sazed's trials in this book are a result of that danger. If you believe everything, it seems to me that it is difficult to find any hard-and-fast truth.

Monotheism has its own problems, and I explore those in other books. Don't take this as a bash against your beliefs if you follow Sazed's previous philosophy. I simply saw a potential conflict, and couldn't help but explore it.

Shadows of Self Edinburgh UK signing ()
#74 Copy

Questioner

In the first three Mistborn books, and Elantris and Warbreaker, you focus a lot on sort of gods and religion, is there a particular reason for that?

Brandon Sanderson

Why do I focus on gods and religion in my books. Well there's a couple of reasons. The main one is the kind of overarching story of the cosmere, which all my books are connected, there is some divine force named Adonalsium that was broken apart long ago and the scions of that-- people who have that power are showing up and causing problems and things on planets. So that's kind of the hidden epic behind the scenes, and so because of that religion is a very big part of what happens there.

I'm also a religious person. For those who don't know, I'm Mormon, I'm LDS. And so religion is important to me and whatever I'm fascinated by works it's way into my books. Now I'm generally the type of writer who doesn't feel like I should go into a book with a theme, I should explore what the characters are passionate and let the theme manifest naturally. And so I do that a lot, I don't go in saying "Oh I'm going to teach people this" I say "Who is this character, what are they passionate about" But the things I'm interested in you see. That's why you end up with stories about a god who doesn't believe in his own religion, from Warbreaker. Or you end up with these different things, with Kelsier founding a religion to use it, or having people with different types of faith. And I really think that part of the point of fiction is to, for me, to explore different ideas from different angles and try to just tackle them. And so you'll see me coming back to some of the same concepts again and again, because I want to try them from a new angle, see how this person thinks, see how this character deals with it. Because that's just really interesting to me.

JordanCon 2018 ()
#75 Copy

Questioner

In the early 2000s, you started toying with this idea of the cosmere, these interconnected stories that are separate, but you've got your little Easter eggs. In the late 2000s and early 2010s, Marvel movies started coming out. Were you like, "Wow, I can't believe this got so popular, this idea of--"

Brandon Sanderson

Like, it had always been in their comics. I didn't invent interconnected universe. I didn't even invent them in books. Like, Michael Moorcock, I don't know if you guys have read Michael Moorcock, but I really like Michael Moorcock's work, and he connected a bunch of his things together. And Stephen King famously did it. I think the one that first blew my mind when someone did this was when Asimov connected Robots and Foundation together. 'Cause I had read the Robots books, then I read the Foundation books, and then I read the later Foundation books and I'm like, "They're the same world?!?" That was a very mind-blowing moment for me.

But when I was writing a lot of this stuff in the late 90s, early 2000s, the rule of thumb was, "People don't want continuing narrative." Like, I still remember watching the DVD extras on the Deep Space Nine DVDs. (Which is the best Star Trek, fight me.) And in Deep Space Nine, they would talk about how they would have to-- they had this big arc they wanted to do for seasons. Go listen to it, it's hilarious. They're like, "But we couldn't tell the executives about that, because they would say 'People don't want continuing story arcs, they want individual adventures.'" So, they would write the Ferengi episodes, which were standalones that were goofy and funny, and sent those as their samples to the studio execs, and hide the fact they were making this big, interconnected epic out of Deep Space Nine. And that was the conventional wisdom. That's just where storytelling was going. So, I'm like, "I have to be really hidden about this, everybody's gonna--"

But, Marvel wasn't the first case we have. It was the television show 24. When 24 came out (this is old news to a lot of you, it's like 20 years ago), but when that show came out, people were like "Wow, a continuing narrative. Some people really like this." And then Marvel did their thing, and Marvel became Marvel over the next years. And that was, like, a thing. And then Netflix started doing stuff where it's like, "We're releasing a whole season at once so you can binge. It's like a nine hour movie." And meanwhile, this whole time, I'm like, "Yes! I was born at the right time!"

I will tell you that when DMG came to buy the Cosmere, it was with stars in their eyes, because shared universes were suddenly the thing, and I had the only one on the market for sale. They're all really really stretching, they're like, "Universal Monsters universe?" They're always trying to make some shared universe. And meanwhile, they're like, "There's a guy who already has one. We'll just go buy it!" That was a big part behind them grabbing that. I think that now, people are more wary, because so many of them that they tried to make failed. But the reason they failed, at least in my opinion, is because they did it the wrong way. Instead of starting with something great, that people would want more of, they started saying, "You are going to get 30 of these. You'd better like the first one. Oh, you think it's mediocre? Well, you'd better like the second one, right?" Where this has always been a theme for me with the Cosmere, that I really want each individual story to stand on its own, and if you want to dig into the connections behind them, there is that depth for you to dig into, and you can start making all of these connections and being part of the fandom. But if you just want to read Warbreaker, it is a standalone. You don't need any of this other stuff, it's all Easter egg, and I think that is part of the issue with some of these. It's this thing I told the writers the other day. This magic phrase of, "Everybody wants to start a book thinking it's a standalone and wants to finish it thinking, knowing it's a series." Like, you want to pick up that first book, or whatever it is, and have it be so good that it wraps up and just knocks your socks off. And at that point, you want a sequel. You don't really want the sequel when you start, you just want a good well-told story. So, I tell a lot of writers, try to make sure that first story is really good, and then worry about sequels. So, that's been my philosophy, and hopefully it has worked out.

DragonCon 2019 ()
#77 Copy

Questioner

The concept of bridge warfare and the life of a bridgeman was one of the most horrific things I've ever heard of. Was that inspired by something specific or...? 

Brandon Sanderson

So, there's a couple of inspirations. One is some of the first-hand accounts of World War One I read, where tactics changed so dramatically that people were being thrown into battle not understanding that this was just terrible tactics, you know, charging machine guns, that's, turns out, bad idea in a lot of situations. And the other half of it is being inspired by actual siege warfare.

One of the things I like to do in my books is, I like to have fantastical versions of things that happen in our world, right? And this gives me a way I can look at history. I can read the accounts of, you know, what it's like to run a ladder, change it to suit my own desires and kind of have a bit more expertise where I can say, "In this situation, this is what they're doing." It allows people who know their medieval history to say, "Oh, that's cool," but also, at the same time, suspend their disbelief, right. Like, if you're a medieval historian and you're reading about actual siege warfare, I have to get it really right, or I'm gonna kick you out of the story. But if, instead, they're running bridges, it allows a lot of the mystique for medieval historians to say, "Oh, this is a different tactic, so we can't say one hundred percent what people would've done in that situation. I can enjoy the story too." And as long as I get enough right, that does that.

So you see me doing that sort of thing quite a bit. Otherwise, I do try to get the things that I do right--as right as I can--but I was just visiting some nice fellows who were showing me their sword fighting in Plate. And you'll see, Shardplate is another thing like this. Actual historical plate combat... I wanted to have Shardplate divorced from that a little bit for the same sort of reasons, right? Number one, it allows me to have the kind of epic fights the way I want to have them, it allows me to draw out the fights. And you'll notice if you watch a lot of historical people reenacting fights, the Shardplate fights will look a lot more like people sparring nowadays and not actually trying to kill each other. And that's intentional, because I can watch a lot of those online, right. I can go to conventions like this and see people doing that. You can't see first-hand two people in plate actually trying to kill each other. And if I can make the fight realistically have a good reason why it would feel like a bout, you know, with Shardplate and things like that, instead of what you'd try to do in a normal plate battle is shove a dagger under someone's armpit, right? Well, that doesn't work in Shardplate, so what do you want to do? You wanna hit them in the same place a couple times. Feels a lot more like a sparring duel in our world, and it just allows me to have this line between realism and theatricality that I really like, and allows people who know a little bit about it to be able to like, "Oh, that feels real, but I can also enjoy it." You see me doing that sort of thing a lot.

That's more than you asked, but that's occupational hazard, going on and on and on and on.

Firefight release party ()
#78 Copy

Questioner

First of all thank you for creating your own justified physics laws for your magic systems. Coming from a scientist I appreciate that, even though--

Brandon Sanderson

My pleasure. I like to have-- You know I was a chemist for one year in college, one year until I washed out. No really what it was… In high school chemistry is about blowing stuff up and doing cool experiments. They use that to trick you. *laughter* Because then you go to college and their like "Great! Now you are doing math equations, all day" And while I loved-- Oh, Eric's over here, he's like "Yes! That's what I love, math equations. Give me more!" I really did enjoy a lot of the concepts, I just did not enjoy the busy work so that's why I jumped ship. But I like my magic to make sense. Don't get me wrong, when I say "Err on the side of awesome" I don't mean "Write your stories in such a way that they don't make sense" but I will often start with "This is a cool image, I want to have work. How can I work out the logistics of that?" That's the difference between me and a science fiction writer. Science fiction writer extrapolates forward to what would happen with technology. I start with something cool and extrapolate backward.

JordanCon 2018 ()
#79 Copy

Argent

During past events and interviews you've said that you've had to make your peace, so to speak, with some fans guessing reveals in future books before those books have even come out. Obviously you can't write for just a fraction of your fans who obsess every detail, and every word that Hoid ever utters. (Balderdash.) But have you ever written anything specifically for those people going, "Oh, that's gonna blow their socks off"?

Brandon Sanderson

Oh, yeah. So, for any who didn't hear, I get the question of, "How do I feel about fans guessing things before I've revealed them in the books? How do I respond to that?" And I've said I have to just make peace with that. Because I feel like trying to change-- like, I'm such an outliner, that if I change the target, if I change what I'm doing, then it's just not gonna work at all. Changing the target after I've shot the arrow, it would mean me moving the target away so the arrow misses, and saying "Haha, you guys got it wrong!" just wouldn't work for the way I tell stories. But the way I tell stories, you need to be able to see the arrow flying. I like that. And when you get three years in between books, you're gonna see where those arrows are flying. So, I just had to make peace with the idea that the hardcore fans, and maybe even some of the medium-core fans, they're going to know, they're going to see these things. Like, the big revelation-- one of the big problems I had with this was: the big revelation at the end of Oathbringer was something that the hardcore fans had figured out in book one. But the characters hadn't, because they are steeped in this world, and in the lore, and in the customs of the world. So something that was mind-shattering to a lot of the characters was old hat to some of the readers. And I had to figure out how to-- one of the things the beta readers helped me with on that book was figuring how to make sure I layered surprises at the end of Oathbringer, so that ones would be emotionally impactful to the readers while the characters were reeling from something the readers might not be reeling from. That was a challenge.

Anyway, the actual question he asked is, "Are there things I write saying 'Oh, they're gonna love this one'? Do I tease?" Yes, I totally tease. I write in words that I'm like, "Oh, I'm gonna name-drop this person they have never heard of. Because I feel like the character would name-drop, and plus it's gonna drive them crazy." I try to hold myself to the cosmere-aware sections of the books for doing that. Things like Secret History or the Letter epigraphs, and things like this. Places where the casual reader will be like, "You know, I don't get any of this, so it doesn't matter. I can move on." Where I'm kind of, like, taking you and quarantining you in your own section of letters from the cosmere, and stuff like that. But I'm gonna read you one of those in a minute.

Words of Radiance Philadelphia signing ()
#80 Copy

Questioner

You mentioned one time that there were guards hiding under the bed and in a secret room when Siri first goes to the God King?

Brandon Sanderson

Yes, I at least imagined it that way.

Questioner

Do you always add details like that in your imagination?

Brandon Sanderson

It's very frequently I do. Just cause I want to be a few steps ahead. And I want to be making sure that my motives for the characters—particularly the side characters, we're not seeing through their eyes, make sense. Motives are really important to me.

Oathbringer Portland signing ()
#81 Copy

Questioner

I just have been noticing this, and it's not exclusive to any author, it's just this kind of theme that simply tires me. Main characters, they die, and then they come back to life. or they just don't die. And it makes it so much less exciting for me. So, I wanted to ask you what you think about that?

Brandon Sanderson

So, here's the thing. Because fiction isn't real, death is meaningless in fiction. The only real things in fiction are the emotions we make you feel, and different stories try to do that in different ways with different themes. For instance, I don't think Lord of the Rings is ruined by the fact that Gandalf has a resurrection, because of the emotions you feel, and then the other emotions you feel, and things like this-- and there's something universal about it. And so, I don't think I'm as big on it as that, because deaths-- maybe it's because I'm a writer, everything feels arbitrary in books, except the emotion that I put upon it, if that makes sense? And I always find that what the characters are going through is the more interesting than an abrupt end, but I guess that's just kinda me.

If you say that, then books can't have resurrection as a theme, or rebirth, which is, like, one of the most interesting themes in existence. But everyone has different tastes, there's no wrong. Not liking it is not wrong. I mean, plot armor also has this thing where we tend to not kill characters arbitrarily, we tend to do it at dramatic moments, and things like this, because the story is better that way, right? And there are some people, like George Martin, who just try to throw this out the window, to tell a different story by doing that. But, of course, resurrection is a huge theme in those books.

Ad Astra 2017 ()
#82 Copy

Questioner

Do you make a conscious effort to incorporate *inaudible* morals? Like not...

Brandon Sanderson

Um, yeah...

Questioner

I mean, more sexually.

Brandon Sanderson

Right, so, I personally don't like reading things that kind of are explicit themselves. I feel like I shouldn't force all of my characters to keep the same moral code, because that's not accurately representing the world. It's-- But at the same time, what I think is moral influences things. So it's like very conscious that--

Questioner

More like how you describe it.

Brandon Sanderson

Yeah. And also, you know, you go to some-- a place like Roshar, where it's based on oaths and things like this. That's playing into part of what I think is moral, right? So, yeah. But the same time we have people like Wayne, whose just like-- you know Wayne is not going to-- yeah, he's got very loose morals-- that's who he is. And if I didn't put people like that in my books there would be something wrong. But I don't feel like I have to be explicit, is the thing.

Barnes and Noble Book Club Q&A ()
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GypsyKylara

My question is about writing, kind of.

As an author, you have achieved moderate success. People like you and have heard of you within the genre and you have established a relationship with your publishing company that lets you get a lot of books published.

This is the level of success I want as a writer and I am just wondering how financially viable this is. Like, can you write only or do you need a so-called day job? Are you able to support your family with your writing alone? That kind of thing.

Sorry if that is kind of a personal question. I've just always wondered how much money a writer makes once they've "made it".

Brandon Sanderson

I had a lot of questions like this myself during my days trying to break in. Everyone told me it wasn't possible to make a living as a writer—that, like an actor or a musician, I'd spend my life poor and obscure.

One of the big turning points came when I met and talked to a professional writer who had had modest success. Not a huge name, but a person who had done what you hope to do. Publish a book every year, never be a household name, but well-known enough in-genre that a large portion of the readers had seen his books on the shelves, though many still had no idea who he was. (The author was David Farland, by the way.)

I wish I could give you that same experience, though it's going to be harder while not face to face. The main tone of the meeting and his encouragement was this: IT IS POSSIBLE and YOU CAN DO IT!

Not everyone can make a living at writing. But it's very within reach, and for the dedicated author willing to practice and learn, it's not as difficult to make a living as many make it out to be.

I do make a living full time at this, and have for several years now. In the early years, it wasn't what many would call a 'good' income, but it was enough for me. Now, it is an excellent income. Not "Fly to Europe every week" income, but certainly "Take your friends out to eat once in a while" income.

A standard royalty for an author would be to 10-15% on a hardcover, and around 8% on a paperback. Usually, the percentage gets better the more copies you sell.

Now, books don't sell the huge numbers that people usually think they do. If you sell 2k hardcover copies in your first week, you can get on the NYT list. (Though it's not certain—it depends on what week it is and what other books came out. 3k is a pretty sure bet, though.)

Elantris—an obscure, but successful, book—sold about 10k copies in hardcover and around 14k copies its first year in paperback. I've actually sold increasing numbers each year in paperback, as I've become more well-known. But even if you pretend that I didn't, and this is what I'd earn on every book, you can see that for the dedicated writer, this could be viable as an income. About $3 per book hardcover and about $.60 paperback gets us around 39k income off the book. Minus agent fees and self-employment tax, that starts to look rather small. (Just under 30k). But you could live on that, if you had to. (Remember you can live anywhere you want as a writer, so you can pick someplace cheap.)

I'd consider 30k a year to do what I love an extremely good trade-off. Yes, your friends in computers will be making far more. But you get to be a writer.

The only caveat here is that I did indeed get very lucky with my placement at Tor. It's the successful hardcover release that makes the above scenario work. If you only had the paperback, and everyone who bought the hardcover bought that instead, you'd have to be selling around 60k copies to make it work. That's very possible, and I know a lot of midlist writers who do it.

Anyway, numbers shouldn't be what gets you into this business. If you have to tell stories, tell them. To be a writer, I feel you need to have such a love of the process that you'd write those books even if you never sold one. It's not about the money, and really shouldn't be. (And sorry to go on so long. I just feel it important to give aspiring writers the same kinds of help that I got.)

General Reddit 2017 ()
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WisdomDoode

I think he is a bit hesitant to incorporate these stuff openly because he thinks that it might be perceived as tokenism. Do I have it right u/mistborn ?

Edit: If Mr. Sanderson decides to show up; the deleted comment was about you mentioning one of your characters was gay but he didn't get a chance to date anyone yet therefore it is not really out there.

Brandon Sanderson

It's partially that, certainly. But in the case of Bridge Four, it's more about the fact that the guys just haven't had time to start many relationships. It's only been a few months, in-world time, between thinking they were doomed to having respectable jobs. Give the fellows some time. Most of the guys, gay or straight, are looking. (Excluding the married ones and the asexual one.)

Wisconservationist

I hope I didn't offend, it was exaggeration for effect, nor do I think the lack of sexual depiction or even mention is done ham-fistedly, there's always a well formed, even subtle, reason WHY your characters don't tend to be particularly sexual, at least not the major POV characters, be it culture or circumstance, I've just noted that it's something of a theme, which I ascribed, perhaps erroneously, to "delicate mormon sensibilities".

Brandon Sanderson

I wasn't offended. I do tend to respond quickly to threads, however, so I know I can come across as terse sometimes. No worries.

By way of conversation, you might enjoy a story from when I was writing the second Mistborn novel. My editor called me one day, and said, "All right. I can't figure it out. Are Vin and Elend having sex or not?" I said, "Of course they are. They've been together for over a year at this point." His response was, "Well, why not say so?"

It was the first chance I had to vocalize something that I hadn't even really figured out myself--something that just felt like the right way to tell my stories. I explained that there were many readers, like my sister, who wanted to be able to pretend that the male lead and female lead in the story were going to do things the way she wanted them to, with a level of chastity that made no sense in the culture. There were other readers who would want to imagine wild Allomancer sex happening every night.

In this case (though it may not be every case in my books) I felt it was best not to intrude as the author, as what was going on in the bedroom wasn't plot relevant. In addition, there was a certain...privacy I wanted to afford them, because of Vin's difficulty with intimacy in the first place. I don't know if that makes any sense or not, but while Wayne's sexual exploits can be front-and-center, it felt specifically wrong to go into Vin and Elend.

That said, I'm totally a prude. The Daenerys chapters from A Game of Thrones, for example, were too much for me, and are a large part of why I didn't continue with the series despite thinking the first book was very well written.

You should go listen to the Writing Excuses episode we did where we interviewed an erotica writer on how to write sex scenes. Mary spent basically the entire episode poking fun at me. (Though I'd like the record to stand that I was NOT blushing as much as she implies on the recording.)

Skyward Pre-Release AMA ()
#85 Copy

Rgkavodkar

If you have two written books, Book-A and Book-B, and you are prouder of Book-B, does it feel weird if Book-A is more popular and better received?

Brandon Sanderson

I know this does happen to writers, but I've not really experienced it. Generally, if I write something a little more niche, I'm aware ahead of time. (And am doing it on purpose.) I also don't tend to be "more proud" of certain books--I write a wide variety of things because I'm interested in a wide variety of story types.

But I guess I'm also comfortable with the idea that a lot of work does not equal a successful piece. I, of course, would prefer to write things that everyone loves--but I learned early in my unpublished career not to chase the market, and that attitude has served me quite well.

WorldCon 76 ()
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Questioner

When you finished a book, or years away from a book, when you realized, "Oh, there was a loophole here, something didn't make sense." How do you react to that?

Brandon Sanderson

I react to it by saying, "Well, that always happens." Happens to everybody. You got two options. Well, maybe, like, three. One is, you just leave it alone. One is to do what Tolkien did, where he just rewrote the book. The Hobbit, he just did a new version that had the loophole closed. Or you can later on find a reason to explain it in world, which we call 'retconning' it. Any of those are fine. Don't stress about it: everybody makes mistakes. If Grandpa Tolkien had loopholes, then everybody's gonna have loopholes.

EuroCon 2016 ()
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Questioner

You are very famous for being a fast writer, we talked about that in the other conversation, and I'm not going to ask you the secret of your superpower, if you got bit by a spider or something, but I don't want to ask about the discipline of sitting and writing [unclear] straight, or the deadlines of the publishers, because if there's something that is strange about writing, it's that, in your worst moments, when you [unclear] pressure, [unclear] family conflict, you write better, you are more capable of understanding how others feel, how is the world that's around you. And when you're happy, when everything is okay, you have time to find inspiration or the strength to write, because, "The world is amazing, I have these great friends, this great girlfriend, this amazing family to be with. Why do I have to stay five hours closed in my room thinking about people having terrible problems to be happy?" So, how do you make this to keep writing, and having what a fantastic life, with fantastic friends and fantastic fans?

Brandon Sanderson

What a fascinating question, I've never been asked that before! I've been asked thousands, of questions, so that is very interesting. I would say, I am not a writer who writes from a place of pain. Every writer is different, and they find different inspiration. I am best at writing when I am in a place of comfort. And so, I think that most writers are very observant, and this is how we express things in fiction. We pay attention. We listen. For instance, I don't have depression, but Kaladin does. If I waited until I had depression to write Kaladin that would probably be bad, because people with depression, number one, don't want to do anything, and number two, it's just not going to work, right? You just can't sit around and wait to experience everything you want to write. So, for me, it's about research, and listening, and paying attention. I happen to have several people I love dearly who do have depression, and so I talk to them. I take notes. I listen to the things they have to say, and that becomes the foundation for a piece of a character's personality. I don't know, though, maybe I'm just a sadist and I like to do evil things.

EuroCon 2016 ()
#88 Copy

Questioner

Something I found really interesting and refreshing--it's sad it is that way, but it is--about your books are female characters, and I recently read that for a while you were kind of mortified because, talking about feedback, someone told you that you were writing really plain female characters. Now, seeing Vin or Megan, I barely can believe that, and I think as fans sometimes maybe get a bit too caught up in how amazing your worldbuilding is, and your magic systems, and we sort of disregard something that really works as well, and that's characters. I really like that your characters have, even if they are kind of secondary, they have purpose, they have motive, they have a backstory, they are not just there as background, really. So, could you describe how is character building for you and how has it changed since then?

Brandon Sanderson

Yeah, this is an interesting thing to think about, as a fan of science fiction and fantasy, because the thing that draws us all to sci-fi/fantasy, the reason we're here, is because of the setting. And yet, the setting is in some ways the least important part, because, if you have a bad setting, but great characters, you usually can still have a good book, but if you have terrible characters and and interesting setting, usually that book is still going to be boring.

This was a problem early in my writing, as you have brought up, particularly my female characters. I can still remember sharing one of my first books with someone, and being very excited for their feedback, and hearing how much they loved the magic system, and then getting to the criticism and saying, "It's unfortunate that the female lead is so wooden," and this was something that I needed to work on. No writer starts out good at everything. I was fortunate in finding early on some of these things that I needed to work on.

For me, one of the big breakthroughs came when I started to look at each character as the protagonist of their own story. In some of these early books, characters were fit into a definition by my brain. This is the love interest, this is the sidekick, this is the mentor. But that's not how we are in our lives. Every one of us is a romantic interest at times, a mentor at times, a sidekick at times, but throughout the course of all of it, the only perspective we have of it is our own, and we are always the protagonist in that story. So when I started asking myself for each character, no matter how insignificant to the plot, who are they, what are they passionate about, what would they be doing today if the world weren't ending, and how are they the hero of their story.

Oathbringer San Diego signing ()
#89 Copy

Questioner

You were talking about change. Do you-- A lot of fantasy has this cyclic nature to it, as to the linear nature that a lot of times we think about. How do you think that plays with the idea of change, if you're just doing the same thing over again?

Brandon Sanderson

No, that's a great question... What I love about fantasy is the ability to play with theme. Obviously, with The Wheel of Time, this was one of the themes, that history repeats itself, which is a theme of our world as well, and things like this. I like how they're able to play with that. One of the things we do in fantasy is, we take a few concepts, and we'll often just kind of throw realism out the window, in order to try and do something. And that's the whole point of fantasy, right? Realism's out the window. We'll make you feel like it's plausible, but realism's out the window. We're gonna have a society that doesn't change very much across 2000 years of time, and then we're gonna have them change dramatically in a year and a half. And this concept allows you to exaggerate the things that we've all kind of felt in our life, that change is outpacing our ability to keep track of it, and play with that concept of nostalgia vs keeping up with change, and I think Robert Jordan did a really good job with that. And I wouldn't look at the genre and say "The genre is backward-thinking" because of that-- And some people do. Because I feel that fantasy, like science fiction, is fundamentally about the now, that's what we write about. Science fiction and fantasy approach it differently, but Stormlight Archive is not about what it's like to live a long time ago. I don't know what that's like. I'm not a historian. I'm writing about the now through the lens of everything I'm kind of interested and passionate about... The idea of what I'm interested and passionate about ends up in the books, even if I don't think about putting it in directly. This is how I explore the world.

YouTube Livestream 9 ()
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Questioner

In Warbreaker, you dealt delicately with sex and sexuality, especially in the first half. How did you find that line of what was appropriate and what wasn't, especially given the culture of sex in the region in which you live?

Brandon Sanderson

With Warbreaker, with all of my books, basically I'm thinking less about the culture in which I live and more with my own personal lines on these sorts of things. And I've constantly said, and I still believe, that one can write mature fiction without graphic content. That is what I like to try to do. And Warbreaker is, in part, an attempt to explore where I would want to go with these themes and ideas, and a book where I was expressly not being explicit, but also going further across lines than I normally went, to see... "across lines" is probably the wrong term. Going further along a path. Because I don't think, really, that I have lines. I have paths I go on, and at some point, I'm like "This is as far as I want to go on this path." And it's not like I draw some line in the sand, it's just my own gut instinct. With Warbreaker, I just wrote what I was comfortable writing, and maybe even pushed myself a little further and said, "Am I comfortable with this or not?" as I was writing and I thought, "No, this is dealing with the topic in a mature way that I like" and it worked for me. It was an experiment and kind of a give-and-take, but every book that I write is that to one extent or another. This is just one of the areas that I was focusing on when I wrote Warbreaker.

Rhythm of War Preview Q&As ()
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simon_thekillerewok

That's interesting that you had this DID direction planned for Shallan since the beginning (pre-Way of Kings I presume). I had just assumed it was something that you developed in between WoR and Oathbringer. I know you've commented on subjects related to this before - but in light of what you're saying about leaning away from the fantastical, I'm curious to know if you think that if Shallan had become, say, an Edgedancer instead (or just never continued in her truths), that she would have developed DID and those aspects regardless? Or would she just have had her trauma manifest in other ways (such as other dissociative disorders like depersonalization/derealization/amnesia)?

Brandon Sanderson

I would say that she would have gone the same way she has, but the manifestations of her disassociation would have been different. But this is something I could perhaps waver on.

LewsTherinTelescope

I've seen quotes from you before that you didn't intend her to actually have DID, is that just about it originally being more fantastical, and now you're trying to make it actually be realistic more?

Brandon Sanderson

Yes, that's what is happening here. I originally shied away from it, as I didn't want to open that can of worms--but then, I realized I was opening it anyway, and the only way to be honest was to admit what I was doing and get some people who have DID themselves to advise me.

I think, in hindsight, I was trying to take too much of an easy path--and the path that didn't require me to do the work like I needed to

pweepweemuggins

Aha! So that's what you did. I immediately noted in the first chapters that Shallan's illness seemed to have gotten worse. I thought that it was you alludIng to a downward spiral of the characters in conjunction with the world of Roshar - which made sense because, if you place a mentally ill person in a world with no access to mental healthcare and then make their situation worse, what would happen? Their mental illness would get worse.

I'm surprised that it was just a change in the way you write her.

If you had the option to go back and revise all of her chapters that way, would you?

Because as it is, the real-ness and definition of her other egos reads like a downward spiral.

Brandon Sanderson

What you're noticing is not just me changing the way I'm writing her. More, I realized that her downward spiral was going to require me to actively deal with her mental illness in a responsible way, if that makes sense.

I wouldn't change much about the past books. It was more that I realized that the place she was going in this one required a more delicate touch than I could manage without some expert help.

Emerald City Comic Con 2018 ()
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Questioner

One of the characters in this book replied with "I've got this," or "I got this." It seemed really modern, like colloquially modern.

Brandon Sanderson

I've got an answer for this. So here's the thing. I use Tolkien's philosophy on this, which is that you are reading the books in translation, and the person translating the English tries to use the closest English approximation to the same sentiment that would happen in the books.

And we try to move away from being too modern colloquial, and things like that, but the actual answer is they said something that's a similar saying in this, and people did talk colloquially even if they didn't have modern slang. Like, the name Tiffany is a medieval name, people don't know that. There's all these sorts of things that people did even back then. But we try to find something that is not going to kick people out. We are less worried about historical accuracy, and more about what's going to convey the right idea. So just kind of pretend that. Pretend that it's being translated by someone like me, Brandon Sanderson, who can read the original Alethi and be like, "Oh, they said something that means this. What's the modern equivalent?"

General Reddit 2017 ()
#93 Copy

Brandon Sanderson

I've watched this conversation with interest, and wasn't planning to step in, as it's exactly the sort of thread that's generally better without me. Author intervention can derail a good discussion.

But after considering, I decided I did want to talk about this topic a little. There are two things going on here. One is the mistake I made with Jasnah in Words, which I've mentioned before. One is a larger discussion, relevant to the cosmere.

Warning, WALL OF TEXT. This is me we're talking about.

You see, Jasnah wasn't originally meant to be a fake-out. Jasnah originally was going to go with Shallan to the Shattered Plains--but she was really messing up the outline, diverting attention from Shallan's character arc and pointing it toward Shallan/Jasnah conflicts instead.

My biggest breakthrough when outlining the book in detail was the realization that the book would work so much better if things I'd planned to do with Jasnah in it were diverted to later books. When that came together, WORDS really started working. Hence her jaunt into Shadesmar. I initially wrote the scenes with it being pretty clear to the reader that she was forced to escape--and it was super suspicious that there was no body.

In drafting, however, early readers didn't like how obvious it was that Jasnah would be coming back. I made a crucial mistake by over-reacting to early feedback. I thought, "Well, I can make that more dramatic!" I employed some tools I've learned quite well, and turned that into a scene where the emotion is higher and the death is more powerful.

HOWEVER, I did this without realizing how it mixed with other plotlines--specifically Szeth's resurrection.

We get into sticky RAFO areas here, but one of the biggest themes of the Cosmere is Rebirth. The very first book (Elantris) starts with a character coming back from the dead. (As I've mentioned before, a big part of the inspiration for Elantris was a zombie story, from the viewpoint of the zombie.) Mistborn begins with Kelsier's rebirth following the Pits, and Warbreaker is about people literally called the Returned. (People who die, then come back as gods.) The Stormlight Archive kicks off with Kaladin's rebirth above the Honor Chasm, and Warbreaker is meant as a little foreshadowing toward the greater arc of the cosmere--that of the Shards of Adonalsium, who are held by ordinary people.

Szeth's rebirth, with his soul incorrectly affixed to his body, is one of the things I've been very excited to explore in The Stormlight Archive--and the mistake with Jasnah was letting her return distract from that.

That said, you're not wrong for disliking this theme--there's no "wrong" when it comes to artistic tastes. And I certainly wish I'd looked at the larger context of what happened when I shifted Jasnah's plot in book two. (Doubling down on "Jasnah is dead" for short term gain was far worse than realizing I should have gone with "Jasnah was forced to jump into Shadesmar, leaving Shallan alone." I consider not seeing that to be the biggest mistake I've made in The Stormlight Archive so far.)

However, the story of the cosmere isn't really about who lives or dies. We established early on that there is an afterlife (or, at least, one of the most powerful beings in the cosmere believes there is--and he tends to be a trustworthy sort.) And multiple books are about people being resurrected. What I'm really interested in is what this does to people. Getting given a second try at life, being reborn as something new. (Or, in some cases, as something worse.) The story of the cosmere is about what you do with the time you have, and the implications of the power of deity being in the hands of ordinary people.

More importantly (at least to me) I've always felt character deaths are actually somewhat narratively limp in stories. Perhaps it's our conditioning from things like Gandalf, Obi-Wan, and even Sherlock Holmes. But readers are always going to keep asking, "are they really dead?" And even if they stay dead, I can always jump back and tell more stories about them. The long cycle of comic books over-using resurrection has, I think, also jaded some of us to the idea of character death--but even without things like that, the reader knows they can always re-read the book. And that fan-fiction of the character living will exist. And that the author could always bring them back at any time. A death should still be a good death, mind you--and an author really shouldn't jerk people around, like I feel I did with Jasnah.

But early on, I realized I'd either have to go one of two directions with the cosmere. Either I had to go with no resurrections ever, stay hard line, and build up death as something really, really important. Or I had to shift the conversation of the books to greater dangers, greater stakes, and (if possible) focus a little more on the journey, not the sudden stop at the end.

I went with the latter. This isn't going to work for everyone. I'm fully aware of, and prepared for, the fact that things like Szeth coming back will ruin the stories for some readers. And I do admit, I've screwed it up in places. Hopefully, that will teach me better so that I can handle the theme delicately, and with strong narrative purpose behind the choices I make. But do warn you, there WILL be other resurrections in my books. (Though there are none planned for the near future. I took some extra care with the next few books, after feeling that things happening in Words and the Mistborn series in the last few years have hit the theme too hard.) This is a thing that I do, and a thing that I will continue to do. I consider it integral to the story I'm telling. Hopefully, in the future, I'll be able to achieve these acts with the weight and narrative complexity they deserve.

If it helps, I have several built-in rules for this. The first is that actual cosmere resurrections (rather than just fake-outs, like I did with Jasnah) can happen only under certain circumstances, and have a pretty big cost to them. Both will become increasingly obvious through the course of the stories. The other rule is more meta. I generally tell myself that I only get one major fake-out, or one actual resurrection, per character. (And I obviously won't use either one for most characters.) This is more to keep myself from leaning on this narrative device too much, which I worry I'll naturally do, considering that I see this as a major theme of the books.

...

(Sharders, please don't start asking me at signings who has had their "one death" so far. This is me drawing the curtain back a little on the process, I really don't want it to become an official thing that people focus on. Do feel free to talk about the mechanics of resurrection though--it should be pretty obvious now with Elantris, Warbreaker, Szeth, and a certain someone from Mistborn to use as guides.)

Emerald City Comic Con 2018 ()
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Questioner

So, when there's wordplay in The Stormlight Archive, we know they aren't speaking English, so are you to assume that that is a translation of the...

Brandon Sanderson

This is what Tolkein said, and I always rely upon this. You're reading the book in translation, and the person translating it is going to try to use the closest in feel, but to also make it translate to English. So even when they use idioms and things like that, sometimes they translate and the translator can drop them in. Sometimes they just don't translate, so the translator comes up with something that works in English... It gets you a lot of loopholes, like if you accidentally call something an ottoman and people are like, "But there's not an Ottoman Empire in this fantasy world!" But you're like, "Yeah, all words work that way." It's in translation. This is why when you read something like Allomancy, and they're like, "Well, it's got Latin roots, right?" Yeah... it's just the roots in their language would be something old Terris, and the easiest way to convey that feeling is to use something that's got-- you know. Stuff like that.

The Way of Kings Annotations ()
#95 Copy

Brandon Sanderson

Chapter 11

And now comes the redemption chapter.

This is the sort of thing that I write books to do. It's the sort of chapter that I really hope to be able to pull off. That may seem strange to some of you, as it's not the climatic ending or the like—but it's the turning point of the story. Probably the most important one in the book.

I've said before that I feel Epic Fantasy is about return on investment. We often demand a lot of readers in terms of worldbuilding. There's a lot to catch up on and follow in a book like this. The goal, then, is to be able to deliver powerful scenes that make use of the investment.

The reward for the early chapters is this chapter. It lays a foundation for the entire book. I've brought Kaladin as low as I could bring him, and now we get to experience the scramble upward.

Perhaps I think about these things too much. However, this was exactly what was missing from Prime when I wrote it. I was baffled, at the time, as to why the book just didn't work. It had all of the elements of a good epicw, and yet the book felt hollow somehow. There were fun adventures to be had, but no real impact. What it needed was this sequence, which has a lot of motion (and hopefully heart) to it.

This chapter makes the book for me.

Oathbringer release party ()
#96 Copy

Questioner

In correlation to art. Leonardo DaVinci has the Mona Lisa. Michelangelo has the Sistine Chapel. Have you created-- Do you feel you've created your Mona Lisa, or is that something you're still working on?

Brandon Sanderson

Number one, I do not belong mentioned in the same breath. Let's establish that. I actually got to see the Sistine Chapel last year, and wow. You think you know it, because you've like, seen the pictures. It's not the same.

So, have I? That's not for me to decide. That is actually for readers and history to decide. Most entertainment is ephemeral. Most of what we release will go out there, it'll make peoples' lives better--I hope--it'll be fun, you'll all like it, but then it vanishes, and a new generation of artists create new things for that generation. And that's fine. Right? Like, I'm not chasing Voldemort's immortality in that way. But, maybe I'll create a Dune, right? Or an Ender's Game, or something that is larger than the author by orders of magnitude, and becomes an enduring part of the pop cultural landscape. Maybe. But that's not the sort of thing I think you can set out to do. It's like a combination of all kinds of factors come into these things hitting at the right time and working in the way that certain films and books do, like Harry Potter did. You know, ask me that in 100 years, and we'll see. It's a good question to think about. But it's not a good question for me, necessarily, to answer for myself.